Falling from Firelink Shrine directly to Blighttown

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
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ความคิดเห็น • 538

  • @Pantagana
    @Pantagana  3 ปีที่แล้ว +188

    Here is a related video, showing what's at the bottom of each pit in Dark Souls: th-cam.com/video/5GWrAw4hhXY/w-d-xo.html
    It includes falling from Darkroot Basin to Valley of Drakes.

  • @ReverendKJ
    @ReverendKJ 3 ปีที่แล้ว +1140

    "Man Dark Souls is too hard, I'm just gonna jump off this cliff and end it"
    (Blighttown)
    "NOOOOOOOOOOOOOO"

    • @divinecomedian2
      @divinecomedian2 6 หลายเดือนก่อน +45

      You know the old saying, "out of the frying pan, into the Blighttown"

    • @gaeborg
      @gaeborg 3 หลายเดือนก่อน +7

      Tbh the character should survive the fall... so that he can die in blighttown

  • @BONAH42
    @BONAH42 3 ปีที่แล้ว +3902

    That attention to detail is nuts, no-one in any normal playthrough would ever see firelink shrine from blighttown but it’s modelled almost exactly the same just low res

    • @Half-Vampire
      @Half-Vampire 3 ปีที่แล้ว +401

      could be one of the reasons why Blightown running at 14fps on PS3 tho

    • @resin2092
      @resin2092 3 ปีที่แล้ว +72

      i wish demon ruins got this kind of attention lol

    • @CuT7yFlaM
      @CuT7yFlaM 3 ปีที่แล้ว +260

      It's not modeled, it's just already there. The engine breaks it down to these ugly, unusable places and assets, the world is still designed as this one massive piece you can walk through in one sitting, from beginning to end. The player is never meant to be able to do what's in the video. They removed certain things because that's what programmers had to remove for performance, but since one of the principles of Dark Souls is "if you see it you can go there", they took to heart to make sure everything's aligned in the level design.

    • @jmvv451
      @jmvv451 3 ปีที่แล้ว +84

      It's a outdated version actually, including a passage to the Capra demon

    • @BONAH42
      @BONAH42 3 ปีที่แล้ว +8

      @@CuT7yFlaM thanks for sharing this info, cool to know

  • @Ramash440
    @Ramash440 3 ปีที่แล้ว +4876

    Firekeeper : "Come over Chosen Undead."
    Chosen Undead : "I can't, I'm getting ganked in the Tomb of Giants."
    Firekeeper : "Lautrec isn't here."
    Chosen Undead : 0:43

    • @pepelaugh1
      @pepelaugh1 3 ปีที่แล้ว +100

      good one dud

    • @wyvernslayer4530
      @wyvernslayer4530 3 ปีที่แล้ว +133

      Praise the original joke

    • @LacoSinfonia
      @LacoSinfonia 3 ปีที่แล้ว +323

      “No response. She cannot speak.”

    • @SCORPION177100
      @SCORPION177100 3 ปีที่แล้ว +74

      Lautrec: You leave me no choice. I was once grateful to you, but if this is our fate, so be it! Despicable...

    • @mshveno8874
      @mshveno8874 3 ปีที่แล้ว +17

      creative mode

  • @thaias9654
    @thaias9654 3 ปีที่แล้ว +2476

    Tbh, I was really hoping that the other area would load when you landed on it’s floor collision geometry.

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว +410

      Me too.

    • @alexepic3255
      @alexepic3255 3 ปีที่แล้ว +52

      @@Pantagana Me too

    • @rohansensei5708
      @rohansensei5708 3 ปีที่แล้ว +34

      Me too

    • @SaucyPuppetShow1
      @SaucyPuppetShow1 3 ปีที่แล้ว +203

      That would have been cool, but I'm guessing the area loading is tied to some trigger near the actual entrances. Still really neat that you can see where both areas are from the other, though.

    • @lordofsandvich3630
      @lordofsandvich3630 3 ปีที่แล้ว +65

      @@SaucyPuppetShow1 According to kingborehaha that is exactly why - those transition areas dictate which maps are loaded in. No transition area, no map loading.

