The best Wild Shape forms for your Moon Druid: D&D 5e

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
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    The BarBEARian video: • Is the BarBEARian any ...
    Video on how Wild Shape works: • You don't know how Wil...
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    • How To Calculate Avera...
    Timestamps:
    0:00 Intro
    2:43 Sources
    4:47 Best forms at level 2
    8:15 Best forms at level 6
    10:31 Best forms at level 9
    11:42 Elemental forms (level 10)
    16:00 Highest CR option
    16:32 DPR level 2
    17:47 DPR level 5
    19:37 DPR level 8
    20:29 DPR level 10
    21:20 DPR level 18
    23:14 Challenges
    25:26 Wrap up
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ความคิดเห็น • 246

  • @MeZimm
    @MeZimm ปีที่แล้ว +47

    No mention of Dire Wolf? Sadface. That was my default combat form for most of my Moon Druid's time in Tier 1. Speedy, stealthy, solid AC, pack tactics, and a decently powerful attack which knocks things prone. It was even useful for tracking. And unlike Deinonychus, it's probable that your druid will run into one - for my party, a small pack of them was the boss monster of our level 1 session.

  • @PsyrenXY
    @PsyrenXY ปีที่แล้ว +106

    Did you miss the comment from your last wild shape video? Xanathars solves the "beasts you have seen before" issue by giving a fairly balanced list of starting beasts for the biome(s) your druid grew up in or came from.

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +67

      I missed that one, but these videos are done weeks ahead so usually when you see these videos the next few are already done and published for patrons. Looking through it, there's a pretty wide range of CR 1 forms available by environment, anywhere from 1 to 6 options.

    • @PsyrenXY
      @PsyrenXY ปีที่แล้ว +24

      @Treantmonk's Temple What our DM does is let druid players access any animals from the PHB (304-311, so every druid gets the basic stuff like cat and wolf and brown bear etc) and then pick two biomes from that list. So while my aquatic druid might have trained by the coast and also learned underwater forms, someone else's might have trained in a mountainous forest, or a hilly desert.

  • @user-ni7ji3fb8m
    @user-ni7ji3fb8m ปีที่แล้ว +53

    Also very fun CR2 form is Quetzalcoatlus. And if you want to optimize it- take Skill Expert feat for Athletics expertise, cast Longstrider and Enhance Ability or Enlarge (or/and dip 2 levels into Rogue). So you can grab enemy with advantage and expertise, fly 90ft up in the sky and drop it for 9d6 damage. With rogue levels you can do bonus action dash and do it every round.

    • @Karagianis
      @Karagianis ปีที่แล้ว +1

      Also has flyby, so you're a nightmare for any foe that doesn't have ranged attacks.
      You could technically kill a Tarrasque with a druid in Quetzalcoatlus form dive bombing it from above (although it'd take a while). Because the Tarrasque has no way to hit it, and primal strike makes the druid's attacks count as magical!

    • @Tespri
      @Tespri 9 หลายเดือนก่อน +1

      @@Karagianis *Tarrasque prepares an action)*
      Quetzalcoatlus tries to use flyby gimic, Tarrasque uses Swallow.

  • @kickiluxxx
    @kickiluxxx ปีที่แล้ว +110

    As much as I would love to turn into any Dinosaur, a lot of DMs just say, "No, you haven't seen those so you can't..." ugh

    • @XanderHarris1023
      @XanderHarris1023 ปีที่แล้ว +15

      Tell your DM you saw it in your dream. They will probably still say no but it’s worth a shot.

    • @garyboyles5762
      @garyboyles5762 ปีที่แล้ว +15

      At my table, I rule that if they saw the creature in a book, the first 2 times they shift, they have a -1 penalty on attacks or AC, player choice. It's like the druid is adjusting to it's form as they shift.

    • @jackattackhissnack
      @jackattackhissnack ปีที่แล้ว +30

      Druids should always consult their DM before the campaign so that they can figure out what beasts will be allowed and what beats fit the campaign setting. It really helps avoid feels bad situations.

    • @notoriousthief
      @notoriousthief ปีที่แล้ว +10

      Player: B-b-but I come from Chult where I see dinosaurs racing...
      DM: No.

    • @donaldcrankshaw1627
      @donaldcrankshaw1627 ปีที่แล้ว +7

      I have a Bard character from Sigil, the crossroads of the multiverse. The last time my DM asked if I had seen an animal for Polymorph, I pointed out that Sigil has a zoo.

  • @adamstadick2044
    @adamstadick2044 ปีที่แล้ว +26

    15:32 something you forgot ( or at least I don’t think you mentioned, you mentioned a lot when comparing the elementals though so I might have missed something) the earth elemental is the only elemental that gets better sight than darkvision, it gets tremor sense which isn’t as good as blind sense but still is a good ability to get around fog cloud or other obscurement. It also gets a burrow speed, which can be used to avoid damage by hiding in the ground. I would classify this as a different benefit other than just regular movement speed, since flying might be better with its ability to basically be able to catch up and hit almost any creature with 90ft flying speed, but burrow is better as a defensive ability.
    This doesn’t change the fact that air elemental is going to be better most of the time, but I feel like earth is probably the 2nd best form, especially if you’re in an enclosed space and not fighting enemies dealing thunder damage.

    • @purplejacket348
      @purplejacket348 ปีที่แล้ว +4

      I'd even note that a vulnerability to thunder damage is almost just an RP item, since thunder is one of the least-used elemental damage types in the game. The most common uses of thunder damage are low-level spells, which you likely won't see as a level 10 druid. But yeah, the high Con and earth glide means you're not likely to drop concentration, and you can employ hit-and-run tactics.

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +1

      The thing about tremor sense is it's really unclear (and maybe even unlikely) that it counts as vision. Good at scouting out hidden enemies, but if it doesn't count as sight, it's not really working very well with fog cloud.

