MMO's Aren't Dead: Everquest

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 269

  • @edzkymunoz3837
    @edzkymunoz3837 2 ปีที่แล้ว +41

    I dont know what it is but I always come back to EQ... greatest MMO ever hands down

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      There's a strong connection that brings us back time and time again.

    • @voldem0rt
      @voldem0rt ปีที่แล้ว

      Be me, senior high school 2000. Late nights EQ guild runs. I miss those days getting drunk in game and drinking vodka irl at the same time. e

    • @Znagol
      @Znagol ปีที่แล้ว

      It's like flying a plane, you start to care when you figure it out.

    • @toonarmy8524
      @toonarmy8524 ปีที่แล้ว

      i concur.

    • @Znagol
      @Znagol ปีที่แล้ว

      @@toonarmy8524 Indubitably.

  • @Saiku
    @Saiku 2 ปีที่แล้ว +5

    The demand for MMO's isn't entirely dead, but let's put down the copium. The novelty of playing online with friends in MMOs is looong gone; almost every game these days has online components, and the world is very connected now with things like social media, youtube, etc. Back in the early MMO days, the entire online social experience was new and exciting; today's world its the norm and a lot of kids who are now adults weren't even alive to experience the pre-internet/early internet era and appreciate how it changed the world. So, are MMOs dead? In a lot of ways, yes, what people like us think of as a MMO is basically dead.
    What we really mean when we say MMO is a MMORPG, a simulated sandbox world that feels alive. A lot of games have come along as a "MMO" but theyre literally only online multiplayer and they aren't the epic adventures the genre used to be. Most of the games today just bum rush you to endgame with A to B to C boring shit, and not only are they missing the "journey" but theyre missing the social aspect too. Look at WoW for example, catered so hard to the solo-mmo-player that retail WoW feels like a MMO simulator, not an actual mmo. On the bright side, there are way more options than there were from the MMO glory days. I guess part of it is, since there are so many options, everyone isn't all flocked to a single mmo like they did for EQ and especially WoW. Today, we have a lot of the old games like EQ, RO, WoW, DDO, etc kicking around, but we also have games like FF14, guild wars 2, Elder scrolls online, Black Desert Online, etc. Then, we have countless "pseudo mmos" I guess I'll call them, like I mention earlier(genshin impact, diablo 3, planetside 2, hell...just go look at how many steam games have the "massively multiplayer" tag). There are just SO many games saturating the market today everyone can find their favorite niche game, or the more popular choice is to just bang out new content quick and hop from game to game to game endlessly.
    Another aspect of it I'd like to bring up is the "meta". While there's always been cookie cutter "meta" builds and choices, the average player back in the day was just going into the game blind having fun messing around and most the info they got was from friends IRL or friends made in game. Today, players don't want to "waste time" playing suboptimal builds n stuff; most players have access to dozens if not hundreds of sites, youtube videos, etc to a level that just did not exist back then. It's hard for a lot of people to actively choose the less optimal builds/farming methods/etc when they know in the back of their mind they could be doing significantly more damage, grinding money/materials faster. Oh, and everything gets either datamined or played through entirely in beta and has the fun optimized out of it before games even leave beta so there's not really the same sense of wonder and mystery, or excitement over exploring a new patch/game. Big wig corporate people who dont even give a shit about games have flooded the industry simply because it's profitable, trying to min/max how much time they can get you to sink into the game for user retention metrics and how much money they can make off of you with microtransactions. Not only has the soul of old mmos died, but us as players and the way we approach games has completely changed. I really miss the old days of MMOs, but it's not something we can really go back to or experience in the same way again. The novelty and the soul is gone.
    TLDR; When us long-time MMO players refer to a MMO, we're really thinking of MMORPGs, and that is indeed very dead. The journey and novelty is long gone, and been streamlined to the point the adventure is dead. The gaming market has changed, the players mindsets and approach to games has changed, and there's no way to go back. Just saying MMO is too broad of a term now. Times change.
    Oops, I almost wrote a fuckin essay. I guess I really love MMORPGs.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      This is an excellent comment and rebuttal. Well put.

  • @Zuranthium
    @Zuranthium 2 ปีที่แล้ว +3

    MMORPG's as they are supposed to exist are definitely dead right now. There's little real adventure anymore and the game worlds are too static. Everquest was great at the start because people had to figure out so many things for themselves, but those mechanics have been stale for 2 decades now, and instead of improving them, MMO's have just implemented hand-holding measures and instancing so that people can farm their irrelevant pixels easier.

    • @Saiku
      @Saiku 2 ปีที่แล้ว

      Don't forget that us as players have changed. Nobody wants to feel like theyre wasting time and for most people it's really hard to ignore the massive amount of information available between datamines, betas, youtube and website guides, etc. Hell, now with such widespread communication its harder for misinformation to skew things too as so many people are interacting with said content, testing and experimenting. Back in the early MMO days there wasnt an entire job market of content creators or such easy access to optimal builds/choices. It's also very hard to ignore that information once you learn it, because in the back of people's minds they know they could be doing more damage, grinding money/mats faster, leveling more efficiently, etc. The average player, even if theyre not full sweaty neckbeard, wants to perform well, especially in group based content where your weak performance could actually mean wasting the time of a bunch of other players.

    • @Moonstruck_Diva
      @Moonstruck_Diva 2 ปีที่แล้ว

      Project Gorgon!!!!

  • @erikboman6569
    @erikboman6569 2 ปีที่แล้ว +10

    Loved this video, love your other content especially EverQuest stuff. Please keep it coming, you’ve rapidly grown to be one of my favorite TH-camrs. Thanks!

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +2

      Thank you so much! Very kind of you to say! I'm floored to be considered one of anyone's favorite youtubers but I really appreciate that and will do my best to continue to put out content you enjoy.

  • @Braven-j7m
    @Braven-j7m 2 ปีที่แล้ว +12

    I dont think mmos are dead yet but I am worried what they will turn into after our generation is no longer around to push for the older style of mmos.

    • @bequakynskagroupie3751
      @bequakynskagroupie3751 2 ปีที่แล้ว +1

      Same

    • @vincenthamel3420
      @vincenthamel3420 2 ปีที่แล้ว +1

      what do you mean....
      It's been decade since a "old style" MMO has had any kind of success. and by success I have a very very very low bar with stuff like Vanguard... who still closed in less than a year?... or P99, who have less population than a single new world server ( also a dying game).
      the future of MMO is a faster paced game that reward skill instead of rewarding camping a mob for 10+ hour. Dynamic encounters with complex mechanic, variable in them who require quick adaptation instead of hiding behind a corner doing CH rotation while jousting AoE for 5 effin expensions in a row. the future have classes with actual interesting abilities instead of having 6 pure DPS class with no relevant difference, while most raid encounter are completely immune to 90% of the arsenal of the one "utility" class....
      For the older playerbase, with waning reflexes and trouble adapting to new stuff I understand why you would worry : the only thing you have to do to be "good" in older game is have no life and pour countless hour in it. but in modern games there's a 15 years old kid who will crush you with 1/100 of the time spent... because he's just good at game and young.

