Stop Crashes & Improve LODs | Complete TexGen & DynDOLOD Guide For Skyrim SE
ฝัง
- เผยแพร่เมื่อ 26 ก.ย. 2024
- KOFI (BEST WAY TO DIRECTLY SUPPORT) ➾➾ ko-fi.com/bigg...
JOIN THE FAM ➾➾ / @biggie_boss
DISCORD ➾➾ / discord
TWITCH ➾➾ / biggie_boss
Settings Are In Discord Under "NGVO FAQ"
Put this comment when setting up your executable in MO2 (only put -sse if not using Stock Game/Game Root):
-D:"(MO2 INSTALL DIRECTORY)\Stock Game\Data" -sse
NEEDED MODS ➾➾ www.nexusmods....
www.nexusmods....
www.nexusmods....
ADDITIONAL RESOURCES ➾➾ www.nexusmods....
www.nexusmods....
www.nexusmods....
www.nexusmods....
#modding
#guide
#tutorial
#skyrim
#skyrimmods
#wabbajack
In the latest Dyndolod version just type "mountain" in the mesh rule instead of ""mask=mountain"
DynDOLOD must be the most critical mod for my game; I just can't stand the terrible vanilla LOD especially grass disappearing beyond like 30 meters. Thanks for this guide, seems to hit pretty much everything. I've also found Whiterun exterior grass to leave some cells without grass anyway so you see empty patches outside the walls.
I'm so grateful for your videos over xLODgen, NGIO, TexGen, and DynDOLOD. I've been trying to learn how to mod Skyrim (off and on, I take breaks lol) for two years now, but I feel like I've learned a TON more after finding your videos! I've tried following STEP Modificaitons' website, but it's so confusing, mostly with the way things are explained...and how two different parts of the website will tell you how to do something two different ways...DynDOLOD especially. But seriously, thank you, and I look forward to more of your videos!
Great info as always man. I know you've mentioned that these types of videos don't get that many views but I'm sure there is a good number of people like me that want to learn and get a ton of value from them. Thanks you.
Thank you for giving basic detailed explanations, especially the settings. Seems like until this video I've been stuck in an echo chamber while trying to learn the basics of generating lods and such. Every link I clicked just seemed to parrot the same information, but never really explaining anything, just a couple of you're video's have taught me more than hours of googling and reading. You have a talent for teaching.
Big thanks Biggie! Looking forward to more helpful guides😁👍🏼
Informative, helpful and interesting. Thank you.
It's left me wanting to know more about setting up modded Skyrim correctly. So far I've got away with a rather piece-meal approach. For instance I had DynDOLOD running without any arguments and didn't even know what it would do. Like the majority I watch a vid, mirror what's said and have next to zero understanding why as long as it works. If I had any suggestion at all for a follow up vid, it would be getting the basics right. File management and MO2 arguments, with the reason why it's that way.
Dagothwave in the background makes this the greatest tutorial on TH-cam
Thank you for this! I was looking for an in depth guide and explanation of everything, very much appreciated Biggie
Great tips, thanks
Been waiting on this one!
Really useful stuff, thankyou.
I had the waterwheel disappear too!!!!! I was about six hours in when I noticed, lol...
Thats why he's the goat...THE GOAT!
idk how useful info this is, but if your LOD objects have occasional blue textures (not purple) it means you have meshes that define parallax texture, but said texture is missing.
I ran into this, after making partial use of Tomatokillz Whiterun Parallax pack, and even more partial use of his textures. I liked some of the textures from another mods more, but after regenerating LOD, had the blue textures (its weird in that they only pop occasionally and never when near the object, ie its only LOD that is affected)
Took me a while to find the reason
Yeah I realised this using the vivid landscapes complex parallax series, it only affected object lod added by mods (buildings added by jks series) for example
So I've been having an issue with all of my grass cache files coming up as a FAIL file for the last couple hours. After removing the cache helper NG, 90% of them save as CGID files now, but I still get alot of FAIL files that auto delete themselves. Is this normal?
MF'in modding class 101 with Biggie_Boss!!
