No one asked but I'm back doing this again 0:22 straight out of the gate and the ost already sounds sick. The dark stage also looks sick, I love the night aesthetic in fighting games stages 0:23 so if she uses moon meter she gets 3 projectiles rather than the 2 we have seen in the previous vid, and it looks like she can act way before the move finishes, she seems good as a set play zoner, or as it was shown in the previous gameplay, a heavy knockdown pressure character. Love when characters have this flexibility to adapt to different plastyles rather than only being able to be played in a single way. Also that projectile from Kohaku looks really good as an anti-air from up close 0:24 moon drive to give time to react and shield the projectile. 0:25 so the shield follow up tracks? Seems good 0:29 that move alone makes it look like it will be difficult to escape the corner against her. The angle and range seems crazy. Also did she whiff cancelled that into something? It looked like it. 0:30 she sets that thing and runs behind it. She probably can get a shield bait from it or chase a back dash or maybe even a jump. 0:33 what it looks like a frame trap that lead into a full cool looking combo (like all the ones we have seen) 0:39 that looked like a very scary position. She could've easily crossed up, maybe a fake overhead into low or throw with her j.C (like the previous vid). Overall seems like she gets very good mix of her air-throw. 0:41 the space control with that broom sword looks insane. 0:43 more reverse beat pressure. I'll have a tough time learning and dealing with this since I have never used anything similar in the fgs I've played. 0:48 what a punish. Broom to the face 0:54 oh so moon drive > shield completely negates that oki if she doesn't bait shield? Even if she does bait it, shield would still have worked because it would've countered the plant behind (I think). Maybe Kohaku has to wait for the shield follow up and punish it? Or maybe she can throw before the plant is active. 0:56 full conversion of shield follow up counter. 1:03 love the use of heat here, but I wonder what's the counter play to it. Maybe you can block? 1:04 although these projectiles seems very good (for setplay zoning) it's easily reactable to shield. But Hisui straight up avoids by moving at the speed of light (seriously how did she moved so fast?). 1:06 Hisui fails her air to air conversion but Kohaku gets it right after. 1:12 I could swear she would've gone for a tick throw but she chased a back dash instead and got it right (that air dash is very long and fast, back dash in this game seems way riskier that in other ones just because of that, wonder if there's a good amount of invincible frames on it, of if there's any at all). 1:16 invincible? Her Molotov is a dp? 1:18 that chair has a lot of range and now I know is very plus (maybe is very unsafe on whiff). Hisui fails her reverse beat pressure and the anti air so Kohaku gets her turn and extends it with moon drive. Wonder why Hisui didn't attempted a shield, too afraid to get punished? 1:23 Molotov cross-ups? And they are invincible? That looks so weird. 1:25 reverse beat pressure starting from the aerial from Molotov (she recovers fast enough so she can jump then land with a button) and negates Hisui's aerial approach (maybe trying to avoid another grounded button) with that long sword broom, or broom sword, I don't know if the order matters here. 1:28 cross under that forward recovery from Hisui and takes that round that was going on for quite a while. 1:43 cross under her landing and punishes it with a cool rejump combo (seems all of the characters combos will have a lot of rejumps) And finishes it with a ex then gets oki with that move. 1:49 I could swear she was going for a tick throw here as well but just got a raw button into corner combo that leads into oki. Sadly enough Kohaku Heats on wake up that gets them both back to neutral. 2:00 both had the same idea by air dashing in but Kohaku was faster with the button. She gets a combo, ends it with arc drive from the blood heat and gets to setup the plant for oki. 2:09 she goes for a *brutal* cross-up then same side with low. That's gonna be so hard to block. 2:11 she ends the blockstring with a move that creates some distance between the two, giving her time to react (I think) to whatever the opponent is going to do, then she goes for a big anti air and confirms it with moon drive and gets a combo. 2:18 Moon drives on wake up and gets time to shield. If shield isn't active frame one, maybe she needs to moon drive here to get time to do it. Then she goes for the dash follow up that gives her a combo with fatal counter. 