Mario Kart Wii is Overrepresented in the BCP
ฝัง
- เผยแพร่เมื่อ 30 พ.ค. 2024
- Mario Kart Wii originally was slated to be the most represented retro game in the Booster Course Pass, but what we ended up with was even more than we could've imagined. While I think it is good that a popular game is well represented, I think it is a good time to remind everyone that there are still a lot of fans of other games in the series. So no, this is not an attack of the courses they selected. I just think the selections could've been more balanced.
There's no grand conclusion to this video, because the title gives away my thoughts already. So we're going to talk about the last 2 years of DLC, how our expectations were subverted, how seemingly every new wave brought more indication that a Wii takeover was imminent, and how we ended up in this timeline to begin with. If you're a Wii fan, enjoy the feast 😎
0:00 I Like Mario Kart Wii But...
1:18 The BCP and Prefix Leak
2:59 Wave 2 and "Wiification"
5:15 Breaking the Leak
7:09 Winning Them Over
10:01 Taking It A Step Further
12:29 Funky Kong is Back
13:58 Final Stats and Thoughts
Online Mario Kart: mariokartcentral.com
Rook's Domain: / discord
♪ Amity Square (BDSP)
♪ Panic Pit
Outro: • Sweet, Sweet Victory (... - เกม
Worth noting: Overrepresented does not mean doesn’t deserve to be the most represented. And for the record, yes I know that Moonview Highway has the "cnsw_63" file name. No, that does not mean Daisy Circuit was the track that replaced Mushroom Bridge. You all are way too purist when it comes to information from datamining. Maple Treeway has the cnsw_62 file name. Does that mean it's in Wave 6? No! And in Waves 4-6, seemingly none of these courses maintained their original slots/purposes. The names are just placeholders. They were likely an original plan, that got mixed up as early as Wave 3. It's not really significant in the present day because half the tracks don't even match their indicated wave anymore.
After Wave 5 came out I was the first to tell everyone that Mushroom Bridge would not be in Wave 6, and many people doubted me when I said the final track would be a mystery retro course that we don't know about. The very reason I said the mystery course would happen is because there was no longer a functional purpose to include Mushroom Bridge a wave after they put Moonview Highway in. And now that the mystery course has been revealed, proving this intuition correct, everyone says its the MB replacement now. Daisy Circuit could've co-existed with either traffic course. It was always going to be Daisy Circuit and one or the other between the other two.
What most likely happened is they built Moonview Highway first and just gave it the vacant file name. It would explain why Moonview made Wave 5 instead of Daisy Circuit, despite file names indicating otherwise. Mushroom Bridge was no longer required once Moonview was added though. So they got rid of it because of MH. Daisy Circuit was just the track that got to take the vacated file name. Even if Mushroom Bridge and Moonview Highway files probably existed at the same time, that version of the Booster Pass was never going to get published.
Wii. Rainbow. Road. Is. Coming. IT IS INEVITABLE.
@TGMinecart I'm hoping it comes in MK9. It will actually get the treatment it deserves in that game.
@@isaacgates5859 I think their putting GBA RR in MKX
I hope GCN rainbow rode comes 20 year ago double dash came out
@@gofish7138 It won’t sadly
The entire Mario kart Wii character roster will be in MK8D once wave 6 releases. That’s crazy
Yeah! And the full Star Cup too. Grumble Volcano in the mainline game, Koopa Cape and Maple Treeway in Waves 3 and 5, and once Wave 6 is out, we’ll get Daisy Circuit to complete the star cup!
Hammer bro almost made the cut in mkwii back then so almost close
Super Mario Kart ❌
Mario Kart 64 ✔
Mario Kart: Super Circuit ✔
Mario Kart: Double Dash!! ❌
Mario Kart DS ❌
Mario Kart Wii ✔
Mario Kart 7 ❌
@@speedylitsonic7347If we got Wii Mario Circuit, we would’ve had the entire Flower Cup from MKW too. This Booster Course pass has been bonkers
@@speedylitsonic7347not mainline game, just main game…
“Wii Mario circuit has gotta be a top 140 course in the series” 😂😂😂
It's an alright track in my opinion, I've seen loads worse than it.
My only real gripe with he BCP compared to wii is the lack of Mii NPCs. They would add so much personal flavor to the tracks compared to the same old copy-paste toads and yoshis
They have Nokis and pianta npcs in mk8 already but none are seen in the bcp
yeah, im an mkwii fan and i never liked moonview highway so i was not happy but when i played it and there was not mii's at the toll stations i was mad
@@newsuperbowserworld piantas are in coconut mall, but they dont use shy guys or bowser's enemies like paratroopas, and they dont use pitcrew toads. the only ones they use are toads, yoshis, and paratroopas which is frankly really stupid.
@@Roxlecmc why don’t they use the Nokis from the water park course?
@@newsuperbowserworld i forgot about those
since their debuts; there has never been a mario kart game that does not feature Maple Treeway, Mushroom Gorge, Koopa Cape AND Coconut Mall all together.
We don't talk about 8U I guess 😅
Mario Kart 7 does
@@randomahhfella83that game has all the 4 tracks
@@HDRookiewell they all came back together
Mario Kart 7
Mario Kart Double Dash is the definition of Forgotten Middle Child
and the only tracks DD got were already retros from Wii and 3DS!
Which sucks because I think it's the best Mario Kart gameplay wise.
@@jeremiahhester6408i feel like they need to add a doubles mode next MK I think that would be cool
@@FunkyOverload Oh yeah.
@@jeremiahhester6408I just Hope DK Mountain gets in
tbh I think daisy circuit really didnt deserve it over many ds, 3ds and double dash tracks. Daisy circuit is fine per se but its not outstanding and it gets overshadowed by many missing 3ds, ds and double dash tracks.
Toad’s Factory is better than MKWii’s Star Cup!
I think the best reps for those games would be : (3Ds) Bowsers castle or
wario shipyard, N64 wario staduim and gcn rainbow road and ds
Luigis mansion (Airship fortress aint happening)
I agree with swapping out a Wii course but I don’t think it should be daisy circuit. The remix they gave it and the sunset aesthetic both feel so retrospective, celebratory and nostalgic that I think it makes daisy circuit great as a track in the final wave. It’s still not a very interesting track but it just has that “end of the journey” feel. Personally I would much rather replace moonview highway, that inclusion seems much more random to me. And I can imagine its spot in wave 5 being a perfect place to include say, airship fortress or shy guy bazaar.
