Really weird that the Workshop page doesn't include any interior shots. It's already a pet peeve of mine when they don't show the interior, but it's especially weird when you have such a detailed one.
Hey man, another good ship! I just want to try and give some contructive critisism as someone that's watched you for a couple of years now, it might be beneficial to start doing a pre check first and then making a plan to record with. When you were going through the ship, and the booster pod underneath, it felt very rushed and it seemed as if you just downloaded the ship and jumped in without much prior knowledge other than the basic credits. Something along the lines of: *download, read about & understand *Pre-check the ship, find it's main areas and what the ship trys to show case. *Plan a route through the ship, jotting down points to talk about at that specific location (two for main areas, one for smaller areas) *If you plan to use IG character, test the area you want to use it for first *Plan in stop points, these are areas where you would allow the viewer to take in design work (For example, when you entered the main hall it should be done at more of a walking pace with slow panning. And when you mentioned we could pause to check the credits, stop for a second to allow for a proper freeze frame) *Then run a test run through the entire recording process, trying to split it in to sections. Outside, inside, systems, piloting You seemed like you were starting to get the hang of this in the past, but the last view videos I feel as if you are struggling to find a direction to take your content. Obviously I don't mean any of this as a bad thing, just trying to do my part to help you grow more as a person! If you need any help let me know! P.S. A good way to split the sections is to do a run through of the area, then allow a non commentary panning around the points of interest. Like a transition to each scene :)
@@alexbard4437 also it seems like arron never takes a look at ships BEFORE he makes the video, so he never knows how to use them or where to take us I also really fucking hate his use of high sensitivity while reviewing ships, its super disorientating
@@gabrielibarra5551 Its funny you mention 'how to use'.. because the workshop 'Subscribe' page literally has all the control seats functions listed in the main description. Easy peesie.
there is nothing wrong with B L O C K, because B L O C K will keep you alive and it will take as many hit as needed. B L O C K won't cause so much clang.
I was just thinking, oh cool, nice exterior, seems neat. Then the first door opens and the little wooden staircase door appears and my jaw literally dropped.
Speechless.. This is by far the nicest ship I've ever seen on SE!.. Just freaking gorgeous, then you went inside and I just sitting here with my mouth wide open in shocked awe.. This IS in fact an awe inspiring design.. The designer is either an architect by trade, or just a genius! It takes me several hours just to build a simpe ship that can just get off the ground.. This must a taken ages!!!
Something SE needs desperately is the option to put small blocks on to large grid blocks within a grid. The mix of small blocks and large blocks needs to happen at some point and there needs to be a way to add blocks directly onto sloped blocks. Once all this is done the game can keep all these grids together as one solid grid.
@@turnip5465 no, just a proper implementation that doesn't require rotors to create an attached grids that risk clang or spontaneous explosions, or proper implementation of supergridding that doesn't require editing game files.
@@turnip5465 pretty much, they limited themselves heavily with their simulations being in control of everything the game does, grid optimization and general overhaul would do SE good
You'd need a space engineers PHD to make this shit, all the time and effort that went into this build just shows the absolute passion people can have for games with a great sandbox, 10/10.
Such a beautiful display of what is possible in this game. It’s u fortunate that clang prevents much of it being useful in anything other than display. Hopefully they get that figured out with the next game engine. Hard to even fully grasp how beautiful this ship is outside and magnificent inside. Thanks for sharing!
Got to give some mad props to the engineers on this project. I mean I've seen some decent ships but not anything like this. This is actually a ship I wouldn't mind actually traveling on long journeys & not feel claustrophobic lol. Space Engineers keeps getting better all the time. :b
New player (who came after clang was beaten the first time and we could join pistons and rotors toghter): Look, i made a new ship. It is round and has all these moveable parts. OG SE player: HERESY! (smashes exterminatus button with head)
The lower detatchable section of the ship is most likely used to get the ship up and out of a planet's atmosphere, or to help slow descent. I don't have the ship tested myself, but that part could either be designed to be left at a docking station up in orbit and reused, or it might be made out of cheaper material, so you can just drop it when you get out of the atmosphere, and let it fall back down to the planet below.
Klang still trying to break his chains ... But this thing is an absolute masterwork. The interior less reminds me of labs than more of microtech from star citizen.
The big space in the middle (with all the staircases) would make a brilliant TARDIS interior, especially with all the areas across the various staircases included.
I think you should take more time learning about how to use the ship before you rush a video for it... a lot of impatience on display in this video, which is a shame because you usually produce exceedingly high quality showcases of ships.
