Please note that these are far from the only strategies for the fight! I've seen all sorts of different placements for stuff, so please keep an open mind in the PF!
For adds you can get a bit better uptime if you have Ranged dps share the stack with healers, tanks and melee do towers, then healers do the bahamut tethers with ranged. This also takes a bit of pressure off the tanks so they don't have to interrupt and deal with grabbing tethers at the same time. Not a huge deal with how lenient the fight is, just how my group did it.
@@luminozero I haven't been in to look, but the white and black mages made me think it was. They're the only lalafels, and they use twincast to summon comets, which is Palom/Porom. The dark knight is even wearing the Baron helm. If the warrior is using one of the hammer variants, then he's Cid. Will need to see his weapon again. And obviously not the entire playable cast is there since there's also no Edward (Rosa is the bard) and no Fu So Ya
The LB on the add phase does work. I LB'd the first add and some party members started freaking out till we killed the adds. Each add give 1 1/2 LB bars, soo yeah. Quick mafs
Every mechanic that requires a tank LB3 will have massive LB generation for the preceding part. Whether that's A12N and S adds, O11S Level Checker, or these adds.
The meteor is absolutely a 50/50 between tanks/healers and dps. It's also way more massive than you might think, if you have a meteor at to adjacent corners, and someone stands on the middle of that side they'll still get clipped by both. Also, the swords are NOT something you can always predict, the swords can spawn on any of the corners of their respective triangles as long as they aren't overlapping. This means there are SOME patterns which give a set answer, but others are 50/50, or even just completely random. I guess I'll do a reddit post later today explaining it.
This boss, in both Normal and Extreme, is really cool. I really like the Hallowed Ground Limit Break thing you mentioned at the end of the video, it's a really cool interaction. Reminds me of the Jaine Ice Block from WoW's Battle of Dazar'alor.
I'm at almost 30 tokens and it's funny how I've noticed every farm party I'm in has (sometimes wildly) different strats. But the mechanics aren't too difficult to understand so there's a lot of viable ways to do this.
Maybe i can help with that: Remember "Right is Red." So for the first set of portals, if the orb is hitting the right half of the arena first, that means Red is safe. Then when you get to the right corner for the portal dodging, just remember "oppo-SIT" so if you're next to the red portal, but the portal across from you is the opposite, you will move, stay, stay, move. If theyre the same color, then you do the same movement that you just did before then. For Aspected Portals: dps all get 1 color, T/H get the other color. Right is Red: whichever group moved to the right side of the arena for the first hit goes to red portal. Left side goes to blue. Look to the top left corner for the portal color: red portal means floor is hot. Switch places every time. Blue portal means its time to chill. Stay in place.
If you stack in the middle in clock positions (about same distance when standing on the 1 marker at start to assign positions), you can stack and be at clock positions at the same time so you can ignore Earth and Light parts of Quintuple and just focus on when Blizzard and Fire is coming. Though it's rare to see people do this method. I think there's a 2 sec diff between each attack actually so there's time to adjust if you want to for Light and Earth.
DPS check is forgiving but mechanics are not. Which is how extremes should be. This is one of the hardest extremes we got in a while. Blind progging this was equal to blind progging first floor of the savage. Excellent extreme imo.
@@ヴァイス-m2p The one thing i would change is adding a magic vuln up to absolute stone. Two people can survive overlapping each other, even nontanks i think.
For the sword of light floor pattern I found a really easy way to find the safe spot. The pattern makes a star, and the top of the star is always safe. However you don't know which of the 3 possible sides is the top of the star. So what you do is look in a corner where you can see 2 edges and you look for a V formation in a corner that will automatically tell you it's the bottom of the star and which direction is the safe spot on the other side. So look in the corners and look for the bottom of the star and safe spot is on the otherside. Because the bottom of the star is always on the corners
you can lb him when he has lb gauge. you jsut cant lb him if he isnt casting anything. he has had lb gauge when i seen a mnk land an actual lethal hit with lb3, he was jsut in the middle of a cast when it was used. that's the onyl real factor to the LBs for dps. if you do it when he isnt casting, he hallwoed grounds. jsut wait to see a cast bar and you usually will be jsut fine to drop that LB. also adds give 1.5 lb bars each. feel free to throw an lb on one or both (so long as both are alive ) you will get it right back.
A little uptime strategy on the add phase (not that it really matters) you can actually have the healer stack with the Ranged dps, of you have one, and have the tank and the melee dps take the tower. That way the healers and range can just take the tether. The adds are really easy to kill tho but it's just a little something if people are having a rough time killing the adds.