  • @theRipintheChat
    @theRipintheChat 3 ปีที่แล้ว +3968

    Really shows how detailed the world building is. They had firelink in a lot of detail when you wouldn’t really be able to see it

    • @BLACKPHILANTHROPY
      @BLACKPHILANTHROPY 3 ปีที่แล้ว +114

      That's not what "world building" means

    • @slothful2039
      @slothful2039 3 ปีที่แล้ว +128

      @David Assébof Let’s be honest the area quality does go down late game. Seath’s library is alright but most of the other Lords areas aren’t great.

    • @Jorg13
      @Jorg13 3 ปีที่แล้ว +74

      @David Assébof Nah it's a fact. It's still....decent but you can't deny the later areas are worse in design than the first half

    • @emboxavier4386
      @emboxavier4386 3 ปีที่แล้ว +10

      Not really quite the fucking opposite they were on a tight ass budget and had to build it how it was

    • @DGiovanni
      @DGiovanni 3 ปีที่แล้ว +30

      This is why their remaster was trash and this game needs a proper remake.

  • @lombonater07
    @lombonater07 3 ปีที่แล้ว +621

    You should do more of these out of bounds explorations. I love seeing the hidden details in from software games

    • @samheath2962
      @samheath2962 3 ปีที่แล้ว +13

      Check out illusory wall’s video on this

    • @Pogobro
      @Pogobro 3 ปีที่แล้ว

      this isnt a hidden detail its a bug lol

    • @JessePatrick-zc8ng
      @JessePatrick-zc8ng 3 ปีที่แล้ว +4

      @Kari Legion
      It’s not hidden or a bug.
      You can see most of where you can go from firelink. It’s just skipping render checks.
      If there was a render check in the air “where you would normally die from fall distance” it would render.

  • @youruncle2916
    @youruncle2916 3 ปีที่แล้ว +382

    All this time I thought blight town was underground

    • @MrBeauChat
      @MrBeauChat 6 หลายเดือนก่อน +1

      I did my first playthru 😂 maybe even my second

    • @bagggers9796
      @bagggers9796 4 หลายเดือนก่อน +48

      @@MrBeauChat gamers never look up

    • @HopeyDiamond
      @HopeyDiamond 4 หลายเดือนก่อน +10

      ​@@bagggers9796 the abundance of slime enemies agree 😂

    • @Vaith
      @Vaith 4 หลายเดือนก่อน +4

      but it was really in our hearts all along

  • @dillonmckee4922
    @dillonmckee4922 3 ปีที่แล้ว +144

    the world building in dark souls is insane

  • @memeseekerframpt9082
    @memeseekerframpt9082 3 ปีที่แล้ว +792

    1:15 me on my way to buy elden ring

    • @drakebloodknight7981
      @drakebloodknight7981 3 ปีที่แล้ว +35

      Only 222 more days.

    • @tiberseptim7644
      @tiberseptim7644 3 ปีที่แล้ว +17

      @@drakebloodknight7981 Beautiful number

    • @memeseekerframpt9082
      @memeseekerframpt9082 3 ปีที่แล้ว +9

      @@drakebloodknight7981 i already saw you few times on other dark souls videos. That's pretty nito

    • @matguimond92
      @matguimond92 3 ปีที่แล้ว +1

      @@memeseekerframpt9082 love this sh*t out of dark souls but its cringe puns like that - I really hate the community. I put 500 hours into all three games. edit: not hyped for Eldin is not dark souls ring.

