0:53 try to stay more in the ground when warc it's midscreen full screen be careful about the rings and shield them whenever you can and play an RPS around the zoning tools warcs has [1]1:03 3C oportunity. remember that 3C hits behind Kohaku now beware of warc J.B since it's her best button but 3C should work or alest clash in this situarion be ready for 3C clash and hold UP if clash happens you jump if not 3C animation will happen. 1:20 you did really well trying to catch her trhow ring at neutral she only trhew 1 so you don't have enough time to punish that but try to do 2A 2C during your offense in this situation. 1:21 [1] 2:35 OTG situation you can lab the OTG route and put her in the corner with taht single 2C or you cand o the option select 2C>2A~9+AB>J.B this will allow you to if 2C conects and 2A whiffs you can buffer the IAD and j.B if they block it only 2C 2A will apper if this is too complicated just do the OTG route and put her in the corner. 2:54 good combo but i think that 2C was a missinput 2:58 trying to be more careful during the plant oki it's good idea when they have full recources in this situation it's better just to try to break the shield or do 2A OS but once the he block the plant back off a bit to see if you heat since you have plenty of time to set up another mix before the plant runs out 3:15 if you don't want to spend arc drive you can do ANOTHER 236C at the end of molotov to secure the kill 3:18 unfort timing 3:24 huge life lead don't approch and try to eat as much rings as posible with your shield to gain MD back or charge since he has to approch 3:30 [1] [2]3:34 nice abare also for the notes if warcs does 5C you can low profile it with 2C if you are no really close to her 3:50 sick combo lol 4:12 [2] 4:28 buffed move remember you can jump cancel that as soon as the molotovs hits so you can have an easy confirm from that you can do j.[C] or iad J.C 5B into batou for another chunk of damage 5:49 OMEGALUL 6:10 you can do molotov MD to get out of this siutation if this happen if you see the armor 2CC and you interact with it 4BC to get away and punish her 6:44 bad idea to do charge plant in the corner it's better just doing regular plant. regular plant wins and you get a punish because you bait the DP [3]9:08 be careful about teching foward and buttons it's better to hold D and neutral tech try to approch her mid screen with your moon up 6BC it's really good if yhey are trying to do onion ring or eject button so can even close the distance MD to see what they are doing and react 9:18 5C was a good attempt but 6BC will be faster and catch her jumping back 9:33 [1] also you can MD in this moment and try to beat her option in the air since she does not have moon you can win this exchange 9:52 No need to spend moon soo agressive full screen she still have moon chill and charge to deplete her moon drive. since you have moon you can charge and cancel with MD if they trying to do offense 11:42 HEY WHAT THE HELL! 11:46 bruh 12:20 6BC chance 14:26 buffed move but way to slow in this situation you are better shielding the 2C since she has moon she can react to the clash and MD 15:46 too risky to challenge warc in the air since J.B existe wait for her landing or 3C her in the way down if she is in the air it's better th represent an option that can deal with her in the air 236B 22A or 3C 19:13 nice run under she commited to a move and the punish was clean using the solo Koha speed to reposition yourself it's key in the MU since warc wants to be in the air a lot of time 20:11 beware if this situation if you the safe jump you can OS it with A+B~4 if they block you will do a simple A+B string if whiffs you do a backdash but again try not to tech foward during the heat it's better to hold D or tech back depending of the situation you still have moon and life lead so it's better to take the L of not dealing with heat and play neutral for a perdio of time and use your moon when your opponenet doest not have it [5]21:58 WARC PLAYERS LOVE TO DO THIS beware of this situation even if you win the tech they will eject button ASAP it's better to stay defensive even after a tech like that. if you want to catch them do 236[B] as soon as the tech happen. 23:05 weird confirm the best you can do when 5C this like that it's just jump cancel j.c J.[C] or j.b j.