With the swords of light I may have just noticed a quicker way to determine the safe zones. Not all the swords appear to start at a wall and one of them actually starts at the point of the triangle they make. If that pattern is consistent then all you need to do is look at which sword starts at the middle of the wall and immediately moves away from it without following its border.
add phase Bahamut tethers go to the intercardinal positions while the markers go Clockwise (from their LB3 position the intercardinal one) so that the boss breath goes to a cardinal direction. For example if your partner for phase turns the tether south west you would go south ( 1 position clockwise) with the marker
Not sure in your server but normal strat in Brynhildr is that the DPS rotates CCW to their Tank/Healer partner's cardinal position if they have the Marker. Only the Tanks/Healer ever rotates CW in this strat (If they don't have marker for SMN, they rotate to CW to the corner and also for LB 3 so they'd be in the corner together with their DPS partners)
I actually cleared and farmed this blind yesterday . I took me 2 hours. Like he says it's all about memory and fast reactions. With good dps you can skip mechs. Ideally health should be %59 before adds. I have been in groups like %50 before adds. So it's a really fast and fun fight . I thought it was divide in 2 phases like Ruby ex . So is not that bad.
It feels like there's a hidden checkpoint in it that if you pass it, he starts doing more random stuff on further runs. I know this isn't what is actually happening, just the best way to explain it.
Sounds similar to the third boss in Puppet's Bunker (in the other direction). It seemed like if you wipe on the later half the boss won't use Volt Array during the Pod mechanics as much on later pulls.
For the add phase, one group I was in had one tank and one melee on each side take the meteor towers after the dps proximity aoes go out and have the ranged dps soak the stack marker, then take the Bahamut tethers in the NE and NW so melee can have uptime on the adds.
Random question... I finally, FINALLY, reached the end of current content in FFXIV, and I'd like to give some of these extreme raids a go. I haven't done any real raiding in an MMO since the first few expansions of WoW. How do the toughest raids in FFXIV compare to stuff like Nefarian/C'thun in Vanilla WoW, or Black Temple Sunwell Plateau in Burning Crusade? I know it might be tough to compare, as those raids are... pretty old now. In fact there may not be many people around who remember them well enough to compare to FFXIV...
For Summary: LB 3 either targets the 4 DPS or the 2 tanks and Healers. LB 2: The 2 healers are targeted by line aoe LB 1: Targets 1 Tank, 1 Healer, 1 DPS with a Cone AoE. Getting hit twice by this will probably kill the DPS/Healer so Tanks stack together at north, healers either together or at east and west. DPS all together on the south
For add phase, I've found it works better to have the Tank and melee DPS stack for the tower, then the healer and ranged DPS do the stack marker and Bahamut Tethers. Melee can keep uptime because they're by the tank, and the tank doesn't drag the add all over trying to grab a tether.
The lb's are never the same, and they dont share a similar pattern like the imbued sword mechanic, your group will just need to see what lb he has and adjust accordingly.
Please don't do T/H tethers in add phase. Haveing ranged and healers take the soaks then tethers and melee and tank in the tower gives full melee uptime
@@RockR277 Yes up to adds, never had an issue. I honestly just thought it was a normal tank buster like a cleave so I just mitigated it, and kept going. Haven't had the chance to practice beyond adds though.
Don't have Savage/Extreme anxiety, most people I've come accross in PF are will to take the time and learn, its just a case of practicing till you get it right.
Oh look. It's Zane Lionhart aka the dude from Gilgamesh that still gets away with harassing people and being a total jackass. Fancy seeing you around still.
Please note that these are far from the only strategies for the fight! I've seen all sorts of different placements for stuff, so please keep an open mind in the PF!
For adds you can get a bit better uptime if you have Ranged dps share the stack with healers, tanks and melee do towers, then healers do the bahamut tethers with ranged. This also takes a bit of pressure off the tanks so they don't have to interrupt and deal with grabbing tethers at the same time. Not a huge deal with how lenient the fight is, just how my group did it.
@@drfakelove2975 docs.google.com/document/d/1oQu3rTK7uB_XTwEtSqnWnG_PFt55b_u6fDy2XGaZ098/edit
This is the strat iirc. It was in the balance day 1
@@Takkunda yup that's exactly it.
@@drfakelove2975 Yeah, the video has a mistake that mentions that DPS can't do it, but they actually can.
A boss that knows how to tank invuln lol fun
Just realized with the characters summoned and the mechanics named... the warriors he summons are the cast of Final Fantasy IV! I love it!!