    • @zarroth
      @zarroth ปีที่แล้ว +1

      @@vincenthamel3420 and what MMO rewards this skill you describe? Outside of raiding, none of them do. Skill based games are not MMORPG and probably never will be.

    • @vincenthamel3420
      @vincenthamel3420 ปีที่แล้ว

      @@zarroth so... PvP is not fast paced and reward skill? nevermind the WoW juggernaut, look at smaller one too like new world.
      single-group content like M+ / FF new savage dungeon / mutation doesn't fit?
      Sorry but you'll have to get with the time.... or reroll on Everquest 25th generation of TLP server, again.

  • @Lisselle.
    @Lisselle. 2 ปีที่แล้ว +3

    Awesome, thanks! It was 1999 and my then boyfriend and I went to EB games to buy a game. He chose Heroes of Might and Magic, I chose EQ... I won. Little did I know that 23 years late I'd still be playing MMOs! (EQ 1999-2004, WoW 2004-now!) Wood Elf Ranger, to Night Elf Hunter, who became a Blood Elf Hunter in 2009, and remains so!
    EQ was just wonderful.

  • @aspektx
    @aspektx 2 ปีที่แล้ว +5

    I really loved EQ2.
    I tried EQ but couldn't get into it.
    I also adored Vanguard. I still have the deluxe box that was released.
    It had the single best Bard class I have ever played.
    And their diplomacy system using card battles and collection made npc interactions engaging.
    I'll leave the Smedley debacle known as SWG alone.

    • @pattersons2474
      @pattersons2474 2 ปีที่แล้ว +4

      have you checked out the Vanguard EMU? Small community still (just over 100 a couple weeks ago), but they are actively working on the rebuild.

  • @jonathanhughes8679
    @jonathanhughes8679 2 ปีที่แล้ว +3

    Rift was great. The release time right before SWG and when people decide it was a bust they went to cataclysm hoping to get that tbc or WoTLK revival. Could have been MOP but I can’t remember

  • @Central_Media3656
    @Central_Media3656 2 ปีที่แล้ว +6

    Daybreak needs to inject some new life into EQ ... UI updates, better graphics, content for EVERYONE, just not people who RAID RAID and RAID and RAID and ya RAID.

    • @Vaclav
      @Vaclav 2 ปีที่แล้ว +2

      To some degree it is up to the player as well though, like my wife was starting to fall into a routine with the grouping/raiding side of things and started finding it being a "doldrums" thing - but recently has come into the discovery of the entire "farming/marketing" side of things after all these years (and yes, we were March 1999 folks - at least for my copy, can't recall when we got her a separate account for 100% sure though).
      And of course socializing with NEW PEOPLE is a huge part too, while I do appreciate my old friends (like this Redbeardflynn fellow, even though I knew him by other names usually - since he and I both had a habit of name changing (Vaclav - Demetri - Aszuth -- among others for myself [think those three cover all the names I stuck with for over a year though] every time we bumped into each other again across the epochs of EQ we've shared) - not increasing your size of social pool in any type of game will inherently fall to attrition over the years.
      And for every "lifelong" friend you meet from things like EQ socially, there's another dozen that are long-term acquaintances, and probably a hundred that are soon just distant memories. (For those from Phinigel - I could use a scale of a "Certain Necro (or a Mage, who unfortunately has passed on since)" (among others) for the lifelong nadir while there are countless forgotten others at the other nadir - with a reasonable number of the interim, including immediately most of the Druids falling into that sphere)
      Ultimately it's a pallet for finding what you want out of it which does include some personal responsibility to use it as a tool best to achieve your needs.
      Now this might sound like I'm disagreeing with you, I absolutely do not, I just want to make sure that folks aren't ignoring the ability to explore new avenues that might renew interest.. More content IS great and a huge thing, especially for those like myself with few crannies unexplored - but most people even 20+ years down the road, still have avenues left unexplored.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +2

      I'm not holding my breath for the 29th expansion, but I'm hoping for the 30th they may consider another expansion like Serpent's Spine. It's been far too long since there was a lvl 1 to Max expansion that would cater to more than just raiding and high end grouping. At least we should get a long-overdue new UI in 2023 per the roadmap.

    • @Central_Media3656
      @Central_Media3656 2 ปีที่แล้ว +1

      @@Vaclav great post, and there is absolutely nothing wrong with disagreeing ever. Especially when articulated so well, as you did!

    • @gnobudygnows
      @gnobudygnows 2 ปีที่แล้ว

      I think they would need a whole other client to update the graphics and it's hard to create content for new players when most of the community is people boxing.. I been playing live for 3 weeks now and havnt grouped with anyone and spoken 3 times with random people 😅 much different than my experience on p99

    • @Saiku
      @Saiku 2 ปีที่แล้ว

      Or just... you know.. make a new game. You can only update such an old engine for so long. There are a LOT of things you just cannot do with EQ no matter how much effort and spaghetti code you shove into it to try to make it work. It hits a point where its such a convoluted pain in the ass you have to make a new game. UI is one of those things thats notoriously finnicky for old games.

  • @jansenbrown3435
    @jansenbrown3435 2 ปีที่แล้ว +8

    I played Everquest from launch, and up to vellious... I had a human warrior that was level 50 and still wearing crasfted amour... thank god i had jboots but omg.. getting the silk sash 24 hours in frenzy. It would be nice to log in and see how my char is and if i can finally find some better armour

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +2

      I love that after so many years I know all of these items and how important they were. Items that really had their own identity. And the jboots spam was real.

    • @GES1985
      @GES1985 2 ปีที่แล้ว

      "Better" gear is essentially forced down your throat ("defiant" armor). In my opinion.. defiant gear was one of the things that ruined the game.. they should have just been augments.. not gear.. because they made 90% of old content 100%obsolete unless you're *just* a collector or wanting to only use vanilla stuff.

    • @mattcarlson6901
      @mattcarlson6901 2 ปีที่แล้ว +2

      Sell your wares in the EC tunnel ?

    • @jansenbrown3435
      @jansenbrown3435 2 ปีที่แล้ว +1

      @@mattcarlson6901 oh yeah EC tunnel was the stock market of all stock markets... my mate used to make so much pp just buying and selling.. he got caught playing EQ at work.. and got fired.. he only quit when his gf threatened him!!! lol

    • @jansenbrown3435
      @jansenbrown3435 2 ปีที่แล้ว +2

      @@Redbeardflynn jboots was the only thing that saved me.. and OMG corpse runs, and begging clerics and shammies for a rez.. to die at 3am and take 2 hours to corpse loot when your working the next day.. only eq people will know just how much of a desert madman i looked at work the next day

  • @Yenkin
    @Yenkin 2 ปีที่แล้ว +2

    I'd actually play EQ again if they updated the awful models/animations.

  • @fightingfortruth9806
    @fightingfortruth9806 ปีที่แล้ว +2

    7:06. I can't stop watching the dude in the front rocking out with the boombox.

  • @IonBlaze1
    @IonBlaze1 2 ปีที่แล้ว +2

    Hell yeah Redbeardflynn! I can see this style doing well for ya. Happy for you :)

  • @TheDevian
    @TheDevian ปีที่แล้ว +1

    The only other MMO I enjoyed, other than EQ, was City of Heroes/Villains. That was where I went in 2004, and stayed until it was closed down. While that game is dead, there are some others trying to bring back the joy from it.

