Akuma Oki Guide & Meaty Setups - Street Fighter 6

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Correction: If you have a +5 KD advantage and you don't delay your demon by at least 1 frame, the opponent WILL be able to jump after the screen freeze. Massive apologies for this misinformation!!
    0:00 Standard meaty options
    0:31 Specific knockdowns
    2:58 Drive Rush oki
    4:03 Knockdown advantages
    5:32 Meaty setups
    #sf6 #streetfighter6 #streetfighter
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ความคิดเห็น • 62

  • @jeako777
    @jeako777  26 วันที่ผ่านมา +5

    Correction: If you have a +5 KD advantage and you don't delay your demon by at least 1 frame, the opponent WILL be able to jump after the screen freeze. Massive apologies for this misinformation!!

  • @JDefends
    @JDefends 29 วันที่ผ่านมา +16

    It's insane that you put this out literally right as I'm thinking to myself "damn, I should make an effort to learn akuma"

    • @The_VII_KWT
      @The_VII_KWT 19 วันที่ผ่านมา

      Same! I just hit diamond and I’m like I love this character since SF4. Should I try and learn so I can get master and potentially legend? Now I’m am definitely going for it. So Thank you for the video ❤

  • @deltapromasterlauj4848
    @deltapromasterlauj4848 29 วันที่ผ่านมา +4

    bruhhhh….. u a lab monster wid all these tech tips….even the pros will appreciate ur work!!! thx!

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      Thank you!

  • @frameadvantagecy
    @frameadvantagecy 29 วันที่ผ่านมา +2

    Always your videos are perfect and on point bro.thank youuuuu

  • @diogogarcia7970
    @diogogarcia7970 28 วันที่ผ่านมา +2

    This video was sent from heavens so everyone can embrace the sorrow and become the demon, thank you for the guide! Excelent content.

  • @XIII_Vexx
    @XIII_Vexx 29 วันที่ผ่านมา +2

    So many people putting up guides that even the people in Gold can read Akuma like a book 😂

  • @Carlos-ln8fd
    @Carlos-ln8fd 29 วันที่ผ่านมา +2

    Awesome bro thanks

  • @brandoncorder5392
    @brandoncorder5392 29 วันที่ผ่านมา +1

    These videos are so good

  • @drayden99
    @drayden99 29 วันที่ผ่านมา

    Loved your Luke vids so this is perfect 🫶

  • @Timchan76
    @Timchan76 20 วันที่ผ่านมา

    Damn man. You need a spreadsheet to keep track of this stuff. Solid work

  • @ApexAutomotiveCGI
    @ApexAutomotiveCGI 23 วันที่ผ่านมา

    This is great, thanks!

  • @michelpetrus
    @michelpetrus 29 วันที่ผ่านมา +2

    This what we all needed. Quality guide ! You spared me hours labbing.

  • @LaCoseGuitarra
    @LaCoseGuitarra 23 วันที่ผ่านมา

    This is art. OMG

  • @RockBottom7626
    @RockBottom7626 29 วันที่ผ่านมา

    Pure deutsche Effizienz hier.
    Thank you, great guide.

    • @jeako777
      @jeako777  29 วันที่ผ่านมา

      Danke dir!

  • @jsvaldes88
    @jsvaldes88 29 วันที่ผ่านมา +3

    Poor Luke

  • @carlpertilla1944
    @carlpertilla1944 28 วันที่ผ่านมา

    Any tips do I gotta beat the game first

  • @ZachHenke
    @ZachHenke 29 วันที่ผ่านมา +1

    Damn, you beat me to the punch.

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      I‘m sorry!

    • @ZachHenke
      @ZachHenke 29 วันที่ผ่านมา +1

      @@jeako777 Don’t worry! You did (and do) a great job. Our approach is different enough that I’ll probably still look into it and put out an oki guide anyway.
      Keep up the good work.

    • @Sanazuki
      @Sanazuki 29 วันที่ผ่านมา +1

      Haha still waiting for your gudie too Zach.

