Learn Unreal Engine C++ In One Hour

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Try my C++ Survival Game Course:
    bit.ly/unrealsu...
    Discord:
    / discord
    .
    Hope this helps a few newcomers to understand the engine a bit better! I try to cover as many different topics in a single hour.
    Leave a comment if you want a part 2!
    Business Email: contact@reubs.io

ความคิดเห็น • 301

  • @bersK00
    @bersK00 4 ปีที่แล้ว +153

    I find this more useful than any other video simply because you explain your approach and how things are supposed to be done in Unreal with C++ or in general. Most videos are focused on making a single thing and don't really explain the bigger picture and that's very important! Thanks, man!

    • @codymcdonald7262
      @codymcdonald7262 4 ปีที่แล้ว +4

      There was a 2019 GDC talk called hardcore blueprints I believe. It's an amazingly in-depth discussion on optimization of workflow and a visual hierarchy of what should be done in C++ and blue prints. You do need base knowledge of both...and 2 hours of time to spare but well worth it.

    • @angelnajera7169
      @angelnajera7169 3 ปีที่แล้ว +1

      @@codymcdonald7262 I couldn't find this talk, is it uploaded somewhere? Have you been able to find it?

    • @JesperLirbank
      @JesperLirbank 2 ปีที่แล้ว

      @@angelnajera7169 I think its this talk hes talking about.
      Blueprints In-depth - Part 1 | Unreal Fest Europe 2019 | Unreal Engine
      And part 2. The speaker talk about hardcore blue print in the beginning and that its a 2 hour talk.
      I my be wrong.

    • @jumakulovpodcast
      @jumakulovpodcast 2 ปีที่แล้ว

      Absolutely agree!

  • @DezBoyle
    @DezBoyle 2 ปีที่แล้ว +21

    Coming from Unity to Unreal after 8 years of C# and the way you explain things here is fantastic.
    It helps me greatly to learn how things work in-depth.
    Thank you so much!

  • @kemundos
    @kemundos 2 ปีที่แล้ว +13

    You sir, are amazing. About 14 days into my UE-life and you just taught me more in 1 hour than what I’ve learned over the last 14 days spending anywhere from 1-12 hours a day following a course. Again it just proves the point that having the right teacher will make all difference in the world. I’m so glad I found your channel. From having a feeling of - This is tough. I can do this. I’m a UE developer (getting the affirmations going there). I am now super excited because you made a lot things just click in my mind.. Thank you SO much. Please keep it up. Cheers.

  • @wolfiedgr8t
    @wolfiedgr8t 4 ปีที่แล้ว +19

    I'm a noob to UE 4 and c++, I' m amazed at how interesting and accessible you make this topic. Thank you 😊.

  • @mrvectorhc7348
    @mrvectorhc7348 4 ปีที่แล้ว +21

    The most useful 1 hr about Unreal Engine I've seen so far. Thanks

  • @Hombredelverde
    @Hombredelverde 4 ปีที่แล้ว +136

    Yeah, Part 2 Please... and Part 3, Part 4, Part 5 etc.

  • @hawapxwa
    @hawapxwa 4 ปีที่แล้ว +9

    This video really deserves more then a million views. The information is so helpful and clear. And it's a recent tutorial. GOATED. I can barely contain my excitement at how much I understand the concepts and want to code more now. Thank you, lifetime subscriber earned.

  • @pmmirilli
    @pmmirilli 3 ปีที่แล้ว +25

    Great job, Reuben! Really! Very concise and useful. Thank you so much!
    In *Unity 4.25+* the *"Role"* part is actually *"GetLocalRole()"* (53:19), otherwise you get a compile error. Besides, you have to set *"Net Mode"* to *"Play As Listen Server"* (47:43), just after setting the number of players.

    • @xionsflame1
      @xionsflame1 3 ปีที่แล้ว +1

      I know this is months later but thanks!