  • @jamesskyway6746
    @jamesskyway6746 2 ปีที่แล้ว +1

    i started EQ two weeks after launch. I have played many other MMO but EQ is the only one that i still have fond memories. The long journey from Freeport to Lake Ratheteer. I liked being able to do almost anything. Back when "fine steel" was good money. As a higher level, i used to go outside Crushbone to Orc hill and give various Orcs fine steel. The glee of noobies when they found that on a corpse.
    and i wasnt always nice to noobs :) A few times i would go into Crushbone on my L56 Druid. Invis / Spirit of Eagles. Pop onto top of castle when throne room full. Float to window ledge. Pop off invis. Throne room and everything aggro. Run around long way to zone. Massive train. Zone out / and back in and watch the mayhem. And that reminds me. No other MMO has that. The insane trains that happened in many zones.
    I forget the zone now, but when "J-boots" were ungodly epic to have. It was luck to even get a chance to get to camp for them. I got in the camp with two friends. We started at like 0600. By 2200 was still 3rd in line. They finally had to camp so that put me next in line. Next spawn that person got them. I was next. By even greater luck. The next spawn they dropped!! Mine at last.
    Loved EQ2 as well. Loved the role play. My fave race were Trolls. I was there when Grobb was invaded by the Froluk (EQ). Part of my EQ2 story was a seething hatred of Froluk. I even spent weeks killing Frogluks just so i could get the title "Destroyer of Froglok" I think you had to kill like 5000 of them for that.

  • @Complication84
    @Complication84 2 ปีที่แล้ว +5

    LOL the New World swimming comment. When I first started playing New World I had just done a big harvesting run and was weighted down pretty significantly. I was walking back to town and cut through a small lake to save time thinking I would just slowly swim across. But I sank to the bottom and walked on the floor of the lake, and ended up drowning. I was shocked. I thought "HOLY SHIT, do they have a weight system in the water too?! If I'm encumbered will I sink like a stone like in the real world?!"
    Then I went back to the water after I banked everything to find out. Nope! They just didn't bother coding swimming at all. It was such a massive let down. One of the many let downs to come from that game.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      New World remains this anomaly of a game where some things are great (lighting and sound design for example) and some things just left you questioning if what you were seeing was real. Even the recent music system, it's really cool...and then you go hop in your nearest body of water to complete a fishing quest and it's pirates of the Caribbean.

    • @Complication84
      @Complication84 2 ปีที่แล้ว +1

      @@Redbeardflynn Yeah, the sound design for New World was some of the best I've ever seen in any MMO. The echo of musket shots off canyon walls, the falling trees in the distance of somebody cutting them down. Really incredible. Then get perma staggered by a group of mobs and die, or drown walking through a puddle.

  • @danmolina2724
    @danmolina2724 2 ปีที่แล้ว +2

    Nice video - I'm 52 and still go back to EQ a couple times a year at least - just good stuff for me anyways 8)

  • @chewiegaming5134
    @chewiegaming5134 2 ปีที่แล้ว +3

    As far as other MMO's, I'd say another great one is yet another game brought to us by John Smedley; Planetside 2 also has the distinction for the World Record for Most Players Online in a single FPS battle.

  • @WillyLee23
    @WillyLee23 ปีที่แล้ว +1

    “Dead” or “not feasible”?
    I think the player interest is there, but companies are dissuaded from developing MMOs because the player base is ready for the next iteration- NOT wanting just another WoW clone.
    Imagine an MMO that utilizes modern AI technology to actively monitor zones, player levels, population, etc. and then the AI uses that information to create unique events and custom content in that moment.
    Whoever finally decides to invest in that level of a project, it’s going to cost a mountain of money.

  • @TheQxx
    @TheQxx ปีที่แล้ว +1

    EverQuest is incredible and I'll shout it from the rooftops for the rest of my life.

  • @denisemasters1933
    @denisemasters1933 ปีที่แล้ว +1

    Everquest 2 - still there, still playing
    The UI was the thing that got me hooked -- a lot easier -- UI update ? Wow

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube 2 ปีที่แล้ว +3

    Thanks! The best info breakdown of EverQuest ever.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      Incredibly generous of you and such a nice comment! Thank you so much! I tried to be fair in my assessment.

  • @googleifyouseekayu
    @googleifyouseekayu 2 ปีที่แล้ว +2

    8months from kunark to velious haha, sorry had to be that guy.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      I suppose I should have said *roughly* a year lol.

  • @shawnwalden2669
    @shawnwalden2669 2 ปีที่แล้ว +1

    5 accounts and all the expansions... still enjoy eq, would love to get back into raiding

  • @gnobainos
    @gnobainos ปีที่แล้ว +1

    Worst shit they did was make eq2. Killed so many servers guilds in eq. Then eq2 was a fail.

  • @jonathanhughes8679
    @jonathanhughes8679 2 ปีที่แล้ว +3

    Rift had great classes with souls that had tree’s and roots.

    • @johnathanthemachinist9747
      @johnathanthemachinist9747 2 ปีที่แล้ว

      not really class 100% does not matter… anyone can do anything it was fun but… i found a real lack of everything

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube 2 ปีที่แล้ว +4

    Would love to see a video about your impressions on why past game mechanics fell out of use. -> How past features could be expanded -> and some sentiments that might need to be addressed. Basically constructive mood rather than suggesting its dead and gone forever because-bad.
    Fellowships specifically i hope to encourage to be woven into any tribute development. My first attempt to learn about the camp fires was overwelming so i only use the base version. However that base version allows my alts and my brother to adventure together in ways we just would give up and go play a different game. Not to mention it aids in questing by teleporting.
    Shouds i couldnt make sense of until finally i tried it on a low level alt. Surprise surprise its a really cool game feature... but not adjusted for higher lvls. The in game info is nearly useless at high levels yet its free game coding just sitting there waiting for devs to re-release.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +2

      This is an excellent idea. There are so many throughout the various expansions that eventually get abandoned. Even popular features like Heroic Adventures for example.

    • @vincenthamel3420
      @vincenthamel3420 2 ปีที่แล้ว

      @@Redbeardflynn shroud are a abandonned project, basically.
      campfire are a bandaid for having trouble moving your 6 character at once.
      heroic adventure are instances. it a baseline feature of every dungeon ( and their raid version) since 2004.

  • @pugpug1953
    @pugpug1953 2 ปีที่แล้ว +2

    I am waiting for another Progression server for EQ. I have played it and like you I have gone back to it many times. I have also noticed (this is MY Observation) that a lot of the successful MMO's are TAB Target. EQ, WOW, FF14. Those are the ones that have longevity. Was wondering what happened to DAOC? I played that game because it was the BEST PVP at its time. Fun Times .

