Unreal Engine 5: How to Make an Object Pick Up Counter HUD with Blueprints

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 10

  • @tastyvegan1
    @tastyvegan1 ปีที่แล้ว +3

    I cant choose HUD WIDGET for my variable that i created, it only have following types:
    1. DEBUG CAMERA HUD
    2. HUD
    3. VISUAL DEBUGGER HUD
    So when i try to SET the HUD and connect it to the return value of the created widget i get a error saying " HUD Object Reference is not compatible with WBP Player Income Obejct Reference"

  • @justaperson8661
    @justaperson8661 10 หลายเดือนก่อน +1

    Really good video! Everything works but i have a problem when collecting the objects the counter duplicates and theres one that doesnt move and another one that does count the collected objects, please i have no idea what im doing wrong! help

  • @Banqie
    @Banqie ปีที่แล้ว +1

    Hey Riley, great video. it helped me out a lot with my new project. One question though, can you either make a video or give me some guidance on how to trigger an event once the counter has hit it's max. I have objects in my game that when all are collected will update the player's objective to get to an exit. What would be the best way to go about this? Thanks!

    • @rileybelleville
      @rileybelleville  ปีที่แล้ว

      Hey, I can make a quick tutorial one of these days. I’d probably just make it in the game blueprint, and then cast a completion when ten hits. I can make a quick tutorial later, on how to maybe make a win condition?

  • @danielwilliams3103
    @danielwilliams3103 ปีที่แล้ว +2

    Nice, short and simple. These are the tutorials I enjoy the most. Good work! Let’s see more examples for more nodes :)

  • @Jessica-ny7ny
    @Jessica-ny7ny 4 หลายเดือนก่อน +1

    💥💥💥

  • @Jack0Minecraft
    @Jack0Minecraft ปีที่แล้ว +2

    This was really helpful. Thank you so much!

  • @rileybelleville
    @rileybelleville  ปีที่แล้ว +1

    0:00 Intro
    0:08 Create a New Folder
    0:18 Import Your Assets
    0:51 Create a Blueprint
    1:13 Add a Static Mesh
    1:37 Place Your Object
    1:45 Create HUD Folder
    1:50 Create a User Widget Blueprint
    2:08 Designing HUD
    3:20 Find Character Blueprint
    3:28 Character Blueprint Development
    3:40 Create HUD Variable
    4:09 Create Count Variable
    5:00 Create an Add Function
    5:57 Add a Sphere Collision
    6:17 Component Begin Overlap
    6:46 Play Test

  • @katiekaliber
    @katiekaliber ปีที่แล้ว +1

    Thank you so much, for some stupid reason this took me hours to get right and this video was my saving grace.

  • @p1tmst3r
    @p1tmst3r ปีที่แล้ว +2

    Really good UE vid. Well explained and easy to follow along. Can't wait to see more!