jg analysis here for game 2 following canyon 1:31:03 this top roam play happened because after viego stole canyon's red, he didn't tie canyon to bot side by threatening bot gank. he showed mid going up which broke the lock-step of jgs shadowing each other, so geng bot lane could be safe and clear wards, canyon could reset, and top at risk of gank was homeless and roamed mid because of malingering and got a free gank on enemy mid. jg diff, and 1st real mistake of geng bro game2 1:31:51 this is what sets canyon's karthus apart from all the other karthuses that are inting in pro play rn. if you can see it you can see it 1:33:32 this play doesn't work in soloQ due to coordination involved, but genG jg+bot prevent enemy bot from short return to lane after bro gets divided, and with karthus item advantage, BRO cannot contest bot jg against genG 3-man deathball. since BRO jg cannot hover empty bot jg forever, and vision was gained, genG wins safe plates. viego has to reset after clearing his top to match 1 item. 1:36:28 instead of genG doing int things and contest rift herald with karthus, they trade and clean up enemy jg and top laner, since their locations were known with telegraphed play, and mid t1 fell allowing easier invades and rotations for genG. JANKOS PLEASE TAKE NOTE. 1:39:10 canyon trades 1 for 4. game is over when ksante is being dove. 1:42:08 genG's intention is to remove objective from map regardless of flip, genG's intention is to bait a fight causing enough deaths to gold-diff end thru ARAM. 1:43:53 they dont end but nice try, 1 nexus tower down. shutdowns given though. 1:44:52 lack of full wipe and winning multiple skirmishes allow genG to use baron to siege end game 2.
jg analysis for game 1 following canyon 37:11 canyon starts top to path towards his bot lane with CC, while interestingly enough BRO jg starts bot to path to top (or vertical?). raptor ward will give information while canyon is on his 3rd camp of location of enemy jg thru inference. skarner can possibly be a easier gank 2v1 compared to naut rooting everyone in a dive, but i believe this start by BRO jg is not optimal 38:06 canyon abuses zyra clear speed to non-commitally start a vertical. if bro JG shows up, he can go back bot to his gank win con, and if BRO jg doesn't show cuz of vertical, canyon can avoid being a liability for the rest of his team when invaded by just trading and ganking top, while hoping naut roots everyone during 2v3 getting dove. 39:13 skarner presses tokyo drift, which means BRO jg needs to reset. 40:31 BRO jg goes for bot dive straight out of base, but the issue with this call is that genG bot also recalled and are very healthy. 41:05 canyon gets lucky due to mid diff pushing BRO jg off his raptors. in this state, canyon can essentially perform a lag-play, stalling by farming 2 camps vs BRO jg 1.5 camps, forcing BRO jg to choose between bleeding resources by staying, or leave bot to enemy jg's possible dive but still continue acquiring resources topside. genG bot elects to crash and reset, so canyon pivots to grubs with a tempo play skipping krugs, knowing BRO jg is botside. genG adc also has priority if its a 5v5. 43:10 BRO jg avoids canyon's booby-trapped krugs and since he wasn't seen on vision, chovy believes enemy jg has cleared crab, then reset. but he doesn't realize youngjae was delayed because his blue buff respawned. a kill for BRO 44:21 BRO jg was known to have cleared his botside, so canyon can force a dive uncontested, unless enemy jg predicts and bleeds resources (skipping top camps, reset to walk to same place) to cover. 44:36 genG support initiates a 3v3 flip with equal items on both sides. BRO sup is 1shot, so genG threat of 4v3 allows canyon to finish clearing enemy bot jg. BRO jg trades 1x1 so 3v2 allows canyon temporary free reign, but he declines wolves. 47:38 genG top attempts to target BRO jg, with fight theoretically a flip with even items, except for mid which isn't participating. genG's comp allows better AoE damage via burn in chokehold, so sejuani ksante and rell get blocked. 48:12 like a good patient jungler canyon takes the outmost objectives (enemy bot camps, tower) first before using dragon as exit objective. unusually enough he repeatedly doesn't counterjungle wolves. 49:53 BRO elect to give up rift herald with BRO mid tp'ing bot for 1st tower gold. 53:03 nothing else on map to get, so just sieging waiting for objectives to bait BRO into a losing fight. covering midbot, and bleeding BRO jg of resources. top laners might as well be invisible nowadays so they're fine in isolation. 55:42 immobile canyon not inting to get some poke damage on BRO under turret, instead covering flanks during siege like a good jg 57:01 genG get the choke fight they are looking for, canyon zyra R divides enemy team into pieces, divide and conquer etc into 5v3 baron force. 59:09 genG won the siege the moment rell flash WR was flashed and missed by canyon.
No support item for GenG in game 1?? Edit: oh he gets it first back, I’ve never seen that done before (or never noticed). But he sells Doran’s, doesn’t that lose value?
The last game of KT looks like a SoloQ in Platinum Zyra jg, and Corki being absolutely useless, and KT looks lost, even the jg being caught in their own jungle, sadge for Deft. GG
Banning 5 Champs for Deft is crazy 💀
I thought the "rules" of Riot wouldnt allow that.
