ความคิดเห็น •

  • @jesternario
    @jesternario 3 ปีที่แล้ว +49

    This could also be applied to Resident Evil. You explore the locations that are available, find keys that let you explore further, which lead you to more areas and more keys, puzzle pieces, and bosses. Through all this, you are going back and fourth, facing new monsters and challenges as you do so. Some of the places you go and paths you take unlock pathways that make traversal and backtracking faster, unlocking shortcuts that allow you to get where you need to go more rapidly.

    • @elsanto2401
      @elsanto2401 2 ปีที่แล้ว +1

      Noah Caldwell Gervais referred to RE1 as an adventure module, so that tracks

    • @jesternario
      @jesternario 2 ปีที่แล้ว +1

      @@elsanto2401 Why not? It makes perfect sense, and I think I'll make a dungeon using the maps. It just won't be a mansion :p

    • @elsanto2401
      @elsanto2401 2 ปีที่แล้ว +2

      @@jesternario i mean i agreed with you from the start so yeah go for it!

    • @midshipman8654
      @midshipman8654 4 หลายเดือนก่อน

      eh, I feel resident evil is a bit restrictive for a comparison to rpg’s.
      I think immersive sims like THIEF are much better examples since those sorts of games try to get at an rpg like freedom of approach rather than a single set method to get to the goal.
      for example. to get past a locked door in THIEF: The dark project, you could maybe find the key in the gaurdstation where keys are stored OR make noise outside of the door so that a gaurd on the other side hears and opens the door to investigate, letting you sneak inside, OR you might find a guard captain on patrol and swipe the key from his belt OR there is possibly a vent to just circumvent the locked door.

  • @DJGrossman
    @DJGrossman 3 ปีที่แล้ว +39

    This is a really good take on how to approach dungeon design that'll be truly interesting for players. 🧙‍♂️

  • @jesternario
    @jesternario 2 ปีที่แล้ว +5

    This whole video got me thinking, what would you need for a dungeon involving Castlevania? The answer is surprisingly NOT "just run Curse of Strahd/Ravenloft." And it certainly isn't making the characters in the setting into PCs/NPCs and just putting them in a regular story. There needs to be more to it.

  • @KnarbMakes
    @KnarbMakes 3 ปีที่แล้ว +8

    Good video Baron! Now I want to design/sketch out a dungeon!

  • @NerdsofWisdom
    @NerdsofWisdom ปีที่แล้ว +3

    I am loving these lessons taken from other games and media. It's quite a delightful way to create a lens through which to view DnD in a richer context and see tools everywhere to craft a better gaming experience. Well done.

  • @MemphiStig
    @MemphiStig ปีที่แล้ว +3

    Videogames have lots of useful design elements that are just begging to be translated into dungeons. This looping idea is one of my favorites, where your progress unlocks areas you couldn't access earlier. Zelda excels at this, and one of my favorite games, Quake II, was filled with it. There should always be clues, if not obvious signs, that you have to come back this way once you've gone another way first, tho how is left entirely up to you to discover. You should do more videos like this, analyzing vg design as it applies to ttrpg's. (I've seen the Riven and KOTOR videos btw.) Boss fights are another good topic, as well as levels that teach you as you go, like Super Mario is fond of doing.

  • @Mandroo
    @Mandroo 3 ปีที่แล้ว +15

    Thank you for this amazing video! I've always been a fan of Metroidvania games and within the last couple of years realized the similarities they had with the concept of mega-dungeons in ttrpgs. The game Hollow Knight for me really highlighted the idea of unique areas being built on top of each other and the influence each area has on the others. I would love a ttrpg book about making mega-dungeons using design tools and ideas seen in video games. I think another video game to look at when thinking about mega-dungeons is the Dark Souls series. Since there is no map in those games the player really needs to get familiar with the areas to be able to navigate the world. As a result of needing to know areas well, there is a great feeling players get after taking an elevator or turning a corner and realizing they are in an area they had visited before and have now found a shortcut. I think this idea could be implemented well in mega-dungeons to help give the players a feeling of exploring and navigating huge dungeons. Thanks again for the video, It got me re-excited to check out mega-dungeon stuff.

