PLEASE READ THIS. It's important regarding the remove non-type to type thing I showed: We just had a crappy experience with Tayu where he wanted to remove Mana (Prefix) on a ring and we thought it couldn't remove a suffix with "remove non-defence, add defence" because there are only defence-tagged prefixes. It removed a suffix. WHAT? What we realised was: If you want to remove a prefix with this trick and only have 1 or 2 prefixes, there's a chance it WILL STILL remove a suffix because it doesn't need to "make space" in the prefixes to add a new one. This trick ONLY works if you have full prefixes or suffixes. If you want to remove/add a prefix with the remove non-type to type, your prefixes need to FULL first (3 prefixes). Same with suffixes ____________________ Next episode will be on Fossil Crafting and it will be released on Monday at the same time! :) Oh and if you want to fill in this questionnaire, please do: docs.google.com/forms/d/e/1FAIpQLSfXH-azFVYcpWHF71_XumMWrWsG5-HQ1UOo0Yf5zHF7pd2ILw/viewform?usp=sf_link I'm trying to find out what sort of experience everyone has and what common factors might be involved in the struggle to make currency!
"I follow my own personal atlas strategy." i think most of those who chose it (including me) want to say : "i know how it work, i don't do things randomly, but i don't optimise as mush as possible".
These videos are sooo useful and well done. Even if I knew everything on it independently, they are so well explained and showing the examples and all the cases, makes me see interactions I didn't think of before. Well done mate. Thank you for helping us all
Super glad to hear it! Harvest has changed a ton since this came out but you can watch my video on how mirror tier items are made as well as many of my more recent crafting videos where I utilise Harvest in a more modern way :)
for the helmet at 2:50, you could benchcraft physical damage taken as fire damage (3c for lowest tier), to block the mods, instead of aug-ing 1 mods and benchcraft 1 mods (which cost more), and then augment fire for the -9% fire res mods, this work not only for warlord helm, it work for any item with the physical damage taken as damage mods as long as the benchcraft mods is available at the armour parts
Definitely a good tip! I forgot about that bench craft, probably because I haven't unveiled it yet :D If you have that craft, yeah, go for it, but if you don't, you can do it my way. Either way, it's about 1 or 2 Chaos difference which is unimportant when spending many Exalts to craft an item
This has been a great series! I just crafted my minion clusters with Rotten Claws/Renewal/Vicious Bite. I bought two Rotten Claws/Renewal clusters (both prefixes) and a third undesirable notable, a suffix. Because of the undesirable notable, they were cheap. I used remove non-crit, add crit and because Vicious Bites is a suffix, it forces removal of the undesirable suffix notable and adds vicious bites, which is the only crit mod on minion clusters. Had to farm the crafts (I don’t use TFT), but otherwise easy! Keep in mind that up until a couple weeks ago I was a total crafting newb; this series and endless study of tags and such on Poe.db, I have been doing some pretty fun things with Harvest. I have also been Alching vermillion rings and using the “reforge life” craft to get some pretty decent life/res results. P.S. Locohol, when in this series will you be covering DIVINE POWERRRR???
Yay!!! That makes me so happy to hear! The fact that you're crafting with confidence like that really makes this all worth it :) If you're already engaging with Harvest and doing some of the cool things you're doing with cluster jewels, I'm super impressed And I've actually been planning on doing an episode of "The making of DIVINE POWAH" for a while now, but I'm saving it for when the league dies down and only us die hard players are left!
