Ok so I'm thinking about maybe a more precise way of measuring is (although not sure how reliable) First of all do this next to a Tallneck and ideally at open flat ground By trying placing a market at specific number metres (such as 10m; or maybe 8m or 9m, to multiply by 3 and get as close approximation as possible to the estimated ~25m) by walking towards the marker to around 7m (the marker disappears at around 6m to 5m), then very slowly and gently walk outwards until as soon as it changes to the Xm you chose, so it's as close as it can be; Then either use photo mode or any free camera at fix position and distance, and take screenshot from far enough away to include all, ideally also fully include the Tallneck at an angle and as low to the ground, and which you could see everyone's feet as flat to the ground as possible, but also at the same time try to minimize potential camera distortions (or maybe take 2 screenshot at 2 different levels such as ground and mid height, with each as close to the centre of the frame as possible in it's respective shots; to crosscheck and even out the potential camera distortions if present) with camera at around at 90 degrees to the ground. And then use any tool that can draw and measure/calculate a line from Aloy (168cm to be exact, although not much difference considering tolerances for margin of error of the camera itself lol) to Marker to try use it as a reference in combination with a line of Aloy's height (so you not only have more accurate measuring units; and also to test and contrast to see how cohesive or consistent the Aloy line is to the Marker distance line) Or another way and perhaps even simpler although maybe less precise although probably not by much, now that I think about it.. Is to just place a marker at the base of the Tallneck, with the same aforementioned method, go outwards until you can get to as close to the 26m of this estimation as possible; Then same method use that line to measure vertically see how close you got, and then you could adjust and retest from there if it doesn't match close enough I guess I really overcomplicated a bit with Method 1, but hey that way you could actually measure and find out the actual height also in units of Aloy, and see if or how close it correlates; which is the real question and what we are here for anyway right lol (Maybe I should just do it myself at this point lol, but I'm not planning on making a video so it's still hopefully useful to write it out, if you or anyone are interested to test :D😆
If you stand on a tallneck head and put a marker on the quest to override it in HZD it say 26 units, so that would further strengthen the notion. The Lego version is 34 cm which makes it a 1 : 76.47 scale model
I need to measure more machines. I think watchers are bigger than they look. I always imagine them large dog size but the costume watcher is much bigger
@@PirateTVProductions i was never sure either if it was meters or something else, but it makes sense for them to build the game with irl measurements and in game that eluthia to have teach them basic measurements, but maybe forgot the name, a keg might be 1m^3
@@PirateTVProductions well they are going to be more difficult to measure, and from the silent strike animations i would guess the size of gray hound (tho that’s a large guesstimate) in biology for quadrupeds (which watchers body type fits) it’s measured from booper to pooper, but they have neither, especially difficult as their spine ain’t connected to the rest of the body. In essence I can think of 5 different ways to measure them
Wow never knew you could free climb these crates fluidly hah; obviously since the game don't normally have more than 1, and occasionally stack 2 in 1 or 2 relic ruins
@@PirateTVProductions whaat? you find out something new everyday lol. So what does she look like, same just slightly bigger, or actually different with unique changes not in the game?
@@PirateTVProductions Oh so she is quite different,not just the elongatedness, she's on the Zero Dawn stealth (Nora Silent Hunter (light)?) And about mocap, not completely sure, I thought Ashley Burch did both or not, as in she did do some facial mocap, but not sure if all of cutscenes; Then Aloy's actions such as melee and bow combat, is probably separate by choreography performer/s and competition archer/s Ashley doesn't seem that much bigger, I would say about Aloy's size from what I remember, so hard to say exactly who or for what (Although it does give a bit of Ashley vibes with the short hair, but also at the same time performers tend to have their hair tied up and hidden so could also be that)
If I had this tool (on a gamer PC which I don't have), I would spawn a variety of machines to create a chasing gruppen fight. 😁
Ok so I'm thinking about maybe a more precise way of measuring is (although not sure how reliable)
First of all do this next to a Tallneck and ideally at open flat ground
By trying placing a market at specific number metres (such as 10m; or maybe 8m or 9m, to multiply by 3 and get as close approximation as possible to the estimated ~25m) by walking towards the marker to around 7m (the marker disappears at around 6m to 5m), then very slowly and gently walk outwards until as soon as it changes to the Xm you chose, so it's as close as it can be;
Then either use photo mode or any free camera at fix position and distance, and take screenshot from far enough away to include all, ideally also fully include the Tallneck at an angle and as low to the ground, and which you could see everyone's feet as flat to the ground as possible, but also at the same time try to minimize potential camera distortions (or maybe take 2 screenshot at 2 different levels such as ground and mid height, with each as close to the centre of the frame as possible in it's respective shots; to crosscheck and even out the potential camera distortions if present) with camera at around at 90 degrees to the ground.