    • @GrandSuetham
      @GrandSuetham 2 ปีที่แล้ว +1

      Thank you my friend.

    • @baloww1
      @baloww1 2 ปีที่แล้ว

      Literally not doing anything

  • @motanium
    @motanium 4 ปีที่แล้ว +29

    The way you get your editor to look like that, with the extra info, is with Visual Assist. I figured some people would wonder why their visual studio doesn't autocomplete and the colors don't match those from the video. Super useful!

    • @Chinesestud
      @Chinesestud 2 ปีที่แล้ว

      Hi my visual studio has problem with Intellisense, which it will not auto complete or even show code such as “VisibleInstanceOnly” and “BluePrintOnly"

  • @dantescanline
    @dantescanline 3 ปีที่แล้ว

    my god this is head and shoulders above other tutorials. it's a quickstart, real code, tight loop in explaining and demonstrating. A+

  • @bogdangalatanu4197
    @bogdangalatanu4197 3 ปีที่แล้ว +1

    Very amazing tutorial. I'm now changing from unity to unreal and with this tutorial all seems to be more simple. Thank you very much for posting!

  • @salahben2350
    @salahben2350 4 ปีที่แล้ว +1

    The only guy (literally) that explained what an actor is perfectly. Thank you

  • @24Carrrot
    @24Carrrot 8 หลายเดือนก่อน

    Unironicaly the best UE tutorial for learning even the basics of the engine. I went in to the video knowing Unity terms like GameObjects and prefabs and came out jealous of how easy networking looks : / Thanks so much for this!

  • @snappydue1616
    @snappydue1616 4 ปีที่แล้ว +3

    This is really awesome. I've been doing Unreal on my spare time for 5 years now, but I still see myself forgetting stuff if I stop here and there. This is an amazingly small video with everything in it. Good job!
    On my part, I'm stuck with server traveling and keeping the player state. I'm trying to do a lobby system and then launch the game. An hour long video would help 👀! Haha Keep up the amazing work! I'll go buy your serie!

  • @Verdigo76
    @Verdigo76 3 ปีที่แล้ว +3

    I have the answer to 2 of your questions. The reason the engine calls it "possessed" goes back to UE 1 days with Unreal. The devs had intended to allow the player to control pawns, such as the monsters or animals, live in game and be able to change monsters. This game mode was cut when Unreal 1 missed its launch date and needed to reduce the number of planned features. This game mode was finished by a mod called MCoop.
    CreateDefaultSubobject also goes back to the old days of version 1. This replaces the old DefaultProperties {} section that used to be at the end of every class. These were addable and editable through UnrealEd script editor but could also be edited by decompiling and exporting the UnrealScript to . uc files editable by a text editor.

  • @loukenart
    @loukenart 3 ปีที่แล้ว

    dude i normaly don't understand any code tutorials but in this video however, i understood way more than i usually do. this is really good explaning for new beginners. Thank you so much and please keep it up i want to see more. you got one more subscriber now

  • @happydawg2663
    @happydawg2663 4 ปีที่แล้ว +27

    12:10 Note here, Unreal Engine is NOT Open Source, there's a distinction between making the source available to the public and being open source.
    UE uses a custom license by Epic and not an OS license.

    • @tanishbajaj9517
      @tanishbajaj9517 4 ปีที่แล้ว +3

      should we listen to you?

    • @unrelentingpest
      @unrelentingpest 3 ปีที่แล้ว +24

      ​@@tanishbajaj9517 Yes, you should listen to him, UE4 code is copyrighted. This is incredibly obvious, why would you doubt it? How do you think they charge a royalty? Why is there a copyright at the top of UE4 code files?

    • @Reichstaubenminister
      @Reichstaubenminister 2 ปีที่แล้ว +1

      Unreal Engine is open source, what you are referring to is free (as in freedom) software.

