Hey man, thank you very much for trying out Homeseek. We appreciate the support. We appreciate the analysis and the feedback. It's indeed something we have identified as well and we will deploy within the week an update adressing balancing issues of the first level as well as some improvements for the graphics settings.
@@legomacinnisinc Actually videos like these are of great help to us because we can see how players play and think, so we try to watch pretty them as much as possible.
Instead of making splatt's full solution with manual picks of expedition members you could start by excluding wounded members from being added to expedition. Also makes sense lore-wise (you wouldn't send a injured member on expedition if you had another option). Should be an easier solution to implement and still solve his issue (btw i think it's weird too that wounded are added, but haven't played the game, at least not yet).
@@crinthewizard It's inevitable for small teams like ours. For better or for worse, people are very vocal and honest in youtube comments. So it's a good place to get honest feedback.
One thing I wish colony games would do is reduce the amount of math I need to do in game by giving me units that make sense. Having 1598 food units doesn't help me as much as knowing how many people I can feed every day. So just make 1 person's food allotment 1 unit of food so I can figure out exactly how much food I need to make and how many people I can sustain.
100% agree. At MINIMUM, a game that uses other numbers should plainly show how much each population eats per day and how many days worth at current consumption. Doing less instantly pushes a game into "do not buy"
Exactly. No one ever saw an actor saying "we have 234 units of food" in a survival movie. Usually they say "we have food for 3 days". I never understood that desire for arcade-y unit system in survival games.
To be fair, if you're in some post-apocalyptic hellhole and everybody seems 100% happy all the time - leaving might be your best option. That kind of situation almost never ends well.
sounds like some good ol integer overflow on the happiness meter, lol but i like the idea of people being so happy that they think think the apocalypse isn't that bad and go traveling and start their own place, haha
@@margaretcattertv But maybe give some kind of 'event' that involves such population. Finding sites for you to explore, coming back with a rare discovery, warnings of raids etc.
For some reason I gravitate to games that say "brutally difficult". Also any game that involves base defense and exploration combo. Hope they keep the edge while rebalancing. I also appreciate Splatt's being the Guinea pig to make the game better.
So, I don’t know if this is one of those games, but it sounds like an optimized-build-cue -game. You have a build, and each map you execute the same build+something+extra. Nebuchadnezzar did this thing where it totally burned me out of the subgenre.
World interactions are giving me a good Kenshi vibe. Good luck. I like this type of grim game environments where developers give me the credit of being something that have passed the mental capacity of a Teletubby. We need more grim and unforgiving games, maybe it will help this generation to be thankful for what they actually have in real life rather than just feel entitled to "win" no matter what they put in, maybe that will help people to be a bit less depressed and more happy. Who knows, who cares - Load up the machine guns and get the ammo box near by.
rape based arguments, as typical only methods is lying and lying by omission while feigning invincible ignorance and trying to find and abuse lack of knowledge, most “hard” game are hard by nerfing most things and being worthlessly unrealistic, such as reducing the amount of meat from animal, making everything spoil ridiculously fast and making everything way to fragile “oh no you can only use your brand-new wood cutting axe 10 times before it break”. Also, the idea that “grim videos games” (who in true are just worthless unrealistic weakness fantasy that like to nerf most things) will somehow help “this generation” is nonsense generally peoples that play “hardcore” videos game are mentally ills degenerate trying to feel pride in a worthless endeavour made by peoples who are out to scam them while making some very low quality, fetishistic product and are glorified sock puppets of satan / lucifer + in the end of the day they are still the whore of viles politicians that will come on tv and tell them to work harder and retire later, while they - the politicians - themselves are (convicted) cocainoman who like to slip drug into woman drink and steal taxpayer money. In fact, video game really stray away from picturing politicians as the monsters they are. The machinegun bit is bizarre, but while i am at it they are just worthless death penis and made to look like one, big homosexual toys manufactured by business owned by veritable scum who are part of self-named “elite” who work very hard to banalize pedophilia such as having vile pedophiles go teach in school about “love”. Also, thankful to whom? satan / lucifer ? There is no reason to be thankful to him, he is a worthless child rapist after all. Very vile.
The first level of Frostpunk... takes a while. Then I played the arks scenario and was totally unable to build the generator up which turned out to be the secret to how you actually win so 3 hours and I had a *perfect* win... which was awesome. Difficulty can be a weird thing to gauge.