  • @terr281
    @terr281 ปีที่แล้ว +1

    Months late to this video, but thank you for the update on what was my first MMO. Played from Vanilla... through DoN (by the wiki for the game, expansion 9). But, most of my play was in Vanilla, Kunark, Luclin, & PoP... with limited LDoN.
    My departure from the game had two reasons. The first, alluded to by you, was the "waiting" game combined with my graduation from college and beginning of work. (I no longer had the time to play.) The second was much more important, though. This... was other games, friends moving on. (DAoC, SWG, Matrix Online, ... but the big one was World of Warcraft.) Began there in Vanilla, and spouse & I continue to play it every couple of expansions, at least until recently where we have begun playing FF14.
    I have very fond memories of many hours grouping, ... solo'ing, and raiding. But... the hours is the problem. I would definitely return to the world if time was infinitely available, if I could spend considerable time reaching max level, high numbers of AAs, etc, to raid again. It simply isn't the case, though. I'm glad to know some people keep the game alive, so it may still be there in 10-20 years when time is available. A return to simple fight mechanics and skills would be a blessing. Especially in a game designed to be PVE FIRST.

    • @Redbeardflynn
      @Redbeardflynn  ปีที่แล้ว +1

      Thank you so much for watching and for sharing your story! Time is definitely a huge issue for people returning to Everquest. I managed to make it work for a few years while I was in my Master's largely because I almost always had a group being in an active guild with raiding being more accessible with Agents of Change but it was still a big timesink. Probably 8-16 hours per week which is a ton.

  • @lordcorgi6481
    @lordcorgi6481 2 ปีที่แล้ว +1

    I still play Everquest. I really enjoy the TLP servers they have, and the new content is more of the stuff that the players love.
    Really my only complaint about Everquest is they need to make Heroic Characters level 100.

  • @voir-dire
    @voir-dire 2 ปีที่แล้ว +2

    I don't think EQ will ever truly die. P99 has been stable in population for years and even they get brand new players to the game.

  • @martinalther6661
    @martinalther6661 ปีที่แล้ว +1

    I really want to give Everquest a fair play, but I have some reservations::
    1. Between having a career, a wife, non-gaming hobbies, and not-to-mention a number of other games I like to play, I’d probably only be able to devote maybe a few hours per week to the game.
    2. Related to #1: Given that there are three different ways to play it, there’s the question of which one is right for me (if any). Like: could I play the game for a few hours a week, put it down after a couple months, come back to it a few months later, etc?

    • @Redbeardflynn
      @Redbeardflynn  ปีที่แล้ว +1

      I think it depends on if you're willing to play solo or if you really need groups. Progression servers are pretty great if you can keep up with the leveling curve because they're active, especially around expansion launches every few weeks/months.
      P99 is hard-capped and I know a few different groups that are currently running through it. It takes much longer to level than the other two options.
      Live is probably the most casual friendly if you are willing to at times solo. Live everquest has access to mercenaries which will allow you to do a lot by yourself. I tried to cover the three types in more detail here: th-cam.com/video/2BaRtNJ5Fjg/w-d-xo.html
      I hope you can find a version of the game you enjoy! If you want to wait for new progression servers they tend to launch each year at the end of Spring beginning of Summer.
      Happy to help if you have any other questions! Thank you for watching.

  • @jamesquinn8558
    @jamesquinn8558 2 ปีที่แล้ว +1

    THATS my problem. I have no desire to be social. I want bigger worlds than RPG’s offer but am not looking for friends to socialize with. I’m not hostile towards others I just am soooooo not a team player.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      Completely fair! In this series I'm going to cover some other games like FFXIV, GW2, and ESO which are much more suited to that playstyle.

  • @shanecallaghan1284
    @shanecallaghan1284 ปีที่แล้ว +1

    I also was on phini and ragefire during that same time. Was great to come back to the game and do everything i wished I could have done when I was a kid. Did everything first and was the best which was my best EQ days with Darkwind Gaming. I even came back for randomized loot server Mischief which was really fun with 3 computers 😂

    • @Redbeardflynn
      @Redbeardflynn  ปีที่แล้ว

      I wish I would have had time to just try raiding on mischief! I bet it was amazing

  • @TommyVXOLucia
    @TommyVXOLucia 2 ปีที่แล้ว +1

    *only thing keeping EQ 1 alive , is the fact it's free to play & nostalgia* ..if the brand wasn't apart of video game history. They probably would had pulled the plug on it by now.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      The subscription numbers to free to play players tell a bit of a different story with players of the game overwhelmingly being subscribed, not free to play, but I agree about the nostalgia. One other key factor, though, is the gameplay. It still has it's niche as a social mmo where grouping/raiding is the key to content. Other games have single-player narratives or pvp, different features that draw attention away from pve oriented grouping.

  • @Nevir202
    @Nevir202 ปีที่แล้ว +1

    Damn you! If I go back to triple boxing EQ AGAIN, it will be ALL YOUR FAULT!

  • @veeshan222
    @veeshan222 ปีที่แล้ว +1

    TBH for a game to survive this day and age (for new releases) is that it needs to be either difficult or Social or just insane development speed
    Difficult allows devs more time to add content as people consume it (to day gamers are content locuses and quickly get bored when they run out of thing to do atleast for PvE games PvP people make up there content alot of the time
    Social gives a game more sticking power as u explain in this video that once u know people in a game it very hard to leave.
    New world had none of these which is one reason it failed so fast (Along with many bugs didnt help it)

  • @moofree
    @moofree 2 ปีที่แล้ว +1

    I played EQ for like a month back in 2001 or so, and came back to it a couple years ago on Project 1999. It's been a lot of fun. I tried the Mischief TLP server too but i was turned off by Nektulos and Innothule zones being the revamped zones despite being a TLP ostensibly emulating the classic era.

  • @michaelb5299
    @michaelb5299 2 ปีที่แล้ว +1

    I played EQ from 1999 until 2005ish when my guild disbanded and all quit. Since, I've played I think every MMO out there, but always hold everything to EQ standards. I still log on to EQ for nostalgia every now and then, and there are still a few people I know who have played straight through from 99-present without ever quitting.

  • @kheldaregaming339
    @kheldaregaming339 2 ปีที่แล้ว +1

    Love the video!! not from 1999... but still relevent to me :) the NINJA TURTLES !!!

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      Haha! Definitely still relevant. Thank you for the kind words.

  • @duanecantwell8730
    @duanecantwell8730 ปีที่แล้ว +1

    I loved EQ back in the day. It was and is the most immersive of any moo have ever played. My sole complaint is the graphics are simply too outdated.
    I would be back in a heart beat if it was remastered.

    • @Redbeardflynn
      @Redbeardflynn  ปีที่แล้ว

      A remastered client might breathe some new life into the game. We can hope that this might be something they consider. Perhaps if the lotro remaster does well eg7 might consider it for eq

  • @douglaswilliams6834
    @douglaswilliams6834 2 ปีที่แล้ว +1

    People have been declaring EQ dead for at least 15 years now, and yet it just keeps chugging along.

  • @jonathanhughes8679
    @jonathanhughes8679 2 ปีที่แล้ว +2

    Played Evercrack from day one..

    • @errollleggo447
      @errollleggo447 2 ปีที่แล้ว

      I was about 2 months behind.

  • @rong4733
    @rong4733 2 ปีที่แล้ว +1

    I have tried going back multiple times. The UI being completely screwed with a 4k monitor makes it impossible. Changing my monitor's resolution so I can actually read the hotbars screwed up my computer when I'm not playing the game. How hard would it be for the devs to make things bigger than a gnats nutsack when people have high-res monitors?

