Looks like the Pain Train slipped through the cracks. I'd probably put it in "only one or two uses" since it's great for capping but terrible outside of that.
I have played on servers where that is the case, you still can not damage anything and or still just a madman who is flying allover the place, but yer a flying madman who can't die. It is really fun
As for the Disciplinary Action, depending on some server configurations (i.e. x100 servers usually), if it's set to deal high negative damage (as in heal the enemy), it also causes negative knockback, meaning you can pull people towards you if you hit them from an elevation. On Highertower, a gimmick strat is to hover with the Basejumper over the pit and just yoink people towards you with the increased range as they hit the skybox and plumet into the ground.
The reason the bison has the +200% afterburn damage stat is because it's considered a flame particle so that's why it does such little damage in vanilla,
@Max Power I like to pair it with the gunboats for -80% self rocket damage while still being able to do damage. Also, 67 damage is still a pretty good chunk of damage. Overall, a clip of the liberty launcher and stock does the same amount, you can just spread out the damage a bit more evenly but it takes a bit more time.
@@30thCenturyFish it's defintley not as good as stock, but when you're being compared to arguably the best weapon in the entire game, it's hard to be that good
The whip is very weird in x100. It's effects on teammates don't change, hovever it now has infinite range. But the real reason you'd pick it is because of what it does to enemies - it pulls enemies below you or airborne towards you at high speed and overheals them, making this the ultimate annoyance weapon.
The Panic Attack, in some servers can be affectionately called "the vomit gun" as it just VOMITS bullets ridiculously fast. You gotta reload like instantly but still. You unload your mag of like 30 bullets in 1~2 seconds. Its basically instant death.
I love to use the Disciplinary Action to pick Bird Scouts out of the air. That's its one gimmick, pulling people closer to the user. It is more of the "I want to annoy people" weapon than anything else.
that is why i think the tier list should include a "meme" tier too. basically, weapons that are objectively bad, but you use them anyway because they are fun. most play X10 for fun anyway, so it should get some points for entertainment value
If it didnt have that crippling explosion damage radius nerf it could be so much better too lol. Imagine saying fucj you to that side of the map and it actually does.
(*hay*) (*HAY*) some servers makes the gunboats have 600% roket jump resistance so you can roket jump as much as possible and eventually you will get to the 2100hp its Beautiful but it's kind broken
Here’s a TF2 weapon that was generated: Level 29 minigun Pros: +16% damage increase, less damage reduction on faraway enemies Cons: 36% more bullet spread, 33% slower deploy speed
A new sword for demoman: + Guaranteed critical hits on flaming targets + On hit: regain 10% charge + On kill: Increases melee firing speed by 15% to a maximum of 60% + 20% damage vs. players - 20% slower firing speed - 20% slower movement speed while deployed - on equip: -0.2 second charge time on shields - 25 health penalty
Your weapon is a new melee🔐 for the Soldier!🔐 THE QUICK HAND! 🔐 PROS: additional jump while active 🔐 can be thrown, which makes your attacks inflict +95% slowing effect for 111 seconds on landing 🔐 can be eaten, which does nothing 🔐 CONS: must recharge for 47 seconds after use 🔐 you can't pick up ammo from ammo boxes while using this item 🔐 -95% damage penalty 🔐
Spy10x tip: The stock knife always has Auto swing, so if you hold down the mouse button with it out, your knife turns into a machine gun that is melee. Useful for fighting enemy spies who don't know this tip.
I'm disappointed you didn't gave the rocket jumper the higher tower seal of approval because you can get infinite speed with that bottomless clip and potentially able to reach the top of the tower (EDIT actually where is the seal of approval?)
Shame that the -99% explosion radius was added to the Begger's, it used to be awesome with it's standard explosion radius as it was a goofy super-caber. The chonch being reduced to giving only 10 hp a second, effectively was also a great disappointment.
