It's funny how almost everyone will tell you x or y classes are easy, low ceiling etc., but the average player skill level is so atrociously low that even on classes like DI SH or paladin they don't get anywhere near the ceiling
Paladin ceiling is not easy to reach. It's very easy to be an ok paladin but it is harder to be a very good paladin. The other 2 supports have multiple skills with push immunity, lower cds on shields and dr. To begin with unless you have good elixirs it is impossible to have 100% dps buff uptime even while rotating with judgement/conviction mostly because heavenly blessing cd doesn't line up. Their only shields are godsend and holy protection, godsend is saved for emergencies and for conviction proc so your only real upkeep shield is holy protection on an 18 sec cd
As a GT Bonker I just took a screenshot at the timestamp where you almost put it in the hardest category. Then I send it to my friends. Worked for me :D But honestly, it's not easy to hit a good ceiling and if this is a ceiling tier list, it should be up there somewhere. Gameplay wise it's easy, but then again Hunger reaper should be nowhere near Lunar or even Hard Tier list, just gameplay wise. Good list though
Playing support is easy. Playing support well is pretty hard. Hitting ceiling on support is very hard. Just count how many times you miss your brand, miss your meter skills, get your skills cancelled etc. You also need to know when the dps in your team will greed dmg and help them greed
Especially that last part, DPS players will expect you to play how they want it to be sometimes even without telling you and manage to upset for no reason in PUG. Like goddamn man just communicate for a bit and everything will be fine, we can't read your mind.
there's also a lot of skill expression with rhapsody/GSL. if you don't tunnel vision and keep track of where your party members are, you can save them from dying. in the case of bard, you can give more attack buffs because you won't have to waste on heal.
I'd have to say, empress arcana is probably the hardest class to play in the game. There's a lot of mental capacity that comes into play with this. As there's no real rotation per say, more like paths to get your synergies up, cards up, and then hit a ruin skill. It's a full spec class that plays in melee, and you play it like a full uptime class. There is also having to manage the star card, as it drops you out of boundless. i.e. you have a star card, you check your mana is just about full (dropping out of boundless naturally), you pop one last rotation of celestial rain, pop the star card, right after hitting the rain skill. All this to maintain a low cooldown on the skill so you can use it sooner. There are a lot of these little micro adjustments to your play depending on what you have available. You're doing all this while keeping your eye on the boss and trying to not get hit. Additionally, a lot of your builders move your character around wildly. It can be quite disorienting for first time players of the class. Generally, since it's not like muscle memory like GS, and your rotation varies depending on what cards you've used and if you're in boundless, and what skills are coming off cd, and the cards in your hand, you can never just go braindead when playing it. There's just a lot of things to manage, if you focus on one thing too much, you either miss your attack, get hit by the boss, or just straight up die, because you're playing a mage class in melee. I would say emperor is a bit more forgiving than empress. Mainly because your card generation is so high, as long as you're uptime is good, you're good to go just spam cards for the most part. The only hard part is landing your main damage skills, evoke and dark resurrection. Both of which have long wind ups, i think it's 3 seconds for each evoke, and 1.5s for resurrection. You're also running full swiftness, so it's much easier to stay in boundless and get into boundless. Your struggle is usually trying to use all your CDs before the others come back. Not saying that landing your skills isn't hard. Just saying the main constraints that make empress hard do not apply to emperor. It's also played at range 100% of the time. So you're very safe when playing it. But the same card micro adjustments are still used, like popping your cull/twisted fate/sovereign/chancellor cards right before your 2 evokes and dark res go off. Or landing your evoke timing and popping star so you still get the CDR of boundless, but the damage of magic addiction. I'd probably put Empress > EO soulfist > RE blade > Emperor Sorry for the wall of text.
I think I would disagree with this a little bit. For me, it would be something like this: EO > Emperor/Empress > RE > New Surge The reason I would put EO above either of the arcana builds is because it's complexity is hidden in the fact that you need to know the raid perfectly and adapt your hype usage on the fly depending on your total party dps. And on top of that, there are factors outside your control that make you lose H3's a lot like DR phasing or normal patterns where the boss flies away. And if this happens, you are forced into a 50-second window where you cannot recover the dmg lost. Period. Both arcana builds, while it's sucky for this to happen, can recover. So, to me, that 1 simple distinction makes EO harder to play optimally because even if you play perfectly, there are situations that are so far outside your control and unrecoverable that will render you zdps at least once or twice every gate of these newer raids. On top of managing dominion with this. Personally, I would play Emperor above Empress slightly (I duo main empress and eo btw). At least for me, Emperor has way too high of APM for me. The CDR's run away from me with the gems I had. On top of that, the speed at which you have to recognize cards and optimally use them in a very very fast rotation for Emperor makes it a stamina and dexterity driven rotation. It's just harder for ME to play at least. Empress is the same but for some reason, I can keep up with it a lot easier. So I play it slightly below Emperor. Both of these builds can recover quite fast from mistakes or patterns that renders them in magick addiction. So the fact that they can recover, where EO cannot, puts them below EO in difficulty. Personally speaking. I can't comment on deathblade as I have never played it but I would say new surge is probably about equal in difficulty to pull its peak out in a raid as to other dps like RE. From what I've been told by people who play it anyway.
I primarily hsve played emperor but empress is definitely harder, card usage is significantly more important and imo it’s harder to recover mis manages boundless states and improper skill usage, emperor is so fast and spammy your rotation is almost always up and cards don’t really matter that much if you use them relatively poorly The biggest thing imo is that empress is melee and emperor is mid range. Emperor uptime is super easy to keep going comparatively
@@saikame5833That's a good point. EO does have stuff outside your control. You're always bound to the hype window, and if you miss your opportunity, or use it at the wrong time, you're kind of screwed. There are a lot of variety of skill usage, and just knowledge you need to know about your window and what rotation would be optimal. Do you feel like that doesn't just come with feeling out the fight? After you've done the fight enough, you have a general idea of what you can do given specific windows. I still feel empress is more difficult. But since you did state that they can recover during mishaps, it does seem that EO would be harder to play, since there's less room for error.
The problem with EO is that even if you know the fight or know a raid ... you also have to change your hype windows and timings based on the raid dps. So no 2 runs of the same raid is really the same. Idk maybe it's just me. I find the base rotation easy, not that apm intensive ... but maximizing your hype window is never the same, especially if you pug a lot. Every group pushes dps differently.@@PlasmoX
@@PlasmoXYeah eo soulfist shines once the dps windows are figured out. Properly managing your hype and dominion buff to get maximum damage starts off hard but the more you play the raid, the better you will be. Same for the arcana classes too, just a little more freedom. For arcana, the ever slight difference between cards and losing or entering boundless also requires heavy management. For order you have to hit damn near all of your abilities, stay in constant boundless for optimal damage and hope you don’t draw a star card or you lose your momentum. Same for empress but luckily it’s more burst dps so hitting your dmg skills is easier but at the cost of heavier card management. All 3 of theses classes have all these specific scenarios and adaptations they need to adhere to and that’s why I play them all lol.
Empress is by far the hardest and the one who requires more fast thinking and adaptability. All your rotation will change constantly depending of the cards, and the combination of them. The fact that you need to stack, you need to work with synergy, and keeping raid captain, the red skulls have no super armor, being squishy as fk, and the collateral repositioning sometimes will put you in danger. Over all it has many elements and things to keep in mind, making it the hardest for achieving its sealing, and that is why I love it.
As a player that has played all 3 supports fairly extensively, I'd say Pally and Artist are about the same difficulty at medium-to-easy, with Bard being hard/hardest. Pally isn't as bedge as you may think, because fully optimizing for 100% uptime requires Magick Stream, which requires not getting hit, which adds a whole new layer on top of the otherwise pretty easy Pally gameplay loop.
Oh and most of the difficulty on Bard comes down to the class being kinda jank, immobile and inflexible. Not a very smooth class to play IMO, and my least favorite of the 3.
Drizzle ceiling depend HUGELY on boss Some boss just screwed drizzle completely with their random backflip/ backspin, and you cant really hold your 2 burst skill or you cant fit 2 burst into one drizzle cycle. LC ceiling depend on if you play swift or spec, swift one ceiling is a lot harder to hit .
Nice tierlist I agree with it. For those who says reaper is ez now which it might be true but only on experienced hands. Being that insanely mobile can be tricky for a first class pick because you can get yourself in dangerous spots very fast and easy and she’s still mostly 2 hits with that paper def. Sometimes being too mobile can be tricky especially for a beginner.
Hey, first of all nice vid, I would agree with most of your ranking but here are the few things I can tell concerning the classes I am playing : Before blade's rework, I thought Remaining energy was harder than surge (I played both engravings a lot), now I think this is the other way around because of how fast the class turned out to be. Old RE blade had to charge up skills for a long moment and hit all of those in the back, now with instant cast build you just spam click everything in the back with almost to no casting time which makes it way easier. With new surge, since you can take multiples stacks at once it makes the gameplay way more dynamic and it made the ceiling go way higher than before. Bad surge players could hit the 20 stacks in the same amount of time than good ones (the main difference between playing it good and playing it bad was with stacks/identity management (for example how to hit a low/mid stacks surge and keep a spell up to charge back up to 3 orbs if the situation required it) and boss' phases tracking), now a good surge player can also stack waaay faster than a bad one. So to me RE blade now is all about uptime just like hunger reaper is. It has to manage it's identity but it's also way tankier and it has a fix rotation that requires little to no thinking so I think it is easier by far. For Arcana, I have been playing both engravings for a long time too and empress is clearly harder, emperor is kind of hard because of how locked in place you are and the possibilities boss might move and dodge your delayed spells but most of the cards you draw are reaaaally easy to make use of, you don't have to think much about it, 80% of the time you just use them and it doesn't change much to your gameplay and the 20% remaining you just got to use it at the right timing aaaand it still doesn't change anything about your gameplay. When it comes to empress, you got to find ways to optimize your card usage with weird ass combos you never do if you don't draw them. For this one reason empress is waaay harder and stressful to play in my opinion. When it comes to Souleater night's edge, this is the class I have been testing the most in trixion, I even have my own build for it (not that different from the standard one, makes about the same dmg in trixion but more damage in raid context) and the engraving isn't overall hard to play BUT I can tell that the difference between a player who knows how to optimize his purple/white spells and his persona mode and a player who does not is HUGE. I never got outdamaged by any other NE souleater I've met in any raid even when they had 20 more ilvl or so (got outdamaged once by a Full moon SE but her supp had LWC30 so that's cheating :V ), this engraving has way more to it than people think and even tho it is quite easy to play I would argue its ceiling is quite hard to hit. So I would place it in hard tier, right under gunslinger in your tierlist (but I think hunger reaper is harder tho :v ). And finally, I also played both reaper engravings a lot and I think both engravings are quite comparable in term of difficulty (for the ceiling of course, hunger has an easiest floor). Lunar is about persona management, hunger is about making good use of your mobility tools and sticking to the boss' back 24/7 to rotate your spells in order to have absolutely 0 downtime. As a matter of fact you don't have to manage your gauge on hunger but you don't have to hit as many back attacks as lunar nor maintain the same uptime. I am talking about full swiftness hunger here, 50/50 is probably way easier than lunar but a good player won't get a lot more than an average player from it. If I had to rank all the engravings I play in order of how difficult it is to hit their ceiling, I would say : EO soulfist = Empress arcana > Surge blade = Hunger reaper = Lunar reaper > Gunslinger > RE blade = Night's edge Souleater > emperor arcana
I feel like people are kinda clueless on new blade. Surge at 59 and you wave goodbye to 1/3 of your damage. Rotation speed now matters and you don't run DA anymore. If you're not good at fast cycles + BA accuracy then you do z
Come on !! EW is very fun too but if you want close to decent dps , you should do so many long animation shotgun skills on back that its very hard to do .
