My first "encounter" with the Ghost People was my friend telling me about his start in Dead Money when the DLC first dropped. He was having a particularly difficult time. When I started the DLC a couple days later, I breezed through the Ghost People because I went full energy weapons - which meant corona blasts - and that holorifle is nice especially after upgrading. Still spooky though. They were one part of a whole setting that I thought worked very well.
I remember having the opposite experience: also was using energy weapons but I recall that you lose your inventory at one point and have to resort to using what you can find which was conventional weapons. Was an arduous push for me.
Dean says they never reacted intelligently to his attempts to communicate with them, but I guess that doesn't necessarily mean they can't communicate, just that they didn't.
Doesn't It kinda imply theyre a descendant of the y17 death harnesses? I remember playing old world blues and the rad suits were an experiment from big MT on the Madre as well as the cloud. I like to think the suits are in control and keep replicating the only way they can, forcing more people into the spare suits.
@@bigboi7817 I was talking about the the ghosts in the last comment btw. well, the trauma harnesses are different. They use a lot of laser/plasma so a lot of their victims probably just go goop. If they use bullets though, yea trauma harnesses just make you like them. Lobotomies will just kill you then eat you, cause the BIG MT is the one making more of them.
@@todorokifqn Yeah if you read the logs they imply the ghost suits are either related to, or the descendant of the Trauma harnesses, sent to the madre as part of the experiment. They were designed to corrode shut keeping the body inside.
For a small channel this was amazingly done and edited. I didn't even realise this came from such a small channel. I'll definetely watch future videos from you. Nice work
But it doesn't affect you long-term outside of the cloud itself, meaning there's no real bacterial infection involved - it's more like a bio-corrosive dust that specifically only decays organic tissue and preserves all nonorganic material
Game related wise, these guys are supposed to be blind. they even have 0 in Perception .... the kicker? because that it's set to Zero, Bethesda's lovely engine doesn't take zeros at all. (you could call this a Roman engine of sorts. [The Roman numerals never had a Zero; it always starts with one]) so there's an underflow, which then suddenly spikes their perception to 10. so what SHOULD be a blind enemy that you're supposed to sneak by or accidentally make noise that they attack you, now they've always been the *ALL SEEING EYE OF SAURON!*
I remember when I installed the mod Live Dismemberment for Fallout 4, it immediately made me think of the Ghost People, wish this existed back when Dead Money was made.
I have always loved this guys for me que the equivalent of the big daddies but on fallout, Unofficially I call them: Los papás grandes BTW: I have to say that the ghost people wich carry the gas bombs are giants some of them close to dog in height, and another thing that I hate a bit its the fact that on big mountain the hazmat suit doesn't had gloves or the cool hood :/ wich in my opinión its the coolest ghost people type: Lance hood and gloves followed by the gas guy.
I wanted to like them but they were annoying with their insane perception, everyone tells you to avoid them or sneak past but in some sections you literally cant. Dean tells you to shoot the gas bombs on the seekers but its bugged and you can shoot those bombs multiple times and theyll never explode in hand like dynamite or frags that powder gangers throw, they added to the stress and creepyness of the location but quickly became irritating i found myself running past them then hiding rather than wasting ammo
I’ve been playing new Vegas for years but finally just getting around to the DLC for the first time (playing in release order). I thought Dead Money was excellent. Just the right amount of mystery, tons of character development, expansive world building. Because it is so combat (or stealth) focused, Bethesda would do well to learn something from how the team at Obsidian wrote and designed it.
The ghost trappers just sound like a f*cked up version of a spring lock suit. A we all know how screwed up those things are so that's saying something. Just found out about spring locks almost 5 months ago and the shit still makes me fill EEH! Spine chills every time. Can't stope thinking about when playing dead money. 🥶🥶🥶
I was very disappointed with the hazmat suit in old world blues. I didn't thinking that the night vision would be a forever lasting effect. Wish it was like lonesome road where it can be turn off. Not only that the suit is a bit bugy on my character. When he sits while wearing the suit, his arm bends. You look low in 3rd person, you see an empty space underneath the scarf. Its very bugy and its one of my favorite outfit in the game. Its ashame that it has many problems
My first "encounter" with the Ghost People was my friend telling me about his start in Dead Money when the DLC first dropped. He was having a particularly difficult time. When I started the DLC a couple days later, I breezed through the Ghost People because I went full energy weapons - which meant corona blasts - and that holorifle is nice especially after upgrading.
Still spooky though. They were one part of a whole setting that I thought worked very well.
I remember having the opposite experience: also was using energy weapons but I recall that you lose your inventory at one point and have to resort to using what you can find which was conventional weapons. Was an arduous push for me.
I always enjoy speculating as to what they really look like under those masks, but maybe it’s better left unrevealed. Awesome video!
Thanks! I kinda imagine after all these years the mask has fused to their face and if you pull it off, the face comes with it
@@LoreTours That's true. Might be some twisted versions of the Marked Men.
I think they're a lot more intelligent than we give them credit. They must have some sort of society.