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      Hopefully this will happen in 2023. I've highlighted the UI as one of their biggest issues for a while now.

  • @mikekgasda
    @mikekgasda ปีที่แล้ว +1

    I wish daybreak would release a TLP that goes slower. I know early xpacs have less to do but still 8 weeks is tight

    • @Redbeardflynn
      @Redbeardflynn  ปีที่แล้ว +1

      It's been a while since Ragefire, the last slow TLP. The complaints back then were that it was too slow but it was complicated because it was much slower + you had to vote to advance which then triggered another time unlock if the vote passed or refractory period when you waited for the new vote.

  • @rammur
    @rammur 2 ปีที่แล้ว +1

    i just came back to eq after a 15 year break annnndddd holy hell i need a new progression server so can start from scratch too haha

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      You probably don't have to wait *too* long, they open yearly like clockwork in the first half of the year. That said, Yelinak is still pretty new if you want a newer experience. I believe they're in Velious.

  • @StaticGroupLive
    @StaticGroupLive 2 ปีที่แล้ว +1

    I still say Landmark is the greatest idea that never got finished .... having your players make stuff for the game is so much winning it's stupid.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      Very economical.

    • @Campbell400
      @Campbell400 ปีที่แล้ว

      Albion online and it's very popular

  • @Wolf462
    @Wolf462 2 ปีที่แล้ว +1

    Whoa nuts. This game is still around? I played EQ for years when I came out. Damn I barely remember that game now tho. I started as a monk on a PvP server and it was brutal. I switched to an Iksar Shaman when that expansion came out and played that guy til endgame. I remember basically being used for slows & debuffs on the tanks main target and the stacking several HoT’s then standing around endlessly cannabalizing my HP for mana. But it was cool cuz I never ran out of mana being an Iksar Shaman I was the most efficient caster. Other casters had to constantly beg Enchanters for their clarity buff and sit on their ass if I recall correctly. Oh and SoW! Omfg I forgot about that speed buff. Shiiiiiiit that was probably one of the main reasons I picked that class. I remember solo kiting giants in one area and I’d always end up fighting either a Druid or a bard. Was always a wild kite fest. People would train you on purpose lmao
    Thanks for the memories. Not sure why this popped on my feed. Is this game gonna make a comeback?

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      I wouldn't say a "comeback" is in the cards for EQ unless it gets serious investment which at the time looks to be geared toward LOTRO instead based on investor documents from EG7 but it'll keep chugging along.
      Love that you still have memories like that!

    • @Wolf462
      @Wolf462 2 ปีที่แล้ว

      @@Redbeardflynn Yea bro that game was crazy fun back then. The world was a different place. There weren’t any cell phones really. No social media etc so the social aspect and working together was so cool. Another thing, no coms! There wasn’t discord, or teamspeak, or ventrilo yet so it was all really bad short hand typing during the middle of fight if you were trying to coordinate strategies. I laugh now at the memory of all the caster constantly typing oom (out of mana) in chat jahahahh. I would totally dive back in except 2 problems. 1) time. Or lack thereof. 2) my built PC is at this point, old as dirt. But maybe someday I’ll get to relive the glory days LOL
      Have a good one man and thanks for covering EQ. Like I said, I didn’t even know this was still a thing. Glad y’all keeping her on life support🤘🏻

  • @TrumpTrain86
    @TrumpTrain86 2 ปีที่แล้ว +1

    Ultima Online has more expansions

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube 2 ปีที่แล้ว +1

    Landmark needed copy paste functionality up front not as something that you unlock at high level. I think that did a lot to kill its popularity by removing obviously critical tools for truly creative exercises. The point shouldn't be mindless upsetting grinds but addictive acts of creation

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      Very good point, I had forgotten about that. I'm a horrific builder so my creations were always more monstrosities than anything else but I remember thoroughly enjoying digging as deep into the ground as I could. So deep the voxels respawned behind me.

  • @ruehs99
    @ruehs99 2 ปีที่แล้ว +1

    Love this video. I recently went back to EQ2 and am having a blast. You should do a video on the SWG Emu servers.

    • @bullitthead7853
      @bullitthead7853 2 ปีที่แล้ว

      Agreed, I just started playing on the SWGemu Finalizer server recently and it is fantastic. Never thought I'd be playing SWG pre NGE/CU again but here I am haha. I played the original game from release until the NGE and was one village cycle away from unlocking Jedi when the NGE happened. Damn that pissed me off, I'm still not over it!

  • @redscrypto6151
    @redscrypto6151 2 ปีที่แล้ว +1

    There are some new greats coming I feel. I think BigTime will be one of those.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      I don't think I've ever heard of BigTime, I'll have to look it up! I'm definitely excited about Pantheon and Ashes, looking with interest at Fractured and keeping my hopes in check for Throne and Liberty.

  • @HalfInsaneOutdoorGuy
    @HalfInsaneOutdoorGuy 2 ปีที่แล้ว

    I'd be willing to bet that there are only around 15k real people that play EQ. Most people have at least 2 accounts. And many have more than 5. I had 5 accounts all paid for....

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      It's fair to assume the number is lower, I don't know if it's *that* low but I'd be curious to see how many unique players every MMO has in comparison. No one reports on unique players as far as I know but just on active users. Hell even Ultima Online back in the day I had two accounts - not to play simultaneously but because I needed more character slots for skills.

  • @sinestra81
    @sinestra81 ปีที่แล้ว +1

    Dark Age of Camelot, hands down one of my most favorite games and there is still an active community out there. I like it for the same reasons you like EQ is that it is slowed down combat that you have to think and react, even in RvR.

  • @ZapatosVibes
    @ZapatosVibes ปีที่แล้ว +1

    Did you ever play Ultima Online:Outlands?

    • @Redbeardflynn
      @Redbeardflynn  ปีที่แล้ว

      Not yet, but I plan to in the coming months and do a first impressions on it.

  • @thunderleg6605
    @thunderleg6605 2 ปีที่แล้ว +6

    Just finished up a recurring stint in ESO after getting around to doing all the dungeons on Vet, both DPS and healing with some HM tossed in. My wife loves the housing in ESO.
    I am currently playing a Beorning in LotRO and I do see other players running around and talking in world chat.
    Since WoW Appears to be ditching the stacking of systems as high as they can go, I will give the new class a whirl.
    EQ is just too old for me to go back to. (And ya, LotRO is like playing fetch with a tortoise...)
    MMO's are alive and will continue to draw breath. My eye is firmly fixed on the IMMINENT, err, the not-so-imminent approach of Pantheon in a playable alpha state.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      One I will be covering again later this year is Throne and Liberty. It's looking more and more like a PvE focused Black Desert Online and will probably be the last triple A MMO we get for some time. If it does well and we get Alpha 2 for Ashes of Creation and some positive Pre-Alpha testing from Pantheon over the next few months there will be a lot to look forward to!

  • @scarbunker
    @scarbunker 2 ปีที่แล้ว

    I loved the video as my wife played EverQuest for years. But comparing New Worlds max concurrent players versus EQ’s MAUs are not comparable. NW likely has 250k MAUs based on industry calculations. New World lost 3/4 of it MAUs because that 900k was when everyone logged in at one time at launch lol.

