dude ive made a triple gatler car to shred thu the bossland. why? idk, but i loaded it with an entire chest full of spuds, within a few minutes of roaming around, i was out of spuds and had to scoot home lol
20:34 You need at least a crop value of 100 (which include at least) 5 Pineapples or Broccoli to encounter tapebots. (There Is a calculator which shows you the size of the raids depending on the crops you plant)
I feel like having this be resting on the rail and using the double piston method to move back and forth would work more consistently and possibly reduce lag.
Hi kAN just wanted to inform you that vacuum pumps can fertilize plants and place blocks (not parts)👀 Also the left and right steering of your turret doesn't need engines because they added a "bearing lock" (basically hold posission in trailmakers) feature for steering bearings with the lvl 5 seat and you can have the same effect with putting the steering on lower speed and turning on the bearing lock Also put the guns on suspension to reduce recoil
My god man, you are a beast! Here I am struggling to make a miner where my rear suspension isnt glitching when traveling and you are making stuff like this. Kudos!
Hey kan, I got an idea on how you could optimize your mining trailer! Remember how your dozer idea didnt work cause the rocks were to have for the little dozer and were getting caught up on the door? I bet making a dozer with a few more wheels, perhaps 6 or 8 in total using real steering would give you enough traction to control the rock on the ground, and heres the kicker: design the trailer without a floor, so all you need to do is push the rocks underneath it into the grinding area, that way they don't get stuck!
If the guns were in-line with the bearings that control the up-down movement, recoil would be reduced. It’s the same principle when it comes to the Bore Axis on handguns. The closer the barrel is to the fulcrum (hand holding the pistol/ the bearing controlling your aim), the less recoil you feel. By having your spud guns high above your pivot point, you are giving the recoil a lot of leverage to move your turret.
This could be fixed by lowering the spud guns on your turret. You could also redesign the pivot system to connect behind the drivers seat instead of underneath. Whatever gets the two closer in-line with each other.
0:33 kAN load from the bottom instead of the top! Drop down on top of a boulder with your encased drilling mechanism!! that way you avoid the lengthy gathering process
@@brycedrew3035 or just park above rocks and crush them with a drill wall with suspention so it fiesnt glitch and some rcs on top and refbots next to it
For harvesting stone and metal, just have a wall of drills with resource collectors attached directly behind them. The collectors will instantly pick up the rods, then you have two options. First, you can simply place the processing thingy right next to the collectors on the wall to instantly refine the material, or you can move the assembly to processors in a different location using bearings/pistons. The benefit of this system is that there are no loose parts, so you don't need to fiddle with trying to pick up anything using a claw or anything of the sort.
To reduce the rise the guns are having, try moving the tilt bearings to be inline with the spud gun barrel so the moment of inertia is lower on the bearing (they have less or no leverage) and you could also put them on suspension if it needs more. It will also help your aim.
Me: Wow, everyone else is building bases and rockets while kAN is figuring out how to mine rocks kAN: "I built a RAIL-MOUNTED TURRET" Me: O.o Edit: yes, excluding the warehouse mech.
Suggestion for the recoil problem: Maybe try adding a bit weight on the front of the turret and maybe make the deöay between shots a smidge longer. Adds the bonus benefit of wasting less spuds
A few things, you could put the spudguns lower, directly in front of the bearings, to turn your rotational recoil into lateral recoil, which would reduce kick, you could put suspension pieces behind the guns to absorb the kick, or you could reduce the fire rate of the guns, not only reducing recoil, but also the waisted ammo
It looks like a good basic design. As you found out already it has some flaws, but you can fix them for sure. You should invest metal for the wall, then the haybots and toadbots have no way to get through.
Actually, place saw blades behind the first layer of wall will keep the haybots and totebots from damaging the wall. The blades don’t even need to turn 😉
Maybe you could put the spudguns on suspension to dampen the recoil a bit. At the very least, it should mean that, even if the guns themselves wobble, the turret itself shouldn't change direction.
Idea for the turret mix a timer in with the spud gun loop to lower the fire rate it will 1. lower the recoil 2. use less ammo and 3. give you better control while its firing. Just a suggestion but i am 80% sure it will work.
