I am actually celestial chipp player. And yeah i can agree that he has some big flaws, but the most frustrating thing is damn damage. I just opening them up for 4-6 times, but then he presses c.S and i fucking die lol. Hotashi said that he kill you on Normal hit, and he is right. This character works ten times less than me and still wins.
yeah but like... that's just chipp. You specifically chose a character that has high speed and high APM and is plus on almost everything, but low damage and low health. the main difference is that if you don't hard fuck up, there just isn't a lot slayer can do against you.
@@thecookiemeister5374it's not just chipp, no matter which character I feel like practicing a bit, as soon as I get matched up against a slayer it's just raw damage obliteration, even having labbed against his mix the fact he can get so much damage in few hits and has tools for mixing makes it so that if you fail once against him, you're set to get exploded for the rest of the round
Most of the low health technical characters just feel bad in Strive anymore. You have to do so much more for what return you get, and they keep adding high health, high damage, canned mix faceroll characters.
Funnily enough as a pot main the slayer matchup actually goes pretty well. High HP means he doesn’t explode off of a single combo. Long range normals like 5H can poke him across his 2H or hit backdashes and f megafist goes straight over 2H. K mappa hunch or super mappa hunch can easily be thrown leading to pot oki mixups. If you’re really saucy pot buster can catch dandy step before the followups, especially if they use it roundstart. Also slayer doesn’t have the biggest anti airs, so j.S or j.H can bonk him too. Just break the dandy mans spine, ez
Same with Goldlewis. BT Can catch most of his backsteps or dashes. I've hit so many Slayer 6P's with a well spaced j.D, or broke his pressure with a back j.D in the corner. High healthbar means I notice his damage but don't just immediately melt. I do get shocked at how much damage he does, and if my healthbar melts as fast as it does I feel for the rest of the cast.
Another form of counter play I use against slayers K Mappa is dash blocking. It baits the slayer into thinking you’re commiting then when you block it he’s like -2 and guess what else is 2 frames? A normal throw
this. i played an abba who threw me every single time i tried to get cs oki off a kd. thats when i started seeing how easily some of his tools can be exploited. and that was on floor 8, didnt see that at all round floor 5,6,7
Been saying the same thing. K mappa hunch or super mappa hunch can easily be thrown if he ends up close enough and after that it’s just a matter of good oki.
@@mcbill7352 is this about Johnny having a step dash, never blocking or just killing the opponent before he can do anything, cuz I feel like all it’s all three
true he's got ridiculous buttons, but P Dandy can be thrown or mashed on reaction and K Dandy can just be completely interrupted for a free CH. it's just a matter of out-neutralling him
@@raywing00 if you block the pilebunker you just win because it's a full c.S punish. end the combo with oki because slayer has very very bad defense other than his long range 2P
If they make his weaknesses more pronounced and make it harder to get in, he'll be about as fun and balanced as can be. And for once, I can play a strong character I enjoy that can actually convert off of neutral pokes.
as an aba main (floor 10 about 150 hours in the game) I cannot play against slayer. it just feels like he's got everything a character could possibly need in a fighting game except for a projectile. crazy range with his ground stomp and a move that will immediately close the distance immediately afterward, unbelievable pressure and poking tools, a move that will literally touch you once and instantly break the wall. mixups, cross ups, an abundance of moves that feel like they come out on frame 3, barely any unsafe moves at all, a command grab that makes the next hit death. I just don't personally think he's bad at all and I struggle against this character so much. his buttons out speed all of mine in or out of rage mode, I can't enter rage even from full screen without getting Mappa Hunched instantly, and speaking of mappa hunch it comes out so incredibly fast (like all of his moves) that using ABA's 214s to absorb the hit basically impossible unless you just assume the slayer will throw it out and guess correctly. all of this plus his obscene amount of damage from touching you a single time, I don't get why people would think slayer is bad or even a mid tier.
ABA is already a guessing character, this isn't new, Slayer I feel is a unique opponent against her in that reading him is quite doable but failure to do so correctly has very big consequences. ABA out of JR can use parry, intertwine and tilt, haul and heed and 5H to call out Mappa and 2H, as both have fairly obvious use cases, and if Slayer is too predictable ABA can convert into JR. You probably shouldn't be trying to use 63214P in neutral anyway against Slayer unless you are at utter full screen, in which case he cannot hit you unless he has 50 meter, then he absolutely can. Focus more on finding an opening to the opponent Slayer's pressure, punish, end in Bonding or knockdown with 236s/sweep and 63214P
With JR ABA has fS, 5H, 2D, 214K, jS/jD to get in with their disjoint/profile properties and 2H/623H/236K to pressure as usual. JR probably shouldn't be activated a as neutral skip against Slayer, it should be as a pressure install considering if he wins neutral your JR is going to dissolve
Slayer is just a newbie stomper to the max. His skill floor still gives such massive reward makes him a potent F7-10 killer, and it lasts until you get to the point of skill that I'd wager to say 90% of people won't reach. At that point the other characters are being piloted at such skill that their overall capability rises above the innate raw power of Slayer. Now is it a problem that the vast majority of people are going to get annihilated by him for potentially the rest of the games lifespan. Probably....but is the answer to just straight nerf him, probably not. Unfortunately, I genuinely dont see a way for his design to be both balanced for the lower level play, and competitive at high level play. He's basically just the inverse of HC/Asuka/Zato. Where they are (supposed to be) strong at high level but weak with a unskilled pilot. Slayer is dominating in low level play, like Pot and Elphelt. I would love to be wrong though, as regardless if he ends up being too strong in the long run, that would mean his design is possibly flexible enough to balance out.
@ezraho8449 My thought isn't actually his damage directly, but reducing his conversions through more startup on 6H and less meter off specials. For example, make it such that 6H cannot connect after 5P or grounded non CH c.S. Suddenly his very simple and very easy yet high damage routes are gone.
The only funny thing is that he dominates at a low level not like Potemkin or Elphelt, but much, much stronger. When Elphelt opens a player with her rekka, she will deal less damage with a red RC than a slayer without it.
I’d say he’s not OP, but he is overtuned. The main things to me are he could take a shot to his scaling and make Mappa Hunch more punishing to whiff. 15 frames of whiff recovery is pretty damn fast considering the benefits it can get.