Yeah I think that's just a atmospheric booster pod that makes it capable of atmospheric flight. Like a multiple stage rocket to be discarded after you leave the atmosphere. It could possibly have jump drives in it as well for those long distance business cruises. I feel like that's Leonardo DiCaprio's private shuttle that he rides by himself to go to environmental award shows oh...
Интерьер в корабле может состязаться с некоторыми кораблями в Star citizen, только в той игре все бутофория а здесь каждая деталь из тысяч блоков имеет свою функцию и может быть улучшена или уничтожена в ходе сражения или диверсии.
I just love the design of this shop bit i suspect there are alot of subgrids involved in making something like this. I love the asthetic of it but i am afraid this is not something done in survival with the EEM mod running.
Hey Aaron, ive got a ship ive been working on for a few years now on n off, i was wondering if you'd wanna take a look at it sometime and showcase it in a video. its not complete yet, but with the state of the game i havent been able to complete it because parts have been turning invisible (visible but i can walk through them like they're ghost parts) since i was a third through the project. Gaurantee you've never seen one as large and fully fleshed out inside and out either lol, its even got parking for a normal sized capitol ship in the rear! Hmu if you're interested
Imagine this thing I real life this who'd be soo cool to just walk around in there you have ur Nutella toast and a orange juice and look about the window as see the sun that whod bee cool
@@LastStandGamers I stand corrected. That does give more credence to the builder. I actually think it's the best build ascetically I've seen yet in SE (although it does appear a bit fragile, gameplay wise).
10/10 the most detailed interior of a ship I've seen in SE... Literally forgot it was a SE build for a minute haha
Really weird that the Workshop page doesn't include any interior shots. It's already a pet peeve of mine when they don't show the interior, but it's especially weird when you have such a detailed one.
@@cass7448 it might of been hard to get a shot cause of how small some of the rooms are
Absolutely thus is amazing
I just couldn't stop comparing it to the yacht in StarCitizen in my head...
Very beautiful ship, the angles- “CLANG” really make the ship- “CLANG” look realistic.
Time stamp?
@@axothylest4417 The part at like 1:20 is what I think they're referring to lol
Holy crap I thought the outside of this ship was a work of art and then you went inside. My word. I can't fathom the effort this took.
I'm just here chilling with my dirt house in mc
Hey man, another good ship!
I just want to try and give some contructive critisism as someone that's watched you for a couple of years now, it might be beneficial to start doing a pre check first and then making a plan to record with. When you were going through the ship, and the booster pod underneath, it felt very rushed and it seemed as if you just downloaded the ship and jumped in without much prior knowledge other than the basic credits.
Something along the lines of:
*download, read about & understand
*Pre-check the ship, find it's main areas and what the ship trys to show case.
*Plan a route through the ship, jotting down points to talk about at that specific location (two for main areas, one for smaller areas)
*If you plan to use IG character, test the area you want to use it for first
*Plan in stop points, these are areas where you would allow the viewer to take in design work (For example, when you entered the main hall it should be done at more of a walking pace with slow panning. And when you mentioned we could pause to check the credits, stop for a second to allow for a proper freeze frame)
*Then run a test run through the entire recording process, trying to split it in to sections. Outside, inside, systems, piloting
You seemed like you were starting to get the hang of this in the past, but the last view videos I feel as if you are struggling to find a direction to take your content. Obviously I don't mean any of this as a bad thing, just trying to do my part to help you grow more as a person! If you need any help let me know!
P.S. A good way to split the sections is to do a run through of the area, then allow a non commentary panning around the points of interest. Like a transition to each scene :)
yea, something kind of like what morphologist does with his star citizen ship reviews
@@alexbard4437 yeah but morphologist is a genuine architect and knows what he's talking about, arron doesnt and consistently misses many details
@@alexbard4437 also it seems like arron never takes a look at ships BEFORE he makes the video, so he never knows how to use them or where to take us
I also really fucking hate his use of high sensitivity while reviewing ships, its super disorientating
i literally came to the comments to say this exactly, I've been here for years also. so this is a thing i notice every time he does this.
@@gabrielibarra5551 Its funny you mention 'how to use'.. because the workshop 'Subscribe' page literally has all the control seats functions listed in the main description. Easy peesie.
Looks like something out of Star Citizen... I think there is a yacht that has a lot of similar design elements in SC.
It looks like the Origin 400i
Now THIS is work-of-art Engineering and desing. Clang aside and everything is fine.
This is hands down the most beautiful ship I've ever seen.
Kamu's Ship: Super detailed, curved, and complicated.
