Glad you found it helpful! Good luck with your game, you can always use these tricks for the following ones, the most important thing as a gamedev is to not stop after the first project :)
Definitely, although many people will struggle with that, so combining different existing things can also be helpful if you cannot come up with a fully original idea :)
I can come up with ideas all day but I just can't find the time to actually make the levels. I always either make them way too large or put too much detail into them or both and it runs like crap. I do it in 3D and use Unity.
I totally get you, optimization can be a pain in the ass, I'm trying to manage at least a hundred enemies in my project and... It's not going too well 😅. Have you considered breaking down the levels you wanna make into really really small pieces, rather than going all in? For example my process to create skills for my games is broken into so many small parts, first I create the idea, then the art, then I manage the spawning of the skill, then the movement, etc etc. That way sometimes I only have 20 minutes, but at least I got 10% done and it felt like I finished an entire task rather than just a part of it, which keeps me motivated
yep, it's a game similar to vampire survivors, so I need a lot of enemies, they are really simple so that's not a problem, the problem is when I kill 60 at a time, I still have to figure out how to fix that! I have a playlist where I talk about the game although I only uploaded 2 videos so far: th-cam.com/video/iJqWXxUyOxg/w-d-xo.html hopefully you'll notice I improved quite a lot since this video!
@@AidanNieve I watched the videos. Looks cool. But I didn't see a way for the player to kill the enemies? It looked to me like they all just follow the player and some do different kinds of attacks. It looks like all the player can do is avoid them. So what do you mean kill 60 at a time?
1:30 I think a large offender is the entire community telling everyone that “Execution is more important than ideas” which is misleading advice that comes from a place of good intentions. Yes being an ideas guy won’t achieve anything and iterative implementation is where great games are made, but you have to shove a lot of creativity in the core concept before starting.
Yeaj I've always been told to just start working on something and I'd figure out which direction to take it afterwards, and I don't think that's a good approach if your goal is to create a full release at some point
I talked about platformers in my latest video and they took it surprisingly well. It was the RPG folks that didn't like my ranking for RPGs as a beginner friendly genre hahahahah
@@AidanNieve well I just met some extreme platformer fans that developing platformer games. They misinterpreted my messages and took it so personal that they blatantly insulted me.
Yeah I've seen that on other videos where people talk about different genres. I don't know why they take it so personally it's a bit ridiculous, like I love roguelikes but if someone doesn't then that's okay, and if they think making one is a waste of time so what, I like them 🤷🏽♂️
@@AidanNieve I was on the idea of how people think you should make platformers because they're easy. I said something like you should only make platformers to learn the tools, afterward it's your choice. But people thought I said platformers is only worth for the sake of learning tools. While it's true for myself since I don't like platformers, it's still not what I meant. People should feel like they can make their own dream games after they learnt the tools, not waiting for their 10th games to publish before starting to work on it. But twitter is just a restrictive place to make such a long arguement, so there could be misunderstandings from shortened down sentences.
That's why I always avoid Twitter, it's such a toxic environment. And I agree, the first game I made with unity was a basic platformer from a tutorial, then a tower defense, and after that I could finally switch to Godot and work on a game I actually liked! :)
If you want to succeed in game dev but don't have a cool Idea in mind, then get a job in the industry instead of soloing. If you fancy the profit and the glory of "made-a-game-alone" more than the creation itself, then don't get into game dev, probably isn't for you.
I disagree, you can't really compare being a solo dev with working for a studio, at a studio you may be working on setting up animations all day every day, it's also an underpaid profession with a tendency towards overworking. If you cannot come up with ideas and you like software you should become a web dev or app dev, the game industry sucks. If it's a small indie studio and you are just not the director then yes, but working for Ubisoft, Blizzard, etc? I'd rather just quit gamedev to be honest
I'm six months into building my first game, and wishing i could go back in time six months and watch this first. great vid
Glad you found it helpful! Good luck with your game, you can always use these tricks for the following ones, the most important thing as a gamedev is to not stop after the first project :)
I'm your 30th subscriber. Your channel is gonna grow a lot and I'll still be here with you. Kisses from Brazil.
Your support means the world to me! Muito obrigado por estar aqui desde o início!
@@AidanNieve Speaking portuguese to any Brazilian is a love letter
I'll keep it in mind for future videos, thanks for the tip!
This was pretty well made. Keep it up! ^^
Thanks! Although I am always trying to improve so any constructive criticism is appreciated :)
The sums 4 clips were wild 😭
The worst part is I only noticed after I rendered the final video, if it wasn't already censored that would've been a big fail hahahahah
It's better to have something unique in a new game, just to keep sparking the curiosity.
