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The Downfall of Final Fantasy XIV Has Been Greatly Exaggerated

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  • เผยแพร่เมื่อ 12 ต.ค. 2023
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ความคิดเห็น • 1.3K

  • @bounceycake1
    @bounceycake1 9 หลายเดือนก่อน +698

    "The downfall of this, the downfall of that." I don't hate Final Fantasy. I hate TH-cam hate clickbait...

    • @LikeAFemaleDog
      @LikeAFemaleDog 9 หลายเดือนก่อน +15

      SEO.
      TH-camrs need to play the Search Engine in order to get paid. Is it frustrating? of course, but at the end of the day it's their job, and their job requires them to play the game.

    • @akaelavalor1121
      @akaelavalor1121 9 หลายเดือนก่อน +29

      When youtube recommends obvious clickbait, mouse over the title under the thumbnail and 3 dots will show up to the right of the title. Click on those dots and a menu will pop up, click "Don't recommend this channel". And poof, video gone. After doing that to around 5 click bait vids youtube stopped recommending said click bait BUT this video and others from creators worth my time are still showing up. Hope this helps!

    • @bounceycake1
      @bounceycake1 9 หลายเดือนก่อน

      Hahaha who said I was preordering shit, mind your damn business... "I don't hate "x" immediately does not translate to "I'm buying the next xpac". Get your head on straight, usually the people who call other people bootlickers are already one ;)@@JackMarcuson​

    • @twocatsgaming6628
      @twocatsgaming6628 9 หลายเดือนก่อน +5

      @@LikeAFemaleDog Bingo. They're farming the algorithm.
      And what annoys me about it is that they're pretending to say it all out of love and concern for the game.
      It has nothing to do with that. All they're interested in is getting more money in their own pocket.

    • @rexxel8867
      @rexxel8867 9 หลายเดือนก่อน +1

      it always work especially for people who don't like the game and doesn't know the game

  • @FelScones
    @FelScones 9 หลายเดือนก่อน +367

    I just finished ARR as a new sprout, so seeing these downfall videos made it seem like the whole community was quitting the game or something lol. So it really helps to have videos like this to balance out the perspective.

    • @ZeroNeko_1306
      @ZeroNeko_1306 9 หลายเดือนก่อน +1

      Don't listen to shitheads like Lynx. It's the same shit for every expansion when x.5 is around... FFXIV is going stronger than ever. :) Enjoy the game

    • @dollblossom_
      @dollblossom_ 9 หลายเดือนก่อน +26

      at least for me, my server is the same as it was last year with an average wait queue of 10-20 people. during the summer around the event it was a queue of like 30- game aint dead! even if it was, ply it bc you enjoy it, not for popularity's sake- not saying thats what youre saying though. did you enjoy arr?? excited for you to expirence heavensward!!

    • @FelScones
      @FelScones 9 หลายเดือนก่อน +14

      Thanks!!
      I loved ARR, I played through as monk and really enjoyed the scenery in the zones and the trials where you fight the Garlean Empire generals. It was a very unique story, but still very Final Fantasy-esque. I’ll keep going for sure :)

    • @speedydoggo
      @speedydoggo 9 หลายเดือนก่อน +21

      Someone pulled the numbers from a JP report, overall game population has gone up as a whole. My home server had a 10% population increase! Game's not dying :) (The chart Lynx showed is specifically the steam player count and does not include everyone who plays that uses the external launcher entirely)

    • @TechneMakre
      @TechneMakre 9 หลายเดือนก่อน +1

      if the new expac will be like last time, you'll have to pay to log in quicker, as they put free trial players on lower priority in the login queue of 2000-3000 people (assuming you're on free trial rn, that is)

  • @cobaltblue2268
    @cobaltblue2268 9 หลายเดือนก่อน +69

    Oh, it's Lynx Kameli. They made another video on their alt TH-cam account, Lynx Karamel, about quitting 14 a while back over some static drama. in the comments for that video, it was mentioned that he's "quit" 14 multiple times, and makes a big song and dance about it.
    The drama about their static breaking up apparently had something to do with Lynx wanting to switch to DPS instead of tanking, his static wanted him to stay and tank and he fell out with them over it. This parts only a rumor though, but that's all I've heard about it.

    • @grygaming5519
      @grygaming5519 9 หลายเดือนก่อน +15

      Wasnt it also a rumor that he was pushing his team to go world first....and most of them couldnt...as well pushing for his team to content skip, rumors aside because we'll never get the full answer. I knew the DPS part was a thing because he felt bored as a tank.

    • @strawberrysundaes
      @strawberrysundaes 9 หลายเดือนก่อน

      @@grygaming5519 In conclusion, the dude's an asshole and because his channel is dying he's gotta hop on the saaaaame train, saaaaame hateful rant instead of anything "Creative" or "Unique"

    • @livingdeadty
      @livingdeadty 2 หลายเดือนก่อน

      Rumor or not, the only thing this video told me is that he's a bitch for no real reason

  • @jeffdcgamer1077
    @jeffdcgamer1077 9 หลายเดือนก่อน +154

    Lynx failed to realize one thing if FF14 was only carter to only raiders than this game would've been shut down years ago, lots of MMOs in the past that was only catering to Raids or pvp only didn't survive and that's my main reason why FF14 is up there with being the top MMO till this day because of the different communities that contribute the success the RP community, Pvp Community, Casual Players, Glamour Fashion mains and of course our hardcore raiders.

    • @Its_an_Eze
      @Its_an_Eze 9 หลายเดือนก่อน +67

      Not to mention he skipped every bit of the story and then bitched about who and what and why things were happening.

    • @grygaming5519
      @grygaming5519 9 หลายเดือนก่อน +23

      Look at anemic Black Desert Online is compared to World of Warcraft and Final Fantasy. The game is Korean Grindfest at its zenith, and you can genuinely tell that they only care about the grind because the story is non-existent, there's no raiding, there's no nothing its pretty much a credit card & pvp sandbox.
      Yet its slowly trying to win the mid-core and casuals slowly, improvements to the story along with anti-ganking in the open world has gone a long way to prevent player loss. The new season system allows players to level up without zero worry of de-leveling. There's dungeons and even their versions of raids but you log in on that game and its 10% people doing content, 30% grinding and 60% afking doing life skills. The game has only a 40% active player base.
      Lynx is virtually talking out of his ass. WoW got to where it was based on the Warcraft Brand... I remember that people at blizzcon were pissed off that Warcraft IV was rebranded as World of Warcraft. People wanted Warcraft IV and blizzard went the MMO route. Yet its because of the things it pioneered taking that risk and re-earning those players who held out for Warcraft IV that it got popular. Word of Mouth helped the game and the conclusion of Wrath cemented it because up to that point you had players who were lore invested into the game. After Wrath you can argue the importance of lore went out with the bath water. That's also when you started to see people hating WoW as they hyper focused on pvp and raiding.

    • @jericm151
      @jericm151 9 หลายเดือนก่อน +6

      @@Its_an_Eze i remember him talking about "trying the story out" when the FFXIV MSQ Boom happened a while ago and then just dropping it because it's making him fall asleep.

    • @cynthiahembree3957
      @cynthiahembree3957 9 หลายเดือนก่อน +3

      RIP Wildstar

    • @rtbear674
      @rtbear674 9 หลายเดือนก่อน +3

      I treat FF as digital home. I do savages, sometimes just chatting, sometimes crafting, fishing, doing gold saucer. You can, not do anything and still enjoy the game, feels like home. I think FF is really good in this part.
      If they only catered to savage raiders, it'll be 2-3 months sub, then 5-6 months off.

  • @MandosSez
    @MandosSez 9 หลายเดือนก่อน +266

    There are few things that can immediately extinguish my interest quicker in a video than opening with "I am a brave free thinker and everyone else is scared."

    • @ngwoo
      @ngwoo 9 หลายเดือนก่อน +61

      He says that Zepla's critique was well-received by the community mere minutes after saying the community will tear you apart for saying anything negative. A persecution complex is the cringiest mindset possible, especially if you're going to demonstrate how it isn't even valid right after. This guy NEEDS his viewpoint to be controversial, even though it isn't, because that's the only interesting thing about it.

    • @TipsyTurtle24
      @TipsyTurtle24 9 หลายเดือนก่อน +4

      Nothing a critic hates more than criticism

    • @TNTspaz
      @TNTspaz 9 หลายเดือนก่อน +5

      @@ngwoo And he is kind of just wrong about Zelpa's opinions being well-received. People constantly shit on her

    • @devinmaycry6843
      @devinmaycry6843 9 หลายเดือนก่อน

      He literally says after that he feels like he's safe to say the shit he does

  • @Chelsea_Danger
    @Chelsea_Danger 9 หลายเดือนก่อน +230

    Creativity wise, I always thought it was really cool how in P8S Phase 2, you had to make the correct combinations of DNA to create the phoenix DNA so your party resurrects after the boss' killing blow. That shit was cool as hell. Idk how you can see things like that and say that all fight designs now are boring and uninspired.

    • @LeeLee-dingus
      @LeeLee-dingus 9 หลายเดือนก่อน +11

      P8S is one of my favorite fights in the entire game tbh, had a banger soundtrack too

    • @CWFDSmokeEater
      @CWFDSmokeEater 9 หลายเดือนก่อน +1

      Because the fight is cookie cutter wall boss 90% of the time probably

    • @zxcvbnmasdfghjkl3377
      @zxcvbnmasdfghjkl3377 9 หลายเดือนก่อน +48

      ​@CWFDSmokeEater "probably" does that mean you haven't done the fight?

    • @itssupremetm
      @itssupremetm 9 หลายเดือนก่อน

      interesting thematic does not always equal interesting gameplay

    • @SirPawsies
      @SirPawsies 9 หลายเดือนก่อน +5

      High Concept is one of the more unique and interesting mechanics in the game and I love it

  • @SonAmyFan1012
    @SonAmyFan1012 9 หลายเดือนก่อน +176

    My biggest issue from a tank perspective is... look if you are going to have tank responsibility, don't make it just the MT and swapping the tanks between each other. Let the OT do something consistantly. That's my issue. I hate being the OT and basically doing very little outside of busters to remember I 'exist'.

    • @DeadEye935
      @DeadEye935 9 หลายเดือนก่อน +35

      More fights where both tanks take autos or have to share autos like P8S would be great. Also give us two target fights or two target phases at least.

    • @Runeknight101
      @Runeknight101 9 หลายเดือนก่อน +14

      miss in some of the old fights where an add would spawn and be the off-tank's problem. Hell, even the wild charge in Thordan Unreal is something.

    • @xavierwong8563
      @xavierwong8563 9 หลายเดือนก่อน +19

      E5S with the lightning bird is a great example of giving the OT something to do.

    • @tiredlinde
      @tiredlinde 9 หลายเดือนก่อน +3

      If P8SP2 wasn’t a wall boss but kinda like titan in Eden (or fully not a wall boss) was it’d have been the perfect fight for MT/OT responsibilities this expac

    • @karlongkar
      @karlongkar 9 หลายเดือนก่อน +9

      Even MT these days have nothing to do because boss teleport itself into middle by themselves xD. all MT has to do also is just exists.

  • @MFxKuro
    @MFxKuro 9 หลายเดือนก่อน +385

    from 4 hours reacts condense to 42 mins well done mr editor, also youtube frogs you won this time

    • @Korsav0
      @Korsav0 9 หลายเดือนก่อน +33

      That was just for the first 6 minutes xffing.

    • @XenosysVex
      @XenosysVex  9 หลายเดือนก่อน +377

      This is just part 1. I am not a miracle worker xffing

    • @Kelenae
      @Kelenae 9 หลายเดือนก่อน +37

      @@XenosysVex cant wait for part 18 xffing

    • @Ventus_Wraith
      @Ventus_Wraith 9 หลายเดือนก่อน +5

      @@XenosysVex Oh dear god leo im praying for your sanity

    • @CanYouResistClick1ng
      @CanYouResistClick1ng 9 หลายเดือนก่อน +4

      this is part 1 btw

  • @angieness
    @angieness 9 หลายเดือนก่อน +143

    I'm all about people criticizing the game as we should always be willing to be critical of the things we love. But I think if people want to make their opinion really public they could come up with better points than "All fights are just stand and let thing resolve". I mean, by that logic Elden Ring is just hit attack button and dodge. Baldur's Gate 3 is just talk to people and hit things. The entire Monster Hunter franchise is press attack button and dodge button. We can make any game we like sound bad if we describe it in the most basic way possible.

    • @GoodLosertjo
      @GoodLosertjo 9 หลายเดือนก่อน +33

      Final Fantasy 1 is stand and let thing resolve
      Final Fantasy 2 is stand and let thing resolve
      FInal Fantasy 3 is stand and let thing resolve....
      wait...
      IT'S ALL STAND AND LET THING RESOLVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    • @vigo2669
      @vigo2669 9 หลายเดือนก่อน

      @@GoodLosertjo Exactly! It's tradition.

    • @Lurkinginthetallgrass
      @Lurkinginthetallgrass 9 หลายเดือนก่อน +17

      @@GoodLosertjo”wait it was all just stand there and let things resolve”
      “It was like that from the beginning”

    • @dankdill8286
      @dankdill8286 9 หลายเดือนก่อน +26

      Every single game has a core gameplay loop, when you break that loop down, it sounds hella boring. But in reality, it’s not

    • @Bahamut998
      @Bahamut998 9 หลายเดือนก่อน

      “Elden ring are just dodge and attack”
      Tbh that is the game combat. Has been the same in all dark souls games. It’s always been extremely limited, that’s why nioh is more interesting combat wise. But souls games aren’t about the combat system but about exploration, difficulty, and boss fights having different patterns.