My biggest hope is that Mario Kart 9 will have every retro track in it (like the mkwii retro rewind mod) which i think would make everyone happy.
If they wanna top 8 Deluxe, they kinda have to do it at this point lol
It was an awesome surprise in Super Circuit, I can see them doing it again
Mario Kart 8 Deluxe Ultimate
@@carlitolol1435😂 then the dlc content added later could make the game “Mariokart 8 Super Deluxe Max Ultimate”
@carlitolol1435 I could honestly see that being what the next gen switch gets for a mario kart.
Really bummed that games like DS and 7 didn't get the love they deserved for having the best nitros in the series in my opinion, hell, even though Double Dash's tracks so far have been bangers, the game has been extremely underrepresented since the beginning. I just wish they would've gave each game equal treatment aside from maybe SMK or 64 (not enough good tracks for them to bring back imo) and actually cared about adding in more non-Wii fan favorites rather than doing the whole DS Mario Circuit situation
All that DS was missing in my opinion was Airship Fortress. That over DS Mario Circuit would have been ideal. Delfino Square and Luigi's Mansion are great tracks but with how tight everything was personally all they needed was Airship Fortress
Even as a major Wii fan, I think there’s too many Wii tracks in the game, like I get the legacy behind the game but like other games deserve a chance to get more recognition in 8DX but you know there’s nothing we can do about that
Problem is, not many Wii tracks made it into Mario Kart 8 originally. And the only ones that did, were either tracks many people didn't ask for (Moo Moo Meadows, although that one is okay), or tracks that some people despised in the original game (Grumble Volcano, even though the remake is fantastic in my opinion). Wario's Gold Mine only made it in as DLC in the Wii U game, even though some people despised that track too in the original.
Point is, they wanted to make it up to Mario Kart Wii fans for not porting that many Wii tracks into the base game to begin with. And yes, Deluxe is only a port of Mario Kart 8 on the Wii U, because that console failed devastatingly!
This DLC was kinda just limited in general because it had to stick so closely to Mario Kart Tour and what was already in Tour (including its controversial track layout changes)
If anything, the Booster Course Pass is basically meant to be the “Mario Kart Tour tracks and also a select handful of the Tour remakes of older tracks” pass (Tour’s internal name is even “Booster”)
Yeah, they only did it because Tour wasn't doing well money wise I think. Just like Deluxe was released on the Switch, because the Wii U was failing horrifically.
I wanted MK7 tracks like Wario Shipyard and Maka Wuhu. I never played double dash but i also want Wario Colosseum, it looks so fun.
It's so good lol. Not sure it translates amazingly to the BCP (maybe the original 8 where there was a heavier emphasis on being creative for anti grav), but it's a cool design. Played amazing in double dash.
@@HDRookieSeriously, it would've made perfect use of antigravity. Ah well, maybe it'll be remade in Mario Kart 9.
Yeah,Us Wii fans is having the best dessert in the Bcp,We got Coconut Mall,Moonview Highway, Mushroom gorge,Koopa Cape,Dk Summit,Daisy Circuit,Maple Treeway,Mario Circuit 3,Peach Garden,Waluigi Stadium and funky returns too?,Thats so delicious….
Funky is the best part of the game easily
@@FunkyOverload and the flame runner🔥🔥🔥🔥
All we need now is DK Mountain and Wii Rainbow Road 😂
@@chanwalk1659hell Yeah
@@chanwalk1659 guess what
As much as I love the Wii Tracks. I feel like someone at Nintendo have Mario Kart Wii bias. I wish Nintendo could just give us more DS, N64, and 3DS Tracks
DS Airship Fortress, N64 Koopa Troopa Beach and 3DS Shy Guy Bazaar are good choices imo.
@joseluistrejo1683 honestly I would've taken any of the 3 unused 3ds Mushroom cup tracks over Toad Circuit
Daisy Hills, Cheep Cheep Lagoon, and Shy Guy Bazaar were all so much better
The bias is valid wii is the best game argue with a wall
@@GetoutofjailfreecardAnd so? Being the best game doesn't mean it deserves all this
Seeing ds having the most retro tracks is the LAST thing i wanna see. i’d rather have 5+ Super mario kart tracks, N64 wario stadium, 3DS cheep cheep lagoon and more of the worst new tracks from every game excluding 8 and DS than having more ds tracks.
My main gripes with Mario Kart Wii have always been strictly on a gameplay level, as I never cared much for the controls or item balance. Wii’s track selection and roster are some of the best in any Mario kart game, so bringing them over to one of my favorite games in the series is amazing in my book. Though the MKDS fan in me is a little annoyed that some fan favorite tracks from that game got snubbed
Hey, you got Mario Circuit. That's something right
At least Waluigi Pinball made it in. And Tick-Tock Clock was already in the base game on the Wii U. But yeah, tracks like Luigi's Mansion, Delfino Square and Airship Fortress would've been nice.
As much as I love mkwii’s courses, they gave it way too much in the BCP, and completely neglected double dash, 7, and N64. N64 and 7 at least got a lot of love in the base game, but double dash in general has been neglected in 8dx. Hopefully Mario Kart 9 gives double dash the love it deserves and lets Wii take a bit of a break. Also cool to see someone else planning a “how I’d change the BCP” thing
I mean to be fair Double Dash was extremely represented in the Base game so was N64
@@bradparris7651 I wouldn’t necessarily say that. In the Wii U dlc we got 2 banger courses from double dash, but base Wii U only gave us the 2 worst gcn courses.
Common Mario kart Wii W
It’s funny how the base 8 really liked N64 and gave it special treatment, then BCP really really really really REALLY likes Wii
@@bradparris7651 Actually Double Dash had almost the same representation as Wii (4 and 3 courses respectively).
Sometimes I randomly think it almost feels like the team used the BCP as a chance to realize the "vision" they had for some of the Wii courses (graphically and gameplayically) but couldn't fully back then due to the limitations of the Wii (with the Wii characters thrown in due to their popularity)
No way u just said graphically. The wii tracks look way better
I’m a MKWii native (it was my first Mario Kart) and you know I find it interesting that there were so many Wii nitros in the BCP. I’m happy they were represented, especially fan favorites like Mushroom Gorge, Coconut Mall, Koopa Cape, and my most favorite one being DK Summit. Wii’s nitros were incredible and had unique gimmicks that I really liked. As much as I kinda wished the other games were also represented in the BCP, I’m just really happy they’re bringing the most popular Wii tracks to Mario Kart 8 Deluxe.
