I think my favorite map is actually Verdant Brink. It probably helps that I missed out on the HoT betas, but it seems like every time I stop over to VB for a daily or something, it's so easy just to get caught up doing events or climbing around somewhere.
You mentioned mystery/detective games. Have you ever played Return of the Obra Dinn? It's a fantastic game of deduction where you have to identify the entire crew of a ship by name, but they've all died. You get a stop watch that transports you to the moment someone on the ship died and you can explore the ship to see where everyone was. The goal is to figure out how the whole ship's crew died and you get a perfect ending if you can match every name to every face. You get a ledger where you have to identify each person's name, face, and how they were killed. A real masterpiece.
I gotta say I love whenever you talk about some interesting trivia, at a certain point here you mention that people mostly just wanna talk about Guild Wars so you stop yourself from discussing stuff but I honestly love listening to all the tidbits you talk about and share your opinion on. On a somewhat related note in another livestream you mentioned the like 10 hour long review of Lost which I checked thanks to your recommendation and really opened my eyes about lots of things on the show.
You talked about becoming more interested in playing GW2 lately; I am so surprised at how this game has kept me going all year. When you think about it, there's been almost no new content yet I feel like I have played more this year than the years through Season 4 and Icebrood Saga. Repackaged Season 1 (which has been really nice, don't get me wrong), and Aurene variants are almost all we've had. The latter has had me focused on slowly farming dragonstorm and Kaineng JP daily to get a slow trickle of materials and gold. I think the big thing this year, for me, was the Emboldened mode in Raids. I killed VG when raids first came out and then, owing to how horrible it was getting 10 people together, stopped playing Raids at all. As time moved on it felt way too hard to get into it with the KP groups wanted so I gave up hope of getting into them. Emboldened mode came along and I decided to take advantage of all the training groups that suddenly popped up and have been completing HoT raids weekly ever since; very nearly completed a second set of legendary armour now and feels really nice. Easy build swapping with the templates and ability to tweak stats easily each time a meta shake-up comes along.
1:55:14 WP, if you’re looking for a mystery/detective game, I’d suggest Disco Elysium. Chances are you’ve heard of it already, but I can’t recommend it enough. Densely written with plenty of lore to dive into and a very intriguing and complicated story behind the central mystery. Might be a good one for an LP as you get plenty of things to think about and discuss as you gain new bits of information.
There is a plugin in Blish HUD that does the zone names. There's a lot of cool plugins for it the community has made and is making. Also you should know the Wiki had updated to a new system and a lot of stuff broke that they're having to manually update and some may have reverted. Idk but maybe the links to those broke and that's why they aren't showing up? No idea.
It's interesting watching this video in light of the latest announcement about how content will work going forward. Lots of talk about what the expansion didn't cover, but now we have upcoming patches that will extend what the expansion covers!
About your note in open world builds, I finally started really going after my "Return To .." achievements (I'm mostly a WvWer, so I forget to do a lot of PvE), and I decided to use my Support scrapper, which I retooled to be a support mechanist for PvE. Boy I take forever to kill stuff, but I have never once come close to dying
I think my least favorite map would be Kessex Hills. I hate the poisony atmosphere after the Tower of Nightmares release and I hate going to that map any time I have to.