Definitely, although many people will struggle with that, so combining different existing things can also be helpful if you cannot come up with a fully original idea :)
W mans i used to be stuck at this part, now i have a better understandn. 💯💯
Always happy to help out! If you're enjoying the content, don't forget to hit that subscribe button cause I'll be uploading more soon :)
thanks for the help!
Doing everything I can to help others! I'll be uploading more interesting videos so don't forget to follow :)
I can come up with ideas all day but I just can't find the time to actually make the levels. I always either make them way too large or put too much detail into them or both and it runs like crap. I do it in 3D and use Unity.
I totally get you, optimization can be a pain in the ass, I'm trying to manage at least a hundred enemies in my project and... It's not going too well 😅. Have you considered breaking down the levels you wanna make into really really small pieces, rather than going all in? For example my process to create skills for my games is broken into so many small parts, first I create the idea, then the art, then I manage the spawning of the skill, then the movement, etc etc. That way sometimes I only have 20 minutes, but at least I got 10% done and it felt like I finished an entire task rather than just a part of it, which keeps me motivated
@@AidanNieve Did you say 100 enemies? Are they all active and running all the time?
yep, it's a game similar to vampire survivors, so I need a lot of enemies, they are really simple so that's not a problem, the problem is when I kill 60 at a time, I still have to figure out how to fix that! I have a playlist where I talk about the game although I only uploaded 2 videos so far: th-cam.com/video/iJqWXxUyOxg/w-d-xo.html hopefully you'll notice I improved quite a lot since this video!
@@AidanNieve I'm watching your two devlogs now.
@@AidanNieve I watched the videos. Looks cool. But I didn't see a way for the player to kill the enemies? It looked to me like they all just follow the player and some do different kinds of attacks. It looks like all the player can do is avoid them. So what do you mean kill 60 at a time?
this is great ! very easy to follow ! 👍👍
Glad to hear that! And thanks for the support 😊
1:30 I think a large offender is the entire community telling everyone that “Execution is more important than ideas” which is misleading advice that comes from a place of good intentions.
Yes being an ideas guy won’t achieve anything and iterative implementation is where great games are made, but you have to shove a lot of creativity in the core concept before starting.
Yeaj I've always been told to just start working on something and I'd figure out which direction to take it afterwards, and I don't think that's a good approach if your goal is to create a full release at some point
nice 👍
Thanks! Don't forget to follow, I'll be posting more interesting videos soon :)
platformer folks are angry folks. don't ever talk about platformers in their presence.
I talked about platformers in my latest video and they took it surprisingly well. It was the RPG folks that didn't like my ranking for RPGs as a beginner friendly genre hahahahah
@@AidanNieve well I just met some extreme platformer fans that developing platformer games. They misinterpreted my messages and took it so personal that they blatantly insulted me.
Yeah I've seen that on other videos where people talk about different genres. I don't know why they take it so personally it's a bit ridiculous, like I love roguelikes but if someone doesn't then that's okay, and if they think making one is a waste of time so what, I like them 🤷🏽♂️
@@AidanNieve I was on the idea of how people think you should make platformers because they're easy. I said something like you should only make platformers to learn the tools, afterward it's your choice. But people thought I said platformers is only worth for the sake of learning tools. While it's true for myself since I don't like platformers, it's still not what I meant. People should feel like they can make their own dream games after they learnt the tools, not waiting for their 10th games to publish before starting to work on it. But twitter is just a restrictive place to make such a long arguement, so there could be misunderstandings from shortened down sentences.
That's why I always avoid Twitter, it's such a toxic environment. And I agree, the first game I made with unity was a basic platformer from a tutorial, then a tower defense, and after that I could finally switch to Godot and work on a game I actually liked! :)
Outer Wilds Mention :D
My all time favorite by far! Sucks that I can't replay it 😔
If you want to succeed in game dev but don't have a cool Idea in mind, then get a job in the industry instead of soloing. If you fancy the profit and the glory of "made-a-game-alone" more than the creation itself, then don't get into game dev, probably isn't for you.
I disagree, you can't really compare being a solo dev with working for a studio, at a studio you may be working on setting up animations all day every day, it's also an underpaid profession with a tendency towards overworking.
If you cannot come up with ideas and you like software you should become a web dev or app dev, the game industry sucks. If it's a small indie studio and you are just not the director then yes, but working for Ubisoft, Blizzard, etc? I'd rather just quit gamedev to be honest
@@AidanNieve fair