Very surprised you mentioned Frostpunk without ever mentioning Endzone - which practically this game is very much emulating. I would have very much liked a comparison to Endzone in order to have a better perspective. (Some of your complaints about Homeseek, were in fact not a problem in Endzone. - You could choose who went on an expedition and people who needed healthcare couldn't go on an expedition. Endzone also had the same mechanics of water and keeping your housing or population low near the beginning before you start healthily expanding in all areas. Once you get used to the Endzone and Frostpunk mechanics it sort of becomes an easy grind. I'm interested in Homeseek to jump on new story lines and their tech research to see how similar and different it is to Endzone.
What are you talking about you can't lose the first level of Frostpunk? Even after looking up a guide I never managed to beat it!!! Gimme a Dank Souls any day, but damned if I can beat a strategy game... I just bought the game because I loved the soundtrack.
It sounds to me like the types of canals called qanat or kārīz would be a good idea. They seem have been developed at least 3,000 years ago in what is now Iran.
Whilst I like the UI to feel like it's part of the game world, a balance needs to be struck as we know a lot more (and care a lot more) about accessability these days. Those 90's UI's may look neat, but that also makes them much more difficult to adapt them with accessibility options. Conversely a sterile UI may not look as good, but adapting it for accessibilty becomes as simple as changing a couple of values in the metadata instead of having to redraw a bunch of textures.
Accessibility be damned. 😎 I apologize if my niche $10.00 indie civ builder game can't be played by 1 armed, 2 fingered, colour blind people wearing oxygen tanks. I am sorry they cannot play it, but I'm not sacrificing my aesthetic for 0.0000001% of people who will never even hear the title of my game, let alone buy it even if it was perfectly sterile and accessible. The problem here is one of practicality and scale. If you're EA, you're concerned about accessibility. If you're 15 people making a game, make your damn vision and if it skyrockets to popularity (which is extremely unlikely for anything), sort it out later.
Could be interesting. Content and theme are solid. Didnt see enough of game play to get a good barometer though. I fear it will be lacking in many areas.
I genuinely don't understand all the praise Banished is always getting. Want proof that Banished is not a good game? That's it's just a bare bones skeleton with no content or actual 'game' present? How many of you singing its praises play vanilla, with no mods? Exactly.
Trying the demo, the graphics are very demanding right out the gate with few buildings and a low population. That doesn't bode well in a city building game. Edit: Finished the demo mission first try, but there were many stumbling blocks. The game needs more development time.
Hey man i really love your videos. Im working with some of my friend on one game myself. We could need some feedback and most times I agree with your feedback. Do you think you could give us some feedback when our game is ready. Doesn't have do be a video just a few lines feedback would be nice.
Power dynamics and economy are slanted a certain way that don't make total sense to me. Example 1: Why is there no way to focus on defense and violent skills? The violent tribe approach and demand tribute. Ok, well why can't I focus my tribe on becoming better at violence? How about we find them and intimidate them for their resources?? Why can't we create ourselves to be the more intimidating group? Where is the training area? Where is the weapons and defense production? Example 2: Why do more people only cost resources?? Able bodied adults should produce more than they cost. One more adult is one more person collecting food, water, and defense. One more person being productive. The issue would come from free-loaders, malcontents, or possible enemy spies, which would then put the tribe in a decision on how to handle that person.
Raider angles are always flawed and doomed to failure. It is an interesting idea to become a Raider faction, but it would be harder than this already taxing submission. B) not all people are highly functional. Immigrants can be children, elderly, infirmed or as you say- dregs.
@@thecocktailian2091 I think the elderly and children can still work and be productive. Children can be especially helpful, depending on their age. Dumping the infirm would be ruthless but an interesting gameplay choice. I avoid the term "raider faction" because that's a bit cartoonish for me. You could have small groups of outcasts and exiles that form bandit parties but these would not be high functioning expansive groups. Without women and children and infrastructure there wouldn't be much expansion and growth. However, being a functioning society in almost any world, especially this one, would require some level of warrior class to be present or warrior skills to be developed by all men and possibly women otherwise a stronger group will take you over.
@@steelwasp9375 Well yeah. That's up to the developers to create limits on resources. If the resources are their, however, there should be no reason more people couldn't harvest more of it, thereby depleting it quicker.
3-5 depending on your DLC consumption. The first map is essentially for achievement hunters to go for the somewhat harder achievements and you to get your grips on mechanics. The scenarios that aren't A New Home push specific handicaps at you. Fall of Winterhome has you following a failed overseer and prepping winterhome for evac, The Arks is engineers-only for all intents and purpose, The Refugees has refugee camps heading your way through most the early-mid game. The rest are DLC maps, I can't speak to them much in spite of their appearance of being kind of fun scenarios.