I am playing this game casualy for a long time, this league is my first, played standard before.Never been able to make currency, never had a proper expensive build..never crafted an item excep cheap bench crafts..but after i've watched your videos I think am becoming more confident to actually craft and achieve something in the game.I've seen alot of craft videos, but man..yours are the easiest to understand, atleast for me .So a big thank you.Now i hope i can find a build to clear that game haha :)
Outstanding videos. The subject matter is so complex I have to watch each one 3-4 times but that's not a reflection on Locohol, if it wasn't for his videos crafting would still be witchcraft and sorcery to me! p.s. I find myself mashing the alt key far more than I ever did. I found sooo much crap in my stash I just vendored. :D
Haha excellent! Yeah a side benefit of this is you'll hopefully get an idea of when an item is decent or not. A lot of newer players horde rares that aren't too good
Hi, I'm really loving these episodes! Really appreciate your videos. Just a question regards to augment harvest craft, please. Would you be able to explain how "lucky" affects the augmenting harvest craft, please? For example, "Augment a Magic or Rare item with a new Caster modifier with Lucky values." I've read some reddit posts where some people say that "Lucky values" affect only the rolls within a tier (i.e. "Lucky values" work like a divine orb after augmenting a targeted modifier), but some people say that "Lucky values" do affect the tier of the modiifer that the augmenting harvest craft adds.
@@Lolcohol Absolutely! In Organic Synthesis you have a target molecule that you want to make. You start off with something simple (ie you can buy) and then you have a bunch of single steps to perform to add extra stuff on till you finish it. You have to choose your reactions and their order carefully, cause using the wrong reagent can brick your molecule so bad you have to start again. There are strategies that protect a certain bit of the molecule from change, like metacrafting mods, but you have to take them off again if you want to change that bit later. There are also only a certain number of bits you can attach to each carbon atom before it has no more space and you can't add anything further. Just like with PoE, it is a lot more complicated than that too ^.^ Finally, each has a link between the quantity of currency/reagents you put into it, and the quantity of product you make; the yield. Do it wrong and you waste heaps of time and effort. Do it right and it works! (Sometimes lol)
I appreciate these crafting guides Lolcohol!! They are quite in depth and fairly easy to understand and follow. If you see this and don't mind answering, how was harvest crafting nerfed for 3.14? And is there other updated guides I could have a look at? I'm brand new to Poe and have just started breaking into MAPs, no guides for build, and just trying to look up aspects that I run into and get confused. (ie losing RES after completing act 10 😢) Anyways, you've got a sub from me 😊 Thanks again for the crafting guide
Harvest is very different now. As a beginner I would treat it the same as as essence. Reforging item with 1 guaranteed 1 mod although with Harvest the mod will be from group of mods at various tiers.
Awesome videos, been watching all to get my head around the crafting system on POE. Could you add a segment on how to utilize all the websites you use to help? like the emulator / poedb / etc. Thanks!!
Hey :) Glad they have been helpful! I actually have a video where I share a lot of the resources I use, but I didn't include the Emulator: th-cam.com/video/XfMKDuhj64k/w-d-xo.html On episode 8 (Next Thursday), I'll take you through how to use Craft of Exile (the crafting emulator) so you'll be a pro at that too! :)
Ever since I learned it, I've been using it SO much. There's actually tons of places where it makes sense and it's way cheaper than augment :D Dave is a genius
@@LUCKYxXxSH0T Or how many times you've paid 1 ex for something like "Augment Chaos" when you could've done "remove non-chaos add chaos"! :D I think remove non- is super underpriced because people don't know how to use them properly yet
The videos are great! I appreciate the step-by-step process. I understand the nature of the logic tree to get certain crafts. It's basic Logic 101. However, what I don't understand is HOW to get these options offered to me. That's the hard part I need help with. I'm not getting Harvest offered enough, I don't know what Harvest options are available, and when I do get Harvest, the options aren't what I need. How can I boost my Harvest options?
Hey! I'm glad you're finding it helpful. I have a video on how to trade these crafts using The Forbidden Trove (Harvest is Making Me Rich) is the thumbnail, but in summary: There are some Atlas passives for Harvest in Haewark Hamlet and Lex Proxima that increase your chances to spawn a Harvest! Also, you can run Zana missions as she offers Harvest missions occasionally too. Also the Uncharted Realms, which you unlock after fighting the Maven or one of the "big boss fights" (like with all four Shaper Guardians simultaneously), offers more Zana maps when she offers you a mission! Those are some ways to get more Harvests
Hey, I know I'm late to the party, but I have a question. So the example you used where your friend Dave had a solution to remove the rarity mod towards the end of the video. I got confused as to why it would only pull from the prefixes. In other words, why would there not be room in the suffixes there. What's the reason. I read your updated comments and I still don't understand. What does having full prefixes or suffixes have to do with where that craft removes a mod
Okay it does seem to work on Craft of Exile. Hopefully someone will confirm but it does seem like doing a remove non with say "prefixes cannot be changed" will only remove a suffix
I really want to try some of these lessons to see if I've learnt anything. Unfortunately I don't seem to get enough currency/high level maps. Working on it.