    • @memeseekerframpt9082
      @memeseekerframpt9082 3 ปีที่แล้ว +7

      @@matguimond92 i know I'm very funi

  • @TheWhiteStar666
    @TheWhiteStar666 ปีที่แล้ว +11

    1:03 that is how this view should look in "remaster"

  • @elijahkeay3906
    @elijahkeay3906 3 ปีที่แล้ว +674

    While I do think that DS3 has better gameplay and balancing, I think DS1s interconnected world is something that hasn’t been topped since, every time I found a new way back to firelink I was always so excited because it was a new way home and while I love the quality of life stuff and the warping between every bonfire, I do feel like the need to walk between places gave the game a better feel of adventure and scale to how the world was actually put together

    • @ToriKo_
      @ToriKo_ 2 ปีที่แล้ว +10

      +

    • @littlemoth4956
      @littlemoth4956 ปีที่แล้ว +7

      Same

    • @joeking6972
      @joeking6972 6 หลายเดือนก่อน +19

      Just finished DS3 and it was a masterpiece. Even the level design was god tier.
      That said I think DS1 might have the best level design of any game ever

    • @TheRhalf
      @TheRhalf 6 หลายเดือนก่อน +2

      @@joeking6972Nah, level design has been crap in all three games, world design tho? that's where it's at

    • @joeking6972
      @joeking6972 6 หลายเดือนก่อน +22

      @@TheRhalf you can look it up level design in DS1 has been cited as among the very best in any game ever, they literally use it as an example of the gold standard game development courses.

  • @morgboat744
    @morgboat744 ปีที่แล้ว +46

    God, the way Lordran is connected will never cease to amaze me.
    every part is like 3D puzzle pieces that fit beautifully together

  • @kendlerkendler2667
    @kendlerkendler2667 3 ปีที่แล้ว +747

    Man, Dark Souls is so special. The fact that you can actually see Anor Londo from the painted world also blows my mind
    Edit: My original comment wasn't clear enough. It's not like what's happening in this video at all, but something I still think is pretty neat. Check out my replies, sorry.

    • @dragar0th
      @dragar0th 3 ปีที่แล้ว +91

      You WHAT?

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว +180

      Wait, you can see Anor Londo from the painted world?

    • @goblof
      @goblof 3 ปีที่แล้ว +40

      Isn't the painted world in a painting?

    • @kendlerkendler2667
      @kendlerkendler2667 3 ปีที่แล้ว +167

      @@dragar0th @Pantagana @Travis Brimm
      I'm sorry I wasn't clear, it's not the same situation as the one in this video. There are 2 videos from 2016 by a guy called crest who discovered that as part of cut content, there was originally a raven that would fly you from the painting to Anor Londo, and you can still get Anor Londo to load (sorta) with debugging.
      I just think that's really cool, check out the videos, I didn't mean to be misleading

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว +43

      @@kendlerkendler2667 I was searching for the channel "crest", and found this th-cam.com/users/Crestvideos
      I'm not sure that's the guy.

  • @talandar5773
    @talandar5773 2 ปีที่แล้ว +13

    "Low-res Firelink Shrine doesn't exist, it can't hurt you."
    Low-res Firelink Shrine:

  • @HDMSC
    @HDMSC 3 ปีที่แล้ว +36

    Makes me realize that i always thought blightown was in a big cave undergroung

  • @leatheryfoot6354
    @leatheryfoot6354 5 หลายเดือนก่อน +7

    Blight Town is so disgusting and dark and dank that you barely notice it's technically still outside in the open air. It feels like a cave.

  • @fasgamboa
    @fasgamboa 3 ปีที่แล้ว +56

    When you go up, it seems to have remains of the "old bridge" that was supposedly removed...

    • @vladimirvparfenov3935
      @vladimirvparfenov3935 3 ปีที่แล้ว +10

      oh yeah nice catch! i think i’d seen that somebody recently released a mod to put it back into the game world.

    • @vargasaidan7366
      @vargasaidan7366 5 หลายเดือนก่อน +1

      Yea its cool they left the proto vetsion in

  • @WindHashira
    @WindHashira 3 ปีที่แล้ว +15

    You just blew my mind. Absolutely genius semi open world design

  • @mohammedobaid5391
    @mohammedobaid5391 3 ปีที่แล้ว +26

    This game is a masterpiece, all areas connected to each other, Miyazaki 😍.

  • @NycolasPedro
    @NycolasPedro 3 ปีที่แล้ว +102

    I would love to see a Remake of Dark Souls 1 in PS5 that could render every part of the world and map at the same time, and we could see all the buildings of Blighttown from Firelink and Vice versa. And finally the binoculars would be so cool to use and see all the details of the world in the distance!!