I agree with this whole thing except for Punisher ... what in tarnation is that doing in the "hardest" category? OR RS being anything above mid? Everything else makes some sense though.
It's easy to play, but quite hard to reach ceiling with how slow the class is. Most of the dmg comes from Bloodlust (Z) and the animation is quite long with the biggest portion of the damage backloaded. Would be straight up lying to say it's effortless to consistently get full back atk dmg in higher difficulty content (except Akkan) when bosses insta turn so often. Not to mention if u miss a meter gen skill during build up, it severely hurts ur overall DPS.
Imagine being a new player looking for something easy to play, and for things to avoid and not knowing wtf is going on because over half the time, the classes/engravings mentioned in the video are only presented as an abbreviation with no mention of what class is being talked about at the time. Normally I wouldn't care cuz i know all of this, but this is the type of video that a new player would find and watch when searching for info and I think this was a big oversight.
I agree that I could have included full class engraving and class names and that could have been a lot clearer. But at the same time, I think anybody looking up this video would probably have the know-how but also would need to look up a build when they decide what class they want to play. So if I say "Pinnacle is pretty easy to play" they will probably want to look up Pinnacle builds before they make the class and all they need to type is "Pinnacle Lost Ark Builds" in Google or TH-cam and they would find what they need. New players are new to the game but not new to looking things up online. Again, I understand your criticism and agree with it, BUT I bounce back and forth a lot in the video so it would have taken me a couple of extra hours to do the edits. If I found it necessary I would have done it but 90% of the people who are watching this video would likely know how to look up the info that they needed and would probably need additional info anyways to learn how to build the class. Again just because they are new at the game and don't know much about the game doesn't mean they don't know how to look up information online.
@@MisoxShiru I think OP is correct here. I am a returning player after almost 2 years and I needed info on which class to use the Voldis pass on. The abbreviation has really made this a challenging video tbh but I am doing my own research as well.
Great video, was pretty nice to hear your opinions about this. I would like to input my opinion about the classes I play. Arcana(Empress/Emperor): I think the placement you have for both Arcanas are pretty decent. I'm personally not sure what I would rank harder personally since both classes has their unique stressors that make the ceiling hard. For Emperor, like you said, the hard thing about the class is that it suffers the most from time-delayed attacks. For Empress, the hard thing is that boundless management is a lot harder than Emperor, especially cuz your engraving actively messes with trying to keep in Boundless MP and Star is a lot worse for Empress than Emperor. There's also the fact that you have to be basically constantly in melee range and raid captain uptime is harder for Empress than Emperor (though you could use Barricade instead for a lower ceiling for more consistency). For both classes, to reach the absolute ceiling, you need to also know when to get out of Boundless Mana and into Magick Addiction for burst windows and when to use cards at the optimal timings. Gunslinger(PM): I think where you put PM is fine. The hard thing about PM GS in my opinion is that while you have all the tools you need for any situation you may come across in a pure DPS scenario, you have to know when is the optimal time to use it; otherwise, it is a strict DPS loss. For example, skills like Bullet Rain and Target Down allow you to attack while the boss is moving; however, if the boss is not moving and you have stronger skills off cd it is lower dmg. Sharpshooter and Focused Shot are your strongest skills in your arsenal, but if the boss moves, you'll do no DPS. You have a plethora of mobility skills at your disposal, but if you dodge too much using those skills, you lose out on uptime. A lot of your skills as well have long cast times, so it is easy to mess up and cast in a situation where the boss can cancel your attack and therefor put it on cd. All in all, I personally believe that PM GS is prob the best example of pure uptime class. Gunslinger(TTH): I personally think that this class can go into easy tier, and that's purely because of the Dominion full swiftness TTH build. It has an incredibly high ceiling (it can even outdamage PM GS in an trixion enviroment), but it is incredibly stressful to play due to the fact that it has such low cooldowns. Sorc(Igniter)/Summoner(Master): I personally believe that both classes are on par with each other skill ceiling wise. While Master Summoner does have more animation lock and have to throw more skills per rotation than Igniter Sorc, Sorc's ceiling build(with Reverse Gracity) suffers from having to know if you should throw your second Doomsday in Boundless Mana or not and when you do have to throw your second Doomsday in Boundless, quickly building up the meter fast enough so that you aren't wasting your Doomsday cd refund from Boundless. If you don't build it up fast enough, it would've been more worth to just throw it in Magick Additction. Part of this as well is landing Reverse Gravity, which is an pretty stressful skill to land due to it having a low cooldown while being melee range as a class that normally plays from range. Sorc(Reflux): I personally think that this class can move up the difficulty tier list. While it is a piano key class, it does not expend mana as well as otherwise Boundless MP classes, due to two things. For one, she is a crit primary class, meaning that her cooldowns aren't as reduced as other Boundless MP classes. Also, for Reflux's ceiling build, especially if it is a gate that requires a counter, you are not allowed to use her best tools for MP Management, which are Frost Call with the Rule Enhancement Tripod or Elygian's Touch. She has to opt into Explosion or Doomsday instead, which are skills that have a lot longer cooldown, which makes it harder for her to manage MP for. Saintone has even said in his latest Sorc vid (the one about squall NM Igniter) that the MP management stress was enough for him to swap back to igniter. There's also the fact that Reverse Gravity is even more stressful to land on Reflux Sorc compared to Igniter, due to it contributing the highest dmg share ONLY if you are able to land every part of it off cooldown every single time (The community guide actually has a section about this). I personally believe that she can be moved up to around where Predator Slayer is. At least for me, she feels a lot more stressful to pilot than my Windfury Aeromancer and Eso Wardancer are.
TTH gunslinger depends on Build. You can be full speck +swift with Hallucination. due last patch its make even more DPS. And its eays.But in same time TTH gunslinger now MUST have both class endgavings on x3. its means Buff managment what make build little harder to play. Cuz Second class engraving now gives 28% for most damage skills all time,insted of only 50%.its means Second class engraving> Grudge. No way Reflux is hard. just take a shield for mana managment . Reverse Gravity is a dog build. its stress for NOTHING.DPS will be same in real figth. Just replace it to shield. Reflux pretty button mashing. only what good reflux cares is do not take few hits in a row,to break shield. Reflux with shield do same DPS, faster move speed(Even in full crit can use Raid captain), Realy hard to kill cuz shield can mitigame TONS of damage and its comparable with Heavy armor. Only Con is do not take realy heavy damage in short period of time to get a CD on shield.But in same situation with out shield you will be dead, so its PROS too. This build exist all time since Sorc was relized on KR. But of course you almost not find it. Cuz probably first 3-5 hundreds places in loawa is a Wales who do not understand how even class work and copy build from each other.
@@sergeylukin9111 For TTH, the whole point of that comment is that the ceiling build is Swift Dominion, which is a lot harder to play than the spec variants. As for Reflux dropping Reverse Gravity for Elygian’s Touch, if possible, can you send a video showcasing how that is not a DPS loss? I’m actually very curious to see that build in action since in Trixion/Raids, Reverse Gravity is one of my highest performing skills consistently.
@@ElectricFirechu Even ignition sork can be in mana regeneraion phase almost endlessly with mana shield.Why its even need?to burn mana after Burst.And under insane CD gain a Z Burst again realy fast.What point for reflux? Cuz reflux Build =>Be at mana phase as much as can,for shorter CD. And cuz of this Shield you can use even meteor in insta cast Build. You still be in Mana regen phase. You can find it on your own. First time ever mentioned this in popular video was ATK with Sork main. in Interviev series.
@@ElectricFirechu dont listen to him, he considered swift hallu when spec crit hallu with adr1 is the way to go for hallu variation he is also suggesting that u can run et on igniter, this cook is even worse than the vortex/raid captain igniter build
the only problem with hunger Reaper is the finger tendinitis you get at the end of the raid. its a very very high octane high apm char and probably most people cant keep up with that.
yeah, deadeye EW is hard to pull off. Slow as f and long animations which have to be basically 1 Meter behind the boss. I still would rate my Lunar higher hehe but it's all personal opinion anyway.