[C] 23:08 skip neutral bs move! 23:53 [1] nice 24:40 what no combo? wp regarless 25:37: BEST MOVE EVER 26:33 [3] 27:35 beware of this situation since you are way to far 214C will whiff and make the combo invalid in this ranges it's better to do batou oki 27:40 5C punish moment 5B is way to slow to punish blocking shield A [4]28:23 try to shield those if you block the first eject button ring the second will hit the shield 29:28 nice run under 28:41~42 this is the best momento for 236B to shine try to use it when they are in that angle 30:29: [4] 32:25 [1] the thing about this situation it's kinda tricky you could 3C here but she can also eject button so it's the RPS warc likes to implement in ther gameplay a 32:59: [4] nice 33:20 nice strike throw 34:03 cheeky reset hold D if they like to do that stuff 34:13 lmao the point i just said you did it good job adapting 37:19: good chance to 236B and catch her in the air BUT again this option it's risky to do since she has blood heat regarless that MD was good since you can punish her. 37:53: bro Warc j.B ;-; 40:06 [3] 40:39: [5] 41:00 broomfie moment 41:27: [5] 42:13: omg you are so good nice walk back to see if she wake ups with heat 42:40: [3] Good job playing against Warc is a Mu Dificil for Kohaku, but there are definitely things that can be done. the nuetral against warc can be complicated to approach but it is better to do it on the ground in long and medium distancais and wait for the zoning with rings you have to be especially careful when you face her in the air because of how her J.B. works. general notes 1.-As always there are ways to optimize a combo and create situations in which there are less touches Rahika has good notes on optimal combos and situations that you can generate to your advantage. 2.- your plant Oki is good and decent I would prefer to do more dash plant and then grab more often it is not necessary to do it in meaty so much just put that situation you can even do delay grab or jump to avoid some annoying situation remember you have a lot of time to make a mix when they block the plant. 3.- Practice the OTG route gives good bar and a decent oki is good to push them more into the corner. 4.- Practice more one pressure using automcobo 22A or 2B[1] rebeat 4A into another 2B it will help you do offense better. 5.- practicing is hard work but it looks like you have improved a lot I am glad to see that you are generating certain situations in the oki of the plant try to implement more grips at the start and be more aware of when they want to do heat also doing tech forward after the heat is risky watch out for that
0:53 try to stay more in the ground when warc it's midscreen full screen be careful about the rings and shield them whenever you can and play an RPS around the zoning tools warcs has
[1]1:03 3C oportunity. remember that 3C hits behind Kohaku now beware of warc J.B since it's her best button but 3C should work or alest clash in this situarion be ready for 3C clash and hold UP if clash happens you jump if not 3C animation will happen.
1:20 you did really well trying to catch her trhow ring at neutral she only trhew 1 so you don't have enough time to punish that but try to do 2A 2C during your offense in this situation.
1:21 [1]
2:35 OTG situation you can lab the OTG route and put her in the corner with taht single 2C or you cand o the option select
2C>2A~9+AB>J.B
this will allow you to if 2C conects and 2A whiffs you can buffer the IAD and j.B if they block it only 2C 2A will apper
if this is too complicated just do the OTG route and put her in the corner.
2:54 good combo but i think that 2C was a missinput
2:58 trying to be more careful during the plant oki it's good idea when they have full recources in this situation it's better just to try to break the shield or do 2A OS but once the he block the plant back off a bit to see if you heat since you have plenty of time to set up another mix before the plant runs out
3:15 if you don't want to spend arc drive you can do ANOTHER 236C at the end of molotov to secure the kill
3:18 unfort timing
3:24 huge life lead don't approch and try to eat as much rings as posible with your shield to gain MD back or charge since he has to approch
3:30 [1]
[2]3:34 nice abare also for the notes if warcs does 5C you can low profile it with 2C if you are no really close to her
3:50 sick combo lol
4:12 [2]
4:28 buffed move remember you can jump cancel that as soon as the molotovs hits so you can have an easy confirm from that you can do j.[C] or iad J.C 5B into batou for another chunk of damage
5:49 OMEGALUL
6:10 you can do molotov MD to get out of this siutation if this happen if you see the armor 2CC and you interact with it 4BC to get away and punish her
6:44 bad idea to do charge plant in the corner it's better just doing regular plant. regular plant wins and you get a punish because you bait the DP
[3]9:08 be careful about teching foward and buttons it's better to hold D and neutral tech try to approch her mid screen with your moon up 6BC it's really good if yhey are trying to do onion ring or eject button so can even close the distance MD to see what they are doing and react
9:18 5C was a good attempt but 6BC will be faster and catch her jumping back
9:33 [1] also you can MD in this moment and try to beat her option in the air since she does not have moon you can win this exchange
9:52 No need to spend moon soo agressive full screen she still have moon chill and charge to deplete her moon drive.
since you have moon you can charge and cancel with MD if they trying to do offense
11:42 HEY WHAT THE HELL!