Having to repeatedly manually add people back to buildings, like in Endzone, is a bunch of bullshit micromanagement that I'm absolutely *not* here for. If you've developed a game where people are dying of water, but no-one works in water production (because the previous people died off, or whatever), then you need to change your design. Having 50 people idle and starving in Endzone marked the end of that game for me, and I'm not going to waste any energy (or money) on a game that doesn't respect my time with this bullshit. (Why yes, I *do* feel strongly about this)
Played the game in the demo and after many attempts I just gave up. Which is a shame because I actually like the events and exploration, perhaps better than frostpunk since each location is a longer 'story'. They seem extensive and well written, but if the game doesn't give me the time to actually enjoy it, then they might not exist to begin with. Also, yeah. The tutorial is just trolling, exept you ignore everything you are going to lose. Decent potential but too hard for me.
@@theverylastuser Its obviously just points of prospective. Sorry you are monocular in your view. But in the end of the day, its a game, who really cares?
@@thecocktailian2091 I care when game reviewer says something obviously wrong about a game. Same as if movie reviewer said something like "Well it's like it the Lord of the Rings, no main character died", i'd point that out too, sorry if it offends you, but i'm not a fanboy, i'm here for the games.
@@theverylastuser Not offended at all, I just pity you for having such a narrow view. It really lessens the fun you have in life. ( I have no doubt you would retort that you have plenty of fun, but imagine how much more you would have if you weren't such a stick in the mud).
Hey man, thank you very much for trying out Homeseek. We appreciate the support.
We appreciate the analysis and the feedback. It's indeed something we have identified as well and we will deploy within the week an update adressing balancing issues of the first level as well as some improvements for the graphics settings.
Always great to see Devs pop into Splat's comment section
@@legomacinnisinc Actually videos like these are of great help to us because we can see how players play and think, so we try to watch pretty them as much as possible.
@@TrapticsGames So part of your job is to unironically read youtube comments? You poor souls....
Instead of making splatt's full solution with manual picks of expedition members you could start by excluding wounded members from being added to expedition. Also makes sense lore-wise (you wouldn't send a injured member on expedition if you had another option). Should be an easier solution to implement and still solve his issue (btw i think it's weird too that wounded are added, but haven't played the game, at least not yet).
@@crinthewizard It's inevitable for small teams like ours. For better or for worse, people are very vocal and honest in youtube comments. So it's a good place to get honest feedback.
One thing I wish colony games would do is reduce the amount of math I need to do in game by giving me units that make sense. Having 1598 food units doesn't help me as much as knowing how many people I can feed every day. So just make 1 person's food allotment 1 unit of food so I can figure out exactly how much food I need to make and how many people I can sustain.
Yep.... Agree!
I support the notion.
Farthest Frontier is a good one. It shows how many months of food you have for your population
100% agree.
At MINIMUM, a game that uses other numbers should plainly show how much each population eats per day and how many days worth at current consumption.
Doing less instantly pushes a game into "do not buy"
Exactly. No one ever saw an actor saying "we have 234 units of food" in a survival movie. Usually they say "we have food for 3 days". I never understood that desire for arcade-y unit system in survival games.
To be fair, if you're in some post-apocalyptic hellhole and everybody seems 100% happy all the time - leaving might be your best option. That kind of situation almost never ends well.
sounds like some good ol integer overflow on the happiness meter, lol
but i like the idea of people being so happy that they think think the apocalypse isn't that bad and go traveling and start their own place, haha
Lol that's a good idea, the devs should take this probable bug and make it a feature.
@@margaretcattertv But maybe give some kind of 'event' that involves such population. Finding sites for you to explore, coming back with a rare discovery, warnings of raids etc.
It's for that kind of review/tone I keep watching each and every video you're uploading ; hope you'll keep doing what you're doing so well, thx!😉
If I was a dev, that's the kind of feedback I'd need. No bs beating about the bush
For some reason I gravitate to games that say "brutally difficult". Also any game that involves base defense and exploration combo. Hope they keep the edge while rebalancing. I also appreciate Splatt's being the Guinea pig to make the game better.
Saying its similar to Frostpunk is a definite plus, loved that game.
"The first level is a bitch!"
We love you Splattercat for your brutal honesty.