  • @iglerflexrex1276
    @iglerflexrex1276 ปีที่แล้ว +32

    My favorite CR 1 Beast is the giant octopus. Good hit points, 15ft reach and a restrain effect on a hit with a very high escape DC. Downsides are the poor Ac and land movement, but with longstrider and the 15ft reach it isn't that much of a problem.

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +9

      Really nice HP as well.

    • @TheBaconWizard
      @TheBaconWizard ปีที่แล้ว +2

      Take longstrider and cast it prior to wildshape if possible, really helps.

    • @susannahammond2033
      @susannahammond2033 ปีที่แล้ว +3

      The only problem with Octopus is the swim speed which doesn't allow you to use it until lvl 4. Still pretty good though.

    • @TheBaconWizard
      @TheBaconWizard ปีที่แล้ว +1

      @@susannahammond2033 Yes. It also limits you to an hour long after you would normally be able to WS for 2 hrs at a time, because it can't hold it's breath out of water for longer.
      Then again, good argument for not getting hit with cloudkill and other stuffs....

    • @iglerflexrex1276
      @iglerflexrex1276 ปีที่แล้ว +1

      @@TheBaconWizard I haven't thought of the Swim Speed and the hold breath time. It also can grapple only one creature at a time, which is also limiting. That are three more downsides.
      But I still love it. You can hold the opponent 15ft away from you, so he can't attack with melee. That makes it easy to hold concentration on Spells. Also the restrained condition exceeds the damage of martials fairly high, especially if they took Power Attack Feats at Level 4. You can also drag creatures trough Aoe like Spike Growth and they use the action and need a fix 16 to escape from your grapple. With 15ft reach you can block entire rooms with Oa and protect the backline casters very efficiently.

  • @purplejacket348
    @purplejacket348 ปีที่แล้ว +3

    Great video as always, Chris! One thing I'd add as a major point to Earth Elementals is they have a Con score of 20, higher than all the others, which allows you to concentrate on whatever spell you cast before wild shaping with much greater effectiveness. If you have resilient (con) or warcaster, it'll be difficult for enemies to make you drop concentration. And although it doesn't happen terribly often, if you are fighting in a place with natural stone (natural caves, a mountain range, etc), with earth glide you can always end your turn inside rock, and on your turn you can appear, attack, and then earth glide again, all while still knowing where your enemies are due to tremorsense.

  • @michaelmuirhead910
    @michaelmuirhead910 ปีที่แล้ว +15

    I expect that you’ll have a segment about combat feats that can be used while in wildshape.
    Slasher, charger, mobile, etc…
    I love the druid class, and your deep diving (to steal a phrase from Colby at D4) into druid mechanics and optimization is fantastic. Well done sir!

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +7

      I will indeed. Feats and wild shape coming up!

    • @nyanbrox5418
      @nyanbrox5418 ปีที่แล้ว

      I am pretty sure something like resilient constitution is sort of a must have, The problem with slasher/ the weapon type feats in tasha's is you have different kinds of damage, bears do both slashing and piercing, snek's do bludgeoning and poison, fire elementals do fire!
      also, I wonder if something like the tough feat would work to add hp to the creature form an equal amount that they have hit dice x 2, that would be kinda sweet, charger is interesting as an idea but it takes your bonus action, which is usually being used to enter wild shape, though I suppose you could do that turn 1 instead... which would be super interesting because you can shove a creature prone, for bear and elemental and snek and giant spider this is sort of insanely good
      but *also*, races? I mean what if you are a dragonborn and replace the bear's bite with a breath attack, that would be really cool, or what if you had the dragonborn ability to manifest spectral wings? or an aasimars ability to deal extra radiant damage, or maybe fly too, the extra damage from these would massively help achieve that baseline damage even if a spell concentration went down, what if you played a kobold and turned the "draconic cry" into a bestial cry, which would be actually completely badonkadonks... I mean all attacks at advantage multiple times per combat for the whole party? if you wanted you could technically also combine this with conjure animals for some... well... it would certainly be a strategy... but you might get people wondering why they are still even friends with you after you pull off something like that, but if you cast something cool like the summon beast spell instead I don't see any complaints, then you could play with two large animals, though getting over non-magic resistance later is a pain for your summon if you're not a shepherd... Hmmm...
      one interesting idea is going dragonborn, and then picking up dragon hide feat later at level 16, though maybe it's a little bit late, it does give stuff like air elemental form a +3 AC as your "scales harden", but because I don't know how wildshape works still I don't really know if that feat works in your wildshape... like at all, as a DM I would rule that sure, now all your wild shape forms have scales, why the heck not... other than maybe fighter initiate for a trip attack, I really can't see much synergy with feats other than the abysmal savage attacker or the generically good lucky feat

    • @x0Vinny0x
      @x0Vinny0x ปีที่แล้ว

      Those are neat choices! My favorite feat is Sentinel.

  • @Unknown-yt2hb
    @Unknown-yt2hb ปีที่แล้ว +6

    I love updates on my favourite classes!

  • @macacones
    @macacones ปีที่แล้ว +26

    I remember to read some of your guides and builds for Pathfinder 1E, its so nice to see that your love for table top rpgs its still burning.
    I just want to thank you for keeping up with a high quality content and sharing so much information!
    Big hug from a brazilian fan.

  • @alanmaxwell9105
    @alanmaxwell9105 ปีที่แล้ว +1

    Thank you Treantmonk, I love the direct comparisons. There are so many options that it really helps to have a general top list to choose from at the table depending on what you need. For your eventual build, I think the Telepathic feat from Tasha’s is fantastic. Being able to stay wildshaped for the full duration and still communicate with your party could prevent you having to end early. And Detect Thoughts fits nicely on a Druid looking to get under a door as a spider to spy on folks. Great Video as always, keep it up.

  • @warmwaterpenguin
    @warmwaterpenguin ปีที่แล้ว

    Loving this, can't wait for the rest of the series!

