Jim Rowell it did, Donkey Kong was a very popular arcade game. Maybe not as big as Pac Man but the 2600 pac Man was shit, this was at least somewhat close to the arcade.
I was in fifth grade when I got my Coleco Vision for Xmas. I was OBSESSED. All these decades later, I still remember my best game of Donkey Kong. If you hit a score of 100,000 points, it's called "turning the game over", and the score resets. My best game, I scored +286,000 points, almost turning it over three times in one game. My dad was rushing me for dinner, or else who knows how high I might've gotten 🤷♂️
This was the first version of the game I ever played. So imagine my surprise playing the arcade version some time later and seeing the opening animation, and seeing Donkey Kong take the girl and climb higher XD
They should have had the three animations, so you have the story. Still it looks good. I can see why it helped sell 500,000 for Christmas 1982. Better they had not released copies for Atari and Intellivision than the stinkers they did. But they wanted to sell millions of this must-have game; maybe 4 million copies! Made it the #3 most selling Atari cart after Pac-Man and Space Invaders.
@Starbucksguitar It seems this only has 5 stories (not counting the girl's) compared to 6 at the arcade. TV's were set like landscape (long sideways), while arcade machines had their monitors set portrait (long vertical). I was never very good at Donkey Kong, so didn't feel I needed this "must-have" game in 1982 for Atari or Coleco Home Arcade. Second screen should have been the final, where he falls, and I can see why you'd miss the bouncing things. Just as people missed the falling fruit in Donkey Kong Junior in some versions.
I played the Arcade version first in a Pizzeria place in Hollywood Florida but my sister bought the Coleco and thought this was the best version until Nintendo made their actual port which is still not perfect as the arcades but it came with Donkey Kong JR which I played that version a lot on the NES.
A man once said that it was impossible for a better version of this game to be made for a home system but he was wrong. The Atari 400/800 version came out one year later and is much better. It has all four screens and it even has the 'How high can you get ' intermissions. The Colecovision version is missing both of those. The Colecovision DK is also missing fireballs on the girder screen, the jumping springs on the elevator screen and the scene where Donkey Kong falls and hits his head on the rivet screen. But there are three things that I like better about the Colecovision version. On the Colecovision version, the Mario sprite looks identical to the Mario sprite on the arcade machine. The Atari 400/800 Mario sprite doesn't look identical. The Colecovision version has a more dramatic sounding death than the Atari 400/800 version when Mario dies and the Colecovision version has the warning music when you're about to run out of time.
They should have licensed Pac-Man. Atari 2600 Pac-Man, bad though it was, helped sell 2-5 million Atari 2600s in 1982. (5200 sold 1 million, Odyssey² 1 million, ColecoVision 2 million, Intellivison 3 million.)
I think this is a GREAT version. Yes, the colecovision was no nes but, being bundled in for free, it shows off the system well. They recreated the sprites well and if I was a kid I the 80s and loved the arcade version, this would be perfect for me.
Wow, nearly arcade-perfect graphics. I missed out on gaming in the early 80s, so it's always fascinating to look back and see what could (and couldn't) be done.
I noticed that the ColecoVision version had only 5 levels in climbing scene while the arcade had 6, and the rivits scene had 3 levels while the arcade had 4. The elevator arcade version had a shooting projectile while was removed in Coleco's version. Finally, the factory scene was left out altogether.
I got the Coleco Vision console with the Atari attachment when I was about 5 or 6 years old in the early 80's. I used to play this Donkey Kong (and win) until it would reset and start all over again. Funny enough, I never got into Nintendo, Sega Genesis or any video games after I outgrew my desire to play videogames. It was awesome to hear all these sounds after almost 40 years.
La version de ColecoVision fue la primera en traer Donkey Kong de los arcades de Nintendo en 1982, este juego hizo que se vendieran muchas de estas consolas de Coleco.
It played pretty well - best home version in 1982, and for a few years after. It was missing some of the eye candy, the Kong climbing animations and the death animations. Also missing is the cement factory and the falling springs on the elevator stage.
@@sandal_thong8631 Wow...I'll take "strawman bullshit" for $200, Alex. No one is arguing the limitations of the 2600 version, but the limitations of the Coleco version. And it wasn't even the best version at the time.