This turret reminds me of that one minigame in Spyro A Hero's Tail where you had to mount the turret and shoot the monsters attacking that one guys fruit farm. Those games were always so annoying but I'll never get over the power rush I felt when I mounted a dual turret and fired off seemingly infinite rounds at creatures half the turret's size.
I have a fun, slightly challenging, and interesting build for you to try out for mining rocks. My idea is this: You have a really wide (long?) car, that extends upwards. You drive over the rocks, and mine downwards. There are collectors and a refinery bot on it. You won’t need to worry about the resources jumping out of the way too much. It might be even better if you keep a few drills and move them with pistons towards where the rocks are. Or just a bunch of drills.
For mining you could turn your trailer into something that uses the system of drills on a platform pointed down. You just crush them from the top down. It works pretty fast and you could scoop them up easily
Make a giant box with drills on pistons inside, then weld the box over the rock formations with the drills facing down, completely covering it. Then just press a button to turn on :)
I don’t know if it would line up properly, but a tiled glass block in between the spudguns might make aiming easier. It would essentially be a fixed crosshair so you could look around without losing aim
Ball turret style. The seat and turret need to be mounted on TWO bearings for horizontal swivel, one above it, one below it. The gun and seat themselves should have a single vertical swivel joint attached to the rotating horizontal swivel. This will prevent all significant kickback. Maybe place it on an arm system so you can reach it out over the edge of the base, above all the baddies, and shoot towards them, facing your base.
perhaps along with the left/right controls, you could use some sensors and some logic to have a third mode where the turrent just "patrols" back and forth from one end to the other so you can focus on just shooting?
You could extend out a line of 10ish blocks from in between the spud guns, and give yourself a front sight so you can see where the guns are aimed without the strict camera follow
For mining, I think the sides of the drills do damage like te flat parts of saw blades. I saw a comment about a box so maybe do drills and resource collectors on the sides and a press up top. When you're all done swivel the resource collectors to te refinery bot. You can adapt the size based on what size of rockpile you mine. For the recoi on the spudgun. Try to put pistons and suspension on the back. The pistons will extend based on how far you go forward and the suspension will absorb the blow. You could alternatively put a thicker rail vertically, making it more rigid. You could put rollers on the inside to make the travel smoother. Anyway, I hope you can make your defensive plans work
tip: put pipe pieces in a S shape towards the aiming point on the last turret bearing, and put the seat on a suspension at lowest strengh to absorb the recoil of the guns.
The Mannequin Hand would be a great aimer if the finger was centered! lol As it is now, the best aimer for the saddle is the bolt (turn it's slot the right way and bam!) but i think it's not an lootable/craftable thing in survival. For the seat a traffic cone works pretty well. It _is_ craftable, has 2x2 base, and is 3 tall.
For the recoil you could try placing the guns in-line with the vertical aiming bearings (to prevent a turning force), or as others have suggested to use suspension pieces to absorb recoil.
A tip kan The "storage" can be a vacuum so if u just make a platform pushing down on the rock so everything gets in small pieces and the vacuum it up with the storage
Wondering why you haven't been using level 5 seat with hold position on the steering bearing. Does it not work right with a turret? Putting a small wooden outer wall a bit away would slow down the bots so you can kill without having to aim straight down
yeah having a fence for the bots to be slowed down on would be really useful to keeping them just that bit further away from the wall, and with some gaps through it may allow shots to pass through
You could mount some spud guns that shoot parallel along the wall. And you can fire them like an electric fence. The potatoes shoot along the wall and hit anyone attacking it.