  • @whysegaming1548
    @whysegaming1548 ปีที่แล้ว +6

    Great video as always! I recently started playing a stars Druid for my friend’s campaign and even though this is only for moon Druid, I’m hoping to use the same strategies used here to help pick which beasts I’ll use when I’m not using starry form. Keep up the great work!

    • @carlmeade1667
      @carlmeade1667 ปีที่แล้ว +1

      Great video for moon druids but given 5ne tips are focused on combat abilities and it starts ar CR1 which you won't get until level 8 I am not sure how much the advice crosses over to a stars druid. For you when not using starry form (or find familiar) wildshape is all about utility, If you want to travel by cart but are worried at the first combat the horse will bolt of get killed turn into a horse yourself, hide in plain sight as a mouse or stray dog to find out what the bad guys are planning, need to bury a body quickly? Turn into a giant badger. Maybe Chris cando a video on wildshape for utility at some point

  • @Marc.Google
    @Marc.Google ปีที่แล้ว +2

    Loving your Moon Druid series. Thanks Chris!

  • @ArticleNoun
    @ArticleNoun ปีที่แล้ว

    I’m so pumped for this series. Thank you

  • @Ricardo-zo1ti
    @Ricardo-zo1ti ปีที่แล้ว

    I was waiting for this video! Thanks

  • @ElManReborn616
    @ElManReborn616 ปีที่แล้ว +22

    It's funny: you keep your wisdom which you want to increase anyway and you get the dexterity of a beast. On paper, one would think this is the one case in which a monk dip would work. Then you look at the beasts and notice nothing goes higher than 16 Dex, so you're better off scaling faster
    And since you're not taking the attack action if you're using multiattack, you can't even use martial arts, albeit that can be useful with certain forms

    • @macattack5863
      @macattack5863 ปีที่แล้ว +2

      Arguably you can still take the attack action and get all the same effects.

    • @MagicScientist
      @MagicScientist ปีที่แล้ว +2

      This is another point in favor of the air elemental, since it has a 20 dex, so you can have a 20 AC, higher even than the earth elemental

    • @jcdenton2187
      @jcdenton2187 ปีที่แล้ว +2

      Monk multiclass can let you have a +5 AC to all your wildshapes since you're keeping your Wisdom. The Barbarian's AC is a lot less reliable since you're dependent on the form's Dexterity and Constitution modifier.
      I'd definitely encourage any DMs to let martial arts work in wildshape despite the multiattack not technically counting as taking the attack action, cause letting them do 1d4 + whatever damage each turn as a bonus action is far from broken.
      I'd still take Barbarian for the multiclass though because it mechanically lets me do a *little* more in wildshape, I can at least choose whether to Reckless attack and Rage.

    • @MagicScientist
      @MagicScientist ปีที่แล้ว +1

      @@jcdenton2187 Not all wildshapes benefit from monk unarmored defense - since you use the wild shape's dex, and can't stack with natural armor, sometimes just using the natural armor is better
      The earth elemental is a good example of this - 17 natural armor ac or 14 ac with monk unarmored defense

    • @brettmajeske3525
      @brettmajeske3525 ปีที่แล้ว +2

      Monk dips still help with AC most of the time.

  • @barbiedea4367
    @barbiedea4367 ปีที่แล้ว

    I just love watching all this math ❤have a Moon Druid right now and sent this vid to our group chat, perfect timing ❤

  • @UninterestingPedant
    @UninterestingPedant ปีที่แล้ว +1

    24:51 I played a high level Tortle moon druid for a short campaign and found that the improved wildshape forms shine defensively and utility-wise at higher levels once the DPR of the forms’ attacks starts petering off.
    I was rarely really worried about losing concentration because of all the various mobility options I had to get and stay out of range of enemy attacks; creatures with flyby like the Quetzalcoatl or Owl, creatures with burrowing speeds like the giant badger and earth elemental, creatures with high speeds that I could use to just keep my distance from foes, etc.
    On top of that, since I didn’t need to worry about pumping my own STR or DEX at all, I had plenty of ASIs to pump into CON and take feats like Resilient CON and War Caster after capping WIS. On the uncommon occasion I was hit, I was making a save with advantage and adding +12 to the result (had +1 from a cloak of protection); anything doing less than 27 damage on a hit would still save even if rolling double natural 1s, which was still higher than a good number of creatures’ average damage on the individual attacks of a multiattack.
    Flying out of melee range dropping bolts of upcasted Call Lightning while also being able to cast healing word as needed starting round 2 makes for a very fun and powerful combo. Druids are great.

  • @Mr_Ne0
    @Mr_Ne0 ปีที่แล้ว

    Can't wait for the next ones on this subject! 😆

  • @jackattackhissnack
    @jackattackhissnack ปีที่แล้ว

    As someone who loves stats, I love this review. Covers the math perfectly.

  • @Staff7
    @Staff7 ปีที่แล้ว

    awesome video Chris . I love druids, monk is my favorite in terms of flavor but druid is second and it feels good that they actually have some power lol.

  • @Bernardonogmo
    @Bernardonogmo ปีที่แล้ว +10

    Great video as always! Dear Treantmonk, I have a very important request to make and hope you see this, I know it can be a lot of work but here we go... Since 5th edition is mostly "finished", if it's even possible to say something like that, I think it's a great time to go back to your Treantmonk Variant, revisit and extend it to some of the content released outside of the Players Handbook, I find your input so simple and elegant on this topic and therefore think It'd be such a major contribution to our community a final version of this, so please?

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +8

      I appreciate that, but there are so many similar projects right now (the big ones are of course One D&D, Black Flag Project and Level up), that the timing would be poor for the time investment. I think I'll wait and see how these projects turn out.

    • @Bernardonogmo
      @Bernardonogmo ปีที่แล้ว +2

      @@TreantmonksTemple Nice! I'm grateful for your reply anyway

  • @saltypork101
    @saltypork101 ปีที่แล้ว

    Great video. I'm looking forward to the next frankenbuilds video.