I mean b4 and b5 you're not going to ban ksante or skarner cause then kt gets the other and you get neither
Timestamps:
GEN vs BRO
game 1 pick&ban 30:20
game 2 pick&ban 1:15:46
HLE vs KT
game 1 pick&ban 3:00:37
game 2 pick&ban 3:47:26
jg analysis here for game 2 following canyon
1:31:03 this top roam play happened because after viego stole canyon's red, he didn't tie canyon to bot side by threatening bot gank. he showed mid going up which broke the lock-step of jgs shadowing each other, so geng bot lane could be safe and clear wards, canyon could reset, and top at risk of gank was homeless and roamed mid because of malingering and got a free gank on enemy mid. jg diff, and 1st real mistake of geng bro game2
1:31:51 this is what sets canyon's karthus apart from all the other karthuses that are inting in pro play rn. if you can see it you can see it
1:33:32 this play doesn't work in soloQ due to coordination involved, but genG jg+bot prevent enemy bot from short return to lane after bro gets divided, and with karthus item advantage, BRO cannot contest bot jg against genG 3-man deathball. since BRO jg cannot hover empty bot jg forever, and vision was gained, genG wins safe plates. viego has to reset after clearing his top to match 1 item.
1:36:28 instead of genG doing int things and contest rift herald with karthus, they trade and clean up enemy jg and top laner, since their locations were known with telegraphed play, and mid t1 fell allowing easier invades and rotations for genG. JANKOS PLEASE TAKE NOTE.
1:39:10 canyon trades 1 for 4. game is over when ksante is being dove.
1:42:08 genG's intention is to remove objective from map regardless of flip, genG's intention is to bait a fight causing enough deaths to gold-diff end thru ARAM.
1:43:53 they dont end but nice try, 1 nexus tower down. shutdowns given though.
1:44:52 lack of full wipe and winning multiple skirmishes allow genG to use baron to siege end game 2.
jg analysis for game 1 following canyon
37:11 canyon starts top to path towards his bot lane with CC, while interestingly enough BRO jg starts bot to path to top (or vertical?). raptor ward will give information while canyon is on his 3rd camp of location of enemy jg thru inference. skarner can possibly be a easier gank 2v1 compared to naut rooting everyone in a dive, but i believe this start by BRO jg is not optimal
38:06 canyon abuses zyra clear speed to non-commitally start a vertical. if bro JG shows up, he can go back bot to his gank win con, and if BRO jg doesn't show cuz of vertical, canyon can avoid being a liability for the rest of his team when invaded by just trading and ganking top, while hoping naut roots everyone during 2v3 getting dove.
39:13 skarner presses tokyo drift, which means BRO jg needs to reset.
40:31 BRO jg goes for bot dive straight out of base, but the issue with this call is that genG bot also recalled and are very healthy.
41:05 canyon gets lucky due to mid diff pushing BRO jg off his raptors. in this state, canyon can essentially perform a lag-play, stalling by farming 2 camps vs BRO jg 1.5 camps, forcing BRO jg to choose between bleeding resources by staying, or leave bot to enemy jg's possible dive but still continue acquiring resources topside. genG bot elects to crash and reset, so canyon pivots to grubs with a tempo play skipping krugs, knowing BRO jg is botside. genG adc also has priority if its a 5v5.
43:10 BRO jg avoids canyon's booby-trapped krugs and since he wasn't seen on vision, chovy believes enemy jg has cleared crab, then reset. but he doesn't realize youngjae was delayed because his blue buff respawned. a kill for BRO
44:21 BRO jg was known to have cleared his botside, so canyon can force a dive uncontested, unless enemy jg predicts and bleeds resources (skipping top camps, reset to walk to same place) to cover.
44:36 genG support initiates a 3v3 flip with equal items on both sides. BRO sup is 1shot, so genG threat of 4v3 allows canyon to finish clearing enemy bot jg. BRO jg trades 1x1 so 3v2 allows canyon temporary free reign, but he declines wolves.
47:38 genG top attempts to target BRO jg, with fight theoretically a flip with even items, except for mid which isn't participating. genG's comp allows better AoE damage via burn in chokehold, so sejuani ksante and rell get blocked.
48:12 like a good patient jungler canyon takes the outmost objectives (enemy bot camps, tower) first before using dragon as exit objective. unusually enough he repeatedly doesn't counterjungle wolves.
49:53 BRO elect to give up rift herald with BRO mid tp'ing bot for 1st tower gold.
53:03 nothing else on map to get, so just sieging waiting for objectives to bait BRO into a losing fight. covering midbot, and bleeding BRO jg of resources. top laners might as well be invisible nowadays so they're fine in isolation.
55:42 immobile canyon not inting to get some poke damage on BRO under turret, instead covering flanks during siege like a good jg
57:01 genG get the choke fight they are looking for, canyon zyra R divides enemy team into pieces, divide and conquer etc into 5v3 baron force.
59:09 genG won the siege the moment rell flash WR was flashed and missed by canyon.
nice one, liked the analysis
Love the fact that pyosik think “Zyra jg is broken I am gonna play her” and then got instantly destroyed 0-2.
@@chanwantai6125 The “If Canyon can play Zyra JG so can I” arrogance really bit him in the arse
No support item for GenG in game 1??
Edit: oh he gets it first back, I’ve never seen that done before (or never noticed). But he sells Doran’s, doesn’t that lose value?
The last game of KT looks like a SoloQ in Platinum
Zyra jg, and Corki being absolutely useless, and KT looks lost, even the jg being caught in their own jungle, sadge for Deft. GG
This is the worst meta for KT. Mid/JG line is completely gapped.
Imagine building DRX 2022 without the two people who carried that comp, one of whom is on the other side
Roster* not comp. Comp is champ draft.
Either I’m high or Zeri just lost a match 😱😱
KT, what happened? :(
Zyra jungle is so fun ❤
I don't even think kt played that bad, hle just played really well. no I'm totally joking.
man KT fans are having some very rough time
Fiddlesticks!!!!!
League of Flash
Omg these casters are so boring please stop talking about the lore and talk about the game 💀
Quit bitching
who
Lck casters are literally goated idk wtf u mean xd
@@indyroosendaal4140 literally… all the other ones make me wanna rip my ears out
L take no cap lck casters are way better