Just nerf the damage and he would be fine by me. A high damage combo is fun but slayer is just overboard with it. He hits you once > you get put into a 5 point combo > 50 to 60 % of your health is just gone. Other characters atleast have to do something fancier for that kinda damage (except goldlewis and Potemkin but their downsides are big enough, so maybe adding another downside to slayer would also suffice)
On paper slayer is op as hell, but in practice he is strong in some matchups and weak in others (zoners in particular), he can open you up but it can be quite easy to open him up, the more people play against slayer and learn the matchup the more the public opinion will change from slayer op to slayer is strong
I think slayer is good but I feel as if the reason he is so good is because so many characters struggle in his matchup. I play Baiken and that’s not a terrible matchup for me but the fact that slayer with no meter can do a combo that does more damage than a Baiken combo that is super advanced with tether and full meter just sucks. But I still think if you compare him to the high tiers. I think he is decently balanced as much as I hate to say it. But I don’t know if he is broken I think most of the cast needs to be adjusted to him not him adjusted to them (If you dissagree your probably right I am just saying this for Cope because I suck and I hate fighting him and I want Baiken buffs
The only thing I really find OP about slayer is his super mappa hunch. As you said one of his main weakness is his neutral. Why does he have a tool that just wins neutral against zoners, the archetype that should counter his playstyle? I'm a mid tier player I'd say, (usually between floor 8 and 10) so there may be some counterplay but it feels like if you play a zoner, you just can't press anything once he has 50 meter.
Problem is without super mappa hunch slayer has an arguably harder time getting in on zoners(especially projectile zoners) than pot. Pot, despite his flaws, has a relatively good set of tools to deal with zoners(armored moves, f.d.b, stuff like that) to help offset his bottom of the barrel movement, while slayer sort of just has to fling himself in hopes a hole opens somewhere, and that relies on the enemy making a mistake, not slayer making them commit to something risky. super mappa hunch effectively gives slayer a once or twice a round opportunity to get in and lock the enemy in blockstun to try and win. If they were to nerf it they should honestly make it work like the "dead on time" overdrive in the previous games, with it being frame one(as in if you weren't blocking before the super flash happened you can't block on reaction like with reversal supers) with full projectile invul up until around 3/5ths of the screen, after which it effectively becomes a projectile along which slayer is flung that you can block on reaction if you weren't doing anything before the super flash. This would force the slayer to have to get a bit closer before sending super mappa out on reaction to any activity and give zoners an effective screen space they have to keep slayer out of once he gets 50 meter.
That is ridiculous. It's a tool that has 50/50 chance to do 100 damage and then make Slayer die, or just make Slayer die outright. There is absolutely nothing about it "winning" neutral.
Good video but on point about Slayer being a scrub killer, if you look at RU for top 100 s you can see he's about as busted as he is at lower elos, with no losing MUs, a few close to even, and a shitload of 6-4 or better. Definitely overtuned if not busted.
I play Slayer because I love the dandy man, but this video spits straight facts. Slayer is a scrub stomper and as someone trying to get into Celestial it is very easy to see how much he carries people (including me) I think slayer is one of the better/best characters in the game. I completely understand if he gets nerfed because as much as I love the character, I cannot help but feel so dirty for two touching with such little effort
2 hits and you are dead isn't ok plus he always gets the wall for nothing And confuses me didn't they lower damage for other characters? I play bedman? And i feel like i have to work so much to win meanwhile he only connects once and im dead
Pilebunkers loops are fine but i feel this character gets rewarded from Slash into heavy slash into special way too much, like oh I dropped the combo but it doesn't matter since I already did more than half health
Yeah, I agree with your analysis. I do think that as time goes on he won’t end up being high tier in high level play. However, because his insane damage and simple gameplan are simply too easy to execute, he is disproportionately good at lower levels of play, to the point where he is practically a carry character and is just not very fun to fight. Thing is, I think that is just as much of a problem for the health of the game as if he was legitimately overpowered, and I think he deserves a rework / nerf. Potemkin is a good point of comparison- big body grapplers are always proportionally stronger at lower levels of play, but he is balanced extremely carefully by gating a bunch of his best moves behind difficult-to-execute techniques, like his Kara cancels. Which means that players won’t be able to use them until they already improve enough to no longer be considered low level. Slayer, meanwhile, has basically all his tools available at the press of a button. That all said, it is less of a problem now that the tower isn’t filled with Slayers anymore, and the people still playing him have risen to higher floors. But still, they need to do something to make his gameplan less accessible to lower level players or I have a feeling he is going to make the game less fun for lower leveled players playing with their friends.
No reversal outside of Super, Step dash / command dashes that are easily punished by lights, Fastest normal is 5 frames, Requires constant resets to maintain advantage, Very few long range pokes Abysmal 6P range and hitbox Yeah, Slayer has weaknesses that prevent him from being too powerful IMO
No downplaying but almost all of his crossups could be beaten by mash, invuln super or DP. You don't see Slayers scamming people (that much) with 30-42 frame moves or a 26 frame dash cancel if it's not lower floors
Is he overpowered? if you think slayers should have a nice 70% WITH THE WHOLE CAST i think some thing is wrong with you (or anyone who thinks this is fine) hes cons are just not that bad thats all.
i agree because my first time i got to celestial was with slayer cuz bad players cant deal with him and 2 touch u KO them so i was running ppl down, but in celestial i lost to a rly good Ino player that got me out of celestial and i couldnt do anything against this player so yea he is decent but he feels broken vs bad players that are not jumping ur command dash heavy slash
The pain The pain The pain In a game with characters that need 1 or even 2 steps to meet their win Con that isn't certain to work most of the top tiers just ignore this and get started immediately or its vastly easier to start their game plan. Like slayer Also slayer has a funny way of controlling almost the entire screen with his great buttons/ specials and forces the player to sit outside of slayers 2H and respect him the entire game or risk losing after one bad interaction that shouldn't cost over 60% of ur health with holding mix on Hard Knockdown right after.
I feel like the whole "two step win con" thing is a much too clinical way of looking at the game. Is Jack-o bad because she needs minions out as part of her game plan? It only really matters at the absolute highest level of play, and even then..