Hey Kan, once crops are nearing fruition (harvesting) you can dump water on them and force them to blossom. Meaning if you planted all of them relatively at the same time, once one plant blossoms, you can start spamming water on your fields and force everything to blossom for harvesting. It's something I found out by accident, but I think it's a tip that can come in handy to a lot of players. This only works on the very last growth segment right before harvest stage. Also, for that water side that's a blind spot for your turret; could you theoretically, because I've been trying to formulate how to and I figure planting the idea in a better mechanic's mind is a better way to get it solved, make an automatic triggered rocket sledge to knock them to the front? Like I mean a literal swinging big A hammer with thrusters on one end that will ragdoll bots into tomorrw. I've tried a horizontal spinning version with just controllers and bearings and....you know what happens when you put those systems under too much load. I'm just wondering if it's a plausible concept to use a mass of Concrete 3 on Metal 3 with a Thruster 5 to send hay and totebots to Yeetus and back. I just am not a good enough player to get the resources needed to build something to that scale to test it out nor do I have the know how of the Scrap Mechanic mechanics nuances to know how to force something like that or similar to that to work.
I made a sort of a claw machine for mining using your piston pulsing tutorial, it was super helpful. Thanks! That’s also something you could try for your own mining machine if you want.
to solve the recoil problem, you can probably adapt a burst fire circuit so it doesn't throw off your aimas burst fire gives time for the sights to settle
Kan, hope you know that water physics actually exists. Some people on TH-cam actually made paddling boats, just not very efficient. Would really love to see you build one.
kAN build your mining machine similar to your auto farm. hollow out the trailer bed so you can park it around the rocks, when you push a button the drills slowly press in from either side, then move back out, then increment over, move in and out, and repeat to the opposite end. put the resource collectors behind the drills to grab the rocks as the drills make them, then when they return to the front the resource processor can process the rocks as you drive home or to find another rock outcropping.
Me: skips to end to see final product work and stuff. Kan who worked for hours making and perfecting these machines and inventions: Am I a joke to you? Love your videos. Anyone else do this tho.
For the recoil you should put the pitch bearing at the same level (height) as the spudguns(like on the same line of blocs), like that it will not change your orientation when shooting
I think instead of using 4 logic gates you can use one timer, then it doesn't use as much potatos. Usually after you finish shooting a bit you waste a few potatoes. I hope it helps.
Hi kan if you want to make it more reliable at a range you can make a button that fires a single shot at a time this would reduce the recoil and wont hinder your close range fire rate or your weight
I think what you need to do to try to reduce the recoil is to lower the actual spud gun cannons to be a little lower so that the force or recoil is more centered towards your center of mass. If you take actual gun physics into mind when using the cannon it makes sense that the recoil is pushing you up but centering the cannons so they are a little lower might help fix the issue. Just an idea.
The simplest solution is the best one: move the spud guns lower so the recoil is directly in line with the tilt bearings. Either that or move the tilt bearings up to be directly behind the spud guns.
This turret worked okay, but a solution for both your recoil problem and the high potato usage could be just reducing the rate of fire with a timer. I've noticed that a large portion of your potatoes are wasted by either firing off-target or continuing to fire when the target is already dead. A lower fire rate allows you to more easily react to these events without wasting so many potatoes in the process, and potatoes have such a low time-to-kill that it wouldn't really negatively affect the turret's effectiveness. A lower fire rate would also reduce recoil on the turret without having to make it unnecessarily heavier.
All the crops you plant AFTER the timer appears don't count towards the raid difficulty that generates when the timer is up. And as long as those plants are harvested BEFORE the new planting deadline, they will never count. Also, if you fertilize pineapples and broccoli, they will mature in 20 hours (minutes) rather than 42. Tapebots usually don't appear until the second wave of a bot raid (ie. you have crops planted over 2 nights)
Instead of using an A/D converter for the turret steering you could have attached the seat to a bearing and changed the steering settings to maximum angle(120 degrees left/right iirc)
I think the best thing to do in order to reduce the recoil is to have the spud guns not shoot fast, because as I've seen, fast spud guns clearly do not work well, there might be some s(small immunity time after the enemies are hit) and that causes the spuds to not deal damage sometimes. Having the spuds be manual would be more spud-efficient and easier to aim.
