Hi Thank you, I haven't uploaded any new videos I'm working on some new ones at the moment. I got some really good feedback from everyone on TH-cam so I am learning to make better videos. I'll hopefully have them up soon. Stay tuned 👍
when i typed the code I'm at 34:08 and my Pac man when I'm clicking the arrow keys to move him when I use left its ok but when I use up right down my Pac man is either not on the screen or teleporting at random places, and when I did his other Pac man tutorial my animations weren't moving sand neither was the Pac man and when i moved it did not work but when I move the window only 1 frame happens and its impossible to make it! please if you have suggestions let me know.
Hey there, I have a question. I am at 29:05 , however my pacman won't "spin" in place. He will go all over, and I am not sure what I did wrong. Does anyone have advice?
Hi, is it possible to upload wpf games on mobile stores (google play or itunes)? Frankly I mean I always thought we needed game engines (unity..ie) to put games on mobile platforms.. And do you think those game engines are necessary? I can not get sure which way I shoul pick first. Thank you.
Wouldn’t it just be easier to make this in unity? Are there any benefits/ reasons as to why your doing it this way (I am quite new too c# so I’m a bit confused)
Hi, that's an excellent question. I like making the classic arcade style games in non conventional way because it allows for problems to be solved creatively. With this type of projects we do everything from scratch such as the movements, collision, boundaries etc. It's sort of like looking under the hood and seeing how it all works. This is in no way a replacement for unity, for me personally unity solves a lot of those problems straight away and it's great but for teaching and learning purposes this type of project is much more hands on. As for the benefits I think it reinforces the c# programming knowledge because we write everything from the variables, events, xaml syntax and logic directly in visual studio. Hope you find it useful in your learning. Programming to me is the best skill you can learn.
Download the full project here - github.com/mooict/WPF-Pac-Man-Game
Really cool i learned some C# and XAML from this tutorial thanks :)
XML*
Cool tutorial man :) Thanks
Nice tutorial!👌
Hey dude, your tutorials are amazing! Why haven't you uploaded for a month
Hi Thank you, I haven't uploaded any new videos I'm working on some new ones at the moment. I got some really good feedback from everyone on TH-cam so I am learning to make better videos. I'll hopefully have them up soon. Stay tuned 👍
@@mooict I'm even more excited for the new videos your gonna post soon :)
cool
when i typed the code I'm at 34:08 and my Pac man when I'm clicking the arrow keys to move him when I use left its ok but when I use up right down my Pac man is either not on the screen or teleporting at random places, and when I did his other Pac man tutorial my animations weren't moving sand neither was the Pac man and when i moved it did not work but when I move the window only 1 frame happens and its impossible to make it! please if you have suggestions let me know.
Don't delete the assets after uploading to a project
Hey there, I have a question. I am at 29:05 , however my pacman won't "spin" in place. He will go all over, and I am not sure what I did wrong. Does anyone have advice?
Also I have a question what's the best way to make games with C# but without unity?
xna is a very good framework for games development it's also open source now.
@@mooict Thanks for answering my question I'm trying it right now :)
Hi, is it possible to upload wpf games on mobile stores (google play or itunes)? Frankly I mean I always thought we needed game engines (unity..ie) to put games on mobile platforms.. And do you think those game engines are necessary? I can not get sure which way I shoul pick first. Thank you.
Wouldn’t it just be easier to make this in unity? Are there any benefits/ reasons as to why your doing it this way
(I am quite new too c# so I’m a bit confused)
Hi, that's an excellent question. I like making the classic arcade style games in non conventional way because it allows for problems to be solved creatively. With this type of projects we do everything from scratch such as the movements, collision, boundaries etc. It's sort of like looking under the hood and seeing how it all works. This is in no way a replacement for unity, for me personally unity solves a lot of those problems straight away and it's great but for teaching and learning purposes this type of project is much more hands on. As for the benefits I think it reinforces the c# programming knowledge because we write everything from the variables, events, xaml syntax and logic directly in visual studio. Hope you find it useful in your learning. Programming to me is the best skill you can learn.
which workload do i need to install for the WPF form visual studio installer?
Hi you will need the .net desktop development installed in visual studio to access windows form and WPF apps.
day saver
no! cats live forever
Yes they do
@@mooict yay u agree! and btw i have 7 cats lol
Awww that's adorable. Kitty 🐈 power forever
respectfully this game is broken