As a little kid I was impressed with how much better the graphics looked on Colecovision in comparison to Atari 2600 or any other system that was out. I'm surprised it had such a short run.
Why do people say this version was so great? A lot of skipped animation. Doesn't have all the stages. Enemies phase in and out of view. DK just stands there like a placeholder for a death obstacle (for which there is no death animation) and the fact it just skips to the next stage after you get to Pauline is ridiculous. The Atari 800/5200 version was much more faithful to the arcade version.
Early cartridges that shipped with the ColecoVision had a 24K ROM chip, and believe me it was full of bugs! By early 1983, this changed to a 16K ROM chip with help from France's Nice Ideas.
@@JackJicky-s8i In this case, define "better". All the levels are fun to play, so omitting one hurts the game. I like the Pie Factory because it is different from the other levels. In the 1980s, I gave up playing Donkey Kong because I could not get past the third elevator screen. It is designed to defeat the player who has played for a while so that the game can get another coin. Even with all the explanations on how to get through the screen, it requires split-second timing. I only get through it about half the time.
I owned this game system, and game obviously, and I played the hell out of it. To this day I swear there is no ending. I came to this video thinking there would be an ending but not through deaths. I once played this game for four hours strait without dying looking for the ending. Can anyone prove my memory wrong please?
It's amazing that I used to love this game, thinking it was almost exactly like the arcade game. But I went from the Atari 2600 to the Colecovision so I think it's understandable.
If it wasnt for Coleco Nintendo may of never entered the home console market. Story is a few companies wanted the rights to Donkey Kong. When Coleco showed what their version would look like Nintendo was so impressed not only did they give exclusive console rights to Coleco but also decided to enter the market as well and a few years later they did.
Coleco was a really great system for 83. The Adam a great computer too - if you were lucky and didn't get the bugs or if they'd been fixed. I had a TRS 80 Color Computer and as much as I loved it it couldn't hold a candle to this system. Our Donkey Kong knock off (we almost never got the real games) was Donkey King and it was about as good as our games got. This blows it away with the colors, arcade music and everything. And just think for a thousand bucks you could get the Adam system (computer, printer, word processor two high speed tape drives, CV game console all in one) plus a composite video monitor with way better quality than an ordinary TV set. Get any other 64K home computer or that time with a daisy wheel printer, display, and tape drive and you'd easily spend hundreds more
This us a excellent version, but without the reward of the cut scene animation. NES was decent, but the omission of the pie factory was unforgivable. My Commodore 64 AtariSoft version had all 4 stages and all cut scene animations. I never could understand why the other developers couldn't finish the job at the time.
Actually was thinking at the Coleco version when i did wrote that; for NES would have been a piece of cake and surely fit - as an afterthought if we consider that the Coleco is very similar in hardware to an MSX it would have been able to handle the extra level too; therefore if they decided to remove one level might have been really for cost cutting in my opinion
I used to own a calico vision and a Wii system and a Nintendo but they were stolen unfortunately I’m working on getting some new ones machines to replace them very soon
Once I started downloading arcade emulators, I could never return to these formats. Any just FYI: When you go up or descent a ladder, start then pause, then start climbing again and Mario will fly up or down a ladder rapidly.
I have the Atari 7800 game and it’s slightly different but this look’s just as good! I never had a ColecoVision growing up, always had Atari, but the ColecoVision always looked really good too. 🙂
This nintendo classic game was everywhere. It was even packaged with the colecovision. Everyone likes it because of its cool music, graphics and sound effects. We all know the history too. Cliché, but also unique.The gameboy version may be way better but this is the classic of the classic. My rate: 20/20.
The Atari 800 version blew this one away except the graphics on this version are marginally better. For as powerful as the Colecovision was they didnt include any of the animations between levels and didnt put all 4 levels in it. And yes, I know the NES didnt either but the Atari 800 did.
@@jmill3147yes the atari version was so much better. Springs, fireballs, all 4 screens, the proper layout on 2nd screen… animations… opening and the fall.:… but the key thing was it wss so much faster and more fluid. It’s night and day playing the two if you’re a good player. Cv dk was just painful speed wise.