    • @coastallab5526
      @coastallab5526 2 ปีที่แล้ว +1

      UE is actually Open Source, what changes is the license under which the code is distributed to the public, in this case the license is proprietary, and set in the Unreal Engine EULA's

    • @clonkex
      @clonkex ปีที่แล้ว

      @@unrelentingpest Most open-source software is copyrighted. Unreal is indeed open-source. That means the source code is open and available. The term usually refers to free software with liberal licenses, but it doesn't have to.

  • @LtdJorge
    @LtdJorge 4 ปีที่แล้ว +9

    Damn, we need more of these!

  • @OthnielCundangan
    @OthnielCundangan 3 ปีที่แล้ว +2

    This video was a perfect 1hr intro to Unreal for me.
    I particularly like that you explained the Default GameMode and demonstrated best practices using the editor with UPROPERTIES + BP prefabs. I'm coming from Unity so it felt very familiar.
    Only issue for me was the capitalized local variables... bruh, that's gonna take some getting used to.

  • @riotgnight1394
    @riotgnight1394 ปีที่แล้ว

    Thank you so much for making this video. I'm an experienced Unity developer who has been trying to wrap my head around Unreal for the last few days. This video really explains a lot of important concepts well. I feel like I have a massively better understanding of how UE works now and I feel like I can finally start taking my first baby steps on my own.

  • @Joydip.Chakraborty
    @Joydip.Chakraborty 3 ปีที่แล้ว +1

    It awesome that you talk about all those topics i am really interested and no one doesn't talk about much like how everything works ❤️

  • @archsteel7
    @archsteel7 2 ปีที่แล้ว

    This is exactly what I was looking for. Having read through a lot of code provided by Unreal by default, I was deeply confused by how C++ scripts interacted with Blueprints. This finally helped me figure that out, and made it all make sense.

  • @red_y2k
    @red_y2k 4 ปีที่แล้ว +7

    A PART 2 WOULD BE FRIGGIN AWESOME 👏 CAN YOU DO IT PLEASE?

  • @danielcote4482
    @danielcote4482 4 ปีที่แล้ว +1

    this was one of the best explained tutorials ive watched since ive started on Unreal. Good job!

  • @chronnodev
    @chronnodev 4 ปีที่แล้ว

    As someone who has worked with Blueprints for years and now moving to C++, this was really good. You have great pace and explain things clearly. I'll be getting your full course very soon :)

  • @nomorecookiesuser2223
    @nomorecookiesuser2223 3 ปีที่แล้ว

    Your video is exceptional. I learned more core concepts in a half an hour watching this video than i have over the past week jumping around other sources. You really hit a lot of the points i needed answered. also, the speed at which you speak is ideal. this is one of the few videos i did not have to speed up to get through. Thank you very much, i look forward to more content from you. perhaps you can get an epic megagrant to assist in further tutorial development. I have been through literally several hundred GB worth of tutorial videos, and this was by far tops.

  • @rosarioterranova
    @rosarioterranova 4 ปีที่แล้ว +2

    Amazing video for refreshing C++ and UE4 skills! Please make part 2 :)

    • @baloww1
      @baloww1 2 ปีที่แล้ว

      there is no need to make a prt 2 you smart guy

  • @spider853
    @spider853 4 ปีที่แล้ว +429

    I'm programming for already like 15 years, and also doing games, but for some reasons I still have this first time amazing feeling of accomplishment when I see something instantiated and moving on the screen. I guess that's what keeps me motivated :)

  • @nemesiser89
    @nemesiser89 2 ปีที่แล้ว

    The best video I've watched on the basics of unreal and c++ together. Thank you. Was having a bit of trouble grasping concepts but after watching all of this I feel excited to use unreal

  • @nicholasziglio
    @nicholasziglio 10 หลายเดือนก่อน

    Thank you so much! This is hands down the best unreal tutorial I've ever seen (including paid courses).
    You explained everything incredibly clearly

  • @subarulovesyoutoo4388
    @subarulovesyoutoo4388 4 ปีที่แล้ว +84

    Programming makes me hungry. I need to order a pizza.