Hi! In the Harvest Crafting Bench, when I look at the right side of each crafting options there are "Level #". Some are level 76 some are level 78 some are 81. Does the level matter? Does that indicate the tier of the mods? Also, where can I get the highest level?
The level of the Harvest craft determines what level item that Harvest craft can be used on. A Harvest craft's "level" can be applied to an item with an item level 10 higher than that. So if you find a "reforge Chaos level 68" it can only be used on items of a maximum level of 78. Any Harvest crafts level 76 or higher can be used on any item from level 86-100 :)
@@Lolcohol I see. Thank you for your answer. I last question, In the emulator, why is it not allowing me to Augment influenced items. It says "Can only be used on a non-influenced item".
It's all just luck :( it sometimes feels like they nerfed it if you haven't seen something for a while. Augment and remove definitely are rare though, so it's a good idea to check The Forbidden Trove Discord server for specific crafts if you're in trade league!
Not enough noob, are you only allowed one bench crafted mod per item? why does it not matter which bench perfix/suffix to add when trying to fill up slots?
Unfortunately not :( it'd be nice if they made it a bit bigger, especially for SSF players. Do you know about The Forbidden Trove Discord server? You can buy and sell crafts there :)
@@Lolcohol Nice awesome bru xD Very cool content as well! :) Btw do you play from SA or over seas? I have trouble getting friends into poe because of the ping. It's my #1 reason for burn out as well, too many pull backs to insta death from things you've dodged takes its toll after awhile.
@@electrostaticz5406 Thanks, man! Yeah I play in SA! I've been playing for so long that I'm just used to the ping. I'd really love to get SA servers one day though :( I'd love to play on Lockstep and some Hardcore!
PLEASE READ THIS. It's important regarding the remove non-type to type thing I showed:
We just had a crappy experience with Tayu where he wanted to remove Mana (Prefix) on a ring and we thought it couldn't remove a suffix with "remove non-defence, add defence" because there are only defence-tagged prefixes. It removed a suffix. WHAT?
What we realised was: If you want to remove a prefix with this trick and only have 1 or 2 prefixes, there's a chance it WILL STILL remove a suffix because it doesn't need to "make space" in the prefixes to add a new one. This trick ONLY works if you have full prefixes or suffixes. If you want to remove/add a prefix with the remove non-type to type, your prefixes need to FULL first (3 prefixes). Same with suffixes
____________________
Next episode will be on Fossil Crafting and it will be released on Monday at the same time! :)
Oh and if you want to fill in this questionnaire, please do: docs.google.com/forms/d/e/1FAIpQLSfXH-azFVYcpWHF71_XumMWrWsG5-HQ1UOo0Yf5zHF7pd2ILw/viewform?usp=sf_link
I'm trying to find out what sort of experience everyone has and what common factors might be involved in the struggle to make currency!
"I follow my own personal atlas strategy."
i think most of those who chose it (including me) want to say :
"i know how it work, i don't do things randomly, but i don't optimise as mush as possible".
@@paulamblard3836 That's a good insight. So some people know about them but don't really do it "proper" almost
Those old harvest crafts were amazing.
These videos are sooo useful and well done. Even if I knew everything on it independently, they are so well explained and showing the examples and all the cases, makes me see interactions I didn't think of before. Well done mate. Thank you for helping us all
Thanks for that comment! I'm really happy to hear that from someone who already knew a lot of this stuff :)
Again - such a good job. I legit want to deep dive into crafting at this point!