    • @uninconnu5844
      @uninconnu5844 3 ปีที่แล้ว +19

      We may have to wait at least a couple more PS for that, because the PS5 may still be too weak for that

    • @comfybaguette
      @comfybaguette 3 ปีที่แล้ว +7

      @@uninconnu5844 no the PS5 is def capable of doing this

    • @uninconnu5844
      @uninconnu5844 3 ปีที่แล้ว +7

      @@comfybaguette if you say so, I don't have one so I can only imagine. But if she's that powerful, we probably won't need a PS6

    • @hussien04
      @hussien04 2 ปีที่แล้ว +1

      @@uninconnu5844 we will, maybe after 7 years

    • @yuurrrrrrrr1
      @yuurrrrrrrr1 ปีที่แล้ว +3

      ​@@uninconnu5844you forget how old the ps4 is

  • @shr1mpsush1
    @shr1mpsush1 3 ปีที่แล้ว +61

    You know, for something you'd never see, the layout of Firelink from Blighttown is pretty decent.

  • @pawfector9463
    @pawfector9463 3 ปีที่แล้ว +35

    Just like a few others here, I was hoping to see Blight Town load in. Oh well. This was still interesting to watch.
    I appreciate videos like this. Most of the time I don't know what to watch on TH-cam anymore. Let's plays are boring now, I don't care for talking about lore, what's new in games. I enjoy videos like this where it's exploring something or educational - and by educational I'm talking about learning something new, like useless data. 😜

  • @loganclancy7147
    @loganclancy7147 3 ปีที่แล้ว +79

    if only there was some way to load both the areas at once so you could just jump right into the level

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว +29

      Maybe it's possible with modding, but I don't know.

    • @sacen3690
      @sacen3690 3 ปีที่แล้ว +20

      If this were the case the game would be extremely laggy. Blighttown itself is already very laggy, imagine adding firelink on top of that

    • @prosaic.7944
      @prosaic.7944 3 ปีที่แล้ว

      Here is a guy doing it with a mod.
      /watch?v=v-rUDiO5Amg

    • @kie2
      @kie2 4 หลายเดือนก่อน

      ​@@sacen3690Never say never I think. Maybe one day we'll get to that point

  • @viniciusprestes3035
    @viniciusprestes3035 6 หลายเดือนก่อน +4

    Im impressed with the map construction, but even more impressed with your fashion. Tthis looks fancy, yet clean, good job

    • @vicu_ducky
      @vicu_ducky 5 หลายเดือนก่อน

      That's the default debugging character

  • @MichaelHill-sg8ks
    @MichaelHill-sg8ks 3 ปีที่แล้ว +31

    This is absolutely insane. I always knew that you could see down into Blighttown from Firelink, but I always just assumed that it was just generic cliffs above you when you were down in Blighttown. The fact that there is an actual low-poly version of firelink in a spot where no one should be able to see is nuts.

  • @RaxynVA
    @RaxynVA 3 ปีที่แล้ว +5

    0:42 "I must go now. My planet needs me."

  • @lieman7136
    @lieman7136 3 ปีที่แล้ว +11

    Video title: Falling from firelink shrine to blighttown
    Every DS 2 enjoyer: "First time?"

    • @gwyn9477
      @gwyn9477 3 ปีที่แล้ว

      Yes, i started from ds2, and when i was playing dark souls 1 i was always talking, then i falled from a high place and i thinked "NOOO YOU PIECE OF SHIT MOTHERFUCKER LMAO" then i survived

    • @YasonYou
      @YasonYou 6 หลายเดือนก่อน +1

      Oh yea. You need to fall or take a ladder from Majula to get to the Gutter. Nice parallel.