the entire Mia Trin affair in EOD was a luke-warm, flaccid, coopted boil on the rump of EOD, which is an absolute shame because the character held potential
WP please look up Zhu Hanuku on the wiki. I'm fairly confident he'll have something to do with the story going forward. He's described as a Great Kraken, Emperor of the Jade Sea, and wields mesmer magic. Additionally it might hint at ways to craft new items because it says the kraken eyes were sought after to enchant the luxons' weapons. It could all be me overdosing on hopium, but for all of the lore listed on the wiki article to line up so much with the deep sea monster teases and the copious amounts of jade interactions in the game, I find it highly likely Zhu Hanuku will definitely have something to do with the new living world iterations Edit: After posting this, I kept reading and found out he was a boss in Factions, probably discrediting what I said. He is however apparently highly revered for his resurrection powers, which might tie in to that life prolongation vampire esque stuff
Hey WP, big fan silently watching you for years and so excited to see you back and active with all your projects! Thank you for giving me something to calm my hyperactive brain throughout the days. I'm about to repay you by leaving you a wall of text! I know you aren't super interested in the Yao gender stuff--which totally makes sense with it not being very relevant in your life--but for me, both as a nonbinary player and as someone just very interested in gender, I REALLY am! I've wanted to leave comments and speculations about gender in GW2 for a long, long while now but stopped myself because you never know what kind of assholes are gonna come out of the woodworks. I've been interested in how gender was going to be handled in the game since pre-launch and got a real kick reading bits and pieces like Kristen Perry's devlog about female charr breasts. Sylvari gender always felt like a missed opportunity to me but I suppose it was a different political landscape a decade ago. Although transgender characters have been in GW2 for a long while now, (ex. Sya in LA), Anet surprised me with the icebrood saga when they started to tackle gender stuff outside the binary. Gorrik's notes on Jormag's nonbinary gender were kind of silly but had me so excited at the story potential (nonbinary dragon worshipped by a cult of misogynists), excited for the expansion potential (forget a new race, what about a new gender?!? *gasp*), and then pretty disappointed with how they handled (or didn't handle) all of it. Yao's fine, but they didn't get enough screentime for me to care much about them The biggest gender question on the table for me at the moment is how do the devs plan to expand the commander's gender options? They are pretty clearly exploring the possibilities with things like the three gendered disguise options at the speaker and jade brotherhood hearts in exchovald, or the non-gender-locked butler and maid outfits, but they have yet to offer anything more permanent or substantial. Logistical challenges aside, it would be nice to make my commanders a little more queer... or to at least have Rama not "Sir" me on our romantic skiff rides. If this comment is welcome enough, maybe I'll drop more thoughts in the future. So much more to say!! In the meantime, you just keep up the good work 👏🏼 Take care!
I recently finished reading of "sea of sorrows" book and i enjoyed it so much! I want to ask you what is your opinion on GW2 novels? I understand that you were doing audio for "ghosts of ascalon"? That is only book i still need to read.
when I think of games like Hades I think of dead cells, hyper light drifter, furi but the games closest to Hades would be bastion same dev similar combat systems, just many years older
The whole game evolved while Renegade stayed the same. The condi dps build is apparently good because one of the sigils is op that it uses, but the whole class is hamstrung by the fact that 2 renegades can provide perma alac. They have to figure out how they want Righteous Rebel to work in the modern age without making it too simple and powerful. Like, just pressing f4 off cd and providing permanent alac uptime has never been interesting, but it definitely should have a place since it was one of the key elements of that spec on release. My hope is they fix brutal momentum and make an actually useful minor trait that can help out the power variant. Not being able to dodge or else you lose 33% crit chance is the worst design.
Idk if this comes up later in the stream, but I had to type to tell you, in the spirit of your segment about mispronunciations: Aegis is pronounced "ee-jis"
Tbh, champions, I think, just burned a lot of folks out with the game. I am still slowly crawling black and have yet to buy EoD myself. Als, the game you are talking about is Age of Mythology, isn't it?
Jahai is such an excellent map. I agree for Kourna being the worst. The ambiance is awful. It's empty. The mechanics are lacking. It's not varied, it doesn't have a clear personality. Gandara is awful. Compare it to palawadan and it shows This episode was saved by the beetle and the story and its cinematic
Metabattle open world builds aren’t very helpful I agree lol. They usually just recommend full berserker and scholar runes with dps traits. Usually taking some defensive gear or defensive traits actually increases your damage in open world because you can stay in the fight without running away, and obviously if you die you’re doing no dps at all. I personally play vindicator with the salvation trait line because you get about 1500 barrier passively every 3 seconds, condi cleanse and small heal on dodge, and an additional 15% damage reduction. I still do great damage but I can actually tank challenging mobs instead of getting two shot if I’m not evading.
I tried making a "dragoon" Vindicator. Maximized my stamina gain and all that. Probably terrible for damage, but kind of hilarious to just be hopping around so much. I'm all like "ha ha! Can't touch me! hop hop hop!" Though with diviner gear I can max fury, vigor, protection and might fairly easily and still have 90% crit. lol
Oh yeah, I just read that section on metabattle about Low Intensity builds and as a disabled person, I find it both quite offensive and completely unnecessary. Disabled people are perfectly capable of figuring out what kind of builds work for them, and even playing high intensity builds - who wouldv'e thought. And you know... people who have no disabilities might wanna play a low intensity build. To learn, or relax, or just because they find them more fun. I like having a wide arrangement of builds for myself. Some are really fast-paced and require more thinking and I get to really try and minmax my skills! Others are for when I want to focus on the fight more than my playstyle, or just have a relaxing raid time.