2:26 punishes the shield on wake up that leads into a fatal counter. It doesn't looks like shield is too active here. 2:42 Kohaku's little run animation looks like the best thing. 2:44 that sword broom (or broom sword I dunno) yells footsies. 2:45 messes up her button and Hisui takes her turn with more reverse beat pressure. Hisui then tries chasing Kohaku with an air dash but both mashed. Double fatal counter looks so silly, is like the whole game just pauses for a second to try coping with what just happened 2:49 what a wake up option, it seemed too fast to Kohaku do anything about it, and Hisui gets a full combo too. 2:55 what does Hisui do here? Wake up Molotov that sends her really far away, can Hisui go above the molotovs by jumping and dashing to reach her and punish? What if while the Molotovs are falling there's also a hitbox so Hisui gets hit? Maybe there's time to run after the molotovs are over and punish her on the ground? There's gotta be something so Kohaku gets punished for waking up DP. 2:57 goes for a button, waits for Kohaku to do something she can punish, then air dash in and gets a fatal counter into full combo. 3:06 makes sense to heat here, there's like 20% of health to recover and then gets back to neutral (still thinking of an answer to wake up heat). 3:08 *completely* negates that air approach with a dash momentum jump then an aerial to air-to-air. 3:11 ends that blockstring with the same move that she uses for oki (it seems that it's safe on block). With that on the ground, Hisui conditioned Kohaku to jump to avoid that thing on the ground, then Hisui air-to-aired it. She maybe could've sent her back to that move on the ground with a combo to get a combo extension, but misses the combo, but Kohaku recovers directly to that move leaving Hisui with frame advantage. 3:14 although on advantage, Hisui messes up her buttons then gets punished by Kohaku's long buttons and gets a full combo. She seems to be good at footsies and at whiff punishing with those long buttons, while also having strong setplay game on knockdown. With that she seems rather strong. 3:18 since she saved her air options on that combo (didn't jumped or air dashed, maybe because that combo was too scaled to go for it, then it would've dropped, so Hisui could've recovered away from her), she used them to get a good oki with a jump, air dash and button. 3:21 again, went for reverse beat pressure (that seems to leave Kohaku with the frame advantage), Hisui tried to shield expecting Kohaku to extend the blockstring with more grounded buttons, Kohaku knowing that, she air dashed and punished the shield and got a full corner combo. 3:28 she again kept her air options and air dashed for a meaty aerial, but that air dashed looked different, maybe it was a special? 3:28 wake up triple projectile with moon meter is invincible? Are several specials invincibles if you use the moon meter? But the angle those projectiles went, the area they covered, it seems hard to deal with them if she used midrange in neutral, not while stuck in the corner. She seems an even stronger setplay zoner with that. 3:31 messes up her combo for some reason the Hisui recovers away 3:34 tried to anti-air with the projectile but the air movement was way too much and Hisui takes her turn. 3:35 moon drive gives her time to counter then she takes the game. 3:44 if she recovers from that beating she might. That's it for this one. The game seems more interesting as more as I look at these gameplay vids. I'm definitely trying Akiha and Hisui when I get the game, they seem to have strong setplay for zoning and for knockdown, and as I said, I like when characters are flexible to different play styles, so I can change the way I play mid match and mess up my opponent by forcing them to adapt to a whole different style of mine. It's only a few weeks away from the game's release. I wonder, by the time the game is out, how many gameplay vids and character reveals will we get? Hopefully enough so people are satisfied with it.
At 0:29 236A and B have follow ups. 236A/B -> A does battou hit, which is what she did in the video. 236A/B -> B does a roll. 236A/B -> C Cancels the slash.
It took me a while to realise but if you notice what Kohaku says when she takes damage from her Hisui is different from what she says when she takes damage from Akiha
Yes & No. Yes: Nasu & co. lives beyond comfortably through their money. No: Most of FGO money are kept within Fate (animated commercials, new content, Grand Carnival, etc.). There's no plea from the FGO players for that money to be used for new Tsukihime & Melty.