    • @RossYlitalo
      @RossYlitalo 4 ปีที่แล้ว +4

      Programming makes me hungry too....I need a job...

    • @TrojanLube69
      @TrojanLube69 3 ปีที่แล้ว +4

      Programming makes me hungry too, I need a life. I don’t inherit from the human subclass for some reason.

    • @necrago
      @necrago 3 ปีที่แล้ว +1

      @@TrojanLube69 ...

    • @llll-qz9kr
      @llll-qz9kr 3 ปีที่แล้ว +2

      your brain is doing A LOT of work when programming.. it's a lot of precise stuff, multiple things you have to keep in memory as well as seeing how they change not just on their own, but how they make other things change, and then what the end result becomes
      I like to consider it like those big muscle dudes pulling trucks ... it's heavy as helllll workload lol .. probably very good for you tho :)

  • @Brawhammer
    @Brawhammer 2 ปีที่แล้ว

    Been trying to wrap my head around UE4 for years, and this video just about cleared up ALL questions I had. Jesus I wish I saw this sooner!

  • @guilhemane
    @guilhemane 3 ปีที่แล้ว

    This answered all my questions about Unreal coming from Unity. Thanks so much! You're great at explaining things.

  • @alexshnyrov8090
    @alexshnyrov8090 4 ปีที่แล้ว

    I want part 2. This is the best c++ UE4 tutorial for beginners I've watched. Thanks a lot!!!

  • @RossYlitalo
    @RossYlitalo 4 ปีที่แล้ว

    Best beginner (like me) Unreal Tutorial I've ever seen!

  • @soliderarmatang5664
    @soliderarmatang5664 3 ปีที่แล้ว

    Thank you so much! I'm new to UE and in the first hour you helped me learn so much! I was able to follow your steps and things went smoothly!

  • @samuelspeichert6920
    @samuelspeichert6920 ปีที่แล้ว

    You are amazing at teaching that to us. So far one of the few tutorials that goes to the point while explaining the details that matters! Thank you so much!

  • @baloww1
    @baloww1 2 ปีที่แล้ว +1

    Thanks mate, took me a whole day but you were rushing

  • @redwing8725
    @redwing8725 4 ปีที่แล้ว +1

    Thank you so much for giving us all these free and amazing tutorials, it's all thanks to you that I'm learning

  • @thePadlockesTech
    @thePadlockesTech 4 ปีที่แล้ว

    Good stuff so far. I've been learning Game Development in Unity for a while now and I can finally see the similarities between C# and C++. C++ seems a bit more complex but the way you explained it made the basics seem more manageable. Thank you.

  • @peterberg1061
    @peterberg1061 3 ปีที่แล้ว +1

    Very good tutorial! Fast but still on a level so you get everything. Well spent time.

  • @NorthstriderGaming
    @NorthstriderGaming 4 ปีที่แล้ว +1

    About the class forwarding at 27:41, the cleanest way to forward stuff like this is just to forward right under the includes. In that case you would just need to do class UStaticMeshComponent; and you're done. Then you wouldn't have to slap the class behind any member of that kind.

  • @vasanthkalai007
    @vasanthkalai007 3 ปีที่แล้ว

    Thanks for the video. It really helpful in understanding the basic concepts..

  • @RossYlitalo
    @RossYlitalo 4 ปีที่แล้ว +2

    Thank you!, I can only attemp to imagine how much work it must be to put these tutorials together! However, can you link us to a completed project to download (this would be very helpful for getting through the very hard-to-read parts.)

  • @LoserHands
    @LoserHands 4 ปีที่แล้ว +1

    Hey man thank you very much for the video. It helped me get comfortable doing c++. A whole hour of good instruction.