I still can’t get over how there is going to be 8 to even possibly 9 Wii tracks in the bcp and still only 3 or 2 GCN tracks. I think it should be fair that the next Mario kart if there ever is one should only get wii toad factory!Good video took the words out of my mouth.
I think the final Wii track is Wii Rainbow Road.
@@nikkhyrilnazrin4567 I hope not, much rather see the spiny cup get a brand new Rainbow Road and either give DD more love, add Airship Fortress, or give us Toad Factory in place of Wii Rainbow Road
@@shadowcastytThere are no more DS courses, we’re only getting one GCN course in Wave 6, most likely a jungle one, GCN Rainbow Road isn’t in Tour and Toad’s Factory isn’t in Tour.
We’re getting Wii Rainbow Road whether you like it or not.
@@generalcrab0009The prefix datamine is no longer 100% accurate. I do believe the rest of the wave won't be changed, but I didn't think a course would be replaced in wave 6 either originally. Still, Wii Rainbow Road is basically guaranteed.
@@harrybest2041 yeah
Just wait until MK8DX online play devolves into all-Funky Kong rooms. And forget about competitve MK8DX.
i will represent Toad with dignity
same@@randomahhfella83
WII FANS ARE FEASTING 🗣🗣🗣🔥🔥🔥 NOW SAVE SOME FOR THE REST OF US 🗣🗣🔥🔥🔥🥶🥶🥶
Honestly think of it this way, getting all these Wii tracks out of the way now means that when MK9 eventually releases there will be a more varied retro course selection. I imagine tracks like Toad's Factory, Airship Fortress and Wario Colosseum will be a given, and some other great tracks will return as well.
true
Us Wii fans... we are litterally the definition of spoiled, obnoxious kids with parents that give us whatever we want, when ever w- Oh look Daisy Circuit!
You're not funny.
To be fair, it’s underrepresented in the base game. Honestly, I was hoping there’d be more of a rebalancing in the BCP, and was pleasantly surprised. 🙂
That's what i'm saying
They did make up for lost time, but the stats at the end of the video also did take into account the base game totals. I would say Wii not only caught up, it got out to a massive lead.
Is it though? It was in base 8 on WiiU all the way back in 2014 but the DLC gave us Wario’s Goldmine bringing the number of courses up to 3 which is comparable to most other games represented in the base game, only being 1 behind 64, DD and 7, being the same as SS and DS and having more than Super. Seems fair enough to me
Worst of all, all 3 of them were some of my least favorite Wii courses 😭
There are only FIVE nitro Wii tracks missing, after Wave 6. Compared to the other games, all of the others have slightly less than half of their tracks represented. Wii, by comparison, has more than 2/3 of its tracks present. It's ridiculous.
I love Wii's tracks and was more than satisfied with the selection we got up until now but i cant say i wasnt a little disappointed with Daisy Circuit taking the mystery slot in wave 6. After Wave 5, i was going to be satisfied with just Wii Rainbow Road in Wave 6 with the other 3 retros presumably being more varied picks, and i just wish that they had given some love to another game with lower representation for the mystery slot. Airship Fortress is the obvious pick in my mind, but even something like Wario Shipyard or another GBA track would have been nice to see. Not to mention we're most likely getting DK Mountain instead of DDJ which would mean out of all 4 retros we get in wave 6, 3 of them will also have existed in Wii which definitely feels like a little much. Heck, I'd even argue Mushroom Bridge was still a great pick to some extent considering it woukd also add a little more DS representation. Maybe not the best Wave 6 pick but still. Either way I'm still excited for Wave 6 but i just wish there was a little more variety in it
Pretty much exactly what I said in my comment too. Daisy circuit is such an average track when there were so many better options from all the other Mariokart games. Especially Dino Dino jungle and airship fortress
@@iidoughnutholes3087 Heck, if they wanted it to be a Wii track, there's better options from Wii alone, like...oh I don't know...Toad's Factory maybe, Nintendo?? As a big Wii fan myself, the only real thing that even makes Daisy Circuit that interesting is its visual setting, particularly the sunset, that's it, the course itself is very basic and meh in my opinion, other than maybe the elevated sidewalk or something which was kinda unique at least among Wii's tracks at the time.
@@legoboy7107 exactly. There’s pretty much nothing unique about it, it’s just an average track, I would’ve much preferred toad’s factory. Very disappointing, and daisy circuits gimmick isn’t really impressive anymore since so many other tracks in the bcp or just in the main game also happen at sunset. The raised sidewalk is cool though lol
Mushroom Bridge, Airship Fortress, and Shyguy Bazaar need to return
Would be cool
As a MKWii fan i have to say, 11/16 nitros (full Star Cup btw) + 3 of it's best remade retro courses + it's entire character roster being all in 8DX is just ridiculous.
Nintendo may as well have remade MKWii at that point like 💀 there's so many amazing N64, GCN, DS and 3DS retros that never got a chance, at least GBA got a much more decent chunk of good tracks in comparison but damn, i'm honestly surprised Rosalina's Ice World was the surprise track instead of Dry Dry Ruins considering their blatant bias.
Well, they couldn't put 3 Wii tracks in a wave without overlap within a cup and they will never do that for retro cups. But yeah, might as well just do a remake haha
A lot of the retro tracks in the BCP have been appeared before as retro tracks in other games. They truly wanted to sell the DLC, that's why they have chosen the most popular courses from the most popular games.
For example: Daisy Cruiser is from MKDD, but it is in Tour and the BCP because it also appeared in MK7, a most recent and popular game than Double Dash.
Mushroom City and Wario Colosseum, also from Double Dash, have never been in other games, therefore, it was unlikely (not impossible though) to see them included.
