Also there is a setting in the mod to change the marine zombies into Waffen SS for the secret Doom 2 levels. It's called "Choose Map.wad" set or something like that.
Martinoz my man, long time, finally caught you fresh! wth is with these washed out shaders though? At least the pistol sound is finally changed from the last edition of what it was. It made the chaingun sound not so great. Not sure why they change the sound from Doom 64/PSX, that pistol sound, especially when the chaingun is firing, is just pure heaven.
I remember, that there is "xtra powerful weapons pack" it includes: Cyber missile launcher (self explanatory) Mastermind chaingun (guess explains itself to) Lightsaber (yes, really) Immolators (cutted from xtra goodies, but returned here, practically a fatso cannons)
good video! I wished I pushed my new fists and rifle to the main github in time(fists are actually good now, rifle is 3D model instead of hand painted just like vanilla doom 64 graphics)
Are you still working on this. I haven't heard much since the burst of activity. My only comment would be that the sprites need D64fying more to look gritty and darker to suit the style. Don't forget to let me know when done and I can review and commit them.
This video uses an addon called xtra goodies which adds most of the new weapons. Without the addon, the extra weapons are the gauss cannon and sub machine gun. The lasergun was introduced in the original Brutal Doom 64.
The only complaint i have are just a few. For instance: a) These weapons are extremely TOO powerful for the base vanilla game of Brutal Doom 64. Enemy difficulty or map designs for this game alone is insufficient in providing the best experience with these weapons. Perhaps more maps with more monsters would solve it. b) The majority of these weapons are unnecessary as some primary and secondary functions are already compensated by the overlap of the weapons that are overstocked. Like the HEXAshotgun...I would expect this weapon to have a rotary function but instead fires semi automatically or another example is the inclusion of the nailgun (why does it have muzzle flash LOL) which the environment do not carry any. I can go on... c) Lose the sniper rifle...this is DOOM, not Counter Strike. It's nice now the weapons have more variety in the latest doom64 mod but the case in point is...its OVERKILL. Those are my thoughts.
@@stevenconnell4222 They are? Yeah....I only installed like the first official pack of brutal doom 64 mod using gzdoom i think. But then never got around it after 2020.
@Iron_Wilhelm I see it as a "what if" mod of "what if Brutal Doom 64 was just like Brutal Doom content-wise." I appreciate the effort, but not sure how much I'd like it.
It can grow on you the more you try it. Some of the new monster designs are fantastic. The monsters also fit better with the gloomy, more foreboding feel of Doom 64. The way I look at it is like PC Doom is an FPS action game whilst Doom 64 is more an FPS horror game. There is an option in this mod to change the cacodemons to a more classic look.
PLEASE TURN ON THE CC FOR SUBTITLES
00:00 - Chainsaw
00:32 - Melee
00:48 - Axe
01:13 - Pistol
01:45 - Submachine Gun
02:16 - Revolver
02:45 - Pump Action Shotgun
03:08 - Super Shotgun
03:40 - Assault Shotgun
04:10 - Quad Shotgun
04:40 - Hexa Shotgun
05:12 - Assault Rifle
05:42 - Chaingun
06:05 - Light Machine Gun
06:41 - MP40
07:12 - Sniper Rifle
07:42 - Rocket Launcher
08:12 - Grenade Launcher
08:43 - Proximity Mine
09:17 - Plasma Rifle
09:48 - Railgun
10:21 - Nailgun
10:52 - BFG9K
11:22 - BFG10K
11:54 - Unmaker
12:34 - Ruiner
13:04 - Laser Cannon
13:32 - Revenant Launcher
13:57 - Flamethrower
14:25 - Tactical Nuke Launcher
the ggdrive link is broken
fixed
As i know, if you try to toss a grenade, while holding mp40, you will throw "potato masher", those german grenades from ww2
Also there is a setting in the mod to change the marine zombies into Waffen SS for the secret Doom 2 levels. It's called "Choose Map.wad" set or something like that.
Steilhandgrenate
@@CMasta121 yeah, those, thanks for reminding
I like the "v1.666" callback to the original. 💪😎✌️ Nice!
Martinoz my man, long time, finally caught you fresh! wth is with these washed out shaders though?
At least the pistol sound is finally changed from the last edition of what it was. It made the chaingun sound not so great. Not sure why they change the sound from Doom 64/PSX, that pistol sound, especially when the chaingun is firing, is just pure heaven.
The sound changes are not finished yet. There are things to clean-up before a proper release.
Thank you immensely for all your hard work making these videos. Much love from Texas, USA.
Whooooooa I didn’t know there was an unofficial update/addon to BD64. Thanks for letting me know dude!
I'll never get over the fact that Doomguy holds the pistol left-handed but every other weapon right-handed.
Oh that look sick!
holy goodness is amazing new weapons look sicks
Most of the new weapons are from the xtra goodies pack.
I remember, that there is "xtra powerful weapons pack" it includes:
Cyber missile launcher (self explanatory)
Mastermind chaingun (guess explains itself to)
Lightsaber (yes, really)
Immolators (cutted from xtra goodies, but returned here, practically a fatso cannons)
@Jyli777 , this is correct.
I didn't want these weapons to end up in a graveyard, so gave them life and an extra addon.