@@zxt5148 its only that characters with something to set up are inherently both elevated and held back by their set up Some characters have no problems with this and are inherently better for it Not that it's the worst thing because every fighting game has this Think of shotos and hardcore zoners like guile or JP I'm only saying that in a game as volatile as strive a two step character is even more weaker Then normal Ex: sol hits u round start and he already gets positive bouns from wall break with a big dmging combo While bedman? Requires to build a error to get in then a hard knockdown then he can get started With little dmg to show for it More characters like this exist it's just bedman? is the best example Which is a lot more time not being threatening while the best characters are at almost all times which slayer is Jacko in my eyes is a perfect balance of a set up character that can continue being threatening with great buttons, decent dmg, can set up almost anywhere, and still a threat while setting up without hard knockdown. She is everything every other set up character wants to be Asuka is another good one but he is more focused on resources Also even lacking conversation ability will stop characters like baiken from ever being great while slayer is born with a single button 6 time combo that does 50% minimum with otg. Being a 2 step character as I said, is a inherently weaker but not at all does that mean they can't be viable But them succeeding will require more from the player By Design. Except for bedman? Though the buffs are still great, he might need one more move or small improvement to his kit. Anything big and we'll have another Goldlewis and I don't want that. Maybe Delilah can sudo enhanced a move for bedman like Giovanna's new move. Resource characters in this game are a whole other beast And personally to me are a little over tuned in this game but that's something else entirely.
Slayer's buttons are actually worst in the game, and so are his specials. There isn't a single character out there who doesn't have it better. Dafuq you saying.
Yea I can see slayer being a low floor menace. I also dont feel im strong enough to say if slayer is overpower but IMHO slayer is more polarizing design where in some matchup and situations he is really strong and others he kind of struggle. I personally dont struggle with him too much compared other characters but i play more mid slayers and my friend that is good spam match up against me so I understand at least some the basic structure of his pressure. Personally for me, I like Slayers design and most Guilty Gear Stive cast. Compared to Street Fighter 6 (another good game i enjoy), everyone feel like they have more character specific strength and weaknesses that makes me think the game is very enjoyable. So to me, "Slayer counter hitting you for 80%" is just something he does and how the game is.
This is literally just the season 1 Ramlethal problem all over again. People cry that a character is busted, even though that character never gets the results of the other, actually good characters in the game because the players good at the game can lab out the counterplay. Just another scrubkiller character.
Absolutely a top tier noob stomper with damage and mix. But no defense and clear weaknesses makes him not too effective at high level. Fun ass character though I love his design.
He's such a weird character, he feels like he's a mix between nago and milia/giovanna, because it does feel a little "chunky" but he's not slow by any means, neither has it felt too annoyng to deal with despite how capable and dangerous it is. Maybe i just haven't found someone good enough using it yet. At most they might reduce his damage a bit. Also i nearly shat myself laughing tryng the caracter out and goofing with dandy step with a friend, tryng to grab each other all the time. I couldn't not save the replay
He looks op at a low level becsuse his easy high damage and gimmicks (which leads to big damage) expose the big gaps in your fundamentals. Add in that he is a popular edgyboy low floor dlc character, he randomly does very risky stuff that just happens to land on your chipp... At a high level, heck even at an intermediate level, his limited mobility and linear gameplan fall off hard, and he has to take stupid risks to do what a nago does casually (and safely) in neutral. He is skill check/ fundmentals check along with smellphelt imo. Very annoying, will have you looking into his frame data and counter play to conquer.
I used to agree with this but the thing is that just because the characters gameplan gets weaker doesn't reduce his reward when it does work. Every character's gameplay gets weaker as you start to play against people who know the counterplay. If you look at the characters' matchup chart on puddlefarm, Slayer's winrate actually gets disgustingly high as the player pool is restricted among higher tiers of play. This character has weaknesses yes, but this goes way beyond being your average scrub killer, this character is simply extremely effective.
@ungasmash1256 idk man may gets 80% combos after abusing her pressure and doing dolphin cancels, his damage isn't that crazy when you start busting out the advanced stuff, if he is a problem a nerf will eventually happen when they look at the data
@@ungasmash1256 He still has only been in the game for 2 months, give it 2 more months and he will hardly show up in GGST High Level Gameplay as people figure out what is mashable/grabbable/6Pable/etc more and more. At his core, Slayer is a massive apish knowledge check character whose tricks only take him so far.
@atomicwheeze8756 No other character looked like this at 2 months, not even the character he compares Slayer to; Elphelt. I'm not saying the characters is broken or lacks counterplay, but he's not just a scrub killer. He has plenty of nonsense that affects the intermediate and higher levels. I for one would really love to see him and A.B.A lose the ridiculous framedata on their gapclosers (-1/-2) and the startup on Slayer 2HS increased. At least Elphelt has to space her lariat for it to be safe, all you have to do on slayer is not press K mappa point blank.
I worry about Slayer and ABA for the upcoming patch, because I think they’re realistically not TOO overpowered. They’re strong, to be sure, but the fact that their damage is so high has gotten them a lot of ire across the board and I’d hate to see them get gutted over it
I’m not great at this game. I’m a f10 or f9(depending on the day) Faust player. And I’m struggling really hard against slayer:/ If anyone reading this has any advice for the match up, I’d greatly appreciate it.
Iirc slayer can’t do k mappa on reaction to punish item eat, and 6p stuffs both ground and air approaches but thats the best I can give, im no Faust player.
Faust is like 10-0 matchup against Slayer bruh. If you struggle in that matchup, try letting your dog chew on your controller, that usually has Slayer beaten as the result.
He is stupid to deal with. He's not broken but he is not fun to play against dying to 2 mistakes when you work your butt off trying to open Slayer with mixups.
Slayer's damage isn't that high, he just gets it off fewer hits than other characters. Basically he's those characters except more beginner friendly. If you complain about slayer's damage, you better also be complaining about sol, leo, pot, nago, goldlewis, aba, etc.
@@webbacon7106 the difference with those characters is that they all have something limiting their damage capabilities. Goldlewis is sluggish and has slow move. Nago is nago i dont have to explain his downsides. Potemkin is slow and needs to grab you to such damage. Aba needs a resource. Slayer just has it roundstart and can get 80% of 1 confirm. If they were to just tone down the damage a little bit that wouldnt kill the character and it would also mske him more fun to face
@@SirTriton I mean Slayer is similar to GL in that he is slow and has poor neutral options, GL has better neutral options than Slayer in the form of WWA and his jD. Slayer however is not a big body, just a bit tall, and his combos don't require as precise positioning/corner
@@webbacon7106 Leo and ABA CANNOT casually do damage comparable to Slayer, both of them can maybe only get close in a single full-screen full-resource combo
not overpowered imo. i dont have alotta say as a floor 8 testament scrub. but with good spacing mainly away from his 2H, you can just avoid his game plan altogether. and its kinda funny seeing slayers struggling to get in with mappas, iad, or just dashing up just to be punished. tho it really is annoying that his 3 hit combo deals more damage than my full CH combo and once hes in, HE IS IN.
