I think Simic ramp plus Dimir control is the strongest way to ramp into unblockable or flying/trample creatures and then ramp into a finisher. The new Heist keyword in the newest Alchemy release has a few additions that are worth considering...at least one uncommon bird creature, and a common spell.
@@empty_g It's fair to note that Saryth, the Viper's Fang gives your tapped creatures death touch. So in the last game you could have played Saryth and attacked for lethal.
I think Simic ramp plus Dimir control is the strongest way to ramp into unblockable or flying/trample creatures and then ramp into a finisher. The new Heist keyword in the newest Alchemy release has a few additions that are worth considering...at least one uncommon bird creature, and a common spell.
The Heist cards came out right after I recorded this but they are definitely an auto include in this deck!!
They need to release all precons on arena lo need that practice
Right! And the back up commanders too!
Stealing The Great Henge in that first game was clutch!
It might have been the best thing I stole from all my games!
@@empty_g It's fair to note that Saryth, the Viper's Fang gives your tapped creatures death touch. So in the last game you could have played Saryth and attacked for lethal.