  • @mikloskoszegi
    @mikloskoszegi 9 หลายเดือนก่อน +180

    There is another thing people tend to forget about this expansion that also goes into the same cup as everything else: all the pvp and dungeon reworks, adding Trust to all the leveling dungeons, QoL updates, fashion accessory updates and minor graphics updates in preparation for the graphical overhaul. While a lot of these are small things, but they all add up, and they are important to do in the long term.

    • @kuraichyan
      @kuraichyan 9 หลายเดือนก่อน +43

      There's also the fact that most of this expansion was developed while everyone was working from home and recourses were limited.

    • @tomanadawnstar5078
      @tomanadawnstar5078 9 หลายเดือนก่อน +7

      Adding Trust to the leveling dungeons is not a good change, IMHO. It turns the MSQ even more into a single player experience than it already is.
      Also, these QoL updates should have been done years ago (I am looking at you, cooldown display) and SE only scrambled because people ended up installing third party tools to perform stuff that should have been in the game to begin with. ^^

    • @mikloskoszegi
      @mikloskoszegi 9 หลายเดือนก่อน +13

      @@tomanadawnstar5078 Sure.

    • @Shizuka965
      @Shizuka965 9 หลายเดือนก่อน +1

      tbh i have no issues going into dungeons with peps even when the dungeon can be done with npcs

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +42

      @@tomanadawnstar5078 Trusts were already in Shadowbringers and Endwalker dungeons, this is just making the entire game consistent. They still take 30 minutes to complete with the duty support, as opposed to ten minutes with players. The duty support is there for people too self-conscious to underperform, to just learn mechanics, and as an immersion option where you don't have three weirdos in golden elephant outfits appear out of nowhere to do the dungeon.

  • @toomuchp4
    @toomuchp4 9 หลายเดือนก่อน +99

    making a “this game is dying”video about a game you haven’t played in a year xffing
    edit: it was actually two! what a fuckin grifter!

    • @michaelc657
      @michaelc657 9 หลายเดือนก่อน +24

      Dude made a whole video about the game bieng easy now but hasn't seen DSR and didn't even know that TOP exists and isn't aware that world-first raiders are like heroes to lore superfans now. I only started playing about the time he left, but it seems like DSR was the biggest thing to happen to raiding in this game ever. Previously it was a smaller niche with the same team taking world first over and over.

    • @EternalBladeX
      @EternalBladeX 9 หลายเดือนก่อน +18

      Goes to show how his opinion means nothing if he hasn't even played the game in ages.
      Lynx speaks as if he played the newest expansion for thousand of hours and that he realized during that time the game was dying and it needed help.
      BUT NOPE, he quit the game ages ago and just saw a reason to make a video shitting on it because he wanted to be relevant again.

    • @patrikbatemanx
      @patrikbatemanx 9 หลายเดือนก่อน +4

      almost 3 years* (january 2021)

    • @xehant7319
      @xehant7319 9 หลายเดือนก่อน +2

      ​@@EternalBladeX all I understand is this guy made a "I quit FF14" video, he left in indifference.
      Because he's seeing a thread of "I quit FF14" he was to bring back the projectors to himself by making a video criticizing with point that were valuable when he quitted 2 years ago. I basically have no doubts if you look out his old "I quit FF14" video, it will close to a copy-paste of this one because he never tried to see in depth

    • @zedorian6547
      @zedorian6547 9 หลายเดือนก่อน

      World first raiders are like heroes? Since when?

  • @DC-Star
    @DC-Star 9 หลายเดือนก่อน +74

    MMO have low points but this isn't even in top 10 low points in gaming history game still thrives everyone being dramatic af im sorry

  • @ironclover713
    @ironclover713 9 หลายเดือนก่อน +140

    Feels like Xeno is the only content creator these days who takes a reasonable middle ground. The biggest problem XIV faces these days is the community itself being unable to accept that there is more than one playstyle other than that of [Insert Type of player here]. Hardcore players shitting on the casual and RP community, the casual side complains about hard content being added because putting in some time to practice or just, not care for it, is hard.

    • @Fexghadi
      @Fexghadi 9 หลายเดือนก่อน +3

      Hardcore players only complain when the casuals come into a prog PF for fight X at mechanic Y and said casual is still stuck three mechanics prior; or when the casuals come into expert roulette with 2 main patches-old gear and press half of their buttons at most. Otherwise they'd gladly keep ignoring their existence as they always do.
      Casuals on the other hand will, as you said, complain that content they would never even bother to attempt is added to the game, because they're so bored in their lives that they need more attention than a video game will ever be able to give them. That's why such people spend their days in "roleplay" venues failing to make friends because saying hello to someone they met the day before is just not a thing to them, and then they wonder why they still have no friends...

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +31

      @@Fexghadi What casuals complain about Ultimates being a thing? Where are the casual complaints about Criterion Savage and Savages in general? Are they asking them to be removed from the game? I really don't understand what this strawman is for.

    • @mukakruda8474
      @mukakruda8474 9 หลายเดือนก่อน +7

      @@thesunthrone It's a complaint people do in fact make on the ff14 reddit; but the reddit for just about any game is a cesspool that shouldn't be taken as serious usually. That's where you'll usually see the complaints about "I don't like X content so X content shouldn't exist", but you know, it's the ff14 reddit. You don't really see that on the forums or in-game unless you're like part of an FC or something that's that type of community, but it stays within those FCs

    • @Zebraoracle
      @Zebraoracle 9 หลายเดือนก่อน +12

      Remember when the non- raiders got mad the axolotl mount was locked behind savage and demanded it be moved elsewhere? I remember.
      Unrelated to that, the game has a reputation for toxic positivity.

    • @Fa1nTy
      @Fa1nTy 9 หลายเดือนก่อน +1

      "Feels like Xeno is the only content creator these days who takes a reasonable middle ground. "
      By not playing it as much as he can reasonably get away with

  • @bleth821
    @bleth821 9 หลายเดือนก่อน +11

    Criterion is made for me, specifically me and no one else. You don't get to enjoy the content. It's all mine.

  • @ChaoticAvenger
    @ChaoticAvenger 9 หลายเดือนก่อน +97

    Hit the nail on the head with the "This game is for everybody." segment. When I watched the video and he started asking "Who is this game for now?" I was like, well it's legit for everybody. I think there was a recent interview with Yoshi-P where he even said this! He said he wants this game to have things for everyone, the Story Enjoyers, The Dungeon Enjoyers, The Fashion Enjoyers the PVP Enjoyers, The High End Raid Enjoyers, The Mid End Raid Enjoyers, the crafting and gathering enjoyers, The RP and Social Aspect Enjoyers, The Housing Enjoyers, Etc. Etc. The game is meant to have something everyone can find enjoyment in. Ofc some player groups could use a little more love, hence Xeno's cup diagram, but give it time and we'll see? Maybe? Hopefully. {Disclaimer: I'm not a 'defend ffxiv's faults' andie, I just thought that the "who is this game for?" argument was silly cause the answer was kinda obvious.}

    • @Dae-Dae97
      @Dae-Dae97 9 หลายเดือนก่อน +8

      One the official site they advertise that it's for everyone. Xiv is kinda "babies first mmo"

    • @cynthiahembree3957
      @cynthiahembree3957 9 หลายเดือนก่อน +10

      @@Dae-Dae97 Which is absolutely fine honestly. I'm glad when I have friends wanting to get into MMOs I have a great first recommendation for them

    • @Crispierbug
      @Crispierbug 8 หลายเดือนก่อน

      ​@@Dae-Dae97It does make for a great first MMO where you can discover what type of content you like in a MMO then once you are satisfied with the content you like you can go look for other MMOs that cater to that content type more.

    • @DieKao
      @DieKao 7 หลายเดือนก่อน +3

      This is the reason why there's one guy, down in the basement, STILL updating Lord of Vermillion.

  • @vathone5896
    @vathone5896 9 หลายเดือนก่อน +74

    The cup Xeno is talking about is the budget SE gives to Yoshi P. Lynx doesn't seem to understand that Yoshi P has to work within the confines of this budget. It doesn't matter how much money people pay for cash shop items or how many xpacks people buy, SE calls the shots at the end of the day. Honestly he probably isn't getting more money because of all the failed garbage that SE is producing right now, FFXIV is covering those costs... Also Lynx's channel has been dead for 2 years prior to this video, awfully convenient his re-debut video was a highly clickbaity video he knew would get traction.

    • @asianboywonder2312
      @asianboywonder2312 9 หลายเดือนก่อน +1

      Well i enjoy the pixel engine stuff (octopath and triangle strategy)
      But the second cup mentioned is how much a brain can process during a fight. You can see this in BLU where the balance is all different and some things you'd think are easy suddenly become not and vice versa

    • @qaztim11
      @qaztim11 9 หลายเดือนก่อน +12

      Yea, Yoshi might be in the Board of Square enix, but he is still an employee at the end of the day, he might have control over the games direction, but stuff like budget and hiring more people are not his decision, the upper management has to approve it, and since its a company, if they dont think they need to improve to keep gaining money, they wont.

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +11

      It's not even budget either. It's the general circumstances within and outside their control. Endwalker had to stop being sold because of the massive influx of new players overloading the servers - and thanks to Covid restrictions and the resulting chip shortages, they could do absolutely NOTHING about it, despite clearly having tons of money just waiting there to be picked up. I don't envy anyone trying to figure out the logistics for solving that.

    • @teemopanda02
      @teemopanda02 9 หลายเดือนก่อน

      He's a board member with executive voting rights. He does in fact have an influence over both the budget and operational decisions. While I'm not of the opinion the game is doomed, it's best not to perpetuate misinformation.@@qaztim11Also, being a board member makes him a key figure in upper management. The board and its members are the highest level of management in the SE organizational structure.

    • @ndmazin
      @ndmazin 9 หลายเดือนก่อน +2

      @@qaztim11 It's also up to Yoshi P to request and justify the budget increases. Do you think some exec who knows nothing about the game will just send money over with no request from the developer?

  • @linkrox0
    @linkrox0 9 หลายเดือนก่อน +17

    The classic "I have 1 million hours in this game so i know what i'm talking about" well either they are full of shit to make it sound like they know what they are talking about or if they really have played 12k hours in 6 years then that is the issue, you played this game like a job and blasted through all the content and then got bored

    • @Irisfantasies
      @Irisfantasies 9 หลายเดือนก่อน +2

      I mean ive got 6k hours on the game in like 3 years or so 🤣 nd i still havent got bored of this game... Its entirely lynx fault for trying to get more out of a game that has an actual schedule

  • @DamianRavenhold
    @DamianRavenhold 9 หลายเดือนก่อน +133

    Look the only thing that I believe the game is failing in is in job design. The 2 minute meta is stifling job creativity since every job has to fit into that little box. That and the devs making job changes to attract new players to the job while pissing off the people who already liked that job

    • @puppetstudio4989
      @puppetstudio4989 9 หลายเดือนก่อน +5

      I think the 2 min was in relations to the raids, it's honestly was a mess to plan buffs before, while it is now to straightforward and honestly hurts you more if you misses it than before since it is from 60s/90s/120s/180s to 60s/120s buffs now

    • @DamianRavenhold
      @DamianRavenhold 9 หลายเดือนก่อน +21

      @@puppetstudio4989 definitely wasn’t perfect before but this definitely was an overcorrection. Honestly if they removed raid buffs and moved that damage somewhere else in the kits I would not mind if it meant jobs at all if it means more diversity in jobs again

    • @damir_van_kalaz
      @damir_van_kalaz 9 หลายเดือนก่อน +23

      Me, an AST player, still pissed that my job was completely stripped of almost everything that made it unique to make it just a regen mage like WHM because apparently Yoshi-P has OCD and decided that having 2 pure shield healers meant we also had to have 2 pure regen healers which meant AST couldn't be a hybrid healer anymore

    • @deadmann320
      @deadmann320 9 หลายเดือนก่อน +11

      ​@@damir_van_kalazthey started with making cards pointless (why do we even have 6 instead of just 2) and now all astro has is a overcomplicated kit to do the same thing a whm can do with a fraction of the work. Class design is the one thing this game really needs to reverse course on

    • @damir_van_kalaz
      @damir_van_kalaz 9 หลายเดือนก่อน +6

      @@deadmann320
      Trust me I remember the numerous card reworks too and will never forgive them for that either. I still mourn Sleeve Draw to this day.

  • @YasuBlackstone
    @YasuBlackstone 9 หลายเดือนก่อน +72

    Lynx was the same guy that was rushing the dev team for content during the high of covid

    • @SpaceElvisInc
      @SpaceElvisInc 9 หลายเดือนก่อน +23

      yea kind of hate that hes getting a spotlight form all this

  • @TheDreamAnimus
    @TheDreamAnimus 9 หลายเดือนก่อน +18

    In regards to "stand and let thing resolve" the Dragon Soul raid in WoW alone did pretty much everything he complained about. Morchok had a rock you had to hide behind to avoid a mechanic. As a DPS class, you didnt have to move AT ALL during the Ultraxion fight. You literally just stood there, stationary, and pushed a single extra button once a minute or so.

    • @omegaxtrigun
      @omegaxtrigun 9 หลายเดือนก่อน +7

      Both games he compared FF to (WoW and LA) are guilty of the same things he complains about with FF. He cherry picked a “gravity” mechanic from WoW that isn’t even new or innovative. They’ve done it plenty before.
      And outside of that cherry picked example, 90%+ of WoW and LA mechanics are standing in the right place. LA has interrupts too but that’s about it. They’re nowhere near as innovative as he implies.

  • @SuperRamos619
    @SuperRamos619 9 หลายเดือนก่อน +17

    Eureka/Bozja is important content, because it actually is a place that facilitates socialization with gameplay. EW feels more empty eithout it.