    • @DungeonMasterpiece
      @DungeonMasterpiece 3 ปีที่แล้ว +2

      I'm glad you were so excited by this video! It's a topic I've been rolling around in my head for a large portion of the pandemic :D

  • @danielderamus9573
    @danielderamus9573 2 ปีที่แล้ว +5

    Really insightful especially on the mechanics of being a DM. You explain the game side of dnd very clearly and concisely.

  • @tukman16
    @tukman16 หลายเดือนก่อน

    Genius level content. I never considered running a megadungeon until this video. You made it seem chalenging and fun at the same time

  • @dangerdelw
    @dangerdelw 3 ปีที่แล้ว +11

    Really interesting! I would have liked some visuals of dungeons though to see the ideas in action.

    • @DungeonMasterpiece
      @DungeonMasterpiece 3 ปีที่แล้ว +3

      Stay tuned, I'll be walking through a 25 room dungeon layout of my own design that uses these concepts in a future video!

    • @dangerdelw
      @dangerdelw 3 ปีที่แล้ว

      @@DungeonMasterpiece nice! Can’t wait!

  • @crapphone7744
    @crapphone7744 2 ปีที่แล้ว +1

    Great ideas broken down well so that you can actually implement them. Thank you.

  • @Daihmon823
    @Daihmon823 2 ปีที่แล้ว +1

    These are the kinds of videos which keep me exploring your channel. Great advice, practical examples, and solid reasoning and script writing. Really well done.

  • @LONO47
    @LONO47 3 ปีที่แล้ว +7

    This was a lot of fun. Good discussion of dungeon design.

  • @WouldbeSage
    @WouldbeSage 2 ปีที่แล้ว +1

    This inspired me to finally build the megadungeon I have been putting off for a couple of years.
    Also, by relating it to Super Metroid? You are speaking my language!
    Really superb.

  • @franciscomuro8427
    @franciscomuro8427 3 ปีที่แล้ว +3

    I love all these ideas and advice and now I am itching to make a mega dungeon for my players.

  • @NVE621
    @NVE621 ปีที่แล้ว

    As a new DM these videos make me so excited to become a better DM and explore all these concepts!

  • @andrewhaldenby4949
    @andrewhaldenby4949 2 ปีที่แล้ว +2

    This is exactly the kind of advice I need, thank you! I can’t seem to get my mapping right at all. Idea for a change in a location: a strong flow of water sweeps through the room to a depth of 10ft. The flow can be blocked upstream, giving access to that room and others

    • @DungeonMasterpiece
      @DungeonMasterpiece 2 ปีที่แล้ว +4

      Bonus points if the rushing water washes people into another area of the dungeon that has clues to solve puzzles further elsewhere in the dungeon too

  • @DragonsinGenesisPodcast
    @DragonsinGenesisPodcast 5 หลายเดือนก่อน

    Another game that pulled this off brilliantly was Soul Reaver. Each boss fight ends with a new ability that allows you to bypass a previous obstacle and unlock new areas.

  • @fionasimagination
    @fionasimagination 3 ปีที่แล้ว +2

    Very cool video!
    I'm working towards building up my gaming book collection to your level. I'm already pretty proud of mine but yours are awesome!

    • @DungeonMasterpiece
      @DungeonMasterpiece 3 ปีที่แล้ว

      It's gone from "not having enough" to "oh god what do I do and why can't I stop" in about two years

  • @RedExcalibur
    @RedExcalibur 2 ปีที่แล้ว +3

    Great video, but when he said "Zeebs" I nearly died

  • @MartinSilver
    @MartinSilver 3 ปีที่แล้ว +1

    This is a great video, I am sharing it with some other dungeon masters I know that always have a hard time coming up with planning out their dungeons.

    • @DungeonMasterpiece
      @DungeonMasterpiece 3 ปีที่แล้ว

      Happy you think my video would be helpful! Cheers!

  • @stefansurratt4699
    @stefansurratt4699 3 ปีที่แล้ว +1

    This was a really excellent video. I've been thinking about a mega dungeon concept for a while and this helped bring some ideas together.

  • @samchafin4623
    @samchafin4623 2 ปีที่แล้ว +3

    Loved that game, so good. And great thinking here, even if I'm still reluctant to do the mega-dungeon thing.

    • @DungeonMasterpiece
      @DungeonMasterpiece 2 ปีที่แล้ว +1

      Create five 5-room-dungeons. Then smash them all together. And then add one thing to each of them that references another. And you have a super colorful megadungeon. Lol

  • @christinacooper151
    @christinacooper151 3 ปีที่แล้ว +1

    This is very solid advice for how to make a large dungeon feel approachable.

