I killed a corrupted player, he did not hit me back and that was enough for me to become corrupted. I didn't think it was meant to work that way with Corrupted players.
I like Corruption being heavy handed. It's needed to stop griefers long term. However, if they wish to encourage more open world pvp (which I would like to see happen), I think they need to give active incentives to encourage people to flag purple. Just changing the amount of loot you do/don't drop isn't really enough reason for someone to be purple. A slight boost to something like XP or faster gathering speeds or something would encourage it, I think. From what I've been watching on various streams, the "constant danger and stress of having to be aware of not only the enemy mobs, but your fellow players as well" mentality that Steven says he likes just doesn't seem to be there. Greens don't feel much threat from others outside of just not wanting to die and drop glint. Knowing the other guy can be smacked with brutal a corruption status if you just stand there and die means that, while not fully eliminated, the odds of that guy turning out to be a jerk and killing you for fun is significantly reduced. I feel like we need a little more balance between protecting the peaceful and encouraging mutual combat. Then again, that's just my impression as someone who has been on the outside looking in. I am very much looking forward to seeing how it feels myself this weekend!!
@@WhiskeyAfterHours that's not the same concept of which I speak. At all. It's going to be pretty fun (hopefully, since we know nothing about naval combat), but it's not the same. Not even close.
I hope there are lawless zones with good loots where corruption is not gained for killing within it. Kinda like EVE's nullsec and wormhole space that rewards higher reward for higher risk...
The open oceans are corruption free and I think that's also the point of testing the lawless zones. I'm also with you. I would like more free for all PvP
Harsher corruption is good. But I think they should give an XP buff for being flagged. A 2% or 3% bonus seems like reasonable incentive to run around flagged.
@Mr.Nubtastic Consensual PVP in an open world game has never been all that popular. The issue is that it's hard to find a dueling partner in a vast world barely populated due to server restrictions where maybe 10% want to do consensual PVP. So ya, PVE game mainly.
Corruption is way to harsh. Exp/corruption debt all good, drop rate all good even drop more I don't care that's the risk, no trading, guards aggro all good. But you should not lose combat effectiveness period. And if they ever implement the bounty hunter system what would even be the point? Corrupted players are ment to be a challenge because they took that risk. The bounty system gains reward by completing the bounty and taking the corrupted players loot. If the corrupted play is so weak anyone can kill them it makes the whole system pointless. It's not risk it's removing all reason to have it in the game.
@TangentsofCreation I'm aware of all that. I'm a kickstarter and one of the unfortunate players that died with your friendly dragon to Winstead 😁 I'm also aware that the current corruption is a way to discourage that kinda play during early testing. But I'm concerned they will go to far one direction and it won't come back to balance at all, especially since lowering combat effectiveness has been in the original design, not just in the current aggressive push with corruption. The only time you should have dimishing combat effectiveness in a game is after death to prevent zerging. Anywhere else is poor design. Hopefully, it's only a placeholder while Intrepid figure out something better. 👍
Even with just what you said was all good, all its going to do is create a PVE game cus there is no reason to grief, it's too punishing for 99% of would be griefers.
@@boredfangerrude8759 yeah I agree most of that does seem too harsh but most players that plan to grieve will likely have spare sets of equipment, and personally as someone that enjoys full loot PvP systems I understand why they are currently trying to discourage that type of play, since its alpha there is currently less risk than a full release game, because people don't really care so much about reputation or their characters since they could be wiped anyway. I just hope that in the later releases of the game that there is times and systems that makes it worth going corrupt especially around the bounty hunter system.
first. and hey my names on the screen!!! The corruption penalties are getting hefty, thats why we test I guess. If its to hefty a price the servers will turn into carebear land. Guess we will see how it works out.