  • @XSXGhostXSX
    @XSXGhostXSX ปีที่แล้ว

    I just recently went back to EQ after playing FFXIV, WoW, Wildstar, Guild wars, Guild Wars 2, New World, Eve Online, Elder Scrolls, Starwars Galaxies, Everquest 2, yeah I’ve….gone around.
    But, in the end, the appeal of an old game of like Everquest even on progression servers. The game is fun and shows how much the genre has come along. People sit and judge it based off the graphics and it’s history but won’t dare touch it, but from the minute you click “play” to “enter world”, I assure you, you will find what all of us MMO players are looking for. Even at low levels despite the barren feel, you’ll find yourself wanting to bang out that next level.

  • @danielhenry6777
    @danielhenry6777 2 ปีที่แล้ว +1

    I find it kinda of bs you talk about other mmos not having community. I mean if you look at all the hard content of WOW you need a guild and people to communicate with. Without it you can't really do it well.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      I don't think I ever implied other MMOs don't have community, if I did, it wasn't my intention. In fact it'll come up multiple times in this series for other games as well. EQ is just one of those games that is built on social friction.

    • @pauld6222
      @pauld6222 2 ปีที่แล้ว

      @@Redbeardflynn Ill have to agree with you 100% on this. Wow is built on lets get together and raid. Everquest is build on lets get together and do everything. In Wow, you can do well with no coms though. They are called pick up raids and dungeon finders. While its not always ideal, people do them and are successful. As I have played both games, I also will go as far as to say that WoW raids are more learning mechanics of a fight, while EW raids are more communication of healing rotations, mid fight rezing, dragging corpses, buffing. So much more fun than having to learn to play Mario to beat a boss. We have two games for two different types of games. Its all about what an individual likes.

  • @Chris-zg7ty
    @Chris-zg7ty 2 ปีที่แล้ว +1

    I think when people say "MMO's are dead" they are referring to where modern MMOs are currently and what is coming in the future. Modern MMOs don't really reflect the vast sense of possibility, wonder and community that MMOs once did. I know many including myself wondered often where the MMO genre may go in the future considering how expansive and amazing games like EQ were. Sadly, the MMO genre didn't really broaden out the possibilities but rather have become narrow, short-sighted, corporate greed driven cash grabs.
    So when someone says the MMO genre is "dead" I think that's what they mean. The fact that your MMO "proof of life" is highlighting an MMO dinosaur (albeit great) is only further proof that the genre is dead. If it wasn't dead people would have naturally migrated from EQ to the next "EQ" but sadly there is no modern day equivalent to EQ and I doubt there ever will be thanks to F2P and other modern day garbage.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      A very wise and fair comment. In this series I plan to highlight some newer games as well, but there is I think a certain type of MMO that could be considered in stasis and that's kind of what Everquest represents. That social friction driven MMO. That said, both Monsters and Memories (very early stages) and Pantheon (still a ways off) are social-friction driven mmo's under development.

    • @Chris-zg7ty
      @Chris-zg7ty 2 ปีที่แล้ว

      ​@@Redbeardflynn I have never heard the term "social friction" before but I guess that sort of makes sense. EQ created a sort of paradox that other MMOs (and even EQ to some extent) had to either embrace or "fix". As one example think about EQ "trains". Something maybe they didn't fully comprehend during design. At the time it was the bane of people's existence and MMOs since have implemented mob "leashing" as a way to "fix" this problem but by doing so MMOs have become ever more homogenous and predictable.
      At the time trains were a nuisance but players found a way to "fix" the problem of trains by communicating in game to warn other players (the infamous KC train shout message: train left side!) or in the case of deliberate trains players would get bad reputations and get blackballed from all reputable guilds. Reputation on a server mattered. At the time I never would have thought trains were good but they indirectly contributed to the EQ sense of community and that is mostly lost in modern MMOs. EQ let players figure it out to a large degree. It wasn't a perfect solution but it was far more interesting because the players, their actions and their reputations became part of the game itself.
      I pledged to Pantheon back during the Kickstarter but I have mostly given up that it will ever release or release in a good state. It's just been too long with too little progress for me to have any hope (especially with Brad gone). I have some hope about Ashes of Creation but that's about it. Never heard of Monsters and Memories..will have to look into that.

  • @einer1314
    @einer1314 2 ปีที่แล้ว +1

    I'll go to my grave pronouncing Luclin as Luslin.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      The real question...is how do you pronounce Ykesha?

  • @sain223
    @sain223 ปีที่แล้ว

    EQ1 was the MMORPG that got me hooked on MMORPGs. But EQ2 was the game that kept me playing them. And to this day EQ2 in my opinion it's still the best MMORPG ever made. EQ2 is just EQ1 but better in every way yeah I said. Better graphics, better new player experience, better leveling progression the list goes on. Honestly I feel SOE did EQ2 dirty. I mean what where they thinking releasing the game a month before WoW back in 2004. I feel that is the number one reason EQ2 did so poorly.

  • @Surfbogie07
    @Surfbogie07 2 ปีที่แล้ว

    MMO's aren't dead, but if it isn't obvious. The game industry is driven by "profits" and "board of directors". MMO's are incredibly expensive to just maintain let a lone develop. Games in 1999 cost to develop in the range of 2-3 million, with increasing development costs inflation etc raising the cost on average to develop a newer/more modern game to 100-300 million depending on quality. Then you have server costs/ISP's/Server Facility/AC etc. You could spend 30k a month or more depending on how many players you have. So if you clear a million a month on an older engine that's been reused a lot it's a lot more cost effective to keep going. But new MMO's are a thing of the past when it comes to AAA companies wanting to jump in. Maintaining is very different then building something new, Pantheon only works because it's mostly crowd funded. AAA board of directors want to chase what's "hot" that's why if you look at the trend when WoW was "hot" MMO's were everywhere. Now they have lessened significantly, that being said I still have fond memories of EQ and I am personally looking forward to playing Pantheon.

  • @tflynnmn
    @tflynnmn 2 ปีที่แล้ว +1

    I had some of my best MMO game playing with EQ. I played some UO before, but EQ was just the best. This brought back many memories, thanks.

  • @shiny6hero995
    @shiny6hero995 2 ปีที่แล้ว +1

    I am still sour that eqoa was shut down and not given a new expansion or the next game smh I could go into that game and spend hours and chat with people it was and still is my favorite game I can free roam now but I just didn’t understand why they wouldn’t try some different marketing or pricing smh

  • @BerraLJ
    @BerraLJ 2 ปีที่แล้ว +2

    Biggest issue for me with EQ these days is the UI i love takes some finagling to get somewhat right each patch, with so many accounts it is a tedium even when using the copy layout.
    Game is still great and i have so many fond memories from it.
    Anarchy online is another game that been around since 2001, bit on life support today but still has an active community, and it is still a special one of a kind game i would say.
    Vanguard sadly closed i loved that game, the crafting and the diplomacy was something else.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +2

      The UI is a big reason why I struggle to recommend it to people who've never played. Both EQ and UO suffer from a UI that *can* be fixed but needs fixing. Hopefully the revamp for 2023 changes that for EQ!