Mild changes I'd probably make: Change: I feel like the cow mangler should be a clip reload weapon (all 4 reload at once). Ideally the 4 to 40 second charge shot would be a 60 (Mini), 40 (L1), 30 (L2), and 20 (L3) second (with -2 seconds each time the engineer hits it with wrenches other than the Jag, -1 second for the Jag), but can't say for certain. Stupid: the bison should be a supply cabinet on kill (refill yourself and give yourself full heal/switch loadout on kill if you have it pending). Would encourage a rollover style where you take a crapload of damage, but eek out a kill and begin stomping. Strange: Panic attack with reloading automatically in the background, I guess. Out of place change: Disciplinary Action would be to have it deal 2 damage on hit, and 40 on a headshot, and 40 on a bumshot, but gets negative falloff up to 75 on a long distance bumshot (>⅔ the reach of the whip). Could be a very wacky weapon. Fun: Gunboats launch nearby enemies on the ground (within 10m) 1m into the air, 2m towards you (combo with shovel), you take no fall damage. At some point I might see about submitting these ideas upwards to the devs, but not sure. The changes would probably bump the Bison up to situationally amazing, panic attack to one or two uses, and gunboats to situationally amazing. Cow mangler would probably turn into a consistently average pick, and DA would be always a great pick.
You talked about certain maps but have you played ×10 or ×100 MvM? I played ×100 MvM and it's really fun. They make the bots difficult to fight against but that's because of how powerful you and your team are.
Can you use the Bison for extra afterburn on the Cowmangler? If the afterburns stack, that'd be really gimmicky but also pretty fun if not just because of how annoying it is.
Didn’t the CM5K disables building for 40 seconds? I swear it used to do that. It was fun since the engineer can’t even destroy it with the pda, all they could do i change class or have a permanently disabled buildings.
My favorite kind of chaos in these servers is bringing a Beggars into a x100 and then jumping off the tower and going supernova with rockets flying in all directions with the 300% inaccuracy
The beggars bazooka is the best trollger rocket launcher because the multiple rockets can consistently get you up 3 towers as long as you know what your doing so if you use the airspeed boots with this launcher
I like the Direct Hit because it essentially rewards you for great aim in turn for kind of punishing you for missing. It essentially turns you into a Rocket Jumping Sniper. It’s also helpful to run this weapon with the Gunboats since you take less damage when rocket jumping with them. Ironic how the weapon that everyone hates is better than the weapon used by Trolldiers in x10.
allthough disc action doesnt do jack in x10... in x100..... hoo boy, damn thing can heal enemies, but also yank them towards you at dumb speeds, soooooo imagine a fisherman soldier using the base jumper yanking you to the cliffs
Didn't the Whip rocket enemies almost straight to the skybox? I remember using it to get people out of my face and givibg them nasty fall damage on higher tower! That was one really fun and even good use, because the fall damage could ramp up really good against pesky Kunai Spies!
The gunboats actually do have one use: They make it impossible to kill yourself by rocket jumping, while with the conch you are able to kill yourself for a brief moment when you’re near-death. The gunboats are still very bad even with this, but they would have a use, so they would be at the bottom of the “one or two uses” tier
To be fair, I do find it fun as hell to play on higher tower, use the beggars, blast to the moon, then jump down and load 30 rockets which you fire just as you reach the ground (either people on the cart or sniper/engi spots) at point blank. Doesnt always work out, but if you jump directly after/before shooting and you are shot up again quite a distance so you are out. Not effective but damn that is fun though, even though you kill yourself more than the enemy team does.
i think the beggars bazooka + the gunboats provide the best utility combo for soldier its a close range powerhouse that has the potential to deal damage over 1000 and to add onto that it makes you extremely mobile
Oh come on blue, the righteousness bison DOES have one use: if literally everyone is lined up you can hit everyone with a single shot because penetration
Tip for Beggar's Bazooka... aim to the side of your enemy, if you know not a single rocket is going to go straight forward, never aim straight at them...
I honestly wonder how these lists apply to Randomizer x10 mode, because everything covered in this list and the other lists are going to be wiped completely when randomizer is added to the mix.
I just tested it and the disciplinary action has ~77 hammer unit range, the eyelander/zatoichi/claidheamh mor/skullcutter has ~58 hammer unit range, and stock melee weapons have 34 hammer unit range. The disciplinary action is listed as having a 70% range increase over stock if I recall, but that's actually the range increase for swords, and the discplinary action is more like a 125% increase in melee range (225% normal, 133% sword range). Only looked into it to see if the market gardener's range increase is greater than that of the disciplinary action in base TF2.
i thought the panic attack was broken cuz you could overload the...."barrel" with bullets and then it becomes an instant delete button is that ×100 cuz that shit was awesome
Looks like the Pain Train slipped through the cracks. I'd probably put it in "only one or two uses" since it's great for capping but terrible outside of that.