  • @zeropulses9180
    @zeropulses9180 3 ปีที่แล้ว +40

    I remember my first time playing Dark souls 1. I managed to get all the way out of Blight town, I was finally rid of that place, and I don't know exactly where or HOW I managed but I managed to fall down ALL the way. And I had to start climbing all the way up again. Don't ask me how I managed to survive the fall, I don't remember myself but I do remember falling and having to run back up. Fortunately for me, I had killed almost everything so the way up wasn't as daunting. Oh and I might add that the hardest boss for me was not to accidentally attack an npc and make it hate me for eternity, so whenever I would talk to an NPC I would shake uncontrollably. To this day I can't play any Fromsoft game without facing away from the npc and slowly pressing the talk button. Good times!

    • @Charlymander
      @Charlymander 3 ปีที่แล้ว +5

      You could make them forgive you if you confess your sins and request absolution with the guy in the bell tower, and they would stop attacking you again, just have to pay a little atention to what every npc does but the first time is always hard to figure out ;)

    • @Draven.G
      @Draven.G 3 ปีที่แล้ว +1

      Kill them all

  • @StiffyGriffy
    @StiffyGriffy 3 ปีที่แล้ว +19

    Imagine a fully rendered dark souls? That would be dope

    • @cheetah2004
      @cheetah2004 3 ปีที่แล้ว +2

      So elden ring?

    • @Koeras16
      @Koeras16 3 ปีที่แล้ว

      @@sudanemamimikiki1527 hardware works within specifications you know (nothing will melt)...it would just lag/crash/bug out. I highly doubt that "the engine" could handle that much information even if you had the potential horsepower anyways.

    • @THEPELADOMASTER
      @THEPELADOMASTER 3 ปีที่แล้ว +2

      @@Koeras16 it's like you never heard a figure of speech before

  • @thecheezybleezy7036
    @thecheezybleezy7036 3 ปีที่แล้ว +5

    The first dark souls will always be art to me

  • @AG30
    @AG30 4 หลายเดือนก่อน +1

    DS1 world is just so perfect to explore something that just wasn’t there in 2 and 3 which is why even with the improvements both the next 2 titles had DS1 is my favorite

  • @Average_K
    @Average_K 6 หลายเดือนก่อน +7

    And people wonder why the game runs at a steady 10 FPS

  • @NLoooo
    @NLoooo ปีที่แล้ว +3

    Seeing the firelink shrine in that unfinished/inbetween state is actually giving me so much anxiety and I can't explain why

  • @ptsdpamphletcompany5890
    @ptsdpamphletcompany5890 8 วันที่ผ่านมา

    A little detail similar to this that I love is how you can look from the Tomb of Giants and see the Demon Ruins

  • @HeroSword_P
    @HeroSword_P ปีที่แล้ว +1

    0:43 "I have to go now, my planet needs me"

  • @tannerpickle
    @tannerpickle 3 ปีที่แล้ว +2

    I recommend the channel illusory wall. He's done multiple videos examining the layout and how areas connect. Really cool stuff.

  • @noobnoob8922
    @noobnoob8922 3 ปีที่แล้ว +2

    I know everybody knows, but I'm still in awe with ds1's map and its build.
    God tier.

  • @captainobvious8983
    @captainobvious8983 2 หลายเดือนก่อน

    Wow that's incredible! It makes me wish there was a prequel to it all!

  • @hd27294
    @hd27294 8 หลายเดือนก่อน +1

    I used to think that Blighttown was underground.

  • @pizzatime7431
    @pizzatime7431 3 ปีที่แล้ว +12

    Any plans on doing some crazy fights again? Personally i really would like to see something like op crab vs bosses by changing it's stats to: a)infinite poise or very high b) 5x or more it's damage c)2x times attack and move speed d)10k hp. You could name it something like supercrab, ultra-instict crab, lvl 802 crab, crab Norris or anything you like. This would be fun!

  • @mehrmirzarr8749
    @mehrmirzarr8749 3 ปีที่แล้ว +3

    Nice one...
    This game series never gets old
    Still waiting for DS 4

    • @monsters_are_human
      @monsters_are_human 8 หลายเดือนก่อน

      Dark Souls is a trilogy and there will never be a Dark Souls 4. Just like there will never be another Sekiro or Bloodborne. That's the beauty of Eden Ring. It's all the Soulslike games in one universe.

