SATURDAY NIGHT SLAM MASTERS 🤼 Arcade vs SNES vs Mega Drive
ฝัง
- เผยแพร่เมื่อ 26 ส.ค. 2024
- Capcom's Rumble in the Ring: The Muscle Bomber Saga
Back in the day, when arcades buzzed with the sound of coin drops and button mashes, Capcom, already a behemoth in the fighting game arena, decided to grapple with something new: wrestling. Enter Muscle Bomber, a game that didn't just step into the ring - it cannonballed right into the center. This wasn't just another wrestling title; it was a Capcom universe crossover extravaganza. Set before Mike Haggar's mayoral days, Muscle Bomber was a where's-where of Capcom legends, complete with nods and winks that would make any fanboy giddy. Even the game's storyline was a thrill ride of faction rivalries and the mysterious vanishing act of wrestling legend Victor Ortega.
Artistically, Muscle Bomber flexed hard. The promotional art, crafted by the legendary Tetsuo Hara of Fist of the North Star fame, drew inspiration from the gritty streets of New York and action-packed American films. However, the in-game character magic was conjured by Eri Nakamura, Takashi Hayashi, and Yusuke Yamamoto, with a little help from Akiman of Street Fighter II. This team created a lineup that was a fresh take on familiar archetypes, ranging from the dashing Aleksey Zalazof and Lucky Colt to the unique Missing IQ Gomez and The Astro. Each character wasn't just a sprite; they were a story, a style, a statement.
On the gameplay front, Capcom took a detour from Street Fighter's complex six-button chaos, opting for a simpler three-button system, making wrestling more accessible yet retaining a strategic depth. The game was a symphony of punches, kicks, and high-flying moves, with each character bringing their own flavor to the fight. Muscle Bomber offered two modes: the traditional Single Match and the chaotic Team Battle Royale, where up to four players could duke it out in a no-holds-barred tag team tussle. The ring wasn't just a stage; it was an interactive playground where the audience could influence the match with thrown weapons and cheers.
Muscle Bomber's leap to home consoles was a mixed bag. The FM Towns version was first off the ropes but fell short of the arcade's charm. The SNES version, however, was a knockout, capturing almost everything that made the arcade version great, except for the four-player frenzy. This version, though, became infamous in the Street Fighter community for its bizarre localization choices, like the baffling backstory of Gunloc being Guile's brother. The Genesis release trailed behind, lacking the SNES's vibrancy and introducing a less thrilling Death Match mode. Despite these variances, Muscle Bomber won a loyal fanbase in the West, with its characters even cameoing in the Street Fighter cartoon. In the history of 16-bit wrestling games, Muscle Bomber stands not just as a game, but as a cultural uppercut from Capcom, a masterful blend of fighting finesse and wrestling wildness.
Back in the golden age of arcades, when quarters clinked and joysticks jolted, Capcom ruled the roost of fighting games. But they wanted to wrestle with a new challenge: wrestling. So they unleashed Muscle Bomber, a game that didn’t just enter the ring - it smashed it. This was more than a wrestling game; it was a Capcom crossover bonanza. Set before Mike Haggar became mayor, Muscle Bomber was a who’s-who of Capcom icons, with Easter eggs galore for the hardcore fans. The game’s plot was a roller coaster of team feuds and the mysterious disappearance of wrestling legend Victor Ortega.
Muscle Bomber was a visual feast. The promo art, by the awesome Tetsuo Hara of Fist of the North Star, was inspired by the gritty New York streets and the explosive American movies. But the in-game character magic came from Eri Nakamura, Takashi Hayashi, and Yusuke Yamamoto, with a little help from Akiman of Street Fighter II. They created a roster that was a twist on familiar types, from the suave Aleksey Zalazof and Lucky Colt to the quirky Missing IQ Gomez and The Astro. Each character was more than a sprite; they were a personality, a flair, a vibe.
On the gameplay side, Capcom ditched Street Fighter’s complicated six-button mayhem, and went for a simpler three-button system, making wrestling easy to pick up but hard to master. The game was a blast of punches, kicks, and aerial moves, with each character having their own style and skills. Muscle Bomber had two modes: the classic Single Match and the crazy Team Battle Royale, where up to four players could brawl in a tag team free-for-all. The ring was not just a backdrop; it was a fun zone where the crowd could join the match with thrown objects and chants.
Muscle Bomber’s jump to home consoles was a mixed affair. The FM Towns version was first to the punch but missed the arcade’s charm. The SNES version, though, was a hit, keeping almost everything that made the arcade version awesome, except for the four-player madness. This version, however, got notorious in the Street Fighter scene for its weird localization choices, like the nonsense story of Gunloc being Guile’s brother. The Genesis version lagged behind, losing the SNES’s color and adding a boring Death Match mode. Despite these differences, Muscle Bomber earned a faithful following in the West, with its characters even popping up in the Street Fighter cartoon. In the legacy of 16-bit wrestling games, Muscle Bomber stands out not just as a game, but as a cultural punch from Capcom, a brilliant mix of fighting skill and wrestling fun.
I loved the Megadrive version!
1:08 - no nipples on the Super NES and Sega Genesis versions.
Capcom is Capcom. For sure the best was done for each version, even the Sega version is quite good!
Both console conversions look great
The SNES port is way more arcade accurate. I like fighting games, I like brawlers - but I don't like wrestling...
Fue raro a diferencia del WWF Westlemania la version de genesis permitia jugar 4 players y la de snes solo 2 y en este juego fue todo al reves, la genesis solo podia con 2 players a la vez y la de snes 4 🤔
2:28 - wait, that's the SNES entrances!
🙏🙏🙏
Nope its Snes they mixed it up
@@klasicktha1 yes, l wrote "that's the SNES entrance"!
It would be cool to bring this back
On the entrances you have mega drive twice in the text boxes, sure the second one is snes though
Copy paste gone wrong 🙏
@@BitsBeats I made this copypasta and by gum, EVERYBODY is getting a helping!
A Mistake. 2:27 Mega Drive Entrances 3:15 Mega Drive Entrances
Grater seems to be inspired by the late great American Professional Wrestler Big Van Vader. His entrances he would approach the ring wearing a Mastodon like helm. He was very popular in Japan. At the time of release a multi time IWGP Heavyweight Champion in New Japan Pro Wrestling. Also the inspiration for the SNK characters Raiden and Big Bear.
🙏🙏🙏
Love me some SNSM!!
Que feos los colores del SEGA todo opaco D:
Obviamente el arcade es mejor pero en cuanto a port, la SNES definitivamente es lo mejor.
Yo was the mega version limted to two wrestlers on screen?
Arcade is the superior version 😊
When has it ever not been though
Except for the portraits, as the console versions use actual drawings of the characters by Tetsuo Hara.
Capcom did only bullshit on megadrive except when sega did the job itself.
Um...ah...that's a lot of Mega Drive entrances...
Like👍😎
Seganus
Not really fond of the TV filter...
Raw pixels do not look good on modern displays without this filter as games were not designed for them. I would not be surprised that those who do not know about it say that those pixel art games look bad.
it made wwf and wcw feel tame in comparison lol