Mario Kart Wii is the most popular MK game by far, so makes sense thy this game has the best representation in the BCP.
although i am a wii fan, as it was my first ever video game, i do think wii got waaay too much attention. i am glad to see these tracks but there are other tracks from other games that could’ve been added. it breaks my heart a little bit knowing that airship fortress’ chances are slim to nothing now that daisy circuit is here, and i was getting excited to see mushroom bridge. and mk7 has some really solid tracks that weren’t added. all i can hope for is that these tracks will get the love and attention base 8 and 8 dlc got for the next mk game
As someone who has never play Mario Kart Wii, I both love and hate how many Wii tracks there are. I love it because it gives me a chance to play the courses from that game for the first time. But at the same time I wanna see tracks from other games, especially GCN and 3DS, I could name 5 tracks from both of those games I would've loved to see (Also because I can already play like 5 of the Wii tracks in the BCP on MK7, and it's alot of the best tracks there.
so for gcn my picks are
- Mushroom City
- Wario Colosseum
- Dino Dino Jungle
- Peach Beach
- Rainbow Road
and mk7 its
- Wuhu Loop
- Daisy Hills
- Shy Guy Bazaar
- Wario's Shipyard
- Bowser's Castle
You forgot two things with the datamines: Dataminers found out that Waluigi Stadium was pushed back ahead of time by Maple Treeway before the reveal trailer came out. This happened after the Wave 3 teaser released.
Also Moonview Highway is confirmed to be cnsw_63 (the mystery Tour nitro) and Daisy Circuit will most likely either be cnsw_56 or _66 depending which one the last GCN track picks up. But still essentially Moonview Highway filled up Mushroom Bridge’s niche while also replacing the scrapped/placeholder spot and Daisy Circuit subsequently taking up Bridge’s original placement. Still would’ve preferred both Moonview Highway and Mushroom Bridge (or Dry Dry Ruins if we were always getting a Wii replacement) personally over Daisy Circuit due to the interesting gameplay of Bridge and the lack of traffic courses still even with the BCP. Yes I think we needed 5 traffic courses out of 96 total tracks and just have 8 GCN tracks in general.
And funny that with Waves 2, 4, and 6, we still got SNES Mario Circuit 3, Waluigi Stadium, and most likely DK Mountain and Wii Rainbow Road which where all in Mario Kart Wii as well lol
Don't forget about Peach Gardens.
@@De_an Oh yeah he did mention Peach Gardens in the video as a Wii retro but not the others I listed above.
The same thing happened with Daisy Cruiser, that was a Wave 4 track pushed back for Wave 5, besides Moonview Highway, no other prefix was changed, not once. (Not referring to placement, just the actual prefix content). So basically the actual prefixes otherwise has been completely right since we haven’t gotten a DS track since Wave 4, a 3DS track since Wave 3 and an N64 track since Wave 2
I don't care about MH being cnsw_63 - Daisy Circuit was never going to be the track that forced Mushroom Bridge out.
@@HDRookie I don’t care if you don’t care, your the one explicitly peddling the false hope that Mushroom Bridge (or a GCN track in general) was forced out by a track that didn’t force anything out, people have every right to call out misinfo whether you like it or not
Rainbow Road is unsurprisingly back too, and the last GameCube retro was the one that’s iconic because of Wii. And half of the trailer was Wii Rainbow Road. And I’ve seen people still unhappy because Toad’s Factory isn’t back, how much do you want????
They want the whole game in MK8 Deluxe
Haha, right. Nintendo really wants people off of wiimmfi it seems.
Love the vids! Can’t wait for wave 6.
It's gonna be awesome
my favorite MK game is 7. so much so that I can hold my own competitively
and seeing how they treated the courses in the BCP is sad, not only did we get very little, but each track is inferior in some way to its original version.
Toad Circuit is ugly.
Rock Rock Mountain got the ugly rock treatment, making it so much worse to look at.
and Rainbow Road's elevation got cut in half, making it no where near as fun to play.
yeah, it's kinda sad, but at least we still have Melody Motorway (Music Park), Piranha Plant Pipeway (Piranha Plant Slide), DK Jungle and Koopa City (Neo Bowser City, A.K.A God's greatest creation) in the base game
@@randomahhfella83 I agree to an extent, however I think Neo Bowser City was better in 7, the rain physics were not as slippery
@@SuperEpicnessthat is a opinion that I share that I will die on a hill with. I own both 8DX and 7 and 7’s version is much easier to handle.
@@aknight7642I like both but 8 Wii U DLC and Deluxe is is so beautiful to look at but I barely fall.
overrepresentation?! i think you mean immense love!
That's certainly one way of putting it lol. The problem is limited slots. Immense love sadly means some neglected siblings here!
I see it as the devs having Wii as their favorite game lmao
Bro this is EXACTLY what I’ve been saying! I’m so glad someone else agrees with me that there’s way too much Wii representation within the BCP. Poor GCN and DS were done dirty. I don’t have a problem with any of the Wii tracks necessarily. It’s just… it’s too much. Like… how is the next game even going to compete with this one? Tbh the Wii tracks they should’ve saved for the next game is Daisy Circuit and Moonview Highway. The tracks that should’ve replaced those two imo are DS Airship Fortress and GCN Mushroom Bridge. I’m not trying to come off as a Wii hater because that’s obviously not true if you’ve seen my passion towards MKW, but it’s just a bit too much Wii I feel like.
I think DS got pretty fair representation. They just made a wrong selection imo.
3DS got done the most dirty I think given what was selected, what was on the table, and the quantity that they got.
As a huge ds fan that grew up on ds classics. I'm sad we couldn't get airship fortress or ds rainbow road. Ds rainbow road was literally made for mario kart 8! It already has anti gravity loops and corkscrews! In my opinion it was the most fun and challenging rainbow road with its sharp turns and beautiful look. (Once you got used to it it was okay but at first those sharp turns would make you rage lol) I'd wish nintendo would give us more of a look. But I also feel bad for GCN. They got screwed as well
I genuinely thought you’d have at LEAST 100k subs since this is so well made, but ONLY 3K?!?! You are CRIMINALLY underrated
Thanks for the kind words. Maybe one day 🙂
As wii fan it was nice seeing all the wii courses, but was bummed out that we didn’t get more from the other games.
I'd argue that they are bringing back all the Wii tracks for the same reason they brought back 3DS and (presumably) Wii Rainbow Road. If they would have kept following the trends that started over 10 years ago with Mario Kart 7, we would had to have waited an obscenely long amount of time to see some of these courses in a new game (especially the Rainbow Roads). From a business perspective, it just doesn't make sense to wait around while Wii fans grow older and move on when they can bring back almost all the content in the current game to help keep them engaged with the franchise.