I remember when I first saw this game how amazing the graphics look compared to Atari 2600. But our Coleco vision was hooked up to a black-and-white TV. It was so colorful once we finally got a Second color TV. Mom wouldn’t let game systems be connected to the Only color TV because it would burn it out Which I think was common with Atari 2600 back in the days. Color TVs just so you know where a lot more expensive back in the early 80s.
These game consoles do not "burn out" Color TVs which they were made for. You're referring to the 70s Pong consoles which would "burn in" on the phosphors on B&W TVs because idiots back then had the brightness and contrast set too high and then played those Pong units a lot. The 2600 was designed to never do that.
9:26 - moment. Jumpman: The barrel rolled away. Now I need to climb now to rest. (Jumpman climbs, another barrel rolling on Jumpman and then disappeared) Player: Whatta bug?
I beated this version in difficuilty 4 and even despites being nothing compared to the arcade,the hit detection feels somewhat cheap and those fire balls chasing,surrending,blocking and climbing faster from or on ladders then mario can do,wich is unfair since i get little time to climb the ladder,also jumping on alivators feels cheap as you can fall trough it if you try to jump from the bothum part on it.
Yeah the cv version never played great. Try the Atari 8 bit version it was by far my favourite home version to play - very fast, and smooth. It has all 4 levels and it has the jackhammers in the elevator screen, fireballs on the first screen, lots of double barrels etc, doesn't only have 3 levels of boots on the bolt screen - just far superior all around and plays much faster and more fun. You can actually go through levels faster than the arcade.
No, the original arcade version of Donkey Kong is unlockable in Donkey Kong 64. It's by far the most authentic port released on a home console in the 20th century.
some reason playing these games made me depressed. these games were just so depressing, or maybe i just felt sad being inside playing games instead of playing outside that we mostly did growing up in the 80s--when my friends weren't home i just stayed inside playing games.
I felt so superior to my friends that had Atari because the graphics on my Colecovision were SO much better...LOL🤣 This same feeling of superiority came over me when I had 28.8Mbps Internet speed while everyone else had 14.4
Fun fact: This game came packaged with the ColecoVision, making it the only Nintendo game to be packaged with a non-Nintendo system.
Krendall2 you can be sure it helped them sell a lot of systems upon its release
Jim Rowell it did, Donkey Kong was a very popular arcade game. Maybe not as big as Pac Man but the 2600 pac Man was shit, this was at least somewhat close to the arcade.
Kewl :3 What other good games are there for the CV?
@Bill Johnson Mighty big assumption. In fact, I owned a ColecoVision. These games were my time.
@Bill Johnson 🖕
Amazingly, after almost 40 years, I can remember every little sound and every little detail. Incredible.
I was in fifth grade when I got my Coleco Vision for Xmas. I was OBSESSED. All these decades later, I still remember my best game of Donkey Kong. If you hit a score of 100,000 points, it's called "turning the game over", and the score resets. My best game, I scored +286,000 points, almost turning it over three times in one game. My dad was rushing me for dinner, or else who knows how high I might've gotten 🤷♂️
You were in that zone. Rare.
This was the first version of the game I ever played. So imagine my surprise playing the arcade version some time later and seeing the opening animation, and seeing Donkey Kong take the girl and climb higher XD
Same here man. I must have been 4. Went to Chucky cheese and was blown away by the difficulty of donkey Kong
They should have had the three animations, so you have the story. Still it looks good. I can see why it helped sell 500,000 for Christmas 1982. Better they had not released copies for Atari and Intellivision than the stinkers they did. But they wanted to sell millions of this must-have game; maybe 4 million copies! Made it the #3 most selling Atari cart after Pac-Man and Space Invaders.
@Starbucksguitar It seems this only has 5 stories (not counting the girl's) compared to 6 at the arcade. TV's were set like landscape (long sideways), while arcade machines had their monitors set portrait (long vertical). I was never very good at Donkey Kong, so didn't feel I needed this "must-have" game in 1982 for Atari or Coleco Home Arcade. Second screen should have been the final, where he falls, and I can see why you'd miss the bouncing things. Just as people missed the falling fruit in Donkey Kong Junior in some versions.
