Always very helpful. I experimented realism in Dreams and I like adding lot of details to my scultpures. Learned to deal with graphics thermo less or more, simply by putting higher details in objects close to camera and less details in the background objects...what I still struggle with is gameplay thermo :( And about paintings, for example with trees I believe that painted foliage give the best look, but even drawing several leafs in a single paint and then using duplicates, I can stamp 2 or 3 trees with those foliage,After that they start to disappear. Still I can't Imagine how badrobo makes so large scenes with all those details!
Thanks watching my videos buddy, means so much for me ❤️ I published a gameplay thermo tutorial if you need help with that 🙂 And don’t worry about foliage, I’m already working on that but let me tell you using paint it’s not the only way to create plants & trees, you can also use sculpt mode for that! But just wait and see 🙂
@@duchatnot thank you, I had watched your gameplay video already :-D. Yes, I love 3d foliage and vegetation, and I already use that, the only problem with that is animation. You can't animate them without affecting a lot on gameplay thermo, this Is why I try to combine both effects ;) But overall, I am a lover of 3d ;)
Actually you can animate a bunch of them with a single keyframe in (for example) group A and use another keyframe for group B and so on, I don’t think that’s gonna consume too much thermo memory
Always very helpful. I experimented realism in Dreams and I like adding lot of details to my scultpures. Learned to deal with graphics thermo less or more, simply by putting higher details in objects close to camera and less details in the background objects...what I still struggle with is gameplay thermo :(
And about paintings, for example with trees I believe that painted foliage give the best look, but even drawing several leafs in a single paint and then using duplicates, I can stamp 2 or 3 trees with those foliage,After that they start to disappear.
Still I can't Imagine how badrobo makes so large scenes with all those details!
Thanks watching my videos buddy, means so much for me ❤️
I published a gameplay thermo tutorial if you need help with that 🙂
And don’t worry about foliage, I’m already working on that but let me tell you using paint it’s not the only way to create plants & trees, you can also use sculpt mode for that! But just wait and see 🙂
@@duchatnot thank you, I had watched your gameplay video already :-D.
Yes, I love 3d foliage and vegetation, and I already use that, the only problem with that is animation. You can't animate them without affecting a lot on gameplay thermo, this Is why I try to combine both effects ;)
But overall, I am a lover of 3d ;)
Actually you can animate a bunch of them with a single keyframe in (for example) group A and use another keyframe for group B and so on, I don’t think that’s gonna consume too much thermo memory
@@duchatnot I made a video on my channel about that, can I send it to you? so you can let me know what do you think of it :)
I knew about the recycling thing but Jeez the extent you do it at is impressive
Thanks buddy ❤️
Hope it helps you too 🙌🏻
Graphycs thermo:
Make new objects from existing objects
Gameplay Thermo:
Make everything a single object
thank you
You’re welcome bro 🙌🏻
Great thank you
Glad to help, bro
Some nice tips. Thanks
You’re very welcome buddy 😄
With my new game
Yo I need help
Bro you didn’t add me as a collaborator last time 😂
Go add me ❤️
@@duchatnot ok srry
@@duchatnot alright I added you
@@duchatnot I added you
Hey dude