Super glad to hear it! Harvest has changed a ton since this came out but you can watch my video on how mirror tier items are made as well as many of my more recent crafting videos where I utilise Harvest in a more modern way :)
@@Lolcohol I've been wondering how much of what I'm seeing is still similar in the latest patch. Thanks so much!
for the helmet at 2:50, you could benchcraft physical damage taken as fire damage (3c for lowest tier), to block the mods, instead of aug-ing 1 mods and benchcraft 1 mods (which cost more), and then augment fire for the -9% fire res mods, this work not only for warlord helm, it work for any item with the physical damage taken as damage mods as long as the benchcraft mods is available at the armour parts
Definitely a good tip! I forgot about that bench craft, probably because I haven't unveiled it yet :D If you have that craft, yeah, go for it, but if you don't, you can do it my way. Either way, it's about 1 or 2 Chaos difference which is unimportant when spending many Exalts to craft an item
This has been a great series! I just crafted my minion clusters with Rotten Claws/Renewal/Vicious Bite. I bought two Rotten Claws/Renewal clusters (both prefixes) and a third undesirable notable, a suffix. Because of the undesirable notable, they were cheap. I used remove non-crit, add crit and because Vicious Bites is a suffix, it forces removal of the undesirable suffix notable and adds vicious bites, which is the only crit mod on minion clusters. Had to farm the crafts (I don’t use TFT), but otherwise easy! Keep in mind that up until a couple weeks ago I was a total crafting newb; this series and endless study of tags and such on Poe.db, I have been doing some pretty fun things with Harvest. I have also been Alching vermillion rings and using the “reforge life” craft to get some pretty decent life/res results. P.S. Locohol, when in this series will you be covering DIVINE POWERRRR???
Yay!!! That makes me so happy to hear! The fact that you're crafting with confidence like that really makes this all worth it :) If you're already engaging with Harvest and doing some of the cool things you're doing with cluster jewels, I'm super impressed
And I've actually been planning on doing an episode of "The making of DIVINE POWAH" for a while now, but I'm saving it for when the league dies down and only us die hard players are left!
YO, i tried this too but i cant non-crit - crit craft as it says no critical mods left?
@@Zub_Sero Are you using the correct ilevel? Needs to be ilevel 75 or higher to get Vicious Bites
I am playing this game casualy for a long time, this league is my first, played standard before.Never been able to make currency, never had a proper expensive build..never crafted an item excep cheap bench crafts..but after i've watched your videos I think am becoming more confident to actually craft and achieve something in the game.I've seen alot of craft videos, but man..yours are the easiest to understand, atleast for me .So a big thank you.Now i hope i can find a build to clear that game haha :)
Awesome! I'm so happy to hear that :) If you ever do start crafting something, let me know. I'd love to see what everyone crafts after this series
Best crafting series in youtube imho
:) thanks!
Ok i'm gonna have to watch this carefully ! This series is what people needed
Yeah this one is going to be an info overload! Maybe I should make my scripts public so people can go at their own pace?
@@Lolcohol I mean if you feel like doing it, go for it ! Follow your guts bro ! As a note, things are very nice like that, if you ever wonder :D
Good stuff man...also nice hideout decorations. My hideout got an object overlapping my expedition lockbox
Oh! Can you not move it out of the way?
@@Lolcohol i can...im just too lazy so its messy lol
Outstanding videos. The subject matter is so complex I have to watch each one 3-4 times but that's not a reflection on Locohol, if it wasn't for his videos crafting would still be witchcraft and sorcery to me!
p.s. I find myself mashing the alt key far more than I ever did. I found sooo much crap in my stash I just vendored. :D
Haha excellent! Yeah a side benefit of this is you'll hopefully get an idea of when an item is decent or not. A lot of newer players horde rares that aren't too good
@@Lolcohol lol, that was definitely me. I had 5 tabs of rares I just vendored!
@@Daddywaah Hah! good job taking that step :) I was the same back in the day
Hi,
I'm really loving these episodes!
Really appreciate your videos.
Just a question regards to augment harvest craft, please.
Would you be able to explain how "lucky" affects the augmenting harvest craft, please?
For example, "Augment a Magic or Rare item with a new Caster modifier with Lucky values."