My Ship: B L O C K
there is nothing wrong with B L O C K, because B L O C K will keep you alive and it will take as many hit as needed. B L O C K won't cause so much clang.
I was just thinking, oh cool, nice exterior, seems neat. Then the first door opens and the little wooden staircase door appears and my jaw literally dropped.
New name for the ship "HMS Klank-O-Matic"
And I thought the wayfarer looked beautiful! Kudos to the person who built this. I am baffled at how amazing this looks
aron " it's all holding together "
background " clang clang clang clang clang clang ......."
Speechless.. This is by far the nicest ship I've ever seen on SE!.. Just freaking gorgeous, then you went inside and I just sitting here with my mouth wide open in shocked awe.. This IS in fact an awe inspiring design.. The designer is either an architect by trade, or just a genius!
It takes me several hours just to build a simpe ship that can just get off the ground.. This must a taken ages!!!
Something SE needs desperately is the option to put small blocks on to large grid blocks within a grid. The mix of small blocks and large blocks needs to happen at some point and there needs to be a way to add blocks directly onto sloped blocks. Once all this is done the game can keep all these grids together as one solid grid.
so supergridding? Idk that sounds like awful for performance on an already poor performing game
@@turnip5465 no, just a proper implementation that doesn't require rotors to create an attached grids that risk clang or spontaneous explosions, or proper implementation of supergridding that doesn't require editing game files.
@@Dynoids so youre asking space engineers to be a sensable and well made game xd
@@turnip5465 pretty much, they limited themselves heavily with their simulations being in control of everything the game does, grid optimization and general overhaul would do SE good
You could say... it’s really a *pleasure* to look at this cruise liner.
The interior is out of this world. That's almost Star Citizen quality.
Better actually because you don't phase through the bottom of it every 20 seconds
Really impressive work, this is the most detailed ship I've ever seen.
Interior is fucking gorgeous, what the fuck.
Wow! I don't think I've ever seen a ship with so much detailing. It's gorgeous!
Interior design level: Star Citizen
It's so stunningly beautiful!
The entry and bar areas are top-notch.
There is a lot of love put on the design of the ship! Love it!
I had no idea this kind of design was even possible in this game, what an incredible creation!
You'd need a space engineers PHD to make this shit, all the time and effort that went into this build just shows the absolute passion people can have for games with a great sandbox, 10/10.
Such a beautiful display of what is possible in this game. It’s u fortunate that clang prevents much of it being useful in anything other than display. Hopefully they get that figured out with the next game engine. Hard to even fully grasp how beautiful this ship is outside and magnificent inside. Thanks for sharing!
Got to give some mad props to the engineers on this project. I mean I've seen some decent ships but not anything like this.
This is actually a ship I wouldn't mind actually traveling on long journeys & not feel claustrophobic lol. Space Engineers keeps getting better all the time. :b
New player (who came after clang was beaten the first time and we could join pistons and rotors toghter): Look, i made a new ship. It is round and has all these moveable parts.
OG SE player: HERESY! (smashes exterminatus button with head)
The lower detatchable section of the ship is most likely used to get the ship up and out of a planet's atmosphere, or to help slow descent. I don't have the ship tested myself, but that part could either be designed to be left at a docking station up in orbit and reused, or it might be made out of cheaper material, so you can just drop it when you get out of the atmosphere, and let it fall back down to the planet below.
The look of that ship is really well done, I do wonder how they added all the curves.
Hinges. Lots and lots of hinges.
And a lot of sacrifices to Klang.
The fire extinguisher... is the small hydrogen tank.
It's not hooked up to anything, the conveyor blocks are where the tank is on it.
Holy smokes. That's instantly a like/favorited/awarded. That ship inspires me.
This is the best ship I have ever seen in SE. This is now the standard that all my ships will aspire to meet. Somebody pat this guy on the back!
Brilliant interior, impractical and soulless exterior
This is looking soooo good, I really have a thing for these modern classic looking spaceships.
Yeah it does remind me of labs nice reference!
idk if anybody has mentioned it yet but the highlighted R&R on the bar sign is a really nice touch
Klang still trying to break his chains ...
But this thing is an absolute masterwork. The interior less reminds me of labs than more of microtech from star citizen.
Wow I had to remind myself that this was done in Space Engineers. Very beautiful ship!!!!
The big space in the middle (with all the staircases) would make a brilliant TARDIS interior, especially with all the areas across the various staircases included.
Absolutely stunning interior!
This video is what got me into SE.