    • @BerraLJ
      @BerraLJ 2 ปีที่แล้ว +1

      @@Redbeardflynn Yeah hope so, i love the Aya UI or the updates to it, shows a lot of info almost to a point it is to much, but can see % readout of xp/aa xp and such

  • @markdavenportjr5129
    @markdavenportjr5129 2 ปีที่แล้ว +1

    I'm enjoying my nice break from mmo's eventually I will get back into it. :)

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      It's good to take a break! There's so many excellent single-player games out there as well...and other hobbies!

    • @markdavenportjr5129
      @markdavenportjr5129 2 ปีที่แล้ว

      @@Redbeardflynn Yep yep Marvel's Spider Man that's coming out to Steam this coming Friday I'm REALLY looking forward to that one. Since I have never played it when it launched on the PS4. :)

  • @jerryherrin458
    @jerryherrin458 ปีที่แล้ว

    Everyone loved EQ because it was revolutionary and FORCED interaction with other players. It was social media before social media. We didn't care about the terrible grinds or Corpse runs because we were doing it with friends. Now, every mmo you can go to max level solo no matter your class in 1/50th of the time and never have to talk to anyone. Which is probably a GOOD thing since everyone online is so toxic now. When I play new mmos these days, I avoid groups because of the toxicity.

  • @Mclearmountain
    @Mclearmountain 2 ปีที่แล้ว

    Nice video. You might have convinced me to sub to Daybreak for the Yelinak TLP server. I got to Level 35 in P99 and loved it. However, I have had my eyes on EVE Online and might give that game a try first instead. In fact, I would love to see you do a video on Eve. Cheers!

  • @dragonray9450
    @dragonray9450 2 ปีที่แล้ว

    The genre is not dead but more like in a coma, waiting to be revived. The fact that many people keep going back to games such as EQ, DAOC and LOTRO means there is a void that the new MMO's haven't filled. I also believe you have to stop making MMO's for the casual gamer, sure you would love their support, but it's not worth catering to them in the long run.

  • @Stetsonhatman
    @Stetsonhatman ปีที่แล้ว

    I'm playing P99 as I type this. Where does/did Brad McQuaid's Patheon fit in the list? This was the only game that I helped crowd fund but I became disenfranchised with it quickly. I got in on early alpha and did not believe that they had the resources to complete the game then he up and died. Forgive my speaking poorly of the deceased but Brad did log on make a bit of arse of himself but I guess that is no surprise to anyone. Look how much money WoW has made? I wonder why a reboot of EQ with modern graphics has not been done?

  • @shawnlajambe4206
    @shawnlajambe4206 ปีที่แล้ว

    Having played mostly on and sometimes off since 1999, and still playing today (2023), I think it's something akin to a second home for me in the online world. It's always there and always ready for my return. I've tried many mmorpg's, and it doesn't take long to realize that they are geared to be easy, and easy, isn't entertaining.
    It maintains its challenges however debatable that may be now, but also, always has a secret sense of nostalgia, that is inescapable for those who know.
    This is a game where you can check in at anytime, chat to your guild mates and online friends, and jump out for real life, while still knowing that your return is awaited and welcome.
    I feel few games these days offer that sense of community, and it's this kind of community that keeps my return imminent.

  • @DantesTyphoon
    @DantesTyphoon 2 ปีที่แล้ว

    I really enjoy Conan Unchained (Previously Age of Conan) and I still log in to see groups and raids forming constantly. Unfortunately there is no new content on the way to my knowledge so it is on its way out but while it may not be an MMO you will want to sink years into it is still very deserving of your time to experience it. Especially for the first 20 levels which are amazing and the raids which are very unique and fun. Just a thought.

  • @DjinnGazoo
    @DjinnGazoo ปีที่แล้ว

    the most problem i see with mmorpg is they all are the same way...
    today we have lots of survival games outside with nice crafting system.... the problem with this is... they all become shit in the end.
    The mmorpgs in different give a nice lategame experience most times... but all you do is hunting for loot.
    Everquest had a nice crafting system in old days... but today noone give a shit about it. You can have much better equipment from mops.
    Noone try to build something new... maybe a mix of a mmorpg and a survival game. Where you can freeze if you dont took the right equipment in winter.. or you have build a house to survive animals at night. in witch you work for some new stuff with the stuff you get from the minions. Then maybe skillpoints for do some stuff and getting a better surviver. to the point you become a beast with armor and stuff hunting with others bigger mops in the late game. This would be a game i am looking for ... but there will be no game like this... cause everyone try to copy and paste the mmorpgs we allrdy saw over and over again. I look for a mix between mmorpg and surviver.
    I'm looking for a mix of mmorpg and survival in a harsh world - where you have to kill bears to tie their fur and it also feels heroic when you end up gutting the same bear after long fights with the same bear. Where every armor not only gives stats that are better or worse, but every armor offers a different requirement for every weather. Where you sometimes have to change to adapt to the circumstances of nature. Where to eat so you don't starve. Where you get wet and can freeze when you cross a river. Where you can set traps for enemies and lure them in. Where I can put skill points into something that enhances my way of playing, individually tailored to me. I WANT THIS!
    (sorry for my bad english)

  • @adamnunya3924
    @adamnunya3924 2 ปีที่แล้ว

    i still pick up eq from time to time. that being said i think you're gonna have a hard time proving your point to me, ill edit if my mind has been changed by the end
    *edit* i agree with you about EQ. But i thought your main point of arguing MMO's are dead was referring how they cant make any good MMO's that people stick with. they for the most part all seem like trash, at least to me. New World was close and i liked alotta things about it, so maybe if they polish that design it could get good. but i think the reason MMO's are mostly "dead" meaning they dont last/ all the same, is cause they've gotten away from EQ's design of being more social and letting players govern the game. Anyway great vid, progression servers are great and i go back to new ones when they open up while the noobie player base is booming.

  • @mariovillella7154
    @mariovillella7154 2 ปีที่แล้ว +2

    i like your take here, very refreshing most definitely earned my sub!

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      Thank you so much! I'm glad you enjoyed and welcome!

  • @classified5790
    @classified5790 2 ปีที่แล้ว

    Pearl Jam - Something from the 90's that some folks think is dead, but has been putting out music all these years. :) They are my EQ of music.

  • @gavcarl
    @gavcarl 2 ปีที่แล้ว

    I love coming back to the TLPs, but the bots and krono farmers locking down camps 24/7 really ruin it.

  • @KT-xp1ze
    @KT-xp1ze ปีที่แล้ว

    I play WoW, got into hardcore raiding. its fun but that fun doesnt last. Its a rush to kill the new thing, then its seeing how long you can afk before being kicked from the world. I find myself always coming back to EQ to get that accomplishment feeling

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube 2 ปีที่แล้ว +1

    Left field MMO to bring up but Clash of Clans. This game exploits the word reliability. Multiplayer functions are quick, you get the feeling you could quit the game for 5 years and not only will it be there but so will objectives that you were interested in. I think the word consistency gets overused. Trust consistency reliability and the ability to make personal goals and objectives is what makes a long-lasting MMO.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      Well said. And Clash of Clans has been around for about a decade now, hasn't it?