I think that slayer is a strong character, but unlike a lot of other strong characters, like sol or HC or Nago or goldlewis, or maybe even bedman as of the most recent patch, I think he's a lot more rewarding to bad play just because of how skewed his risk/reward is, the combo of his ridiculously high damage, combined with his health pool being the fourth highest behind only Pot, Nago, GL, and the fourth being asuka with mana who has the most health in the game, allowing you a lot of room to be wrong while your opponent can be wrong once, maybe twice and be dead if you have a good combo lined up, but that is one big thing with slayer, it works really well at lower levels simply because people are wrong more often, compared to at higher levels where people are wrong less and less meaning that while slayer would get more chances due to not being wrong as often, the opponent also gets more chances and slayer doesn't really have many options to mix from neutral outside of maybe a very hard dandy step callout, but even that can be easily played around by just not doing high commitment buttons or setting up a safety net like HC's clone or a returning bridget yoyo or a GL drone, or pot giganter or a jack-o minion or a tatami or a gun flame or a stun edge or a nago clone, almost everyone in the cast has some tool to cover themselves to be protected from dandy step in neutral if the use it with the right timing and in the right situation
TBH, slayer feels like he's a season behind where all the damage was really high, wall-breaks were wayyyy too frequent, and the snowball feel of the game was becoming a problem. He only needs something light, like lowering the damage for each consecutive hit after using a special, or make loops fall out unless using resources/when it's Uni Counter, or stop the instant wallsplat from Pilebunker.
Elphelt has like 10-0 matchup against Slayer. Every streamed tournament game so far, every single one, where Elphelt came up vs Slayer, was won by Elphelt. Just.. dunno... press your OP Elphelt buttons. It's not like Slayer can do anything in that matchup as long as you're pressing buttons.
Is Slayer broken? Yes. Absolutely. At this point I just ignore any Slayer player in both ranked and casuals because there's no point in even trying. Especially on a low tier like Anji.
"lower tier like anji" oh you mean the anji that got snicker to 5th place at evo, while only a single slayer made it to top 24? thanks for admitting that you actually have no idea what you're talking about lol
@@michellea.793 the guy who judges tiers by Evo says that I don't know anything about it lol. By your own logic Bedman and Kum in xrd are better than Millia, Chipp, Faust and Dizzy. I hope you don't think I-No is top tier in Strive because Daru exists
@@sidsscrumpy1647dude anji is the easiest character to pilot and master and his pressure is insane, ur getting carried and think he's bottom tier lmao
Disingenuous as fuck Sol can get this damage Nago can get this damage leo can get this damage A ton of people can get this damage, just because slayer's damage is 'shorter' to get to doesn't make him broken Basically, this is 'tell me you never played Xrd without telling me you never played Xrd'
exactly my point too. and every one of the characters you listed have way better defense. hell, sol and leo have dps as well as a functioning back dash and a reversal super.
What a stupid clickbait question. Slayer is the weakest character of the lineup, especially after Bedman got buffed to top tier. All attempts to play Slayer at tournaments have proven this point - bodied by the entire cast, no chance at top 8.
@@Raynfgc full disclosure for context: I was so disgusted at the clickbait title that I didn't watch even a second of the video, and probably not going to.
1 sub = 1 pilebunker on miscellaneous creatures of the night join disc discord.com/invite/raynfgc
Gets touched by slayer once, so long health bar
But you don't. His buttons are so shit, that getting touched by one means you have lost your solitary brain cell and forgot how pressing buttons work.
@@Shareezz found the coping Slayer main
@@JowoeBunchaNumbers yup
It's like me and the morons in comments are watching a different video.
@@JowoeBunchaNumbers found the coping monkey slayer hater lol
what if....our health bar is the friends we made along the way
so true
I am actually celestial chipp player. And yeah i can agree that he has some big flaws, but the most frustrating thing is damn damage. I just opening them up for 4-6 times, but then he presses c.S and i fucking die lol. Hotashi said that he kill you on Normal hit, and he is right. This character works ten times less than me and still wins.
yeah but like... that's just chipp. You specifically chose a character that has high speed and high APM and is plus on almost everything, but low damage and low health. the main difference is that if you don't hard fuck up, there just isn't a lot slayer can do against you.
@@thecookiemeister5374it's not just chipp, no matter which character I feel like practicing a bit, as soon as I get matched up against a slayer it's just raw damage obliteration, even having labbed against his mix the fact he can get so much damage in few hits and has tools for mixing makes it so that if you fail once against him, you're set to get exploded for the rest of the round
Most of the low health technical characters just feel bad in Strive anymore. You have to do so much more for what return you get, and they keep adding high health, high damage, canned mix faceroll characters.
@@thecookiemeister5374 No, I play Ky, and the exact same thing's happening out here
@@utcaFGC how tf you die from a single c.S?
Did you just stand in front of him without blocking?
Funnily enough as a pot main the slayer matchup actually goes pretty well.
High HP means he doesn’t explode off of a single combo.
Long range normals like 5H can poke him across his 2H or hit backdashes and f megafist goes straight over 2H.
K mappa hunch or super mappa hunch can easily be thrown leading to pot oki mixups.
If you’re really saucy pot buster can catch dandy step before the followups, especially if they use it roundstart.
Also slayer doesn’t have the biggest anti airs, so j.S or j.H can bonk him too.
Just break the dandy mans spine, ez
Same with Goldlewis. BT Can catch most of his backsteps or dashes. I've hit so many Slayer 6P's with a well spaced j.D, or broke his pressure with a back j.D in the corner. High healthbar means I notice his damage but don't just immediately melt. I do get shocked at how much damage he does, and if my healthbar melts as fast as it does I feel for the rest of the cast.
Another form of counter play I use against slayers K Mappa is dash blocking. It baits the slayer into thinking you’re commiting then when you block it he’s like -2 and guess what else is 2 frames? A normal throw
this. i played an abba who threw me every single time i tried to get cs oki off a kd. thats when i started seeing how easily some of his tools can be exploited. and that was on floor 8, didnt see that at all round floor 5,6,7
Been saying the same thing. K mappa hunch or super mappa hunch can easily be thrown if he ends up close enough and after that it’s just a matter of good oki.