Bloodstone Fen is my least favorite map. I don’t personally enjoy the aesthetics or the exaggerated verticality of the map. As for my favorite, that’s tough, because there are so many good ones. I really like snow and desert biomes.
Can someone help me understand what WP issue with the low intensity disability builds was? Is he surprised that Metabattle has such builds or is he not aware its a relatively common situation to have someone playing with minimal physical capabilities/hand dexterity.
He DOES see a place for low-intensity builds - thats how the topic actually started. He also said that these are the builds that should be worth it to your standard player not tryharding. I think it was more the way the website was advertising the builds - its pretty condescending to say hey these builds are for disabled players as you can't cope with others.
I cant speak for WP; personally I just find it very presumptious of Metabattle to specificly say those builds are for _disabled_ people. There is no need. You can just leave it at "low intensity" build and not overly explain why the section is there or who its for - let people figure that out for themselves. Speaking for the disabled community as a whole like that is just... pretty ugly. As a person with hand-eye coordination issues, fine motoric issues and vision impairment my struggles are completely different from someone who is deaf, or someone who's missing a limb. Of course the intent there is surely coming from a good place, and it is nice that there are builds for different needs. It is just the wording that I, personally, take issue with. It gives the wrong idea of people who use those builds. Is every LI build player disabled? Of course not. Are disabled unable to play other builds? Not necessarily.
It is stuff like this that makes us gamers look like gatekeeping, arrogant idiots to the rest of the world. Especially MMORPGS players who have their "second life" in an alternate reality.
What makes me laugh is that 'low intensity' when built right tends to mean tons of sustain. Which is optimal if you are doing something like a no death run, a pretty hardcore try-hard thing to do. Going full zerk dps in a no death run is not optimal.
I think my favorite map is actually Verdant Brink. It probably helps that I missed out on the HoT betas, but it seems like every time I stop over to VB for a daily or something, it's so easy just to get caught up doing events or climbing around somewhere.
You mentioned mystery/detective games. Have you ever played Return of the Obra Dinn? It's a fantastic game of deduction where you have to identify the entire crew of a ship by name, but they've all died. You get a stop watch that transports you to the moment someone on the ship died and you can explore the ship to see where everyone was. The goal is to figure out how the whole ship's crew died and you get a perfect ending if you can match every name to every face. You get a ledger where you have to identify each person's name, face, and how they were killed. A real masterpiece.
I've just installed Blish HUD which is an add on manager and it has the region overlay! It's one of my favorite add-ons, I love it so much!
I gotta say I love whenever you talk about some interesting trivia, at a certain point here you mention that people mostly just wanna talk about Guild Wars so you stop yourself from discussing stuff but I honestly love listening to all the tidbits you talk about and share your opinion on. On a somewhat related note in another livestream you mentioned the like 10 hour long review of Lost which I checked thanks to your recommendation and really opened my eyes about lots of things on the show.
You talked about becoming more interested in playing GW2 lately; I am so surprised at how this game has kept me going all year. When you think about it, there's been almost no new content yet I feel like I have played more this year than the years through Season 4 and Icebrood Saga. Repackaged Season 1 (which has been really nice, don't get me wrong), and Aurene variants are almost all we've had. The latter has had me focused on slowly farming dragonstorm and Kaineng JP daily to get a slow trickle of materials and gold.
I think the big thing this year, for me, was the Emboldened mode in Raids. I killed VG when raids first came out and then, owing to how horrible it was getting 10 people together, stopped playing Raids at all. As time moved on it felt way too hard to get into it with the KP groups wanted so I gave up hope of getting into them. Emboldened mode came along and I decided to take advantage of all the training groups that suddenly popped up and have been completing HoT raids weekly ever since; very nearly completed a second set of legendary armour now and feels really nice. Easy build swapping with the templates and ability to tweak stats easily each time a meta shake-up comes along.
1:55:14 WP, if you’re looking for a mystery/detective game, I’d suggest Disco Elysium. Chances are you’ve heard of it already, but I can’t recommend it enough. Densely written with plenty of lore to dive into and a very intriguing and complicated story behind the central mystery. Might be a good one for an LP as you get plenty of things to think about and discuss as you gain new bits of information.
There is a plugin in Blish HUD that does the zone names. There's a lot of cool plugins for it the community has made and is making.
Also you should know the Wiki had updated to a new system and a lot of stuff broke that they're having to manually update and some may have reverted. Idk but maybe the links to those broke and that's why they aren't showing up? No idea.