I played the Arcade version first in a Pizzeria place in Hollywood Florida but my sister bought the Coleco and thought this was the best version until Nintendo made their actual port which is still not perfect as the arcades but it came with Donkey Kong JR which I played that version a lot on the NES.
A man once said that it was impossible for a better version of this game to be made for a home system but he was wrong. The Atari 400/800 version came out one year later and is much better. It has all four screens and it even has the 'How high can you get ' intermissions. The Colecovision version is missing both of those. The Colecovision DK is also missing fireballs on the girder screen, the jumping springs on the elevator screen and the scene where Donkey Kong falls and hits his head on the rivet screen. But there are three things that I like better about the Colecovision version. On the Colecovision version, the Mario sprite looks identical to the Mario sprite on the arcade machine. The Atari 400/800 Mario sprite doesn't look identical. The Colecovision version has a more dramatic sounding death than the Atari 400/800 version when Mario dies and the Colecovision version has the warning music when you're about to run out of time.
Colecovision really was a great system. A lot of quality games. Amazing sound.
They should have licensed Pac-Man. Atari 2600 Pac-Man, bad though it was, helped sell 2-5 million Atari 2600s in 1982. (5200 sold 1 million, Odyssey² 1 million, ColecoVision 2 million, Intellivison 3 million.)
I think the ColecoVision chip is SN76489 (The same as the Master System and Game Gear)
Sounds like the cheap bed at the hotel on our honeymoon night.
WTF
I can relate to that!😂😂
I threw my head back and lol'ed 🤣
i don't get it
Bruh
I like the sound effects this version of Donkey Kong makes.
Since the sound chip is same as the sega master system also the sound chip is acuatlly Texas Instruments Sn76489
The Atari one has been used to death in so many tv shows and movies
Like the happy chirp for jumping barrels that came from the arcade.
Unlike the early 24K version, when Mario's death jingle plays the BGM cuts out just as it does in the arcade version.
I think this is a GREAT version. Yes, the colecovision was no nes but, being bundled in for free, it shows off the system well. They recreated the sprites well and if I was a kid I the 80s and loved the arcade version, this would be perfect for me.
This is the soundtrack of my youth.
Wow, nearly arcade-perfect graphics. I missed out on gaming in the early 80s, so it's always fascinating to look back and see what could (and couldn't) be done.
That's exactly the same for me.
Dr. Corndog poor bastard
The video chip in the colecovision is identical to the one in TI 99/4a and MSX 1 machines, therefore pretty powerful for the time
Rex Thunder No
I noticed that the ColecoVision version had only 5 levels in climbing scene while the arcade had 6, and the rivits scene had 3 levels while the arcade had 4. The elevator arcade version had a shooting projectile while was removed in Coleco's version. Finally, the factory scene was left out altogether.
The expert jump at 1:53. I always had to take the long way. This is such a good port of Donkey Kong for its time.
1:45
Wait, where the hell's that annoying, damn bouncing object in _this_ level? They made this too easy!
Car jacks I believe, cartridge kB limitations, however the coleco Adam super donkey Kong had them
fairly impressive by pre-nes standards
always wondered why the first level was backwards
I see the cheat with moving up twice on the joystick wasn't used here, but you could use it to make Mario climb up the ladders faster.
Christopher Sobieniak it's painful to watch this person not use the cheat.
If only someone had told me that 35 years ago 😂
Sort of our first warpzone hehe
damn...where has the time gone,,I was 22 when that came out
Thanks for the fun memories, I still have mine but haven't played in 30 years!
Play it then! Why would you leave it so long?!
Wow. ❤️💪🏽✊🏾
@@katie2940I grew up 😩
I got the Coleco Vision console with the Atari attachment when I was about 5 or 6 years old in the early 80's. I used to play this Donkey Kong (and win) until it would reset and start all over again. Funny enough, I never got into Nintendo, Sega Genesis or any video games after I outgrew my desire to play videogames.
It was awesome to hear all these sounds after almost 40 years.
Donkey Kong doesn't look like the Ginger Bread Man!!!
That was in the atari version
Indeed, cause' coleco had an agenda
coleco knew
La version de ColecoVision fue la primera en traer Donkey Kong de los arcades de Nintendo en 1982, este juego hizo que se vendieran muchas de estas consolas de Coleco.