For the mining I really like the trailer you have but keep the refiner on it and have a vehicle that just drops off resource containers on the trailer to be refined and stored. Once it's all done the vehicle loads back on the trailer and drive off
I guess you can make a full line of mountable spud guns facing down the wall with sensors and you should be bulletproof. The only problem you'll have is the tape bots/ bosses but you can easily take them out with the turret/a normal gun.
reducing fire rate seems like an obvious solution, saves on spuds and reduces recoil. probably won't need that rate unless you have bosses coming at you.
For farming without using potatoes, durability 6+ blocks are indestructible to everything but big reds, a couple strips of metal 1, concrete 2, or wood 3 on walls makes bots just stand outside until morning then run off. Also, overhead crushers. Crushers are hella OP.
Kan, I think you need to put two bearings under the spudguns and rotate them towards the cross, idk just rotate those by 15 degrees more or less, like this you can aim a bit better, simply test several angles based on the distance betwin you and the enemy
Using autohotkey (a program you can download) and stuff like that I'm pretty sure it's possible to bind your mouse movement to WASD and then you could aim like that, which would be much better than aiming with a keyboard. I don't know any of the specifics but I'm pretty sure it could work. A quick google search shows that people have done it back in 2013 but for movement in other games and the mouse functioned like a joystick It'd be a bit cheaty if you used it in SMMM tho.
Maybe try mounting the spud guns on suspension pieces to have a reduced recoil
Yes
Dats very smort big pp
He should slow down the firerate. It not only will fix the recoil, but with a reduced firer8 he wont chew through the ammo quick.
I was going say but thought it would make the shots to inconsistent lol
@@robertbalazslorincz8218 maybe both. But fire rate is certainly excessive, it's wasteful
kAN "I don't know what happens to my potatos"
Also kAN - shots 100 spuds per second
dude ive made a triple gatler car to shred thu the bossland. why? idk, but i loaded it with an entire chest full of spuds, within a few minutes of roaming around, i was out of spuds and had to scoot home lol
My mom will not let me play this game
kAN: ok boomer
everyone else: oh no i'm starving
kan: i'm starving, eh thats ok
B E E T S
B E E T S
20:34 You need at least a crop value of 100 (which include at least) 5 Pineapples or Broccoli to encounter tapebots. (There Is a calculator which shows you the size of the raids depending on the crops you plant)
You could make a pitch locking system that automatically is enabled when you starts shooting
Am i first but no one cares lol and its a idea and no recomment i like it good!
Zufigi
I feel like having this be resting on the rail and using the double piston method to move back and forth would work more consistently and possibly reduce lag.
Element92 no. Nonononono pistons cause so much lag
Maybe a burst gun would be more ammo friendly.
ツTacklessStone0 more lag than two objects colliding constantly?
Element92 yes. And it doesn’t require so many component kits
Episode 29: I make a giant cargo boat to transport vehicles
Ikr
Episode 30: I repair the ship to destroy all farmbots to make them make me a sándwich
+ to transport pushers to push rocks into the transported refiners
It’s really “i built a combine harvester for super fast rock mining! (Scrap mechanic survival ep.29)”
Kan with hammer: good. Kan with spud gun: pro. Kan with spud gun turret: legend
You should make a second cart for kosmo
Nathan Hoey bruh
Hi kAN just wanted to inform you that vacuum pumps can fertilize plants and place blocks (not parts)👀
Also the left and right steering of your turret doesn't need engines because they added a "bearing lock" (basically hold posission in trailmakers) feature for steering bearings with the lvl 5 seat and you can have the same effect with putting the steering on lower speed and turning on the bearing lock
Also put the guns on suspension to reduce recoil
Hate to be that guy but..
Posission is spelled as position
My god man, you are a beast! Here I am struggling to make a miner where my rear suspension isnt glitching when traveling and you are making stuff like this. Kudos!
Hey kan, I got an idea on how you could optimize your mining trailer! Remember how your dozer idea didnt work cause the rocks were to have for the little dozer and were getting caught up on the door? I bet making a dozer with a few more wheels, perhaps 6 or 8 in total using real steering would give you enough traction to control the rock on the ground, and heres the kicker: design the trailer without a floor, so all you need to do is push the rocks underneath it into the grinding area, that way they don't get stuck!