Well, on one hand, FGO is the reason why the development of the remake took too long. On the other hand, I heard the remake was pretty good due to having time. In the end, we have our remake and this game, so in the end, everything turned out well.
This Kohaku player does seem to play differently compared to the one from yesterday or so. Uses her long range buttons on the ground a lot more. I wouldn't say to have these two in "every video from now on" though, they might not do as well with the other characters.
No-one mentions it and I point it out every two seconds but this song is like a soft remix of Troublesome visitor if you take another listen and it makes me so happy
The sound design, gameplay, the music, man. Cant wait to get back to melty blood. This tracks has so much uniqe violin forms, it reminds me of mario galaxy, lol.
I'm the same. I've never played a Melty so I don't have anything to base the characters off of. I'm just going to training mode on day one to see which character I vibe with the most.
Trust me, even after playing the game, you'll switch mains for 2 months before deciding on a "true main". It did for me in every French-Bread game, and no other fighting games made me switch mains THAT often.
Not necessarily complaining but wakeup and defensive options are looking way too strong from what we’ve seen so far. Wayyy too many ways of just denying your opponent’s okizeme and throwing a middle finger at their turn on offense. We don’t know if Heat activation is still unblockable but if it is then the fact that it puts them aerial and has a huge field around it akin to a Guilty Gear burst looks like it makes it near impossible to bait and punish by avoiding it. In CC most heat activations tended to have rather slow (enough) and extremely poor hitboxes so it was easy to avoid even unintentionally. We haven’t seen anybody bait and punish wakeup shields either but it looks good enough to where in most of these gameplay videos the players can’t go more than 2 seconds of blocking before they use the shield if they can or haven’t already done so immediately. It was pretty risky to do try and shield CC as it meant you were pretty much saying “I know exactly what you’re going to do next” and being wrong in that by whiffing it usually meant you promptly ate your opponent’s most damaging combo. If “Moon Drive>Shield Immediately” is gonna be the standard in this game then i guess im just gonna wait to see what they do and/or throw them every time. I just think that the game of sitting there and blocking and finessing someone on defense through simply picking up on offensive patterns and calling out their re-pressure attempts through contesting at particular points or escaping with movement and using passive mechanics to help you do that like IB/EX Guard mechanics and pushblock mechanics is one of the most interesting aspects of fighting games that is getting lost to time the more and more I see modern fighting games creating more and more low-to-no risk/repercussions turn-denying mechanics. The weight of outplaying your opponent and winning neutral is getting less and less meaningful it feels like. In any case, i’m very interested in what this game has to show next and look forward to it. Again, not hating so don’t come at my neck. Just my own personal thoughts that I’m open to more mature discussion about.
Kohaku looked better in the last trailer when Hisui won lmao. This Kohaku trailer looked sloppy by comparison, maybe this player was less experienced than the other Kohaku player? I could be imagining it, but it looked like the Hisui kinda just gave those rounds away lol
while it's as close as they can get to real match, they still need to show stuff they didn't include on the character trailer videos and made all of them 2-1 to make the footage long enough
@@rainofkhandaq6678 Yeah, they're probably in the studio like; "Alright guys, play a 'first to 5' or whatever, and then we'll upload the best matches from your set."
Blazblue: Wheel of fate is turning. Rebel 1, Action Undernight: First Clause, Divide Hokuto No Ken: Time of retribution, Battle 1, Decide the Destiny Guilty Gear: Mankind knew that they cannot change society. So, instead of reflecting on themselves, they blamed the beasts. Heaven or Hell, Duel 1, Lets Rock! BlazBlue Cross Tag Battle: Can't escape from crossing fate, Fight Grandblue Fantasy Versus: Bbelieve in Victory, Battle 1, Engage! MELTY BLOOD: TYPE LUMINA: Open your Magic Circuit, Fight Street Fighter: Round 1, Fight The King of Fighters: Round 1, Ready, Go!