  • @mochikuni
    @mochikuni 9 หลายเดือนก่อน +88

    So let me confirm. This video is about a dude who hasnt played the current expansion, re-subbed to delete his character and proceeds to complain about the game?

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +13

      That's right. Part 1 of 4h ract, strap in

    • @nickhalden374
      @nickhalden374 9 หลายเดือนก่อน +6

      gotta scratch the bottom of the content barrel since he has nothing left going for him

    • @giovannimidiri3569
      @giovannimidiri3569 9 หลายเดือนก่อน +12

      @@JackMarcuson Hi Lynx, made an alt to mald I see.

  • @littywitty5867
    @littywitty5867 9 หลายเดือนก่อน +86

    I don’t think it’s a reasonable ask to expect to build a 40hr/week career out of a single aspect of one game. Either be willing to embrace all aspects of the game fully or broaden your horizons to similar experiences elsewhere.

    • @tomanadawnstar5078
      @tomanadawnstar5078 9 หลายเดือนก่อน

      Yes, if you have the rewards to show for it (and no, mounts and pets aren't that ^^)

    • @Selnathorn
      @Selnathorn 9 หลายเดือนก่อน +2

      @@GoatOfWar So you are agreeing with the OP, cause your reply sounds like you are criticising his comment by saying what he is saying and that'S confusing

    • @crossdaboss8914
      @crossdaboss8914 9 หลายเดือนก่อน +3

      ​@GoatOfWar what patch has only 5 hours of content what are tou on about maybe 5 hours of story content but patches aren't just story stuff
      Not saying the patches always have tons of content but they tend to have plenty to do exspecially patches that drop savage raids and similar content

    • @amoxcillicpsychosis2967
      @amoxcillicpsychosis2967 9 หลายเดือนก่อน +2

      @@GoatOfWar I'm going to push back and say there's 5 hour worth of STORY in the patch. That's not all that is in the patch. Also I think what OP was trying to say is that Lynx is expecting the raid team to focus solely on raid instead of any other aspect of the game so HE could continue to have content for his channel. That's what I'm assuming but I could be wrong.

    • @cynthiahembree3957
      @cynthiahembree3957 9 หลายเดือนก่อน

      Or you just need to play a game that's built like that.

  • @Lydeck
    @Lydeck 9 หลายเดือนก่อน +29

    The fact that he deleted his character is so extra lmao.

    • @Irisfantasies
      @Irisfantasies 9 หลายเดือนก่อน +6

      Such a dumb ass move honestly 🤣🤣🤣

    • @Beatmix089
      @Beatmix089 9 หลายเดือนก่อน +9

      All of that progress gone to waste tbh. If you put over 12,000+ hours in a game, why would you delete your progress? He could’ve just said “fuck it” and ended his sub 🙂

    • @Fa1nTy
      @Fa1nTy 9 หลายเดือนก่อน

      FF Fanboys : If you don't like it just quit
      Fan with more hours than the fanboys : Deletes character and quits
      FF Fanboys : fucking moron, idiot

    • @OrbitalDeathRay
      @OrbitalDeathRay 9 หลายเดือนก่อน +3

      Same energy as sighing a bunch while announcing to everyone at a party that you’re leaving lol

    • @Beatmix089
      @Beatmix089 9 หลายเดือนก่อน +1

      @@OrbitalDeathRay Ong lol

  • @princeofhalcyon
    @princeofhalcyon 9 หลายเดือนก่อน +56

    ''oh no 14 is dying'' new expansion drops ''14 IS GREAT AGAIN!'' What i don't get is people complain how being overly positive is annoying, so why don't people understand that being overly negative is just as annoying. its not that hard to get why having the same 3 conversations about the ''lack of content i wanna do, burn out, and i want my big zone relic grind'' everyday, every stream until the next expansion is whats tiring. At some point you have to just go ''we get it, move on or change your mind set''

    • @Beatmix089
      @Beatmix089 9 หลายเดือนก่อน +9

      I actually agree with this tbh. It seems like the same conversation over and over again being brought up by different groups of content creators. Im glad that people are coming out with their own opinions, but we hear the same thing about ffxiv everyday now, criticizing the game. It’s like the community is going on this rollercoaster ride, it goes up then it goes down

    • @PvtVallen
      @PvtVallen 9 หลายเดือนก่อน +2

      @@Beatmix089Literally nobody was saying this between ShB and EW. This is the worst state xiv has been in since it was xi

    • @shadowthehedgehog181
      @shadowthehedgehog181 9 หลายเดือนก่อน +12

      ​@PvtVallen Actually, yes ShB was said to be "dying," too. Several times. There was a huge fuss over the loss of skills and utility from SB to ShB, people hated the jobs being simplified, especially with AST, NieR's reception was mixed, the idea that "the raids were trials" from the primals and being in one area, and Brian from WorktoGame screamed from the mountaintop that FFXIV was dying, so he left

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +2

      @@PvtVallen Dude I googled who Lynx was to try and understand and I found a reddit thread about a video he made three years ago. The thread had the EXACT SAME arguments everyone is bringing forward now. I had to check the dates on the posts to ensure I wasn't just tripping.

    • @zedorian6547
      @zedorian6547 9 หลายเดือนก่อน +3

      @PvtVallen XI is fun though. I find it significantly more enjoyable than XIV so your point doesnt really make any sense.

  • @happyhealsgaming7614
    @happyhealsgaming7614 9 หลายเดือนก่อน +5

    Oh and I occasionally comes across people who THEN try and saw "Oh look at how fun GW2 combat/raid is, look at how fun WoW combat/raid is." and guess what?
    Because for them, it's a "Fresh, New, Experience."
    Now tell them to play for as long as they played FFXIV? Give it about 5 years, they'll say the EXACT same thing to those games with what they're saying about FFXIV, and THEN preach about it on other games that they hardly touched.

  • @axis1247
    @axis1247 9 หลายเดือนก่อน +62

    I really think people need to stop seeing a community criticisizing a game as the game dying. People were criticisizing WoW for YEARS before it actually showed real signs of dying in Shadowlands. It had ups and downs.
    Do I think the game needs different content with more effort put in? Yes. Do I think jobs need to be more unique in their timings? Yes. However, I think especially with Endwalker we are working off a covid and ff16 deficit.

    • @Noryll1327
      @Noryll1327 9 หลายเดือนก่อน +12

      covid, and ff16 deficit, and with a large portion of resources being diverted into the graphics update and all the QoL system updates we've gotten over the course of Endwalker. Dawntrail will have a lot more resources to work with on actual content for sure.

    • @Lurkinginthetallgrass
      @Lurkinginthetallgrass 9 หลายเดือนก่อน +5

      Thank you. Im so tired of people using the “ffxiv is dying” title cause they have no better idea for clickbait. Especially when they at the end of the day have lukewarm takes that everyone else has.

    • @shadowthehedgehog181
      @shadowthehedgehog181 9 หลายเดือนก่อน +1

      People need to stop talking about an 'ffxvi deficit. It's been stated many times there was no conflict between either game. FFXVI was in development since mid-Heavensward and not EVERYONE who worked on FFXIV did FFXVI and vise versa. FFXVI is only the punching bag out of convenience for the recent drama. Four expacs happened during FFXVI's development and there were no complaints about it until after it was released

    • @axis1247
      @axis1247 9 หลายเดือนก่อน +2

      @@shadowthehedgehog181 First of all, Development of FF16 started in 2014 before Heavensward. However it wasnt in a full on Development cycle untill 2016. Most of this was concepting. But even with that is pretty bullshit to assert that the games never got in the way of eachother especially since FF16 was designed as a PS4 game and would've had to have been changed to become a ps5 game in 2020 unless Square somehow had access to the PS5's development kit a whole 6 years before it dropped. It was probably that redevelopment of 16 that interfered with 14 the most. Nobody is beating on 16 for 14 not being as good but you have to acknowledge that when you have 1 team working on 2 massive games at the same time then something somewhere has to give.

    • @shadowthehedgehog181
      @shadowthehedgehog181 9 หลายเดือนก่อน +1

      @axis1247 I'm not talking about concept art or whatever from 2014 or it being "designed as a PS4 game." The game's programing was worked on since 2016. And since then, 4 expansions went by.
      "...It was probably that redevelopment of 16 that interfered with 14 the most... ...you have to acknowledge that when you have 1 team working on 2 massive games at the same time then something somewhere has to give."
      So, you admit you have no idea about the innerworkings of FFXVI's development, so you come with something that "makes sense" to you. It's been said many times there was no conflict. FFXIV was explicitly affected by two things: Covid, which effected several titles across the industry and caused Endwalker's delay and SE having a hold on what Yoshi and the dev team is allowed to have. But it's just convenient to blame FFXVI, despite FFXIV's 4 whole expansions since 2016 and no complaints about FFXVI until it came out when 6.4 did. And how silly is it to think they're not allowed to work on other games, when other devs work on several projects

  • @LithFox
    @LithFox 9 หลายเดือนก่อน +12

    People confuse need with want and use their addiction as a motivating factor. This happens in a lot of games that I play. Particularly racing sims where there's more cars to drive than you would possibly be able to do in a single week.

  • @hundset
    @hundset 9 หลายเดือนก่อน +13

    I entirely agree with your proposed balancing of the "Fight Design" cup, because I think a lot of the "midcore" players are also getting bored in part, if not largely because the jobs are beginning to get more simplified, not so much necessarily in how they access their power but with the strict, samey 2-min meta pacing... Also, regardless of type of content, your job is what you take into it, and it should be as engaging as you dare make it (without making it too difficult for casuals, although honestly in casual content you don't need to perform well to clear fights in terms of damaging rotation so don't cater to the lowest common denominator - there's a balance to be struck) will have the greatest chance of keeping players entertained. By all means leave maybe a job per role much more simple and accessible, but keep some that require a bit more effort to master as well.

  • @ZellieKL
    @ZellieKL 9 หลายเดือนก่อน +6

    I am not sure if anyone has pointed out in the comments but I did notice some things with Lynx's vid/Channel that may confirm some thoughts Xeno said at 36:11 why he could be so bitter about the game.
    1. Yes, he stopped making videos for like 1-2 years on FF14 despite being pretty active in helping how to tank and other stuff on TH-cam n FF14.
    2. He has another channel he made to have different content to FF14 (But is also pretty dead too, you can find it on his channels tab) and his most recent video was from 1 year ago stating why he was quitting FF14 for good and that one of the reasons why was about his Raid group that he played for years broke down with drama etc. and fell apart and soured the game for him.
    3. ^Another reason in that same video from 2nd point is he didn't want to do the youtube grind anymore or do repeated type of videos for the game.
    So it makes me believe the reason on the video is similar to what Xeno pointed out on why the video feels bitter. Specifically:
    - To storm in n ride the wave of the "downfall of FF14" videos after taking 2 year break.
    - Having his raid group crumble and die and made him not want to play the game anymore. (Something negative happened in game)
    - They were realizing that their content will become repeated and they hate doing that for TH-cam so they ditched it for a long time. (Negative happen to their content)

  • @dustinmerrill1952
    @dustinmerrill1952 9 หลายเดือนก่อน +6

    I think the reason for seeing mechanics youve seen from other bosses is kinda a nice additive to newer bosses. Its a nice twist that and adding new mechanics on top of it. As we progress further on in content we will see nods to other bosses in the future. Its Ffxivs formula.

  • @jslaughter95
    @jslaughter95 9 หลายเดือนก่อน +51

    Lynx is entirely wrong about the dungeons being removed. They didn't say anything about raiding, they said they stopped making as many dungeons because it was their least played content so it didn't feel worth it to them to keep that schedule up

    • @shawnscouten5184
      @shawnscouten5184 9 หลายเดือนก่อน

      They didn’t replace it with much though, so I don’t fault them for that specifically

    • @jslaughter95
      @jslaughter95 9 หลายเดือนก่อน +2

      @@shawnscouten5184 like, he's wrong with what he said, but I do still agree with the sentiment of it. SE says Experts don't give enough return to keep making more than one every even patch, but they don't stop and consider that maybe the reason they don't give enough return, is because they don't give enough incentive to actually DO them. Assuming you are only running one job, you really only needd to actively do roulettes for a month after patch release to get the gear you need for raid, less if you just go the route of crafted gear, it's really unfortunate that the problems they keep listing are literally problems they create themselves with their design philosophy :/

    • @artjom94
      @artjom94 9 หลายเดือนก่อน +5

      ​@@jslaughter95it's pretty obvious that they don't see people having their fun and leaving until the next patch a problem. Monogame grinding shit until hair falls out is mmo player mentality only few games decided not to capitalise on.

    • @tropicalrubi2
      @tropicalrubi2 9 หลายเดือนก่อน +2

      It's their least played content because they are a snoozefest and drop nothing noteworthy.

    • @ich3730
      @ich3730 9 หลายเดือนก่อน +1

      Tbh modern dungeons are so simple, i just dont see why that content cant be cranked out in numbers. 3 bosses, connect via tubes with 2 wall-to-wall pulls that you AOE down.

  • @miricobladetail9670
    @miricobladetail9670 9 หลายเดือนก่อน +29

    "Stand and let thing resolve" Shows a mechanic where you have to kill things before they resolve. Genius editing there guy.

    • @Hirotoro4692
      @Hirotoro4692 9 หลายเดือนก่อน +4

      Now You're just being pedantic. Killing stuff is kind of taken as the obvious for granted

  • @mugen3603
    @mugen3603 9 หลายเดือนก่อน +8

    They teach you these raid mechanics during leveling so that when you see them during higher end content (now coming at you faster and with added complexity), you can start working out how to resolve them. They do introduce new mechanics, but it has to be mixed in with the old stuff or no one would know what the fukk to do. If everything is coming out of left field, it would be confusing af and there would be even less people able to do the endgame content.