Man, I am in love with GW lore. Each time I think I understand a topic you are talking about, you start going down a trail that I get completely lost
It's interesting watching this video in light of the latest announcement about how content will work going forward. Lots of talk about what the expansion didn't cover, but now we have upcoming patches that will extend what the expansion covers!
About your note in open world builds, I finally started really going after my "Return To .." achievements (I'm mostly a WvWer, so I forget to do a lot of PvE), and I decided to use my Support scrapper, which I retooled to be a support mechanist for PvE. Boy I take forever to kill stuff, but I have never once come close to dying
Damn you wp, making me wanna redownload, I recently went from 6 years of guild wars on gaming laptops but now I have an ultrawide and Im very tempted
I think my least favorite map would be Kessex Hills. I hate the poisony atmosphere after the Tower of Nightmares release and I hate going to that map any time I have to.
You should play return of the Obra Dinn if you haven't its a really good mystery game!
the entire Mia Trin affair in EOD was a luke-warm, flaccid, coopted boil on the rump of EOD, which is an absolute shame because the character held potential
WP please look up Zhu Hanuku on the wiki. I'm fairly confident he'll have something to do with the story going forward. He's described as a Great Kraken, Emperor of the Jade Sea, and wields mesmer magic. Additionally it might hint at ways to craft new items because it says the kraken eyes were sought after to enchant the luxons' weapons.
It could all be me overdosing on hopium, but for all of the lore listed on the wiki article to line up so much with the deep sea monster teases and the copious amounts of jade interactions in the game, I find it highly likely Zhu Hanuku will definitely have something to do with the new living world iterations
Edit: After posting this, I kept reading and found out he was a boss in Factions, probably discrediting what I said. He is however apparently highly revered for his resurrection powers, which might tie in to that life prolongation vampire esque stuff
Hey WP, big fan silently watching you for years and so excited to see you back and active with all your projects! Thank you for giving me something to calm my hyperactive brain throughout the days. I'm about to repay you by leaving you a wall of text!
I know you aren't super interested in the Yao gender stuff--which totally makes sense with it not being very relevant in your life--but for me, both as a nonbinary player and as someone just very interested in gender, I REALLY am! I've wanted to leave comments and speculations about gender in GW2 for a long, long while now but stopped myself because you never know what kind of assholes are gonna come out of the woodworks.
I've been interested in how gender was going to be handled in the game since pre-launch and got a real kick reading bits and pieces like Kristen Perry's devlog about female charr breasts. Sylvari gender always felt like a missed opportunity to me but I suppose it was a different political landscape a decade ago.
Although transgender characters have been in GW2 for a long while now, (ex. Sya in LA), Anet surprised me with the icebrood saga when they started to tackle gender stuff outside the binary. Gorrik's notes on Jormag's nonbinary gender were kind of silly but had me so excited at the story potential (nonbinary dragon worshipped by a cult of misogynists), excited for the expansion potential (forget a new race, what about a new gender?!? *gasp*), and then pretty disappointed with how they handled (or didn't handle) all of it. Yao's fine, but they didn't get enough screentime for me to care much about them
The biggest gender question on the table for me at the moment is how do the devs plan to expand the commander's gender options? They are pretty clearly exploring the possibilities with things like the three gendered disguise options at the speaker and jade brotherhood hearts in exchovald, or the non-gender-locked butler and maid outfits, but they have yet to offer anything more permanent or substantial. Logistical challenges aside, it would be nice to make my commanders a little more queer... or to at least have Rama not "Sir" me on our romantic skiff rides.
If this comment is welcome enough, maybe I'll drop more thoughts in the future. So much more to say!! In the meantime, you just keep up the good work 👏🏼 Take care!
I recently finished reading of "sea of sorrows" book and i enjoyed it so much! I want to ask you what is your opinion on GW2 novels? I understand that you were doing audio for "ghosts of ascalon"? That is only book i still need to read.
when I think of games like Hades I think of dead cells, hyper light drifter, furi but the games closest to Hades would be bastion same dev similar combat systems, just many years older
Hey WP, i know your big into your mic settings so i thought i would let you know its sounding a bit tinny and grainy.
The whole game evolved while Renegade stayed the same. The condi dps build is apparently good because one of the sigils is op that it uses, but the whole class is hamstrung by the fact that 2 renegades can provide perma alac. They have to figure out how they want Righteous Rebel to work in the modern age without making it too simple and powerful. Like, just pressing f4 off cd and providing permanent alac uptime has never been interesting, but it definitely should have a place since it was one of the key elements of that spec on release.