  • @absolutelyshmooie7086
    @absolutelyshmooie7086 2 ปีที่แล้ว +2

    You fall down there and arrive at central yharnam

  • @syldude992
    @syldude992 3 ปีที่แล้ว +1

    Geez, no wonder Blighttowns fps chugged. It was rendering all that extra geometry you would never ever see.

  • @scotm721
    @scotm721 3 ปีที่แล้ว +2

    They could have done so many cool things with the remaster. Like increasing the view distance and having those other viewable areas load. So you could see the enemies walking around from the point of Firelink. Or looking down into the Demon ruins from the Tomb of the Giants. That would've been so neat.

  • @TacoBarato
    @TacoBarato 4 หลายเดือนก่อน

    ok the fact that firelink it's actually there when you fly up is cool af

  • @kalsizzle
    @kalsizzle 4 หลายเดือนก่อน +1

    I wanted so badly for Elden Ring to have interconnectedness like this.

    • @facundovera3227
      @facundovera3227 4 หลายเดือนก่อน

      Elden Ring is pretty Interconected, that game does a good job at showing areas you went before as well as your next objective.

    • @kalsizzle
      @kalsizzle 4 หลายเดือนก่อน

      @@facundovera3227 DS3 does that as well but both games don't have the metroidvania map layout like DS1.

    • @facundovera3227
      @facundovera3227 3 หลายเดือนก่อน

      ​@@kalsizzleYou have 4 paths to access Caelid, 4 to Altus Plateau, 3 ways to get to Volcano Manor, a front and s back entrance to Leyndell, Royal Capital. A whole underworld that connects with the Lands Between. Both Stormveil and the Capitol are some of Fromsoft's best level layouts. It's pretty decent.

  • @alduinfr
    @alduinfr 3 หลายเดือนก่อน

    the way he casually floats up leaving the camera just to comically run really fast to firelink is so funny to me idk why

  • @UsernameGeri
    @UsernameGeri 3 ปีที่แล้ว +7

    I highly recommend Illusory Wall's Lordran layout video to anyone who haven't seen it yet.

    • @noobloobe7703
      @noobloobe7703 3 ปีที่แล้ว

      Link plz

    • @j0anbug
      @j0anbug 3 ปีที่แล้ว

      @@noobloobe7703 th-cam.com/video/sr0ayFx4tBY/w-d-xo.html

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว +5

      I recommend all Illusory Wall's videos.

    • @UsernameGeri
      @UsernameGeri 3 ปีที่แล้ว

      @@Pantagana Yeah absolutely, they're all amazing.

  • @wyvernslayer4530
    @wyvernslayer4530 3 ปีที่แล้ว +1

    They even kept in the cut bridge to the depths. Interesting

  • @RichardHartnell
    @RichardHartnell 9 หลายเดือนก่อน

    The level of interconnectedness of the areas in this game is just so next-level.

  • @talabackland8127
    @talabackland8127 3 ปีที่แล้ว +1

    “Flying up? What does he mean b..JESUS”

  • @setsunaes
    @setsunaes 3 ปีที่แล้ว +1

    DS2: Hey my world is super interconnected too!!! I have an interconnection between a poison valley and a castle sunken into a volcano up in the sky. No other souls game can brag about that! eh? Imarigth?

    • @DragaXZ
      @DragaXZ 3 ปีที่แล้ว

      DS3: Interconnected worlds? What's that?

  • @teldoroteldoro4476
    @teldoroteldoro4476 7 หลายเดือนก่อน

    Look at this dude wearing the developer armor fashion set

  • @shadowcatboy7852
    @shadowcatboy7852 6 หลายเดือนก่อน

    I love the way they both look when they arent fully rendered lol❤

  • @123theluvguru
    @123theluvguru 3 ปีที่แล้ว +1

    The level design is incredible ❤

  • @MauricioOsuna-et8et
    @MauricioOsuna-et8et 4 หลายเดือนก่อน

    It's truly interesting to see that in the distant model of Firelink Shrine (not) seen from Blighttown, the old bridge to Capra Demon still exists.