  • @TechneMakre
    @TechneMakre 9 หลายเดือนก่อน +9

    the 'everything is stand and let thing resolve nowadays as opposed to the days of paradise' point kindaaaa goes in the trash when a12s is literally the boss forcing you to stand still and let thing resolve (temporal statis), long/short needle (the brute justice clip he showed) is followed by mega beam, super jump, and apocalyptic ray (which are all stand and let thing resolve) lol

    • @Hirotoro4692
      @Hirotoro4692 9 หลายเดือนก่อน

      He said nowadays "everything". You can't expect every mechanic to be creative, but at least you had creative mechanics more frequently back then

    • @florac1995
      @florac1995 9 หลายเดือนก่อน +1

      @@Hirotoro4692 A4S and before? Yes. But a lot of that creativity also resulted in some terrible fights/mechanics. After that though? Not really. Things just might seem more creative because of the novelty. Like A8S, A11S or A12S are fairly similar to modern fights in fight design(with A8S basically being the blueprint for ultimates), just with more add stuff at most.

  • @bellamango6708
    @bellamango6708 9 หลายเดือนก่อน +7

    I sorta saw where he was coming from till I realized from people's posts that he got run out of the community for harassing female streamers....
    a lot of the examples are misleading even in the clip he was using. He ignored that there was controlled knockbacks IN HIS CLIPS, there was baited stacks to spreads, also using the tsukiyomi normal clip that lmao, even with the stack he was having to dps ads down.... i think he just improved as a player. p8 and p12 have some of the most inventive fight design I've seen. Think about it, like, a savage fight had high concept, an idea that in previous iteration was in an ULTIMATE (fulfilling a requirement to get a phoenix debuff to survive mass damage and get partywide res) and THIS TIME has multiple debuffs you have to juggle in multiple different ways. p12 has people LOCKED on separate parts of the arena and if you're stuck in the wrong spot you WIPE regardless, p12 part 2 has multiple new ideas, and one of the few times you HAVE to esuna in high end content. Idk. Literally the only common type of fight missing from panda I'd say is what. Duo boss juggling?

    • @bellamango6708
      @bellamango6708 9 หลายเดือนก่อน +4

      like legit the only critique i can even give is job complexity. I'm really scared of what they're gonna do to astro and dragoon, two of my favorite jobs. two minute meta is limiting what they can do with fights, and limits what you can do to optimize. that and like, boss hitbox sizes/not having positionals is just. meh. melee is fun purely trying to figure out how to fit where you shouldnt for uptime

    • @addiction4062
      @addiction4062 9 หลายเดือนก่อน +1

      for harassing female streamers? you got any proof for that? cuz all ive seen is him having a falling out with his friend static cause he was bored of tanking

    • @bellamango6708
      @bellamango6708 9 หลายเดือนก่อน

      ​@@addiction4062search on twt its just what I saw but are you really surprised?

  • @Valis-Vyndir
    @Valis-Vyndir 9 หลายเดือนก่อน +35

    It's not the core of ff14 players dragging this down but mmo hoppers that has played for many years dragging ff14 down because they will never be satisfied, 8 year veteran myself and sure the game can use some updates but ff14 is booming more then ever

  • @kaijutechno8083
    @kaijutechno8083 9 หลายเดือนก่อน +17

    I love part with Lynx being like look these Zepla viewers agree with her opinion like no shit most of them wouldn't watch/follow her if they didn't. Using ones own viewers/followers is just bad metrics since most of them will typically be your yes men.

  • @cleyra8550
    @cleyra8550 9 หลายเดือนก่อน +112

    I hate when people keep saying old FF was so much harder, without taking in the factor that as a human being putting years of time into doing something, of course you're going to get better.
    But no, people tend to write it off as game ain't as hard anymore. The hardest thing in this game, for the most part, is finding other people capable of learning a fight fast and being consistent.
    Also, fuck platforming in a raid. Has this guy seen the community in Leap of Faiths? We'd be fucked.

    • @marc789
      @marc789 9 หลายเดือนก่อน +3

      saying FF isnt hard anymore not considering that most people got better.

    • @jn5328
      @jn5328 9 หลายเดือนก่อน +8

      It was definitely harder lol

    • @Crouza
      @Crouza 9 หลายเดือนก่อน +16

      The issue is that this person wants the game to be as hard as it was in heavensward, but it was as hard as it was in heavensward because fighting your own jobs jank mechanics was half the difficulty of the fight. People do not understand as well that the majority of players have put in a ton of time into this game and thus understand how it works on a fundamental level. I would argue that back in heavensward, the players didn't have as firm a grasp on the fundamentals and could be more easily impressed.
      To put it another way, when someone whose played through all of the different dark souls games goes and players dark souls 1, that game can come off as laughably easy. However, to someone who hasn't been through all those games, the mechanics presented to them are incredibly difficult. I speak from experience here, because I started playing this game in around 2020/2021 and I went through the whole thing. I got my ass kicked in ARR, HW, SB, SHB, EW, and I got better and better to the point I can do most HW stuff with my eyes closed from the amount of times I've run that content.
      That's just how humans work. What this guy wants is the impossible, it's for the playerbase to just forget all of their experience and practice to replicate the difficulty that was there previously. You can't gameplay innovate out of the fundamentals no matter how many twists you do, that's simply not how video games work. They have a functional foundation and you can't really change that without literally changing the game into a completely different game.

    • @axis1247
      @axis1247 9 หลายเดือนก่อน +17

      ​@@jn5328Yeah it was harder, harder to play because the game was designed like shit. Being 'good' was being able to fight through janky mechanics and memorizing when to hit a button (to this day people keep talking about stances like they were some fun skill mechanic when it was just fight memorization.

    • @StormierNik
      @StormierNik 9 หลายเดือนก่อน

      You don't have to make platforming jumps tight. Just make it something that switches things in general.

  • @Beatmix089
    @Beatmix089 9 หลายเดือนก่อน +123

    Honestly it’s getting really tiring at this point. The game, sure it needs some updates to it and it needs more content, but man is the community dragging this to hell. It’s crazy tbh and I dont even play the game anymore lol But excellent video my king Xffing

    • @Beatmix089
      @Beatmix089 9 หลายเดือนก่อน +2

      Edit: I have seen the video and i actually liked it but after rewatching it again, i unliked it because there were some points in his videos that i didnt agree with

    • @TenchiSawada
      @TenchiSawada 9 หลายเดือนก่อน +31

      ​@@Beatmix089 I think there are good points mixed in with some terrible terrible takes. Attirbute points and other mechanics suggestions are just plain wrong. His description of "stand here " for x, vastly vastly simplifies and undersells the complexities of content he hasnt tried (IE endwalker raids and ultimates). he hasn't, by his own admission, played the game.
      And yet he bashes on Rpers, story watchers, and more casual content because "blah i want hard content." Well ,shit has he tried criterion? has he tried all the other content? Nope. All aboard the hate train because popular!
      I think Xeno's summary is pretty nice.

    • @Beatmix089
      @Beatmix089 9 หลายเดือนก่อน +2

      @@TenchiSawada Yeah I agree with you and I didnt even know that he shit on rpers, story watchers and causal content. The game offers you a lot of freedom and when I mean freedom, i mean it literally tells you to play the game how you want to play it. Thats how people were able to bring out their creative ideas in order to make the game more enjoyable.
      Like I get it, you want hard core content in the game, I feel you on the game’s current state, but if youre just there for the hard content and not looking forward to other content, then I honestly cannot help you. Also the mechanics have been getting more creative to bring more tension onto the table, and bringing in more mechanics would either be too difficult for players to even understand. Like look at the players when omega got released.

    • @qaztim11
      @qaztim11 9 หลายเดือนก่อน +4

      the drama is going to die down in the Dawntrail pre-patch and after they reveal more about the new class and story details

    • @strawberrysundaes
      @strawberrysundaes 9 หลายเดือนก่อน +3

      @@TenchiSawada Pretty sure this dude's been dead on ffxiv side of things since mid-shadowbringers.

  • @nikolasantony7761
    @nikolasantony7761 9 หลายเดือนก่อน +6

    the size of the cup is not only dictated by Yoshi-P's will, but also by: Square Enix's budget (remember that Yoshi-P is not the CEO and doesn't order the money around), size of the dev team and their competence to do what they should, time restraints, etc etc
    a lot of content creators that know a lot about playing games and not much about making them are talking about these issues that aren't much more than personal bias, maybe if any game dev (even an indie one) who played this game was called to talk about this issue anywhere they could be heard they could finally shine light that, no, it's not as simple as "the devs don't want to give what we want" or "they don't know how to make good content"

    • @LightSummoner84
      @LightSummoner84 9 หลายเดือนก่อน +3

      Yes, but Yoshi-P clearly stated that he had the green light to invest a lot more budget into FF14.
      However, FF16 inevitably had consequences for FF14 because it's generally a new team of developers handling FF14, as Yoshi-P has mentioned several times in recent interviews.
      This clearly indicates that a significant portion of the 3rd Division worked on FF16 and that they had to make some compromises, such as scaling back content like Bozja/Eureka. The Dungeon Criterions are merely replacements for the Hard mode dungeons that were removed from the game and not a substitute for large-scale battle content like Eureka/Bozja. It's a new team of developers, and they are slightly smaller in number compared to before. Yoshi-P even admitted to having minimal involvement in quality control,
      That he only did it for Zeromus Extreme and asked for it to be made just a bit more challenging.

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน

      And there is also a point of diminishing returns for development team sizes. There is a hard limit past which competent development just goes into trash due to the teams getting silo'd, not talking with each other, getting strung up in internal bureaucracies and middle manager hell. Then you account in the Japanese work ethic and its consequences on people's health, the difficulty to replace people and train up recruits in such environments, the list of challenges completely unrelated to the game itself goes on.
      Look at any giant tech company and notice how they are absolutely incapable of making anything but the most blandest, soulless trash, and the only way any new features get added to their products is by gobbling up smaller teams or companies outside that did not suffer from all the aforementioned problems due to being small and lean.
      And yeah, you can say "oh but I'm the customer I pay the money I'm important" and waffle on about having standards, but once you land in reality, you realize that you never have any actual input in what these companies do. You either buy the product or you don't, and that's it, you have exactly zero point one percent power over the circumstances these games are made in. Endwalker literally had to stop being sold because their server infrastructure couldn't handle the influx of players, and I'm sure everyone involved were kicking themselves for all the lost revenue from this decision - and they could do absolutely NOTHING about it because of Covid restrictions. All the money in the world could not solve this problem.
      In short, Xeems is right. At some point, you have to accept things for what they are, not complain endlessly about what they aren't, or else you'll just go insane.

    • @grygaming5519
      @grygaming5519 9 หลายเดือนก่อน

      @@thesunthrone You want to see diminishing returns on sizes of dev team people need to understand this. 3000 Devs created and worked on Modern Warfare II and that game is being panned hard by its community (then again Call of Duty suffers from the same thing as WoW, its cool to shit on it). They cannot balance the game but if something goes wrong in the cash shop 48 hours and its fixed, oh hackers nah its ok...someone getting a free item in the cash shop better fix that.
      Meanwhile Battlebit is made by 10 people and exploded due to the lack of fun.
      I've come to realize that major corporations are too afraid of stepping outside the box because as long as they stay inside the box they will make billions of dollars even if the majority of people hate it.
      If you want fun you go play some indie games or maybe touch grass for once. The Gaming Industry is hitting the mid 2010 TV era of repetition. safe sells more than risk.

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน

      @@grygaming5519 Vampire Survivors was made by one dude in his spare time after work and it popped off hard while nailing a deeply satisfying gameplay loop. Halls of Torment also was made by a small team and it nails what Diablo is about better than anything Blizzard has done with the IP for 20 years.
      Small teams can just afford to take risks. Big, bloated, lumbering megacorps cannot - because any failure they suffer is made that much worse due to the sheer size of manhours wasted.

  • @A_Wzone
    @A_Wzone 9 หลายเดือนก่อน +34

    I think the Counter system would more or less be the interrupt they added for certain attacks indicated by the glowing cast bar

    • @lunamaria8788
      @lunamaria8788 9 หลายเดือนก่อน +3

      They did add interrupt prompts to the mob in the current alliance raid. But there's a reason the stun and interrupt skills are rarely used outside of certain trials past level 50.

    • @kroganlauncher
      @kroganlauncher 9 หลายเดือนก่อน +10

      ​@@mosley3485they are actually super useful!
      ... in deep dungeons...

    • @TenchiSawada
      @TenchiSawada 9 หลายเดือนก่อน +3

      @@lunamaria8788 They added Interrupts into DSR during the first phase.
      And in my opinion, it was annoyaing AF. Having a tank or range dps be asleep at the wheel during a couple sessions was super annoying.

    • @utialtec
      @utialtec 9 หลายเดือนก่อน +1

      @@lunamaria8788 In Twintania you had to stun the birds that focus on healers meanwhile avoiding twisters as PLD that was your job. As DPS your job was to kill them, no proc for your thingie back in day? that means you will have to do another twister avoiding and so less dps if you was melee or caster.

    • @ProtossOP
      @ProtossOP 9 หลายเดือนก่อน +1

      Exactly. Like take current Criterion for example, you have mobs that cast aoe in the first trash room, why the fuck are they stun immune or not have interruptable cast? Wouldn't it be more interesting if you could instead of running out of aoe just stun the fucking guy? I mean what's the point in having stun or interrupt in the game anymore?