And then use any tool that can draw and measure/calculate a line from Aloy (168cm to be exact, although not much difference considering tolerances for margin of error of the camera itself lol) to Marker to try use it as a reference in combination with a line of Aloy's height (so you not only have more accurate measuring units; and also to test and contrast to see how cohesive or consistent the Aloy line is to the Marker distance line)
Or another way and perhaps even simpler although maybe less precise although probably not by much, now that I think about it..
Is to just place a marker at the base of the Tallneck, with the same aforementioned method, go outwards until you can get to as close to the 26m of this estimation as possible;
Then same method use that line to measure vertically see how close you got, and then you could adjust and retest from there if it doesn't match close enough
I guess I really overcomplicated a bit with Method 1, but hey that way you could actually measure and find out the actual height also in units of Aloy, and see if or how close it correlates; which is the real question and what we are here for anyway right lol
(Maybe I should just do it myself at this point lol, but I'm not planning on making a video so it's still hopefully useful to write it out, if you or anyone are interested to test :D😆
Haha, it's cool how sophisticated mods can be made. 😁
If you stand on a tallneck head and put a marker on the quest to override it in HZD it say 26 units, so that would further strengthen the notion. The Lego version is 34 cm which makes it a 1 : 76.47 scale model
Ive never figured out if those were steps, meters, feet etc. I feel like they're about 2 steps walking but maybe 1 stride running
I need to measure more machines. I think watchers are bigger than they look. I always imagine them large dog size but the costume watcher is much bigger
@@PirateTVProductions i was never sure either if it was meters or something else, but it makes sense for them to build the game with irl measurements and in game that eluthia to have teach them basic measurements, but maybe forgot the name, a keg might be 1m^3
@@PirateTVProductions well they are going to be more difficult to measure, and from the silent strike animations i would guess the size of gray hound (tho that’s a large guesstimate) in biology for quadrupeds (which watchers body type fits) it’s measured from booper to pooper, but they have neither, especially difficult as their spine ain’t connected to the rest of the body. In essence I can think of 5 different ways to measure them
Seems the kegs are about that size.
Wow never knew you could free climb these crates fluidly hah; obviously since the game don't normally have more than 1, and occasionally stack 2 in 1 or 2 relic ruins
there's one time she climbs 2 after stacking them, in the underground casino
No! I thought, you should've measured in units of Aloys; missed opportunity
i only found 1 spawnable Aloy and she's much taller than normal Aloy
@@PirateTVProductions whaat? you find out something new everyday lol.
So what does she look like, same just slightly bigger, or actually different with unique changes not in the game?
@@ion_XShe’s probably for cutscenes
She seems to be much taller as if she's wireframed to a taller mocap performer photos.app.goo.gl/bCRnY13RGjQtsgvi9
@@PirateTVProductions Oh so she is quite different,not just the elongatedness, she's on the Zero Dawn stealth (Nora Silent Hunter (light)?)
And about mocap, not completely sure, I thought Ashley Burch did both or not, as in she did do some facial mocap, but not sure if all of cutscenes;
Then Aloy's actions such as melee and bow combat, is probably separate by choreography performer/s and competition archer/s
Ashley doesn't seem that much bigger, I would say about Aloy's size from what I remember, so hard to say exactly who or for what
(Although it does give a bit of Ashley vibes with the short hair, but also at the same time performers tend to have their hair tied up and hidden so could also be that)
🤣