Basic Dynamic Shadow Mapping on my 3D graphics engine made in Python with Pygame
ฝัง
- เผยแพร่เมื่อ 13 ก.ย. 2024
- a bit about the process of generating shadow maps in traditional rasterization, adding shadows to my 3d engine made in python with pygame
Code: github.com/Fin...
Can't wait to see you delve into OpenGL, these videos are so good!
man, it's awesome to see the evolution of your project, and every video you bring a new feature and explain how it works, it's always nice to learn something new :)
Que projetos incríveis você está fazendo! Shadow maps é uma das coisas que eu nunca consegui implementar direito, queria um dia aprender a fazer isso direito. Curti muito o seu canal :) !
Valeu!
É, por enquanto a implementação tá um pouco arcaica mas já dá pra ter uma base, curto muito tentar entender essas técnicas de computação gráfica e jogos =)
Oh... another useful video...
✅✅✅✅✅✅✅✅✅
This was very cool but can you import animations in it tho?
Mais um vídeo top, seu projeto está incrível 👍👏
Looking good! I reckon skeletal animation might be a cool, while not too cpu intensive feature to look into, after collision checking.
Thanks! I was thinking on something a bit simpler, interpolating between meshes without bones, since wavefront files don't seem to support skeletal animations. For collisions I think I will first try using simple bounding boxes
What if i tried Shadow mapping on Scratch using this maths, i'll give credits obviously
You are free to use it as you wish, I will just be curious to see the results :)
@@FinFET Check my Channel, in there there's link to my Scratch account!