Man I can't believe these identical twins look alike. What is this world coming to? Next you'll tell me that they have extremely different personalities, characters, play styles, and animations.
Wow a two character that are supposed to be twin look the same, pretty crazy am I right?I am waiting for people to complain that the Smurf look the same now.
Akiha after seeing the amount of furniture destroyed from this match: I'll never financially recover from this
This is the second round of their battle after Akiha kick them out of the mansion.
2:40 and now kohaku has a golden apple
This is getting out of hand, now she has a golden apple as well!
So its random
she needed to restore her AP to farm Hisui
What's a golden apple?
@@Existential_Exit Golden Apples are an item in Fate Grand Order that restores the player's stamina, often used to farm thus the comment above.
@@Existential_Exit 2:40 FGO reference
The chaos when they release the duo maids mirror video.
BRO I NEED THIS ALREADY BRO IM SO HYPED
Same
No one asked but I'm back doing this again
0:22 straight out of the gate and the ost already sounds sick. The dark stage also looks sick, I love the night aesthetic in fighting games stages
0:23 so if she uses moon meter she gets 3 projectiles rather than the 2 we have seen in the previous vid, and it looks like she can act way before the move finishes, she seems good as a set play zoner, or as it was shown in the previous gameplay, a heavy knockdown pressure character. Love when characters have this flexibility to adapt to different plastyles rather than only being able to be played in a single way.
Also that projectile from Kohaku looks really good as an anti-air from up close
0:24 moon drive to give time to react and shield the projectile.
0:25 so the shield follow up tracks? Seems good
0:29 that move alone makes it look like it will be difficult to escape the corner against her. The angle and range seems crazy. Also did she whiff cancelled that into something? It looked like it.
0:30 she sets that thing and runs behind it. She probably can get a shield bait from it or chase a back dash or maybe even a jump.
0:33 what it looks like a frame trap that lead into a full cool looking combo (like all the ones we have seen)
0:39 that looked like a very scary position. She could've easily crossed up, maybe a fake overhead into low or throw with her j.C (like the previous vid). Overall seems like she gets very good mix of her air-throw.
0:41 the space control with that broom sword looks insane.
0:43 more reverse beat pressure. I'll have a tough time learning and dealing with this since I have never used anything similar in the fgs I've played.
0:48 what a punish. Broom to the face
0:54 oh so moon drive > shield completely negates that oki if she doesn't bait shield? Even if she does bait it, shield would still have worked because it would've countered the plant behind (I think). Maybe Kohaku has to wait for the shield follow up and punish it? Or maybe she can throw before the plant is active.
0:56 full conversion of shield follow up counter.
1:03 love the use of heat here, but I wonder what's the counter play to it. Maybe you can block?
1:04 although these projectiles seems very good (for setplay zoning) it's easily reactable to shield. But Hisui straight up avoids by moving at the speed of light (seriously how did she moved so fast?).
1:06 Hisui fails her air to air conversion but Kohaku gets it right after.
1:12 I could swear she would've gone for a tick throw but she chased a back dash instead and got it right
(that air dash is very long and fast, back dash in this game seems way riskier that in other ones just because of that, wonder if there's a good amount of invincible frames on it, of if there's any at all).
1:16 invincible? Her Molotov is a dp?
1:18 that chair has a lot of range and now I know is very plus (maybe is very unsafe on whiff). Hisui fails her reverse beat pressure and the anti air so Kohaku gets her turn and extends it with moon drive. Wonder why Hisui didn't attempted a shield, too afraid to get punished?
1:23 Molotov cross-ups? And they are invincible? That looks so weird.
1:25 reverse beat pressure starting from the aerial from Molotov (she recovers fast enough so she can jump then land with a button) and negates Hisui's aerial approach (maybe trying to avoid another grounded button) with that long sword broom, or broom sword, I don't know if the order matters here.
1:28 cross under that forward recovery from Hisui and takes that round that was going on for quite a while.
1:43 cross under her landing and punishes it with a cool rejump combo (seems all of the characters combos will have a lot of rejumps)
And finishes it with a ex then gets oki with that move.
