@@MioRaem You're a terrible person, He's actually a decent programmer. Have you checked his personal project? You'll never ever be as good as Brackeys!!
This video helped me set up my own rule tile. I couldn't figure out the exact rules for all the 47 tiles on my own. Your project files helped a lot with that!
This is amazing! your video is truly safe the day, it's very helpful and exciting to use this trick! Thank you so much for creating this video! Keep up the good work!
But what if for example I have 2 auto tile objects, and I want them both to detect each other so they wont draw a border between themselves? Btw, thank you for the video. It was really helpful :D
I think you should fix that manually, or maybe code the auto-tiles yourself. Autotiles work for basic use cases like having a single tile object (or multiple that are independent) . For more advanced use cases I think you should find a work around.
Hey James, I've just discovered your vids, they're excellent. I was checking out your series on rhythm games, very helpful, thanks! I was wondering, do you think it's possible to make a game like Just Dance in Unity? It's not really 3d, not spawning, not travelling up/down or platforming... Would another engine be better?
The tiles aren't padded in this example but having them be padded won't change the functionality of how this works. I usually have them padded in my own projects, there was just no need to add that extra complication into this video :)
so this isnt built in but the other way is? because i thought this was possible as ive seen a simlar tutorial before but its not pixel art or snap to grid etc
I'm not sure what you mean by the other way? Maybe using sprite shapes? That is used to achieve a different style and effect in unity but would work also :) You just don't get the classic tile-based look a lot of people use :)
@@gamesplusjames yeah that's what I'm referring to :) going to try your tutorial this weekend though :) thanks again, have all your tutorials on udemy thanks man
A little question, when you created the snow asset, ¿Did you have to copy every sprite from the snow spritesheet or somehow you could just change the spritesheet reference?
How should I be referencing these "dynamic tiles" in code to let the player build maps on runtime? At the moment I have kind of a "prefab pool" with the tiles somewhere outside of the view where I take the reference by raycasting a correct coordinate. But that seems like a dumb way to do it even though it does work.
One thing I have been wondering. Is can you control Unity Autotiles in code? I have been thinking about trying to make a procedural map generator that works with the Unity Autotiles system.
im so lucky i found you channel today :D so good videos. very pleasant voice. I can understand you well although I don't speak English well. the most english unity youtuber speak very unclearly or too fast
Pick the tile you want to randomize and change the Output of your tiling rule object to "Random", and increase size. It will let you add a bunch of different tiles that it will choose randomly when you're painting
ok first of all i did put the com.unity folder and the brushes didnt show up then when i click create 2d tiles dont show up only tile pallete Edit : OK I had unity 2020 version and for some reason when I checked for updates it said it was upto date. So I had to update manually
well, you have to do it a single time. After that you can reuse it ever and ever again. that cost you maybe 30 minutes if you do it for the first time and if you have to setup the 2d extras but after that its so awesome to just use your rule tiles.
I just re-discovered this channel after the loss of Brackeys, and man... how could I have forgotten? These videos are all so good!
Good to have you here :D
Brackeys was a really creepy guy with poor explanatory skills. Thank goodness he's gone. This channel is worlds better.
@@MioRaem You're a terrible person, He's actually a decent programmer. Have you checked his personal project? You'll never ever be as good as Brackeys!!
@@MioRaem 1 million+ people dont agree with you
I can't find the package
This video helped me set up my own rule tile. I couldn't figure out the exact rules for all the 47 tiles on my own. Your project files helped a lot with that!
You are the reason I started unity
FOR ANYONE WATCHING 2023 OR AFTER:
You don't need to download anything, this is built in nowadays
I thought I would have to do a bunch of intense coding for this! Thanks!
It's super handy to use :)
This tutorial could not work better for me, bro, I use the same art assets in my game and you explained everything so so nicely
Super useful stuff! Thanks, James. I'll definitely be making use of this in future projects.
I was literally just having trouble with this, thank you SO much!
him saying "art" sounds like a villager denying your trade offer 2:09
so true
lmao
very simple and straight to the point. thanks so much!
If anyone is running into erros, change the branch you're downloading!!! I'm using unity 2020.3 and had an error with isSelected and this fixed it!!!
This was very useful, thank you.
Great tutorial, well explained, very clear! Thanks!
Really appreciate it, thank you.