My hope is they fix brutal momentum and make an actually useful minor trait that can help out the power variant. Not being able to dodge or else you lose 33% crit chance is the worst design.
The easy fix would be that the F3 no longer gives alacrity by default, instead only giving it when traited.
WP played Pokemon Black and White? Whoa
@WP 34:30 too much emotional justification that didn’t have enough build up to feel fully justified.
Idk if this comes up later in the stream, but I had to type to tell you, in the spirit of your segment about mispronunciations:
Aegis is pronounced "ee-jis"
The braham situation wasnt because he pushed back. It was because it was written badly.
Im one of the gw2 fans of yours but i can see myself enjoying other lets plays if you would play more modern games
Tbh, champions, I think, just burned a lot of folks out with the game. I am still slowly crawling black and have yet to buy EoD myself.
Als, the game you are talking about is Age of Mythology, isn't it?
Jahai is such an excellent map. I agree for Kourna being the worst. The ambiance is awful. It's empty. The mechanics are lacking. It's not varied, it doesn't have a clear personality. Gandara is awful. Compare it to palawadan and it shows
This episode was saved by the beetle and the story and its cinematic
LMFAO @ the metabattle, my lord...
hate to do this to you wp, but aegis is pronounced ee-jis
Metabattle open world builds aren’t very helpful I agree lol. They usually just recommend full berserker and scholar runes with dps traits. Usually taking some defensive gear or defensive traits actually increases your damage in open world because you can stay in the fight without running away, and obviously if you die you’re doing no dps at all.
I personally play vindicator with the salvation trait line because you get about 1500 barrier passively every 3 seconds, condi cleanse and small heal on dodge, and an additional 15% damage reduction. I still do great damage but I can actually tank challenging mobs instead of getting two shot if I’m not evading.
I tried making a "dragoon" Vindicator. Maximized my stamina gain and all that.
Probably terrible for damage, but kind of hilarious to just be hopping around so much. I'm all like "ha ha! Can't touch me! hop hop hop!"
Though with diviner gear I can max fury, vigor, protection and might fairly easily and still have 90% crit. lol
Oh yeah, I just read that section on metabattle about Low Intensity builds and as a disabled person, I find it both quite offensive and completely unnecessary. Disabled people are perfectly capable of figuring out what kind of builds work for them, and even playing high intensity builds - who wouldv'e thought.
And you know... people who have no disabilities might wanna play a low intensity build. To learn, or relax, or just because they find them more fun.
I like having a wide arrangement of builds for myself. Some are really fast-paced and require more thinking and I get to really try and minmax my skills! Others are for when I want to focus on the fight more than my playstyle, or just have a relaxing raid time.
Bloodstone Fen is my least favorite map. I don’t personally enjoy the aesthetics or the exaggerated verticality of the map. As for my favorite, that’s tough, because there are so many good ones. I really like snow and desert biomes.
Can someone help me understand what WP issue with the low intensity disability builds was?
Is he surprised that Metabattle has such builds or is he not aware its a relatively common situation to have someone playing with minimal physical capabilities/hand dexterity.
He DOES see a place for low-intensity builds - thats how the topic actually started. He also said that these are the builds that should be worth it to your standard player not tryharding.
I think it was more the way the website was advertising the builds - its pretty condescending to say hey these builds are for disabled players as you can't cope with others.
I cant speak for WP; personally I just find it very presumptious of Metabattle to specificly say those builds are for _disabled_ people. There is no need. You can just leave it at "low intensity" build and not overly explain why the section is there or who its for - let people figure that out for themselves. Speaking for the disabled community as a whole like that is just... pretty ugly.
As a person with hand-eye coordination issues, fine motoric issues and vision impairment my struggles are completely different from someone who is deaf, or someone who's missing a limb.
Of course the intent there is surely coming from a good place, and it is nice that there are builds for different needs. It is just the wording that I, personally, take issue with. It gives the wrong idea of people who use those builds. Is every LI build player disabled? Of course not. Are disabled unable to play other builds? Not necessarily.
It is stuff like this that makes us gamers look like gatekeeping, arrogant idiots to the rest of the world. Especially MMORPGS players who have their "second life" in an alternate reality.
What makes me laugh is that 'low intensity' when built right tends to mean tons of sustain. Which is optimal if you are doing something like a no death run, a pretty hardcore try-hard thing to do. Going full zerk dps in a no death run is not optimal.