Hey TQ, In Blender the eyes and jaw are controlled with bones and not with blend shapes (or morphs). Which means you need to rig the character bones and control it from there. You could use Autorig Pro (easiest but comes at a cost) or Rigify (built into Blender) to do this. If you want to do facial animation (with your Blender character) inside iClone 8, then you need to set up the facial mesh using Reallusion’s new Headshot 2.0, inside CC4. I hope this helps. Please let me know if you need any further information or assistance.
Awesome. Many Thanks 🎉
Thanks so much, Vivek
This is hands down pro tip. thanks!
Thanks! Glad it was helpful!
Super tutorial bro ! :)
Thanks 😁 Glad you liked it.
I bring send to blender character and return to CC4 but I found the jaw open CANNOT. do you how to solve this problem?? TQ
Hey TQ,
In Blender the eyes and jaw are controlled with bones and not with blend shapes (or morphs). Which means you need to rig the character bones and control it from there. You could use Autorig Pro (easiest but comes at a cost) or Rigify (built into Blender) to do this.
If you want to do facial animation (with your Blender character) inside iClone 8, then you need to set up the facial mesh using Reallusion’s new Headshot 2.0, inside CC4.
I hope this helps. Please let me know if you need any further information or assistance.
Can u give this expression
Sure. Will see how quickly I can load it onto my Reallusion Marketplace page (for free, of course :)