Huh. I better try this out.
Johnny player here so I can disregard this advice
@@mcbill7352 is this about Johnny having a step dash, never blocking or just killing the opponent before he can do anything, cuz I feel like all it’s all three
Aside from the damage, it’s the insane frame data on his cS, fS, and 2H.
And then there is the Guessing Gear part of the dandy follow ups…
true he's got ridiculous buttons, but P Dandy can be thrown or mashed on reaction and K Dandy can just be completely interrupted for a free CH. it's just a matter of out-neutralling him
@@michellea.793
Try mashing on a P pilebunker lol.
@@raywing00 i do everytime. im a master gambler and it only blows me up like 60% of the time :D
@@michellea.793
lmao ok yes surrrrreee
@@raywing00 if you block the pilebunker you just win because it's a full c.S punish. end the combo with oki because slayer has very very bad defense other than his long range 2P
The amount of Rayn content at the moment is insane. Keep up the good work.
If they make his weaknesses more pronounced and make it harder to get in, he'll be about as fun and balanced as can be.
And for once, I can play a strong character I enjoy that can actually convert off of neutral pokes.
as an aba main (floor 10 about 150 hours in the game) I cannot play against slayer. it just feels like he's got everything a character could possibly need in a fighting game except for a projectile.
crazy range with his ground stomp and a move that will immediately close the distance immediately afterward, unbelievable pressure and poking tools, a move that will literally touch you once and instantly break the wall. mixups, cross ups, an abundance of moves that feel like they come out on frame 3, barely any unsafe moves at all, a command grab that makes the next hit death.
I just don't personally think he's bad at all and I struggle against this character so much. his buttons out speed all of mine in or out of rage mode, I can't enter rage even from full screen without getting Mappa Hunched instantly, and speaking of mappa hunch it comes out so incredibly fast (like all of his moves) that using ABA's 214s to absorb the hit basically impossible unless you just assume the slayer will throw it out and guess correctly.
all of this plus his obscene amount of damage from touching you a single time, I don't get why people would think slayer is bad or even a mid tier.
ABA is already a guessing character, this isn't new, Slayer I feel is a unique opponent against her in that reading him is quite doable but failure to do so correctly has very big consequences. ABA out of JR can use parry, intertwine and tilt, haul and heed and 5H to call out Mappa and 2H, as both have fairly obvious use cases, and if Slayer is too predictable ABA can convert into JR. You probably shouldn't be trying to use 63214P in neutral anyway against Slayer unless you are at utter full screen, in which case he cannot hit you unless he has 50 meter, then he absolutely can. Focus more on finding an opening to the opponent Slayer's pressure, punish, end in Bonding or knockdown with 236s/sweep and 63214P
With JR ABA has fS, 5H, 2D, 214K, jS/jD to get in with their disjoint/profile properties and 2H/623H/236K to pressure as usual. JR probably shouldn't be activated a as neutral skip against Slayer, it should be as a pressure install considering if he wins neutral your JR is going to dissolve
The most shocking part is that Rayn wasn’t even doing the full pilebunker loop, you can add an extra one if you take them left again
this is true! im currently learning hitbox and suck atm so limited xD
@@Raynfgc awe I'm building my own one atm so when its done I'm gonna too. Fortunately I play keyboard so the change isn't that drastic
Slayer is just a newbie stomper to the max. His skill floor still gives such massive reward makes him a potent F7-10 killer, and it lasts until you get to the point of skill that I'd wager to say 90% of people won't reach. At that point the other characters are being piloted at such skill that their overall capability rises above the innate raw power of Slayer.
Now is it a problem that the vast majority of people are going to get annihilated by him for potentially the rest of the games lifespan. Probably....but is the answer to just straight nerf him, probably not. Unfortunately, I genuinely dont see a way for his design to be both balanced for the lower level play, and competitive at high level play. He's basically just the inverse of HC/Asuka/Zato. Where they are (supposed to be) strong at high level but weak with a unskilled pilot. Slayer is dominating in low level play, like Pot and Elphelt.
I would love to be wrong though, as regardless if he ends up being too strong in the long run, that would mean his design is possibly flexible enough to balance out.
The simplest adjustment would probably be to tune his damage down a bit without meter/counterhit that would make his grab more of a wincon.
@ezraho8449 My thought isn't actually his damage directly, but reducing his conversions through more startup on 6H and less meter off specials. For example, make it such that 6H cannot connect after 5P or grounded non CH c.S. Suddenly his very simple and very easy yet high damage routes are gone.
Honestly they should just take away his cancels and return him to links, like in the older games.
Except he doesn't do well even at newbie stomping, getting stomped by newbie chars just as easily.
The only funny thing is that he dominates at a low level not like Potemkin or Elphelt, but much, much stronger. When Elphelt opens a player with her rekka, she will deal less damage with a red RC than a slayer without it.
I’d say he’s not OP, but he is overtuned. The main things to me are he could take a shot to his scaling and make Mappa Hunch more punishing to whiff. 15 frames of whiff recovery is pretty damn fast considering the benefits it can get.
mappa hunch is also -1 or -2 depending on which one you use, which i feel should be increased at least a little
Just nerf the damage and he would be fine by me. A high damage combo is fun but slayer is just overboard with it. He hits you once > you get put into a 5 point combo > 50 to 60 % of your health is just gone. Other characters atleast have to do something fancier for that kinda damage (except goldlewis and Potemkin but their downsides are big enough, so maybe adding another downside to slayer would also suffice)
On paper slayer is op as hell, but in practice he is strong in some matchups and weak in others (zoners in particular), he can open you up but it can be quite easy to open him up, the more people play against slayer and learn the matchup the more the public opinion will change from slayer op to slayer is strong
I think slayer is good but I feel as if the reason he is so good is because so many characters struggle in his matchup.
I play Baiken and that’s not a terrible matchup for me but the fact that slayer with no meter can do a combo that does more damage than a Baiken combo that is super advanced with tether and full meter just sucks. But I still think if you compare him to the high tiers. I think he is decently balanced as much as I hate to say it.
But I don’t know if he is broken I think most of the cast needs to be adjusted to him not him adjusted to them
(If you dissagree your probably right I am just saying this for Cope because I suck and I hate fighting him and I want Baiken buffs
The only thing I really find OP about slayer is his super mappa hunch. As you said one of his main weakness is his neutral. Why does he have a tool that just wins neutral against zoners, the archetype that should counter his playstyle? I'm a mid tier player I'd say, (usually between floor 8 and 10) so there may be some counterplay but it feels like if you play a zoner, you just can't press anything once he has 50 meter.