Just wanted to give some two cents as irrelevant as it is. These are only from the classes I intensively play. Barrage Enhancement is not an easy spec to play after the balance patch.No matter how much spec you run, you need to hit every single skill on your standing form so you can transform. This of course means that if they miss a normal skill theyll likely have to wait for another skill to go off cooldown to transform = less uptime = not ceiling. Combined with the fact that it runs 0 swift. Its definitely not easy to play atm. FPE on the otherhand(Ive spent more time on this spec) theres alot less to micro manage. But there still is. You still need to know the fight cause your skills are either hella delayed or tight. Id say this is mid to lowmid. About BT, he actually runs into some of the same issues that EO runs into at the moment. Ill talk about my build, which is full spec swift hallu(alternatively theres a spec swift entr build, and spec crit salvation). One thing you have to know about the spec is that its full of backloaded skills meaning the meat of the damage comes from the end of the rotation. And the only way to sync your skills with your full rotation is Red dust>finish strike>overdrive>HB>Bloody rush(replace bloody rush with brave slash tempest on 2nd red dust). So you have two rotations basically and they are VERY STRICT. If you mess it up, your CDs will be all over the place. That being said, as a BT zerk, you are locked into a 6 and 3/4 a second rotation to squeeze into 8 seconds every 16s with the majority of the dmg coming from the end of the rotation. You need to know the fight so you can decide whether you need to skip a skill and go to bloody rush. You also need to manage your transformations. And also what bosses will let you hit it for 7s straight. Overall I think you rated it fairly but I think it should be higher. Mayhem is way easier its monkey brain GL is fair, would think its higher though. Especially with the new raids being so unforgiving to front attackers imo. Destroyers are easier to play than gunlancer its not even close imo. Way faster than the old destroyer, they fixed a skill syncing issue that we used to have, and mind you. 2 of his biggest hitting skills are both Front attack and back attack. So technically you still get entropy bonus from hitting the back with those skills. Means you only really get cucked if you hit the side. Also the shout having raid meter reduction just makes destroyer way easier than GL. PS completely agree. And honestly Ive opened my eyes recently to support ceilings. If you call any support smoge tier, you 1 dont take your job seriously, 2 make your team suffer as a result. Theres too many things to manage as a support its mind boggling.
Great vids, keep them coming! Especially like vids talking about classes, which are good, why etc… coz this game doesn’t allow u to just make classes and bring them up to latest content, you have to pay both the character slot and honing fees which is VERY expensive and unforgiving if u picked a shit class so these vids are vitally important. P.S as an ex igniter sorc main, I want to point out that if we're talking about CEILING dps, igniter sorc is one of the most difficult classes coz you're technically supposed to use nightmare, get yourself into boundless mana state BEFORE your second Doomsday so it comes off CD faster and ontop of that, you have like a 0.3s window to aim your 2nd doomsday which makes it near impossible to land consistently in fights like Kaya since you have no control over what the boss is doing at the time, you're just forced to throw it thus ceiling wise, it's one of the hardest classes to actually reach the ceiling although obviously no where near as difficult as RE Blade etc... I personally think they should get rid of the double doomsday bullshit and just buff the damage so its factored in coz SE is literally the better igniter for this reason and the game doesn't let u buff guillotine if u cast it before u enter death lord stance.
i mean sorcs have like 3 sec window to drop the 2nd Doomnsday which is vital to hit the most dps, in those 2 seconds if the boss moves or if something touches u , u just lost like 200m DMG
Can u make a guide on FMH since u have a SE and did a great job on the NE engraving? I need to tips on generating faster with FMH and what the dmg diff is between Halu vs NM set. Right now my generating on FMH is 2 slow and I'm doing less DPS than my igniter sorc but it shouldn't be.
@@darksigma So going in with Lunatic edge for synergy and mv spd, 0 meter and 0 orbs I start with soul drain, Asteros (interchangeably) then into vestige and death order or death order vestige depending on whether boss is gonna stand still for awhile or not coz DO takes ages to get the full skill off (bunch of reapers hitting for awhile). From there I use a reaper scythe or guillotine depending on what boss is doing to use up more orbs, gluttony, now waiting for CDs on generator skills... once up, repeat the generators, reaper's scythe or guillotine depending on whats off CD, death order, another vestige and 1 more pink skill, whichever one is up then burst. But I only have 1 purple wealth rune so sometimes it's smoge and I can't burst until the 3rd CD cycle of my generator skills. If I switched to NM and managed to get into boundless state for faster CDs, I'd image my 2nd cycle of generators would come back alot faster and thus significantly more dps but wanting to ensure that understanding is correct and a vid on how to get into boundless state kinda like SaintOne's recent igniter sorc vid and a DPS diff between the 2 so I know how much im missing out on, right now it's doing less DPS than my igniter sorc which should not be the case (provided I land both doomsdays).
There are only two classes that are rather difficult to play, gs and arcana. Playing them you need to think ahead, plan a bit more and have skilled hands to smash those keyboard keys. In rest classes you simply pushes buttons in correct order, nothing difficult there.
its not only the Z that makes bard harder, her brand abilities are shit compared to artist carpet and also her super armor is on her 2° priority dmg buff instead of 1° like artist have. Guardian tune and bard DR requires u to keep an eye on your pt 24/7 to use them correctly, while artist have a big aoe DR and cleanse
So based on this vid, I need some help deciding on a class to use the breaker pass on for my 2nd roster on Lauriel. Don't wanna double up on classes so my current roster has. (Note almost all my classes are 1580+ I don't have anything below 1560.) FMH, Predator, Lone Knight, Taijutsu, Igniter, Deathblow, Surge, Bard and Drizzle. Out of the above I probably like my Tai scrapper the most since its got good utility, good dps, good movement, tanky and forgiving. DPS wise and my hands skill I'd say I play my Igniter and Drizzle the best (Ez MVP on igniter if I play it well) followed by Tai and predator, then DB and Lone Knight, followed by FMH (My dps has been smoge on it compared to other players but it's not frustrating to play nor does it FEEL hard, just bad results) and lastly Surge. You're probably wandering why I play igniter sorc well yet suck at FMH, it just comes down to having played Igniter for like 2 years and FMH for like a few months and not optimizing FMH's generation skills/rotation and a lack of knowledge about it. What I dislike; 1. Squishy 2. Long animations and slow 3. Big delays in skills landing 4. No paralysis immunity on important skills and getting interrupted 5. Complex rotations like Arcana's card mechanic 6. If class has Low DPS 7. If the class has too many limitations like boss has to stand still for X seconds and not turn etc... 8. Crit fishing like RS Soul Fist needing their awakening to crit yet doesn't have high crit and whole fight feels RNG af. So looking for a ez to achieve high DPS class thats got decent utility and isn't made of paper i.e have to pot every time the boss sneezed at me and can't greed any patterns. So far what I've got in mind are; 1. AT Scooter 2. Breaker (Hit master engraving) 3. ESO WD but was told its harder than DB striker so kinda not keen on it now 4. Hunger Reaper (Since streams keep saying how OP and ez this class is) P.S Please don't recommend supports (I already dropped my bard coz hate supporting, this game's supporting play style is utter garbage) and ruling out Arty, SH, Hawk Eye, Soul Fist, Arcana, DeadgeEye, Destroyer as I don't like those classes for various reasons.
Emperor is easier if the boss dont move, which is very rare. Also a lot of emperor's dmg skills doesnt have crit tripods, so you have to relly on stream of edge uptime to crit. Emperor also has great stagger As for empress, i really dislike the nightmare effect. Like I do more dmg on boundless, but im screwed over with cooldowns; if im in magic addiction, i can cast more skills but losing out on damage. And ideally you wanted to be in magic addict, but your empress engraving gives you mana back... And the dreadful star card xD Ive tested out multiple builds and i think evoke is probably one of the strongest for empress arcana cuz you get more cards, but i dont like evoke (which is more of a preference) Ive been playing empress since the new rework (was a emperor before) and ive been testing out spec swift w/ 2pc dom and 4 nightmare and i say my damage has improved. The only issue is the dominion uptime and heavily reliant to getting wheel of fortune for awakening (Theres videos for this build which i was inspired on)
As a long time by player it's def towards the bottom. I've hit MVP while eating taco bell. Definitely more about brains than mechanical skills with that one.
A good and fun vid but tbh, this was way too one-sided and there were a lot of disagreements I had since i play a lot of the classes it sounds like you unfortunately don't play. On the other hand though, I understand how difficult it can be to truly understand a class and their playstyle in a raid scenario without having played it before. Keep up the consistent content though!
Interesting topic. I think it's fascinating which classes get boring to me. It's different for everyone ofc, but I main Shadowhunter since the first day of LoA western and it simply never gets old for me. It has this visceral feeling, you transform and hit your big skills and then the claws and fast spammy action. I just love it. And then I played Rage Hammer Destroyer for a while and it's the most boring thing in the game for me. But the complete loop is 2 blue 1 purple, 2 blue 1 purple. That's it. You never use identity, not even awakening. And while I agree it's hard to hit the ceiling, I don't think it's something you can do a lot about as a player. It's not a burst class, so you can either wait for the right moment to use your big combo and loose dps or you can use it off cooldown and risk a miss/side atk and loose dps. And that just makes it boring and frustrating. It's really not my thing. Deathstrike Sharpshooter is the perfect mix for me. If you play well you do tons of dmg, you have to dodge, make sure you hit DS, try to keep rotation up but at the same time it never gets frustrating because you don't have long cooldowns.
hi, regarding to your commenting on your sup choices. I m playing all 3 sups pala: yes its bedge artist: imo it deseves to be in easy category just because she can heal and shield and throw dmgs buffs more consistant and you can hit the heals on need while bard can barely do this job. You have 3 stacks on artist and get only 1 ball waste. Bard otherwise you lose all stacks to heal all members when only 1 guy needs to and that makes it difficult for a bard to contribute in the game compare to the 2 other sups. bard: i would put to hard. especially now in the state you have to change the build and change the gems as well to have the necesary skill kit as e.g. clown or voldis you need more stagger so you take sound holic as well. in brel g2 you cant go stigmata cuz the boss is teleporting non stop. In 3 its punishing not to go on stigmata cuz the boss doesnt move and you fill with it fast. meanwhile as artist your identity fills fast with the illusion door compare to the ego harp it fills the bubble after 100s. On top of it bard has horrible mana issues even WITH max mp increase
i think artist is mid because you need high apm to play her, like hit the boss with hopper but you also gotta move around or else your team will cry for heal or do zdps because they are scared to get chip dmg. it's still way easier than bard tho especially now she has super reliable dr skill.
@@qubixslol2356 in this case put reflux and arcana to hard because this class apm is twice the diff of artist. Its not really that different from artist to other classes if you play the class correctly it looks more like they have high apm when they dont
@@kundi9211 im not compare it to dps classes tho, what im compare is to other suport like bard/pally when you dont actually aim your shield. Artist doesnt require you hand like playing eo/emperor/evo legacy to be decent but still require you some rather tha ez shield and meter generator with other suport.