This could cure my boredom
I love blueberries YUM! 😋
People are delicious
Do you see how bad that sounds
What happened here
If the guns were in-line with the bearings that control the up-down movement, recoil would be reduced. It’s the same principle when it comes to the Bore Axis on handguns. The closer the barrel is to the fulcrum (hand holding the pistol/ the bearing controlling your aim), the less recoil you feel. By having your spud guns high above your pivot point, you are giving the recoil a lot of leverage to move your turret.
This could be fixed by lowering the spud guns on your turret. You could also redesign the pivot system to connect behind the drivers seat instead of underneath. Whatever gets the two closer in-line with each other.
0:33 kAN load from the bottom instead of the top! Drop down on top of a boulder with your encased drilling mechanism!! that way you avoid the lengthy gathering process
That doesn't work with uneven terrain though.
@@brycedrew3035 or just park above rocks and crush them with a drill wall with suspention so it fiesnt glitch and some rcs on top and refbots next to it
For the front u just slap a single sad drill bc 1 can break the big bois
For harvesting stone and metal, just have a wall of drills with resource collectors attached directly behind them. The collectors will instantly pick up the rods, then you have two options. First, you can simply place the processing thingy right next to the collectors on the wall to instantly refine the material, or you can move the assembly to processors in a different location using bearings/pistons. The benefit of this system is that there are no loose parts, so you don't need to fiddle with trying to pick up anything using a claw or anything of the sort.
Ian you should put suspension on the turret so the suspension will tease the recoil not your cart. Like so Ian can see!
26:15 - mount the guns on suspension springs.
To reduce the rise the guns are having, try moving the tilt bearings to be inline with the spud gun barrel so the moment of inertia is lower on the bearing (they have less or no leverage) and you could also put them on suspension if it needs more.
It will also help your aim.
I literally called this when you first bought a spud gun
it was kinda obvious
It wasnt a matter of if but when .
Kan: I don't why I chew through so many potatoes?
Me: flashbacks of the chicken walker mech
When it comes to drones and turrets, salty's your man.
This Might Be The Coolest Thing Anyone Has Has Ever Done In Scrap Mechanic
The warehouse mech was quite possibly cooler if you ask me
kan, did you know that one of those shooty dispensing things you use to plant crops can place blocks?
Too bad those things aren’t in creative mode
vacuum pump: no
shooty dispensing thing: yes
hotel: trivago
Tip: add 1 red light in between the other ones to act as almost a red dot laser
Me: Wow, everyone else is building bases and rockets while kAN is figuring out how to mine rocks
kAN: "I built a RAIL-MOUNTED TURRET"
Me: O.o
Edit: yes, excluding the warehouse mech.
And a tank and 3 trailers and
A truck and a farm and a base and really good videos :D
Suggestion for the recoil problem:
Maybe try adding a bit weight on the front of the turret and maybe make the deöay between shots a smidge longer.
Adds the bonus benefit of wasting less spuds
He could even activate the engine to automatically pitch down
Or he could put the guns on suspension like how real life recoil suppression works
Thanks for these videos, I pick up so many great tips, and it's always entertaining to watch and learn!
A few things, you could put the spudguns lower, directly in front of the bearings, to turn your rotational recoil into lateral recoil, which would reduce kick, you could put suspension pieces behind the guns to absorb the kick, or you could reduce the fire rate of the guns, not only reducing recoil, but also the waisted ammo
Why didn’t you make it a pun a “rail gun”
Railed gun
He’s derailed some enemies.
It looks like a good basic design. As you found out already it has some flaws, but you can fix them for sure.
You should invest metal for the wall, then the haybots and toadbots have no way to get through.
Actually, place saw blades behind the first layer of wall will keep the haybots and totebots from damaging the wall. The blades don’t even need to turn 😉
@@RobiBue hay bots and toadbots can't attack tier 3 or 2 metal because of the durability
Maybe you could put the spudguns on suspension to dampen the recoil a bit. At the very least, it should mean that, even if the guns themselves wobble, the turret itself shouldn't change direction.