Fun fact: This is Mario's first home console appearance.
I used to love doing the glitch on the first map! that first broken ladder was a warp glitch!
It played pretty well - best home version in 1982, and for a few years after. It was missing some of the eye candy, the Kong climbing animations and the death animations. Also missing is the cement factory and the falling springs on the elevator stage.
Missing the fireball barrels too.
Alright, but 3 screens is better than Atari's 2. And I like the happy sound of leaping barrels.
@@sandal_thong8631 Wow...I'll take "strawman bullshit" for $200, Alex.
No one is arguing the limitations of the 2600 version, but the limitations of the Coleco version. And it wasn't even the best version at the time.
All this time I thought this was the definitive port until Nintendo made there system in 1985 and beat the crap out of all the 80s consoles.
first system I ever owned and first game I ever played. pretty sweet to see it
As a little kid I was impressed with how much better the graphics looked on Colecovision in comparison to Atari 2600 or any other system that was out. I'm surprised it had such a short run.
Ohhhh that ladder-climbing mechanic was actually pretty bad if you didn’t know the cheat (which I didn’t)
Why do people say this version was so great? A lot of skipped animation. Doesn't have all the stages. Enemies phase in and out of view. DK just stands there like a placeholder for a death obstacle (for which there is no death animation) and the fact it just skips to the next stage after you get to Pauline is ridiculous. The Atari 800/5200 version was much more faithful to the arcade version.
Not wondering why at 46, i loved and still love techno music 🤣
There is no pie factory. Anyone know how big the ROM was?
Early cartridges that shipped with the ColecoVision had a 24K ROM chip, and believe me it was full of bugs! By early 1983, this changed to a 16K ROM chip with help from France's Nice Ideas.
That level sucked anyway
@@JackJicky-s8i I play the original arcade version regularly. The Pie Factory is my favorite level because we see it the least often!
@@john2001plus the elevator is better
@@JackJicky-s8i In this case, define "better". All the levels are fun to play, so omitting one hurts the game. I like the Pie Factory because it is different from the other levels.
In the 1980s, I gave up playing Donkey Kong because I could not get past the third elevator screen. It is designed to defeat the player who has played for a while so that the game can get another coin. Even with all the explanations on how to get through the screen, it requires split-second timing. I only get through it about half the time.
This is how I spent my Saturday and Sunday starting at 7am in 1983 -
You obviously don’t know the cheat glitch for the first level. My brother figured it out back in the 80’s. Thanks for the nostalgia.
I owned this game system, and game obviously, and I played the hell out of it. To this day I swear there is no ending. I came to this video thinking there would be an ending but not through deaths. I once played this game for four hours strait without dying looking for the ending. Can anyone prove my memory wrong please?
CaptZepplin you’re right
@@patsfan4life I knew it! Oh! My wasted youth :)
It's amazing that I used to love this game, thinking it was almost exactly like the arcade game. But I went from the Atari 2600 to the Colecovision so I think it's understandable.
A quick pause on the ladder makes Mario climb faster.
It was also meant to be part of the speed roller that was in the end omitted from the final version of the standard hand controller.
When my dad and I bought a colecovision from ebay, boy did I play the shit out of this game 🙂
Coleco was so much better than all the other garbage systems back in the 80’s.
If it wasnt for Coleco Nintendo may of never entered the home console market. Story is a few companies wanted the rights to Donkey Kong. When Coleco showed what their version would look like Nintendo was so impressed not only did they give exclusive console rights to Coleco but also decided to enter the market as well and a few years later they did.
Epitome is being an early 80s kid
当時の家庭用ではファミコン版以外じゃ一番いい出来ですねw
しかし一面が右上にコングがいるのは他機種版でもだけど違和感ありまくりw
Jesus Crist back then this was heaven to a lil kid. Imagine growing up to games in this era....wow the shit they have now is out of his world. Amazing
That looks great. Very close to the arcade.
Question: Are the enemies just Peeps covered with Blood or something?
Ha! 😂 They do look like it!
I think they're supposed to be fireballs. I also think they look more like the youkai tsuchinoko.