  • @vrennonica5725
    @vrennonica5725 29 วันที่ผ่านมา

    Is +4 on double dash forward oki after light tatsu sweep really able to shimmy immediate throw with back walk? Or is this only if the opponent is delay teching?

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      Yeah I should've clarified, thanks for asking. It's only for delay tech.

  • @sergiok6660
    @sergiok6660 10 วันที่ผ่านมา

    When will i use the back heavy kick? It's not meaty cause of the startup so what option am i lookong to beat with it? It seems like a fun tool but I'm unsure where to use it

    • @jeako777
      @jeako777  10 วันที่ผ่านมา +1

      I mean I showed multiple knockdowns where it does hit meaty. Anytime you're +8 or higher, it will hit fast enough

  • @PyroInferno110
    @PyroInferno110 28 วันที่ผ่านมา

    What's the benefit of doing b HK into fireball on oki besides it beating people that mash on wake up? If they block this, I'm -4 with a little pushback. I can possibly get hit by a cr MK if the characters cr MK can reach me.
    Great video btw, i didnt think to do some of this stuff on oki

    • @jeako777
      @jeako777  28 วันที่ผ่านมา +2

      Midscreen you should only do b HK if you have a good read on them not blocking. b HK midscreen gives you a great combo for corner carry. And in the corner, OD fb is a nice way to continue pressure after b HK.

    • @PyroInferno110
      @PyroInferno110 28 วันที่ผ่านมา

      @@jeako777 ok cool thanks

  • @saado99
    @saado99 29 วันที่ผ่านมา

    Cool video 🙂 our former guy kinda cooked huh? I moved to Ryu personally haha

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +2

      I think Luke is still chilling, but not sure. Ryu is looking really strong this season, have fun with him!

    • @saado99
      @saado99 29 วันที่ผ่านมา +1

      @@jeako777 personally, I'm also not very sure, I think he's still decent but I think the character actually has numerous bad matchups now. Some of the changes are kind of worthless like the tackle being + meaty, and the DDT buff not only does the move do basically no corner carry and kind of a crappy oki situation, and expensive, but sometimes when you hit extended huttboxes with OD knuckle the move straight up misses. I do think he's still decent and viable but there's a good chance the character will slowly fizzle away as the season progresses and people will let him go once they realize how underwhelming he is and overwhelming some of the others are. But I also of course understand the nerfs he was simply too good.

  • @joedelafro4629
    @joedelafro4629 29 วันที่ผ่านมา

    1:32 how does he do regular forward jump into dive kick? I can only do dive kick from demon flip!

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      Hold down in the air and press MK

    • @lastpointabsolute7468
      @lastpointabsolute7468 19 วันที่ผ่านมา

      @@jeako777 dude people crouching defense stop dreaming

  • @carlpertilla1944
    @carlpertilla1944 28 วันที่ผ่านมา

    I’m playing sf6 now and I don’t know what to do to unlock akuma on the world tour mode

    • @jeako777
      @jeako777  28 วันที่ผ่านมา

      There's plenty of guides online for that

  • @michael13849
    @michael13849 28 วันที่ผ่านมา

    And here i am thinking im hot shit for finding 3 auto timed frame kill set ups

    • @jeako777
      @jeako777  28 วันที่ผ่านมา +1

      Hey you still are 👍

  • @NEWGREATNESS
    @NEWGREATNESS 29 วันที่ผ่านมา

    What are the purpose of frame kills?

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      4:04 I thought this explanation was good enough but here's another one from the fighting game glossary:
      Whiffing attacks on purpose in order to very specifically time another attack. Let's say that, after you've knocked down your opponent, you want to try to perform a safe jump. But if you were to jump immediately, you'd be too early and your opponent would still be knocked down. After a bit of clever math and the help of some frame data, you realize you need to wait for 17 frames before jumping, and then the timing will be perfect.
      One option is to just try and get a sense for what 17 frames "feels like" and time it manually, but this is pretty difficult so people quickly tried to find something more reliable. For example, if you know that one of your moves takes exactly 17 frames to execute from start to finish, this is way better - simply whiff that move and you'll have "killed" those 17 frames perfectly with no need for guesswork or eyeballing anything. If you see people whiffing moves nonsensically when their opponent is knocked down, they're almost certainly setting up the timing for a future attack. It's closely linked with the concept of an attack being autotimed.

