Pathfinder 2e Archetype Review - Marshal
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- เผยแพร่เมื่อ 29 ส.ค. 2024
- Today we are going over the Marshal archetype in Pathfinder 2e! It is a really interesting archetype that is mainly useful for front line characters and incentives teamwork. It is one of my favorite archetypes, and I hope that you learn a lot.
Any and all constructive feedback is welcome!
Music Used:
"Chill Wave" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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"Loopster" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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This is something I have been looking, in depth analysis of each archetypes
Cool video! A piece of constructive criticism I'd offer is to make the background music quieter. It's sometimes hard to hear you over the music.
Thanks for letting me know! I'm not that experienced with adjusting audio levels, so I'll make sure its better in the next video.
My warpriest took marshal and as a cha/str build, I don't even miss my spells. Tripping a target then commanding the rogue next to me to attack, get sneak attack and extra damage. It's a great feeling.
There should also be a "warn" or "lookout!" Or "duck!" reaction, for a +1 cercumstance bonus to reflex saves and AC.
Ranged Marshal will work well if your other players are also ranged.
Two Weapon Flurry Ranger that dipped Marshal here. Keeping your ranged buddy within the range of your aura is less hard than it sounds. We have an Eldritch Archer cleric in our party and more often than not they're hanging around my aura, really only leaving it in fights where I have to dart all over the place or fights where being in the aura would open them up to AoOs when they attack.
I really like steel yourself for its temp hp, but I also play a champ and so having seen even more damage reduced on an ally is so satisfying to me.
By the way, really love the videos. Keep up the great work!
I am currently playing a Free Archetype Gunslinger Bard and I'm struggling with taking Marshal. I don't think it's worth it for my group as there is really only one other melee character (I'm a drifter so I'm a melee GS) so getting people in the Marshal aura seems more like a chore than it's worth.
Even if there is just one other PC in the aura it can make a big difference in some fights. Its also not always your responsibility to keep your allies in your aura, they should do some work also. Also, a Gunslinging Bard is a fantastic combo I'm surprised I haven't thought of yet!
Great analysis!
Great video as the last one!