Didn’t work it’s telling me I need to clean dlc and something called bee farmer
The greass LOD option for me is greyd out and i cant findd any instructions on how to fix
Perfect video
Be careful I just downloaded the latest Dyndolod update for LE and my antivirus spotted multiple cryptojacking trojans and also notified me that those files had already tried to mine on my computer.
All good but, can I get song name? 😅
Hi! and please tell me what to do with Bash Patch ? In your guides, I didn't see what I should do with it...should I turn off grass, LOD, and xLOD caches when generating them, or should I do the patch at the very end? I'm just thinking about a script that restores references to objects, because after the SSEDIT script, it's probably right to create a BASH PATCH, isn't it?
What the... But actually all errors after following your last video of this series. It's said that no grass models are there but severe issues and CTDs. Therefore, I'm trying another tutorial anymore since creationkit probably turns out to be not suitable for me.
Would I need "mask=mountain" for Majestic Mountains ? How woould one tell ?
Great guide by the way. It's been needed since GamerPoets' guide is out of date.
Yes if you use the MM lod pack.
@@biggie_boss yes, I use the MM lod pack. Thank you!
@@biggie_boss wait, i though it just automatically generated if i use MM lodpack, welp guess i'm gonna re-generate again.. One question what does parent > child check box does?
will this apply to all dead trees mod? how do install that or dark skyrim
If I want to create LOD for my trees, can I disable all other mods like weapon, armor, rtc? I don't want object LOD, just the tree.
Not appearing the HD grass option (its unmarkable in grey)...I did all the way the tutorial and i am not that noob....cant figure out how to fix it...Maybe because i did the grass precache on the DEVKit modlist on wabbajack and not on my 1.5.97 modlist?
Did you ever find a solution? Same problem for me.
@@wileyrice5460 nope. just did it with the normal grass
@@IberiaNews are you guys using Enb complex grass if not the option remains greyed out and you can select regular grass instead of hd
Where’s part 1 and 2 ?
can i use this tutorial for oldrim
DynDOLOD Resources SE, one that is going on top of load order (lowest priority), can this be packed into BSA, excluding 'DynDOLOD' folder? Asking because I want to pack mods below it into BSA, for better load times. Its supposed to get overwritten by everything, but obviously if its loose, it will overwrite archives.
I can't find the answer anywhere, closest is "if you don't know what you're doing, don't do it"
The best thing to do is pack it as a BSA and if you see files overwriting it, just verify that the lods the provide are compatible with Dyndolod. If they are, they are safe to overwrite.
Thanks for this, I had no clue about DynDOLOD DLL. What's the difference between the SE and NG version? I'm on 1.5.97 and both seem to support it, but the NG was updated slightly more recently (June `24 versus the SE's April `24). Can I install them on my existing setup without having to re-run DynDOLOD?
NG is normally for the latest version of the game but since you're on 1.5.97 I'd recommend the former.
@@alabboop5342 Hmm alright, I guess I'll try NG first since the page says it's compatible with 1.5.97 but I'll switch to SE version at the first sign of trouble
@@PetrusEksteen oh if it says it's fine then it's probably fine 👍
Use the NG version. Even on 1.5.97. It helps a lot with large references. You may need to quick clean some mods, if it tells you to.
@@BrandiUntzGamingChannel Cheers!
Should we disable Dyndolod resources and DLL after generating the LODs?
no
hi, I'm playing Ultima and lately my character often becomes invisible from 3 of his face, it helps to restart the game,
Don’t use mo2 I’m afraid
3500mods lmao
Aaaand error - no LOD trees billboards :/
Generating trees LOD in xLodGen fixed this issue.
I'm getting several warnings when using HD LODs Textures SE. Do you know how to fix it? Example: Warning: Texture resolution 685x512 not divisible by 4. Texture textures\terrain\lodgen\skyrim.esm
eachmountainmosscover07_000e9622.dds Used by Meshes\landscape\plants
eachmountainmosscover07.nif Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622].
I installed DynDolod but it caused higher CPU usage and stutter any idea how to fix that
In the tutorial of Grasscache you missed to tell us what to do with Grass bound records. We create a mod? we disable it? we delete it?