  • @ender7910
    @ender7910 2 หลายเดือนก่อน

    Honest praise for modelling the Shrine more than a blob let alone doorways, since you can barely see the Shrine in the first place from there.

  • @mc_thicc0534
    @mc_thicc0534 5 หลายเดือนก่อน

    What we need is a remake with the details like this being fully realised, at least for the sake of the even grander idea they layed down a lot of unfinished foundations for, dark souls feels awe inspired as it is but these kinds of real time connectivity instead of the illusion of it that’s found here and there(the 2nd half of the game in a fully realised and finished state would be amazing too)

  • @asneakylawngnome5792
    @asneakylawngnome5792 3 ปีที่แล้ว +6

    0:42 Whoa! What ring do I need to equip to do that!?

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว +6

      The debug ring.

    • @Tallborn5
      @Tallborn5 3 ปีที่แล้ว

      The elden ring

  • @magaracmaleni
    @magaracmaleni 3 ปีที่แล้ว +4

    me when I take painkillers

  • @simplejack1601
    @simplejack1601 8 หลายเดือนก่อน

    this is why Gwyn was afraid of the power of furtive pygmy and it's descendant 🤣

  • @trustypatches669
    @trustypatches669 3 ปีที่แล้ว +1

    I hope we get a DS remake one day so i can see this beautiful world in even more detail.

  • @SamsarasArt
    @SamsarasArt 3 ปีที่แล้ว

    It took me a bit to realize that it was firelink shrine at the end. The blighttown textures make it feel way creepier

  • @a_jerry808
    @a_jerry808 3 ปีที่แล้ว +8

    Dark souls 1 is a literal masterpiece

  • @polpogiovanna2209
    @polpogiovanna2209 3 ปีที่แล้ว +4

    1:22 There wasn't that little bridge

    • @zergray6851
      @zergray6851 3 ปีที่แล้ว +4

      Its cut content. IIRC there is a mod that restores it

  • @LazyJesse
    @LazyJesse 6 หลายเดือนก่อน +2

    I wonder how long it would take to climb a ladder from Blighttown to Firelink Shrine. All that I know is that if you would go about it it's time to bust out Snake Eater.

  • @RatthewStinkus
    @RatthewStinkus 5 หลายเดือนก่อน

    Man, this game rocks.

  • @tinkornhardfist7574
    @tinkornhardfist7574 3 ปีที่แล้ว

    "Take the plunge."

  • @realkingofantarctica
    @realkingofantarctica 3 ปีที่แล้ว

    It's like the Untended Graves all over again.

  • @alexspain9103
    @alexspain9103 3 ปีที่แล้ว

    Fascinating, the bridge off of Firelink Shrine is intact in the Blighttown model, but not the Firelink model.

  • @marcovaldivia8386
    @marcovaldivia8386 3 ปีที่แล้ว

    This is the beautiful of details

  • @ThiagoTheobald
    @ThiagoTheobald 3 ปีที่แล้ว +1

    it's there, but it's not there.
    "no rendered scenario ahead"

  • @EpicurusWasRight
    @EpicurusWasRight ปีที่แล้ว

    I have a feeling it was modeled that with so much detail the developers could decide if and how to connect blight town directly to firelink shrine

  • @chan4est
    @chan4est 3 ปีที่แล้ว

    Can’t wait for the Dark Souls remake where everything lines up perfectly.

    • @Pantagana
      @Pantagana  3 ปีที่แล้ว

      I don't think they would want to make everything line up perfectly, even if they could. Illusory wall explained in one of his videos that Fromsoft made areas appear further away than they actually are, because it gives the player the feeling that they walked a greater distance, and makes the whole world feel bigger.