  • @RobertWF42
    @RobertWF42 2 ปีที่แล้ว

    My favorite dungeon loop allows players to circle back on a mob of pursuing monsters (like via a secret door) & lock the monsters in a room. Keystone cops stuff

  • @BeInspiredwithDominic
    @BeInspiredwithDominic 2 ปีที่แล้ว

    On the one hand, I now want to use these tips to go over a megadungeon I had planned - up to now in a linear fashion. Thank you for sharing these insights! But now I also want to play some metroid...

  • @TheIoPC
    @TheIoPC 2 ปีที่แล้ว

    I'm definitely going to have to run a mega dungeon crawler campaign sometime. These points should prove useful. 👍
    ~ Adam

  • @cyphus5
    @cyphus5 2 ปีที่แล้ว

    No critiques on DM advice, excellent stuff.
    One thing I was going to add. I think the suit would look better with tailoring around the sleeves. You want them slightly shorter, to where you can see a hint of your shirt underneath and watch. Also, get a decent wrist watch if you are going to be wearing a suit. An Orient Bambino would be fine, if you don't won't spend a lot.

    • @DungeonMasterpiece
      @DungeonMasterpiece 2 ปีที่แล้ว +2

      I bulked up in the chest during the pandemic. This was the first time I put it on in two years. I went from a 42r to a 44r. It was tailored before I gained so much muscle from working out in my determination to not gain weight

  • @thebeatles9
    @thebeatles9 7 หลายเดือนก่อน

    goddamn this is a video of a pure and total genius not even capping

  • @thechaotimagnet
    @thechaotimagnet 2 ปีที่แล้ว

    I know I was looking for megadungeon advise when this video was first publish, yet only now did I find this video when searching. I for sure have some more digging to do on your channel. I have a good feeling you will be a new wellspring on knowable and differing ideas.

  • @ketchupguns
    @ketchupguns 2 ปีที่แล้ว

    i am so happy your channel magically popped up on my feed. great stuff: content, lighting,. sound...very pro.

  • @deadly_artist
    @deadly_artist 2 ปีที่แล้ว

    I've watched some of your recent vids, and this as well as the other dungeon vid (ft. csgo), were by far the best, despite having very few fews. I've watched dozens of vids about how to make/run/design dungeons but non of them made me even remotely want to run or design a dungeon. These two vids combined on the other hand have reignited a once lost longing for super awesome dungeons. Very thought provoking and cut right to the core concepts of good dungeon design.

  • @theargawalathing
    @theargawalathing 2 ปีที่แล้ว +2

    Subbed. What a great video with concise examples but enough to get my imagination going.

  • @francoquesada372
    @francoquesada372 ปีที่แล้ว

    Most useful video on mega dungeons by far. Thanks!

  • @twentysides
    @twentysides ปีที่แล้ว

    Great video! Thank you for bringing more attention to the brilliance of one of the best video games ever made.

  • @TimAllen624
    @TimAllen624 2 ปีที่แล้ว

    What a cool way of adapting learnability for building dungeons.

  • @tyarkschettler853
    @tyarkschettler853 3 ปีที่แล้ว +1

    Really informative! I dig it and thanks for the nostalgia boost

  • @Bene_Singularis
    @Bene_Singularis 2 ปีที่แล้ว +2

    Excellent.

  • @Morta1337y
    @Morta1337y 2 ปีที่แล้ว

    Super Metroid with my RPG? Hell yeah!

  • @ladymeredith1831
    @ladymeredith1831 3 ปีที่แล้ว

    Making backtracking interesting will be a fun theme for my next dungeon!

  • @LittleGiantCrafts
    @LittleGiantCrafts 3 ปีที่แล้ว

    Man, these are great points to keep in mind! Now I want to go play some metroid...

  • @mitchelldunn9149
    @mitchelldunn9149 2 ปีที่แล้ว

    Oooh i do the same thing for LOZ in my dungeon design
    Im hype about this video

  • @jhenz3378
    @jhenz3378 3 ปีที่แล้ว

    Great channel. Great episode. Keep up the great work!

  • @flipxd
    @flipxd 2 ปีที่แล้ว

    super classy videos. great videos and delivery. subscribed!