My guess is that the next game will focus more heavily on Double Dash, SNES, DS, and GBA for its base retro selection (48 courses to start, with 48 more being added over time like the BCP)
It makes sense for the Rainbow Roads. I even talked about this in my video about why they're not choosing certain courses for the Booster Pass (the one with wario and toad on the thumbnail). But for the other courses, it doesn't really make all that much sense to stack them all up, because they would be eligible for the next MK if they wanted them.
Meanwhile Mario Kart 64: 💀☠️💀☠️
when u showed the track distributions for the retros for mk8dx and all the percentages for tracks that made it in i could barely keep my laughter in for no reason
69% is a big number.
its a nice number but number go bigger tho
im joking mkwii is over represented but there were alot of good tracks that came out of mkwii in my opinion
Honestly I’m just happy GBA got the 2nd most amount of love in the retro department, they all were so good too!
Oh right, i forgot how much you liked Sky Garden in this game.
@ldoge9639 sky garden is the one miss I'd say
The rest were all decent at worst
slight mistake. Moonview filled the blank prefix slot from Wave 6 (according to it's codename) and Daisy Circuit is likely to be replacing the GCN slot from Wave 5 (we'll see it's codename once the track is released)
Nah, I'm aware of what the public thinks. After wave 5 when we learned it had the 6-3 slot I still called it the Mushroom Bridge replacement, because that's what it was added to the pass to be. That's why it was in Wave 5. It and Mushroom Bridge were never going to coexist. In-game ID =/= functional purpose in the pass.
We aren't supposed to see the IDs. They'd only matter to begin with if they actually matched the courses final locations anyway.
I love mario kart wii a lot, its what got me into the series, it has a ton of great tracks.
But man a majority of MKWii fans are insufferable
Happens with every fanbase, to be fair
Mario kart Wii fans are goated tho. Y’all hate us bc you ain’t us
1:45 'one of these games seems suspiciously large...'
Maaaan, I didn't even think about that. I'll never look at that trailer the same again lol. Awesome video, by the way. Liked.
lol, i hadn't either until i worked on the vid
I mean mario kart Wii is the best selling mario kart game after 8 deluxe so I kinda see why it get more tracks than other games that’s what I think anyway
If the booster course pass didn’t have tour tracks it would alone have 1/6 of the entire bcp which has 48 tracks
I have a feeling if they did the BCP without tour Wii would’ve had its whole track roster in MK8DX
The BCP really turned 8 Deluxe into a Wii sequel
If I were fixing the BCP I would replace these Wii tracks
-Mushroom Gorge
-Moonview Highway
-Koopa Cape
The reason I chose MG and KC is because they were already in MKW and MK7, I’d put Shy Guy Bazar in wave 2 because it’s the most requested track since the Wii U DLC, Luigi’s Mansion and Dino Dino Jungle go into wave 5 because DS was done dirty last wave and GCN needs more love
(I’m ok with DS Mario Circuit because the music is so good)
I personally wouldn’t cut Moonview Highway… but purely because the new remixes are that good (might be tied with Big Blue for my favourite music in the entire game), as a track it’s kinda whatever
Us DS fans were robbed (heh) of airship fortress!!! LET US EAT TOO!!!😭
Never thought I’d hear ppl complaining about Mario kart Wii courses being remade in HD. Literally all of em are bangers
Don't think having as many courses return as N64, GCN, and 3DS combined is warranted at all still. Plenty of great tracks were left out from those games
The MKWii community is like Mario Kart's equivalent to the Melee community, but somehow less vocal, spoiled, and annoying.
Don't want this video to be about the players. Lots of good people who work hard for both of those game's communities. This is about Nintendo only lending their ear to one group above all else, imo.
I 100% agree tbh, Wii fan partially but you're right. Also I saw a video about a theory that there will be a secret cup that will have a few final courses and that could be for airship fortress, mushroom bridge, etc. It would make the total amount of courses 100 which I can't imagine nintendo wouldn't want to market and sell a version of the game for at a markup.
If that secret cup exists they're definitely putting Dry Dry Ruins in it haha
Mmm No lol@@HDRookie
If I would remove two Wii tracks, it's gonna be Daisy Circuit and Moonview Highway.
For Daisy Circuit, I would put it in BASE 8 instead. If I can use Pipeline, I put it in Wave 5 and put Squeaky Clean Sprint in Wave 6. If Pipeline doesn't work well, I would put (GBA) Luigi Circuit in Wave 5 instead, and put Sunset Wilds in BASE 8 instead.
And for Moonview Highway, we have lots of cities in the BCP. I would replace it with Mushroom Bridge. If Mushroom Bridge doesn't work well, then I'm removing Yoshi Circuit from the Wii U DLC for a DS track (Wario Stadium or Mario Circuit), and put Yoshi Circuit to be in the BCP instead.
Bonus: I could remove Koopa Cave because 11 is a lot.
as a Neo Bowser City stan, it's so funny watching this play out 😂
Im heavily in favor of mkwii but mk8dx is my second favorite and im glad mkwii got the most representation in this game and mk double dash deserves almost the same amount of representation.
I would have loved to see a Booster Course Pass 2, to give more tracks the love they deserve. I even made a theoretical roster (only six cups, though), this time focusing on the remaining tracks in Tour (with one notable exception), which happens to give MK7 the spotlight this time. Cup names come from RyderKartDX’s video on the same topic:
Sunshine Cup
-(N64) Luigi Raceway
-(3DS) Daisy Hills
-(GCN) Mushroom Bridge
-(GBA) Lakeside Park
Mega Mushroom Cup
-(DS) DK Pass
-(3DS) Wario Shipyard
-(GBA) Yoshi Desert
-(N64) Koopa Troopa Beach
Blooper Cup
-(GBA) Luigi Circuit
-(SNES) Choco Island 2
-(3DS) Shy Guy Bazaar
-(N64) Mario Raceway
Bullet Bill Cup
-(3DS) Cheep Cheep Lagoon
-(SNES) Vanilla Lake
-(Wii) Dry Dry Ruins
-(DS) Airship Fortress
Boo Cup
-(DS) Luigi's Mansion
-(N64) Frappe Snowland
-(SNES) Ghost Valley 2
-(3DS) Bowser's Castle
Thundercloud Cup
-(GCN) Dino Dino Jungle
-(3DS) Rosalina's Ice World
-(GBA) Bowser's Castle 4
-(DS) Rainbow Road
(I know DS Rainbow Road isn’t in Tour, but I wanted to end it with a Rainbow Road, just like the other waves, and it ended up being DS RR.)