Magnificent Weapons For Killing
good video! I wished I pushed my new fists and rifle to the main github in time(fists are actually good now, rifle is 3D model instead of hand painted just like vanilla doom 64 graphics)
Are you still working on this. I haven't heard much since the burst of activity. My only comment would be that the sprites need D64fying more to look gritty and darker to suit the style.
Don't forget to let me know when done and I can review and commit them.
Bravo, an excellent video :)
Thank you :)
Sick.
Love your work brother.
Thank you! Cheers!
ASMR to my ears
10:52
IS THAT THE BETA BFG9000?!?!?! 😂
yes it is:)
that's gonna be extreme
I like the sniper rifle, is Doom a headshot game? Perhaps someone should make a sniping level.
Typically, Doom is not a headshot game.
There's a lot of weapons in this, lol
This video uses an addon called xtra goodies which adds most of the new weapons.
Without the addon, the extra weapons are the gauss cannon and sub machine gun.
The lasergun was introduced in the original Brutal Doom 64.
soy el primero en comentar, buen video, gracias a ti, conoci al brutal doon o el project brutality, me alegra que regresaras
Can’t see the difference between zombie man and shotguner.
That's just how Midway designed them in Doom 64. The shirt and pants are more grey but that's about it.
I did give the super shotgun guy a bald head.
Welp, at least they wield another weapons
This mod can run in other sourceports like Zandronum & LZDOOM or only GZDOOM recent?
Yes
I have some strange bug with Plasma Rifle - it take half of the screen. Combined this w upscale.
Looking for some atmospheric music while playing Doom. Do you know what music is at the start of the video?
i think its one of the Davester's remakes of Doom 64 tracks
These are all super cool, though I feel some are redundant
I miss the original brutal doom monsters and heavy weapons of brutal doom, also low blood
Except this is Brutal Doom 64 not Brutal Doom. Completely different mods. It's like comparing chalk and cheese.
@@stevenconnell4222 Ok OK
what graphics texture mod are you using?
hey mate i love brutal doom but how do we set it to doom ? i saw multiple videos about it but i understated nothing so can you help me mate ?
My only complaint is that the pistol is a Desert Eagle, but doesn’t seem to reflect that at all.
The only complaint i have are just a few. For instance:
a) These weapons are extremely TOO powerful for the base vanilla game of Brutal Doom 64. Enemy difficulty or map designs for this game alone is insufficient in providing the best experience with these weapons. Perhaps more maps with more monsters would solve it.
b) The majority of these weapons are unnecessary as some primary and secondary functions are already compensated by the overlap of the weapons that are overstocked. Like the HEXAshotgun...I would expect this weapon to have a rotary function but instead fires semi automatically or another example is the inclusion of the nailgun (why does it have muzzle flash LOL) which the environment do not carry any. I can go on...
c) Lose the sniper rifle...this is DOOM, not Counter Strike.
It's nice now the weapons have more variety in the latest doom64 mod but the case in point is...its OVERKILL.
Those are my thoughts.
Most of the weapons showcased here are not part of the main mod but from the xtra goodies pack.
@@stevenconnell4222 They are? Yeah....I only installed like the first official pack of brutal doom 64 mod using gzdoom i think. But then never got around it after 2020.
oh the Hexa Shotgun is like fourth horseman in destiny 1 and 2 !
nice.
O link do Drive não foi encontrado para baixar o WAD 😢😭
Another enemy showcase please
The link to Brutal Doom 64 2.666 + Weapon Pack is dead - can you post a live link, please?
Fix'd^^
@@MartinozYT Thank you!
Seems like it suffers from a bit of weapon bloat(I’d say get rid of the Assault shotgun or auto shotgun) but other that that great mod!
Nah, just give this shotgun a faster reloading, or hell, maybe even drum magazine
Most of the weapons are part of the xtra goodies pack to not bloat the main mod.
Estou estressado nesse final de semana. Os diabos vão voltar para o inferno 😡☠️💀☠️ #partiugame 💻😁👍🏻
This is Doom 2 though.
i get an error in gzdoom, do i just open with the mod only?
This mod has more new weapons and all sorts of innovations than Brutal Doom 22. And to be honest, I don't really like Brutal Doom 22.
@Iron_Wilhelm I see it as a "what if" mod of "what if Brutal Doom 64 was just like Brutal Doom content-wise." I appreciate the effort, but not sure how much I'd like it.
Can you add more gore into this game?
It's not up to me^^
The gore is just right in my opinion. You can get more by adjusting the gore options.
Why is brutal respority not loading
Because it's offline
What it's the code for the quad shotgun?
what song is 7:42 ?
Hey man the link to the mod seems broken 🤔
Fix'd^^
@@MartinozYT thank you man 🤘
That Unmaker is a joke 😂
It's not, it's a very powerful weapon. Especially that these lasers work like rail projectiles
Not a fan of Doom 64. It just doesn't look right. But appreciate your game play.
It can grow on you the more you try it. Some of the new monster designs are fantastic. The monsters also fit better with the gloomy, more foreboding feel of Doom 64. The way I look at it is like PC Doom is an FPS action game whilst Doom 64 is more an FPS horror game.
There is an option in this mod to change the cacodemons to a more classic look.
Link caído
Fix'd^^
Ultrakill original