1:49 I could swear she was going for a tick throw here as well but just got a raw button into corner combo that leads into oki. Sadly enough Kohaku Heats on wake up that gets them both back to neutral.
2:00 both had the same idea by air dashing in but Kohaku was faster with the button. She gets a combo, ends it with arc drive from the blood heat and gets to setup the plant for oki.
2:09 she goes for a *brutal* cross-up then same side with low. That's gonna be so hard to block.
2:11 she ends the blockstring with a move that creates some distance between the two, giving her time to react (I think) to whatever the opponent is going to do, then she goes for a big anti air and confirms it with moon drive and gets a combo.
2:18 Moon drives on wake up and gets time to shield. If shield isn't active frame one, maybe she needs to moon drive here to get time to do it. Then she goes for the dash follow up that gives her a combo with fatal counter.
2:26 punishes the shield on wake up that leads into a fatal counter. It doesn't looks like shield is too active here.
2:42 Kohaku's little run animation looks like the best thing.
2:44 that sword broom (or broom sword I dunno) yells footsies.
2:45 messes up her button and Hisui takes her turn with more reverse beat pressure. Hisui then tries chasing Kohaku with an air dash but both mashed. Double fatal counter looks so silly, is like the whole game just pauses for a second to try coping with what just happened
2:49 what a wake up option, it seemed too fast to Kohaku do anything about it, and Hisui gets a full combo too.
2:55 what does Hisui do here? Wake up Molotov that sends her really far away, can Hisui go above the molotovs by jumping and dashing to reach her and punish? What if while the Molotovs are falling there's also a hitbox so Hisui gets hit? Maybe there's time to run after the molotovs are over and punish her on the ground? There's gotta be something so Kohaku gets punished for waking up DP.
2:57 goes for a button, waits for Kohaku to do something she can punish, then air dash in and gets a fatal counter into full combo.
3:06 makes sense to heat here, there's like 20% of health to recover and then gets back to neutral (still thinking of an answer to wake up heat).
3:08 *completely* negates that air approach with a dash momentum jump then an aerial to air-to-air.
3:11 ends that blockstring with the same move that she uses for oki (it seems that it's safe on block). With that on the ground, Hisui conditioned Kohaku to jump to avoid that thing on the ground, then Hisui air-to-aired it. She maybe could've sent her back to that move on the ground with a combo to get a combo extension, but misses the combo, but Kohaku recovers directly to that move leaving Hisui with frame advantage.
3:14 although on advantage, Hisui messes up her buttons then gets punished by Kohaku's long buttons and gets a full combo. She seems to be good at footsies and at whiff punishing with those long buttons, while also having strong setplay game on knockdown. With that she seems rather strong.
3:18 since she saved her air options on that combo (didn't jumped or air dashed, maybe because that combo was too scaled to go for it, then it would've dropped, so Hisui could've recovered away from her), she used them to get a good oki with a jump, air dash and button.
3:21 again, went for reverse beat pressure (that seems to leave Kohaku with the frame advantage), Hisui tried to shield expecting Kohaku to extend the blockstring with more grounded buttons, Kohaku knowing that, she air dashed and punished the shield and got a full corner combo.
3:28 she again kept her air options and air dashed for a meaty aerial, but that air dashed looked different, maybe it was a special?
3:28 wake up triple projectile with moon meter is invincible? Are several specials invincibles if you use the moon meter? But the angle those projectiles went, the area they covered, it seems hard to deal with them if she used midrange in neutral, not while stuck in the corner. She seems an even stronger setplay zoner with that.
3:31 messes up her combo for some reason the Hisui recovers away
3:34 tried to anti-air with the projectile but the air movement was way too much and Hisui takes her turn.
3:35 moon drive gives her time to counter then she takes the game.
3:44 if she recovers from that beating she might.