Rosalina's Ice World is already in the BCP, so what would you replace it with?
@@theplaguedoctorgamezyt9468 Naturally, Piranha Plant Pipeline.
@@theplaguedoctorgamezyt9468 Now, after restructuring a bit, my ideal BCP 2 would look like:
Sunshine Cup
-(N64) Luigi Raceway
-(3DS) Daisy Hills
-(GCN) Mushroom Bridge
-Piranha Plant Pipeline
Mega Mushroom Cup
-(DS) DK Pass
-(3DS) Wario Shipyard
-(GBA) Yoshi Desert
-(N64) Koopa Troopa Beach
Blooper Cup
-(GBA) Lakeside Park
-(SNES) Choco Island 2
-(3DS) Shy Guy Bazaar
-(N64) Mario Raceway
Bullet Bill Cup
-(GBA) Luigi Circuit
-(3DS) Cheep Cheep Lagoon
-(SNES) Vanilla Lake
-(DS) Airship Fortress
Boo Cup
-(DS) Luigi's Mansion
-(Wii) Dry Dry Ruins
-(SNES) Ghost Valley 2
-(3DS) Bowser's Castle
Thundercloud Cup
-(GCN) Dino Dino Jungle
-(N64) Frappe Snowland
-(GBA) Bowser's Castle 4
-(DS) Rainbow Road
Surprised you didn't mention the music prefetch leak from Wave 2, since it leaked like 15 courses and matched perfectly with the prefix leak from Wave 1; it was here where we supposedly got to know the entirety of Wave 3 AND learned that Maple Treeway was gonna be in the BCP.
Also, Moonview Highway technically didn't replace Mushroom Bridge. I mean, effectively it did, but Moonview Highway's internal file was called Cnsw_63, which matched with one of the prefixless courses, not a GCN one. This means that Daisy Circuit is most likely to have replaced Mushroom Bridge instead.
Effectively is the keyword I care about here. The file name stuff doesn't really matter imo. Logic has won out over purist datamine believing at every step recently
@@HDRookie But wouldn't it make more sense if Moonview Highway was Cnsw_56 then? That was already planned for Wave 5 anyway, like how Cnsw_63 was orignally meant to be a Wave 6 course, just like how Daisy Circuit is a Wave 6 course now.
This is why I think these technicalities should've been mentioned, because if Moonview Highway was indeed intended to replace Mushroom Bridge, then this is a REALLY roundabout, and rather _illogical,_ way to do it; it could've been so much simpler...
...which is why _I_ personally think the reason why all the courses are being switched around like this in the first place is partially to mess with dataminers and predictions (since the prefix leak and the music leak really made the BCP too predictable; we know from the Wave 3 full reveal trailer that the switching was a last minute decision too, considering Maple Treeway was placed in Waluigi Stadium's original position).
Mkwii fans when they don’t get Mii outfit B: 😢😢😢😢😢😢😢😡😡😡😡😡😡😡😡😡😡😡😡
As a huge ds fan that grew up on ds classics. I'm sad we couldn't get airship fortress or ds rainbow road. Ds rainbow road was literally made for mario kart 8! It already has anti gravity loops and corkscrews! In my opinion it was the most fun and challenging rainbow road with its sharp turns and beautiful look. (Once you got used to it it was okay but at first those sharp turns would make you rage lol) I'd wish nintendo would give us more of a look. But I also feel bad for GCN. They got screwed as well
Now that the entirety of wave 6 has been revealed. I was originally disappointed that a Double Dash track got snubbed for another Wii course, but the more I think about it, the more Im glad, cause now the next Mario Kart game won't have as much Wii pandering as the BCP did, due to there only being five Wii courses that haven't been remade in a mainline Mario Kart (TOUR not included). Granted, three of the remaining Wii tracks are very solid tracks: Toads Factory, Bowser's Castle, and one of my personal favorite tracks of all time, Dry Dry Ruins, and the other two are Luigi and Mario Circuit, but hopefully they take the retro selection of the next game to bring more focus to other games besides MKWii.
Watch it still pander to Wii fans by remaking those same courses we've gotten (Or better yet those rumors of it being Mario Kart Ultimate where they bring back EVERY track in the entire series)
@@RaccoonThunderMario_Official lol
I think it'll be TF and MC.
@@HDRookie I personally think Luigi Circuit, because its a “nostalgic” meme course in mkwii, and then DDR or BC
Mario Kart 8 Deluxe is the first Mario Kart I've ever owned and the second I've played since I played my friend's copy of Super Circuit when I was a kid. So all these tracks are new to me.
Honestly its an insane first Mario Kart to play. Over half the tracks in the series are in it now.
This was my 3rd Mario kart to play but I was on Wii U that time. Mario kart 64 has been with me over 10 years and I played Super circuit on GBA SP
nah we dont have enough mario kart wii in here, give me toad's factory
As someone who loves Mario Kart Wii, I'm extremely frustrated by the amount of Wii courses in the BCP because I've already played all of those dozens of times and the main appeal of the BCP for me is that it enables me to play courses I've never played before.
The opposite perspective I see. I personally enjoy a good mix of old and new!
I love Wii, but as someone that also loves DS and Double Dash it kinda sucks not seeing some of my favorite tracks from those games getting spotlight. Airship Fortress, GCN Bowser Castle, Wario Colosseum, GCN Rainbow Road, DS Bowser castle etc.
At least Double Dash got good tracks in the BCP but I would’ve loved to have seen Wario Colosseum
Lol the only one of those that might still have somewhat of a chance is Airship Fortress (because the rest aren’t in Tour)
@@jomaq9233Yeah and that is garbage?
@@returnofskurk1633 like it or not, the Booster Course Pass was limited to tracks that appear in Mario Kart Tour, and for whatever reason, that game’s selection of Double Dash tracks (that weren’t already in 8 Deluxe) were very limited
Also, really? Only one Bowser’s Castle from a 3D game got into Tour, whereas Rainbow Road at least got two?
@@jomaq9233 Yes and it's bad, so what is your point here?
In what world is that not bad? Some of the tracks that have gotten in have been remade several times over, it's boring.
The fact none of the Special Cup tracks from Double Dash are in this game is criminal
Facts
Mario kart wii was my first Mario game ever and I'm glad we're getting more wii tracks than just Coconut Mall, Mushroom Gorge, Maple Treeway and Koopa Cape.