@@lorienmyers7643 ah that makes sense
Was there no conveyer level in this version?
Nope, only 3 levels just like on the NES.
Space limitations.
This one seems very close to the NES version.
Pretty good graphics.
Coleco was a really great system for 83. The Adam a great computer too - if you were lucky and didn't get the bugs or if they'd been fixed. I had a TRS 80 Color Computer and as much as I loved it it couldn't hold a candle to this system. Our Donkey Kong knock off (we almost never got the real games) was Donkey King and it was about as good as our games got. This blows it away with the colors, arcade music and everything. And just think for a thousand bucks you could get the Adam system (computer, printer, word processor two high speed tape drives, CV game console all in one) plus a composite video monitor with way better quality than an ordinary TV set. Get any other 64K home computer or that time with a daisy wheel printer, display, and tape drive and you'd easily spend hundreds more
Can someone tell me why donkey Kong is on the other side of the screen in the first level ?
This us a excellent version, but without the reward of the cut scene animation. NES was decent, but the omission of the pie factory was unforgivable. My Commodore 64 AtariSoft version had all 4 stages and all cut scene animations. I never could understand why the other developers couldn't finish the job at the time.
jugglingembalmer because they were lazy and they cut corners..
or memory constraints (ROMs and RAMs were expensive at the time)
@@JMDAmigaMusic But couldnt the NES hold enough memory to include all 4 levels?
Actually was thinking at the Coleco version when i did wrote that; for NES would have been a piece of cake and surely fit - as an afterthought if we consider that the Coleco is very similar in hardware to an MSX it would have been able to handle the extra level too; therefore if they decided to remove one level might have been really for cost cutting in my opinion
The Atari and Intellivision versions only had two levels and no cut-screens, I'm told.
Colecovision was arcade perfect
I used to own a calico vision and a Wii system and a Nintendo but they were stolen unfortunately I’m working on getting some new ones machines to replace them very soon
Once I started downloading arcade emulators, I could never return to these formats. Any just FYI: When you go up or descent a ladder, start then pause, then start climbing again and Mario will fly up or down a ladder rapidly.
The lucky kids had Coleco back in the day. It was the Rolls Royce of Atari 2600’s.
I have the Atari 7800 game and it’s slightly different but this look’s just as good! I never had a ColecoVision growing up, always had Atari, but the ColecoVision always looked really good too. 🙂
This nintendo classic game was everywhere. It was even packaged with the colecovision.
Everyone likes it because of its cool music, graphics and sound effects. We all know the history too. Cliché, but also unique.The gameboy version may be way better but this is the classic of the classic.
My rate:
20/20.
Duarte Monteiro elevator screen had no springs LOL
Jim Rowell True, but they made a good port in general.
The Atari 800 version blew this one away except the graphics on this version are marginally better. For as powerful as the Colecovision was they didnt include any of the animations between levels and didnt put all 4 levels in it. And yes, I know the NES didnt either but the Atari 800 did.
J Mill Yay for Atari 800!
@@jmill3147yes the atari version was so much better. Springs, fireballs, all 4 screens, the proper layout on 2nd screen… animations… opening and the fall.:… but the key thing was it wss so much faster and more fluid. It’s night and day playing the two if you’re a good player. Cv dk was just painful speed wise.
Pauline looks terrible, I know there were limitations but come on now.
so this is what that one painting in minecraft was refrencing
Where is the pie factory?
It makes me wonder if it was possible to run this version to the kill screen like in the arcade version?
General Zod No
I remember when I first saw this game how amazing the graphics look compared to Atari 2600. But our Coleco vision was hooked up to a black-and-white TV. It was so colorful once we finally got a Second color TV. Mom wouldn’t let game systems be connected to the Only color TV because it would burn it out Which I think was common with Atari 2600 back in the days. Color TVs just so you know where a lot more expensive back in the early 80s.
MrSweeper interesting!
These game consoles do not "burn out" Color TVs which they were made for. You're referring to the 70s Pong consoles which would "burn in" on the phosphors on B&W TVs because idiots back then had the brightness and contrast set too high and then played those Pong units a lot. The 2600 was designed to never do that.