Problem is without super mappa hunch slayer has an arguably harder time getting in on zoners(especially projectile zoners) than pot. Pot, despite his flaws, has a relatively good set of tools to deal with zoners(armored moves, f.d.b, stuff like that) to help offset his bottom of the barrel movement, while slayer sort of just has to fling himself in hopes a hole opens somewhere, and that relies on the enemy making a mistake, not slayer making them commit to something risky. super mappa hunch effectively gives slayer a once or twice a round opportunity to get in and lock the enemy in blockstun to try and win.
If they were to nerf it they should honestly make it work like the "dead on time" overdrive in the previous games, with it being frame one(as in if you weren't blocking before the super flash happened you can't block on reaction like with reversal supers) with full projectile invul up until around 3/5ths of the screen, after which it effectively becomes a projectile along which slayer is flung that you can block on reaction if you weren't doing anything before the super flash.
This would force the slayer to have to get a bit closer before sending super mappa out on reaction to any activity and give zoners an effective screen space they have to keep slayer out of once he gets 50 meter.
That is ridiculous.
It's a tool that has 50/50 chance to do 100 damage and then make Slayer die, or just make Slayer die outright.
There is absolutely nothing about it "winning" neutral.
@@Shareezzbait
@@DerpeyGnome is that the new zoomerspeak for "I can't argue with it"?
I think you should discuss Potemkin next
Not even as a meme, I genuinely wanna hear all your thoughts about him in a format like this video
Good video but on point about Slayer being a scrub killer, if you look at RU for top 100 s you can see he's about as busted as he is at lower elos, with no losing MUs, a few close to even, and a shitload of 6-4 or better. Definitely overtuned if not busted.
I play Slayer because I love the dandy man, but this video spits straight facts. Slayer is a scrub stomper and as someone trying to get into Celestial it is very easy to see how much he carries people (including me) I think slayer is one of the better/best characters in the game. I completely understand if he gets nerfed because as much as I love the character, I cannot help but feel so dirty for two touching with such little effort
As an elphelt main, i feel jealous of that damage
Tatami gaeshi! TATAMI GAESHI!
As a floor 6 sin player I can say with certainty that my controller’s lifespan shortens through every single slayer matchup I find myself in
2 hits and you are dead isn't ok plus he always gets the wall for nothing
And confuses me didn't they lower damage for other characters?
I play bedman? And i feel like i have to work so much to win meanwhile he only connects once and im dead
Pilebunkers loops are fine but i feel this character gets rewarded from Slash into heavy slash into special way too much, like oh I dropped the combo but it doesn't matter since I already did more than half health
It’s funny how some clowns here go on every thread trying to convince others that they won with their own efforts and not because they used Slayer.
Yeah, I agree with your analysis. I do think that as time goes on he won’t end up being high tier in high level play. However, because his insane damage and simple gameplan are simply too easy to execute, he is disproportionately good at lower levels of play, to the point where he is practically a carry character and is just not very fun to fight.
Thing is, I think that is just as much of a problem for the health of the game as if he was legitimately overpowered, and I think he deserves a rework / nerf.
Potemkin is a good point of comparison- big body grapplers are always proportionally stronger at lower levels of play, but he is balanced extremely carefully by gating a bunch of his best moves behind difficult-to-execute techniques, like his Kara cancels. Which means that players won’t be able to use them until they already improve enough to no longer be considered low level. Slayer, meanwhile, has basically all his tools available at the press of a button.
That all said, it is less of a problem now that the tower isn’t filled with Slayers anymore, and the people still playing him have risen to higher floors. But still, they need to do something to make his gameplan less accessible to lower level players or I have a feeling he is going to make the game less fun for lower leveled players playing with their friends.
No reversal outside of Super,
Step dash / command dashes that are easily punished by lights,
Fastest normal is 5 frames,
Requires constant resets to maintain advantage,
Very few long range pokes
Abysmal 6P range and hitbox
Yeah, Slayer has weaknesses that prevent him from being too powerful IMO
my favourite strive content creator atm
Thank you for convincing me to play Slayer until Dizzy arrives. You earned a new subscriber 🤝.
No problem 👍
No downplaying but almost all of his crossups could be beaten by mash, invuln super or DP. You don't see Slayers scamming people (that much) with 30-42 frame moves or a 26 frame dash cancel if it's not lower floors
Is he overpowered? if you think slayers should have a nice 70% WITH THE WHOLE CAST i think some thing is wrong with you (or anyone who thinks this is fine) hes cons are just not that bad thats all.
i agree because my first time i got to celestial was with slayer cuz bad players cant deal with him and 2 touch u KO them so i was running ppl down, but in celestial i lost to a rly good Ino player that got me out of celestial and i couldnt do anything against this player so yea he is decent but he feels broken vs bad players that are not jumping ur command dash heavy slash
The pain
The pain
The pain
In a game with characters that need 1 or even 2 steps to meet their win Con that isn't certain to work
most of the top tiers just ignore this and get started immediately or its vastly easier to start their game plan.
Like slayer
Also slayer has a funny way of controlling almost the entire screen with his great buttons/ specials and forces the player to sit outside of slayers 2H and respect him the entire game or risk losing after one bad interaction that shouldn't cost over 60% of ur health with holding mix on Hard Knockdown right after.
I feel like the whole "two step win con" thing is a much too clinical way of looking at the game. Is Jack-o bad because she needs minions out as part of her game plan?
It only really matters at the absolute highest level of play, and even then..
@@zxt5148 its only that characters with something to set up are inherently both elevated and held back by their set up
Some characters have no problems with this and are inherently better for it
Not that it's the worst thing because every fighting game has this
Think of shotos and hardcore zoners like guile or JP
I'm only saying that in a game as volatile as strive a two step character is even more weaker
Then normal
Ex: sol hits u round start and he already gets positive bouns from wall break with a big dmging combo
While bedman? Requires to build a error to get in then a hard knockdown then he can get started
With little dmg to show for it
More characters like this exist it's just bedman? is the best example
Which is a lot more time not being threatening while the best characters are at almost all times which slayer is
Jacko in my eyes is a perfect balance of a set up character that can continue being threatening with great buttons, decent dmg, can set up almost anywhere, and still a threat while setting up without hard knockdown.