MkWii was my first Mario kart game so I am glad that I’m able to replay a lot of courses… but yeah I agree some don’t need to be here lol. Not really too hyped about Daisy circuit and I thought that DK summit was a little underwhelming (still love the course tho lol)
Tbh as a Wii fan, I am satisfied 👏🏾
Same here!
Agree
Very true
Yall BETTER be at this point lol
I am satisfied because Funky Kong is here and Moonview Highway was added that was all I wanted
I actually don’t mind this because so many people grew up with Mario Kart Wii as a child including myself so a lot of the courses create a warm nostalgic feeling so seeing these be remade in HD helps to bring back memories in a more fun fashion and also a lot of the modding community liked Mario Kart wii so it would attract that target audience too.
Sure, that is the goal. But there were many people who grew up with the other games too, of course.
@@HDRookieThat’s a good point. I did eventually decide to play them all as I was younger but I actually did find that I enjoyed playing a lot more of Wii’s courses than the other games. I would say that double dash also has some memorable tracks so maybe they could of sacrificed one wii track for a double dash track to satisfy the bigger audience.
The best way for Nintendo to solve this is to just make a second booster pass and then that way they can bring over a bigger track percentage from a lot more games and please everyone as most of the tracks from people’s favourite Mario kart games would be there.
Funny thing about Moonview Highway right after wave 1 came out I told my friend I would only get the BCP if Moonview Highway got in and he told me it definitely wouldn’t get in over rainbow road or any other Wii track the day of the June direct I saw Moonview Highway was announced Wave 5 came out on July 12 and I got the BCP a couple weeks later 🤣
As a mkwii fanboy I see this as a win but do feel bad for those who aren't mkwii fanboys in this regard
I really hope that every track made in history is in the next Mario Kart game. That would be sick. Also, adding a double dash mode to that would be great.
I don't believe it'll happen. They probably would've chosen some tracks differently in the BCP if that was the plan.
Anyone else think that Nintendo is trying to get more MKWii fans to move to MK8D? It's the most popular game after 8D so it makes sense that they'd want to try and move the fans of that game to the one they want more attention on.
You got moonview and daisy circuit mixed up, moonview highway is cnsw_63, one of the blank spots, and daisy circuit is most likely taking over the gcn track
2 unpredicted wii tracks that are no better than Toad's Factory
I didn't get them mixed up. The course ID thing literally means nothing.
@@HDRookie💀💀???? Moonview quite LITERALLY replaced the blank spot
@@HDRookieEhh I mean like, That basically answered our question to as why Maple got taken out. Because they didn’t want 2 Wii courses in their one cup.
I wish we would have Airship Fortress instead of the pipeline track.
Having a GCN track get scrapped while Wii got over double the amount really bothers me. It frankly just feels unfair
Perhaps the prefix leak made it feel like our expectations were tinkered with, yeah
The fact we’re gonna get the whole wii roster in Mario kart deluxe and the entire star cup is going to be in the game
Also, I knew I recognized that music at 14:31 from somewhere but I just realised where, always great to hear Dream Team music used in YT vids
That game's soundtrack is so underrated
Wii is like the younger child of mario kart and I love it
Im excited for daisy circuit but the wii love in the BCP is excessive 8 courses
I don’t think that it shouldn’t be that surprising since the very beginning of the BCP when MKWii had a large box art compare to the rest. It sounds dumb, but MKWii is the only other MK game that sold sky-rocketed other than MK8D
I would say that both MKDS and MK7 had pretty notable sales numbers as well still
I love just watching Rookie poking the Wii bear... Hehe....
I wished they put Wii courses what weren't also in MK7 like Toads Factory and Dry Dry Ruins and retro courses I haven't already played to death in Wii. But ya I agree, the other titles got the short stick and Wii got too much.
I do like your feather ruffling tweets, the folks saying 'Luma and Mii Suit B isn't in' = Trash Roster was a good read and this is coming from one of the biggest Rosalina Simps in the competitive community who does wish Luma was back with Rosalina.
I can't say I'm complaining, all the Wii tracks we've gotten are fire, my only real problem with the booster pass is a lot of stellar tracks throughout the series are seemingly getting snuffed by mid-filler trash, we've still got one wave left but there's still tracks like Airship Fortress, Toad Factory, Wario Coliseum, Dino Dino Jungle, Rosalinas ice world, and I'm sure you can think of others that will likely not make the cut… again one wave left so I guess we gotta wait and see what happens, also to hell with the tour tracks, with the exception of ninja hideaway, and I hardly consider that a true tour track, it's more like a nitro track that was put on tour first, they all suck compared to the potential fan favorites throughout the main series that they could've added
There are a few cities I like. Also big on Yoshi's Island, TBH. But overall they are worse on average I'd agree. But we weren't getting a pass without them.
Ninja hideaway was in tour before the bcp was even planned, it's a tour track.
the tour tracks have been good save for sky high sundae
also Rosalina's Ice World was snuck into wave 6 so hey there's that
One small correction I'd add is that the third "nitro" for wave 6 never existed to begin with, hence there being no evidence for it ever found within Tour's files. One of those blank spots was literally just a spot that was undecided as of wave 1.
I think it'd probable that they planned on making one but just never got around to it. They clearly showed a willingness to replace a retro track from the original leak so they had no reason to use a question mark as a placeholder imo
I just really feel bad for double dash and ds fans
so many really great tracks that could of been represented
I think the DS fans at least got some Ws. Double Dash looking kind of rough though lol.
15:53 I loved seeing the names trickle down into the pit.
They messed up the mushroom bounce jump.
“Erm, actually, Moonview Highway’s in-game file shows that it actually took the place of the missing nitro, which means that Daisy Circuit likely took the place of the other GCN track 🤓”
On a serious note, I absolutely agree, and I’m a Wii fan through and through. However, once Moonview got in, I knew that the game was getting unnecessarily spoiled. The people who are still complaining about not enough Wii content in 8 Deluxe are actually crazy. I’m perfectly content waiting until the next Mario Kart for Toad’s Factory, Dry Dry Ruins, and Wii Bowser’s Castle to return.
Also the lack of Airship Fortress is a crime, and I’ve never played DS
I'm gonna go insane if I read one more in-game file comment l0l
For as much as I love the Wii tracks(they're the best nitro selection to me, fight me DS), they did had to calm down and I would have much rather have an N64, 3DS, or GCN track take in for the mystery track.