Who is the Warrior and where is the Monk for Yang?
@@luminozero I haven't been in to look, but the white and black mages made me think it was. They're the only lalafels, and they use twincast to summon comets, which is Palom/Porom. The dark knight is even wearing the Baron helm.
If the warrior is using one of the hammer variants, then he's Cid. Will need to see his weapon again. And obviously not the entire playable cast is there since there's also no Edward (Rosa is the bard) and no Fu So Ya
@@luminozero The WAR's probably Cid since he can use hammers and axes
The LB on the add phase does work. I LB'd the first add and some party members started freaking out till we killed the adds. Each add give 1 1/2 LB bars, soo yeah. Quick mafs
Every mechanic that requires a tank LB3 will have massive LB generation for the preceding part. Whether that's A12N and S adds, O11S Level Checker, or these adds.
The meteor is absolutely a 50/50 between tanks/healers and dps. It's also way more massive than you might think, if you have a meteor at to adjacent corners, and someone stands on the middle of that side they'll still get clipped by both.
Also, the swords are NOT something you can always predict, the swords can spawn on any of the corners of their respective triangles as long as they aren't overlapping. This means there are SOME patterns which give a set answer, but others are 50/50, or even just completely random. I guess I'll do a reddit post later today explaining it.
"I guess I'll do a reddit post later today explaining it."
lol this is so ffxiv
I love the fact that the FFXIV dev team are such FF1 nerds 😄
word. also seems like they r ff tactics fans too
This boss, in both Normal and Extreme, is really cool. I really like the Hallowed Ground Limit Break thing you mentioned at the end of the video, it's a really cool interaction. Reminds me of the Jaine Ice Block from WoW's Battle of Dazar'alor.
Was nice to see you create the guide on stream and to see it posted
That was a fast upload, thx , might try this next week:)
Honestly my favourite extreme since Thordan. Fun fight, neat mechanics, not too long, no bullshit long ass cutscene. Great!
I'm at almost 30 tokens and it's funny how I've noticed every farm party I'm in has (sometimes wildly) different strats. But the mechanics aren't too difficult to understand so there's a lot of viable ways to do this.
Nice 30 allready i still need to start lol
mechs are not hard its getting ppl without Goldfish memory.
Glad I watched this. While I had cleared, I did not know flares were a tank healer and dps always, thatll save so much panic adjustments we were doing
i like the imbueing part of him. that and the perserker boss in the first dungeon would be my hopes as next job ^^
This fight was challenging on normal with a pug. Can't wait to do extreme with my FC.
Must be nice having a fc and friends. D:
@@XUIW let me cry with you
@@XUIW that makes me sad. If you're on Diabolos on the Crystal Data center you're more than welcome to come hang with us.
This was a such a good fight.. The music reminded me of the Transformers movie.. The animated one.. The real one lol.
That quintuple cast is the true killer.
I still struggle with the iconoclasm red/blue mechanic my memory's so bad smh lol
Maybe i can help with that:
Remember "Right is Red."
So for the first set of portals, if the orb is hitting the right half of the arena first, that means Red is safe. Then when you get to the right corner for the portal dodging, just remember "oppo-SIT" so if you're next to the red portal, but the portal across from you is the opposite, you will move, stay, stay, move. If theyre the same color, then you do the same movement that you just did before then.
For Aspected Portals: dps all get 1 color, T/H get the other color.
Right is Red: whichever group moved to the right side of the arena for the first hit goes to red portal. Left side goes to blue.
Look to the top left corner for the portal color: red portal means floor is hot. Switch places every time. Blue portal means its time to chill. Stay in place.
If you stack in the middle in clock positions (about same distance when standing on the 1 marker at start to assign positions), you can stack and be at clock positions at the same time so you can ignore Earth and Light parts of Quintuple and just focus on when Blizzard and Fire is coming. Though it's rare to see people do this method.
I think there's a 2 sec diff between each attack actually so there's time to adjust if you want to for Light and Earth.
Watched this vid and had it down by the end of the afternoon! Thank you very much, hit the subscribe button o/
The icons for the light parties made my day and i cannot stop laughing.
Really lenient fight, you can die several times and still make the DPS check in an EX fight. Haven't seen a fight this forgiving in a while.
All the extremes this expansion seem to have that in common, mechanics that can cause wipes quickly but lenient dps checks.