  • @Mysterious_XIV
    @Mysterious_XIV 9 หลายเดือนก่อน +6

    People are upset at how Squenix allocates their resources to make new content. People were mad when Covid hit and the first thing on the chopping block was the 2nd Shadowbringers ultimate. That fucked over the ultimate raiders. People are mad that the Endwalker "Bozja" was obviously cut for the resource-intensive Variant/Criterion dungeons and Island Sanctuaries.
    There is content for casual, midcore, and hardcore players. I don't think they should ever change how much content each demographic gets so that another demographic gets something more. They tried to balance it with Variant (casual), Criterion (midcore), and Savage Criterion (hardcore). But there's hardly a reason to do it. It didn't garner enough interest from my perspective.

    • @LightSummoner84
      @LightSummoner84 9 หลายเดือนก่อน +2

      That's because the Criterion/Variant content was the least well-executed content they could have created. It's quite lazy in several aspects, and the replay value is really lacking.
      The island sanctuary had a nice concept, but it didn't meet the initial expectations of players, which was to have instanced housing.
      Besides that, it's essentially brainless farming where you run around clicking on rocks for experience, feed animals in 2 minutes flat, build presets on predefined spots/apparence, and once you're at the max level, you spend 3 minutes in the instance/day and log out.
      It's like an ultra-poor man's Animal Crossing, incredibly scripted, very little freedom of choice, in the end, and horribly designed.
      Clearly, both Criterion and Sanctuary Island are lackluster content because they were not ambitious enough.

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน

      @@LightSummoner84 You say that now, but just watch, an expansion or two down the road there willy be a bunch of videos about how AWESOME Island Sanctuary was and wow CBU3 really fell off because all they do is make MIDCORE now etc etc
      WoW has gone through this nostalgia song and dance with so many systems it's unreal.

    • @LightSummoner84
      @LightSummoner84 9 หลายเดือนก่อน +1

      @@thesunthrone
      If in future expansions, we have to look back and say how good Island Sanctuary was, OMG, I probably won't be playing the game anymore by then. 😄

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +1

      @@LightSummoner84 Island Sanctuary was PEAK SOUL, the just doesn't hit it, CBU3 have fallen off, wenz kissies

  • @1stclasstutu512
    @1stclasstutu512 9 หลายเดือนก่อน +76

    Stand and let thing resolve isn't every single mechanic in FFXIV. Stormblood comes to mind in omega when you have to use the paint brushes. While it's not savage, the shield shits in Lakshmi exists too. The point would actually make more sense if he made up an example of what he'd like to see.

    • @TenchiSawada
      @TenchiSawada 9 หลายเดือนก่อน +14

      Or in P8S where you had to mix elements. Or TEA where you have to pass debuffs. LIke thats way more than just stand X place. There's complex movements you need to consider, especially in the harder content. I think the mecahnics in some of the recent raids are great. Do I wish they hit harder and had more tank busters and were a bit better paced, for sure, but that doesnt mean they aren't really top quality.

    • @Auesis
      @Auesis 9 หลายเดือนก่อน +15

      There are no examples to make because he doesn't even know what he is saying himself. What he actually said from the footage given and the words spoken effectively was "resolve mechanic and mechanic resolves". Which...yeah, no shit.

    • @kroganlauncher
      @kroganlauncher 9 หลายเดือนก่อน +14

      Stand and wait resolve is the culmination of almost every mechanic, yes, but to say that mechanics are only "stand and wait for it to resolve" means taking away all that it took to get there. Not only executing, but all the learning and focus involved in getting there. Reducing things to the bare minimum to get your point across might mean you didn't really have a point to begin with. I, too, can say that every job is identical and they are all utterly boring because they are all just "pressing buttons," and we know that's not true.
      Have you ever played competitive shooters? They are super easy since everything is just click and get kills, you know?
      Anyways I agree with some of the stuff he says, but he just lost me when he said all mechanics are just that.

    • @KeiFlame
      @KeiFlame 9 หลายเดือนก่อน +5

      That’s the case of oversimplification make the argument bad imo.
      I get what he’s trying to convey.
      But the way he said it. It’s like saying dps is as easy to play as healer cuz both just pressing button.

    • @Jade-nn3bn
      @Jade-nn3bn 9 หลายเดือนก่อน +6

      He uses WoW, Lost Ark, and Gw2 as examples as well, games where raiding is a complete and utter chore. FFXIV is the only MMO I've ever played where raiding is actually fun. It's the only MMO I've raided in where it feels good to do mechanics. All 3 of those MMOs feel like you're fighting the game itself to actually play it.

  • @vedasisme
    @vedasisme 9 หลายเดือนก่อน +15

    I saw part of this video last week, and I couldn't finish it. I also saw the xeno clip and was like "hmmm I wonder what he REALLY thinks about this topic." By his own admission, he only speaks up because he thinks ppl won't confront him about his opinions now, and he projects his insecurity on other people. If he(lynx) hasn't played the game in so very long, coming back like this just makes him look opportunistic and bitter. It's almost like his departure was punctuated by an explosion of drama and he hasn't gotten over it since.

  • @LemonCreature
    @LemonCreature 9 หลายเดือนก่อน

    Only about 7:30 in, so apologies if I repeat anything said in the video, but I just find one of the biggest problems I have with the game is that nothing feels like it matters anymore or is engaging in regards to difficulty.
    I started the game a few weeks/a month before Shadowbringers dropped, and mostly stuck to MSQ or non-EX content the entire expansion after it released. I only dipped my toes into E9S after loot was unlocked and I really enjoyed myself, so much so that I actually joined up with a static from my FC once the first tier in Endwalker came out. And again, I LOVED it. I completed all 3 tiers this expansion and now I'm left wondering, what do I do now for engaging combat encounters? I know Ultimates exist, but I'm not really in the mood to learn one right now, and I think my static and I may be a bit burned out on progging new raid content, but outside of that, what do I do now?
    All the Dungeons, MAX level dungeons, the thing that SHOULD be endgame difficulty, feel like brain sludge easy content intended for players at level 50 or something. Nothing you do in them matters and I just... don't even care to finish MSQ this patch for the first time ever. Just like, why bother doing it right now if the Dungeon and the Trial aren't going to be at least as fun as a CE out of Bozja or Thundergod from Orbonne (true chads turn off Echo in Orbonne uwu). The midcore level stuff is just gone, and the progression of difficulty feels like its gone from the MSQ/casual content. I think Xeno mentioned Bozja under the casuals complaining bit (6:10 roughly) and I apologize if I am missing the point of some of what he says, but I always thought Bozja was more midcore than casual? CEs and the Raids there felt like they had more going on than the standard dungeons coming out at the time, but maybe I am misremembering or would think otherwise now that I have more experience playing harder content in the game? It just feels depressing how there's nothing as engaging as Bozja at the very least. Nothing battle related I can sink time into when I just wanna hop on XIV and slap around some CEs, Skirmishes, or wait for Castrum Lacus to drop/run DR.
    It just sucks that Level 90 content feels like a joke if you're not doing at least EX level difficulty, and even then I hear the new EX is apparently boring/easy too so... great, that's some Ludo narrative dissonance there (Oh Zeromus is REALLY powerful, like nothing ever faced before! and it dies to a wet fart sound, great). I feel like more should be expected from players who've played that far into the game. I'm not asking for players to learn Savage level mechanics or anything approaching that, but it'd be nice if we had to do more to beat Dungeons or something. Like attacks should come out faster, there should be more mechanics and variables to worry about in a fight, or even have mechanics not entirely obvious straight away perhaps/don't choreograph the safe/danger zones. This isn't even talking about how replayable things are ultimatelly too. I guess this is an overly long way of complaining that I miss Bozja for more than just the difficulty lol. Grinding out my relics in Bozja/Zadnor and doing the Raids for all the cool loot you could get there on top of just having fun from fights that demanded just a tiny bit more was awesome back in Shadowbringers (minus a couple quests that were boring and awful on top of baffling design choices that incentivized you playing old content over Bozja for the most effective drop rates on relic stuff, but that's a whole other tangent.)
    At the moment it really feels like the design behind this game just doesn't care about retaining people who want a more midcore experience or something that doesn't put me to sleep. Why should the game be stuck in a "babby first MMO" or "You ready to prog a fight for this many hours this many days a weeeeeek!?" state. There is just no in between of logging in and finding some fun midcore battles to sink a bit of time into. I really feel like the "For Everybody" thing is not going to last forever, and it's not a good idea to go so hard on it. I want to play more XIV, but I just don't see a reason to right now. I got a house and I don't want to lose it so unsubbing isn't something I really want to do, plus I still kind of like the idea of keeping the game around incase more friends want to try some Ultimates like I mentioned above, but if I just wanna log in by myself, then as I keep repeating, what is there for me to really do that would be remotely fun or (to overuse the word again) engaging?
    Anyway :v I should shut up and keep watching the video, but that will wait until I get back from running an errand. I look forward to resuming listening to Mr. Xeno's thoughts and then coughing up my abysmal thoughts out into the comments myself. Maybe I'll repeat some shit I said on some of Zepla's videos too, I dunno.

  • @FlugeTryne
    @FlugeTryne 9 หลายเดือนก่อน +1

    I started playing again, had a break for almost two years. Was around two weeks before 6.5 and there is still a que to log inn on my server Odin. How can the game be dying if there is a que to log in? XD

  • @kohlicoide2258
    @kohlicoide2258 9 หลายเดือนก่อน +9

    As Ex-WoW Player.. i can say you the "real downfall" will maybe start in.. 10-14 Years? (after someone say "THE GAME IS DEAD!") Btw.. i play sometimes Lotro (nice MMO) and when its almost impossible to find CURRENT class guides even if the rework was maybe 2-3 Months in the past, you know the MMO is in a rly bad shape.. Endwalker is just.. we give the people what the want and now they starts to cry even more, because they get what the want and realized "We are fucking idiots!" but accepting the fact is hurting their feelings thats the reason why the start to blame the devs.

    • @cedion
      @cedion 9 หลายเดือนก่อน +3

      You're very spot on. Back in Heavensward people were complaining about Ast cards and how pointless they are, devs listened and changed it now people are upset. The same crap applies to sooooo many things in the game that are direct results of the community whining about it and now going "it was so much better in XY expansion."

    • @Fexghadi
      @Fexghadi 9 หลายเดือนก่อน +1

      @@cedion This just goes to show that Square needs to stop catering to all the whiny casuals who don't even understand a tenth of what they're talking about and get feedback from players who are actually able to play their jobs. You can blame people all you want for complaining, but nobody forced Square to bend the knee either.

    • @cedion
      @cedion 9 หลายเดือนก่อน +1

      @Fexghadi it's their job to listen to the player base. And if enough people complain about it, then I'm not surprised why its being changed. My point is, most people whining for stuff that was better in HW or whatever expansion likely have not played that expansion and are just parroting what others keep repeating. It's the same shit with the cross class actions they got rid of, which legitimately should stay dead and buried forever but now that the narrative is "old ffxiv was better" people suddenly wish for it back. And I genuinely do not believe most people know what they're asking for.

    • @kohlicoide2258
      @kohlicoide2258 9 หลายเดือนก่อน +1

      @@cedion Yeah i hear very often this "omg old Darkknight was so much better in HW!" (I start with ShB i only know the "Emo Warrior") And then i get curious and start asking how "good" he really was, and after i get a answer like "Yeah back in HW WAR was the best Tank but because you dont play double job and PLD was hot garbage the only Option was to pick a DRK because he was in HW less garbage." And then i notice after the buff PLD in SB like be able to Block Magic Damage, almost everyone play WAR MT/PLD OT in Savage (btw is this the Tank Balancing we want? Rly?)

    • @cedion
      @cedion 9 หลายเดือนก่อน +1

      @kohlicoide2258 yeah you hear this a lot nowadays. As someone who has been here since arr I can say that most things they've changed or taken away is for the best with honestly one exception, and that's monk. DRK in heavensward had interesting mechanics to it's kit, there was one skill enhancing your next skill in potency which was nice, it was also the best equipped for magic heavy fights, the issue was bosses at that time were mostly dishing out phys damage that's why you hear "drk was actually garbage in hw" from people who did play the game lol Now with the job being all so similar it matters very little, tanks only have a slight difference in potency and the same applies to the dps, they made their balancing life easier but I cannot deny that jobs play a bit more rigid than before since they all have to adhere to the 2minute buff window. Idk I mean people need to decide for themselves but I doubt anyone wants astrologians cards back that could genuinely grief a player or having TP back as a resource, or having to be forced to level arcanist and pugulist just to be able to play a Bard. Or tanks staying in their dps stance and forcing black mages and bards/machinists to use their "threat reduction" skill in their opener so they won't take over the tanks on enmity lmao

  • @LikeAFemaleDog
    @LikeAFemaleDog 9 หลายเดือนก่อน +25

    I vaguely recall an interview where Yoshi-P explained that he'd love to do more things with FFXIV, but that he can't because SquareEnix does not give them the required revenue to implement those plans, so they're stuck working with what they're given.

    • @Beatmix089
      @Beatmix089 9 หลายเดือนก่อน

      Damn are you serious? No wonder.

    • @michaelc657
      @michaelc657 9 หลายเดือนก่อน +12

      And to be honest, what they did with DSR was amazing. Somebody during Shadowbringers wanted a WoW Caverns of Time sort of thing for a trial, and by putting it into an ultimate they got story nerds who wouldn't care about ultrahard gameplay diving into raiders chat rooms screaming for prog.

    • @MagiusNecros
      @MagiusNecros 9 หลายเดือนก่อน +3

      And then he made FFXVI. Meanwhile FFXI runs on far less and has more to offer. If he wants to do more things he can prove it in Dawntrail. I do agree the XIV is dead thing is greatly exaggerated. Though I do think the game has been stale for a while. It must be considering big name streamers are putting out more reactions to doom and gloom instead of playing the game. But that has everything to do with dead on arrival content with meager rewards and unengaging battle system.

