In each of the Second and the Third Wars of Armageddon, there was only ONE Ghazghkull Mag Uruk Thraka. In this war there were TWENTY-FIVE HUNDRED! That hardly seems fair...
That was a very interesting ending! Instead of attacking the fortress directly, allowing the SMs to spread their force and kill the Orks faster, they go to it through a circumlocutory route and put themselves on a narrow path that limited their killing potential. But, in the end, that narrowing gave them the chance to concentrate their firepower and deal so much damage against the Orks in a last stand. That was epic!
Oh, what a tactical desaster for humanity in the end. If the gunners would have pointed in the right direction there would have been a chance for victory. Nevertheless nice battle!
Great video. I think it would be cool to have a video where the orcs are defending the castle against waves of imperium of man forces, as well as space marines. With each wave intensifying.
You dropped the eggs on this one Big Bro. You didn't notice or maybe you ignored the rescue forces who were making their approach to the rear of the castle. ALL YOUR EQUIPMENT Motorized war machines & A significant portion of the Troops drowned themselves and were cut off from the marching line after an enemy decoy group led them away. If the purpose of the rescue is to save the forces in the castle... Wouldn't it be good to deploy a significant rescue force into the castle entrances to provide life-saving support instead of marching past on a blood lust? You MUST pay attention to the Entire Battlefield and make the adjustments wherever necessary. This is a tough loss to take. You had the troop strength. But they were leaderless. The AI will do whatever it thinks it needs to DIVIDE the enemy forces. The AI in this game automatically supports what the makers deem to be the "Bad Guys" This is why the "Good Guys have to be monitored to move around their forces intelligently to at least make it fair. I do have a question. Why do the advancing forces of the Imperium always allow themselves to be The other armies will at least try to move forces to stop a flanking movement. But even in that case, I found that a hand needs to be given to prevent the forces from being drawn away, Isolated, and then subsequently wiped out. Good Luck! Please... Hang In There, I am your fan. But don't expect me to not provide honest evaluations once in a while. GODSPEED To You & All Those You Love & Care For ♾️🫡 PS. You don't have to make besieged forces stand by and die in a line. I would like to see a battle similar to this in which the first two ranks of the line move forward to meet the advancing enemies. Then stop them at a certain point when their numbers begin to dwindle and then advance your next to rows of forces to move forward and in front of the tired and bloodied comrades. I don't think it would change the outcome much since the besieged forces are always outnumbered. But I do think it would offer more excitement to a battle similar to this one. And keep your motorized forces in a support role instead of charging off as the front line. You will need those forces in a supporting role to get you out of traps and cover potential gaps that will occur
Defenders in the castle were playing to lose, waiting around to be killed one at a time. And the tanks are still embarrassingly feeble. The rescue force was pretty hilarious, but the Imperium / Special Forces desperately miss their casual fire support units like the T-45s and Sentinels.
That loose formation is the best solution for an interesting siege as it takes time to get through them. Area attacks are way less effective. If they are in offensive mode then we have these boring choke point battles at the gates where the ranged units obliterate all attackers
great video again - well done - once again the Legion of the Damned separated out from the firepower of the Ultramarines to their peril - if they could just learn to preserve the range troops whilst on attack and co-ordinate they would triumph - still a very entertaining and nail-biting spectacle - thank you!!
In each of the Second and the Third Wars of Armageddon, there was only ONE Ghazghkull Mag Uruk Thraka. In this war there were TWENTY-FIVE HUNDRED! That hardly seems fair...
That was a very interesting ending! Instead of attacking the fortress directly, allowing the SMs to spread their force and kill the Orks faster, they go to it through a circumlocutory route and put themselves on a narrow path that limited their killing potential. But, in the end, that narrowing gave them the chance to concentrate their firepower and deal so much damage against the Orks in a last stand. That was epic!
my favourite thing about this game is that the ending is a complete surprise.
Nice!
Oh, what a tactical desaster for humanity in the end. If the gunners would have pointed in the right direction there would have been a chance for victory. Nevertheless nice battle!
I'm glad you like it, mate.
Outstanding battle.
good to see you around after a long time:)
Great video. I think it would be cool to have a video where the orcs are defending the castle against waves of imperium of man forces, as well as space marines. With each wave intensifying.
thx for idea bro
You dropped the eggs on this one Big Bro.
You didn't notice or maybe you ignored the rescue forces who were making their approach to the rear of the castle.
ALL YOUR EQUIPMENT Motorized war machines & A significant portion of the Troops drowned themselves and were cut off from the marching line after an enemy decoy group led them away.
If the purpose of the rescue is to save the forces in the castle...
Wouldn't it be good to deploy a significant rescue force into the castle entrances to provide life-saving support instead of marching past on a blood lust?
You MUST pay attention to the Entire Battlefield and make the adjustments wherever necessary.
This is a tough loss to take.
You had the troop strength. But they were leaderless. The AI will do whatever it thinks it needs to DIVIDE the enemy forces. The AI in this game automatically supports what the makers deem to be the
"Bad Guys"
This is why the "Good Guys have to be monitored to move around their forces intelligently to at least make it fair.
I do have a question. Why do the advancing forces of the Imperium always allow themselves to be
The other armies will at least try to move forces to stop a flanking movement. But even in that case, I found that a hand needs to be given to prevent the forces from being drawn away,
Isolated,
and then subsequently wiped out.
Good Luck!
Please...
Hang In There,
I am your fan.
But don't expect me to not provide honest evaluations once in a while.
GODSPEED To You & All Those You Love & Care For ♾️🫡
PS. You don't have to make besieged forces stand by and die in a line.
I would like to see a battle similar to this in which the first two ranks of the line move forward to meet the advancing enemies.
Then stop them at a certain point when their numbers begin to dwindle and then advance your next to rows of forces to move forward and in front of the tired and bloodied comrades.
I don't think it would change the outcome much since the besieged forces are always outnumbered.
But I do think it would offer more excitement to a battle similar to this one.
And keep your motorized forces in a support role instead of charging off as the front line.
You will need those forces in a supporting role to get you out of traps and cover potential gaps that will occur
Defenders in the castle were playing to lose, waiting around to be killed one at a time. And the tanks are still embarrassingly feeble. The rescue force was pretty hilarious, but the Imperium / Special Forces desperately miss their casual fire support units like the T-45s and Sentinels.
That loose formation is the best solution for an interesting siege as it takes time to get through them. Area attacks are way less effective. If they are in offensive mode then we have these boring choke point battles at the gates where the ranged units obliterate all attackers
Totalmente, los defensores del castillo esperaban a morir de pie a balazos, hay que ponerlos en modo ataque mucho antes.
What happened to the big robots and tanks?????
The tanks are useless and easily killed. The mechs went down slower, but they can't stand up to the giant orks at hand-to-hand range.
amazing video my friend. again
i see you
Great battle. Glad to see the defenders lose! 🤣
But pretty close battle... not much of invaders left alive
badly done big robots disapared no idea why
great video again - well done - once again the Legion of the Damned separated out from the firepower of the Ultramarines to their peril - if they could just learn to preserve the range troops whilst on attack and co-ordinate they would triumph - still a very entertaining and nail-biting spectacle - thank you!!
I was very excited while making this video:)
👏
Epic!!!
thx bro
Selection of Space marines too weak and so much power imbalance.
Nice! Orcas never die. 💪
WAAAGH
T45 is batter than this tanks.
Epic Battle. Kept me on the edge of my seat till the last moments!
I had exactly the same feeling.
This is way better then the other channels where the winner is know less then halfway thru the fight.