  • @inversenexarus9152
    @inversenexarus9152 ปีที่แล้ว +1

    I was a Goblin Moon Druid in a Curse of Strahd campaign. Hands down my most powerful wildshape was the Air Elemental. 144 HP, AC 22. Resistant to Acid, Cold, Lightning, Fire and non-magical Bludgeoning, Percing and Slashing damage. Immune to Poison. And a bunch of condition immunities.
    Base module, in the Swamps of Berez there is a circle of Standing Stones that specifically allows a Druid PC to max out a wild shape hit dice. Which is how I got the 144 HP.
    The ridiculous AC is because I took a single level dip into Monk for Unarmored Defense. Animals and Elementals do indeed fight without armor. Air Elemental has 20 dexterity and wildshape lets you keep your wisdom which was 22. In the Amber Temple there is a manual of wisdom that my character studied. Then the Beacon over Argonvostholt gives player characters who are against strahd a +1 to their AC and saves.
    So 10+5+6+1= 22 AC.
    The DM who was running the campaign was using the Dragnacarta suppliment that has the Three Fanes. At the same circle of standing stones in Berez that gives Druids a maximum increase to their health. A ritual is performed and the character to complete the ritual becomes champion of the Swamp Fane, gaining resistance to Acid, Cold, Fire and Lightning damage.
    Funnily enough, my Druid and the Warlock died in the final fight. I was chasing Strahd up and down that Castle trying to Grapple him so that the Paladin could get hits in.

  • @kenmcclain1499
    @kenmcclain1499 ปีที่แล้ว

    Thank you for this video.

  • @johngillan4475
    @johngillan4475 ปีที่แล้ว

    Very interesting video. Hopefully you have some good strategy going forward. Thank you

  • @none-of-your-busi-ness
    @none-of-your-busi-ness ปีที่แล้ว +1

    A favorite of mine is the CR2 dinosaur Allosaurus
    while it lacks multiattack, it has good hp at 51, is very fast, at 60ft, and has a pounce ability, meaning you can charge in, make a claw attack, and then bite as a bonus action if they're knocked prone.
    Combines very well with the mobile feat to allow you to cycle charge in and out! powerful and great fun.
    Worth noting, that my gm ruled it that my characters proficiency overrides the dinosaurs for anything that uses it.
    IE, its attacks, and the saving throw of its pounce, this I think is not a common ruling, but I think its correct, and a very good idea.

  • @jonathanhaynes9914
    @jonathanhaynes9914 ปีที่แล้ว

    Thanks Chris.

  • @nevertoonate
    @nevertoonate ปีที่แล้ว

    This video has extra spice with the context of the new ODnD playtest haha

  • @TheBaconWizard
    @TheBaconWizard ปีที่แล้ว +1

    I particularly enjoy Giant Octopus for its automatic restrain of enemies on a hit, and its 15ft reach. Downside is 10ft movement on land, so take longstrider and cast it before combat if you can.

  • @darkmage1975
    @darkmage1975 ปีที่แล้ว +2

    I'm lvl7 Moon Druid but my DM at lvl1 said: "in your past life you only saw bear and wolf as wild animals, you'll see other ones in the campaign" Never saw anyone else. So I'm not using wild shape anymore...

  • @shredder6637
    @shredder6637 ปีที่แล้ว +1

    My best advice (from personal experience) for optimizing wild shape is being the biggest nuisance on the battlefield so the vengeance paladin in your party can do whatever they want :)

  • @g3neralrevan27
    @g3neralrevan27 ปีที่แล้ว +1

    Do you need to end your turn in a creature's space for the Fire Elemental's damage? "The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns." You could dash and ignite every enemy, and now they have to burn an action to remove the flames. For no save, 100ft dash speed, that's pretty good control. Even with 50ft movement and attacking, fire does a lot of damage (even though it's reliant on fire and it gets better the more enemies are clumped together).

  • @MrThedowd
    @MrThedowd ปีที่แล้ว

    Nice video as always! I'm playing a moon druid in a Strahd campaign and really enjoy it. But I'm constantly struggling with what concentration spell to cast before wild shaping. And I also like fire shield for concentration free damage but then it's suddenly two rounds of setup before doing anything.

  • @gunhead7159
    @gunhead7159 ปีที่แล้ว

    Something I *highly* recommend for anyone that's going to play a moon druid: talk to your DM and ask if y'all can work together and upgrade your animal forms at CR increases!
    I'm currently playing a beastformer-esk warforged druid and this is what we do with my character. I still have the ability to learn new creatures, but it's so much more fun and a lot more personal for your character to start out with their *main* forms (could even be weaker versions of stronger creatures to balance for CR) and have their forms evolve with the character. Kind of like their own signature.

  • @mattdahm4289
    @mattdahm4289 ปีที่แล้ว

    Thank you!

  • @susannahammond2033
    @susannahammond2033 ปีที่แล้ว

    It came out!

  • @Vonsen
    @Vonsen ปีที่แล้ว +1

    You mentioned this briefly, but I was wondering if you could go into more detail about your assumptions of target AC by level for your DPR calculation? How do you select your target AC? Is it based on the average AC of all monsters of that level's CR? It seems like an interesting (and non-trivial) problem!

  • @phecto
    @phecto ปีที่แล้ว

    Giant octopus was a great option for my moon druid and having just made level 9 I see myself using killer whale quite a lot. We spend a lot of time in the water so aquatic forms get an advantage. The 120' blindsight when DM really loves to try and surprise us with sneaky enemies or restricted vision is perfect.
    Also no mention of flying forms, which are great when combined with things like call lightning, and with a moon druid having access to larger flying forms and the right party you can even do things like carry the halfling to let them also bombard the enemy from out of range.

  • @Graxil
    @Graxil ปีที่แล้ว

    Great video as usual! One question though: did you include the Fire Elemental's ignite damage in the DPR calculation? On hit its a guaranteed 1d10 since it does damage at the start of that creature's turn and takes an action to douse from any creature. Although splitting damage isn't usually ideal, you can hit up to two creatures with the Touch attack to ignite them both

  • @comfortablegrey
    @comfortablegrey ปีที่แล้ว

    I know this is specialized on the combat forms, but at level 2 there are a few forms that give bonuses to different skills. Advantage on wisdom for smell, or hearing, or sight for instance.