I'd literally want to live in this ship 😀
5:08 wow looks like something out of star citizen!
looks like that bottom piece is meant to help the ship with planetary landings but is left behind when the ship travels outside of atmosphere.
I'm usually Running SE at 120 FPS on high and this ship alone made it run at 40 FPS. The detail in this ship blew me away.
The best looking ship Iv seen on YT. Wish I had the creative type mind to build like that
"without the clangy bits"
*wall spazzming down the hallway*
The interior took a clear inspiration from the Origin 890i
I love how in SE with the ships designs you can either be playing Star Citizen or Eve
Very big "890 Jump" vibe, for those who know the ship from Star Citizen. Atleast from the inside. Outside gives me some other vibes.
I think you should take more time learning about how to use the ship before you rush a video for it... a lot of impatience on display in this video, which is a shame because you usually produce exceedingly high quality showcases of ships.
jesus . now thats some detail
i could try for 20 years will never make one this beautiful 11/10
oh that looks cool ''clang wiggle'' PANIK!!!!
That thing is just bonkers holy cow. Just imagining doing a build like this gives me a headache xD
3000+ hours and I wouldn't have a clue where/how to start a project like this
Very nice ship, and I love your videos!!!
Morphologist, is that your design?
Holy this ship is beautiful
I think that bottom pod is so the ship can float with the new water mod
As long as the hydrogen tanks have some H2, yes.
6:21 so close to a good R n G.... what a missed opportunity....
Yeah I think that's just a atmospheric booster pod that makes it capable of atmospheric flight. Like a multiple stage rocket to be discarded after you leave the atmosphere. It could possibly have jump drives in it as well for those long distance business cruises. I feel like that's Leonardo DiCaprio's private shuttle that he rides by himself to go to environmental award shows oh...
This is a gorgeous ship.
The entrance is very reminiscent of the 890j
48k views but 1k likes
U deserve far more than that
Absolutely incredible
I love your videos
Amazing Build WOW! Is the ship actually stable if you stay parked in a spot for a wile or does it turn with all those rotors and hinges.
Wow that interior
That is a thing of beauty
it's a shame the physics engine struggles with ships like this, I'd love to see more like it!
Интерьер в корабле может состязаться с некоторыми кораблями в Star citizen, только в той игре все бутофория а здесь каждая деталь из тысяч блоков имеет свою функцию и может быть улучшена или уничтожена в ходе сражения или диверсии.
Interior reminds me of the R90J
creator: makes unconventional shapes
*klang is displeased*
6:18 "R & R" I see what you did there
This looks like something out of star citizen
he's a sucker for Curves
daym. that's some ship.
My teenage brain: haha "Pleaser" liner.
Я там стартову базу збудувати не можу. А тут ТАКЕ !
True artist.
Please use the oceans mod in your next survival world to allow for naval battles. It would be epic!
Clang: am I a joke to you?
They should start putting a datapad in the ships as a sort of manual.
How do people do angles like that so cool
LEGENDARY
I just love the design of this shop bit i suspect there are alot of subgrids involved in making something like this. I love the asthetic of it but i am afraid this is not something done in survival with the EEM mod running.
Outstanding
Did anyone catch the cumpass on the cockpit ceiling? Very cool
LMAO those deployable solar panels
Compass*
Hey Aaron, ive got a ship ive been working on for a few years now on n off, i was wondering if you'd wanna take a look at it sometime and showcase it in a video. its not complete yet, but with the state of the game i havent been able to complete it because parts have been turning invisible (visible but i can walk through them like they're ghost parts) since i was a third through the project. Gaurantee you've never seen one as large and fully fleshed out inside and out either lol, its even got parking for a normal sized capitol ship in the rear! Hmu if you're interested
Beutifull ship, brobably needs a small escort but still AMAIZING
Heavy 890 jump vibes
Imagine this thing I real life this who'd be soo cool to just walk around in there you have ur Nutella toast and a orange juice and look about the window as see the sun that whod bee cool
I don't understand how he has mixed small and large grids? Just with connectors?
Can you review the Beowulf battleship
How exactly did he manage to merge small blocks with big blocks?🤔
Beautiful build! But no way that's even remotely vanilla. Tons of DLC and mods I'm sure.
Not a single mod.
@@LastStandGamers I stand corrected. That does give more credence to the builder. I actually think it's the best build ascetically I've seen yet in SE (although it does appear a bit fragile, gameplay wise).
I would like to see a ship that looks like the" HEXIRON A-216 AFTERMATH"
This ship kinda has the same interior as the 890 jump from star citizen
I can imagine a Hitman mission in this ship
Make a space engineers survival series with your friends if you can