The ultimate cp_orange weapon… lol
But you forgot the airstrike
@@dragonslayer3087 15:15
Bison afterburn dmg bonus applies to cow mangler charge shot thus it was ment to be paired with it (after all they are in same set)
It's nerfed hard on highertower since the cart is capped at 1x speed when moving up the elevator
Gunboats should be -600% damage from rocket jumps, so you actually heal when you jump. And you can overheal and become invincible with Beggars'.
I have played on servers where that is the case, you still can not damage anything and or still just a madman who is flying allover the place, but yer a flying madman who can't die. It is really fun
ive been on servers that do that, it is low M.E.A.T or high A tier
@@andrewbrehmer9848 yeah. On the server I go, beggars + gunboats = wacky fun.
Isn’t that just x100?
Play x100
As for the Disciplinary Action, depending on some server configurations (i.e. x100 servers usually), if it's set to deal high negative damage (as in heal the enemy), it also causes negative knockback, meaning you can pull people towards you if you hit them from an elevation. On Highertower, a gimmick strat is to hover with the Basejumper over the pit and just yoink people towards you with the increased range as they hit the skybox and plumet into the ground.
GET OVER HERE!!
Thank God someone knows this strategy! It looks ridiculous on highertower!
(Melee!Marth grab range be like)
Does this work in x100000
The reason the bison has the +200% afterburn damage stat is because it's considered a flame particle so that's why it does such little damage in vanilla,
Atleast it used to be a flame particle until it was fixed years ago.
Does that mean that Bison can't damage Darwin's Danger shield snipers?
@@d1psy85 No, the Darwin's Danger Shield blocks afterburn but not traditional on-hit fire damage.
@@kerbonaut2059 still does that just changed the flame particals so it's worse now
I would guess the actual reason is solely to pair with the cow mangler, to further boost its afterburn damage
When the damage penalty on the liberty launcher is so bad that the x10 devs didn’t change it
bro the liberty launcher is awesome.
If you think the damage penalty makes the liberty launcher unusable then that is a Skill Issue my friend
@@snekkobean true. the combo potential, plus the fact that you can use the reserve shooter for good damage is fun.
@Max Power I like to pair it with the gunboats for -80% self rocket damage while still being able to do damage. Also, 67 damage is still a pretty good chunk of damage. Overall, a clip of the liberty launcher and stock does the same amount, you can just spread out the damage a bit more evenly but it takes a bit more time.
@@30thCenturyFish it's defintley not as good as stock, but when you're being compared to arguably the best weapon in the entire game, it's hard to be that good
The whip is very weird in x100. It's effects on teammates don't change, hovever it now has infinite range. But the real reason you'd pick it is because of what it does to enemies - it pulls enemies below you or airborne towards you at high speed and overheals them, making this the ultimate annoyance weapon.
It doesn’t pull in players in some servers, real unfortunate.
@@seva7500 yeah it seems like they patched it in newer versions of the plugin, such a shame
0:13 "tf2 x10 does have a delicate balance" *casually yeets sniper into the stratosphere*
What does that?
@@yelekiyelaine6748 according to the clip, Direct (S)hit
yeah, all good except it was a demoman with sticky jumper lol.
"You can combine the buff banner with any rocketlauncher and it will be insane."
Time to minicrit boost my rocketjumper
0 * 35% = me not know the mafs
@@AnnaSue81 that's the joke you idiot
@@Mate_Antal_Zoltan wot?
@@Mate_Antal_Zoltan I think you're the idiot here.
@@yapflipthegrunt4687 ikr
I can't wait to hear about the Holy Mackerel in Scout x10
"Replaces all text with FISH"
10 kills in feed.
Me too
I don't think Scouts happening, sadly
7:50 the bottomless clip allows for infinite chain jumps
also you can overload the beggar's bazooka still even though it takes super long
Yeah... He mentioned that...
@@TheTundraTerror when
Thats a pretty funny mechanic that is pretty much useless.
Why would you do a infinite chain jump realisticly in a match?
Imagine taking this video out of context, and removing all mentions of X10. It would give any soldier main a stroke.
Ok.
The Panic Attack, in some servers can be affectionately called "the vomit gun" as it just VOMITS bullets ridiculously fast. You gotta reload like instantly but still. You unload your mag of like 30 bullets in 1~2 seconds. Its basically instant death.