11:46 bruh
12:20 6BC chance
14:26 buffed move but way to slow in this situation you are better shielding the 2C since she has moon she can react to the clash and MD
15:46 too risky to challenge warc in the air since J.B existe wait for her landing or 3C her in the way down if she is in the air it's better th represent an option that can deal with her in the air 236B 22A or 3C
19:13 nice run under she commited to a move and the punish was clean using the solo Koha speed to reposition yourself it's key in the MU since warc wants to be in the air a lot of time
20:11 beware if this situation if you the safe jump you can OS it with A+B~4 if they block you will do a simple A+B string if whiffs you do a backdash but again try not to tech foward during the heat it's better to hold D or tech back depending of the situation you still have moon and life lead so it's better to take the L of not dealing with heat and play neutral for a perdio of time and use your moon when your opponenet doest not have it
[5]21:58 WARC PLAYERS LOVE TO DO THIS beware of this situation even if you win the tech they will eject button ASAP it's better to stay defensive even after a tech like that.
if you want to catch them do 236[B] as soon as the tech happen.
23:05 weird confirm the best you can do when 5C this like that it's just jump cancel j.c J.[C] or j.b j.[C]
23:08 skip neutral bs move!
23:53 [1] nice
24:40 what no combo? wp regarless
25:37: BEST MOVE EVER
26:33 [3]
27:35 beware of this situation since you are way to far 214C will whiff and make the combo invalid in this ranges it's better to do batou oki
27:40 5C punish moment 5B is way to slow to punish blocking shield A
[4]28:23 try to shield those if you block the first eject button ring the second will hit the shield
29:28 nice run under
28:41~42 this is the best momento for 236B to shine try to use it when they are in that angle
30:29: [4]
32:25 [1] the thing about this situation it's kinda tricky you could 3C here but she can also eject button so it's the RPS warc likes to implement in ther gameplay a
32:59: [4] nice
33:20 nice strike throw
34:03 cheeky reset hold D if they like to do that stuff
34:13 lmao the point i just said you did it good job adapting
37:19: good chance to 236B and catch her in the air BUT again this option it's risky to do since she has blood heat regarless that MD was good since you can punish her.
37:53: bro Warc j.B ;-;
40:06 [3]
40:39: [5]
41:00 broomfie moment
41:27: [5]
42:13: omg you are so good nice walk back to see if she wake ups with heat
42:40: [3]
Good job playing against Warc is a Mu Dificil for Kohaku, but there are definitely things that can be done.
the nuetral against warc can be complicated to approach but it is better to do it on the ground in long and medium distancais and wait for the zoning with rings you have to be especially careful when you face her in the air because of how her J.B. works.
general notes
1.-As always there are ways to optimize a combo and create situations in which there are less touches Rahika has good notes on optimal combos and situations that you can generate to your advantage.
2.- your plant Oki is good and decent I would prefer to do more dash plant and then grab more often it is not necessary to do it in meaty so much just put that situation you can even do delay grab or jump to avoid some annoying situation remember you have a lot of time to make a mix when they block the plant.
3.- Practice the OTG route gives good bar and a decent oki is good to push them more into the corner.
4.- Practice more one pressure using automcobo 22A or 2B[1] rebeat 4A into another 2B it will help you do offense better.
5.- practicing is hard work but it looks like you have improved a lot I am glad to see that you are generating certain situations in the oki of the plant try to implement more grips at the start and be more aware of when they want to do heat also doing tech forward after the heat is risky watch out for that