That's it for this one. The game seems more interesting as more as I look at these gameplay vids. I'm definitely trying Akiha and Hisui when I get the game, they seem to have strong setplay for zoning and for knockdown, and as I said, I like when characters are flexible to different play styles, so I can change the way I play mid match and mess up my opponent by forcing them to adapt to a whole different style of mine.
It's only a few weeks away from the game's release. I wonder, by the time the game is out, how many gameplay vids and character reveals will we get? Hopefully enough so people are satisfied with it.
I actually really appreciate these, so thanks!
At 0:29 236A and B have follow ups. 236A/B -> A does battou hit, which is what she did in the video. 236A/B -> B does a roll. 236A/B -> C Cancels the slash.
@@Daikamaitachi So it's a stance move? Cool.
@@goby1764 good to know that my notations are useful for more people other than myself.
cool
Now I'm convinced
Kohaku plays FGO
These rejump combos got me going wild!
Also cat ears Kohaku is not something I thought I needed in my life until now 3:44
Kohaku and Hisui look amazing as usual but man only 2 weeks left, I can’t wait!
1:12 way to bait out the wakeup backdash
A golden apple?! Stop it devs, you're making Kohaku too powerful!
It took me a while to realise but if you notice what Kohaku says when she takes damage from her Hisui is different from what she says when she takes damage from Akiha
I guess we should lowkey be thankful for the FGO players funding Tsukihime and Melty.
Whales are amazing animals after all
EXTREMELY thankful lol 😂
Yes & No.
Yes: Nasu & co. lives beyond comfortably through their money.
No: Most of FGO money are kept within Fate (animated commercials, new content, Grand Carnival, etc.). There's no plea from the FGO players for that money to be used for new Tsukihime & Melty.
Well, on one hand, FGO is the reason why the development of the remake took too long. On the other hand, I heard the remake was pretty good due to having time.
In the end, we have our remake and this game, so in the end, everything turned out well.
@@TheRibbonRed what do you meant by plea from the player about melty and tsukihime, do you expect them them to bottcott or something?
Hisui's looking like the most fun character so far. She literally is the monotone twin but has a WWE moveset 🤣
Always has been 👏😆
you haven't seen mech Hisui yet.
@@janematthews9087 And a Cat with mofo laser beam.
I've seen them all already, but are they coming though is the real question
Mecha Hisui is worse lol
This match was insane holy shit , get these same guys to play against each other every video from now on.
This Kohaku player does seem to play differently compared to the one from yesterday or so. Uses her long range buttons on the ground a lot more.
I wouldn't say to have these two in "every video from now on" though, they might not do as well with the other characters.
@@sephyrias883 Exactly. It's a strong chance these are their best characters.
The wait is one more day of hype. Universal Maids
Something I notice that I thought was cool is that the characters shadow changes depending oh where the light source is located.
Looking forward to this even more now. I think between these two I lean more towards Kohaku as who I'll try first.
Every time Hisui fights the Tohno house, I know it is unfurnished.
I love when there is actually high level stuff in a gameplay showcase video. For some games they were using bots or showing weaker gameplay.
Oh man there are so many songs in this game I can't wait to fight and practice to, looks at Switch... soon my pretty....soon enough.
Just learned about these 2 characters stories...
Those who don't know: 👀
Those who know: 👁👄👁
Everyone: Wow! Lore this and lore that!
Me who knows nothing about melty blood: Damn BOI these COMBOS!
Kohaku was grinding Gil Fest too
In first game i thought both are joke characters but here.....their art and play style making them look like mature and cool.
And their lore is pretty much straight depressing
Two things can be true, at once
No-one mentions it and I point it out every two seconds but this song is like a soft remix of Troublesome visitor if you take another listen and it makes me so happy
God this soundtrack is so lit. Need it!!!
My only complain on this videos, is that the frecuency that voice lines triggers they overlap all the time
The sound design, gameplay, the music, man. Cant wait to get back to melty blood. This tracks has so much uniqe violin forms, it reminds me of mario galaxy, lol.
I can't wait to hear what it sounds like reverberating from the bathroom stalls!
Ah, that Kohaku rush-down is just as I remember it, haha!