I've read some reddit posts where some people say that "Lucky values" affect only the rolls within a tier (i.e. "Lucky values" work like a divine orb after augmenting a targeted modifier),
but some people say that "Lucky values" do affect the tier of the modiifer that the augmenting harvest craft adds.
Just checking that you are the new friend on Discord that asked the same question? :) I assume you are but if not, let me know!
@@Lolcohol Yes, thats' me :)
During this vid I realised that the closest thing to PoE crafting that I know is organic synthesis. There are a surprising number of parallels : D
For real? I'd love to hear more about that :D
@@Lolcohol Absolutely! In Organic Synthesis you have a target molecule that you want to make. You start off with something simple (ie you can buy) and then you have a bunch of single steps to perform to add extra stuff on till you finish it.
You have to choose your reactions and their order carefully, cause using the wrong reagent can brick your molecule so bad you have to start again. There are strategies that protect a certain bit of the molecule from change, like metacrafting mods, but you have to take them off again if you want to change that bit later.
There are also only a certain number of bits you can attach to each carbon atom before it has no more space and you can't add anything further. Just like with PoE, it is a lot more complicated than that too ^.^
Finally, each has a link between the quantity of currency/reagents you put into it, and the quantity of product you make; the yield. Do it wrong and you waste heaps of time and effort. Do it right and it works! (Sometimes lol)
reminds me of the metamorph league
13:53 - Remove Non Example
That really opened my eyes....
Yeah! I think those are so strong and underutilised
I appreciate these crafting guides Lolcohol!! They are quite in depth and fairly easy to understand and follow.
If you see this and don't mind answering, how was harvest crafting nerfed for 3.14? And is there other updated guides I could have a look at?
I'm brand new to Poe and have just started breaking into MAPs, no guides for build, and just trying to look up aspects that I run into and get confused. (ie losing RES after completing act 10 😢)
Anyways, you've got a sub from me 😊
Thanks again for the crafting guide
Harvest is very different now. As a beginner I would treat it the same as as essence. Reforging item with 1 guaranteed 1 mod although with Harvest the mod will be from group of mods at various tiers.
Awesome videos, been watching all to get my head around the crafting system on POE. Could you add a segment on how to utilize all the websites you use to help? like the emulator / poedb / etc.
Thanks!!
Hey :) Glad they have been helpful! I actually have a video where I share a lot of the resources I use, but I didn't include the Emulator: th-cam.com/video/XfMKDuhj64k/w-d-xo.html
On episode 8 (Next Thursday), I'll take you through how to use Craft of Exile (the crafting emulator) so you'll be a pro at that too! :)
mind blown on the remove non type for type section
I had no idea you could do that
Ever since I learned it, I've been using it SO much. There's actually tons of places where it makes sense and it's way cheaper than augment :D Dave is a genius
@@Lolcohol amazing
I wonder how many items I've kept one crappy mod on that I could have done that trick with
@@LUCKYxXxSH0T Or how many times you've paid 1 ex for something like "Augment Chaos" when you could've done "remove non-chaos add chaos"! :D
I think remove non- is super underpriced because people don't know how to use them properly yet
The videos are great! I appreciate the step-by-step process. I understand the nature of the logic tree to get certain crafts. It's basic Logic 101. However, what I don't understand is HOW to get these options offered to me. That's the hard part I need help with. I'm not getting Harvest offered enough, I don't know what Harvest options are available, and when I do get Harvest, the options aren't what I need. How can I boost my Harvest options?
Hey! I'm glad you're finding it helpful. I have a video on how to trade these crafts using The Forbidden Trove (Harvest is Making Me Rich) is the thumbnail, but in summary:
There are some Atlas passives for Harvest in Haewark Hamlet and Lex Proxima that increase your chances to spawn a Harvest! Also, you can run Zana missions as she offers Harvest missions occasionally too.
Also the Uncharted Realms, which you unlock after fighting the Maven or one of the "big boss fights" (like with all four Shaper Guardians simultaneously), offers more Zana maps when she offers you a mission! Those are some ways to get more Harvests
Hey, I know I'm late to the party, but I have a question. So the example you used where your friend Dave had a solution to remove the rarity mod towards the end of the video. I got confused as to why it would only pull from the prefixes. In other words, why would there not be room in the suffixes there. What's the reason.