  • @DroopNasty
    @DroopNasty 2 ปีที่แล้ว

    This is an excellent quick run down

  • @literallyjeff
    @literallyjeff 3 ปีที่แล้ว +1

    What is the difference between using the C++ constructor and calling CreateDefaultSubobject, and using the AddComponent button once you've created the blueprint class? Are there any reason to prefer one or the other?

  • @AndyEvansHill
    @AndyEvansHill 3 ปีที่แล้ว

    This is really good. Very well explained. Not sure if you did a part 2 but the networking side would be good for me.

  • @viktorpavlovych
    @viktorpavlovych ปีที่แล้ว

    reubs, thank you so much, a lot of essential and useful tips and helpful explanation

  • @iloveihop07
    @iloveihop07 2 ปีที่แล้ว

    Excellent breakdown. Excellent video. Hats off to you

  • @alfie8778
    @alfie8778 4 ปีที่แล้ว +3

    Thank you for this. Dipping my toe in unreal after many years as a unity developer. This helps a lot.
    If you have the time I have a question:
    I make non-game content, and rely heavily on custom inspectors, and editor scripting.. I rarely press play. Is unreal as ‘set up’ for this kind of workflow as unity? I very much like the idea of creating core mechanics in cpp and then having the ease of the blueprint system to stitch them together on the fly.

    • @bersK00
      @bersK00 4 ปีที่แล้ว +1

      I find prototyping by exposing my C++ functions to blueprints really flexible and easy if you're asking that. For instance I would be building up my class and I would create a blueprint child and experiment quickly with BPs and gradually flush out the blueprints with actual C++ code.

    • @alfie8778
      @alfie8778 4 ปีที่แล้ว

      Thundertastic Nice. Thank you for this

    • @brandongonzales3785
      @brandongonzales3785 4 ปีที่แล้ว +1

      I usually implement my whole logic in blueprint first, then when I polish it out, I reimplement it in c++. The compile times for C++ are simply too long and waste iteration time

  • @XxDirector4JesusxX
    @XxDirector4JesusxX 4 ปีที่แล้ว

    I would absolutely love a part 2! This was absolutely amazing and I learned so much from it! Please make more!

  • @AndyEvansHill
    @AndyEvansHill 3 ปีที่แล้ว

    Brilliant stuff. I am very interested in the Server and Multi player mode of working so more videos on that would be great. Thank you for Sharing this.

  • @superabdo3
    @superabdo3 4 ปีที่แล้ว +2

    Great tutorial, waiting for part 2

  • @colalightyear7859
    @colalightyear7859 ปีที่แล้ว

    Very well done, very concise, exactly what I was looking for!

  • @fenther5867
    @fenther5867 4 ปีที่แล้ว +5

    Can someone explain why, when he makes the server shoot function it is necessary to add the _implementation to the function name, I am finding this quite confusing especially when this wasn't done for the Shoot() function

  • @yashkhd1100
    @yashkhd1100 3 ปีที่แล้ว

    Very well put together...!!!

  • @wavesequencer
    @wavesequencer 4 ปีที่แล้ว

    Nice overview - it's good to get that system level overview for C++ integration with blueprints - thanks!

  • @tndev6060
    @tndev6060 3 ปีที่แล้ว +1

    Coming from unity to unreal, its not that difficult but its like doing simple things in a complicated way. Names of functions and classes doesnt make sense.

  • @StrayVertex
    @StrayVertex 4 ปีที่แล้ว +1

    Very informative, love to see it pushed a bit beyond the basics, focusing on the framework. :)

  • @dexzoyp
    @dexzoyp 3 ปีที่แล้ว

    Perfect tutorial, I got many things to start play with.

  • @RossYlitalo
    @RossYlitalo 4 ปีที่แล้ว +1

    Wouldn't it be good practice to include the StaticMeshComponent.h and ProjectileMovementComponent.h files in the bullet.h file? Then everything works without the "class" keyword, and you only need to add the #include statements in one place.