She is everything every other set up character wants to be
Asuka is another good one but he is more focused on resources
Also even lacking conversation ability will stop characters like baiken from ever being great while slayer is born with a single button 6 time combo that does 50% minimum with otg.
Being a 2 step character as I said, is a inherently weaker but not at all does that mean they can't be viable
But them succeeding will require more from the player By Design.
Except for bedman? Though the buffs are still great, he might need one more move or small improvement to his kit. Anything big and we'll have another Goldlewis and I don't want that.
Maybe Delilah can sudo enhanced a move for bedman like Giovanna's new move.
Resource characters in this game are a whole other beast
And personally to me are a little over tuned in this game but that's something else entirely.
Slayer's buttons are actually worst in the game, and so are his specials. There isn't a single character out there who doesn't have it better. Dafuq you saying.
@@Shareezzthat’s that slayer propaganda right there
@@nigelblacknall888 labeling it as propaganda doesn't mean it's wrong.
Yea I can see slayer being a low floor menace. I also dont feel im strong enough to say if slayer is overpower but IMHO slayer is more polarizing design where in some matchup and situations he is really strong and others he kind of struggle. I personally dont struggle with him too much compared other characters but i play more mid slayers and my friend that is good spam match up against me so I understand at least some the basic structure of his pressure.
Personally for me, I like Slayers design and most Guilty Gear Stive cast. Compared to Street Fighter 6 (another good game i enjoy), everyone feel like they have more character specific strength and weaknesses that makes me think the game is very enjoyable. So to me, "Slayer counter hitting you for 80%" is just something he does and how the game is.
Funny dandy guy does pile bunker, it's pretty funny if you ask me.
This is literally just the season 1 Ramlethal problem all over again. People cry that a character is busted, even though that character never gets the results of the other, actually good characters in the game because the players good at the game can lab out the counterplay.
Just another scrubkiller character.
Absolutely a top tier noob stomper with damage and mix. But no defense and clear weaknesses makes him not too effective at high level. Fun ass character though I love his design.
He's such a weird character, he feels like he's a mix between nago and milia/giovanna, because it does feel a little "chunky" but he's not slow by any means, neither has it felt too annoyng to deal with despite how capable and dangerous it is. Maybe i just haven't found someone good enough using it yet. At most they might reduce his damage a bit. Also i nearly shat myself laughing tryng the caracter out and goofing with dandy step with a friend, tryng to grab each other all the time. I couldn't not save the replay
The only weakness of slayer us that you have to pay up
He looks op at a low level becsuse his easy high damage and gimmicks (which leads to big damage) expose the big gaps in your fundamentals. Add in that he is a popular edgyboy low floor dlc character, he randomly does very risky stuff that just happens to land on your chipp...
At a high level, heck even at an intermediate level, his limited mobility and linear gameplan fall off hard, and he has to take stupid risks to do what a nago does casually (and safely) in neutral. He is skill check/ fundmentals check along with smellphelt imo. Very annoying, will have you looking into his frame data and counter play to conquer.
I used to agree with this but the thing is that just because the characters gameplan gets weaker doesn't reduce his reward when it does work. Every character's gameplay gets weaker as you start to play against people who know the counterplay.
If you look at the characters' matchup chart on puddlefarm, Slayer's winrate actually gets disgustingly high as the player pool is restricted among higher tiers of play.
This character has weaknesses yes, but this goes way beyond being your average scrub killer, this character is simply extremely effective.
@ungasmash1256 idk man may gets 80% combos after abusing her pressure and doing dolphin cancels, his damage isn't that crazy when you start busting out the advanced stuff, if he is a problem a nerf will eventually happen when they look at the data
@@ungasmash1256 He still has only been in the game for 2 months, give it 2 more months and he will hardly show up in GGST High Level Gameplay as people figure out what is mashable/grabbable/6Pable/etc more and more. At his core, Slayer is a massive apish knowledge check character whose tricks only take him so far.
@atomicwheeze8756 No other character looked like this at 2 months, not even the character he compares Slayer to; Elphelt.
I'm not saying the characters is broken or lacks counterplay, but he's not just a scrub killer. He has plenty of nonsense that affects the intermediate and higher levels.
I for one would really love to see him and A.B.A lose the ridiculous framedata on their gapclosers (-1/-2) and the startup on Slayer 2HS increased. At least Elphelt has to space her lariat for it to be safe, all you have to do on slayer is not press K mappa point blank.
The combination of Elphelt and Slayer has unfortunately made this game a lot less beginner friendly.
I worry about Slayer and ABA for the upcoming patch, because I think they’re realistically not TOO overpowered. They’re strong, to be sure, but the fact that their damage is so high has gotten them a lot of ire across the board and I’d hate to see them get gutted over it
Is the soundtrack from Final Fantasy 15 playing in the background?
no
Yes. But that’s why we love him.
I’m not great at this game.
I’m a f10 or f9(depending on the day) Faust player.
And I’m struggling really hard against slayer:/
If anyone reading this has any advice for the match up, I’d greatly appreciate it.
Iirc slayer can’t do k mappa on reaction to punish item eat, and 6p stuffs both ground and air approaches but thats the best I can give, im no Faust player.
Faust is like 10-0 matchup against Slayer bruh.
If you struggle in that matchup, try letting your dog chew on your controller, that usually has Slayer beaten as the result.
@@Shareezz thanks for the help
@@josephpotatoman thank you!
No
Ngl thinking Slayer is broken or needs a nerf is a self report on a persons skill level
Yes. Every time it's "So instead of reflecting on themselves, they blamed the beasts"
Yes.
I've never had any problems with slayer so fat, they are usually very predictable
I know a lot of characters can say this, but slayer has some especially crazy corner carry.
He's not op, he does crazy damage but limited options
He's not even on par with real damage dealing chars, what are you talking about.
13:57 Can you tell me what you think low to mid tier is?
not celestial mid placing in online tournaments
@@Raynfgc Could you rephrase that?