Sharpshooter is more melee than ranged tbh. Snipe is like your only actual ranged ability. You have some mid ranged skills but more often than not you are close to the boss like most classes
@@sanadye1861 the 2 hardest hitting skills have a full screen wide range tho, hawkshot and snipe, also sharpshooter and arrow wave have a pretty good range too, so I don't agree
@@zozokaa It doesn't really matter since your two out of three generation skills require you to be close to the boss so optimally you should stay near by any chance, also easier to hit your X. It definitely has more of melee playstyle even though it may seem ranged. Mayhem doesn't care about it's identity, red dust buff now activates even when you miss, you really don't sweat about backattacks. Definetely much easier to play.
@@gho4st983 except you don't take into account that one of the meter gen skills is a dash, and if mayhem misses red dust it still doesn't give you the crit buff which is a significant part of the berserkers dmg.
controlling bard's bubbles makes it harder to play than artist and paladin, and let's not talk about their kits and utilities. Paladin you can play with one hand, artist maybe you can alt tab here and there, bard you better fucking pay attention to everything and make a decision if you want to use a 2 bubble heal for that 1 dumbass dps or waste it for 2 bubble attack buff and pray you get 1 bubble fast enough to heal after.
New players should be aware of this when choosing any class from the Assassin group. Almost all the attacks are back attacks. When you are in the front, you hit like a wet noodle. Well, of course, when in a group, this is a no-brainer but for solo content it is annoying. No skills give you any stealth abilities so you have to rely on stealth robes. Not very practical.
Even tho its opinion based, there Lots of stuff wrong from what i think. First of all Hunger reaper isnt hard and especially Not Harder than Striker. Hitting the ceiling on Striker is for Sure hard and the ceiling for eso is even Harder than DB cause you have to Hit 5 skills. Also surge and re or Blade in general is the hardest class ceiling wise in the Game SF doesnt come Close, the uptime you can have on Blade is unmatched since It has No CDs, so there is No time in the raid where you dont NEED to Pump to Hit the ceiling. AT Scouter is easy for Sure, rage Hammer got a Lot easier aswell and EW deadeye is really Close behind Blade and prolly also behind SF But for Sure way Harder than punisher. PS SH ceiling is also difficult to Hit since you got No Immunity on any Skill, even tho theyre fast you Gotta keep Up gauge and cant Miss the gauge skills or get cancelled Out of Them. Tai has No right to be in mid by far easiest entropy With Hunger If youre a decent Player and reaching the ceiling of nights Edge can be quite hard tho If youre good it shouldnt Really be an issue. The Rest is somewhat agreeable ig and i dont Play all the classes.
DB striker is harder to reach the ceiling cuz you need two normal skill to shoot one of the three eso skills, make it hard to do dmg in short window (ie. eso striker can hit boss right before boss goes into mech phase but DB cannot)
Lmao I love the little live comments of people who don't play the classes and you take their opinion at a face value, this is why making a tier list of classes you never touched or know very little about is a bad idea.
RS deserves a lower tier. You simply pop tier 3 hype, use 2 abilities and land your single bomb. Compared to the likes of igniter who has to consistently land DD's.
It's difficult to make such a tier list when nobody has a full proficiency in most classes they play, so it's impossible to guess what skill ceiling those classes have unless you get close to that ceiling yourself.
I think not having to do 4 shots for focused shot lowered the complexity and skill level necessary for playing this class by a lot. Also beeing a hitmaster class than can vary in range and always do damage is easier than having to backattack while also stacking up your surge stacks.
@@randomdude5430 Bro the new surge blade is so braindead no? you can def not even back attacking your stacking abilites and just hit surge back attack and out damage gs. surge db is so op right now you can out damage gs any day of the week no matter how bad you are.
@@randomdude5430 surge ceiling is def easier to hit than gs ceiling. gs first of all is already a hard enough class with its rotations but its also got long stationary animations. you need to really understand and prepostion and precast abilites on where the boss will go to reach its ceiling. where as the new surge db just mashes their abilites off cooldown and press surge once 60 stacks on repeat. there is no way surge is easier than gs. sure old surge blade might of been harder but new surge db is too braindead.
@@brokenhero421Idk i think gs is prob mid in terms of how hard it is to play this class. But im just chilling in Akkan on her because she's an alt. Throwing a spiral tracker and pressing 2 buttons for shotgun or 3-4 on rifle is in my opinion a lot easier. She was hard back than were focused shot was terrible with 4 shots but now its so much easier to play her. But i also play arcana, reaper lunar and hunger, so i find it it's a cakewalk playing her.
why ppl think entropy classes is hard to play? most of back atk classes is so damn ez.When new raid releases, im not even need to learn patterns to have good dps by hidding on ass's boss
Because entropy is inherently harder than hit master, no matter how little effort it takes to get to the back at any given time it's still more than the classes that don't need to move at all.
“Paladin is the easiest class to hit the ceiling” ok, yet i see alot of paladins around with under 50% uptime on brand/atk buff. Paladin is the hardest to hit near 100% buff uptime, you need insane CD gems, insane swiftness and Magick Stream to play it at his peak.
Paladin is by far the easiest support i run around with 96-99% brand uptime and around 90-98% atk buff uptime and 45-60% blessed aura uptime. Your atk buff uptime is insane because your mates dont have to stand in circles like on bard and artists. You also dont have to choose to be stingy with your blessed aura like on bard where you have to decide to throw level 2 or 3 buffs or to heal. 1808 swift Paladin with 1 level 10 on heavenly blessing else level 7. With elixir 40 its even possible to have 100% atk buff uptime without beeing in magickstream because of the 5% cdr.
Easiest to hit the ceiling doesn't mean that shit players don't exist, the amount of supports in general I've seen < 20% brand and buff is appalling doesn't mean the class isn't easy
Punisher is for sure not one of the hardest classes in the game, how can you put it in the same level as empress, ew or eo, its literally npc class, all you need to know is normal patterns of the raids, you need to know that on every class like surge, so idk why would u ever put punisher above surge. Also hate that ppl say RE is hard, just the fact that the class does Z doesn't make it hard, yea it's hard to do good dps but not because its hard but because its shit..
other than pretty that solid list. i would put windfury in the same spot as bedge cuz its the same as the other classes except you need to proc the big skills with other skills. same as the RE thing goes for control aswell, shit class, shit dps, doesnt make it hard, its just bad
Saying EO SF is one of the hardest is IMO an absolute joke. It's legit one of the easiest classes in the game lol. They are SUPER fast and you can literally spam your abilities on cd without much thought about them at all. Robust is infinitely harder than EO. I seriously don't understand why so many consider EO to be hard when having mained it for a long time and compared to my reaper or switching to robust it was legit 10x easier. So saying robust is easier than EO is a complete joke and makes me think you have no clue how SF's work or if you've ever even played them at all.
Saying you can spam your spell without like priority or rotation to follow as eo is the only joke imo, the real "difficulty" is to know well the raid mechs and cutscenes to time correctly your hype and your dom set to get perma uptime on that, when you just have, as rs, to go h3 do your 2 rotations and go back to sleep, btw she is one of the most mobile spe class, I played both and don't understand what is difficult to play rs, the only thing to do is get ur self buff and 6 adre stack when you land the bomb, it's like so easy.
Yeah RS is much easier than EO. Literally a static rotation every time. Hitting ur bomb does not make the class insanely hard. EO has a bunch of optimization that makes it hard. Making sure you don’t lose dominion, and learning when to hype 3 is the majority of it. In order to know the timing you need to understand ur party dps well too so hype timings can change in different groups. Anyone that plays both specs of soulfist will agree, I think you are own your own here
@@cocobento7467 The problem is you don't always have the ability to bomb whenever you like. There aren't always that many windows and sometimes you don't have enough level 3 hype left to fit it in due to it's super long cast time relative to every other ability. It's not something you can just cast at any moment if you want it to always land. Also when you're not in hype 3 you can't just spam every skill on cd. You actually have to use abilities in a precise order or you will use all your energy and be completely useless for several seconds. With EO you don't really have to think at all and you're so fast that it's incredibly easy to position and avoid all mechanics. RS is much harder and there is seriously no debate.
@@LumieX sounds to me that you are one of those eos that just spam abilities and then uses energy release as soon as its up instead of trying to fit in as much spells as possible during energy release. also during hype 3 you literally cant move to get out all the spells, the only movement you can use is spacebar otherwise its alrdy a dmg loss. dont know if you checked the community guide where they show the optimal rotations and stuff and its not "just spamming on cd".
@@LumieXofc there is a debate, you need 5 second to land your bomb around 2 time in a fight, in term of knowledge it's soo easy compare to all the micro management you need as eo, if you get some difficulties to keep your h3 some second or leave it when you have to adapt yourself to the fight when she come back in few second, you can't tell me eo is easier and be credible xdx
It's funny how almost everyone will tell you x or y classes are easy, low ceiling etc., but the average player skill level is so atrociously low that even on classes like DI SH or paladin they don't get anywhere near the ceiling
Paladin ceiling is not easy to reach. It's very easy to be an ok paladin but it is harder to be a very good paladin. The other 2 supports have multiple skills with push immunity, lower cds on shields and dr. To begin with unless you have good elixirs it is impossible to have 100% dps buff uptime even while rotating with judgement/conviction mostly because heavenly blessing cd doesn't line up. Their only shields are godsend and holy protection, godsend is saved for emergencies and for conviction proc so your only real upkeep shield is holy protection on an 18 sec cd
you're quickly climbing the loa content creator ladder, impressive stuff
As a GT Bonker I just took a screenshot at the timestamp where you almost put it in the hardest category. Then I send it to my friends. Worked for me :D
But honestly, it's not easy to hit a good ceiling and if this is a ceiling tier list, it should be up there somewhere. Gameplay wise it's easy, but then again Hunger reaper should be nowhere near Lunar or even Hard Tier list, just gameplay wise.
Good list though
Playing support is easy. Playing support well is pretty hard. Hitting ceiling on support is very hard.
Just count how many times you miss your brand, miss your meter skills, get your skills cancelled etc.
You also need to know when the dps in your team will greed dmg and help them greed
Especially that last part, DPS players will expect you to play how they want it to be sometimes even without telling you and manage to upset for no reason in PUG. Like goddamn man just communicate for a bit and everything will be fine, we can't read your mind.
there's also a lot of skill expression with rhapsody/GSL. if you don't tunnel vision and keep track of where your party members are, you can save them from dying. in the case of bard, you can give more attack buffs because you won't have to waste on heal.