    • @NewAnderL
      @NewAnderL 9 หลายเดือนก่อน +7

      People tend to forget that Yoshi-P is just an employee like any other.

    • @kohlicoide2258
      @kohlicoide2258 9 หลายเดือนก่อน +1

      Yeah because SE already need this sweet FFXIV Player Money for very successfull games like... Forspoken poor Yoshi-P a wonder that he can still walk because he carring Square Enix since years

  • @giogonzalez821
    @giogonzalez821 9 หลายเดือนก่อน +2

    One thing that is always forgotten is the streamer consumption vs the average majority. 12k hours over 6 years is a MASSIVE amount of time, not even to mention the streamers that play just this game for 8 hours a day. There is no game that can keep uo with that level of consumption. Its fully unreasonable. Is FFXIV perfect? No, will it ever be? Also no, can it possibly keep up with the unrealistic expectations of people that play this game like its the only source of entertainment left on the planet? Impossible.

  • @Laevonia
    @Laevonia 9 หลายเดือนก่อน +1

    Really good video and react, honestly agree with most points and looking forward to the next part/s? Xeems putting up banger after banger lately.
    I was a midcore level raider and played since 1.0, just wanted to add my thoughts on here:
    Personally I'm both burned out and bored since this expansion. I've did every ultimate fight up to TOP and after I cleared DSR I had that feeling that I had finally "completed" the game. Everything I wanted to do was done, and that thought that I should step away got bigger and bigger. While I was never a full hardcore raider in the sense (my group would raid between 2-4 hours most days and maybe a longer weekend raid), I felt the burn during DSR prog with people falling out, stress building up, motivation disappearing, it was rough but we got through it. My group was never the nicest group of people but they certainly knew how to play the game, and we had plenty good times and banter. We definitely shit talked people, but let's be real here most of us do this anyway.
    But times change, mood changes, and did I want to go through TOP knowing that DSR was a massive slog mentally and physically? Not really, no. Ultimates are really incredible content, especially when the encounters are new but they are equal to a full time job if you play them, eventually you just want to stop or do something new. I always said to my group that once I stopped raiding with them, I'm done with the game. I'm currently unsubbed since January. Once you get accustomed to Ultimates, it changes how the rest of the game feels and not necessarily in a good way. This might have changed with the recent Savage tier but I don't know.
    But anyway, do I hate FFXIV? Nah, it is a wonderful game, but like any other game I've done all the things I want to do and it was time to move on. I may return sometime because I enjoy the story, I want to see more and I will still recommend this game today even if I'm not playing. The game will pick up again with expansion hype as it always does and people will forget about a supposed "downfall" until this time next expansion.

  • @Valkross9
    @Valkross9 9 หลายเดือนก่อน +84

    Lynx represents people who want to live their life around playing FFXIV.
    IMO they added development manpower when the game became successful, but we're not gonna see the effects of that until the next expansion. Because during the start of the boom in ShB, EW was already mostly developed and content plans for the patches were already in place.

    • @jeffdcgamer1077
      @jeffdcgamer1077 9 หลายเดือนก่อน

      with the graphic updates coming to 7.0 and the new dye system with glamours I think they about go hard on this patch of what we never seen before

    • @LightSummoner84
      @LightSummoner84 9 หลายเดือนก่อน +8

      No, it's mainly because the content for the 6.1 and 6.5 patches, and the content currently present, was produced almost entirely by new development teams.
      Yoshi-P has mentioned this several times recently, and he himself was less involved in quality control than before.
      FF16 had an impact on Endwalker, especially in the final stages of development where they even had to bring in people from the division working on KH4 and from the teams at Platinum Games.
      We'll have to see whether a majority of the staff will return to FF14 for Dawntrail or if they will be busy with the major DLCs planned for FF16.
      We will only see changes if FF14 can regain a significant portion of its original staff.

    • @TenchiSawada
      @TenchiSawada 9 หลายเดือนก่อน +1

      Also you have to remember that resources WERE pulled for ff16. Writers and Developers and localization and even the MUSIC director. All of them were working double shifts. I hope that square will reinvest into FF14.

    • @zedorian6547
      @zedorian6547 9 หลายเดือนก่อน +3

      Why do so many people think this graphics update is going to revolutionize the game? It will make the game look a little bit prettier sure but not by leaps and bounds and the 2 color dye system should have been in the game for years now.

    • @LightSummoner84
      @LightSummoner84 9 หลายเดือนก่อน

      @@zedorian6547 Yes, especially considering the screenshots we've seen of Dawntrail's maps where the graphical update has already taken place. It mainly involves a change in color grading, new weather effects, an improved shadow and lighting system, better textures for characters, a more realistic metal effect, and auto-generated grass/flowers. It's not a complete overhaul of textures. In fact, the ground textures in Dawntrail's maps were just as 'ugly.' People are expecting a revolution, but the game will still run on the PS4 and low-spec PCs. Furthermore, the recommended system configuration is an RTX 2060, which is roughly equivalent to a GTX 1080 - nothing too extravagant."

  • @senbujohns4489
    @senbujohns4489 9 หลายเดือนก่อน +4

    I started playing ffxiv last year and I quickly understood it's a game I can heavily play on patches and expansions release then take a break to come back for the next ones. Right now I'm just trying to clear p12s in pf. As soon as it's done I will come back on next patch do what will drop then take a break to come back for Dawntrail

  • @kazutsuki999
    @kazutsuki999 9 หลายเดือนก่อน +17

    I think he named few recurrent mechanics like spread, stack, limit cut but he would just add jumping in the list if it appeared 2 or 3 times in raids.
    Mechanics being recurrent is not such a bad thing, especially for blind proggers, using my past experience to resolve a mechanic the first time you see it is satisfying af, like lightstream in P11S is kind of a reskin of 3rd boss of ASS (in logic) or some fates in Zadnor, or Thaliak doing a mechanic similar to Zodiark.
    I see creativity everywhere, Rhalgr, Nald'Thal, Althyk & Nymeia, Llymlaen are amazing fight. Zodiark rotation and constellation, endsinger's rewind, rubicante's rotation thing, Zeromus's meteor, Trinity avowed's hot&cold and arrow mechanic. High concept, and classical concept ... All of that are amazing.
    also it's dumb to value a final product from their basic components. It's like saying phones and cars has barely ever evolved and never innovated because they are all made of scraps of metals, plastics and electronics.

    • @Fexghadi
      @Fexghadi 9 หลายเดือนก่อน +1

      Lightstream is a reskin of the rotating lasers in O12Sp2... which itself might be a reskin of an older mechanic. You see those same rotating arms in TOP in case you're not familiar with the original material.

    • @ich3730
      @ich3730 9 หลายเดือนก่อน

      But isnt that kind of his point? All of the mechs you mentioned *are* as he said "stand on spot, let thing resolve". We dont have a fight where you have to do a dexterity challenge or jumping puzzle, we dont have a fight where you can dynamically counter the bosses attack by maybe bursting at the right time and we dont have a fight where height as a dimension matters. Every fight is truly a variation of "stand in spot, let thing resolve, do rotation according to spreadsheet". And while the designers do an amazing job at hiding that and finding new ways to remix it into something interesting, lynx is right.
      *im only talking about savage/extreme and ultimate, casual bosses weirdly are often far more interesting then what we get in higher difficulties

  • @Lurkinginthetallgrass
    @Lurkinginthetallgrass 9 หลายเดือนก่อน +19

    Im gonna be honest i wasnt a huge fan of Xeno’s content before now but its actually wild how level headed you are considering all the clips ive seen lol.

    • @LargeToastie
      @LargeToastie 9 หลายเดือนก่อน +10

      Xeno can overreact for jokes but even when he's being negative he's usually level headed. Which is why I like watching him even when I disagree.

    • @ronmexico7256
      @ronmexico7256 9 หลายเดือนก่อน

      Everyone is level headed if they agree with me 😊

  • @tac100001
    @tac100001 9 หลายเดือนก่อน +4

    In my opinion he just sounds like a mythic raider wow nerd while admitting he skips story and other parts that give a lot of that content. The only thing I could agree with him (and you) on is maybe a savage mode of dungeons

  • @roupine
    @roupine 9 หลายเดือนก่อน +6

    Crystal Tower has interesting mechanics though you never see over half of them anymore. ShB and EW alliance raids are just... find the safe spot. I have to wonder how much of that is because of Duty Support and Trust, because the NPCs are fairly stupid and only seem able to "stand here and let thing resolve," and the fight designers let that creep into the other fights. Personally I love trying to perfect my rotation and greed around mechanics in dungeons, so I don't mind that necessarily; but Alliance Raids should have more cooperative mechanics. I dunno sometimes it can feel like 24 people doing their own thing and you simply hope enough people dodge enough telegraphs to get the clear. I love CT and Ivalice because it's thrilling to depend on other folks to do mechanics to save your life, even if it can get toxic when you constantly wipe on Ancient Flare because people refuse to do it.

    • @guiltygamerxrd
      @guiltygamerxrd 9 หลายเดือนก่อน

      I do find it amusing that Ancient Flare still wipes alliances exactly because of the fact that you technically can kill the boss before the second one goes off. The encounter getting easier actually made it harder when not everyone commits to burning the boss down.

  • @LuminateTheWorld
    @LuminateTheWorld 8 หลายเดือนก่อน +2

    For me, my ultimate moment is when my static cleared shiva. It was our first tier together and the first time I was in charge of a raid static so me being very inexperienced wasn't sure on how it would go. We struggled, but I was so happy when we cleared that damn fight. Even more so when we did it before the lockout ended.

  • @OuchXXI
    @OuchXXI 9 หลายเดือนก่อน +1

    The 2 extra weeks between patches is something I've been feeling. Also the lazy relic quests (lol grab 1500 times), lack of a bozja/eureka. We still don't have blitzball too!

  • @yasuchika
    @yasuchika 9 หลายเดือนก่อน +5

    I do think that they are going a bit too far with simplifying raid content, Alliance raids should not be cleared without a single wipe on patch day. Plus, a lack of EW relic journey is really sad.

    • @marslara
      @marslara 9 หลายเดือนก่อน

      It's crazy to me that you can completely skip naldthaal's biggest mechanic in the same expansion...
      They crossed the line into too easy. I know some people think the ivalice raids were too hard but what they don't get, is a lot of people managed to clear it all the same??
      The player base can do better than they think they can and I don't think it helps in the long run to have such a massive gap in skill requirements for endgame and casual content. Again way more people could even do extremes if they really put in the effort but they feel so discouraged when they get in and actually need to pay attention they think they just can't handle that difficulty.
      I only started in SHB but it feels like they managed to toe the line way better in that expac in terms of difficulty for everybody even in normal content.

  • @altair4849
    @altair4849 9 หลายเดือนก่อน +5

    My reaction to these "ffxiv is dying videos" are always, "cool story bro, heard that before for the last 6 exp, see you in the next expac... or not, don't care, cuz 14 will be fine. It was fine the last several expansions and it'll continue to be fine, w/or w/out the youtube clout trend chasers."

    • @zedorian6547
      @zedorian6547 9 หลายเดือนก่อน +2

      Congrats?

  • @Vash_tha_Stampede
    @Vash_tha_Stampede 9 หลายเดือนก่อน +2

    The stand let it resolve argument Lynx uses is completely stupid. You could apply that gross over-simplification to pretty much any game

  • @Tei_Noire
    @Tei_Noire 9 หลายเดือนก่อน +1

    I'm actually happy that they have a fixed schedules for contents to drop since there are a lot of others games out there that keep releasing contents non-stop to the point that doing the contents starting to feel like it is a tedious thing to do. XIV allows me to do things at my own pace without feeling rushed to finish certain things. I was a casual since late ARR and I've only tried savage raiding like late Eden Verse tier and overall I'm actually having fun with game mechanics excluding connection issues to the server because that's likely a problem on my end.
    Also!! if they are complaining about no counter mechanics in this game, isn't that the point of stun and also interrupt? (Correct me if I'm wrong) Sure, not all content has it but I'm pretty sure in dsr, there's a mechanic that can be interrupt but then again I haven't clear a single ultimate raid so I can't say much about it so I'll leave it at that.
    (also sorry English is not my first language)
    thank you for always making these kind of contents, I really like watching them :D
    have a nice day!

  • @Kazgrel
    @Kazgrel 9 หลายเดือนก่อน +14

    Angy bald strummer with the most sane takes about how to approach this game
    Pretty much wording this stuff exactly how Ive been seeing it for years

    • @sr7olsniper
      @sr7olsniper 9 หลายเดือนก่อน +1

      Its this. The game is a buffet. its up to you to enjoy what you want from it. If you ONLy want the sushi, and you finished all the sushi. Well leave and come back another day when they replenish what you want. WE all would love to have more of what we like, but this is not realistic in a world where a company has finite resources and also has to make money for investors. IN a perfect world, every single penny made from both the cash shop and subscription would be pumped back into XIV, but reality is just different. SE takes a huge chunk of all that revenue, gives Yoshi P a budget for XIV and then pockets the rest to use for stock holders or to fund other projects (that have failed 'cough NFT cough'). For the most part, XIV is a game where you play what you want for as long as you can, then leave do other stuff and come back when there is more of the stuff you want.

  • @navi2710
    @navi2710 9 หลายเดือนก่อน +6

    Imagine more mechanics like T11 add phase. Compared to mechanics now T11 add phase is pure genius.