Ruby Weapon...P1 at least
DPS check is forgiving but mechanics are not. Which is how extremes should be. This is one of the hardest extremes we got in a while. Blind progging this was equal to blind progging first floor of the savage. Excellent extreme imo.
every single ex trial this expansion has an easy dps check
@@ヴァイス-m2p
The one thing i would change is adding a magic vuln up to absolute stone. Two people can survive overlapping each other, even nontanks i think.
For the sword of light floor pattern I found a really easy way to find the safe spot. The pattern makes a star, and the top of the star is always safe. However you don't know which of the 3 possible sides is the top of the star. So what you do is look in a corner where you can see 2 edges and you look for a V formation in a corner that will automatically tell you it's the bottom of the star and which direction is the safe spot on the other side. So look in the corners and look for the bottom of the star and safe spot is on the otherside. Because the bottom of the star is always on the corners
you can lb him when he has lb gauge. you jsut cant lb him if he isnt casting anything. he has had lb gauge when i seen a mnk land an actual lethal hit with lb3, he was jsut in the middle of a cast when it was used. that's the onyl real factor to the LBs for dps. if you do it when he isnt casting, he hallwoed grounds. jsut wait to see a cast bar and you usually will be jsut fine to drop that LB. also adds give 1.5 lb bars each. feel free to throw an lb on one or both (so long as both are alive ) you will get it right back.
A little uptime strategy on the add phase (not that it really matters) you can actually have the healer stack with the Ranged dps, of you have one, and have the tank and the melee dps take the tower. That way the healers and range can just take the tether. The adds are really easy to kill tho but it's just a little something if people are having a rough time killing the adds.
The SMN and warrior tether part always get me
With the swords of light I may have just noticed a quicker way to determine the safe zones. Not all the swords appear to start at a wall and one of them actually starts at the point of the triangle they make. If that pattern is consistent then all you need to do is look at which sword starts at the middle of the wall and immediately moves away from it without following its border.
Am I glad that I found this although my group disbanded before we could beat him post add-phase. Regardless, thank you for bringing this guide to us!
I have a noob question. in all the pf groups I see they always put rotate cw which mechanic do we rotate for?
add phase Bahamut tethers go to the intercardinal positions while the markers go Clockwise (from their LB3 position the intercardinal one) so that the boss breath goes to a cardinal direction. For example if your partner for phase turns the tether south west you would go south ( 1 position clockwise) with the marker
TH-cam User ahh ok got it Thank you.
Not sure in your server but normal strat in Brynhildr is that the DPS rotates CCW to their Tank/Healer partner's cardinal position if they have the Marker. Only the Tanks/Healer ever rotates CW in this strat (If they don't have marker for SMN, they rotate to CW to the corner and also for LB 3 so they'd be in the corner together with their DPS partners)
I actually cleared and farmed this blind yesterday . I took me 2 hours. Like he says it's all about memory and fast reactions. With good dps you can skip mechs. Ideally health should be %59 before adds. I have been in groups like %50 before adds. So it's a really fast and fun fight . I thought it was divide in 2 phases like Ruby ex . So is not that bad.
It feels like there's a hidden checkpoint in it that if you pass it, he starts doing more random stuff on further runs. I know this isn't what is actually happening, just the best way to explain it.
Sounds similar to the third boss in Puppet's Bunker (in the other direction). It seemed like if you wipe on the later half the boss won't use Volt Array during the Pod mechanics as much on later pulls.
@@unproxv Yeah, it's almost like some of the mecahnics get desynched from the rest.
I just finished the MSQ tonight and all I have to say without spoilers is "vengeance will be mine"
ok girl what do you want? a standing ovation?
How do you tell if you're marked by the meteors?
You can't. You have to go to your assigned corner no matter what
Question for the boss using HG in response to you trying to LB, does the boss use up his LB gauge in order to HG?
no
For the add phase, one group I was in had one tank and one melee on each side take the meteor towers after the dps proximity aoes go out and have the ranged dps soak the stack marker, then take the Bahamut tethers in the NE and NW so melee can have uptime on the adds.
I like your walkthrough best Happy ^_^
how am I supposed to remember all of this
Random question... I finally, FINALLY, reached the end of current content in FFXIV, and I'd like to give some of these extreme raids a go. I haven't done any real raiding in an MMO since the first few expansions of WoW. How do the toughest raids in FFXIV compare to stuff like Nefarian/C'thun in Vanilla WoW, or Black Temple Sunwell Plateau in Burning Crusade? I know it might be tough to compare, as those raids are... pretty old now. In fact there may not be many people around who remember them well enough to compare to FFXIV...