I think there are enough opportunities for pvp without consequences. A brutal corruption system really just protects more innocent players, that mind their own business , from being harassed unnecessarily. At least in the moment. We will see. Maybe a bit early to tell. 🤷♂️
But the issue is, it makes people not want to grief which defeats the purpose of corruption and takes the game from a PVX game to a PVE game. Meaning the money spent to develop the corruption system was wasted.
WAAAAAAAAAAAAAAAAY to many nuances, not enough game. All this stuff revolves around politics and social concepts. So far I am seeing nothing to make me think this can compete with 25 year old WoW. The concept of pvp class balance I am willing to concede is a never ending see-saw of adjustments. But if I see a class that I know I can't beat, and I am by default not even able to compete, I simply wont play. Time will tell.
Right now it's literally just a server stability test environment. Like 90% of the game isn't online. More systems are coming in phase 2 and 3 but also this isn't a WoW clone. I've put in over 500 hours and keep going back. I quit WoW in WoD and came back in DF and left a month after because I think it's boring as fuck. Really just a to each his own kinda thing.
bro you forgot the most important one
Ah yes... THEY FIXED THE MOUNT SUMMONING BAR STUCK BUG!!!
I killed a corrupted player, he did not hit me back and that was enough for me to become corrupted. I didn't think it was meant to work that way with Corrupted players.
I like Corruption being heavy handed. It's needed to stop griefers long term. However, if they wish to encourage more open world pvp (which I would like to see happen), I think they need to give active incentives to encourage people to flag purple. Just changing the amount of loot you do/don't drop isn't really enough reason for someone to be purple. A slight boost to something like XP or faster gathering speeds or something would encourage it, I think. From what I've been watching on various streams, the "constant danger and stress of having to be aware of not only the enemy mobs, but your fellow players as well" mentality that Steven says he likes just doesn't seem to be there. Greens don't feel much threat from others outside of just not wanting to die and drop glint. Knowing the other guy can be smacked with brutal a corruption status if you just stand there and die means that, while not fully eliminated, the odds of that guy turning out to be a jerk and killing you for fun is significantly reduced. I feel like we need a little more balance between protecting the peaceful and encouraging mutual combat. Then again, that's just my impression as someone who has been on the outside looking in. I am very much looking forward to seeing how it feels myself this weekend!!
Just here to tell you that if you want open world pvp then you want the Oceans. It will have full open world pvp with no corruption involved.
@@WhiskeyAfterHours that's not the same concept of which I speak. At all. It's going to be pretty fun (hopefully, since we know nothing about naval combat), but it's not the same. Not even close.
Making corruption worse is only going to turn it into a PVE game.
Corruption doesn't "stop griefers", its a bullshit system that just makes zero sense. every PVPer knows this. only carebear morons think otherwise.
@@boredfangerrude8759 I think you are wrong, but you are entitled to believe that. Time will tell.
I hope there are lawless zones with good loots where corruption is not gained for killing within it. Kinda like EVE's nullsec and wormhole space that rewards higher reward for higher risk...
The open oceans are corruption free and I think that's also the point of testing the lawless zones. I'm also with you. I would like more free for all PvP
Harsher corruption is good. But I think they should give an XP buff for being flagged. A 2% or 3% bonus seems like reasonable incentive to run around flagged.
No, all it does is turn the game into a PVE game.
@@boredfangerrude8759 incentivizing ppl to be flagged for pvp turns it into pve...make that statement make sense.
@Mr.Nubtastic Consensual PVP in an open world game has never been all that popular. The issue is that it's hard to find a dueling partner in a vast world barely populated due to server restrictions where maybe 10% want to do consensual PVP. So ya, PVE game mainly.
@@boredfangerrude8759 so what you are saying is that PvP is all about ganking, ok, got it. LOL
@Hat_Uncle Not at all but that's the most popular form of PVP in open world games.
