Just a few months after the PS1 was released... before Quake, the N64 and even the 3DFX Voodoo 1 were released and there was already a game with real-time graphics that looked on-par with many PS2 games. Truly remarkable.
+iPLAY SEGA!! I've got an original PCB arriving in the next few days. Can't wait. I think I only saw it once in the flesh, back in the day. I might have to get a capture card and put some footage up.
This was quite a shock to see in 1996. The custom hardware of on these boards was extremely powerful for real-time consumer-level standards, but the price for single Model 3 boards was enormous.
A mild shock...you could say that. We saw a demonstration of the board at this very show. It took a few years after that for home systems to catch up. Even high end PCs couldn't touch it until affordable T&L came along.
The arcade is where you went in the 90s if you wanted to experience nextgen graphics. You literally got a sneak peak of what console graphics would be like years ahead of time.
The animation really stood the test of time, and is still being used in VF5: Ultimate Showdown today. Much better than the fighting animations in Shenmue 3.
@@redfoxbennaton Since games on it were often low budget, arcade boards are mostly underexploited. Bad graphics on a board doesn't mean the board can't do better, it means the game has been developed in a couple of months. This is a very different market. You are right on the fact that we should compare it with other fighting games though. So : - That's the year Tobal 2 came out. - When it comes to more advanced hardware, Samurai Shodown 64 came out one year after (Hyper Neo Geo 64) and Battle Tryst two years after (Konami/3DO M2). - My favorite competitor would be Mace : Dark Ages arcade board. One year later, this one runs on what is supposed to be a Model 3 high-end competitor : it's based on a MIPS R5000 (like PS2's Emotion Engine) and two 3DFX custom chips. th-cam.com/video/rymc-Q6--gs/w-d-xo.html Here is the board : www.system16.com/hardware.php?id=782 Do you still think people here are overestimating the Model 3 ?
Do you know if sega ever released the music from this demo? The Dural song has been on my mind ever since I originally heard it and I would love to hear a full version.
Absolutely loved this game, still my favorite VF honestly. Playing this back in ‘96 was mind blowing, it was light years ahead of the competition. The DC version from 1998/1999 was a disappointment.
At least the arcade version can now be emulated but with some sound inaccuracies but despite that it feels a lot better than the Dreamcast port, hopefully the emulation keeps improving or even better imagine if SEGA released an arcade perfect port! but sadly i don't think they care enough about VF in general nowadays.
I want another VF game VF3! It's still my favourite. I love the stages with the slopes and varied terrains, it added way more depth to the gameplay. Why they went back to flat stages in the next game I'll never understand, did fans hate the changes to stages in VF3?
Stan LOONA & ASTRO - Also a multi group stan VF4 went back to flat stages because AM2 wanted to make the "VF2 sequel" also Yu Suzuki decided to let his team develop the game and take the big choices by themselves for the most part, most VF2 veterans didn't like the uneven terrain not because of more damaging combos but instead for stuff like move strings whiffing which already happened in uneven ground with characters like Jacky but these stages made it a little more frequent and some unfair player placement at the start of rounds like the player 2 in Pai's stages in my opinion this is the only stage where this is an issue, but the "VF2 sequel" thing going on with 4 was probably the biggest reason why 4 changed so much a did weird changes like removing uneven stages and making crouch punch overpowered again, not to mention 4 was a much lower budget project and flat stages were cheaper and easy to work with.
I know it doesnt look like anything special now but back in 96 i remember seeing screenshots for this in gaming magazines & just being completely blown away & thinking no way could graphics get any better
There's nothing here the Dreamcast couldn't do. Sadly, Yu Suzuki didn't want to port VF3 because he was working on Shen Mue. So its port was farmed out to Genki who had a mere five months to create a quick and dirty port with unfamiliar hardware and incomplete libraries. It was a shadow of what it could have been. Certain effects would have been better on Dreamcast had AM2 pushed the hardware.
Sorry for the late post. The comment is correct. Shenmue engine on Dreamcast was more advanced that Model 3 Virtua Fighter 3 espcially with the colours and textures
Imagine rather than for AM-2 to develop Taka-Arashi, they could had developed a different size fighter who used karate though they decided to release one, Jean Kujo, twelve years later.