    • @TsarDragon
      @TsarDragon 9 หลายเดือนก่อน

      I think the way O3 and O7 incorporated adds was also pretty cool. The add phases we've been getting, like P3 or Rubicante are just lame

    • @navi2710
      @navi2710 9 หลายเดือนก่อน

      @TsarDragon I don't see P3S as a new fight as it felt like a redo of T11. As for Rubicante add phase. I remember the first time I got there when the fight was released I told my cheater to forget about healing and DPS. The phase wasn't difficult, and was solo healable, but worse with a competent team it's even easier.
      I'd have loved to see fights where the party had to split up in pairs at different levels and deal with their mechanics. Or the party is given the option to pick their poison and choose what debuff and mechanics to resolve and which ones to take head-on.
      But above all else make the jobs easy to play and difficult to master.

    • @navi2710
      @navi2710 9 หลายเดือนก่อน +1

      @aSmolGoth you reminded me of the ending to E4S week 1. I main healer and it was the only time in 14 outside of ARR where I had to manage my MP. I remember realising the hard way when we were close to the clearing I was completely out of MP and all because I mistimed a Medica 2 near the start of the final phase.
      But as for overall mechanics, 14 has tried to innovate yet it took several steps backwards with aligning the fight to 2min burst windows, or TB/AoE at every 30 sec etc so it lines up with mitigations. Yet stuff like A7S where the arena is your enemy is rarely used.
      Oh and T10. Damn I love that fight. The arena getting smaller, the boss doing more and more damage, limited space to dodge and stack etc... and then being knocked back into the electricity and retrying to run back for your life.

    • @user-mu1os7me8s
      @user-mu1os7me8s 9 หลายเดือนก่อน

      If they add new mechanics, that'll probably happen in Dawntrail. We're near the of the expansion so I don't see many new systems being added.

    • @navi2710
      @navi2710 9 หลายเดือนก่อน

      @user-mu1os7me8s Sadly I won't be picking up the next expansion. Been playing the game since release and I am not as excited anymore.

  • @arkg171
    @arkg171 9 หลายเดือนก่อน +1

    My Biggest issue for me on Tank perspective is job identity. Like i perfectly get why all 4 have close dps to each other but that simply defeats the purpose for me since you can practically pick the two highest dps tank all the time. It would probably be better that 2 have way better mits but lower damage and 2 have higher damage but mediocre mits. This will open up so many comps and make raid more interesting imo.. kinda like healers having 2 variation.

  • @2Deniya
    @2Deniya 9 หลายเดือนก่อน

    Didnt square upgrade some of the big servers that cost allot of money to cobbel together, or does that not count?

  • @nev2221
    @nev2221 9 หลายเดือนก่อน +9

    Endwalker's eureka/bozja resources went to island sanctuary. It got updates at about the same rate and schedule they did.

  • @InfluMySoul
    @InfluMySoul 9 หลายเดือนก่อน +67

    This is 100000% the truth right here. Lynx feels that this game should only cater to hardcore raiders like lynx. He is so out of touch with the community as a whole. He literally dropped a video to talk shit and leave. Xenos point about the game being for everyone is so spot on. You can’t cater a game only to hardcore raiders. Ff14 didn’t survive this long thanks to just hardcore raiders. The rp community, PvP, and other communities all contribute to the overall success of the game.

    • @grygaming5519
      @grygaming5519 9 หลายเดือนก่อน +21

      The guy raids in WoW now, he's not even in the top 1000 WoW guilds that do Mythic + or races to begin with. He was a ex-WoW player who came to 14 because he saw the fights. He story & Class skipped....bemoaned the fact he had to do current content to open the raid teir.....then when all said was done he caused the drama in his raid group and quit.

    • @riel0563
      @riel0563 9 หลายเดือนก่อน

      I didn't know everything was a community.

    • @lunamaria8788
      @lunamaria8788 9 หลายเดือนก่อน +2

      ​@@grygaming5519Can you tell us more, if you don't mind? There's little to no info on his WoW adventures outside of comments like these.

    • @Leife22
      @Leife22 9 หลายเดือนก่อน +1

      Hard agree. Look at wow and their catering to mythic plus and raids (PVP is meh now). Sure, dragonflight has the highest retention in a long time, but no new players or a big casual to normal base. Meanwhile, more players cheered they were getting two dyes on gear pieces, which honestly mindboggles me.

    • @grygaming5519
      @grygaming5519 9 หลายเดือนก่อน +7

      @@lunamaria8788 Its because most likely he's keeping it that way. He doesnt mention his guild and when he says he's in the top 1000 on his streams it never fails that someone in the chat says he's a liar and gets banned.
      Lynx is lying about his "six years in FF" the guy story skipped to Stormblood (near the end so talking 4.3), was an ESC key presser in Shadowbringers and quit in the middle of TOP (around 5.4). He even said as much in some of his earlier videos, as in "why Final Fantasy XIV needs to stop pandering to casuals" and I'm sure that video is now hidden. When he did his 'boo hoo look at me quitting XIV' video people were calling him out even some of the friends of his ex-raid mates were pointing the finger that he was toxic af to them.
      Lynx's goal was to try and make a name for himself in a community but became a lolcow in the process.
      Honestly if someone deletes their character it says two things about them 1) you're an addict and know that you have a unhealthy addiction or 2) you have zero connection to the game, have no friends and not part of the community so you see no reason to keep them.

  • @BWA85
    @BWA85 9 หลายเดือนก่อน +1

    So what about the Diamond EX mechsnics where you have to change platforms based on your debuffs, or the boss nuking them.

  • @wirelessbaguette8997
    @wirelessbaguette8997 9 หลายเดือนก่อน +1

    This is a tiny comment on one little spot around 30:00, you say a counter system can't work in this game, but I'm not so sure. If Hallowed Ground was instead some type of counter ability that just stopped the boss from doing its tank buster, the end result would be basically the same, taking 0 damage (especially if the counter had some type of stun attached that prevented autos during the duration.) A counter/parry is essentially just a reskin of a tank invuln, and maybe that flavor difference would be interesting, or maybe it wouldn't.

    • @florac1995
      @florac1995 9 หลายเดือนก่อน

      No, it wouldn't function identically to an invul, it would be far better. Like if it's a tankbuster targeting both players and you interrupt it(such as P9s, p11s, p12s p2) the invul would functionally be identical to both players invuling. But only one had to, meaning you got another invul to spare. And if you stop that from happening by making it not apply to certain tankbusters...well now that one class can't use it's invul on half of them on top of having no use outside of designated abilities unlike other invuls(no lazy lasers for you!)

  • @Thundawich
    @Thundawich 9 หลายเดือนก่อน +3

    First criticism 'They follow the formula too much and it got stale'
    Second criticism 'I don't really like all the new stuff they added this xpac and would have preferred more of what we had in previous xpacs'
    .... You should probably think through your feelings on this a little bit more in-depth...

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +1

      Yep, real schizo hours. And people wonder why developers just do what they want...

  • @shaece798
    @shaece798 9 หลายเดือนก่อน +3

    I like that they no longer make you jump through hundreds of hoops for stuff anymore, and I only like island sanctuary for the cosmetics, also spent a bunch of time running fates just for the thavnairian ribbon. Also as far as the shop goes I agree probably per item it is a bit overpriced and I think the monopoly on jet black and pure white is garbage, plus phantasias but coming from a lot of games that do gacha to the point where even a bikini can cost up to $120 just because of the rng of possibly not getting it the $5 - $20 outfits don't seem as bad for me anymore so that's probably helping work in their favor, I also don't understand what he wants when it comes to mechanics he uses realtime combat games as examples but ff14 is not a true realtime combat game it's turn based with snapshots and realtime movements.

  • @spadesart
    @spadesart 9 หลายเดือนก่อน

    also, iirc the devs outright stated that this patch cycle would be slower/lighter to account for 7.0 preparation. people seemed accepting of it at the time but have completely forgotten about that now?

  • @RoboGamer1HD
    @RoboGamer1HD 9 หลายเดือนก่อน

    The only tier I can think of that is based on his mechanics that he's looking for is The Alexander raid tiers. Multiple raids we had required us to go to different platforms or split up teams. Now days it's a lot less and keeps us to 1 platform. That's the only thing I can think of off the top of my head.
    I do admit it would be interesting to see more unique raids that splits your team up more. Giving more individual responsibilities

  • @shadowofchaos725
    @shadowofchaos725 9 หลายเดือนก่อน +2

    I remember commenting on their video that they gave you too little credit. You literally DO NOT GIVE A SHIT about getting cancelled by your own audience from a controversial opinion shitting on FFXIV. You call out what you don't like. The difference is you recognize that many different players enjoy different types of content and you don't expect it to cater to just you. You still are blunt with your opinions and (frankly hilariously) are truly honest when you get mad at things and I LOVE that watching your content. Even if I happen to disagree with you or whatever. It's kind of weird but being known as the mad bald man... You're very chill.

  • @ZetLeonhart
    @ZetLeonhart 9 หลายเดือนก่อน +3

    this whole video reminds me of that one Duality guy that used to spam every single one video mentioning xiv in comment section with a whole ass essay about how xiv needs things wow has. Just go play the game you want to play, that's way easier than transforming thing A into thing B lmao

  • @travisproo87
    @travisproo87 9 หลายเดือนก่อน +1

    I do like the insight on "stand and let thing resolve" in that having more content where you interact with the environment to solve puzzles/mechanics would be fun.
    Not that they DON'T have it in 14, but more would be nice for sure

    • @Tembies-jk4tx
      @Tembies-jk4tx 8 หลายเดือนก่อน

      The problem is most mechanics, even the ones that have you interact with the environment, are still "be in the right place when it resolves". It's ultimately unhelpful without unpacking what you're actually finding boring with it.

  • @themorbidkid187
    @themorbidkid187 9 หลายเดือนก่อน +2

    33:14 Whats funny is dude mentions adding gravity to a fight. We actually have a fight in the game that does that in Stormblood. O2s Catastrophe (Deltascape V2), you are given a device to raise yourself up to a vertical plane to avoid mechanics from killing you on the ground. In a way this too is stand and resolve, however it does add another dimension to the field which was nice. But the point is we have a fight in the game that does indeed have this.

    • @Hirotoro4692
      @Hirotoro4692 9 หลายเดือนก่อน +1

      The gravity device isn't just in the savage version it's in o2 as well

    • @themorbidkid187
      @themorbidkid187 9 หลายเดือนก่อน

      @@Hirotoro4692 well yeah. Tbh I always forget the normal version of things exist cuz I do them 1 time then never again in most cases and just move on to the savage or EX versions. I just add the "s" out of habit but you are right.

    • @ich3730
      @ich3730 8 หลายเดือนก่อน

      O2's gravity mechanic is just a debuff mechanic and "find the safespot". There is no height dimension in the game, you can see that when you jump off a ledge and try to use a dash, you instantly "teleport" to the ground. Because your character is always on the same level, they just make it *look* like you are higher/lower. Just like the transition for byakko in stormblood. Your character is not actually free falling to the ground, you are stunned in the arena while executing an animation and the camera covering for perspective, creating the illusion of falling. While i respect CBU3 for showing a huge amount of creativity in usage of the dogshit engine they inherited, lynx is correct. the game is literally incapable of doing anything other then "stand and let resolve".

  • @Starrky923
    @Starrky923 9 หลายเดือนก่อน +4

    tbf from the single perspective of seeing it being talked over and over for months now, I'd say there is definitely some truth in it

  • @thorleif8872
    @thorleif8872 9 หลายเดือนก่อน +14

    Tough versions of some dungeons would be nice. I really like the dungeons in FFXIV, but most of them are just waaay to easy. SE should make 2 versions of the Endgame Dungeons. The normal Lvl 90 version and then a real expert version. Mobs mit more life, more dmg, bosses wth 1 or 2 more mechanics....that would be awesome

    • @zedorian6547
      @zedorian6547 9 หลายเดือนก่อน +1

      It would still be a straight line

    • @wyred
      @wyred 9 หลายเดือนก่อน

      ​@@zedorian6547every dungeon is a straight line if you don't randomize it. there is only one "correct" way to clear it and that's the fastest most efficient one.
      @thorleif8872 With the criterion dungeons they are starting to add harder versions of dungeons and it would be nice if they add a extreme version of the dungeons that are at that level.

    • @axis1247
      @axis1247 9 หลายเดือนก่อน +10

      God please no. Making enemies have more HP doesn't make the game more fun. Make dungeons more fun to explore add more nice looking gear (Hell with the new dye system they could even duplicate certain gear pieces with different die points.) Maybe even add interesting quests to do in dungeons.

    • @LobsterFusion
      @LobsterFusion 9 หลายเดือนก่อน +1

      @@axis1247I get your point but enemies kind of need more HP on harder versions to reflect the better gear players would have when entering. Otherwise the fight would be over a little too fast. I don’t think the solution is double it or anything but it would need to go up a bit.

  • @samwilkinson9309
    @samwilkinson9309 9 หลายเดือนก่อน

    I think with stand and let thing resolve, the only real difference to that is interact and let thing resolve which is used for the totem/ seed moving and dungeon bosses in HW and Shb respectively and the duty action things like Vril and the shield which are cool, I know the mechanics are a series of reused mechanics formed in a way that makes it a new mechanic and that's what makes it cool, I think some things like that being used more would be cool or having to snap tethers, like how you could mess up the tethers on E6S but maybe make it so you have to and stuff would be great, still a "stand and let thing resolve" but yeah, I think some lesser used mechanics being used more would be great
    Also I think especially after seeing P10S, they need to make some more interesting arena designs more often for the fight specifically, like we've seen a lot of wall bosses, but I think a wall boss with cool arena for mechanics like the side platforms, that alone made it more fun, Ozma too, his arena is made to fit his fight and it's great and E4S is a square sure, but at least the arena does more, kinda like P12S door boss
    Job design wise, I think I'm happy with the TBs as is and stuff but it would be nice to have to actually mit them more, as it stands Invulns are too strong for that but also they end up being only used for that or cheesing a rough mechanic which honestly the second is more fun, just here's the TB, time to invuln isn't as satisfying as say the TB at the end of P1 in TOP which granted is a TB but a 1 and swap vs a 4 hit heal check, the 2nd one feels like it did more. Also as someone that doesn't play melee DPS often, the need to out positionals or make it easier to tell if you did or didn't hit them because that flash is hard to see and you never know if it counted with the server tick crap.