  • @confusedspartan3525
    @confusedspartan3525 6 หลายเดือนก่อน +1

    From this, to Harvest Valley -> Ironkeep

  • @massimosanna2245
    @massimosanna2245 3 ปีที่แล้ว

    Kneecaps: exploded

  • @rek1ndled
    @rek1ndled 5 หลายเดือนก่อน

    for a brief moment i got excited that everything would be loaded aleady, ignorantly forgetting that dark souls unloads areas when you aren't in them :(

  • @TemperedPuro
    @TemperedPuro 10 หลายเดือนก่อน

    The power of the debug menu

  • @si1entbutdeady
    @si1entbutdeady ปีที่แล้ว

    The TRUE "plank" that Priscilla begged us to plunge from...

  • @pr0to_zy431
    @pr0to_zy431 3 ปีที่แล้ว

    0:54 Me going to my closet to wear a fancy suit for january 21 2022.

  • @scm20
    @scm20 3 ปีที่แล้ว

    At the end you can see the original idea of a bridge from firelink shrine to the deepths

  • @abyssbear4296
    @abyssbear4296 3 ปีที่แล้ว

    The game has its limitations but it doesn’t take away from the sheer amount of detail love ds1

  • @MadoushiLegion
    @MadoushiLegion 5 หลายเดือนก่อน +1

    I'm glad you showed that bridge at the end. In the ALPHA, that bridge was still there and took you to gated door in the hallway by the entrance to the depths. They cut it later and changed the path but you can imagine how much harder it would've been slogging UPHILL past those assassins and houses to get to the Taurus Demon

  • @AleXelerate8
    @AleXelerate8 3 ปีที่แล้ว +1

    Some day in the future, this game will have a mod where the whole map is loaded or slowly being loaded like an mmo at a time where our computers are even better equipped to handle it.

  • @kahlzun
    @kahlzun 3 ปีที่แล้ว

    That was what I wanted to do when I reached blight town as well

  • @magearamil8626
    @magearamil8626 3 ปีที่แล้ว

    That low resolution Firelink has bridge that went directly to the other side of valley starting at the bonefire. It was early stage of development.
    Also they are kind of in similar places when you load the respective locations

  • @Bagixxx1
    @Bagixxx1 3 ปีที่แล้ว +8

    This was perfect choice to level designers connected areas like that

  • @cadaver_on_autopilot
    @cadaver_on_autopilot 5 หลายเดือนก่อน

    Literally Dante's Inferno

  • @dutchelf2707
    @dutchelf2707 3 ปีที่แล้ว

    Thank you for making me want to play Dark Souls gaming xD

  • @wube88
    @wube88 3 ปีที่แล้ว

    Now I know why in Prep to Die edition Blightown was such a fps tank, with all that Firelink stuff rendering above.

  • @DracorusDracius
    @DracorusDracius 2 หลายเดือนก่อน

    It almost makes you wonder why the devs never really kept everything rendered in and made an abyss that kills you instead.
    It would be very awe inspiring to newer players, i feel like. When they realize those very distant structures off in the distance are places they can actually visit and explore during normal gameplay.
    There aren't many other games in general that had areas designed as well as Lordran was

    • @friendlyreaper9012
      @friendlyreaper9012 หลายเดือนก่อน

      You are asking too much from 2010s consoles

  • @cA5TraTioN
    @cA5TraTioN 3 ปีที่แล้ว +1

    me if elden ring get held back til the next eclipse: 0:14

  • @TheHonoredMadman
    @TheHonoredMadman 3 ปีที่แล้ว

    Millions of comments praising the interconnectedness of the world. Original

  • @chrispysaid
    @chrispysaid 3 ปีที่แล้ว

    This video: _exists_
    Me: "... Huh."

  • @codafett
    @codafett 2 หลายเดือนก่อน

    You know, I really thought it'd be fully loaded

  • @joepbailey
    @joepbailey 3 ปีที่แล้ว

    Dark Souls has the best world layout of any game ive played.

  • @Grasses0n
    @Grasses0n 10 หลายเดือนก่อน

    It's no wonder why Blighttown ran so bad on consoles back in the day. I read it even renders the whole path down through the tree to Ash Lake.

  • @richardcheese4680
    @richardcheese4680 3 ปีที่แล้ว

    That‘s a damn good cat ring.

  • @yashbansod5628
    @yashbansod5628 3 ปีที่แล้ว

    Really love the new superman gameplay