Day by day the hype grows ever so slightly
2:30 thousand years of death
The airdash at 3:29 was nasty 👀
The first match vid after understanding the battle system a bit more. Now the decision making is starting to make sense to my eyes a little, lol.
Hisui & Kohaku RULE.
I see Hisui is still the best
Tohno Mansion general cleaning part 2
HEY JOHNNY COME ON ! still not found
I love Kohaku
They should put her in Fortnite
@@mar2ck_ facts
I love BOTH Hisui & Kohaku. They're BOTH AWESOME!!
Ciel better
@@mar2ck_ not before your mom
This game is the best.
I'm so excited!!!
Kokaku spent a golden apple. Definitely FGO player lol.
Hisui is definitely my main if Aoko won't make it to the base roster
You probably already know this, but she's a DLC character! It also seems like she'll be free for a limited time when she releases!
when hisui loose she ask forgiveness to shiki? awwwww thats just too sweet!
GIVE ME this game! It's looking wonderful!
Damn the victory indicators are in the shape of moon phases too
Kohaku-san daishouri~
wait...
Kohaku wields a broom that happens to be a hidden katana. So what's next, Hisui decided to wield a table as a hidden bazooka?
Nah, that's Mecha-Hisui's thing
No mecha hisui yet. One of the moons had her go full operator
Nah but she hides thermonuclear bombs in her cooked meals.
Awesome MELTY BLOOD: TYPE LUMINA "Hisui VS Kohaku" Gameplay Video.
bet tournament will be hype asfggg
Just like the 1st...
Ugh...
SO...
GOOD😭
LOOK AT MY GIRLS!
This is basically memey maid vs not so memey maid
yo the music is good
Why they remove pistol from cactus?
Ken-Broom Vs Kung-Furniture
KOHAKU GAMING
Hisui 💕💕
After enough time I started to lose track of who was who
ah yes the best pressure tool, ZA TREE
Ah yes
Domestic Violence
I feel like I've switched mains almost, if not over five times now...
Akiha, then these two, then Miyako, then Roa, and Vlov...
I'm the same. I've never played a Melty so I don't have anything to base the characters off of. I'm just going to training mode on day one to see which character I vibe with the most.
Trust me, even after playing the game, you'll switch mains for 2 months before deciding on a "true main". It did for me in every French-Bread game, and no other fighting games made me switch mains THAT often.
@@luminaree7 once I see Yumizuka no other character will matter
@@frozone1669 Same tbh. Satsuki forever.
Hell yeah, Kohaku!
Damn, the maids look great, my only nitpick is that Hisui's Pan does not make the correct noise on hit D:
Lol I am just waiting for the same people to complaint about the same thing in the comment section.
The second battle Maid has begun again
Ah yes, the maids are maiding
Hype!
Tsukihime English version Please!!
Please please please add frame data to your training mode please god please
Fast, insane, beautiful @___@
Miyako Arima vs ANYONE that’s available on the roster so far!!!
Is happening when??? 💯😊🎮
Kohaku's revenge
The golden apple lol
Hisui 😎
I'm so early, why is this unlisted hhh
Kohaku Plays FGO Confirmed
POSITIVE THINKING YO!
hisui cool 😎 plz miyako or kouma next
Ladies, ladies! Calm down! I can main you both at the same time! ;P
Yes you can (duo maids :D
th-cam.com/video/orN3wFEPSNY/w-d-xo.html )
@@callofguti mmmhmmm love me some duo maids.
琥珀のチャイナドレスは過去作の青色の方が好き。
yayayayaya!
Kohaku gaming
2 weeks!!
Woohoo
No one:
The cute maids: Housewares go bruuhhhhh
👍😎👍
琥珀!!!总司!!!
こはく、
Where is loop combo....it vanished?
Neco Arc
Maid videos got the least views smh
#Maidsport
Not necessarily complaining but wakeup and defensive options are looking way too strong from what we’ve seen so far. Wayyy too many ways of just denying your opponent’s okizeme and throwing a middle finger at their turn on offense.