This is amazing! your video is truly safe the day, it's very helpful and exciting to use this trick! Thank you so much for creating this video! Keep up the good work!
I do that but it says that the file is missing IsSelected
You just saved my life. Thank you so much!
Soo good, Why is no one seeing this?
We are!
But what if for example I have 2 auto tile objects, and I want them both to detect each other so they wont draw a border between themselves?
Btw, thank you for the video. It was really helpful :D
I think you should fix that manually, or maybe code the auto-tiles yourself. Autotiles work for basic use cases like having a single tile object (or multiple that are independent) . For more advanced use cases I think you should find a work around.
put them in different layers
Thank you so much! This is awesome, it makes this so easy!
thanks for the tutorial by the way, awesome
Hey James, I've just discovered your vids, they're excellent. I was checking out your series on rhythm games, very helpful, thanks! I was wondering, do you think it's possible to make a game like Just Dance in Unity? It's not really 3d, not spawning, not travelling up/down or platforming... Would another engine be better?
Thanks so much!!! Excellent tips.
So are the tiles padded or does this also not have those breaking lines that appear at times in game view?
The tiles aren't padded in this example but having them be padded won't change the functionality of how this works. I usually have them padded in my own projects, there was just no need to add that extra complication into this video :)
so this isnt built in but the other way is? because i thought this was possible as ive seen a simlar tutorial before but its not pixel art or snap to grid etc
I'm not sure what you mean by the other way? Maybe using sprite shapes? That is used to achieve a different style and effect in unity but would work also :) You just don't get the classic tile-based look a lot of people use :)
@@gamesplusjames yeah that's what I'm referring to :) going to try your tutorial this weekend though :) thanks again, have all your tutorials on udemy thanks man
A little question, when you created the snow asset, ¿Did you have to copy every sprite from the snow spritesheet or somehow you could just change the spritesheet reference?
couldnt you like add github link in the description? But other than that very cool and helpful vid
How should I be referencing these "dynamic tiles" in code to let the player build maps on runtime? At the moment I have kind of a "prefab pool" with the tiles somewhere outside of the view where I take the reference by raycasting a correct coordinate. But that seems like a dumb way to do it even though it does work.
Excellent. Thank you for making this video.
i see the man is sooo hyped chill
Wow man, this video is very useful! Thank you very much! just one question, is it possible to do this in the 2019 version?
yes but you have to download a different branch from unity's github
One thing I have been wondering. Is can you control Unity Autotiles in code?
I have been thinking about trying to make a procedural map generator that works with the Unity Autotiles system.
Great Video
im so lucky i found you channel today :D so good videos. very pleasant voice. I can understand you well although I don't speak English well. the most english unity youtuber speak very unclearly or too fast
Great video, thank you!
And if I wanted to apply a set of random tiles? Like a same type of texture but mirrored or something
Pick the tile you want to randomize and change the Output of your tiling rule object to "Random", and increase size. It will let you add a bunch of different tiles that it will choose randomly when you're painting
ok first of all i did put the com.unity folder and the brushes didnt show up then when i click create 2d tiles dont show up only tile pallete
Edit : OK I had unity 2020 version and for some reason when I checked for updates it said it was upto date. So I had to update manually
Games and james rhyme, say WHAAAAT???
Hey Please Make Serie To make game look like Hotline miami
How do I generate these autotiles inside my terrain generation script?
is there a way to make rule tiles with animated tiles?
thank you this is a blessing!
What about two connecting materials?
can i install this in 2019.4.16f1?
Many thanks!!
Nice video... But why call it auto tile and not rule tile?
Thanks soooooooooo much :D
Amazing!
Nice vid
Excelent!
I'm convinced you are god
Unity's rule tiles are horrible compared to Godot's autotile setup... Unity needs to step it up...
Not working at all.
this broke my entire project
By the time you do all of this, you could manually do the tiling.... >_
No it's way quicker once you have it set up, it just takes a bit of work at the start to save way more time as you work on things in the future :)
well, you have to do it a single time. After that you can reuse it ever and ever again. that cost you maybe 30 minutes if you do it for the first time and if you have to setup the 2d extras but after that its so awesome to just use your rule tiles.
On "./YourProject'sFolder/Packages/ " create:
com.unity.2d.tilemap.extras