That is a really nice use case! Didn't even thought of something like that! Also, if I'm right, we can use a smooth function to get a smoother start an end animation ☝
Thanks for sharing! I switched from Maya to Houdini last year (never looked back) and learning Houdini as a whole can be consuming so these snippets are excellent for spawning ideas that might lead to whole new adventures :) Personally prefer VEX over VOPs, but it's cool that you show both ways.
Agreed. Always interesting seeing things used for different applications to gain inspiration from. And yeah I mostly prefer vex but there are some things that are simply easier to do inside vops. Noises for example are way nicer in vops to work with. I think its important to show both so that people not keen on coding can also achieve things.
That is a really nice use case! Didn't even thought of something like that!
Also, if I'm right, we can use a smooth function to get a smoother start an end animation ☝
Thanks for sharing!
I switched from Maya to Houdini last year (never looked back) and learning Houdini as a whole can be consuming so these snippets are excellent for spawning ideas that might lead to whole new adventures :) Personally prefer VEX over VOPs, but it's cool that you show both ways.
Agreed. Always interesting seeing things used for different applications to gain inspiration from. And yeah I mostly prefer vex but there are some things that are simply easier to do inside vops. Noises for example are way nicer in vops to work with. I think its important to show both so that people not keen on coding can also achieve things.
I always use mix in VOP, but next thought logically it's equal to the Lerp function.
Thanks for the another useful tutorial:)
Glad you found it useful! Thanks for watching.
Interesting technique, thanks for sharing! Animation offset by attribute (especially when it comes to clones) is a big thing for mograph guys. 👍
Definitely. Thanks for watching!