Here are the Wii courses that are in Mario Kart 8 Deluxe:
- Moo Moo Meadows
- Grumble Volcano
- Wario's Gold Mine
- Coconut Mall
- Mushroom Gorge
- Maple Treeway
- DK Summit
- Moonview Highway
- Koopa Cape
- Daisy Circuit
Courses that have yet to come:
- Luigi Circuit
- Toad's Factory
- Mario Circuit
- Dry Dry Ruins
- Bowser's Castle
- Rainbow Road (Likely to come in Wave 6)
Oh well, that means the only wii tract in mk9 will be toads factory, so you get that one I guess
I think there will probably be 2 courses still!
Dry Dry Ruins is probably gonna make it in MK9 too.
Which wave would you say Nintendo's Wii bias started? Or was it always there?
I think from the start, with Coconut Mall being featured. Something happened seemingly every wave after release to make it more apparent, I suppose.
@@HDRookie Yeah, I agree
Having grown up with Mario Kart Wii, I don’t mind the love Nintendo’s given to the game through the Booster Course Pass. However, I do agree that there were some tracks that deserved more praise like Airship Fortress. If a BCP 2 were to come out, I hope that majority of the tracks end up coming from other games in the series like Double Dash, 64, DS, etc.
i know this might sound crazy, but if you look at the track roster in each game, you’ll notice that it obsesses over the game 2 games before it. take mk7 for example, in every retro cup, it has a ds course. and in mk wii, every retro cup has a gcn course.
Well, obsessing would imply that it's fixated on just that one thing. The reality is:
- MKW also had a N64 and DS course in every retro cup.
- MK7 also had a Wii course in every retro cup.
The ridiculous part is when mk wii fans got both funky kong and diddy kong but still had to keep crying that nintendo added pauline and peachette as well. As if more characters would hurt anyone, and I personally am sure as hell that no one will play funky kong after the first few weeks anyway because the only reason he used to be played is because he was broken as hell.
I don't think it was Wii fans. Everyone complained about Peachette. Pauline seemed pretty well received too.
I still don't understand why R.O.B got ROBBED for Peachette...
Even though i like most of the wii tracks they brought back, theres also a bunch of double dash and 7 tracks i wish made it to the pass. Also, just my opinion but if youre gonna have an extra wii track in the final wave why make it another circuit? You could probably replace all the circuit tracks in the pass with a way better course from the same game. Dry dry ruins (or even bowsers castle) felt like a much better pick to me for final wave material, and its also in the final nitro cup of mkwii. It also makes it funny that we get both daisy cruiser and daisy circuit in back-to-back waves, although i guess nintendo just sucks at planning stuff like that if we're gonna get both tour piranha plant tracks in the final wave lol
All my own talk aside, this is a very nice video! 👍
Lol at this point, Mario Kart 8 Deluxe now has a circuit track from every single previous game:
SNES Mario Circuit 3
N64 Royal Raceway
GBA Mario Circuit
GCN Yoshi Circuit
DS Mario Circuit
Wii Daisy Circuit
3DS Toad Circuit
I think Daisy Circuit should have been either in wave 2 or wave 4. That way, since Nintendo probably considers this as a circuit track, we could have filled the obligatory circuit slot with one of the best courses of this kind. Then replace 3DS Toad Circuit with 3DS Mario Circuit, which is also one of the better circuits.
I love every track on wii, except for Mario and Luigi circuit. Even then, those 2 in particular are still good
So far, in the most basic of terms, since the Tour Nitro (63) was replaced by Moonview, not Daisy Circuit like your own video claims, whatever comes to Wave 6, is whatever comes to Wave 6 (The Tour Cities and Tour Nitros are a lock and Daisy Circuit (for now) is our final confirmed Wii Track) so that leaves one SNES and 2 GCN unfilled by the prefix leak
The IDs don't mean a thing. There's only going to be 1 Gamecube course because Moonview deleted the purpose for them to add in Mushroom Bridge. They're not removing Wii Rainbow Road.
@@HDRookie Then by your own logic, 3DS Rainbow Road deleted the need for Wii Rainbow Road, Toad Circuit should’ve deleted the need for the other “Circuits”. You’re only saying the ID’s don’t mean a thing NOW since Wii Rainbow Road is at best, in a questionable state and at worst, probably wasn’t planned at all. If they didn’t matter, why did all but 1 of them from Wave’s 2-5 basically end up true despite all the shuffling around?
@@HDRookie I don't think Wii rainbow road is guarantee, as there is not enough evidence for it. One of the biggest reason that people are saying it is that it's the only one that would be fitting to end it with, but let me just point out the characters.
I am NOT saying it not going to happen, but it not guarantee.
( p.s. this I kind of against the point that I was trying to make but there is more evidence for Wii rainbow road that not many people are talking about, Like how it's easy to put it in as most of it mechanics is already in 8 (so easy to exchange with another track) and that for a company that know fan favourite they did show a weird track ( like they are trying to trick you). With that said i still don't think that is a enough evidence for Wii rainbow road to be guarantee.)
@@delphinejohnson4720
Uhhh..Actually the prefix leak can support Wii Rainbow Road being in Wave 6.
-From Waves 4 and onwards, every Wii course was placed in the second spot of a cup except one, the one expected to end the Spiny Cup. Obviously the other ones being 2nd in their cups just were placeholders, and when they released they took spots that fit more the track. But it's noteworthy that only one Wii track's placeholder spot wasn't the second one of a cup and instead being the last one of the whole pass, it's like regardless of the placement of the other tracks they knew what track they wanted to end the DLC with.
- When there are Tour nitros in a cup, they always have the last spot except for two exceptions, the moon cup which ended with a 3DS course and the Spiny cup which as I said from earlier, has it ending with a Wii track.
The 3DS course ended up being 3DS Rainbow Road, so it's logical to think Wii Rainbow Road will do the same.
Not everything from Tour has to come to the BCP, that's true, but Wii Rainbow Road is the only Rainbow Road in Tour that doesn't have anything to do with the Rainbow Road's present in MK7 which was mostly Tour's source material for content in its earlier years. Wii Rainbow Road was released there way later than any other Rainbow Roads available in Tour so it's definitely very suspicious.
@@AWMonopolyManIf 3DS Rainbow Road is going to be the only Rainbow Road in the DLC, Why was it not saved for Wave 6?
True and based.
Bring back Airship Fortress!