    • @clonkex
      @clonkex ปีที่แล้ว

      I agree, seems odd to add "class" everywhere instead of just including the headers like a normal person. But he said it's bad practice, so maybe there's some UE-specific reason to do it the weird way 🤔

  • @ArpanSrivastava98
    @ArpanSrivastava98 4 ปีที่แล้ว

    That was such a great tutorial. I have never seen a one hour long video in one go. Please make more like these!

  • @anthonytieu1914
    @anthonytieu1914 2 ปีที่แล้ว

    This was really well explained! Thanks!

  • @bersK00
    @bersK00 4 ปีที่แล้ว +1

    Great video, Reuben! Keep 'em coming :P

  • @itgoeseverywheree1993
    @itgoeseverywheree1993 2 ปีที่แล้ว

    As a fed up Unity developer for 4 years, thank you for this

  • @nomorecookiesuser2223
    @nomorecookiesuser2223 3 ปีที่แล้ว

    I vote for part 2! and 3 and 4 and 5+ :)

  • @laservision9754
    @laservision9754 4 ปีที่แล้ว

    Sir I could not thank you enough! Cant wait for part 2

  • @serhiichernov1255
    @serhiichernov1255 4 ปีที่แล้ว

    Nice work man , after watching your video I got a job in 1 hour , thx a lot )

  • @joevaghn457
    @joevaghn457 ปีที่แล้ว

    Possess is actually a really good term for what’s going on when you really think about it.

  • @Magnetron692
    @Magnetron692 4 ปีที่แล้ว +2

    Thank you, much appreciated!

  • @QuangHaiinh
    @QuangHaiinh 3 ปีที่แล้ว

    This is so great, I wished I found your video earlier

  • @StanleyKubick1
    @StanleyKubick1 3 ปีที่แล้ว +1

    in 3 minutes 30, I already have a better understanding of UE5 than after hours of lesser tuts

  • @laplacenudoll5500
    @laplacenudoll5500 3 ปีที่แล้ว

    very intense and useful, 5 star

  • @beaverundercover3479
    @beaverundercover3479 2 ปีที่แล้ว

    They call it possess probably because in the movie The Exorcist the evil spirit took control of the protagonist's body. The term "possessed" was used then.

  • @EvgeniyBerlin
    @EvgeniyBerlin 4 ปีที่แล้ว

    Brilliant video!

  • @tomaszavrel1675
    @tomaszavrel1675 3 ปีที่แล้ว

    Great job! This rly helps me a lot. Well still i get compilation error C2248 = AActor::Role cant a get acces to the data (In function Shoot when trying to check if is authority or not).

  • @unrealdevop
    @unrealdevop 3 ปีที่แล้ว

    Great job, I especially enjoyed the explanation on replication at the end. It probably would have been more appropriate to title this "Learn Unreal Engine C++ In Your First Hour"

  • @hoomibz6219
    @hoomibz6219 3 ปีที่แล้ว

    That was really goooooooooood! THanks

  • @neo7648
    @neo7648 4 ปีที่แล้ว

    Yeah well be happy to see part 2, part 3 and many more

  • @calledout4437
    @calledout4437 ปีที่แล้ว

    Great video! So could you pretty much make your entire game with the blueprint feature and do no coding? I'm all about saving time and using zero code when possible.

  • @brandongonzales3785
    @brandongonzales3785 4 ปีที่แล้ว +14

    I've learned more in 1 hour than I have in a whole 50 hour course that's "top rated"

    • @tanishbajaj9517
      @tanishbajaj9517 4 ปีที่แล้ว +4

      yeah i know what you are talking about

    • @RvvN94
      @RvvN94 2 ปีที่แล้ว

      @@tanishbajaj9517 udemy??

  • @linyusun2979
    @linyusun2979 2 ปีที่แล้ว

    great video help me a lot , thankyou!

  • @positivepower2879
    @positivepower2879 3 ปีที่แล้ว

    Excellent video!