Quite an interesting Mirror Match of a sort
I guess I'm still doing homework at age 33
That ain't something bad.
Zebulun Saroya means brodie is still learning even after he grown, always good to see
Sounds like my man isn't dead weight. That's nothing to be ashamed of.
This is the most perfect way to sum it up lol
Oh the quality of record, is it fight from 2002? Nonetheless nice explanation.
Does he say what each of the 3 "To the Limits" do? I keep hearing them mentioned but then other mechanics are explained
He goes over it at 1:21
3 is meteor, 2 is desperado, 1 is braver
@@mikas131 perfect, thanks!
For Summary: LB 3 either targets the 4 DPS or the 2 tanks and Healers.
LB 2: The 2 healers are targeted by line aoe
LB 1: Targets 1 Tank, 1 Healer, 1 DPS with a Cone AoE. Getting hit twice by this will probably kill the DPS/Healer so Tanks stack together at north, healers either together or at east and west. DPS all together on the south
The elemental mechanics remind me of the chaos fight, which is kind of fitting knowing both are ff1 characters
For add phase, I've found it works better to have the Tank and melee DPS stack for the tower, then the healer and ranged DPS do the stack marker and Bahamut Tethers. Melee can keep uptime because they're by the tank, and the tank doesn't drag the add all over trying to grab a tether.
The msq of this whooped my ass
is it ok to join the fight with neo 480?
DPS check is forgiving so as long as you can do the mechanics and have an idea of how to play your job it's totally ok.
@@ヴァイス-m2p thank you for your reply !
When my party cleared it, we found that dark knight pattern always had radiant meteor, is that not true?
No, my group yesterday had the DRK pattern with Radiant Desperado.
@@slainmaster1997 huh, neat. I'll keep that in mind
The lb's are never the same, and they dont share a similar pattern like the imbued sword mechanic, your group will just need to see what lb he has and adjust accordingly.
Are we sure this is not a savage misplaced in the Ex category?
man I wish our summoners could do four bahamuts at once
We're not as powerful as Rydia, so we don't get that many dragons.
Regular mode with such a fucking nightmare I'm not touching extreme mode until I'm I lev 530
Damn this seems like a nightmare
3rd? XD Surprised there weren't any likes.
GG, looking forward to clearing this later.
gdfdm this is a fuck ton to remember
An extreme with actual mechanics? sign me up
Con-Fee-Tee-Ore
Same as the Paladin Attack.
Warrior of Light=cast doom seems legit lol
Honestly the fight doesn’t seem too bad
Sean and Sam are your biggest fans!
Excuse me, #1 fans
Please don't do T/H tethers in add phase. Haveing ranged and healers take the soaks then tethers and melee and tank in the tower gives full melee uptime
if you cant DPS well enough it probably better to stay this way. No need for this method. What you are into is speed killing. Go make your own guide
ok but was this recorded with a popoto?
Some people saw holy ... Nope they lied
This boss is like a 1980s hair band, both music and his looks
its totally possible to just solo the stack marker in ninja phase and survive
You lost me 2minutes in this is not a beginner friendly quide if anyone was wondering.
The mechanics bloat is real.
Confiteor: kuhn fee tee or
Not con fit’air
Is my internet fucked up today or is the video quality of this really shitty even at 720??
why do you mispronounce so much
That's a tank swap? I never tank swapped and did just fine.
in extreme?
@@RockR277 Yes up to adds, never had an issue. I honestly just thought it was a normal tank buster like a cleave so I just mitigated it, and kept going. Haven't had the chance to practice beyond adds though.
@@kyrolazioko4783 It didn't put any vulnerabilities on you?
1st
So glad I'm not an EX raider. This is so intimidating I would be having an anxiety attack attempting this.
Don't have Savage/Extreme anxiety, most people I've come accross in PF are will to take the time and learn, its just a case of practicing till you get it right.
Dont worry most people also have no idea what theyre doing at first. Its just about practice and memorization.
Do meteors at cardinals. Please, god.
That was fast. Easy game still easy.
casualbringers
Then don’t play it. 🙄
Jesus Christ more mechanical vomit. Haven't seen this much bs since thordon. It'll probably take me months to kill this.
Its honestly not that bad my group isnt all stars by any means and we got it mechanically down pretty fast biggest problem i have found is dps uptime
Oh look. It's Zane Lionhart aka the dude from Gilgamesh that still gets away with harassing people and being a total jackass. Fancy seeing you around still.
@@XavierAlexanderr This guy is a top tier clown for sure. Known him for years.
all this time playing and you're still bad at the game?