Wheel Physics in Unity 101 Part 1.

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 27

  • @francescodg3420
    @francescodg3420 10 หลายเดือนก่อน +1

    Congratulations for the excellent tutorial

  • @ramongiovane
    @ramongiovane 3 ปีที่แล้ว +5

    Thank you! There's a lot of tutorials around the internet, teaching "how to create a car in unity" but none of them explains the fundamentals. You did great! Thank you again!

  • @kyleme9697
    @kyleme9697 4 ปีที่แล้ว

    Excellent, great amount of detail. I just added a wheeled vehicle to my game ... and here I am descending the rabbit hole that is Wheel Colliders.

  • @random_precision_software
    @random_precision_software 5 ปีที่แล้ว +5

    It's Nice to see you back on TH-cam again. I missed you.

  • @Timothymukansi
    @Timothymukansi 3 ปีที่แล้ว

    Your lectures are so educational and insightful. Thank you so much for sharing this

  • @Chokwik
    @Chokwik 3 ปีที่แล้ว

    no way, you have a wheel collider tutu too... i've been fighting with car physics for unreasonable times :D i'll be giving these a go, definitely

  • @Bit1News
    @Bit1News 5 ปีที่แล้ว +4

    WELCOME BACK!!!

  • @mrboleus8240
    @mrboleus8240 3 ปีที่แล้ว +1

    Can't rotate wheel collider.

  • @francescodg3420
    @francescodg3420 10 หลายเดือนก่อน

    Grazie.

  • @martinmalensek
    @martinmalensek 4 ปีที่แล้ว

    why is mine wheel collider set 90 degrees off? How do i turn it?

    • @gabrielpinto5873
      @gabrielpinto5873 4 ปีที่แล้ว

      yo, the same thing is happening to me!!

    • @advaitkelkar4538
      @advaitkelkar4538 4 ปีที่แล้ว

      Same thing is happening to me! Anybody have a solution?

    • @blaccy5991
      @blaccy5991 4 ปีที่แล้ว +1

      @@advaitkelkar4538 rotate the car or the colliders 90 degrees

    • @kyleme9697
      @kyleme9697 4 ปีที่แล้ว

      I found this in TireToWheel.cs ... wheelTransform.localRotation = Quaternion.Euler(0, collider.steerAngle, 90); ... change the 90.

  • @uRealReels
    @uRealReels 4 ปีที่แล้ว

    oh, and could not make a cylinder that went in line[concentric] with wheel collider

  • @mohamadjeldeh1094
    @mohamadjeldeh1094 4 ปีที่แล้ว

    You are gem

  • @Nifty_556
    @Nifty_556 4 ปีที่แล้ว +3

    Easy: Eh. Unpredictable: Yes.

  • @uRealReels
    @uRealReels 4 ปีที่แล้ว

    cool video. most informative! if ur tire falls thru a TERRAIN .... put a plane below ur terrain. also, no rigidbody on plane or terrain

  • @gamedev_navneet
    @gamedev_navneet 3 ปีที่แล้ว

    wow

  • @blinded6502
    @blinded6502 4 ปีที่แล้ว +1

    Oh. So a wheel collider was a thing after all? How could I not notice it in a component search, when I experimented with physics for years?
    I've been even thinking of writing my own mathematical collider, which will behave exactly how I wish my tires to behave.
    Pretty thanks.

  • @gorkemvids4839
    @gorkemvids4839 4 ปีที่แล้ว

    This is an ok tutorial but large portion of it below beginner, in other terms, unnecesary.

    • @kylewestberg106
      @kylewestberg106 4 ปีที่แล้ว +3

      Everything in this video is new to me, I think your standards are set too high

    • @ramongiovane
      @ramongiovane 3 ปีที่แล้ว

      it's unnecessary for you that already knows. this is the curse of the knowledge. a lot of people you don't see are still making their first steps.