If you leave some room between the lairs and your turrets or barricades, you can potentially hit enemies a few times before they start hitting your units. Although if you want to build a mine right next to it, surrounding it with barricades and turrets might be the best option.
I just tried this demo and its not explained very well. a "run" is any number of mines until you die. you have to beat at least one mine to get any knowledge. in between mines you can change around your squads and turrets with things you found. but you cannot spend knowledge until you die and the run is over.
If this is your fist rouge like i would say ok i see your point but lets be honest how would you send any kind of information if everyone is dead like super dead cant even send samples cause you know the drill isnt working anymore
@@gustavmeier1953 we'll it's still not explained very well even if you've played rogue likes. I expected a run to be a single mine, but it's not. You can tell the player confusion in this video as well, and I experienced the same thing.
@@marcbennett9232 I think both of your confusion stems from never having played a roguelite (or roguelike), and making a lot of false assumptions in lieu of reading the tutorial. 99% of the time roguelites (which this is, even if it has 'roguelike' as a buried tag) have multiple levels. This game clearly tells you to gather fuel to continue. The game also clearly tells you you can upgrade your squad between levels, too. I don't see player confusion in this video as that is exactly what he did from the get-go. What I do see is several buildings in the overworld that clearly tell you that that is where you spend knowledge, before you even get into the mine. Coulda definitely mentioned knowledge in the tutorial when it was first acquired, but I'm guessing that if it had done that, I'd instead be telling you the game clearly told you what knowledge is for, which I kinda did anyway.
Thanks for giving my demo a try!
If you leave some room between the lairs and your turrets or barricades, you can potentially hit enemies a few times before they start hitting your units.
Although if you want to build a mine right next to it, surrounding it with barricades and turrets might be the best option.
this reminds me of they are billions in a lot of ways lol. Pretty cool!
That joke gave me a solid chuckle
"Join the army," they said. "It'll be fun," they said.
The only thing that shatters dreams is compromise.
reminds me of infested planet :)
fight massive swarms of monsters
I just tried this demo and its not explained very well. a "run" is any number of mines until you die. you have to beat at least one mine to get any knowledge. in between mines you can change around your squads and turrets with things you found. but you cannot spend knowledge until you die and the run is over.
If this is your fist rouge like i would say ok i see your point but lets be honest how would you send any kind of information if everyone is dead like super dead cant even send samples cause you know the drill isnt working anymore
@@gustavmeier1953 we'll it's still not explained very well even if you've played rogue likes. I expected a run to be a single mine, but it's not. You can tell the player confusion in this video as well, and I experienced the same thing.
@@marcbennett9232 I think both of your confusion stems from never having played a roguelite (or roguelike), and making a lot of false assumptions in lieu of reading the tutorial.
99% of the time roguelites (which this is, even if it has 'roguelike' as a buried tag) have multiple levels. This game clearly tells you to gather fuel to continue.
The game also clearly tells you you can upgrade your squad between levels, too. I don't see player confusion in this video as that is exactly what he did from the get-go.
What I do see is several buildings in the overworld that clearly tell you that that is where you spend knowledge, before you even get into the mine.
Coulda definitely mentioned knowledge in the tutorial when it was first acquired, but I'm guessing that if it had done that, I'd instead be telling you the game clearly told you what knowledge is for, which I kinda did anyway.
Sounds like a brain issue to me