So, I don’t know if this is one of those games, but it sounds like an optimized-build-cue -game. You have a build, and each map you execute the same build+something+extra. Nebuchadnezzar did this thing where it totally burned me out of the subgenre.
Omg same. I couldnt get back into nebuchadnezzar because of that.
Yeah, I hate puzzle games masquerading as another genre. If there's only ONE solution, it's not a city builder.
A tech from the old world to harvest river water? Hm...what about a bucket? :P
forget it, they need whole facility to get the actual water well working for 24 people. bit of rope and a bucket is apparently too high tech xD
World interactions are giving me a good Kenshi vibe. Good luck.
I like this type of grim game environments where developers give me the credit of being something that have passed the mental capacity of a Teletubby.
We need more grim and unforgiving games, maybe it will help this generation to be thankful for what they actually have in real life rather than just feel entitled to "win" no matter what they put in, maybe that will help people to be a bit less depressed and more happy.
Who knows, who cares - Load up the machine guns and get the ammo box near by.
rape based arguments, as typical only methods is lying and lying by omission while feigning invincible ignorance and trying to find and abuse lack of knowledge, most “hard” game are hard by nerfing most things and being worthlessly unrealistic, such as reducing the amount of meat from animal, making everything spoil ridiculously fast and making everything way to fragile “oh no you can only use your brand-new wood cutting axe 10 times before it break”. Also, the idea that “grim videos games” (who in true are just worthless unrealistic weakness fantasy that like to nerf most things) will somehow help “this generation” is nonsense generally peoples that play “hardcore” videos game are mentally ills degenerate trying to feel pride in a worthless endeavour made by peoples who are out to scam them while making some very low quality, fetishistic product and are glorified sock puppets of satan / lucifer + in the end of the day they are still the whore of viles politicians that will come on tv and tell them to work harder and retire later, while they - the politicians - themselves are (convicted) cocainoman who like to slip drug into woman drink and steal taxpayer money. In fact, video game really stray away from picturing politicians as the monsters they are.
The machinegun bit is bizarre, but while i am at it they are just worthless death penis and made to look like one, big homosexual toys manufactured by business owned by veritable scum who are part of self-named “elite” who work very hard to banalize pedophilia such as having vile pedophiles go teach in school about “love”.
Also, thankful to whom? satan / lucifer ? There is no reason to be thankful to him, he is a worthless child rapist after all. Very vile.
Hearing Splatty saying out loud my major gripe about today's UIs is the most exhilarating feeling in the world.
Rain? Rain makes corn, corn makes whisky, whisky makes my baby feel a little frisky.
Surviving in a post-apocalypse should be dark and oppressing all the time :)
A fallout city builder?!
:) At the same time: HOW is this game NOT called "Dustpunk"?!
@@dayegilharno4988 Great point +1
@@historickeeper :) Great feedback +1
Splat is such a masochist. I'm glad he suffers on our behalf.
Thanks for showcasing! ^^
splat: "the first level of frostpunk is kind of a 'gimme'!"
me: ... [sweats]
I know, right!!!
The first level of Frostpunk... takes a while. Then I played the arks scenario and was totally unable to build the generator up which turned out to be the secret to how you actually win so 3 hours and I had a *perfect* win... which was awesome. Difficulty can be a weird thing to gauge.
Thank you for the impromptu review. Based on what I saw and heard I will pass on this title. Thank you Splat for the hard work and effort you put in.
I like Frostpunk, but anything that makes it harder than that game is, is probably gonna be a pass for me too.
Very surprised you mentioned Frostpunk without ever mentioning Endzone - which practically this game is very much emulating. I would have very much liked a comparison to Endzone in order to have a better perspective. (Some of your complaints about Homeseek, were in fact not a problem in Endzone. - You could choose who went on an expedition and people who needed healthcare couldn't go on an expedition. Endzone also had the same mechanics of water and keeping your housing or population low near the beginning before you start healthily expanding in all areas. Once you get used to the Endzone and Frostpunk mechanics it sort of becomes an easy grind. I'm interested in Homeseek to jump on new story lines and their tech research to see how similar and different it is to Endzone.
What are you talking about you can't lose the first level of Frostpunk? Even after looking up a guide I never managed to beat it!!! Gimme a Dank Souls any day, but damned if I can beat a strategy game... I just bought the game because I loved the soundtrack.
Just when I was thinking about wanting another frostpunk!