  • @minorbflat4358
    @minorbflat4358 ปีที่แล้ว

    It’s good to see you get back to D&D 5E contents. You bring a unique perspective to it.

  • @derekzoetewey6547
    @derekzoetewey6547 ปีที่แล้ว

    I really hope in the next edition, they make wildshape work more similar to some of the new summon spells where you pick from a number of forms and it scales and improves more evenly across levels.

  • @notoriousthief
    @notoriousthief ปีที่แล้ว +1

    Constrictor snakes are one of those where I allow them to squeeze through smaller areas. It doesn't make sense for them not to be able to go through a 5ft corridor despite their size.

  • @Hyde_Hill
    @Hyde_Hill ปีที่แล้ว

    Thing is with flaming sphere and other spells this is calculating in a set up round. So then if you assume 4 rounds you have to remove around 25 percent (minus first round spell damage) for the base damage.

  • @Karagianis
    @Karagianis ปีที่แล้ว

    One thing I'm going to raise here, the fire elemental says it does fire damage the first time it ENTERS a creatrues space, not when it ends its turn there. So technically if it has enough movement you could do this to MULTIPLE creatures on your turn.
    Meaning it has the potential to do a lot more damage than any other elemental in the event of there being multiple targets close together, because it could dash through a bunch of them and set 4-5 maybe even more cratures on fire in a single turn. Doing 1D10 fire damage to each of them, plus another 1D10 at the start of their next turn and each turn after that if they don't waste an action putting themselves out. And this can't miss, it just happens if it moves through something.
    Oh, and oportunity attacks? Great that makes them take even MORE fire damage cos they're attacking you in melee!

  • @PeacefulOz
    @PeacefulOz ปีที่แล้ว

    I use spike growth and run a grapple build with my wildshape. Dragging along them for big damage especially after my wizard casts haste. Lots of damage and good control

  • @jand.4737
    @jand.4737 ปีที่แล้ว

    3:25 Xanathar's Guide to Everything has a table that sorts beasts by biome for the purposes of wildshape. The idea is "determine where you are from. These creatures likely have shown up in that region and thus you can use them for wildshape.

  • @FluffyAkuma
    @FluffyAkuma ปีที่แล้ว

    Earth Elemental in unworked earth areas is probably the most broken if concentrating on some form of damaging spells. Wrath of Nature can really buff its damage and utility while being entirely safe depending on the ground availability, draconic transformation is one of my go to wildshape concentrations for outright damage/utility, summon spells in general while underground give safe options; and reach means you can go up and slap something, command your summons with sight, do bonus action damages where applicable, then go back down to safety.
    Fire is my go to swarm form and again with draconic transformation gives a bonus action damage boost as well as a fly speed.
    Wind becomes more so a middle ground safe option that fills the general situation. In a worked area with fire resistant or single strong targets or quick hit and run tactics? Wind wins outright.
    Water I honestly quite enjoy but whelm is underwhelming (😉) in its actual effectiveness but when it works it feels great and the above concentration spells supplement the damage issue with a decent control.

  • @irakhlin
    @irakhlin ปีที่แล้ว +2

    Perhaps I missed it, but part of your discussion of the Mammoth problem is that once they drop concentration, they cannot cast spells. Doesn't the druid gain the ability to cast in wild shape at level 18 as well through beast spells feature provided the spell does not have a material component? It's not perfect but it is worth mentioning.

  • @ryancparker
    @ryancparker ปีที่แล้ว +2

    Why no dire wolf? It gives you solid hit points, armor class, movement, stealth, pack tactics, and trip attack.
    Why aren’t you casting conjure animals before wild-shaping at level 5 and higher? One dire wolf becomes a pack of three for example.

  • @kylethomas9130
    @kylethomas9130 ปีที่แล้ว

    11:18 when we rolled initiative for the final boss battle, we started a long ways off from the castle walls. I was hoping to use an Elemental for my Wild Shape, but figured it would be more team player to pick a beast to move my allies closer to the battle. Turns out, those who took me up on the ride, didn't even go all the way to the walls.
    So I resorted to Giant Scorpion, since I could no longer do an elemental, and proceeded to hit nothing with my attacks.

  • @oneoftheboyz1538
    @oneoftheboyz1538 ปีที่แล้ว

    A rule i give out to my players, and that my masters give to me (alias the other players after I'm done for a while), is that you have a fixed arrange of creatures for your biome to choose from, later you can go in libraries to take a look at prehistoric creatures or weird/uncommon creatures in the world by succeeding in a nature check to understand the fisiology of creatures, other than images + a perception check to see what books you can find.

  • @troyg5439
    @troyg5439 ปีที่แล้ว

    my warforge druid used = giant spider(ferrying the party up walls/openings or across ravines ect) the most followed by earth elemental (mainly for combat)
    in our last campaign.

  • @dungeondr
    @dungeondr ปีที่แล้ว +2

    Great list for cr1, however I've gotta mention why I think dire wolf is a missed opportunity: great speed, no need to charge for the knock prone effect and pack tactics for reliable advantage which mitigates scaling of attack bonus. In isolation it might not be as good as brown bear for damage, but in a party I'd argue it's stronger as it sets up other melee attackers. And the big advantage: if you're multiclassing and able to pick up extra attack you can stack dire wolf's attack with it, unlike brown bears multiattack which gains no benefit. Dire wolf would therefore in a multiclass gain two attacks, likely with advantage, and both with the chance of a knock prone effect.

    • @purplejacket348
      @purplejacket348 ปีที่แล้ว

      I'd argue that multiclassing 5 levels to get extra attack in order to improve Dire Wolf's abilities in combat is not a super-great tactic, since by then the dire wolf statblock has very low HP and if you had solo-classed druid you'd have better spells and CR2 forms.