    • @FirstNameLastName-okayyoutube
      @FirstNameLastName-okayyoutube 2 ปีที่แล้ว

      @@Redbeardflynn they are having their 10-year celebration right now. They introduced a arcade machine as well as creating like Capital villages. The content is not consistent, but it is reliable.

    • @rePAULsion
      @rePAULsion 2 ปีที่แล้ว

      To say that Clash of Clans is a MMO is deplorable. I've played it for 8 years and it is not an MMO. It is a multiplayer, instanced, time-gated, mobile game.

    • @FirstNameLastName-okayyoutube
      @FirstNameLastName-okayyoutube 2 ปีที่แล้ว

      @@rePAULsion Deplorable.. okay Hilary... I guess the appropriate response would be to tell you. Wrong.

  • @udaaz
    @udaaz 11 หลายเดือนก่อน

    MMOs will never die I believe that. I played eq2 for 12 years and took a five year break but I’m about to just buy a max lvl char and do some tourism

  • @tymemclight2756
    @tymemclight2756 ปีที่แล้ว +1

    Same love the game

  • @markfalkingham590
    @markfalkingham590 2 ปีที่แล้ว

    I regret buying a Macintosh every time I see one of your videos I’m so pissed off that I can’t play EverQuest I’m just fucked up about it but through your videos I can relive at least some of it.

  • @dsawyer8
    @dsawyer8 2 ปีที่แล้ว

    They would be far better had they not start banning boxers and mild automation. They destroyed the game for me and many others and hence support and funding. Most of us having 8+ accounts. They destroyed themselves.

  • @turinhorse
    @turinhorse 2 ปีที่แล้ว

    Abercrombie & Fitch are VERY relevant to me today! On Ebay. I can finally afford it ;)

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube 2 ปีที่แล้ว +1

    I am a raider and soloer. This makes for a struggling main tank, but a excellent raid saving utility class. would love a video talking about your time management between acitvities.

  • @LoneBluesman
    @LoneBluesman 2 ปีที่แล้ว

    Mmos arent dead. We are just too spread into different mmos at this point and most are already “settled in” to that world. Thats why when something new comes out, it just mostly dies. Because most of us comeback to that 1 main mmo we play.

  • @Tamalain
    @Tamalain ปีที่แล้ว

    I recall one night back in 2000, the GM's announced that 500,000 were online at once. Party night.

  • @ferakpsi
    @ferakpsi 2 ปีที่แล้ว

    Redbeardflynn makes a video, I like it. Proceed to nod my head in agreement. Are you my red-headed doppelganger?!

  • @spudsmccatfish
    @spudsmccatfish ปีที่แล้ว

    I think it’s best because you can’t “buy” your way to the top. You need to learn and grind to get your AA’s and learn how to use them.

  • @paulbitgood2117
    @paulbitgood2117 ปีที่แล้ว

    I never understood why "endgame" was so great. I always enjoyed low and mid game more. May have to do with my preference for solo play.

  • @vaporfreedom
    @vaporfreedom ปีที่แล้ว

    DAOC is alive and kicking in the Eden player server/super fun!!!

  • @DoorknobTheOgryn
    @DoorknobTheOgryn 2 ปีที่แล้ว

    Don't believe anyone who says New World is dead...it's teeming with players

  • @101mazz
    @101mazz 2 ปีที่แล้ว +1

    I won't have any Backstreet Boys bad mouthing.......

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      I wrote that into the script and then realized they've been on tour...

    • @101mazz
      @101mazz 2 ปีที่แล้ว +1

      @@Redbeardflynn I'll let it "choreographed" slide this time. Because "I want it that way"

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว +1

      @@101mazz your comment is Larger Than Life and I was Incomplete without it.

  • @alstud1
    @alstud1 2 ปีที่แล้ว

    Keep these vids coming. You are a very good narrator. I dare say, as charismatic as my DM from 30 years ago😃

  • @Nozfirato
    @Nozfirato ปีที่แล้ว

    New world and swimming, that part made me bust out laughin and continue my journey thru Norrath

  • @jimjones9631
    @jimjones9631 2 ปีที่แล้ว

    It's exciting. I never got into EQ1 with in its heyday but it's nice to have that old school MMO trucking alone. I've been happy adventuring in EQ1. I certainly do miss FF11 but man the mood in EQ is much less doom and gloom than FF11

  • @justindadswell8610
    @justindadswell8610 2 ปีที่แล้ว +1

    Fun stuff, won my COF with a roll of 989.
    To this day still wonder if that was planned. GM was on site for this Naggy raid. 989 being the roll out of 1000 made me wonder (my roll being 989, and I was the raid planner), pre- plane of air. And better haste items.
    I also was the raid leader. So interesting roll.
    Old school raids, put a bard and cleric in each group (if you have them, then shamans and druids after - if you have them). And then send them in waves. Dial up didn't handle raids so well, so one group at a time was about the only way.
    Figure should explain more. You see in dial up days, on a raid - if you sent everyone they all would lose connection. Back then, we would send on group of 6 at a time, to keep them from losing connection. As dial up was a B. You would literally lag out if more than 6 went (and even sometimes then).
    Also this was a pick up raid, where you advertise to the server and hope people show up. Back then Naggy was on a 7 day respawn timer (may still be today, just saying what I know). Found out that Hoss had killed Naggy (the guild hoss, why I hate project 1999 - Europa exists - but not hoss. Hoss created the guild rot for Plane of time, and Plane of Hate - Europa, my favorite guild that exists today Thundercats /\/\30W - and if you do not get that, FML old school players no longer exist), so made a pick up raid to do the next one. Then somehow we won, and somehow I rolled 989. And a GM was present. Basically the story.
    Side note, back then people were not D heads. There was a COF and a Treasure bag on Naggy. And 63 other people that could have taken that before I put it up for a roll. We use to loot others corpses (your body, after you died - Like WoW, but no rez - simply you die and trust friends to take all your stuff/gear and return it to you after you give them permission - How does one explain this? You die, they take your stuff. You hope they give it back?) and hope the person who looted gave you your stuff back (not once was I screwed - why EQ is still lore, we were good people. Yes, you would take the items of another and return them - Imagine dying in a game today and asking another to take your stuff and return it - that was EQ). Rez as we see it today didn't exist, anyone else remember begging a necro to rez you with a coffin?
    Last note, is this David or Knight? Llain being a last quess. You sound like my old friends. (If you are David, dude sup - and yes, long stretch here, just hoping - think he is still active after 20+ years - sue me if you wouldn't take the same shot in the dark to reconnect with an old friend)
    My once employee was Vinere. He was one of my favorite players early game(met years after playing EQ), so not so far fetched to expect to see an old friend.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      Ok that 989 roll is fantastic.

  • @Keithers_
    @Keithers_ ปีที่แล้ว +1

    Great video, ty!

  • @judgeparker2767
    @judgeparker2767 2 ปีที่แล้ว +1

    I have forced 4 boxes on the new TLP due lack of groups at low ok levels. I'm not going to wait around hours LFG.

    • @Redbeardflynn
      @Redbeardflynn  2 ปีที่แล้ว

      The herd movement of leveling in EQ in it's current life-span is a major problem. A wasteland on live, and an eventual wasteland on progression servers if you can't keep up or miss the timing.