I'd have to say, empress arcana is probably the hardest class to play in the game. There's a lot of mental capacity that comes into play with this. As there's no real rotation per say, more like paths to get your synergies up, cards up, and then hit a ruin skill. It's a full spec class that plays in melee, and you play it like a full uptime class. There is also having to manage the star card, as it drops you out of boundless. i.e. you have a star card, you check your mana is just about full (dropping out of boundless naturally), you pop one last rotation of celestial rain, pop the star card, right after hitting the rain skill. All this to maintain a low cooldown on the skill so you can use it sooner. There are a lot of these little micro adjustments to your play depending on what you have available. You're doing all this while keeping your eye on the boss and trying to not get hit. Additionally, a lot of your builders move your character around wildly. It can be quite disorienting for first time players of the class.
Generally, since it's not like muscle memory like GS, and your rotation varies depending on what cards you've used and if you're in boundless, and what skills are coming off cd, and the cards in your hand, you can never just go braindead when playing it. There's just a lot of things to manage, if you focus on one thing too much, you either miss your attack, get hit by the boss, or just straight up die, because you're playing a mage class in melee.
I would say emperor is a bit more forgiving than empress. Mainly because your card generation is so high, as long as you're uptime is good, you're good to go just spam cards for the most part. The only hard part is landing your main damage skills, evoke and dark resurrection. Both of which have long wind ups, i think it's 3 seconds for each evoke, and 1.5s for resurrection. You're also running full swiftness, so it's much easier to stay in boundless and get into boundless. Your struggle is usually trying to use all your CDs before the others come back. Not saying that landing your skills isn't hard. Just saying the main constraints that make empress hard do not apply to emperor. It's also played at range 100% of the time. So you're very safe when playing it. But the same card micro adjustments are still used, like popping your cull/twisted fate/sovereign/chancellor cards right before your 2 evokes and dark res go off. Or landing your evoke timing and popping star so you still get the CDR of boundless, but the damage of magic addiction.
I'd probably put Empress > EO soulfist > RE blade > Emperor
Sorry for the wall of text.
I think I would disagree with this a little bit. For me, it would be something like this: EO > Emperor/Empress > RE > New Surge
The reason I would put EO above either of the arcana builds is because it's complexity is hidden in the fact that you need to know the raid perfectly and adapt your hype usage on the fly depending on your total party dps. And on top of that, there are factors outside your control that make you lose H3's a lot like DR phasing or normal patterns where the boss flies away. And if this happens, you are forced into a 50-second window where you cannot recover the dmg lost. Period.
Both arcana builds, while it's sucky for this to happen, can recover. So, to me, that 1 simple distinction makes EO harder to play optimally because even if you play perfectly, there are situations that are so far outside your control and unrecoverable that will render you zdps at least once or twice every gate of these newer raids. On top of managing dominion with this.
Personally, I would play Emperor above Empress slightly (I duo main empress and eo btw). At least for me, Emperor has way too high of APM for me. The CDR's run away from me with the gems I had. On top of that, the speed at which you have to recognize cards and optimally use them in a very very fast rotation for Emperor makes it a stamina and dexterity driven rotation. It's just harder for ME to play at least. Empress is the same but for some reason, I can keep up with it a lot easier. So I play it slightly below Emperor. Both of these builds can recover quite fast from mistakes or patterns that renders them in magick addiction. So the fact that they can recover, where EO cannot, puts them below EO in difficulty. Personally speaking.
I can't comment on deathblade as I have never played it but I would say new surge is probably about equal in difficulty to pull its peak out in a raid as to other dps like RE. From what I've been told by people who play it anyway.
I primarily hsve played emperor but empress is definitely harder, card usage is significantly more important and imo it’s harder to recover mis manages boundless states and improper skill usage, emperor is so fast and spammy your rotation is almost always up and cards don’t really matter that much if you use them relatively poorly
The biggest thing imo is that empress is melee and emperor is mid range. Emperor uptime is super easy to keep going comparatively
@@saikame5833That's a good point. EO does have stuff outside your control. You're always bound to the hype window, and if you miss your opportunity, or use it at the wrong time, you're kind of screwed.
There are a lot of variety of skill usage, and just knowledge you need to know about your window and what rotation would be optimal. Do you feel like that doesn't just come with feeling out the fight? After you've done the fight enough, you have a general idea of what you can do given specific windows.
I still feel empress is more difficult. But since you did state that they can recover during mishaps, it does seem that EO would be harder to play, since there's less room for error.
The problem with EO is that even if you know the fight or know a raid ... you also have to change your hype windows and timings based on the raid dps. So no 2 runs of the same raid is really the same. Idk maybe it's just me. I find the base rotation easy, not that apm intensive ... but maximizing your hype window is never the same, especially if you pug a lot. Every group pushes dps differently.@@PlasmoX
@@PlasmoXYeah eo soulfist shines once the dps windows are figured out. Properly managing your hype and dominion buff to get maximum damage starts off hard but the more you play the raid, the better you will be. Same for the arcana classes too, just a little more freedom. For arcana, the ever slight difference between cards and losing or entering boundless also requires heavy management. For order you have to hit damn near all of your abilities, stay in constant boundless for optimal damage and hope you don’t draw a star card or you lose your momentum. Same for empress but luckily it’s more burst dps so hitting your dmg skills is easier but at the cost of heavier card management. All 3 of theses classes have all these specific scenarios and adaptations they need to adhere to and that’s why I play them all lol.
Empress is by far the hardest and the one who requires more fast thinking and adaptability.
All your rotation will change constantly depending of the cards, and the combination of them. The fact that you need to stack, you need to work with synergy, and keeping raid captain, the red skulls have no super armor, being squishy as fk, and the collateral repositioning sometimes will put you in danger.
Over all it has many elements and things to keep in mind, making it the hardest for achieving its sealing, and that is why I love it.
As a player that has played all 3 supports fairly extensively, I'd say Pally and Artist are about the same difficulty at medium-to-easy, with Bard being hard/hardest.
Pally isn't as bedge as you may think, because fully optimizing for 100% uptime requires Magick Stream, which requires not getting hit, which adds a whole new layer on top of the otherwise pretty easy Pally gameplay loop.
Oh and most of the difficulty on Bard comes down to the class being kinda jank, immobile and inflexible. Not a very smooth class to play IMO, and my least favorite of the 3.
Drizzle ceiling depend HUGELY on boss
Some boss just screwed drizzle completely with their random backflip/ backspin, and you cant really hold your 2 burst skill or you cant fit 2 burst into one drizzle cycle.
LC ceiling depend on if you play swift or spec, swift one ceiling is a lot harder to hit .
Nice tierlist I agree with it. For those who says reaper is ez now which it might be true but only on experienced hands. Being that insanely mobile can be tricky for a first class pick because you can get yourself in dangerous spots very fast and easy and she’s still mostly 2 hits with that paper def. Sometimes being too mobile can be tricky especially for a beginner.
Hey, first of all nice vid, I would agree with most of your ranking but here are the few things I can tell concerning the classes I am playing :
Before blade's rework, I thought Remaining energy was harder than surge (I played both engravings a lot), now I think this is the other way around because of how fast the class turned out to be. Old RE blade had to charge up skills for a long moment and hit all of those in the back, now with instant cast build you just spam click everything in the back with almost to no casting time which makes it way easier. With new surge, since you can take multiples stacks at once it makes the gameplay way more dynamic and it made the ceiling go way higher than before. Bad surge players could hit the 20 stacks in the same amount of time than good ones (the main difference between playing it good and playing it bad was with stacks/identity management (for example how to hit a low/mid stacks surge and keep a spell up to charge back up to 3 orbs if the situation required it) and boss' phases tracking), now a good surge player can also stack waaay faster than a bad one. So to me RE blade now is all about uptime just like hunger reaper is. It has to manage it's identity but it's also way tankier and it has a fix rotation that requires little to no thinking so I think it is easier by far.
For Arcana, I have been playing both engravings for a long time too and empress is clearly harder, emperor is kind of hard because of how locked in place you are and the possibilities boss might move and dodge your delayed spells but most of the cards you draw are reaaaally easy to make use of, you don't have to think much about it, 80% of the time you just use them and it doesn't change much to your gameplay and the 20% remaining you just got to use it at the right timing aaaand it still doesn't change anything about your gameplay. When it comes to empress, you got to find ways to optimize your card usage with weird ass combos you never do if you don't draw them. For this one reason empress is waaay harder and stressful to play in my opinion.
When it comes to Souleater night's edge, this is the class I have been testing the most in trixion, I even have my own build for it (not that different from the standard one, makes about the same dmg in trixion but more damage in raid context) and the engraving isn't overall hard to play BUT I can tell that the difference between a player who knows how to optimize his purple/white spells and his persona mode and a player who does not is HUGE. I never got outdamaged by any other NE souleater I've met in any raid even when they had 20 more ilvl or so (got outdamaged once by a Full moon SE but her supp had LWC30 so that's cheating :V ), this engraving has way more to it than people think and even tho it is quite easy to play I would argue its ceiling is quite hard to hit. So I would place it in hard tier, right under gunslinger in your tierlist (but I think hunger reaper is harder tho :v ).
And finally, I also played both reaper engravings a lot and I think both engravings are quite comparable in term of difficulty (for the ceiling of course, hunger has an easiest floor). Lunar is about persona management, hunger is about making good use of your mobility tools and sticking to the boss' back 24/7 to rotate your spells in order to have absolutely 0 downtime. As a matter of fact you don't have to manage your gauge on hunger but you don't have to hit as many back attacks as lunar nor maintain the same uptime. I am talking about full swiftness hunger here, 50/50 is probably way easier than lunar but a good player won't get a lot more than an average player from it.
If I had to rank all the engravings I play in order of how difficult it is to hit their ceiling, I would say : EO soulfist = Empress arcana > Surge blade = Hunger reaper = Lunar reaper > Gunslinger > RE blade = Night's edge Souleater > emperor arcana
I feel like people are kinda clueless on new blade. Surge at 59 and you wave goodbye to 1/3 of your damage. Rotation speed now matters and you don't run DA anymore. If you're not good at fast cycles + BA accuracy then you do z
Control is easier than pinnacle, how can you possibly think otherwise?
After playing enhanced weapon, pistoleer feels like crap
Come on !! EW is very fun too but if you want close to decent dps , you should do so many long animation shotgun skills on back that its very hard to do .