    • @dungeondr
      @dungeondr ปีที่แล้ว

      @@purplejacket348 Depends on the multiclass, but monk, barbarian and fighter all bring a lot of great enhancements in addition to extra attack. I did a build with long death monk on my channel that managed to get a lot out of just the dire wolf form well into mid tiers of play.

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +1

      Dire wolf was on my CR 1 list - though that list was quite long so I edited it down with the intention to provide some examples of good CR 1 forms along with the assurance there were other strong options in that window.

    • @dungeondr
      @dungeondr ปีที่แล้ว

      @@TreantmonksTemple That's fair! I may be somewhat biased towards the dire wolf as it's always been a solid go to for my players and myself, but I was impressed by the multiclassing options when I tried optimizing moon druid.

  • @ethans9379
    @ethans9379 ปีที่แล้ว

    "Druid spells actually are pretty good!" Louder for the people in the back!

  • @micahiwaasa9304
    @micahiwaasa9304 ปีที่แล้ว

    I was in a campaign that ended at level 14. I was really looking forward to playing with the giant crocodile form at level 15 as a provider of advantage for my conjured minions to bombard. (Most frighteningly, giant owls.)

  • @padma0007
    @padma0007 ปีที่แล้ว

    At level 9 , The Giant Snapping turtle is also a good consideration

  • @dominicl5862
    @dominicl5862 ปีที่แล้ว

    I've heard/read about and first hand seen Moon Druids un-optimized and fall off in Martial Combat past lvl 4. And many optimizers have said the same. But its the spells. A few feats as well go a long way. Resilient Con, Warcaster, and then a pure martial feat like sentinel and then boom, +wis , +wis. Vuman isnt even needed (just speeds everything up).
    Spam spells like goodberry, longstrider, flaming sphere, moon beam, conjure animals, conjure fey.
    Once you get to Lvl 7 and beyond you can keep up in melee if you gear yourself towards it. Treantmonk sneak peaked a cave bear with GoN. You start stacking spells at this point (lvl 9), don't scoff at a giant scorpion with Longstrider, Flame Shield, GoN. And all of this translates to the elementals.
    The problem becomes, you can do it only so many times IMO. I rely akin Moon Druid and Spore Druid to Bladesingers. FULL casters who have the potential to super sayian up and join the melee. Otherwise play as a full caster with great support, dmg, summon. Multiple Spike growths, Conjure animals, summon Fey, Flaming Sphere, Summon Beast to support with cantrip firepower. Druid is extremely potent and underrated.

    • @dominicl5862
      @dominicl5862 ปีที่แล้ว

      Also I have a theory and a small playtest of a Full spore druid, polearm master, mobile, warcaster. Same spell philosophy applies, cast summons and controls while in mage mode, sit back and all. When you have time to prep for a fight then Spore Mode, Longstrider, Flame Shield, Elemental weapon maybe or Guardian of nature.

  • @asant1986
    @asant1986 ปีที่แล้ว

    I love this write up but I have to ask is there really no consideration for the Dire Wolf in CR1? I know it doesn't have multi-attack but there is pack tactics, higher AC, HP, and move speed than brown bear. Maybe I am missing something.

  • @Godzillawolf1
    @Godzillawolf1 ปีที่แล้ว

    I think one important consideration with a Moon Druid build would be trying to get Mage Armor.
    That doesn't help all Wild Shapes, as dex varies and some like the Mammoth have an absurdly low one, but it'd be a sizable buff to an Air Elemental, whose AC goes from 15 to 18. In fact, the Earth Elemental is the only Elemental that wouldn't benefit (as its dex is low and its AC is high), but as a level 1 spell, it's easy enough to just dispell it if you know you're going to go Earth Elemental, then recast it when you turn back. Giant Hyena goes from 12 to 14. Same with the Constrictor Snake. Deinonychus goes from 13 to 15.
    Trade off is not being able to wear armor in your Druid form, but given good armor is something Druids don't really get due to their 'no metal armor' limitation, Mage Armor might actually be an objective improvement over wearing the armors available to Druids, and as an eight hour, level 1 spell that requires no concentration, it's as easy to get as Magic Intiate or a few other feats. Or heck, just have the Party Wizard cast it on you every dawn if you have one.
    Mage Armor is a decent buff for any Druid due to their armor restriction, but I think it's an even better one for Moon Druids depending on your wild shape of choice.

  • @PiiskaJesusFreak
    @PiiskaJesusFreak ปีที่แล้ว +1

    Would Berseker barbarian work well wit wildshape? Frenzy giving a bonus action attack would be a boon to many forms, unarmored defense remedies the AC of beasts a bit, and once you get elemental forms, you can frenzy without worrying about exhaustion. The downside of not being able to concentrate on spells really hurts, but it would be an option to pull out if you lose concentration... Not sure at what levels this would be good though...

  • @poilboiler
    @poilboiler ปีที่แล้ว

    I wonder if moon druid will get the a similar treatment as the beastmaster ranger did in Tasha's.

  • @marcusholtzheimer9316
    @marcusholtzheimer9316 ปีที่แล้ว

    Finally got the level 10 on my moondruid last session. Exited to summon an element and wild shape into one having 2 elementals Ora Ora the baddies

  • @MeZimm
    @MeZimm ปีที่แล้ว

    Grapple builds on Moon Druids are how you dish out massive amounts of damage.
    There's the old-fashioned Spike Growth "Cheese Grater", but also spells like Moonbeam and Wall of Fire which deal damage to creatures that stay in the area or enter the area for the first time on a turn.
    With the "triple dip" exploit, this can get out of hand very quickly: grappling the target forces them to stay in the area on their turn (forcing damage), then on your turn you can use your movement to drag them out and then back in (forcing damage again), then ready your action to drag them out and back in YET AGAIN on someone else's turn (forcing damage a THIRD time).
    Using this exploit, a base-level Wall of Fire would thereby deal 5d8*3 = 22.5*3 = 67.5 damage per round with a 4th level slot, +13.5 DPR every level you upcast it. All you need is: a form with high strength plus arms or a trunk; Skill Expertise in Athletics; and a way to safeguard your concentration.
    (DO talk to your DM about this first; it should work RAW - depending on how they interpret some rather ambiguous rules on grappling - but they might still deem it too cheesy. You can still do pretty decent damage by only "double dipping" and then using your action to Multiattack instead of Ready.)
    EDIT: Also not as cheesy but still reliant on grappling: if you can grapple a target and then shove and hold them prone, your Conjured Animals or Woodland Beings (I suggest Quicklings) get advantage on all their melee attacks, as do you and the rest of your party, making this also an excellent source of DPR. Since Druids don't get Extra Attack, the main drawback here is the action economy required to set this up, or to take 5-6 levels in another class.