I love to use the Disciplinary Action to pick Bird Scouts out of the air. That's its one gimmick, pulling people closer to the user. It is more of the "I want to annoy people" weapon than anything else.
Which sadly isn't a thing on the server he's on
i haven’t watched the vid yet, but based on the fact that this isn’t Medic, i’ll probably blindly agree with you
Pfp checks out
MEEEEEEDDDIIIIIIIIIIIIIIIIIICCCCCCCCCC
Well it maybe helpful to medics with soldier boyfriends
hello moose man
Or heavy in higher tower. OUFFFFFF if they get fist of steel on the cart and get high enough they just win
In x1000, the gunboats are pretty useful. You can shoot a rocket at your feet for a 10,000 health bonus, all the way up to 210,000
The thing about beggars, is even though it is ineffective at combat and deserves to be low teir, it is incredible fun to fly around overload jumping.
that is why i think the tier list should include a "meme" tier too. basically, weapons that are objectively bad, but you use them anyway because they are fun. most play X10 for fun anyway, so it should get some points for entertainment value
If it didnt have that crippling explosion damage radius nerf it could be so much better too lol. Imagine saying fucj you to that side of the map and it actually does.
Yeah, the Beggar's is kinda bad in ×10.
However it's fun af in ×100(with the gunboats).
You can just hit the overheal limit in 2-3 full shots.
Tis fun
since "TF2 times 10" is a mouthful, can we abbreviate it to "TfTen"?
sounds nice and rolls off the tongue :)
I’m sold. Using that from now on
tf20
and for tf2 times a hundred, "tfdread"
I wish X-1 was popular because I have never found a server with over 1 person other then me
Thank you for getting background footage for every weapon. I'm sure it was a lot of work, but it makes the video Much more watchable, at least for me.
(*hay*) (*HAY*) some servers makes the gunboats have 600% roket jump resistance so you can roket jump as much as possible and eventually you will get to the 2100hp its Beautiful but it's kind broken
Wait doesnt the cow mangler get buffed by the bison's afterburn improvements?
No
I just realized the liberty launcher starts with 50 rockets for all 50 states xD
0:49 I think this is the best ragdoll I've ever seen
One neat thing about the banners that I knew about for years. If you’re in mvm x10 with the banner fully upgraded, it never wears off. Like at all
If I could buff the cow mangler, I would make the charged shot a full crit.
Bison afterburn dmg bonus applies to cow mangler charge shot thus it was ment to be paired with it (after all they are in same set)
No it doesn't. Don't make stuff up without testing anything
@@kimgkomgit did back before jungle inferno, so sorry that my info is outdated
Besides my comment was posted 2 years ago so version difference
@@kimgkomgnot making anything up, it WAS a feature but they removed it
@@kimgkomgmaybe look at dates before telling people they are wrong for an outdated info
I’d stopped holding out hope that you’d bring this back
11:00 I see you're a Miror of culture as well. I can hear that theme Blue great taste lmao
This is a miror
You are a typo
Here’s a TF2 weapon that was generated:
Level 29 minigun
Pros: +16% damage increase, less damage reduction on faraway enemies
Cons: 36% more bullet spread, 33% slower deploy speed
A new sword for demoman:
+ Guaranteed critical hits on flaming targets
+ On hit: regain 10% charge
+ On kill: Increases melee firing speed by 15% to a maximum of 60%
+ 20% damage vs. players
- 20% slower firing speed
- 20% slower movement speed while deployed
- on equip: -0.2 second charge time on shields
- 25 health penalty
@@khoucacola Pyro already destroys demoknight dont do that
@@megacharizard1356 it was randomly generated, but ill balance it
@@khoucacola Where’s the balance
Your weapon is a new melee🔐 for the Soldier!🔐
THE QUICK HAND! 🔐
PROS:
additional jump while active 🔐
can be thrown, which makes your attacks inflict +95% slowing effect for 111 seconds on landing 🔐
can be eaten, which does nothing 🔐
CONS:
must recharge for 47 seconds after use 🔐
you can't pick up ammo from ammo boxes while using this item 🔐
-95% damage penalty 🔐
I dunno. I normal TF2 soldier isn't a master of none. He's a jack of all trades master of mobility.