It sounds to me like the types of canals called qanat or kārīz would be a good idea. They seem have been developed at least 3,000 years ago in what is now Iran.
Thx for the video!
Clearly by the title the man has never tried the harder difficulties of Frostpunk.
Lately Splat is always "putting 6 hours already" in every title. How many hours a day does he have?
You assume the man is sleeping.
@Broskisnowskithats funny i listen on 2x lol😂
Six
24 a day, but he has lots of days!
It's all a trick.
@Broskisnowskithankfully he's not a saint fentanyl.
City builder or puzzle game?
When i hear Frostpunk i think puzzle game not citybuilder. Just for any future comments I am serious.
I legit thought the title was Homestuck for a sec and was very concerned for Splat's mental health.
I like the new naming structure. You deserve to be viral. You should work on your thumbnail game.
"A bunch of nerds that came up out of a bucker"
Sick bro
Now I wonder if Splattercat and I played a different Frostpunk game because I always get voted out on the first level.
"to win i had to completely ignore building a city in a silly building game..."
slip of the tongue?
Makes me want to see how Endzone EA is progressing.
Nice vid)
This looks awesome
Starting in medias res for a change, nice
Whilst I like the UI to feel like it's part of the game world, a balance needs to be struck as we know a lot more (and care a lot more) about accessability these days. Those 90's UI's may look neat, but that also makes them much more difficult to adapt them with accessibility options. Conversely a sterile UI may not look as good, but adapting it for accessibilty becomes as simple as changing a couple of values in the metadata instead of having to redraw a bunch of textures.
Accessibility be damned. 😎
I apologize if my niche $10.00 indie civ builder game can't be played by 1 armed, 2 fingered, colour blind people wearing oxygen tanks. I am sorry they cannot play it, but I'm not sacrificing my aesthetic for 0.0000001% of people who will never even hear the title of my game, let alone buy it even if it was perfectly sterile and accessible.
The problem here is one of practicality and scale. If you're EA, you're concerned about accessibility. If you're 15 people making a game, make your damn vision and if it skyrockets to popularity (which is extremely unlikely for anything), sort it out later.
I normally break tutorials in games by going off piste, so to speak.
Looks like I may have found my groove!
thanks
Could be interesting. Content and theme are solid. Didnt see enough of game play to get a good barometer though. I fear it will be lacking in many areas.
it really reminds me of desert punk lol
The game isnt released yet splat,was this an extended demo or is this full early access you played?.
lol, it was pretty easy to lose first level in Frostpunk:D
Oooh... Home seek not home sick.
Brutal = Frostbite engine. Have some fun then get smacked in the face with a brick wall the Devs put in
I genuinely don't understand all the praise Banished is always getting.
Want proof that Banished is not a good game? That's it's just a bare bones skeleton with no content or actual 'game' present? How many of you singing its praises play vanilla, with no mods?
Exactly.
This game is too close to real life issues. And the consequence of being to harsh or too good.
This game looks promising
Algorithm boosting comment.
How come can't syphon pump water directly from the river as it runs?
Did you SEE the river?!?!?! It was sickly green!!!!!
Trying the demo, the graphics are very demanding right out the gate with few buildings and a low population. That doesn't bode well in a city building game.
Edit: Finished the demo mission first try, but there were many stumbling blocks. The game needs more development time.
👍🏻👍🏻👍🏻
More frustration than fun it sounds like.
chosing only the fittest elite for expeditions ... nope, cuz u r always allowed to heal your folks up.
can you rotate the map?
🖤
Hey man i really love your videos. Im working with some of my friend on one game myself. We could need some feedback and most times I agree with your feedback.
Do you think you could give us some feedback when our game is ready. Doesn't have do be a video just a few lines feedback would be nice.
Fallout x Frostpunk
Be still my beating heart.
Power dynamics and economy are slanted a certain way that don't make total sense to me.
Example 1: Why is there no way to focus on defense and violent skills? The violent tribe approach and demand tribute. Ok, well why can't I focus my tribe on becoming better at violence? How about we find them and intimidate them for their resources?? Why can't we create ourselves to be the more intimidating group? Where is the training area? Where is the weapons and defense production?
Example 2: Why do more people only cost resources?? Able bodied adults should produce more than they cost. One more adult is one more person collecting food, water, and defense. One more person being productive. The issue would come from free-loaders, malcontents, or possible enemy spies, which would then put the tribe in a decision on how to handle that person.
Tough to collect food and water in a wasteland, yay? It's not like there are magic bushes that last for days, haha.