I agree with this whole thing except for Punisher ... what in tarnation is that doing in the "hardest" category? OR RS being anything above mid?
Everything else makes some sense though.
It's easy to play, but quite hard to reach ceiling with how slow the class is. Most of the dmg comes from Bloodlust (Z) and the animation is quite long with the biggest portion of the damage backloaded. Would be straight up lying to say it's effortless to consistently get full back atk dmg in higher difficulty content (except Akkan) when bosses insta turn so often. Not to mention if u miss a meter gen skill during build up, it severely hurts ur overall DPS.
It's not on the same level of difficulty as EO, Emperor, or Empress. Sorry but trying to say so is just copium.@@AQ-yn5ns
He's a soulfist main so he has a clear bias for his class. RS is not hard at all, anyone saying otherwise is coping
I mean ... I'm an SF main also. I play both. RS is pretty brain dead tbh. Even landing Spirit bombs.@@largekoi
Imagine being a new player looking for something easy to play, and for things to avoid and not knowing wtf is going on because over half the time, the classes/engravings mentioned in the video are only presented as an abbreviation with no mention of what class is being talked about at the time.
Normally I wouldn't care cuz i know all of this, but this is the type of video that a new player would find and watch when searching for info and I think this was a big oversight.
I agree that I could have included full class engraving and class names and that could have been a lot clearer. But at the same time, I think anybody looking up this video would probably have the know-how but also would need to look up a build when they decide what class they want to play.
So if I say "Pinnacle is pretty easy to play" they will probably want to look up Pinnacle builds before they make the class and all they need to type is "Pinnacle Lost Ark Builds" in Google or TH-cam and they would find what they need. New players are new to the game but not new to looking things up online.
Again, I understand your criticism and agree with it, BUT I bounce back and forth a lot in the video so it would have taken me a couple of extra hours to do the edits. If I found it necessary I would have done it but 90% of the people who are watching this video would likely know how to look up the info that they needed and would probably need additional info anyways to learn how to build the class. Again just because they are new at the game and don't know much about the game doesn't mean they don't know how to look up information online.
@@MisoxShiru Makes sense. Not trying to be critical or nothin, my OCD made me do it. ;)
@@MisoxShiru I think OP is correct here. I am a returning player after almost 2 years and I needed info on which class to use the Voldis pass on. The abbreviation has really made this a challenging video tbh but I am doing my own research as well.
Great video, was pretty nice to hear your opinions about this. I would like to input my opinion about the classes I play.
Arcana(Empress/Emperor):
I think the placement you have for both Arcanas are pretty decent. I'm personally not sure what I would rank harder personally since both classes has their unique stressors that make the ceiling hard. For Emperor, like you said, the hard thing about the class is that it suffers the most from time-delayed attacks. For Empress, the hard thing is that boundless management is a lot harder than Emperor, especially cuz your engraving actively messes with trying to keep in Boundless MP and Star is a lot worse for Empress than Emperor. There's also the fact that you have to be basically constantly in melee range and raid captain uptime is harder for Empress than Emperor (though you could use Barricade instead for a lower ceiling for more consistency). For both classes, to reach the absolute ceiling, you need to also know when to get out of Boundless Mana and into Magick Addiction for burst windows and when to use cards at the optimal timings.
Gunslinger(PM):
I think where you put PM is fine. The hard thing about PM GS in my opinion is that while you have all the tools you need for any situation you may come across in a pure DPS scenario, you have to know when is the optimal time to use it; otherwise, it is a strict DPS loss. For example, skills like Bullet Rain and Target Down allow you to attack while the boss is moving; however, if the boss is not moving and you have stronger skills off cd it is lower dmg. Sharpshooter and Focused Shot are your strongest skills in your arsenal, but if the boss moves, you'll do no DPS. You have a plethora of mobility skills at your disposal, but if you dodge too much using those skills, you lose out on uptime. A lot of your skills as well have long cast times, so it is easy to mess up and cast in a situation where the boss can cancel your attack and therefor put it on cd. All in all, I personally believe that PM GS is prob the best example of pure uptime class.
Gunslinger(TTH):
I personally think that this class can go into easy tier, and that's purely because of the Dominion full swiftness TTH build. It has an incredibly high ceiling (it can even outdamage PM GS in an trixion enviroment), but it is incredibly stressful to play due to the fact that it has such low cooldowns.
Sorc(Igniter)/Summoner(Master):
I personally believe that both classes are on par with each other skill ceiling wise. While Master Summoner does have more animation lock and have to throw more skills per rotation than Igniter Sorc, Sorc's ceiling build(with Reverse Gracity) suffers from having to know if you should throw your second Doomsday in Boundless Mana or not and when you do have to throw your second Doomsday in Boundless, quickly building up the meter fast enough so that you aren't wasting your Doomsday cd refund from Boundless. If you don't build it up fast enough, it would've been more worth to just throw it in Magick Additction. Part of this as well is landing Reverse Gravity, which is an pretty stressful skill to land due to it having a low cooldown while being melee range as a class that normally plays from range.
Sorc(Reflux):
I personally think that this class can move up the difficulty tier list. While it is a piano key class, it does not expend mana as well as otherwise Boundless MP classes, due to two things. For one, she is a crit primary class, meaning that her cooldowns aren't as reduced as other Boundless MP classes. Also, for Reflux's ceiling build, especially if it is a gate that requires a counter, you are not allowed to use her best tools for MP Management, which are Frost Call with the Rule Enhancement Tripod or Elygian's Touch. She has to opt into Explosion or Doomsday instead, which are skills that have a lot longer cooldown, which makes it harder for her to manage MP for. Saintone has even said in his latest Sorc vid (the one about squall NM Igniter) that the MP management stress was enough for him to swap back to igniter. There's also the fact that Reverse Gravity is even more stressful to land on Reflux Sorc compared to Igniter, due to it contributing the highest dmg share ONLY if you are able to land every part of it off cooldown every single time (The community guide actually has a section about this). I personally believe that she can be moved up to around where Predator Slayer is. At least for me, she feels a lot more stressful to pilot than my Windfury Aeromancer and Eso Wardancer are.
TTH gunslinger depends on Build. You can be full speck +swift with Hallucination. due last patch its make even more DPS. And its eays.But in same time TTH gunslinger now MUST have both class endgavings on x3. its means Buff managment what make build little harder to play. Cuz Second class engraving now gives 28% for most damage skills all time,insted of only 50%.its means Second class engraving> Grudge.
No way Reflux is hard. just take a shield for mana managment . Reverse Gravity is a dog build. its stress for NOTHING.DPS will be same in real figth. Just replace it to shield. Reflux pretty button mashing. only what good reflux cares is do not take few hits in a row,to break shield.
Reflux with shield do same DPS, faster move speed(Even in full crit can use Raid captain), Realy hard to kill cuz shield can mitigame TONS of damage and its comparable with Heavy armor. Only Con is do not take realy heavy damage in short period of time to get a CD on shield.But in same situation with out shield you will be dead, so its PROS too.
This build exist all time since Sorc was relized on KR. But of course you almost not find it. Cuz probably first 3-5 hundreds places in loawa is a Wales who do not understand how even class work and copy build from each other.
@@sergeylukin9111 For TTH, the whole point of that comment is that the ceiling build is Swift Dominion, which is a lot harder to play than the spec variants.
As for Reflux dropping Reverse Gravity for Elygian’s Touch, if possible, can you send a video showcasing how that is not a DPS loss? I’m actually very curious to see that build in action since in Trixion/Raids, Reverse Gravity is one of my highest performing skills consistently.
@@ElectricFirechu Even ignition sork can be in mana regeneraion phase almost endlessly with mana shield.Why its even need?to burn mana after Burst.And under insane CD gain a Z Burst again realy fast.What point for reflux? Cuz reflux Build =>Be at mana phase as much as can,for shorter CD. And cuz of this Shield you can use even meteor in insta cast Build. You still be in Mana regen phase. You can find it on your own. First time ever mentioned this in popular video was ATK with Sork main. in Interviev series.
@@ElectricFirechu dont listen to him, he considered swift hallu when spec crit hallu with adr1 is the way to go for hallu variation
he is also suggesting that u can run et on igniter, this cook is even worse than the vortex/raid captain igniter build
the only problem with hunger Reaper is the finger tendinitis you get at the end of the raid. its a very very high octane high apm char and probably most people cant keep up with that.
where would you put breaker on this?
another great video ! i like that this list insinuates that i have hands since im an E.W deadeye main
yeah, deadeye EW is hard to pull off. Slow as f and long animations which have to be basically 1 Meter behind the boss. I still would rate my Lunar higher hehe but it's all personal opinion anyway.
Can you explain what "bedge" is?
Just wanted to give some two cents as irrelevant as it is. These are only from the classes I intensively play.
Barrage Enhancement is not an easy spec to play after the balance patch.No matter how much spec you run, you need to hit every single skill on your standing form so you can transform. This of course means that if they miss a normal skill theyll likely have to wait for another skill to go off cooldown to transform = less uptime = not ceiling. Combined with the fact that it runs 0 swift. Its definitely not easy to play atm.
FPE on the otherhand(Ive spent more time on this spec) theres alot less to micro manage. But there still is. You still need to know the fight cause your skills are either hella delayed or tight. Id say this is mid to lowmid.
About BT, he actually runs into some of the same issues that EO runs into at the moment. Ill talk about my build, which is full spec swift hallu(alternatively theres a spec swift entr build, and spec crit salvation). One thing you have to know about the spec is that its full of backloaded skills meaning the meat of the damage comes from the end of the rotation. And the only way to sync your skills with your full rotation is Red dust>finish strike>overdrive>HB>Bloody rush(replace bloody rush with brave slash tempest on 2nd red dust). So you have two rotations basically and they are VERY STRICT. If you mess it up, your CDs will be all over the place. That being said, as a BT zerk, you are locked into a 6 and 3/4 a second rotation to squeeze into 8 seconds every 16s with the majority of the dmg coming from the end of the rotation. You need to know the fight so you can decide whether you need to skip a skill and go to bloody rush. You also need to manage your transformations. And also what bosses will let you hit it for 7s straight. Overall I think you rated it fairly but I think it should be higher.
Mayhem is way easier its monkey brain
GL is fair, would think its higher though. Especially with the new raids being so unforgiving to front attackers imo.