We don’t know if Heat activation is still unblockable but if it is then the fact that it puts them aerial and has a huge field around it akin to a Guilty Gear burst looks like it makes it near impossible to bait and punish by avoiding it. In CC most heat activations tended to have rather slow (enough) and extremely poor hitboxes so it was easy to avoid even unintentionally.
We haven’t seen anybody bait and punish wakeup shields either but it looks good enough to where in most of these gameplay videos the players can’t go more than 2 seconds of blocking before they use the shield if they can or haven’t already done so immediately. It was pretty risky to do try and shield CC as it meant you were pretty much saying “I know exactly what you’re going to do next” and being wrong in that by whiffing it usually meant you promptly ate your opponent’s most damaging combo. If “Moon Drive>Shield Immediately” is gonna be the standard in this game then i guess im just gonna wait to see what they do and/or throw them every time.
I just think that the game of sitting there and blocking and finessing someone on defense through simply picking up on offensive patterns and calling out their re-pressure attempts through contesting at particular points or escaping with movement and using passive mechanics to help you do that like IB/EX Guard mechanics and pushblock mechanics is one of the most interesting aspects of fighting games that is getting lost to time the more and more I see modern fighting games creating more and more low-to-no risk/repercussions turn-denying mechanics. The weight of outplaying your opponent and winning neutral is getting less and less meaningful it feels like.
In any case, i’m very interested in what this game has to show next and look forward to it. Again, not hating so don’t come at my neck. Just my own personal thoughts that I’m open to more mature discussion about.
Bro if anyone getting this on Xbox hmu Gt=Dbyss
Kohaku looked better in the last trailer when Hisui won lmao. This Kohaku trailer looked sloppy by comparison, maybe this player was less experienced than the other Kohaku player? I could be imagining it, but it looked like the Hisui kinda just gave those rounds away lol
while it's as close as they can get to real match, they still need to show stuff they didn't include on the character trailer videos and made all of them 2-1 to make the footage long enough
@@hacooray525 Pretty sure they just fought a bunch of times, and only posted 3 round footage.
@@rainofkhandaq6678 Yeah, they're probably in the studio like; "Alright guys, play a 'first to 5' or whatever, and then we'll upload the best matches from your set."
Blazblue: Wheel of fate is turning. Rebel 1, Action
Undernight: First Clause, Divide
Hokuto No Ken: Time of retribution, Battle 1, Decide the Destiny
Guilty Gear: Mankind knew that they cannot change society. So, instead of
reflecting on themselves, they blamed the beasts. Heaven or Hell, Duel 1, Lets Rock!
BlazBlue Cross Tag Battle: Can't escape from crossing fate, Fight
Grandblue Fantasy Versus: Bbelieve in Victory, Battle 1, Engage!
MELTY BLOOD: TYPE LUMINA: Open your Magic Circuit, Fight
Street Fighter: Round 1, Fight
The King of Fighters: Round 1, Ready, Go!
Oh cool! More characters that look exactly the same! DBFZ all over again lol
Man I can't believe these identical twins look alike. What is this world coming to? Next you'll tell me that they have extremely different personalities, characters, play styles, and animations.
Who cares? Game looks boring as fuck fighting the same 3 school kids
@@Chanse1989 Do you know what "the same" means?
@@Chanse1989 Well you clearly care enough to complaint about the game itself lol.
At least the different Gokus and Vegetas have different colored hair so you can tell them apart.
These characters are the same fucking person come on ...........
Because they're twins.
There are twins that look like fucking same come on.........haha.It's funny asf to mock people who doesn't know anything.
Wow a two character that are supposed to be twin look the same, pretty crazy am I right?I am waiting for people to complain that the Smurf look the same now.
Objectively wrong but go off.
Clearly someone didn't do research on the maids.
This shit is mad sleep.
gets 0-10d day 1
@@jdogg0130x2k if I get 0-10 day 1 I'll upload that shit lmaoo
This game is looking clean
Kohaku gaming