Spy10x tip: The stock knife always has Auto swing, so if you hold down the mouse button with it out, your knife turns into a machine gun that is melee. Useful for fighting enemy spies who don't know this tip.
imagine if mini-crits got boosted to 13.5x damage and crits got boosted to 30x damage
the world would be in shambles
Scouts doing 110 chip damage at any range with the mini crit bonk and shortstop
Rest in Peace Rick May.
F
Things I learned today: Soldier is straight up busted in times 10.
I'm disappointed you didn't gave the rocket jumper the higher tower seal of approval because you can get infinite speed with that bottomless clip and potentially able to reach the top of the tower
(EDIT actually where is the seal of approval?)
And the other rocket launchers like the ×10 liberty launcher with its 50 rockets can't do this because....?
@@jahjalh9648 Reloading lmao
@@anonymousthekiller5199 Reloading... On a rocket launcher which starts with 50 rockets in the clip...
and then x100 makes gunboats from bad to god
when the meat is not put on meat
Shame that the -99% explosion radius was added to the Begger's, it used to be awesome with it's standard explosion radius as it was a goofy super-caber. The chonch being reduced to giving only 10 hp a second, effectively was also a great disappointment.
The bison combos with the cow mangler. Try it, it's actually amazing.
The airstrike is amazing in certain servers
(Don't use base jumper use the conch instead)
Mild changes I'd probably make:
Change: I feel like the cow mangler should be a clip reload weapon (all 4 reload at once). Ideally the 4 to 40 second charge shot would be a 60 (Mini), 40 (L1), 30 (L2), and 20 (L3) second (with -2 seconds each time the engineer hits it with wrenches other than the Jag, -1 second for the Jag), but can't say for certain.
Stupid: the bison should be a supply cabinet on kill (refill yourself and give yourself full heal/switch loadout on kill if you have it pending). Would encourage a rollover style where you take a crapload of damage, but eek out a kill and begin stomping.
Strange: Panic attack with reloading automatically in the background, I guess.
Out of place change: Disciplinary Action would be to have it deal 2 damage on hit, and 40 on a headshot, and 40 on a bumshot, but gets negative falloff up to 75 on a long distance bumshot (>⅔ the reach of the whip). Could be a very wacky weapon.
Fun: Gunboats launch nearby enemies on the ground (within 10m) 1m into the air, 2m towards you (combo with shovel), you take no fall damage.
At some point I might see about submitting these ideas upwards to the devs, but not sure.
The changes would probably bump the Bison up to situationally amazing, panic attack to one or two uses, and gunboats to situationally amazing. Cow mangler would probably turn into a consistently average pick, and DA would be always a great pick.
Buff banner should offer passive reload, and that should get a 10x bonus.
I love playing sniper using the bazaar bargain with the danger shield and shansha
This is amazing but I kinda want to know if we can have a pyro tierlist soon.
U might know but th-cam.com/video/CeuPNP7MM54/w-d-xo.html
You talked about certain maps but have you played ×10 or ×100 MvM? I played ×100 MvM and it's really fun. They make the bots difficult to fight against but that's because of how powerful you and your team are.
great video as always,keep doing those
the direct hit is insane in this mode with the BB and literally any melee that isn’t thr pickaxes
Solider
Can you use the Bison for extra afterburn on the Cowmangler? If the afterburns stack, that'd be really gimmicky but also pretty fun if not just because of how annoying it is.
Didn’t the CM5K disables building for 40 seconds? I swear it used to do that. It was fun since the engineer can’t even destroy it with the pda, all they could do i change class or have a permanently disabled buildings.
My favorite kind of chaos in these servers is bringing a Beggars into a x100 and then jumping off the tower and going supernova with rockets flying in all directions with the 300% inaccuracy
Solid video, def want to see the same for the other classes :D
This is a (solid)er tier list
Soilder
Shoulder
Souler
@@Akunai_ oil? Soldier is American…….
T
@@iamacompletemoron9979 Shoer
He did not finish it by 2021.