  • @DaBurgerKing93
    @DaBurgerKing93 ปีที่แล้ว

    Giant Octopus is a pretty strong wildshape creature after you unlock swim speeds. Theyre really slow which sucks, but can be helped a lot by longstrider. 52 HP and an attack that restrains.

  • @samuelbroad11
    @samuelbroad11 ปีที่แล้ว

    you'll probably sort this in the ancestry selection, but communicating in wildshape form is pretty important. the party carried a few sacks of sand for the druid to scratch in when needed, and the table agreed the giant spider could write with the web. Of course there is usually heaps of blood of enemies around for scrawling, but in scout mode it was an issue.

  • @83ericp
    @83ericp ปีที่แล้ว

    The biggest challenge I had with my moon druid (and the reason I retired him) was that I didn't fit in most dungeon spaces when wild shaped. 5 ft hallways, small 15'x15' rooms, etc. were a constant headache. Any tips for dealing with this issue if you want to run something like Dungeon of the Mad Mage as a moon druid?

  • @michaelbalcom5233
    @michaelbalcom5233 ปีที่แล้ว

    Would allowing the use of the half-dragon template in later play make any significant impact on the beast forms as they'd still be beast

  • @rexbosworth2869
    @rexbosworth2869 ปีที่แล้ว

    So the Fire Elemental's Fire Form reads that "... The first time it enters a hostile creature's space on a turn..." it takes damage and catches fire, not if it ends its turn there, which is what it sounded like was being said in the video.
    I don't interpret "In addition, the elemental can enter a hostile creature's space and stop there" as that on entering the space you MUST stop in a creature's space if you enter it, just that you can.
    This allows you to increase your damage output by allowing you to move across the battlefield with 50 feet of movement and enter multiple creatures' spaces in one turn, though doing so also provokes opportunity attacks, which if successful (and if the creature doesn't have reach) would also damage the creature further with a separate clause in Fire Form.
    Your survivability does go down this way, but your damage does go up.

  • @JuckiCZ
    @JuckiCZ ปีที่แล้ว

    What about Longtooth Shifter and its ability to attack with BA? This can be awesome!

  • @Marc.Google
    @Marc.Google ปีที่แล้ว

    Thoughts on Giant Toad and Swallow attack at lv6?

  • @reddragon7030
    @reddragon7030 หลายเดือนก่อน

    So it’s safe to find a scrying scroll and select for favorite animal for wild shape?

  • @NegatveSpace
    @NegatveSpace ปีที่แล้ว

    I wonder if there is an argument to be made for a character to retain their hit points when they transform. Maybe flavor-wise the characters is more of physically transforming instead of being given a temporary magic body which I sort of see wildshape as. Weapons and items can still disappear as normal. I wonder if this would somehow make it easier to balance the class or make one less decision point on choosing a type of animal to transform into. Or I wonder what other explanations of why or how a character wild shapes yet that could explain their hit points changing or not changing?

  • @UnbornHeretic
    @UnbornHeretic ปีที่แล้ว

    Earth also has tremor sense, which is useful in various vision limiting situations

  • @woodsman105
    @woodsman105 ปีที่แล้ว

    I suppose this makes the radiant soul aasimar a lot more attractive. Wild shape into a mammoth and sprout wings from your back.

  • @Mr_Ne0
    @Mr_Ne0 ปีที่แล้ว

    Finally! 😍🤩

  • @Droogie128
    @Droogie128 5 วันที่ผ่านมา

    We're playing with a house rule that allows me to scale up lower forms to the appropriate CR for my level, and CR 0 forms don't require uses

  • @dirkmagilicuddy5136
    @dirkmagilicuddy5136 ปีที่แล้ว

    Cantrips do two dice of damage at 5th level, so the brown bear damage is right about on par with a cantrip.

  • @wolfchanel2879
    @wolfchanel2879 ปีที่แล้ว +1

    Druid really feels like it needs to be split into two classes, the skinchanger and the shaman or something like that. One is focused on shifting and the other is focused on spells

  • @bukharagunboat8466
    @bukharagunboat8466 ปีที่แล้ว

    The Giant Wolverine used to be hard to beat for the stink attack. I can't find 5E stats for either that or the Giant Skunk.

  • @RecklessFables
    @RecklessFables ปีที่แล้ว +1

    Hey, the Pathfinder and gaming news channel is doing DnD builds? 🤪

  • @bakezori
    @bakezori ปีที่แล้ว

    In Tasha's generic stats were set up for all the summon spells. What do you think generic form stats would look like for Moon Druids? I have really enjoyed playing a Moon Druid in the past, but always find myself wishing for something that progresses with my level. Instead of the Strong -> comperable - weak progression all the beasts go through.

