Getting a KO with EVERY MOVE in Smash Bros. Ultimate - King Dedede
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- EDIT: Due to updated rules, there is now a move I missed in retrospect - Side Special (Hammer). I will cover this and other moves missed in a future video.
In this series, I will score a KO with every move on every character. Rules are as follows:
- The last move that hit the opponent is what counts. Throwing an opponent and following it with an aerial that KOs will only count for the aerial and not the throw.
- If an opponent fails to recover to the stage and gets KO'd that way, it will count if they were hit by a move to end up in that position. However, this does not mean that an opponent SDing will automatically count as a KO - they must have been hit while in the air or knocked/thrown into the air and not land in between.
- Moves that never do enough knockback to KO and can't be used to make an opponent fail a recovery (or simply don't have knockback to begin with) will be done in Stamina mode instead, such as Fox's laser.
- Move variations will be counted separately. These include the obvious ones like command input moves, Hero's command selection, Sora's neutral special, Cloud's specials with with and without Limit, etc; and more obscure ones like specials with different effects while grounded and airborne, Dancing Blade's variations, rapid and gentleman's jabs, and so on.
- All recordings are done online against other players. Fighting a CPU wouldn't be nearly as cool!
- Get-up attacks will not be included, and neither will moves without knockback, a windbox, reflector, absorber, or any form of damage.
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smeck with hamrar the character