Destroyers are easier to play than gunlancer its not even close imo. Way faster than the old destroyer, they fixed a skill syncing issue that we used to have, and mind you. 2 of his biggest hitting skills are both Front attack and back attack. So technically you still get entropy bonus from hitting the back with those skills. Means you only really get cucked if you hit the side. Also the shout having raid meter reduction just makes destroyer way easier than GL.
PS completely agree.
And honestly Ive opened my eyes recently to support ceilings. If you call any support smoge tier, you 1 dont take your job seriously, 2 make your team suffer as a result. Theres too many things to manage as a support its mind boggling.
Nights edge is way easier than pinnacle
cant imagine he put nights edge and FM at the same level as striker and scrapper especially deathblow and shock scrap LOL
Great vids, keep them coming!
Especially like vids talking about classes, which are good, why etc… coz this game doesn’t allow u to just make classes and bring them up to latest content, you have to pay both the character slot and honing fees which is VERY expensive and unforgiving if u picked a shit class so these vids are vitally important.
P.S as an ex igniter sorc main, I want to point out that if we're talking about CEILING dps, igniter sorc is one of the most difficult classes coz you're technically supposed to use nightmare, get yourself into boundless mana state BEFORE your second Doomsday so it comes off CD faster and ontop of that, you have like a 0.3s window to aim your 2nd doomsday which makes it near impossible to land consistently in fights like Kaya since you have no control over what the boss is doing at the time, you're just forced to throw it thus ceiling wise, it's one of the hardest classes to actually reach the ceiling although obviously no where near as difficult as RE Blade etc...
I personally think they should get rid of the double doomsday bullshit and just buff the damage so its factored in coz SE is literally the better igniter for this reason and the game doesn't let u buff guillotine if u cast it before u enter death lord stance.
i mean sorcs have like 3 sec window to drop the 2nd Doomnsday which is vital to hit the most dps, in those 2 seconds if the boss moves or if something touches u , u just lost like 200m DMG
Can u make a guide on FMH since u have a SE and did a great job on the NE engraving? I need to tips on generating faster with FMH and what the dmg diff is between Halu vs NM set. Right now my generating on FMH is 2 slow and I'm doing less DPS than my igniter sorc but it shouldn't be.
Most important trick with FM is to start with vestige asap, since the 3 vestige cycle is the fastest to charge Z.
@@darksigma So going in with Lunatic edge for synergy and mv spd, 0 meter and 0 orbs I start with soul drain, Asteros (interchangeably) then into vestige and death order or death order vestige depending on whether boss is gonna stand still for awhile or not coz DO takes ages to get the full skill off (bunch of reapers hitting for awhile).
From there I use a reaper scythe or guillotine depending on what boss is doing to use up more orbs, gluttony, now waiting for CDs on generator skills... once up, repeat the generators, reaper's scythe or guillotine depending on whats off CD, death order, another vestige and 1 more pink skill, whichever one is up then burst. But I only have 1 purple wealth rune so sometimes it's smoge and I can't burst until the 3rd CD cycle of my generator skills.
If I switched to NM and managed to get into boundless state for faster CDs, I'd image my 2nd cycle of generators would come back alot faster and thus significantly more dps but wanting to ensure that understanding is correct and a vid on how to get into boundless state kinda like SaintOne's recent igniter sorc vid and a DPS diff between the 2 so I know how much im missing out on, right now it's doing less DPS than my igniter sorc which should not be the case (provided I land both doomsdays).
There are only two classes that are rather difficult to play, gs and arcana. Playing them you need to think ahead, plan a bit more and have skilled hands to smash those keyboard keys. In rest classes you simply pushes buttons in correct order, nothing difficult there.
add the list eo sf.
Ceiling pala plays magic stream. So they cant get hit at all to reach ceiling of uptime.
its not only the Z that makes bard harder, her brand abilities are shit compared to artist carpet and also her super armor is on her 2° priority dmg buff instead of 1° like artist have.
Guardian tune and bard DR requires u to keep an eye on your pt 24/7 to use them correctly, while artist have a big aoe DR and cleanse
As well as bard is the only support that requires MAX MP, the other 2 supps can take VPH for extra stagger.
So based on this vid, I need some help deciding on a class to use the breaker pass on for my 2nd roster on Lauriel.
Don't wanna double up on classes so my current roster has. (Note almost all my classes are 1580+ I don't have anything below 1560.)
FMH, Predator, Lone Knight, Taijutsu, Igniter, Deathblow, Surge, Bard and Drizzle.
Out of the above I probably like my Tai scrapper the most since its got good utility, good dps, good movement, tanky and forgiving.
DPS wise and my hands skill I'd say I play my Igniter and Drizzle the best (Ez MVP on igniter if I play it well) followed by Tai and predator, then DB and Lone Knight, followed by FMH (My dps has been smoge on it compared to other players but it's not frustrating to play nor does it FEEL hard, just bad results) and lastly Surge.
You're probably wandering why I play igniter sorc well yet suck at FMH, it just comes down to having played Igniter for like 2 years and FMH for like a few months and not optimizing FMH's generation skills/rotation and a lack of knowledge about it.
What I dislike;
1. Squishy
2. Long animations and slow
3. Big delays in skills landing
4. No paralysis immunity on important skills and getting interrupted
5. Complex rotations like Arcana's card mechanic
6. If class has Low DPS
7. If the class has too many limitations like boss has to stand still for X seconds and not turn etc...
8. Crit fishing like RS Soul Fist needing their awakening to crit yet doesn't have high crit and whole fight feels RNG af.
So looking for a ez to achieve high DPS class thats got decent utility and isn't made of paper i.e have to pot every time the boss sneezed at me and can't greed any patterns.
So far what I've got in mind are;
1. AT Scooter
2. Breaker (Hit master engraving)
3. ESO WD but was told its harder than DB striker so kinda not keen on it now
4. Hunger Reaper (Since streams keep saying how OP and ez this class is)
P.S Please don't recommend supports (I already dropped my bard coz hate supporting, this game's supporting play style is utter garbage) and ruling out Arty, SH, Hawk Eye, Soul Fist, Arcana, DeadgeEye, Destroyer as I don't like those classes for various reasons.
You didn't expect someone will read it right ? Breaker Sura build, fk pepegas hit master shit.
Eso WD is pretty easy now. Easier than deathblow at least. (4spender halluc)
Emperor is easier if the boss dont move, which is very rare. Also a lot of emperor's dmg skills doesnt have crit tripods, so you have to relly on stream of edge uptime to crit. Emperor also has great stagger
As for empress, i really dislike the nightmare effect. Like I do more dmg on boundless, but im screwed over with cooldowns; if im in magic addiction, i can cast more skills but losing out on damage. And ideally you wanted to be in magic addict, but your empress engraving gives you mana back... And the dreadful star card xD
Ive tested out multiple builds and i think evoke is probably one of the strongest for empress arcana cuz you get more cards, but i dont like evoke (which is more of a preference)
Ive been playing empress since the new rework (was a emperor before) and ive been testing out spec swift w/ 2pc dom and 4 nightmare and i say my damage has improved. The only issue is the dominion uptime and heavily reliant to getting wheel of fortune for awakening
(Theres videos for this build which i was inspired on)
no as long as you awakening in boundless it comes back in time or during moon card
@@ylightloa ooh thanks for the info, I'm still new on this build. I'll test it out
death strike higher difficulty than predator ? pistoleer more difficult than eso ?
"I want to see it." - "I will upload it to youtube later." -> Found it.
You should renew you icon pack
As a long time by player it's def towards the bottom. I've hit MVP while eating taco bell. Definitely more about brains than mechanical skills with that one.
A good and fun vid but tbh, this was way too one-sided and there were a lot of disagreements I had since i play a lot of the classes it sounds like you unfortunately don't play. On the other hand though, I understand how difficult it can be to truly understand a class and their playstyle in a raid scenario without having played it before. Keep up the consistent content though!
Nice list but I feel it was rushed a bit
Interesting topic. I think it's fascinating which classes get boring to me. It's different for everyone ofc, but I main Shadowhunter since the first day of LoA western and it simply never gets old for me. It has this visceral feeling, you transform and hit your big skills and then the claws and fast spammy action. I just love it.
And then I played Rage Hammer Destroyer for a while and it's the most boring thing in the game for me. But the complete loop is 2 blue 1 purple, 2 blue 1 purple. That's it. You never use identity, not even awakening. And while I agree it's hard to hit the ceiling, I don't think it's something you can do a lot about as a player. It's not a burst class, so you can either wait for the right moment to use your big combo and loose dps or you can use it off cooldown and risk a miss/side atk and loose dps. And that just makes it boring and frustrating. It's really not my thing.
Deathstrike Sharpshooter is the perfect mix for me. If you play well you do tons of dmg, you have to dodge, make sure you hit DS, try to keep rotation up but at the same time it never gets frustrating because you don't have long cooldowns.
hey man, what server are you in NAW?
Mari
hi, regarding to your commenting on your sup choices. I m playing all 3 sups
pala: yes its bedge
artist: imo it deseves to be in easy category just because she can heal and shield and throw dmgs buffs more consistant and you can hit the heals on need while bard can barely do this job. You have 3 stacks on artist and get only 1 ball waste. Bard otherwise you lose all stacks to heal all members when only 1 guy needs to and that makes it difficult for a bard to contribute in the game compare to the 2 other sups.
bard: i would put to hard. especially now in the state you have to change the build and change the gems as well to have the necesary skill kit as e.g. clown or voldis you need more stagger so you take sound holic as well. in brel g2 you cant go stigmata cuz the boss is teleporting non stop. In 3 its punishing not to go on stigmata cuz the boss doesnt move and you fill with it fast. meanwhile as artist your identity fills fast with the illusion door compare to the ego harp it fills the bubble after 100s. On top of it bard has horrible mana issues even WITH max mp increase
i think artist is mid because you need high apm to play her, like hit the boss with hopper but you also gotta move around or else your team will cry for heal or do zdps because they are scared to get chip dmg. it's still way easier than bard tho especially now she has super reliable dr skill.
so i never heal when i have two or more bubbles as a bard, i will give atk buff and shield then heal after
@@qubixslol2356 in this case put reflux and arcana to hard because this class apm is twice the diff of artist. Its not really that different from artist to other classes if you play the class correctly it looks more like they have high apm when they dont
@@kundi9211 im not compare it to dps classes tho, what im compare is to other suport like bard/pally when you dont actually aim your shield. Artist doesnt require you hand like playing eo/emperor/evo legacy to be decent but still require you some rather tha ez shield and meter generator with other suport.