Idea for the turret mix a timer in with the spud gun loop to lower the fire rate it will 1. lower the recoil 2. use less ammo and 3. give you better control while its firing.
Just a suggestion but i am 80% sure it will work.
That's not how he builds though
😂
Yea. The firerate is basicly level MG42
This turret reminds me of that one minigame in Spyro A Hero's Tail where you had to mount the turret and shoot the monsters attacking that one guys fruit farm. Those games were always so annoying but I'll never get over the power rush I felt when I mounted a dual turret and fired off seemingly infinite rounds at creatures half the turret's size.
Hey kAN, you can place sawblades (or drills) on the side of your wall in order to prevent attacks. Bots are afraid of them.
I.... what? Here we have Kan building turrets and then there is ScrapMan commiting war crimes against Farmbots
I have a fun, slightly challenging, and interesting build for you to try out for mining rocks.
My idea is this:
You have a really wide (long?) car, that extends upwards. You drive over the rocks, and mine downwards. There are collectors and a refinery bot on it. You won’t need to worry about the resources jumping out of the way too much. It might be even better if you keep a few drills and move them with pistons towards where the rocks are. Or just a bunch of drills.
For mining you could turn your trailer into something that uses the system of drills on a platform pointed down. You just crush them from the top down. It works pretty fast and you could scoop them up easily
Just put suspension pieces on the spud gun to compensate for the recoil
You should try to put the buzz saw blades on the sides so that the Bots won't go over there
Make a giant box with drills on pistons inside, then weld the box over the rock formations with the drills facing down, completely covering it. Then just press a button to turn on :)
I don’t know if it would line up properly, but a tiled glass block in between the spudguns might make aiming easier. It would essentially be a fixed crosshair so you could look around without losing aim
Ball turret style. The seat and turret need to be mounted on TWO bearings for horizontal swivel, one above it, one below it. The gun and seat themselves should have a single vertical swivel joint attached to the rotating horizontal swivel. This will prevent all significant kickback.
Maybe place it on an arm system so you can reach it out over the edge of the base, above all the baddies, and shoot towards them, facing your base.
For a momet i thought it said railgun
Arknautica same
Same, I never clicked on a video so fast thinking "how in the hell did he do it this time!?" in my entire life!
It had not read title twice while pressing I would have though same thing nvh
That would be epic tho
Ah yes, "I built a railgun in survival"
perhaps along with the left/right controls, you could use some sensors and some logic to have a third mode where the turrent just "patrols" back and forth from one end to the other so you can focus on just shooting?
You can fix your base automatically with ‘vacuum that spits uhh’ and you just put blocks on the vacuum also a sensor, logic gates.
You could extend out a line of 10ish blocks from in between the spud guns, and give yourself a front sight so you can see where the guns are aimed without the strict camera follow
For mining, I think the sides of the drills do damage like te flat parts of saw blades. I saw a comment about a box so maybe do drills and resource collectors on the sides and a press up top. When you're all done swivel the resource collectors to te refinery bot. You can adapt the size based on what size of rockpile you mine. For the recoi on the spudgun. Try to put pistons and suspension on the back. The pistons will extend based on how far you go forward and the suspension will absorb the blow. You could alternatively put a thicker rail vertically, making it more rigid. You could put rollers on the inside to make the travel smoother. Anyway, I hope you can make your defensive plans work
tip: put pipe pieces in a S shape towards the aiming point on the last turret bearing, and put the seat on a suspension at lowest strengh to absorb the recoil of the guns.
The Mannequin Hand would be a great aimer if the finger was centered! lol As it is now, the best aimer for the saddle is the bolt (turn it's slot the right way and bam!) but i think it's not an lootable/craftable thing in survival. For the seat a traffic cone works pretty well. It _is_ craftable, has 2x2 base, and is 3 tall.
For the recoil you could try placing the guns in-line with the vertical aiming bearings (to prevent a turning force), or as others have suggested to use suspension pieces to absorb recoil.
