Lerp Function | VEX and VOPs | Houdini 20

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 7

  • @vladartiomav2473
    @vladartiomav2473 3 หลายเดือนก่อน

    That is a really nice use case! Didn't even thought of something like that!
    Also, if I'm right, we can use a smooth function to get a smoother start an end animation ☝

  • @robinlk
    @robinlk 4 หลายเดือนก่อน

    Thanks for sharing!
    I switched from Maya to Houdini last year (never looked back) and learning Houdini as a whole can be consuming so these snippets are excellent for spawning ideas that might lead to whole new adventures :) Personally prefer VEX over VOPs, but it's cool that you show both ways.

    • @InsideTheMindSpace
      @InsideTheMindSpace  4 หลายเดือนก่อน +1

      Agreed. Always interesting seeing things used for different applications to gain inspiration from. And yeah I mostly prefer vex but there are some things that are simply easier to do inside vops. Noises for example are way nicer in vops to work with. I think its important to show both so that people not keen on coding can also achieve things.

  • @FX_MesropHovhannisyan
    @FX_MesropHovhannisyan 4 หลายเดือนก่อน

    I always use mix in VOP, but next thought logically it's equal to the Lerp function.
    Thanks for the another useful tutorial:)

    • @InsideTheMindSpace
      @InsideTheMindSpace  4 หลายเดือนก่อน +1

      Glad you found it useful! Thanks for watching.

  • @arsen_wasted
    @arsen_wasted 4 หลายเดือนก่อน

    Interesting technique, thanks for sharing! Animation offset by attribute (especially when it comes to clones) is a big thing for mograph guys. 👍