Corruption is way to harsh. Exp/corruption debt all good, drop rate all good even drop more I don't care that's the risk, no trading, guards aggro all good. But you should not lose combat effectiveness period. And if they ever implement the bounty hunter system what would even be the point? Corrupted players are ment to be a challenge because they took that risk. The bounty system gains reward by completing the bounty and taking the corrupted players loot. If the corrupted play is so weak anyone can kill them it makes the whole system pointless. It's not risk it's removing all reason to have it in the game.
I mean we're coming up to the third weekend of A2 which is planned to be at least a year and a half. I think they have time to balance it lol
@TangentsofCreation I'm aware of all that. I'm a kickstarter and one of the unfortunate players that died with your friendly dragon to Winstead 😁 I'm also aware that the current corruption is a way to discourage that kinda play during early testing. But I'm concerned they will go to far one direction and it won't come back to balance at all, especially since lowering combat effectiveness has been in the original design, not just in the current aggressive push with corruption. The only time you should have dimishing combat effectiveness in a game is after death to prevent zerging. Anywhere else is poor design. Hopefully, it's only a placeholder while Intrepid figure out something better. 👍
Even with just what you said was all good, all its going to do is create a PVE game cus there is no reason to grief, it's too punishing for 99% of would be griefers.
@@boredfangerrude8759 yeah I agree most of that does seem too harsh but most players that plan to grieve will likely have spare sets of equipment, and personally as someone that enjoys full loot PvP systems I understand why they are currently trying to discourage that type of play, since its alpha there is currently less risk than a full release game, because people don't really care so much about reputation or their characters since they could be wiped anyway. I just hope that in the later releases of the game that there is times and systems that makes it worth going corrupt especially around the bounty hunter system.
@@Kynanthys NOT when money is scarce.
They need to stop making corruption worse.
These changes to corruption are pretty rough 👀
first. and hey my names on the screen!!! The corruption penalties are getting hefty, thats why we test I guess. If its to hefty a price the servers will turn into carebear land. Guess we will see how it works out.
I dont like the slow debuff on corruption, i agree on heavy punish on pk but it shouldnt be this bad
I think the idea is to get it extremely brutal and then dial it back to where it feels more balanced.
I think there are enough opportunities for pvp without consequences. A brutal corruption system really just protects more innocent players, that mind their own business , from being harassed unnecessarily. At least in the moment. We will see. Maybe a bit early to tell. 🤷♂️
But the issue is, it makes people not want to grief which defeats the purpose of corruption and takes the game from a PVX game to a PVE game. Meaning the money spent to develop the corruption system was wasted.
@boredfangerrude8759 If you have copper in your pocket, no corruption system will stop me.....
@noneofyourbusiness7651 But what if I don't have copper but silver or gold?! What now, bandit man!
@boredfangerrude8759 Ah you are safe..., I just need copper..... I also couldn't even fight my way out of a wet paper bag. You'd win anyways. 😂
@@noneofyourbusiness7651 I'm probably worse than you at PVP, lol.
WAAAAAAAAAAAAAAAAY to many nuances, not enough game. All this stuff revolves around politics and social concepts. So far I am seeing nothing to make me think this can compete with 25 year old WoW. The concept of pvp class balance I am willing to concede is a never ending see-saw of adjustments. But if I see a class that I know I can't beat, and I am by default not even able to compete, I simply wont play. Time will tell.
Right now it's literally just a server stability test environment. Like 90% of the game isn't online. More systems are coming in phase 2 and 3 but also this isn't a WoW clone.
I've put in over 500 hours and keep going back. I quit WoW in WoD and came back in DF and left a month after because I think it's boring as fuck.
Really just a to each his own kinda thing.
carebear game becomes even more carebear, not surprising. but this game is definitely Dead on Arrival. carebears and pvp doesn't work.
Don't let the door hit ya. Good luck with whatever game you decide to play.
@@Mr.Nubtastic ok Mr Noob
@pvprangergod4024 if you're calling yourself a god and losing a PvP fight in a TH-cam comment, I'm just gonna assume you're ass at PvP 🤣