@@Mrshoujo I figured that as well but there’s no arguing with parents though when you’re seven.
Looks pretty interesting and fun to play but can be real challenging .
How high can you get?
WHAT HAPPENED TO JUMPMAN? 2:08 2:10
cette personne fait 2 video par jour sans s'arreter
This is quite a solid port.
9:26 - moment.
Jumpman: The barrel rolled away. Now I need to climb now to rest.
(Jumpman climbs, another barrel rolling on Jumpman and then disappeared)
Player: Whatta bug?
I guess the Coleco version only went as high as the elevator level with no cement factory.
honestly one of the better console versions of donkey kong, unlike the horrid ms-dos one
Please tell me you're going to do more ColecoVision longplays cubex55! If so,you are AWESOME!! :)
ColecoVision caused quite a stir when it appeared. I loved the VCS but clearly things were moving on...
Excellent graphics for the time, but no Pie (Cement) factory and no springs on the elevator level..
I beated this version in difficuilty 4 and even despites being nothing compared to the arcade,the hit detection feels somewhat cheap and those fire balls chasing,surrending,blocking and climbing faster from or on ladders then mario can do,wich is unfair since i get little time to climb the ladder,also jumping on alivators feels cheap as you can fall trough it if you try to jump from the bothum part on it.
Do you think the NES version is better then this one?
+jordan rausch yes i do, alltrough the 2010 version of nes donkeykong kills the colecovision. Version
johneygd cool
The initial 24K ROM version had much poorer hit detection in some places.
Yeah the cv version never played great. Try the Atari 8 bit version it was by far my favourite home version to play - very fast, and smooth. It has all 4 levels and it has the jackhammers in the elevator screen, fireballs on the first screen, lots of double barrels etc, doesn't only have 3 levels of boots on the bolt screen - just far superior all around and plays much faster and more fun. You can actually go through levels faster than the arcade.
oh nice ! ColecoVision longplays. i still own one of these gaming machines (but it's broken)
this pro gamer skill is making me jealous
The atari 800xl version is the best even a little better than c64.
So it's the same three levels over and over?
Yes, but they get harder and harder each playthrough with more enemies in the first level and certain environments are quicker.
It looks like the the game only had 3 levels that just repeat themselves
Best version of Donkey Kong!
JoeDan54 No, that would be the Game Boy version.
***** Ohhhhhh, I forgot about that version!
The best home version was in Donkey Kong 64.
TRJ2241987 Well, that's really a different game in its own right, being a 3D platformer and all.
No, the original arcade version of Donkey Kong is unlockable in Donkey Kong 64. It's by far the most authentic port released on a home console in the 20th century.
Probably the best out of the 3rd party hardware, (this, intellivision, and Atari VCS.
Besides competing against those and Odyssey², and Atari 5200, it also had to compete against computers, for which they kept selling games in 1984.
When he turns to the front, Donkey Kong looks like a sumo wrestler
Awesome. Classic game.
Atari 8-bit is the best version of the 8-bit hardware versions. Has all levels and all details.
I still have mine in his original foam!😉
Watching Mario slow climb the ladder is triggering :)
The elevator level does not have the bouncing springs. How lame
My first game Me an my sister was addicted played all day an night I’m 51 wish I still had it😂😂😂❤❤❤❤👍🏽💪🏽✊🏾
Bro the jump sfx 💀
Atari was crying about this port in that time.
Atari 7800?
3:48 - hurry up Mario!
some reason playing these games made me depressed. these games were just so depressing, or maybe i just felt sad being inside playing games instead of playing outside that we mostly did growing up in the 80s--when my friends weren't home i just stayed inside playing games.
My ears ache listening to the sound of 100 dots.
I like this version better than the Atari 7800 version.
They used the same fireballs as the Atari 2600 lol.
So much better than the shitty 2600 version that was out at the same time.
Stop and then continue on ladders makes Mario climb up or down fast
The first of thousands
Wow, 10x better than the Atari version
Donkey kong jr. on the colecovision is better
I felt so superior to my friends that had Atari because the graphics on my Colecovision were SO much better...LOL🤣 This same feeling of superiority came over me when I had 28.8Mbps Internet speed while everyone else had 14.4