  • @ljasso1
    @ljasso1 4 ปีที่แล้ว

    Best UE4 C++ Course Hands Down! Also I was able to compile my Bullet CPP Class without forward declaring, I noticed I forgot to, is that due to a change? I did not include the #include in the .h file as you mentioned it was bad practice, but it somehow still compiled. I went back and added the class prefix just to stay on course though.

  • @doritomaster180
    @doritomaster180 4 ปีที่แล้ว +2

    In the 'learningCharacter.cpp' file, on line 56 the function being called 'check(PlayerInputComponent);', comes up as an error with red lines under 'check'. Everything is working as it's supposed to but I wonder if you know why this could be happening? it says that "identifier, '_nop' is undefined"

  • @CloudlessStudio
    @CloudlessStudio ปีที่แล้ว

    When I saw you doing the stuff in the header files, it was just an incredibly discouraging moment. I don’t think I would ever have enough time to memorize all this.

  • @nigelhungerford-symes5059
    @nigelhungerford-symes5059 4 ปีที่แล้ว

    Really good video, thanks.

  • @Your_Delusiona1
    @Your_Delusiona1 3 ปีที่แล้ว

    When you opened up the Visual Studio , my brain jumped out of my head 😵⚰️⚰️⚰️

  • @andytheodorko9874
    @andytheodorko9874 4 ปีที่แล้ว

    27:30 Awesome explanation! It would have sound stupid if nobody undarstands nothing

  • @rifat.ahammed
    @rifat.ahammed 2 ปีที่แล้ว

    man, you are too good.

  • @jh-lp7cg
    @jh-lp7cg 3 ปีที่แล้ว

    Watched your other C++ tutorials and still there were some nuggets in here like why you use TSubclassOf.

  • @musicdudem6673
    @musicdudem6673 3 ปีที่แล้ว

    Does anyone know how to make modular characters out of Reallusion's Character Creator 3? I would like to make my own custom meshes/clothes for the survival tutorial

  • @timos9416
    @timos9416 3 ปีที่แล้ว

    how is your intellisense so fast and recommend everything in time? my installation takes about 5-10 seconds after swapping from one cpp to another in order to syntax highlightning work..

  • @utmostcreator
    @utmostcreator 4 ปีที่แล้ว

    This is a really good video, with lots of info.
    But I do want to her what is the parameters author passes to each function and explanation, I am not saying a huge, but at least for understanding, it would be really a nice touch!
    Visual assist is a good thing to get the component .h files(ctrl + shift +o) or ctrl shift alt s to find functions

  • @wave9483
    @wave9483 4 ปีที่แล้ว

    Part 2 please :)

  • @nashthomas7595
    @nashthomas7595 4 ปีที่แล้ว

    Followed everything word for word and at the end when messing with the network, I'm getting an error saying "AActor::Role" is inaccessible. Headers are placed exactly as shown. I'm running the latest version of VS and UE4.

    • @tanweiyon1403
      @tanweiyon1403 4 ปีที่แล้ว

      Try GetLocalRole(). It works for me

  • @djdndn9993
    @djdndn9993 4 ปีที่แล้ว

    yes and more parts!!!

  • @amankaushik5833
    @amankaushik5833 4 ปีที่แล้ว

    Hi SIr, this video is really amazing!! though I had this one question that I already now c++ and when I started working with unreal I found out that Unreal Engine has many more functions and different things and I want to know about all of them, but I don't know where to start so I would be very grateful to you if you could tell me a way I could learn about all of them. Thanks!

    • @brandongonzales3785
      @brandongonzales3785 4 ปีที่แล้ว

      You can of course use the Unreal C++ API Documentation. You can read through the whole thing if you want, but there are some functions you may never end up using. I just map out what I want to do in blueprints, then use the docs and Google to find the C++ equivalents

  • @yay360
    @yay360 8 หลายเดือนก่อน +1

    What theme are you using? it looks good.