He is stupid to deal with. He's not broken but he is not fun to play against dying to 2 mistakes when you work your butt off trying to open Slayer with mixups.
buff zato
Slayer's damage isn't that high, he just gets it off fewer hits than other characters. Basically he's those characters except more beginner friendly. If you complain about slayer's damage, you better also be complaining about sol, leo, pot, nago, goldlewis, aba, etc.
most people are complaining about all those characters as well. with the exception of aba who i haven't seen anyone talk about at all
@@webbacon7106 the difference with those characters is that they all have something limiting their damage capabilities. Goldlewis is sluggish and has slow move. Nago is nago i dont have to explain his downsides. Potemkin is slow and needs to grab you to such damage. Aba needs a resource. Slayer just has it roundstart and can get 80% of 1 confirm. If they were to just tone down the damage a little bit that wouldnt kill the character and it would also mske him more fun to face
@@SirTriton I mean Slayer is similar to GL in that he is slow and has poor neutral options, GL has better neutral options than Slayer in the form of WWA and his jD. Slayer however is not a big body, just a bit tall, and his combos don't require as precise positioning/corner
>>Slayer’s damage isn’t that high
@@webbacon7106 Leo and ABA CANNOT casually do damage comparable to Slayer, both of them can maybe only get close in a single full-screen full-resource combo
Yes
Stop ducking my money matches!!!
Its Gorilla Gear Strive, no way if he not op (the damage). But, i find he is much easier to deal with rather than other gorilla characters
Overpowered? Nah, he's lore accurate
not overpowered imo. i dont have alotta say as a floor 8 testament scrub. but with good spacing mainly away from his 2H, you can just avoid his game plan altogether. and its kinda funny seeing slayers struggling to get in with mappas, iad, or just dashing up just to be punished. tho it really is annoying that his 3 hit combo deals more damage than my full CH combo and once hes in, HE IS IN.
I truly don't mind anything else other than the damage.
Let characters have jank, but let me play the game..
Who would've thought
I think that slayer is a strong character, but unlike a lot of other strong characters, like sol or HC or Nago or goldlewis, or maybe even bedman as of the most recent patch, I think he's a lot more rewarding to bad play just because of how skewed his risk/reward is, the combo of his ridiculously high damage, combined with his health pool being the fourth highest behind only Pot, Nago, GL, and the fourth being asuka with mana who has the most health in the game, allowing you a lot of room to be wrong while your opponent can be wrong once, maybe twice and be dead if you have a good combo lined up, but that is one big thing with slayer, it works really well at lower levels simply because people are wrong more often, compared to at higher levels where people are wrong less and less meaning that while slayer would get more chances due to not being wrong as often, the opponent also gets more chances and slayer doesn't really have many options to mix from neutral outside of maybe a very hard dandy step callout, but even that can be easily played around by just not doing high commitment buttons or setting up a safety net like HC's clone or a returning bridget yoyo or a GL drone, or pot giganter or a jack-o minion or a tatami or a gun flame or a stun edge or a nago clone, almost everyone in the cast has some tool to cover themselves to be protected from dandy step in neutral if the use it with the right timing and in the right situation
no cursor in sight, 10/10 video
did you mean oki instead of otg?
cs>2d otg leads to diffent oki * sorry if i said something else
TBH, slayer feels like he's a season behind where all the damage was really high, wall-breaks were wayyyy too frequent, and the snowball feel of the game was becoming a problem. He only needs something light, like lowering the damage for each consecutive hit after using a special, or make loops fall out unless using resources/when it's Uni Counter, or stop the instant wallsplat from Pilebunker.
Slayer is the weakest character of the cast atm and needs buffs.
@@Shareezz Nice bait. :) hehehe
Peak
One problem I'm having against Slayer is the fact that when I try to wifh punished his by jumping over it he can immediately 5 p out of the move
Forgot to put mappa punch
Small nit pick: you don't have 50 meter at round start. So no hkd and much less DMG from 2h round start.
He’s lore accurate, not overpowered
it’s not, he needs buff
omg funny dandy guy
He ok, but he need nerfs
you misspelled buffs.
Weakest character of the game needs buffs, not nerfs.
no. slayer's neutral is too hard
Twitters most hated characters: Johnny Asuka Slayer.
Embarrassing
Nerf Zato
I don't play Strive anymore but he just seems like a character for glue eaters
Free kisses?
You wanna get exposed? 😂
nah im not big enough yet gotta wait for that one
When i play him? Yes
When im on nago playing against him? No
When im on Elphelt? Unbelievably hes op af
Elphelt has like 10-0 matchup against Slayer.
Every streamed tournament game so far, every single one, where Elphelt came up vs Slayer, was won by Elphelt.
Just.. dunno... press your OP Elphelt buttons. It's not like Slayer can do anything in that matchup as long as you're pressing buttons.
you coulda just said yes and ended the video
That would be a lie!
I hate pilebunker
no. linear neutral and terrible defense. hes not overpowered, but he is very strong
You misspelled "nor" instead of "but".
@@Shareezztake a fucking shower
I HATE THE DANDY MAN
Floor 3 speaking?
TLDR: he's a scrub killer in other news the sky is blue
He's not OP he's just lore accurate
Learn how to fly
He fair and balanced
Honestly slayer isnt that bad...
< Mains Axl
Is Slayer broken? Yes. Absolutely. At this point I just ignore any Slayer player in both ranked and casuals because there's no point in even trying. Especially on a low tier like Anji.
Beast blaming moment.
LTM (learn the matchup)
"lower tier like anji" oh you mean the anji that got snicker to 5th place at evo, while only a single slayer made it to top 24? thanks for admitting that you actually have no idea what you're talking about lol
@@michellea.793 the guy who judges tiers by Evo says that I don't know anything about it lol. By your own logic Bedman and Kum in xrd are better than Millia, Chipp, Faust and Dizzy. I hope you don't think I-No is top tier in Strive because Daru exists
@@sidsscrumpy1647dude anji is the easiest character to pilot and master and his pressure is insane, ur getting carried and think he's bottom tier lmao
Disingenuous as fuck
Sol can get this damage
Nago can get this damage
leo can get this damage
A ton of people can get this damage, just because slayer's damage is 'shorter' to get to doesn't make him broken
Basically, this is 'tell me you never played Xrd without telling me you never played Xrd'
exactly my point too. and every one of the characters you listed have way better defense. hell, sol and leo have dps as well as a functioning back dash and a reversal super.
What a stupid clickbait question.
Slayer is the weakest character of the lineup, especially after Bedman got buffed to top tier.
All attempts to play Slayer at tournaments have proven this point - bodied by the entire cast, no chance at top 8.
lol?
@@Raynfgc full disclosure for context: I was so disgusted at the clickbait title that I didn't watch even a second of the video, and probably not going to.
@@Shareezz you should probably start taking some anger management classes and just get therapy in general
@@Shareezz bruh