Action! Programming for the Atari 8-bit Computer - Part 22 - Player Missile Graphics 1

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  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 6

  • @carl160269
    @carl160269 2 ปีที่แล้ว +1

    Nice speed clearing the PMG memory from Action! there. Beats the good old BASIC days of '' Initialising Player missile graphics, go make a cup of tea''

  • @takingbytes1265
    @takingbytes1265 2 ปีที่แล้ว +1

    David your videos are awesome! I can't thank you enough for making them. I got the 4-in-1 OSS cart to follow along. I've also been following along with Mission: Ed Possible on the Atari game he is writing in assembly. Working on converting his emulation ran code to MAC/65 for my XL. I've been using things I picked up from you in doing that!

    • @davidarlington1206
      @davidarlington1206  2 ปีที่แล้ว

      Thanks! That's the best when I hear people getting inspired to do some Atari coding.

    • @takingbytes1265
      @takingbytes1265 2 ปีที่แล้ว +1

      @@davidarlington1206 I opened a github account and posted the code I've been working on from Ed's channel. If your interested take a look at it. Ed is using emulation and his modern computer to write everything. Using the actual hardware is a challenge for me because of the constraints MAC/65 puts on memory.

    • @takingbytes1265
      @takingbytes1265 2 ปีที่แล้ว +1

      look for steven lee 75 all one word

    • @davidarlington1206
      @davidarlington1206  2 ปีที่แล้ว

      @@takingbytes1265 I'll look for it tonight!