@@kundi9211 well i do agree reflux instal cast into mid, hard, hell nah, all you need to is just pressing button like evo legacy
Mayhem and DS sharpshooter is the same difficulty. Probably sharpshooter is easier since u only have to hit a single skill and you are ranged.
Sharpshooter is more melee than ranged tbh. Snipe is like your only actual ranged ability. You have some mid ranged skills but more often than not you are close to the boss like most classes
@@sanadye1861 the 2 hardest hitting skills have a full screen wide range tho, hawkshot and snipe, also sharpshooter and arrow wave have a pretty good range too, so I don't agree
@@zozokaa It doesn't really matter since your two out of three generation skills require you to be close to the boss so optimally you should stay near by any chance, also easier to hit your X. It definitely has more of melee playstyle even though it may seem ranged. Mayhem doesn't care about it's identity, red dust buff now activates even when you miss, you really don't sweat about backattacks. Definetely much easier to play.
@@gho4st983 except you don't take into account that one of the meter gen skills is a dash, and if mayhem misses red dust it still doesn't give you the crit buff which is a significant part of the berserkers dmg.
controlling bard's bubbles makes it harder to play than artist and paladin, and let's not talk about their kits and utilities. Paladin you can play with one hand, artist maybe you can alt tab here and there, bard you better fucking pay attention to everything and make a decision if you want to use a 2 bubble heal for that 1 dumbass dps or waste it for 2 bubble attack buff and pray you get 1 bubble fast enough to heal after.
New players should be aware of this when choosing any class from the Assassin group. Almost all the attacks are back attacks. When you are in the front, you hit like a wet noodle. Well, of course, when in a group, this is a no-brainer but for solo content it is annoying. No skills give you any stealth abilities so you have to rely on stealth robes. Not very practical.
Stealth robes? Which game are you playing? Metal gear solid?
Even tho its opinion based, there Lots of stuff wrong from what i think. First of all Hunger reaper isnt hard and especially Not Harder than Striker. Hitting the ceiling on Striker is for Sure hard and the ceiling for eso is even Harder than DB cause you have to Hit 5 skills. Also surge and re or Blade in general is the hardest class ceiling wise in the Game SF doesnt come Close, the uptime you can have on Blade is unmatched since It has No CDs, so there is No time in the raid where you dont NEED to Pump to Hit the ceiling. AT Scouter is easy for Sure, rage Hammer got a Lot easier aswell and EW deadeye is really Close behind Blade and prolly also behind SF But for Sure way Harder than punisher. PS SH ceiling is also difficult to Hit since you got No Immunity on any Skill, even tho theyre fast you Gotta keep Up gauge and cant Miss the gauge skills or get cancelled Out of Them. Tai has No right to be in mid by far easiest entropy With Hunger If youre a decent Player and reaching the ceiling of nights Edge can be quite hard tho If youre good it shouldnt Really be an issue. The Rest is somewhat agreeable ig and i dont Play all the classes.
DB striker is harder to reach the ceiling cuz you need two normal skill to shoot one of the three eso skills, make it hard to do dmg in short window (ie. eso striker can hit boss right before boss goes into mech phase but DB cannot)
hunger is stupid easy, rest seems ok
Lmao I love the little live comments of people who don't play the classes and you take their opinion at a face value, this is why making a tier list of classes you never touched or know very little about is a bad idea.
Punisher its hard? ? ?😮
Bonk bonk bonk
Hunger is the same as predator easy asf
RS deserves a lower tier. You simply pop tier 3 hype, use 2 abilities and land your single bomb. Compared to the likes of igniter who has to consistently land DD's.
IMO eso wd is one of the easiest engravings in the game. really easy to have good uptime on the current version
It's difficult to make such a tier list when nobody has a full proficiency in most classes they play, so it's impossible to guess what skill ceiling those classes have unless you get close to that ceiling yourself.
Rage Hammer Destroyer is hard ? Seriously, it's one of the easiest builds to play.
Imo gs is def harder than new surge. New surge is just so brain dead op that it’s not even close
I think not having to do 4 shots for focused shot lowered the complexity and skill level necessary for playing this class by a lot. Also beeing a hitmaster class than can vary in range and always do damage is easier than having to backattack while also stacking up your surge stacks.
@@randomdude5430 Bro the new surge blade is so braindead no? you can def not even back attacking your stacking abilites and just hit surge back attack and out damage gs. surge db is so op right now you can out damage gs any day of the week no matter how bad you are.
@@brokenhero421 yeah i do understand that surge is op dmg wise, still the conversation was about hitting the class ceiling not which class is better.
@@randomdude5430 surge ceiling is def easier to hit than gs ceiling. gs first of all is already a hard enough class with its rotations but its also got long stationary animations. you need to really understand and prepostion and precast abilites on where the boss will go to reach its ceiling. where as the new surge db just mashes their abilites off cooldown and press surge once 60 stacks on repeat. there is no way surge is easier than gs. sure old surge blade might of been harder but new surge db is too braindead.
@@brokenhero421Idk i think gs is prob mid in terms of how hard it is to play this class. But im just chilling in Akkan on her because she's an alt. Throwing a spiral tracker and pressing 2 buttons for shotgun or 3-4 on rifle is in my opinion a lot easier. She was hard back than were focused shot was terrible with 4 shots but now its so much easier to play her. But i also play arcana, reaper lunar and hunger, so i find it it's a cakewalk playing her.
why ppl think entropy classes is hard to play? most of back atk classes is so damn ez.When new raid releases, im not even need to learn patterns to have good dps by hidding on ass's boss
Because entropy is inherently harder than hit master, no matter how little effort it takes to get to the back at any given time it's still more than the classes that don't need to move at all.
spec SE is easier than SH and crit SE should be hard tier.
“Paladin is the easiest class to hit the ceiling” ok, yet i see alot of paladins around with under 50% uptime on brand/atk buff. Paladin is the hardest to hit near 100% buff uptime, you need insane CD gems, insane swiftness and Magick Stream to play it at his peak.
But those are all things independent of player execution. Cd gems, swiftness, and magic stream are gearing issues not skill issues
@@inventedbaton958 keeping up with magick stream stacks takes skill, for the rest i agree.
Paladin is by far the easiest support i run around with 96-99% brand uptime and around 90-98% atk buff uptime and 45-60% blessed aura uptime. Your atk buff uptime is insane because your mates dont have to stand in circles like on bard and artists. You also dont have to choose to be stingy with your blessed aura like on bard where you have to decide to throw level 2 or 3 buffs or to heal. 1808 swift Paladin with 1 level 10 on heavenly blessing else level 7. With elixir 40 its even possible to have 100% atk buff uptime without beeing in magickstream because of the 5% cdr.
Easiest to hit the ceiling doesn't mean that shit players don't exist, the amount of supports in general I've seen < 20% brand and buff is appalling doesn't mean the class isn't easy
@@JD.71 it hurts my feelings everytime i see someone playing paladin like he is on a field trip, and it happens on a daily base
Punisher is for sure not one of the hardest classes in the game, how can you put it in the same level as empress, ew or eo, its literally npc class, all you need to know is normal patterns of the raids, you need to know that on every class like surge, so idk why would u ever put punisher above surge. Also hate that ppl say RE is hard, just the fact that the class does Z doesn't make it hard, yea it's hard to do good dps but not because its hard but because its shit..
other than pretty that solid list. i would put windfury in the same spot as bedge cuz its the same as the other classes except you need to proc the big skills with other skills. same as the RE thing goes for control aswell, shit class, shit dps, doesnt make it hard, its just bad
This guy is so rigged lmao. It started good til he talks about summoner and slayer
Igniter is way harder than EO wdym and hunger is ez af >:V still luv u tho
Saying EO SF is one of the hardest is IMO an absolute joke. It's legit one of the easiest classes in the game lol. They are SUPER fast and you can literally spam your abilities on cd without much thought about them at all. Robust is infinitely harder than EO. I seriously don't understand why so many consider EO to be hard when having mained it for a long time and compared to my reaper or switching to robust it was legit 10x easier. So saying robust is easier than EO is a complete joke and makes me think you have no clue how SF's work or if you've ever even played them at all.
Saying you can spam your spell without like priority or rotation to follow as eo is the only joke imo, the real "difficulty" is to know well the raid mechs and cutscenes to time correctly your hype and your dom set to get perma uptime on that, when you just have, as rs, to go h3 do your 2 rotations and go back to sleep, btw she is one of the most mobile spe class, I played both and don't understand what is difficult to play rs, the only thing to do is get ur self buff and 6 adre stack when you land the bomb, it's like so easy.
Yeah RS is much easier than EO. Literally a static rotation every time. Hitting ur bomb does not make the class insanely hard. EO has a bunch of optimization that makes it hard. Making sure you don’t lose dominion, and learning when to hype 3 is the majority of it. In order to know the timing you need to understand ur party dps well too so hype timings can change in different groups. Anyone that plays both specs of soulfist will agree, I think you are own your own here
@@cocobento7467 The problem is you don't always have the ability to bomb whenever you like. There aren't always that many windows and sometimes you don't have enough level 3 hype left to fit it in due to it's super long cast time relative to every other ability. It's not something you can just cast at any moment if you want it to always land.
Also when you're not in hype 3 you can't just spam every skill on cd. You actually have to use abilities in a precise order or you will use all your energy and be completely useless for several seconds. With EO you don't really have to think at all and you're so fast that it's incredibly easy to position and avoid all mechanics.
RS is much harder and there is seriously no debate.
@@LumieX sounds to me that you are one of those eos that just spam abilities and then uses energy release as soon as its up instead of trying to fit in as much spells as possible during energy release. also during hype 3 you literally cant move to get out all the spells, the only movement you can use is spacebar otherwise its alrdy a dmg loss. dont know if you checked the community guide where they show the optimal rotations and stuff and its not "just spamming on cd".
@@LumieXofc there is a debate, you need 5 second to land your bomb around 2 time in a fight, in term of knowledge it's soo easy compare to all the micro management you need as eo, if you get some difficulties to keep your h3 some second or leave it when you have to adapt yourself to the fight when she come back in few second, you can't tell me eo is easier and be credible xdx