How To Use Auto Tiling in Unity 2020

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 77

  • @reeds7777
    @reeds7777 4 ปีที่แล้ว +41

    I just re-discovered this channel after the loss of Brackeys, and man... how could I have forgotten? These videos are all so good!

    • @gamesplusjames
      @gamesplusjames  4 ปีที่แล้ว +7

      Good to have you here :D

    • @MioRaem
      @MioRaem 3 ปีที่แล้ว +2

      Brackeys was a really creepy guy with poor explanatory skills. Thank goodness he's gone. This channel is worlds better.

    • @mosopiagamedev7309
      @mosopiagamedev7309 3 ปีที่แล้ว +10

      @@MioRaem You're a terrible person, He's actually a decent programmer. Have you checked his personal project? You'll never ever be as good as Brackeys!!

    • @ved7108
      @ved7108 3 ปีที่แล้ว +8

      @@MioRaem 1 million+ people dont agree with you

    • @b_boffix
      @b_boffix 3 ปีที่แล้ว

      I can't find the package

  • @SinusQuell_
    @SinusQuell_ ปีที่แล้ว +2

    This video helped me set up my own rule tile. I couldn't figure out the exact rules for all the 47 tiles on my own. Your project files helped a lot with that!

  • @CodingKricket
    @CodingKricket 4 ปีที่แล้ว +2

    You are the reason I started unity

  • @SISYPHEgame
    @SISYPHEgame ปีที่แล้ว +5

    FOR ANYONE WATCHING 2023 OR AFTER:
    You don't need to download anything, this is built in nowadays

  • @raposaarvorelua4099
    @raposaarvorelua4099 4 ปีที่แล้ว +7

    I thought I would have to do a bunch of intense coding for this! Thanks!

  • @betadv
    @betadv 3 ปีที่แล้ว +3

    This tutorial could not work better for me, bro, I use the same art assets in my game and you explained everything so so nicely

  • @minkysteve
    @minkysteve 4 ปีที่แล้ว +12

    Super useful stuff! Thanks, James. I'll definitely be making use of this in future projects.

  • @ianhubble9973
    @ianhubble9973 4 ปีที่แล้ว +2

    I was literally just having trouble with this, thank you SO much!

  • @laurinmeier4045
    @laurinmeier4045 3 ปีที่แล้ว +10

    him saying "art" sounds like a villager denying your trade offer 2:09

  • @anothrnoml
    @anothrnoml 2 ปีที่แล้ว +2

    very simple and straight to the point. thanks so much!

  • @albertb4460
    @albertb4460 2 หลายเดือนก่อน

    If anyone is running into erros, change the branch you're downloading!!! I'm using unity 2020.3 and had an error with isSelected and this fixed it!!!

  • @FlipYourLearning
    @FlipYourLearning 2 ปีที่แล้ว

    This was very useful, thank you.

  • @CaseyFaris
    @CaseyFaris ปีที่แล้ว

    Great tutorial, well explained, very clear! Thanks!

  • @Telles0808
    @Telles0808 ปีที่แล้ว +1

    Really appreciate it, thank you.

  • @crusenho
    @crusenho 3 ปีที่แล้ว +1

    This is amazing! your video is truly safe the day, it's very helpful and exciting to use this trick! Thank you so much for creating this video! Keep up the good work!

  • @bananaman3902
    @bananaman3902 2 ปีที่แล้ว +3

    I do that but it says that the file is missing IsSelected

  • @GabrielDias0223
    @GabrielDias0223 3 ปีที่แล้ว

    You just saved my life. Thank you so much!

  • @ViksyGaming
    @ViksyGaming 4 ปีที่แล้ว +5

    Soo good, Why is no one seeing this?

  • @morswin556
    @morswin556 4 ปีที่แล้ว +7

    But what if for example I have 2 auto tile objects, and I want them both to detect each other so they wont draw a border between themselves?
    Btw, thank you for the video. It was really helpful :D

    • @NachitenRemix
      @NachitenRemix 3 ปีที่แล้ว

      I think you should fix that manually, or maybe code the auto-tiles yourself. Autotiles work for basic use cases like having a single tile object (or multiple that are independent) . For more advanced use cases I think you should find a work around.

    • @尹梓龙
      @尹梓龙 3 ปีที่แล้ว

      put them in different layers

  • @zimoms1711
    @zimoms1711 3 ปีที่แล้ว

    Thank you so much! This is awesome, it makes this so easy!

  • @JayRKID
    @JayRKID 4 ปีที่แล้ว +1

    thanks for the tutorial by the way, awesome

  • @singalongwithtony
    @singalongwithtony 4 ปีที่แล้ว +3

    Hey James, I've just discovered your vids, they're excellent. I was checking out your series on rhythm games, very helpful, thanks! I was wondering, do you think it's possible to make a game like Just Dance in Unity? It's not really 3d, not spawning, not travelling up/down or platforming... Would another engine be better?

  • @celsofilho8739
    @celsofilho8739 ปีที่แล้ว

    Thanks so much!!! Excellent tips.

  • @Bamanga7
    @Bamanga7 4 ปีที่แล้ว +1

    So are the tiles padded or does this also not have those breaking lines that appear at times in game view?