Nasa technology, Lockheed Martin components......... The only downgrade in the final version is in the hands of the fighters, where they were built with far fewer polygons than this tech demo.
I remember reading about this trailer and a magazine... EGM, I believe. They did an interview with the producer Yu Suzuki, and he was describing the "traditional Japanese dance" the new character Aoi (which in my mind I was pronouncing it as can"Oy," lol) and bragging about how "revolutionary" the graphic was, the fact that you can tell silk from leather on their character models, and supposedly they construct each of the falling snowflakes individually lol! They look so ugly now!
They nailed everything perfectly...except Aoi's hair.its a mess.if they had initially came out with realistic looking hair from the start I'd say even by today's bare minimum standards this game would still hold up well.
Well that happened because Tekken 3 arcade boards were just a cheap overclocked PS1, it was easy for arcade owners to buy a lot of those. Meanwhile the Model3 was literally military technology which was expensive as hell, so not many arcades outside of Japan had VF3 even less VF3tb.
less poly count, a lot less. i bought it in 1999, january, japanese version, and i was a nice experience, a bit late, but nice at least. didn't like de 3tb mode, and the background issues... night in jeffrey, no smog in aoi, day in kage, day in wolf, and blue windows in jacky stage. the same for pai, and the background .jpg in shun sucked. but it was vf3 and i was a vf fan. dreamcast was the last machine i bought just because one game, vf3, like i bought saturn because vf2, and vf1. the actual v
All those backgrounds you mentioned are in the arcade version too VF3tb you can also choose the vanilla stages too on both VS Mode and VS Team Battle just Hold Start and select the stage and you get to play on the vanilla version of the stage like Wolf's sunset stage, most stages also have a Dural version to play them just hold start and let the time run out which is like 10 seconds, the Dural stages also have different music in VS in total VF3tb has 36 different stages variants to choose. Of course the game doesn't look or sound as good on Dreamcast. Here's some footage with Jeffry's vanilla 3 stage in the DC version the title says VF3 but this VF3tb on Dreamcast: th-cam.com/video/bVwsdM10Wb4/w-d-xo.html And here's tournament footage with the Dural stages in the arcade version of VF3tb: th-cam.com/video/0ArHsh3bFwY/w-d-xo.html If want to see more VF3tb tournament footage in arcade hardware you can type "VF3tb mikado" on youtube the guys at the Mikado arcade always upload livestreams of VF3tb.
@@ENFDO The backgrounds are still inferior on the NTSC-U release. On Jeffry’s stage you can plainly see texture artifacts on the sky, and the water on Shun’s stage are still murky green instead of blue
@@theobserver4214 okay mate; back in 1998 nobody gives that minor details, remembre Model 3 was a NASA board and DC a low end PC (with the shittiest Power Vr2).
Just a few months after the PS1 was released... before Quake, the N64 and even the 3DFX Voodoo 1 were released and there was already a game with real-time graphics that looked on-par with many PS2 games. Truly remarkable.
This is still to this date pretty impressive! ♥
+iPLAY SEGA!! I've got an original PCB arriving in the next few days. Can't wait. I think I only saw it once in the flesh, back in the day. I might have to get a capture card and put some footage up.
Did you get your pcb? I hope you're having a great time with this master piece!
These graphics are still pretty mind blowing even to this day!
This was quite a shock to see in 1996. The custom hardware of on these boards was extremely powerful for real-time consumer-level standards, but the price for single Model 3 boards was enormous.
A mild shock...you could say that. We saw a demonstration of the board at this very show. It took a few years after that for home systems to catch up. Even high end PCs couldn't touch it until affordable T&L came along.
The arcade is where you went in the 90s if you wanted to experience nextgen graphics. You literally got a sneak peak of what console graphics would be like years ahead of time.
blew my mind when I saw this in 96, how times have changed
The animation really stood the test of time, and is still being used in VF5: Ultimate Showdown today. Much better than the fighting animations in Shenmue 3.