  • @benjones1452
    @benjones1452 ปีที่แล้ว

    Super practical smart DMing advice ❤

  • @anon_laughing_man
    @anon_laughing_man ปีที่แล้ว

    Man, I wanna go play some Super Metroid now.

  • @vitoschledwitz6297
    @vitoschledwitz6297 2 ปีที่แล้ว

    These videos are really great. Keep it up and thank you

  • @jaybakata5566
    @jaybakata5566 2 ปีที่แล้ว

    I just found Dungeon Masterpiece. I love the ideas you talk about however, I am a visual learner. Do you have any videos where you actual show the concepts being used? I don't know about other people but for me it would make a world of difference. Looking forward to your next idea video (and videos of the concepts in action).

    • @DungeonMasterpiece
      @DungeonMasterpiece 2 ปีที่แล้ว +1

      I touch on the same subjects with a bit more graphical detail in my Counterstrike Dungeon Design video. Hope that helps!

  • @gamingat3099
    @gamingat3099 ปีที่แล้ว

    you sir are a gentleman and a scholar

  • @tracyburnham604
    @tracyburnham604 2 ปีที่แล้ว +4

    I like how bite sized these videos are. Some DM channels ramble obvious points for 20-30 mins 😑

    • @DungeonMasterpiece
      @DungeonMasterpiece 2 ปีที่แล้ว +2

      I'm not trying to waste anyone's time

    • @GnarledStaff
      @GnarledStaff 2 ปีที่แล้ว

      Some channels do great long videos. Mathew Colville has great content that tends to run long and doesnt feel like filler. But these videos are amazingly concise. Its just boom-boom-boom, revelation after revelation. I didnt think it was possible.
      Well done.

  • @misomiso8228
    @misomiso8228 3 ปีที่แล้ว +2

    I want a dungeon like this!!!

    • @DungeonMasterpiece
      @DungeonMasterpiece 3 ปีที่แล้ว +4

      I could do a breakdown where I design my own dungeon with lessons learned from Metroid? Would that be cool?

    • @misomiso8228
      @misomiso8228 3 ปีที่แล้ว

      @@DungeonMasterpiece yes! A Mega Dungeon like Metroid would be very cool.

  • @iandimitri0044
    @iandimitri0044 2 ปีที่แล้ว

    I like the design theory!

  • @2copperpieces
    @2copperpieces 3 ปีที่แล้ว +1

    This was a masterpiece!

    • @DungeonMasterpiece
      @DungeonMasterpiece 3 ปีที่แล้ว +1

      Thank you for increasing the engagement metric used by the collaborative filter's algorithm.

  • @tisisonlytemporary
    @tisisonlytemporary 2 ปีที่แล้ว

    Thanks!

  • @bloodless2320
    @bloodless2320 3 ปีที่แล้ว +2

    Nice!

  • @TrappyJenkins
    @TrappyJenkins 2 ปีที่แล้ว

    Whats the song at the end of the video?

    • @DungeonMasterpiece
      @DungeonMasterpiece 2 ปีที่แล้ว

      Rondeux. Also, the theme of masterpiece theater, and the lofi trap version is the theme of dungeon masterpiece

  • @stephenkotowych8105
    @stephenkotowych8105 3 ปีที่แล้ว +4

    Questing Beast sent me!

  • @just70hq
    @just70hq 2 ปีที่แล้ว

    This is awesome

  • @TheEnemy10225
    @TheEnemy10225 ปีที่แล้ว

    Just so you know, I am 1000% using the ogres and eye stones example

  • @sharktasticsarah6274
    @sharktasticsarah6274 2 ปีที่แล้ว

    This channel doesn't have enough views.

  • @NoActuallyGo-KCUF-Yourself
    @NoActuallyGo-KCUF-Yourself 2 ปีที่แล้ว

    In summary, Undermountain.

  • @MorgorDre
    @MorgorDre 2 ปีที่แล้ว

    Legend of Zelda is a good Example for this.

  • @roracle
    @roracle 2 ปีที่แล้ว +2

    *Ahem* ZEE-bus

  • @fightingfortruth9806
    @fightingfortruth9806 3 หลายเดือนก่อน

    They're called "Metroidvanias". You don't even get the vernacular correct.

  • @SnoddiesHobbies
    @SnoddiesHobbies 3 ปีที่แล้ว +2

    Baron - Do you intentionally match your ties to your text title backgrounds or is this just happenstance?