I read your updated comments and I still don't understand. What does having full prefixes or suffixes have to do with where that craft removes a mod
Thanks for the vid as always lol! Quick question, can you do prefix/suffix cannot be changed before using remove non/ add?
I believe so... But do let me confirm that. I don't want to give you any bad info!
Okay it does seem to work on Craft of Exile. Hopefully someone will confirm but it does seem like doing a remove non with say "prefixes cannot be changed" will only remove a suffix
@@Lolcohol great to hear, thanks!
Harvest is the main reason I don't get much into crafting. Feels like a necessary step for every 3+ good afixes and is such a pain to farm or buy
it sounds better than pure randomness tho haha
Damn, these are some "Tier 1" explanations.
Lol nice. Thanks! Love your name. One day...
@@Lolcohol thanks, learned a lot.
@@blacklotus1606 :) Glad to hear it
I really want to try some of these lessons to see if I've learnt anything. Unfortunately I don't seem to get enough currency/high level maps. Working on it.
Don't worry, in Episode 8 I'll show you how to practice crafting with infinite free currency with Craft of Exile!
Please link EP.8 as I am not finding it for some reason
Hi! In the Harvest Crafting Bench, when I look at the right side of each crafting options there are "Level #". Some are level 76 some are level 78 some are 81.
Does the level matter? Does that indicate the tier of the mods? Also, where can I get the highest level?
The level of the Harvest craft determines what level item that Harvest craft can be used on. A Harvest craft's "level" can be applied to an item with an item level 10 higher than that. So if you find a "reforge Chaos level 68" it can only be used on items of a maximum level of 78. Any Harvest crafts level 76 or higher can be used on any item from level 86-100 :)
@@Lolcohol I see. Thank you for your answer. I last question, In the emulator, why is it not allowing me to Augment influenced items. It says "Can only be used on a non-influenced item".
Great video! Craft of exile is a great website to mess around in and learn crafting for free. 🤓
Thanks! It is! Episode 8 is all about Craft of Exile 😁
@@Lolcohol can't wait!
Did they nerf harvest more? I haven’t gotten any augment or remove crafts in a long time. Only get reforge and other various trades and sacrifices
It's all just luck :( it sometimes feels like they nerfed it if you haven't seen something for a while. Augment and remove definitely are rare though, so it's a good idea to check The Forbidden Trove Discord server for specific crafts if you're in trade league!
@@Lolcohol Yeah I might end up just paying for it. This series and all of your content is great. Keep up the great work :)
Not enough noob, are you only allowed one bench crafted mod per item? why does it not matter which bench perfix/suffix to add when trying to fill up slots?
because, almost tautologically, each affix takes up one slot. so if you're goal is to take up slots i can't see how it would matter what affix it is
Is there a way to upgrade how many crafts you can store? Like it feels so bad only keeping 10 crafts when I want to do a big craft.
Unfortunately not :( it'd be nice if they made it a bit bigger, especially for SSF players.
Do you know about The Forbidden Trove Discord server? You can buy and sell crafts there :)
you really should say that harvest crafting has been changed and several things no longer work
thank you
So this was already nerfed in 3.14? Thats when I started playing and seems like now none of this exists now lol.
sad but it's true
Please make ASMR videos I love your voice, it's so relaxing.
Haha. Thanks. Maybe one day I'll do a special PoE asmr video
Is it my imagination or are you South African?
Not your imagination! :) I am South African
@@Lolcohol Nice awesome bru xD Very cool content as well! :)
Btw do you play from SA or over seas? I have trouble getting friends into poe because of the ping. It's my #1 reason for burn out as well, too many pull backs to insta death from things you've dodged takes its toll after awhile.
@@electrostaticz5406 Thanks, man!
Yeah I play in SA! I've been playing for so long that I'm just used to the ping. I'd really love to get SA servers one day though :( I'd love to play on Lockstep and some Hardcore!