Dean says they never reacted intelligently to his attempts to communicate with them, but I guess that doesn't necessarily mean they can't communicate, just that they didn't.
Doesn't It kinda imply theyre a descendant of the y17 death harnesses? I remember playing old world blues and the rad suits were an experiment from big MT on the Madre as well as the cloud. I like to think the suits are in control and keep replicating the only way they can, forcing more people into the spare suits.
beat you til your knocked out, drag you through the cloud and force you into a suit til your like them.
sounds absolutely horrifying.
@@todorokifqn They dont need you alive thankfully. The trauma harnesses dont need living bodies to function.
@@bigboi7817 I was talking about the the ghosts in the last comment btw.
well, the trauma harnesses are different.
They use a lot of laser/plasma so a lot of their victims probably just go goop.
If they use bullets though, yea trauma harnesses just make you like them.
Lobotomies will just kill you then eat you, cause the BIG MT is the one making more of them.
they probably when you aren’t there just eat other lobotomites or they hunt in packs to get night stalker meat.
@@todorokifqn Yeah if you read the logs they imply the ghost suits are either related to, or the descendant of the Trauma harnesses, sent to the madre as part of the experiment. They were designed to corrode shut keeping the body inside.
For a small channel this was amazingly done and edited. I didn't even realise this came from such a small channel. I'll definetely watch future videos from you. Nice work
I always imagined the cloud was some kind of bacteria or other microbe
As a child, I thought It was radiation but red and 💀💀
@@bernalesl.seanvincent2030 I think it's like a rust dust cloud; like if you look at mars, it's pretty much all rust up there
But it doesn't affect you long-term outside of the cloud itself, meaning there's no real bacterial infection involved - it's more like a bio-corrosive dust that specifically only decays organic tissue and preserves all nonorganic material
Game related wise, these guys are supposed to be blind. they even have 0 in Perception .... the kicker? because that it's set to Zero, Bethesda's lovely engine doesn't take zeros at all. (you could call this a Roman engine of sorts. [The Roman numerals never had a Zero; it always starts with one]) so there's an underflow, which then suddenly spikes their perception to 10. so what SHOULD be a blind enemy that you're supposed to sneak by or accidentally make noise that they attack you, now they've always been the
*ALL SEEING EYE OF SAURON!*
_Pffft,_ good ol' bugthesda does it again...
_"iT JuSt WoRkS"_
Their perception is 1, not zero.
@@johnaustin209 maybe now, i don't know when the last update for dead money was, but for the longest time it was 0.
I remember when I installed the mod Live Dismemberment for Fallout 4, it immediately made me think of the Ghost People, wish this existed back when Dead Money was made.
I have always loved this guys for me que the equivalent of the big daddies but on fallout, Unofficially I call them: Los papás grandes
BTW: I have to say that the ghost people wich carry the gas bombs are giants some of them close to dog in height, and another thing that I hate a bit its the fact that on big mountain the hazmat suit doesn't had gloves or the cool hood :/ wich in my opinión its the coolest ghost people type: Lance hood and gloves followed by the gas guy.
I wanted to like them but they were annoying with their insane perception, everyone tells you to avoid them or sneak past but in some sections you literally cant. Dean tells you to shoot the gas bombs on the seekers but its bugged and you can shoot those bombs multiple times and theyll never explode in hand like dynamite or frags that powder gangers throw, they added to the stress and creepyness of the location but quickly became irritating i found myself running past them then hiding rather than wasting ammo
I’ve been playing new Vegas for years but finally just getting around to the DLC for the first time (playing in release order). I thought Dead Money was excellent. Just the right amount of mystery, tons of character development, expansive world building. Because it is so combat (or stealth) focused, Bethesda would do well to learn something from how the team at Obsidian wrote and designed it.
The story and worldbuilding is far far more memorable than any of the DLC for Fallout 4 and potentially even Fallout 3. Did love Point Lookout though
i always found them so cool, especially the way they move!
For a small channel your videos are rlly cool and professional. Good work, keep it up! :)
Thanks! I really appreciate that :)
8:16 that went oddly five nights at Freddy's at the end lol
Excellent video, good to see another Fallouttuber on the scene
Narration, footage and pacing were fantastic
Creepy yes. Unkillable? No. specially with the Bloody mess-perk.
11 hrs ago? This jet got me
The ghost trappers just sound like a f*cked up version of a spring lock suit. A we all know how screwed up those things are so that's saying something. Just found out about spring locks almost 5 months ago and the shit still makes me fill EEH! Spine chills every time. Can't stope thinking about when playing dead money. 🥶🥶🥶
I was very disappointed with the hazmat suit in old world blues. I didn't thinking that the night vision would be a forever lasting effect. Wish it was like lonesome road where it can be turn off. Not only that the suit is a bit bugy on my character. When he sits while wearing the suit, his arm bends. You look low in 3rd person, you see an empty space underneath the scarf. Its very bugy and its one of my favorite outfit in the game. Its ashame that it has many problems
Definitely one of the more underwhelming parts of an amazing DLC
ghost people ghost people walk like ghost talk like people ghost people