Raider angles are always flawed and doomed to failure. It is an interesting idea to become a Raider faction, but it would be harder than this already taxing submission. B) not all people are highly functional. Immigrants can be children, elderly, infirmed or as you say- dregs.
@@thecocktailian2091
I think the elderly and children can still work and be productive. Children can be especially helpful, depending on their age. Dumping the infirm would be ruthless but an interesting gameplay choice.
I avoid the term "raider faction" because that's a bit cartoonish for me. You could have small groups of outcasts and exiles that form bandit parties but these would not be high functioning expansive groups. Without women and children and infrastructure there wouldn't be much expansion and growth. However, being a functioning society in almost any world, especially this one, would require some level of warrior class to be present or warrior skills to be developed by all men and possibly women otherwise a stronger group will take you over.
@@steelwasp9375 Well yeah. That's up to the developers to create limits on resources. If the resources are their, however, there should be no reason more people couldn't harvest more of it, thereby depleting it quicker.
🎉
Wait…. Frostpunk had more than one level???
3-5 depending on your DLC consumption.
The first map is essentially for achievement hunters to go for the somewhat harder achievements and you to get your grips on mechanics. The scenarios that aren't A New Home push specific handicaps at you. Fall of Winterhome has you following a failed overseer and prepping winterhome for evac, The Arks is engineers-only for all intents and purpose, The Refugees has refugee camps heading your way through most the early-mid game. The rest are DLC maps, I can't speak to them much in spite of their appearance of being kind of fun scenarios.
Great video, not my game.
Maths? Whut iz zat, Boss?
Wanna make me not play a game? Mention Frost Punk.
Stay frosty.
Why? Is Frostpunk not fun?
@@unknowuser9821 maybe I just sucked at it, but I felt it was extremely punishing to the point it wasn't fun.
Maybe a bit too brutal for me
am i tripping wasnt this guy use to play a bunch of state of decay or is that someone else lmao
Add me as another +1 for the 'modern UI's are boring and soulless' lobby
You lost me by second 40
Having to repeatedly manually add people back to buildings, like in Endzone, is a bunch of bullshit micromanagement that I'm absolutely *not* here for.
If you've developed a game where people are dying of water, but no-one works in water production (because the previous people died off, or whatever), then you need to change your design. Having 50 people idle and starving in Endzone marked the end of that game for me, and I'm not going to waste any energy (or money) on a game that doesn't respect my time with this bullshit.
(Why yes, I *do* feel strongly about this)
Played the game in the demo and after many attempts I just gave up. Which is a shame because I actually like the events and exploration, perhaps better than frostpunk since each location is a longer 'story'. They seem extensive and well written, but if the game doesn't give me the time to actually enjoy it, then they might not exist to begin with.
Also, yeah. The tutorial is just trolling, exept you ignore everything you are going to lose. Decent potential but too hard for me.
meh... i already have a job i dont need a game that is a job
this could easily be a mobile game for some reason. mb its the UI art style
I prophesize a 30min Steam refund. Gracias
Um yeah taking a pass on this, looks good on you thou😅
Strange how you talk about LEVELS of Frostpunk. There is none.
Sure there are. Every time the temp goes down is another level.
@@thecocktailian2091 sooooo the days where temp goes up - it's the game takes you back to the previous level to replay it?
@@theverylastuser Its obviously just points of prospective. Sorry you are monocular in your view. But in the end of the day, its a game, who really cares?
@@thecocktailian2091 I care when game reviewer says something obviously wrong about a game. Same as if movie reviewer said something like "Well it's like it the Lord of the Rings, no main character died", i'd point that out too, sorry if it offends you, but i'm not a fanboy, i'm here for the games.
@@theverylastuser Not offended at all, I just pity you for having such a narrow view. It really lessens the fun you have in life. ( I have no doubt you would retort that you have plenty of fun, but imagine how much more you would have if you weren't such a stick in the mud).
This game crosses that line where it becomes just a puzzle game , pass.
Im pretty sure we didnt see enough of it make that call.
Atomic society but better
brutal, huh... nah that doesn't sound enjoyable. nope.
I find the graphics are quite bland, tbh.
Только русскоязычные увидят в названии. То чего боятся сказать толлерантное западные люди. Эх знали бы они что это значит.
чего?
@@TheAgamidaexГомосек в названии
Seems way more trouble than it's worth...
Thanks, Splatty! 🤗👍
M 🦘🏏😎