A tip kan
The "storage" can be a vacuum so if u just make a platform pushing down on the rock so everything gets in small pieces and the vacuum it up with the storage
Wondering why you haven't been using level 5 seat with hold position on the steering bearing. Does it not work right with a turret? Putting a small wooden outer wall a bit away would slow down the bots so you can kill without having to aim straight down
yeah having a fence for the bots to be slowed down on would be really useful to keeping them just that bit further away from the wall, and with some gaps through it may allow shots to pass through
You could mount some spud guns that shoot parallel along the wall. And you can fire them like an electric fence. The potatoes shoot along the wall and hit anyone attacking it.
Hey Kan, once crops are nearing fruition (harvesting) you can dump water on them and force them to blossom. Meaning if you planted all of them relatively at the same time, once one plant blossoms, you can start spamming water on your fields and force everything to blossom for harvesting. It's something I found out by accident, but I think it's a tip that can come in handy to a lot of players. This only works on the very last growth segment right before harvest stage.
Also, for that water side that's a blind spot for your turret; could you theoretically, because I've been trying to formulate how to and I figure planting the idea in a better mechanic's mind is a better way to get it solved, make an automatic triggered rocket sledge to knock them to the front? Like I mean a literal swinging big A hammer with thrusters on one end that will ragdoll bots into tomorrw. I've tried a horizontal spinning version with just controllers and bearings and....you know what happens when you put those systems under too much load. I'm just wondering if it's a plausible concept to use a mass of Concrete 3 on Metal 3 with a Thruster 5 to send hay and totebots to Yeetus and back. I just am not a good enough player to get the resources needed to build something to that scale to test it out nor do I have the know how of the Scrap Mechanic mechanics nuances to know how to force something like that or similar to that to work.
I made a sort of a claw machine for mining using your piston pulsing tutorial, it was super helpful. Thanks! That’s also something you could try for your own mining machine if you want.
to solve the recoil problem, you can probably adapt a burst fire circuit so it doesn't throw off your aimas burst fire gives time for the sights to settle
This is where we see his monorail practice come in hand
Kan, hope you know that water physics actually exists. Some people on TH-cam actually made paddling boats, just not very efficient. Would really love to see you build one.
A suggestion, mount the spud guns on a block that has suspension behind to dampen the knockback (similar to the thrusters on a hovercraft)
kAN build your mining machine similar to your auto farm. hollow out the trailer bed so you can park it around the rocks, when you push a button the drills slowly press in from either side, then move back out, then increment over, move in and out, and repeat to the opposite end. put the resource collectors behind the drills to grab the rocks as the drills make them, then when they return to the front the resource processor can process the rocks as you drive home or to find another rock outcropping.
You need a tier 3 metal layer on the outside of that wall that would help with the damage but great turret system.
May be it is not efficient and effective at all but looks great and just imagine that you should walk trough this secured with tourent wall.
Me: skips to end to see final product work and stuff.
Kan who worked for hours making and perfecting these machines and inventions: Am I a joke to you?
Love your videos. Anyone else do this tho.
Your videos are the best. i love watching and learning how things work, very informative
For the recoil you should put the pitch bearing at the same level (height) as the spudguns(like on the same line of blocs), like that it will not change your orientation when shooting
Cool vid, bro! I always love your survival series. Keep it up!
Probably have the best control setup of anyone who has done an aiming turret
Me: make a vehicle made for picking it up
Kan: i know ill do this crap
To get away from the recoil...
... put your up/down pivot point in horizontal line to the spudguns .
for that corner maybe you can use some sort of paddle to push the bots from corner to the front of the wall to use the spudgun then
I think instead of using 4 logic gates you can use one timer, then it doesn't use as much potatos. Usually after you finish shooting a bit you waste a few potatoes. I hope it helps.
To patch the turret make it heavier and/or use suspension to absorb the recoil
Hey kan Because you have a legal 5 seat you can use rotation lock on steering bearings and it would be very good for this turret.
Just a suggestion but you could put the spud guns on suspension to act as recoil suppression
I'd recommend a burst fire on the turret, it'll keep recoil down and save on spuds
Hi kan if you want to make it more reliable at a range you can make a button that fires a single shot at a time this would reduce the recoil and wont hinder your close range fire rate or your weight
I think what you need to do to try to reduce the recoil is to lower the actual spud gun cannons to be a little lower so that the force or recoil is more centered towards your center of mass. If you take actual gun physics into mind when using the cannon it makes sense that the recoil is pushing you up but centering the cannons so they are a little lower might help fix the issue. Just an idea.