    • @NEWGREATNESS
      @NEWGREATNESS 29 วันที่ผ่านมา

      ​@@jeako777 oh i didn't notice you had it written. Thanks again. I though that was it but i really needed to be sure.

  • @parchemiarz
    @parchemiarz 29 วันที่ผ่านมา

    1:07 - it won't connect tatsu after 2LK, 2LP, what might I be doing wrong

    • @jeako777
      @jeako777  29 วันที่ผ่านมา

      Is the enemy crouching? L tatsu whiffs on crouchers

    • @parchemiarz
      @parchemiarz 29 วันที่ผ่านมา

      @@jeako777 oh yeah I set them to mash crouch jab on wake up to test this meaty setup I'm such a dumbass hahaha thank you that was it, might have to drive rush to force standing, or just fireball at the end

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      @@parchemiarz Lmao no worries. L adamant flame is pretty good too there. Or even H DP if you're fast enough with the crouch confirm

    • @codybrown5229
      @codybrown5229 28 วันที่ผ่านมา

      ​@jeako777 bro I have a question for you that exact situation you just spoke of I hit them with the light adamant they are usually Spaced really close to me and blocking I know I'm very plus but whatshould. I do in that situation I always end up doing something unsafe if I'm lucky ill slide a cr.mk dr combo in there if they not Crouch blocking any suggestions

    • @jeako777
      @jeako777  28 วันที่ผ่านมา +1

      @@codybrown5229 I haven't used it enough to give a good answer, but so far I just do:
      - tiny forward walk into throw if I know they're gonna crouch block (you can't even see the forward walk)
      - shimmy if I think they're gonna tech
      - crLP, stLK if I know they're gonna press buttons or jump/backdash
      - cr.MK xx drive rush / fireball if I know they're gonna walk back

  • @NEWGREATNESS
    @NEWGREATNESS 29 วันที่ผ่านมา

    My opponents block too much, what do i do?

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +1

      Condition them to stop blocking by throwing them

    • @NEWGREATNESS
      @NEWGREATNESS 29 วันที่ผ่านมา

      @@jeako777 Thanks! I thought this was right just needed a second opinion. 🙏🏾

  • @Daria-Morgendorffer
    @Daria-Morgendorffer 29 วันที่ผ่านมา +1

    Well this just seems busted xd

  • @perdify
    @perdify 29 วันที่ผ่านมา +2

    Nah just use visual ques , no one gonna remember all these timings

    • @jeako777
      @jeako777  29 วันที่ผ่านมา +7

      You don‘t have to remember ALL of them. This is just a compilation of different setups. You can pick and choose which ones you want to remember.

    • @runnergunner42
      @runnergunner42 28 วันที่ผ่านมา +2

      You don’t need to know all of them lol. Just pick a couple that suit your choice of combo routes

    • @temilitary
      @temilitary 24 วันที่ผ่านมา +1

      If you go with visual cues, you'll miss the timings A LOT.
      Just learn one or two for moves you use a lot and run with it.

  • @XCT82
    @XCT82 29 วันที่ผ่านมา +1

    delete this... lol

  • @lastpointabsolute7468
    @lastpointabsolute7468 19 วันที่ผ่านมา

    crouching defense invalid all your setup sorry akuma is mied tier and a gift and easy 4 grapplers stop dreaming!!

    • @Just_Kenny92
      @Just_Kenny92 14 วันที่ผ่านมา

      Forced to stand by getting hit by Mk or C.Hp, so the crouch defense doesn't really invalid anything if you're getting hit by those two moves either as a combo starter or within a combo. Please sit there a crouch all day so Akuma can hit you with the high/low or shimmy mix-up.