    • @gamesplusjames
      @gamesplusjames  4 ปีที่แล้ว +2

      The tiles aren't padded in this example but having them be padded won't change the functionality of how this works. I usually have them padded in my own projects, there was just no need to add that extra complication into this video :)

  • @JayRKID
    @JayRKID 4 ปีที่แล้ว +1

    so this isnt built in but the other way is? because i thought this was possible as ive seen a simlar tutorial before but its not pixel art or snap to grid etc

    • @gamesplusjames
      @gamesplusjames  4 ปีที่แล้ว

      I'm not sure what you mean by the other way? Maybe using sprite shapes? That is used to achieve a different style and effect in unity but would work also :) You just don't get the classic tile-based look a lot of people use :)

    • @JayRKID
      @JayRKID 4 ปีที่แล้ว

      @@gamesplusjames yeah that's what I'm referring to :) going to try your tutorial this weekend though :) thanks again, have all your tutorials on udemy thanks man

  • @Rioni
    @Rioni 3 ปีที่แล้ว

    A little question, when you created the snow asset, ¿Did you have to copy every sprite from the snow spritesheet or somehow you could just change the spritesheet reference?

  • @antycoyt
    @antycoyt 2 ปีที่แล้ว

    couldnt you like add github link in the description? But other than that very cool and helpful vid

  • @oatcube3961
    @oatcube3961 3 ปีที่แล้ว

    How should I be referencing these "dynamic tiles" in code to let the player build maps on runtime? At the moment I have kind of a "prefab pool" with the tiles somewhere outside of the view where I take the reference by raycasting a correct coordinate. But that seems like a dumb way to do it even though it does work.

  • @studiomonster-c9l
    @studiomonster-c9l 3 ปีที่แล้ว

    Excellent. Thank you for making this video.

  • @pinkpie7234
    @pinkpie7234 3 ปีที่แล้ว

    i see the man is sooo hyped chill

  • @dxrkzynn691
    @dxrkzynn691 4 ปีที่แล้ว

    Wow man, this video is very useful! Thank you very much! just one question, is it possible to do this in the 2019 version?

  • @jonathanlochridge9462
    @jonathanlochridge9462 2 ปีที่แล้ว

    One thing I have been wondering. Is can you control Unity Autotiles in code?
    I have been thinking about trying to make a procedural map generator that works with the Unity Autotiles system.

  • @DrawMaster115
    @DrawMaster115 ปีที่แล้ว

    Great Video

  • @xCratuss
    @xCratuss 4 ปีที่แล้ว

    im so lucky i found you channel today :D so good videos. very pleasant voice. I can understand you well although I don't speak English well. the most english unity youtuber speak very unclearly or too fast

  • @margobelorukova
    @margobelorukova 2 ปีที่แล้ว

    Great video, thank you!

  • @ShadowFrost
    @ShadowFrost 3 ปีที่แล้ว

    And if I wanted to apply a set of random tiles? Like a same type of texture but mirrored or something

    • @DRsideburns
      @DRsideburns 3 ปีที่แล้ว

      Pick the tile you want to randomize and change the Output of your tiling rule object to "Random", and increase size. It will let you add a bunch of different tiles that it will choose randomly when you're painting

  • @Kopellis
    @Kopellis 2 ปีที่แล้ว

    ok first of all i did put the com.unity folder and the brushes didnt show up then when i click create 2d tiles dont show up only tile pallete
    Edit : OK I had unity 2020 version and for some reason when I checked for updates it said it was upto date. So I had to update manually

  • @DataPotato
    @DataPotato 6 หลายเดือนก่อน

    Games and james rhyme, say WHAAAAT???

  • @comikawn5147
    @comikawn5147 4 ปีที่แล้ว +1

    Hey Please Make Serie To make game look like Hotline miami

  • @suprememarshal2015
    @suprememarshal2015 2 ปีที่แล้ว

    How do I generate these autotiles inside my terrain generation script?

  • @chibiparadox
    @chibiparadox 2 ปีที่แล้ว

    is there a way to make rule tiles with animated tiles?

  • @carriganreilly
    @carriganreilly 3 ปีที่แล้ว

    thank you this is a blessing!

  • @hldfgjsjbd
    @hldfgjsjbd ปีที่แล้ว

    What about two connecting materials?

  • @deathphoenix6387
    @deathphoenix6387 3 ปีที่แล้ว +1

    can i install this in 2019.4.16f1?

  • @denn501
    @denn501 ปีที่แล้ว

    Many thanks!!

  • @xamogxusx
    @xamogxusx 3 ปีที่แล้ว

    Nice video... But why call it auto tile and not rule tile?

  • @nagybalint1474
    @nagybalint1474 3 ปีที่แล้ว

    Thanks soooooooooo much :D

  • @Aragubas
    @Aragubas 2 ปีที่แล้ว

    Amazing!

  • @itschiru
    @itschiru 3 ปีที่แล้ว

    Nice vid

  • @QueirozVini
    @QueirozVini 3 ปีที่แล้ว

    Excelent!

  • @lordcatington8188
    @lordcatington8188 4 ปีที่แล้ว

    I'm convinced you are god

  • @simmzzzz
    @simmzzzz 3 ปีที่แล้ว +1

    Unity's rule tiles are horrible compared to Godot's autotile setup... Unity needs to step it up...

  • @FaustoPego
    @FaustoPego 3 ปีที่แล้ว

    Not working at all.

  • @eat2788
    @eat2788 2 ปีที่แล้ว

    this broke my entire project

  • @RebrandSoon0000
    @RebrandSoon0000 4 ปีที่แล้ว

    By the time you do all of this, you could manually do the tiling.... >_

    • @gamesplusjames
      @gamesplusjames  4 ปีที่แล้ว +2

      No it's way quicker once you have it set up, it just takes a bit of work at the start to save way more time as you work on things in the future :)

    • @xCratuss
      @xCratuss 4 ปีที่แล้ว +3

      well, you have to do it a single time. After that you can reuse it ever and ever again. that cost you maybe 30 minutes if you do it for the first time and if you have to setup the 2d extras but after that its so awesome to just use your rule tiles.

  • @bacondingo
    @bacondingo 3 ปีที่แล้ว +1

    On "./YourProject'sFolder/Packages/ " create:
    com.unity.2d.tilemap.extras