The simplest solution is the best one: move the spud guns lower so the recoil is directly in line with the tilt bearings. Either that or move the tilt bearings up to be directly behind the spud guns.
This turret worked okay, but a solution for both your recoil problem and the high potato usage could be just reducing the rate of fire with a timer. I've noticed that a large portion of your potatoes are wasted by either firing off-target or continuing to fire when the target is already dead. A lower fire rate allows you to more easily react to these events without wasting so many potatoes in the process, and potatoes have such a low time-to-kill that it wouldn't really negatively affect the turret's effectiveness. A lower fire rate would also reduce recoil on the turret without having to make it unnecessarily heavier.
All the crops you plant AFTER the timer appears don't count towards the raid difficulty that generates when the timer is up. And as long as those plants are harvested BEFORE the new planting deadline, they will never count. Also, if you fertilize pineapples and broccoli, they will mature in 20 hours (minutes) rather than 42. Tapebots usually don't appear until the second wave of a bot raid (ie. you have crops planted over 2 nights)
Instead of using an A/D converter for the turret steering you could have attached the seat to a bearing and changed the steering settings to maximum angle(120 degrees left/right iirc)
You should do wall mounts. Like hikes in the wall with rotating guns, like an armored truck
Put the depress/aggression angle in line with the spudguns
Sensor on each end. If enabled turn off button. Then you can manually push other button to go other direction. No need to think to stop at that point
I think the best thing to do in order to reduce the recoil is to have the spud guns not shoot fast, because as I've seen, fast spud guns clearly do not work well, there might be some s(small immunity time after the enemies are hit) and that causes the spuds to not deal damage sometimes. Having the spuds be manual would be more spud-efficient and easier to aim.
Idea:You should have some lights around your base for more access for looking
For the mining I really like the trailer you have but keep the refiner on it and have a vehicle that just drops off resource containers on the trailer to be refined and stored. Once it's all done the vehicle loads back on the trailer and drive off
kan: dosent paint his bearings
me: *INTERNAL SCREAMING*
Wow what an epic defense system
Recoil is no problem if you put the bearings for up/down on the same level as the guns.
As in have the turret inside a fork.
Crazy idea. Move base airborne with a lift to lower trucks to ground level in an attempt to stop haybots and other attacking “mobs”
KAN you should make the turret seat and turning pieces move where you look
I guess you can make a full line of mountable spud guns facing down the wall with sensors and you should be bulletproof.
The only problem you'll have is the tape bots/ bosses but you can easily take them out with the turret/a normal gun.
Kan they go whenever you are, you should wait for them in front of the door! nice job!
reducing fire rate seems like an obvious solution, saves on spuds and reduces recoil. probably won't need that rate unless you have bosses coming at you.
How about using bearing lock on a level 5 seat instead of an a/d converter and motors? Just saves parts and properly also lag in the long run.
The closer to the centerline between the guns the up/down bearings are the less of an issue you'll have with recoil.
For farming without using potatoes, durability 6+ blocks are indestructible to everything but big reds, a couple strips of metal 1, concrete 2, or wood 3 on walls makes bots just stand outside until morning then run off.
Also, overhead crushers. Crushers are hella OP.
Kan, I think you need to put two bearings under the spudguns and rotate them towards the cross, idk just rotate those by 15 degrees more or less, like this you can aim a bit better, simply test several angles based on the distance betwin you and the enemy
Using autohotkey (a program you can download) and stuff like that I'm pretty sure it's possible to bind your mouse movement to WASD and then you could aim like that, which would be much better than aiming with a keyboard. I don't know any of the specifics but I'm pretty sure it could work. A quick google search shows that people have done it back in 2013 but for movement in other games and the mouse functioned like a joystick
It'd be a bit cheaty if you used it in SMMM tho.