Thanks for sharing this. The Model 3 was so far ahead of everything in its era, it was truly a sight to behold.
03:20 - Man that Pai arrange music ROCKS SO HARD. This sounds better than the actual song from VF3!!
This is 2 years before the dreamcast was launch in 1998
This was the same year Quake and Mario 64 came out. Think about that.
Technology was making crazy rapid advancements during that time. Still kinda is if you think about it, just at a slower pace than back then.
And the same year that we got Power Rangers Zeo.
Even street fighter ex
@@redfoxbennaton Since games on it were often low budget, arcade boards are mostly underexploited. Bad graphics on a board doesn't mean the board can't do better, it means the game has been developed in a couple of months. This is a very different market.
You are right on the fact that we should compare it with other fighting games though.
So :
- That's the year Tobal 2 came out.
- When it comes to more advanced hardware, Samurai Shodown 64 came out one year after (Hyper Neo Geo 64) and Battle Tryst two years after (Konami/3DO M2).
- My favorite competitor would be Mace : Dark Ages arcade board. One year later, this one runs on what is supposed to be a Model 3 high-end competitor : it's based on a MIPS R5000 (like PS2's Emotion Engine) and two 3DFX custom chips.
th-cam.com/video/rymc-Q6--gs/w-d-xo.html
Here is the board : www.system16.com/hardware.php?id=782
Do you still think people here are overestimating the Model 3 ?
Amazing for 1996.
Do you know if sega ever released the music from this demo? The Dural song has been on my mind ever since I originally heard it and I would love to hear a full version.
This was the first 128-bit game experience. So shocking when I was looking this a few years ago.
The cpu was 64-bit, but the custom developed graphics hardware was far ahead of everything that was available at the time.
@@DragonSlayerKyo Gamecube and Xbox's CPU are 32bit. 128bit era does not mean 128bit main CPU.
@@Malheirods Just use the “generation” system
Absolutely loved this game, still my favorite VF honestly. Playing this back in ‘96 was mind blowing, it was light years ahead of the competition. The DC version from 1998/1999 was a disappointment.
At least the arcade version can now be emulated but with some sound inaccuracies but despite that it feels a lot better than the Dreamcast port, hopefully the emulation keeps improving or even better imagine if SEGA released an arcade perfect port! but sadly i don't think they care enough about VF in general nowadays.
I want another VF game VF3! It's still my favourite. I love the stages with the slopes and varied terrains, it added way more depth to the gameplay. Why they went back to flat stages in the next game I'll never understand, did fans hate the changes to stages in VF3?
Stan LOONA & ASTRO - Also a multi group stan VF4 went back to flat stages because AM2 wanted to make the "VF2 sequel" also Yu Suzuki decided to let his team develop the game and take the big choices by themselves for the most part, most VF2 veterans didn't like the uneven terrain not because of more damaging combos but instead for stuff like move strings whiffing which already happened in uneven ground with characters like Jacky but these stages made it a little more frequent and some unfair player placement at the start of rounds like the player 2 in Pai's stages in my opinion this is the only stage where this is an issue, but the "VF2 sequel" thing going on with 4 was probably the biggest reason why 4 changed so much a did weird changes like removing uneven stages and making crouch punch overpowered again, not to mention 4 was a much lower budget project and flat stages were cheaper and easy to work with.
I know it doesnt look like anything special now but back in 96 i remember seeing screenshots for this in gaming magazines & just being completely blown away & thinking no way could graphics get any better
do anyone know if the music for for this demo was released on any soundtrack? I have loved the Dural music sinc I first heard it back in 96.
The Dural bit reminds me of the lawnmower man
バーチャファイターは3まで明らかに3DCGゲームのテクノロジードライバーだった。
セガがそこから降りたことに一抹の悲しさがある。
Success breeds complacency. Complacency breeds failure.
There's nothing here the Dreamcast couldn't do. Sadly, Yu Suzuki didn't want to port VF3 because he was working on Shen Mue. So its port was farmed out to Genki who had a mere five months to create a quick and dirty port with unfamiliar hardware and incomplete libraries. It was a shadow of what it could have been. Certain effects would have been better on Dreamcast had AM2 pushed the hardware.