The beggars bazooka is the best trollger rocket launcher because the multiple rockets can consistently get you up 3 towers as long as you know what your doing so if you use the airspeed boots with this launcher
I like the Direct Hit because it essentially rewards you for great aim in turn for kind of punishing you for missing. It essentially turns you into a Rocket Jumping Sniper. It’s also helpful to run this weapon with the Gunboats since you take less damage when rocket jumping with them. Ironic how the weapon that everyone hates is better than the weapon used by Trolldiers in x10.
allthough disc action doesnt do jack in x10... in x100..... hoo boy, damn thing can heal enemies, but also yank them towards you at dumb speeds, soooooo imagine a fisherman soldier using the base jumper yanking you to the cliffs
True, the beggar's is incredibly ineffective, but consider:
Funni
Didn't the Whip rocket enemies almost straight to the skybox? I remember using it to get people out of my face and givibg them nasty fall damage on higher tower! That was one really fun and even good use, because the fall damage could ramp up really good against pesky Kunai Spies!
The gunboats actually do have one use: They make it impossible to kill yourself by rocket jumping, while with the conch you are able to kill yourself for a brief moment when you’re near-death. The gunboats are still very bad even with this, but they would have a use, so they would be at the bottom of the “one or two uses” tier
To be fair, I do find it fun as hell to play on higher tower, use the beggars, blast to the moon, then jump down and load 30 rockets which you fire just as you reach the ground (either people on the cart or sniper/engi spots) at point blank. Doesnt always work out, but if you jump directly after/before shooting and you are shot up again quite a distance so you are out. Not effective but damn that is fun though, even though you kill yourself more than the enemy team does.
I find the equalizer amazing for countering charge n targe demoknights
The beggar's bazooka should've gotten on "One or Two Uses", since its one use is the meme potential
Take a shot every time he said like you'll be blackout drunk
A fellow liberty launcher x10 enjoyer. Instant transmission missiles with no self damage.
Consider this as a point in the beggars bazooka...
it fun
i think the beggars bazooka + the gunboats provide the best utility combo for soldier
its a close range powerhouse that has the potential to deal damage over 1000 and to add onto that it makes you extremely mobile
Manntreads and the Pain Train would probably be good for completing the objective on Highertower
Honestly they should give the rocket jumper knockback for enemies to double down on the meme-yness of it
Oh come on blue, the righteousness bison DOES have one use: if literally everyone is lined up you can hit everyone with a single shot because penetration
Tip for Beggar's Bazooka... aim to the side of your enemy, if you know not a single rocket is going to go straight forward, never aim straight at them...
I think the shovel might be referencing Genowhirl's Highertower video.
I laughed so hard at this clip of a beggars soldier just leaving (35:54)
I honestly wonder how these lists apply to Randomizer x10 mode, because everything covered in this list and the other lists are going to be wiped completely when randomizer is added to the mix.
16:12 it’s like the eyelander for soldier
Oh right, 2forrrrrrrrt.
with the conch if you shoot yourself you get overheal so if you keep shooting yourself you can get 20,000 health (it caps at 20,000
But beggars does have a use...
.
.
.
.
.
.
.
MEMES
The shotgun could be alright if you're going for the Black Box sentry gimmick
I just tested it and the disciplinary action has ~77 hammer unit range, the eyelander/zatoichi/claidheamh mor/skullcutter has ~58 hammer unit range, and stock melee weapons have 34 hammer unit range. The disciplinary action is listed as having a 70% range increase over stock if I recall, but that's actually the range increase for swords, and the discplinary action is more like a 125% increase in melee range (225% normal, 133% sword range). Only looked into it to see if the market gardener's range increase is greater than that of the disciplinary action in base TF2.
Cow mangler anti sentry troll item disables sentry instead of 5 seconds its 50 seconds
13:46 so this is MvM and you're playing as a Great Burst Fire Blue Soldier
If the direct hit really needs a nerf, just take away its rocket jumping entirely.
it is just me or the demo that went to orbit of upiter is thing you would look up for?
i thought the panic attack was broken cuz you could overload the...."barrel" with bullets and then it becomes an instant delete button is that ×100 cuz that shit was awesome
God Bless your Soul Rick May.
What about scout
9:07 bro trick stabbed with a shovel 💀
wouldn't the Black Box's clip size reduction be -75% in 10x because it only has one rocket?
Gunboats and the beggars is genuinely broken
Ok, cool, im off to use only weapons in the bottom two tiers.
Now do x10 medic
14:47 it deserves meme tier
Airstrike still melts even black box soliders
I wish the airstrike didn't fire all it's rockets at once, and also that it got 10 rockets every kill
glad to see meat as the top tier
Ironically the literal meat is not M.E.A.T.
4:01 or the knifes with the instant kill
Welcome to crazy hell