Thank you! There's a lot of tutorials around the internet, teaching "how to create a car in unity" but none of them explains the fundamentals. You did great! Thank you again!
Oh. So a wheel collider was a thing after all? How could I not notice it in a component search, when I experimented with physics for years? I've been even thinking of writing my own mathematical collider, which will behave exactly how I wish my tires to behave. Pretty thanks.
Congratulations for the excellent tutorial
Thank you! There's a lot of tutorials around the internet, teaching "how to create a car in unity" but none of them explains the fundamentals. You did great! Thank you again!
Excellent, great amount of detail. I just added a wheeled vehicle to my game ... and here I am descending the rabbit hole that is Wheel Colliders.
It's Nice to see you back on TH-cam again. I missed you.
Your lectures are so educational and insightful. Thank you so much for sharing this
no way, you have a wheel collider tutu too... i've been fighting with car physics for unreasonable times :D i'll be giving these a go, definitely
WELCOME BACK!!!
Thanks.
Can't rotate wheel collider.
Grazie.
why is mine wheel collider set 90 degrees off? How do i turn it?
yo, the same thing is happening to me!!
Same thing is happening to me! Anybody have a solution?
@@advaitkelkar4538 rotate the car or the colliders 90 degrees
I found this in TireToWheel.cs ... wheelTransform.localRotation = Quaternion.Euler(0, collider.steerAngle, 90); ... change the 90.
oh, and could not make a cylinder that went in line[concentric] with wheel collider
You are gem
Easy: Eh. Unpredictable: Yes.
cool video. most informative! if ur tire falls thru a TERRAIN .... put a plane below ur terrain. also, no rigidbody on plane or terrain
wow
Oh. So a wheel collider was a thing after all? How could I not notice it in a component search, when I experimented with physics for years?
I've been even thinking of writing my own mathematical collider, which will behave exactly how I wish my tires to behave.
Pretty thanks.
This is an ok tutorial but large portion of it below beginner, in other terms, unnecesary.
Everything in this video is new to me, I think your standards are set too high
it's unnecessary for you that already knows. this is the curse of the knowledge. a lot of people you don't see are still making their first steps.