Sorry for the late post. The comment is correct. Shenmue engine on Dreamcast was more advanced that Model 3 Virtua Fighter 3 espcially with the colours and textures
@@Tippotipo And even Shenmue's engine was not THAT powerful. It was developped on top of Windows CE with PC tools.
Imagine rather than for AM-2 to develop Taka-Arashi, they could had developed a different size fighter who used karate though they decided to release one, Jean Kujo, twelve years later.
Better graphics than Wii
VF 3 soundtrack - aoi -stage music and jeffry stage music
Lockheed Martin - dual Real3D GPUs
I wish the dreamcast version was this great. They messed up the backgrounds in 3TB =(
Nasa technology, Lockheed Martin components.........
The only downgrade in the final version is in the hands of the fighters, where they were built with far fewer polygons than this tech demo.
Joel from virtua fighter 3
Aoi’s aikido demonstration is better than most real life aikido demonstrations
I remember reading about this trailer and a magazine... EGM, I believe. They did an interview with the producer Yu Suzuki, and he was describing the "traditional Japanese dance" the new character Aoi (which in my mind I was pronouncing it as can"Oy," lol) and bragging about how "revolutionary" the graphic was, the fact that you can tell silk from leather on their character models, and supposedly they construct each of the falling snowflakes individually lol! They look so ugly now!
They nailed everything perfectly...except Aoi's hair.its a mess.if they had initially came out with realistic looking hair from the start I'd say even by today's bare minimum standards this game would still hold up well.
Too bad a lot more people played Tekken 3
Well that happened because Tekken 3 arcade boards were just a cheap overclocked PS1, it was easy for arcade owners to buy a lot of those.
Meanwhile the Model3 was literally military technology which was expensive as hell, so not many arcades outside of Japan had VF3 even less VF3tb.
less poly count, a lot less. i bought it in 1999, january, japanese version, and i was a nice experience, a bit late, but nice at least. didn't like de 3tb mode, and the background issues... night in jeffrey, no smog in aoi, day in kage, day in wolf, and blue windows in jacky stage. the same for pai, and the background .jpg in shun sucked. but it was vf3 and i was a vf fan. dreamcast was the last machine i bought just because one game, vf3, like i bought saturn because vf2, and vf1. the actual v
All those backgrounds you mentioned are in the arcade version too VF3tb you can also choose the vanilla stages too on both VS Mode and VS Team Battle just Hold Start and select the stage and you get to play on the vanilla version of the stage like Wolf's sunset stage, most stages also have a Dural version to play them just hold start and let the time run out which is like 10 seconds, the Dural stages also have different music in VS in total VF3tb has 36 different stages variants to choose.
Of course the game doesn't look or sound as good on Dreamcast.
Here's some footage with Jeffry's vanilla 3 stage in the DC version the title says VF3 but this VF3tb on Dreamcast: th-cam.com/video/bVwsdM10Wb4/w-d-xo.html
And here's tournament footage with the Dural stages in the arcade version of VF3tb: th-cam.com/video/0ArHsh3bFwY/w-d-xo.html
If want to see more VF3tb tournament footage in arcade hardware you can type "VF3tb mikado" on youtube the guys at the Mikado arcade always upload livestreams of VF3tb.
SCH 28 dreamcast ntsc version looks almost arcade perfect (backgrounds does, character almost) and vanilla stuff is just for two players mode.
@@ENFDO The backgrounds are still inferior on the NTSC-U release. On Jeffry’s stage you can plainly see texture artifacts on the sky, and the water on Shun’s stage are still murky green instead of blue
@@theobserver4214 back in jan 1999 didnt care mate. Model 3 was a NASA board.
@@theobserver4214 okay mate; back in 1998 nobody gives that minor details, remembre Model 3 was a NASA board and DC a low end PC (with the shittiest Power Vr2).
Is it me or I'm only one thinks lau killed pai😨😨😨😂😂😂
i though Dc background were arcade-perfect. not the gameplay, not the 3d geometry characters