  • @Phoenixx085
    @Phoenixx085 9 หลายเดือนก่อน +1

    Tbh what i'm missing is the way how raids in WoW where in the past. Every class has a certain role in dungeons or raids, where they use their class-special abilities. Like slowing down, shackle adds, using sleep etc. This is something i would love to have in ff14. A boss-fight where jobs have to use their spells/casts. The bosses don't have to be esp. strong or hard, the fact alone, that every player has to do their job at a certain time and coordinate is a game in intself :)

    • @LuminateTheWorld
      @LuminateTheWorld 9 หลายเดือนก่อน +1

      I've had to use asuna as a healer in this expansion more then I had to do in shb and sb combined so it's a start.
      Never have I used the sleep spell though.

  • @rednova2212
    @rednova2212 9 หลายเดือนก่อน +2

    22:34
    Huh... A cash shop in an online game.
    Oh you mean like they have in literally EVERY OTHER ONLINE GAME?

  • @Esteb86
    @Esteb86 9 หลายเดือนก่อน +3

    I love when Xeno tries to talk sense to people who can't be reasoned with. Most people in this world are half-retarded, so you just let them eat their own boogers, and cry

  • @tEspur
    @tEspur 9 หลายเดือนก่อน +1

    How stand and let thing resolve when thing rotate?

  • @renkousami4716
    @renkousami4716 9 หลายเดือนก่อน +1

    i personally consider mechanics in the latest savage raid are even comparable with a5s to a8s
    there are stacks spreads lunars donuts that are ffxiv traditional but also new ideas like webs, jumping tank blasters and all the creative things in p12s true boss
    to me it doesn't matter how hard dps check is, what does matter is fun mechs fun jobs and all the fun stuffs in raids

  • @Lyrooooo
    @Lyrooooo 9 หลายเดือนก่อน +6

    My opinion on the loss of the "hard mode" and extra dungeons was that they were still experimenting with dungeon design at the time and wanting to potentially update older dungeons with the new designs. Keep in mind a lot of the ARR dungeons had carryover design from 1.0 and they were still kind of learning what works. Now the dungeons we do get are much higher in quality compared to the ARR and HW dungeons, that being said doing them over and over again for roulettes will make anything boring but I've enjoyed my first run through every dungeon like if it was a theme park ride.

    • @marioharrer9999
      @marioharrer9999 9 หลายเดือนก่อน

      exactly also if they went with old formula, imagine having to learn each single mechanic what it does w/o markers and shit bcs thts how it used to be would be a pain in pug enviroment. all those ppl tht want super hard gameplay go and make game like tht, come back in like 2 years(if u survive tht long) and tell me how succesful are u if ur able to sustain and pump content tht is super hard for very niche audience bcs i guarantee u tht even super HC fans will go away from game like tht bcs simply life u know sometimes u can't maintain ur gaming sometimes ppl get familly raise kids don't have time to play, even tho they are hardcore gamers and they enjoy this kind of thing, also low player base means long queue times or just u playin with same dunno lets say 10 ppl over and over gets boring as well, so how u replace tht kind of ppl? not tht many hc gamers out there so ur game would eventually die.

    • @kuraichyan
      @kuraichyan 9 หลายเดือนก่อน

      @@marioharrer9999 That was literally Wildstar and it died.

  • @scullzomben
    @scullzomben 9 หลายเดือนก่อน +8

    Whoa 42 minute ract.
    Wait Part 1? Concern.

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +1

      Buckle up

  • @sinom
    @sinom 9 หลายเดือนก่อน +2

    Allegedly Endwalker and its patches were already planned out when the whole boom hit, so they didn't get many additional resources for it. I'm hoping that with DT and them obviously investing into the future with the graphics update we'll actually be getting that bigger cup

  • @aeoyndjuric1679
    @aeoyndjuric1679 9 หลายเดือนก่อน +1

    I love how he used a fight from tomb of sargeras as an example, the raid that over used the most a mechanic; "go there and soak this"

  • @wrath_of_ronin1095
    @wrath_of_ronin1095 9 หลายเดือนก่อน +3

    I agree with you in that they should reinvest thier gains into the game. However,(and im not defending SE) the budget and team they give yoship doesnt go up because SE is losing money in other endeavors like Forspoken. SE is trying to get more IPs under their belt like final fantasy and are failing miserably. Ff14 is picking up the slack for the other dev teams SE has. There was a good video by Yong Yea that talks about the companies yearly profits and how ff16 didnt make enough to cover the companies failures. And ff16 is made by the same dev team as ff14 so there is another reason this expansion feels more dull. The team was working on two games.

    • @LightSummoner84
      @LightSummoner84 9 หลายเดือนก่อน +5

      And this is partly why FF16 and Endwalker can be lackluster.
      It's unhealthy to work on two big projects simultaneously.

    • @Eiensakura
      @Eiensakura 9 หลายเดือนก่อน

      @@LightSummoner84I just hope with Kiryu on board now as CEO, the company will refocus on their core strength instead of being a scatterbrained left hand don't know what right hand is doing, and for the love of god, put a leash on scope creepers.

    • @zedorian6547
      @zedorian6547 9 หลายเดือนก่อน

      Maybe they could put some more of that budget in Dragon Quest marketing so it would sell better outside of Japan. That would help their bottom line.

  • @sc2335
    @sc2335 9 หลายเดือนก่อน +26

    This is more of a cyclical content creation path that TH-camrs take for every game.

  • @Digimit
    @Digimit 9 หลายเดือนก่อน +4

    My understanding of the jumping in a hole or moving platform mechanics isn't that they are better, it's that it is something different that we haven't seen. As compared to the 'giant circle appears on ground move 5 steps to the left or right. Now stack on this person. Now walk to the right.' For example, having an arena that has multiple elevations where the boss only hits certain levels or a pit you have to jump into to dodge a mechanic just changes it up so it doesn't feel like you're doing the same fight every time. It's not that it's better or worse, it's just something different. I believe he just sees every fight as the same thing and would just like each individual fight to have it's own unique mechanics, which in a 10 year old game there's only so many different mechanics you can do.

    • @thesunthrone
      @thesunthrone 9 หลายเดือนก่อน +1

      It sounds cool in abstract, it is EXTREMELY boring when you actually do the fight. The fight is literally just "stack in two groups based on color, jump into hole to cleanse debuff", it is not complicated in any way whatsoever.

    • @grygaming5519
      @grygaming5519 9 หลายเดือนก่อน

      TOR had a boss like that...and it was just a pile of confusion. I forgot what it was but I remember loathing fighting that boss...when the item I needed dropped I never stepped back in and this was before I started playing FFXIV.

    • @Digimit
      @Digimit 9 หลายเดือนก่อน

      Exactly it looks cool the first time but once you've done it it feels just as normalized and boring as walk back and forth.@@thesunthrone

    • @addiction4062
      @addiction4062 9 หลายเดือนก่อน +1

      ​@@thesunthronethe point isnt it being complicated. the point is its different than dont stand on orange floor

  • @zachhughes9149
    @zachhughes9149 9 หลายเดือนก่อน +2

    That he starts off by labeling it as a niche substitute for WoW says a lot. SE doesn’t set out to make niche substitutes, and by 2.0 14 was better than WoW in almost every way. There’s more to do in 14 than most people ever have time to get to. All I ever ended up doing in WoW was rinse and repeat raids, dreading the inevitable total respec and regemming of my character because the game has, once again, been completely rebalanced for PVP.
    Some people enjoy feeling like they’re part of some exclusive niche community, whether or not they actually are or ever really were.

  • @tylerbreau4544
    @tylerbreau4544 9 หลายเดือนก่อน +1

    "Stand and let mechanic resolve" and "Find the safe spot" is an extreme simplification of the game. It's the same kind of simplification as saying first person shooters is simply point and click, and that runescape is nothing more than point and click. Yes, the vast majority of combat mechanics in their most fundamental form is find the safe spot and stand in the safe spot. Regardless if the unsafe spot is a donut, a circle, a rectangle or square, a triangle, or any other shape.
    This is so fundamental every single mmorpg has it. WoW called it don't stand in shit.
    Now maybe there is an argument with less unique mechanics in future raids, I'm not entirely sure if that was case. It's still a much better argument than "mmorpgs are boring because it's just find the safe spot". I didn't pay much attention to that detail. I do recall AAR, heavensward, and stormblood alliance raids having quite a few different unique mechanics. I've only done shadowbringer alliance raids once so far, I don't remember enough details to comment on those ones.
    Statements like this makes me think there's an inability or extreme hindrance on the guy's ability to enjoy the game. Possibly due to burnout.

  • @grandruby5343
    @grandruby5343 9 หลายเดือนก่อน +8

    7:34 Literally blows out his entire argument. The game is meant for *everyone*, and granted yes they can tend to cut corners and lower some things, but both acceptance and trying to do and experience more things, while in turn also expressing opinions about what could be done better.
    This guy is pretty much both the reason why anyone who expresses any criticism is seen as a doomer, and anyone who tries to excuse something or offer solutions are seen as Yoshi-P glazers.

  • @DioDiablo702
    @DioDiablo702 9 หลายเดือนก่อน +27

    Too many people have taken Zepla's video and taking it way out of proportion, then blame her for the current mood that the community is in. People need to start taking responsibility of their own feelings, actions, and words. No content creator can dictate how you feel about anything.

    • @demored3017
      @demored3017 9 หลายเดือนก่อน +12

      exactly my point...since WHEN did we put zepla as this "beacon of positivity"? she was trashing stormblood when she was raided as red mage way before she blew up on twitch

    • @Isaac31415
      @Isaac31415 9 หลายเดือนก่อน

      You cant expect that on internet.

    • @Esteb86
      @Esteb86 9 หลายเดือนก่อน

      Man, this is the internet, and content creators apparently have more influence over people's lives, mood, bodies, than the actual water they drink, the air they breathe, and the sun they soak. It's quite incredible really, how some people live and die on the words of content creators. Also, remember - we live in a time when people can make 6+ figures a year selling used underwear and feet pics.

    • @demored3017
      @demored3017 9 หลายเดือนก่อน +1

      @@Esteb86 damn, lol thats rough but you are on the nail with how people are acting with this lady...she doubles down her stance on her podcast yet folded on state of the realm, thats where zepla lost me

  • @Yurikan
    @Yurikan 9 หลายเดือนก่อน +1

    The way I feel on content is that they tried to chop up a lot of content into individual parts this expansion and ended up finding out that some content is just kind of living off of the other content. Like how Bazja + relic grind synergized to make that content work. Where as relic weapon being a tomestone grind that uses the roulette and criterion / variant dungeons existing in a bubble did not do anyone favors.

    • @Irisfantasies
      @Irisfantasies 9 หลายเดือนก่อน +1

      Ill be totally honest... I fkn despised doing bozja and DR for the relic in shb... Even more since i have a couple of jobs i main

    • @Yurikan
      @Yurikan 9 หลายเดือนก่อน

      @@Irisfantasies It was fun for the first two months or so, but it dragged on a bit too much. The other one that boggles my mind is that they got a lot of design space unutilized for boss fights and encounters, like the ranged DPS having role skills to slow or bind, melee with a stun, etc. Think the only non-damage, non-mit, non-healing skill we use a lot now is sprint since everything can't be stunned, slowed, or otherwise CC'ed, since they aren't really designing fights around these skills anymore. That's why I liked Bozja a lot.

    • @TheCuriousPuppy
      @TheCuriousPuppy 9 หลายเดือนก่อน

      They might have made the EW relics tombstone grinds since it was linked to the Manderville questline. If you kept up with the quests, it's just there and feels underwhelming. If you didn't keep up then you have the side quest gate that you may or may not enjoy since Hildebrand comedy isn't everyone's cup of tea. Hopefully it's a bit more engaging in Dawn Trail.
      Eureka was fairly dead for a while until they had the update, then after the second wave of people doing relics tapered off they made more adjustments. Bozja was a better balance since you could gain items for relics at a slower rate outside, but even though people run DR (other option is Deep Dungeon I think for not-guaranteed drops) occasionally, since it's external to the Southern Front and Zadnor, it's not a queue and go like it once was.

  • @Shizuka965
    @Shizuka965 9 หลายเดือนก่อน +2

    I don't believe FFXIV is facing a downfall, its just normal for mmos at some point to have a expansion hype die and people not login for an extended amount of time waiting for a minor patch or the new expansion release. And tbh taking breaks is always a good thing, can't play ffxiv everyday every months, can we?
    And to me ffxiv is still very creative, even to this day the bosses we get to fight are awesome and full of flavor and tbh..
    I don't feel like I need more content dropping each expension, to me 13 dungeons, 7 trials, 3 savage raid tier is enough considering all the other things there is to do and the social aspect of the game.
    And also he says that SE doesn't deliver in terms of new things for how much money they're getting... is the graphical overhaul of 7.0 a joke to him? lol
    Also, do I have to mention how FFXIV have all the great things people liked in the franchise mh? the housing from FFXI, the materia system from FFVII, the targetting line from FFIX I believe, events giving outfits, hairstyles, mounts from other FF games, story bits featuring other FF characters. There is minions that looks so cool, dozen of mounts when FFXI for example only had a chocobo for mount I believe and it came really late.
    But not only that: We have the only producer out there that isn't a businessman that will promise a ground breaking experience only to have a shitty game, Yoshi P actually saved this game with his team and still to this very day gives us good quality content.