    • @jeffkatcher4210
      @jeffkatcher4210 ปีที่แล้ว +1

      Look for another of Treantmonk's videos titled "Fixing Wild Shape: D&D" th-cam.com/video/RSjJ25RDUV4/w-d-xo.html

  • @cooperton4949
    @cooperton4949 ปีที่แล้ว

    Good times

  • @davidecolucci6260
    @davidecolucci6260 ปีที่แล้ว +1

    10 levels in moon druid and enough in monk for unarmored defense and unarmored movement for a lightning fast air elemental.
    Also at 18 level, losing concentration is less of a problem due to beast spells

  • @Marc.Google
    @Marc.Google ปีที่แล้ว

    Also, Dire Wolf has been a solid early game pick in my games. It has Pack Tactics which is fairly consist, especially along side a Summon spell. Seems more reliable then Brown Bear IMHO.

  • @TheScreamingMime
    @TheScreamingMime ปีที่แล้ว

    By time you are able to be a mammoth you're able to cast spells while wild shaped

  • @dilsoncamacho4100
    @dilsoncamacho4100 ปีที่แล้ว

    Wh no mention of the giant elk for cr 2? IMO that's a clear contestant for best form for that CR, it's only issue is needing your party to help with getting enemies prone, other than that it's 4d6+4 damage on charge+ram and 4d8+4 if the enemy is prone and you can stomp them, legit great form in terms of damage.
    Plus it combos well with 1 level dip on monk and maybe getting haste.

  • @undrhil
    @undrhil ปีที่แล้ว +1

    By the time you are level 18, you should be able to afford full plate boarding for your mammoth form even if it costs more because of the size. There should be no reason that you as a mammoth should have a CAC of 13 peryou will be in mammoth form for at least 9 hours unless you take damage and drop out early or have to chum out early anyway. So turn into your wild shape in the morning get your allies to armor you up and then wait in the battle with AC18 or more Depending on what you can get for armor.

  • @tornagh9200
    @tornagh9200 ปีที่แล้ว

    Does anyone here know about good homebrew balancing material for beasts? I am looking for stat blocks that are better aligned to the CR and that remove both the OP-ness of low level moon druids while making it viable for them to wildshape into beasts at higher levels to compensate.

  • @donaldcrankshaw1627
    @donaldcrankshaw1627 ปีที่แล้ว

    I wonder whether the design goal for a moon druid was that it would not be a great damage dealer. It shouldn't be competing with the blasters and melee fighters. So the question might be what is the design goal, and is it achieving that?

  • @linguinibros.productions
    @linguinibros.productions 15 วันที่ผ่านมา

    "I don't want to save the world, I want to turn into a dinosaur!"

  • @Melorific
    @Melorific ปีที่แล้ว

    I think earth elemental's earth glide is a bit of an unsung hero here, especially on the topic of maintaining concentration in wild shape. Since you don't disturb the ground you move through, most creatures won't have ways to reliably hit you if you end your turn underground.
    This means you can cast your spell, wildshape and then go underground. On next turns you can come up, hit something and just go underground again.
    On the topic of concentration. I think in your elemental comparison the CON scores of the elementals should've been addressed. Since you'll be using your wild shape's con score. An air elemental has the lowest CON (+2) out of any elemental. The earth elemental is +5. Between earth glide, +5 con and the highest AC, earth elemental is the form that has the least issues maintaining concentration by a pretty wide margin.

  • @Ryan-ek5tt
    @Ryan-ek5tt ปีที่แล้ว

    It seems odd to leave out the DPR from a Summon a Fey or a Conjure Animals spell cast right before you wild shape, since you can do both on your first turn of combat. This drastically changes the DPR calculations unless I'm missing something.

    • @MrGold-qz4zw
      @MrGold-qz4zw ปีที่แล้ว +1

      You can wild shape the same turn you cast a spell, but not attack with your wild shape

  • @Hyde_Hill
    @Hyde_Hill ปีที่แล้ว

    Isn't there also the CR2 Huge Polar Bear which has more hitpoints (65) then the regular polar bear. Or would you consider that one too setting specific?

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว

      I've never heard of it, what's the sourcebook it's in?

    • @Hyde_Hill
      @Hyde_Hill ปีที่แล้ว

      @@TreantmonksTemple Tales from the Yawming portal. Somehow my original reply got deleted it seems.

  • @thas2689
    @thas2689 ปีที่แล้ว

    Alright, sir. I have a complaint. I've been playing DnD since the late 70s, mostly as a forever DM. One of my players recently started a game (as in 1st session was yesterday) with me, my kid and his two kids. In all those years, I have never played a druid. I made a moon druid and I've watched all your druids spell analysis videos, wildshape video, considered the barbearian. Here's my beef... I need these other videos you mention in the beginning like now, before next Friday, especially the spellcasting to enhance wildshape video. Clocks ticking! (I hope this is obviously in jest and I love the channel and the current druid content!)

  • @CosyPigeon
    @CosyPigeon ปีที่แล้ว

    Feels like you may not have given the fire elemental a proper read. You don't need to end your turn in a the creatures space to do the fire damage, it happens "The first time it enters a creature's space on a turn" Which means a fire elemental can deal damage just by walking through enemy spaces. Opportunity attack? if they hit it's another 1d10 fire damage, and on top of that, because they're on fire now, they have to waste an action to put out the flames or continue to take burning damage. Against larger groups of enemies the fire elemental dramatically out damages the other forms. If there's ten enemies on the board and you use your action to dash through all of them you've done 10d10 fire damage without having to hit with a single attack, and set them on fire for more damage in future rounds.

  • @larstollefsen1236
    @larstollefsen1236 ปีที่แล้ว

    Mammoth concentration is trivial, Resilient (Con) will give a +11, you're Lv18 using Mammoth's con stat, to your roll. With a minimum roll of 12 you should be able to automatically pass most of the time. It would only get dicy if you took something like 40+ in a single hit.

  • @smile-tl9in
    @smile-tl9in ปีที่แล้ว

    What happen when you cast mage armor on a druid and then it wild shapee ? Does his AC stays dex+13 ? Because that would considerable increase AC on a lot of shapes

    • @Argosodyssey
      @Argosodyssey ปีที่แล้ว

      Wildshape does benefit from mage armor, so it is a great way to get a little extra AC on your wildshape.