I guess this would only be useful on a very short and immensely popular coaster with a lot of seats on each trains like a b&m dive, instead of rushing to fill each train
Yoww! This is exactly what I've been imagining the past few days Only that my idea is a dual-double station (So this without the unload island) and the layout is cloned twice (Left track and right track) and each cycle the trains switch sides Necessary? No! Fun? Hell yeah!
hmmm add more speed to the drive tires pushing the trains along add a moving block zone system (like Mako has at SeaWold Orland) for each station and have entrance switch track just cover all 4 tracks at once
I guess this would only be useful on a very short and immensely popular coaster with a lot of seats on each trains like a b&m dive, instead of rushing to fill each train
Yoww! This is exactly what I've been imagining the past few days
Only that my idea is a dual-double station (So this without the unload island) and the layout is cloned twice (Left track and right track) and each cycle the trains switch sides
Necessary? No!
Fun? Hell yeah!
Behold: the hardest ride to fully staff.
Six Flags has never been more afraid.
Six Flags would've bought one and then would've only run 1 train
disney ah capacity
hmmm
add more speed to the drive tires pushing the trains along
add a moving block zone system (like Mako has at SeaWold Orland) for each station
and have entrance switch track just cover all 4 tracks at once
The last 2 are incredible difficult to add in No Limits 2 without scripting/ 3D modeling.
Why... 💀
Actually, nevermind, that's cool