@@JustHasten Life's a bit too busy for that, sadly. Best advice I can give if you're doing team hangar: don't oversize the lobby. There are only 4 escape seats and all it takes for a traitor to guarantee their odds of witness is 6 kills. Some will even settle for 4 or 5 kills just for 60% or 80% odds, respectively. Also: Don't overcomplicate your plans or depend too much on RNG. I've learned in more recent times that if you so much as get a squid scooter and enough air in your diving gear, you can basically get everything you need for any run very quickly if you know how.
The anti cheat killed me. I was ziplining up when the anti cheat tp'd me back to the start of zip line where some hornet shots were waiting for me. 10/10 game
I had Albino Stan kill me similarly in an Island Curse game once. Best advice I can really offer for that is to just hope that your ping is low and that the server cooperates, because the anti-cheat seems to be at its worst on laggy players and laggy servers.
Agent illusion to stan in solo runs: *Light sensitive plush toy* Agent illusion in INDNI missions: *monster that turns you into cheese and forces you into a cheese grater and eats you*
Thanks for the quick help! 4 of my friends died and I was the remaining one, I didn't know i had to take out the hose. Thanks for the video. (We didn't use your strat but i needed to look up a quick video on what im meant to do after the pump is finished)
@@yozy-. I imagine that would mainly depend on what goals you set and complete each day. I haven't tried yet, but I believe it's easily possible to have the pylons active before the end of day 2 - even solo. You might have some trouble getting certain items, such as the drone, but it shouldn't be too difficult to do what's necessary to get Mantis's help in a relatively short matter of time. Heck, maybe I should give it a try at some point.
@@AgentIllusion73 I know bro I’ve had to do solo orbit before but at the case where u wanna use mantis it is solely rng and I think the easiest way to do a solo hangar run is to limit rng as much as possible which means using routes where you know you will get guns and loot
@@yozy-. I can activate the pylons in two days. No RNG required. The only places that would require RNG would be getting optimal weapons for Parasites and Mercs, as well as the timing of their arrival during the hangar siege. You could make the struggle against the Parasites easier by disabling the vests, but I've been able to beat them without doing so. I would mainly focus on getting whatever minimum weapons you needed for the hordes and get the help of the dome turret if needed if you're using a mantis hangar strat in a regular Isle run.
Great video! It's informative and helpful, it's also quite impressive. I enjoyed the skit at the beginning and concerning the Hornet - and it's awesome to see you helping players in the comments.
@@AgentIllusion73 I'd say that the modulation you did on your 'Hornet' voice makes it easy to hear, but your actual voice (when talking back to it) was a little quiet and low quality. Probably not something you can easily fix, but good to keep in mind.
@@mistereban A matter of practice, familiarity, and luck. Drone's pretty easy to get early on - just get familiar with the location and learn the best climbing routes. The Gatling gun and the flamethrower I used in this run... those were just lucky drops from a B-Corp beacon and a Level 4 crate, respectively. If you want a Gatling gun, there's a guaranteed spawn in the Bunker, but you'd better know how to hack open doors or have a Level 4 card (or you can kill Specialist, but that would kinda limit your time a little, not to mention being super dangerous). Flamethrower has no guaranteed spawn point on the map, and I don't recommend actively pursuing one. If you get a flamethrower from a beacon or a crate, take it - it demolishes armored frogspawns quickly. I find B-Corp beacons very useful for a reason, but it does take a little luck sometimes.
I would personally only do it solo if there was any satisfaction to it, as it's quite considerably challenging. Sometimes, it's better just to do it as a team. If you end up trying it solo, however, main things you'll want are: - Jack (for escape) - Drone (particularly for Carry mode) - Flamethrower/Gatling (or an LMG or a high-power shotgun with high ammo capacity for dealing with the Parasites) - Grub Gun (or a high ammo capacity gun you can use against the Frogspawns) - Shield Pack (or 1-2 vests if you're feeling brave enough) - 2 Line Launchers - 1 Automated Turret + Gun (try for low arm time, minimum 20 dmg, and high ammo capacity - suppressed rifle works well for this) You might find a better strategy, though - I've seen successful solo runs that included artifacts + sword, for example.
Once i was doing hangar with my friend, i disabled armor in facility he disabled lair and sewers armor, then he grabbed the turret placed it on hangar with an Lmg. I was supposed to fight parasites and he frogspawns, we eventually killed the parasites and frogs but as we went to sleep (i was sleeping on the construction beam in hangar) i got a night encounter and i forgot i had tendril and attacked stan and then died.
Ouch. Yeah, I recommend dropping every weapon except whatever weapon you want to use that night. If you have Tony Mode on, make sure you have a gun so you don't use your fists in a night encounter either. Also, the armor locations are Dome, Lair, and Facility. There is no armor in the sewers.
Most people generally don't bother to answer more than a few questions because they're afraid of getting trapped in the mirror. If you arrived late at the house and didn't have a strange rock to save you (or had a drone you didn't want to lose), yeah, I wouldn't blame you - it'd be a pain to lose so much day 1 progress on something like that. However, if you fall into the hole as the house appears like I did, you easily have plenty of time to answer 7 questions - even 8 or 9 if you feel lucky. My rule of thumb for the Giver is: - Calamity - Ask for rules - Spam click through the dialogues til you can say Yes - Know your questions and answers (you risk your gifts blowing up on you for wrong answers, also remember that the house appears at 8 PM) - Get 5 beacons, a cache note, and double HP - Say No after getting those items, spam click on the dialogue, and wait until the E appears to turn away from the mirror - Get out of the basement and use the first beacon you've got
@@DoomDwaneCat The Giver hates when you look away at any time during your meeting with him. Avoid moving your camera AT ALL and avoid having things interfering with your camera view (drone carrying an item, B6 getting ready to punch/snap you, etc.) while speaking to the Giver, or this will happen pretty much every time - even walking around is risky! (Funny enough, you don't die if you fall asleep while talking to the Giver. You can take advantage of this to answer 1-2 more questions correctly for extra benefits - just make sure you've got a strange rock to get you out of there sometime after you wake up, or this won't work out well for you!)
Heres an interesting thing I found out. When you answer a question wrong, the giver won't immediately sabotage you, instead he can choose on when to sabotage you. This means he may sabotage you immediately or later. So if you answer a question wrong, its still possible to get a normal gift that you would normally get if you answer correctly but also possible that your gift is sabotaged even if you answered correctly.
You might not necessarily have my same luck, especially day 1. The giver's gifts (aside from double HP) have some RNG attached to them (location of cache, loot from beacon). I've been been told that Blue Mantis can carry against the Parasites, so definitely try to activate the pylons and get Mantis's help if you want your run to be much easier. Finally, remember to disable all 3 vests - I had plenty of time to disable the lair vest and forgot, costing me some time and ammo in my fight against Hornet.
I once did a perfect hangar run except when I went to kill frog with a heavy rifle i got the “you feel drowsy” message then I couldn’t get back to safety in time and I woke to a noise and there goes my hangar run😢
Great video! What were the peanuts for, though? I thought they were just for the dragon, but you went out of the way to get them. Is there a speed/health/defense buff or something? Thanks in advance!
When you use the peanuts for yourself, you get a permanent increase in movement speed and jump height for the rest of the run. It might glitch in cases where you use a tool bag or a medical kit and your speed returns to normal, but in a short matter of time (or if you aim to fire at something and/or cancel firing), you get your speed boost back.
There are plenty of ways to counter him. That, and they've reduced the stinger's volley from 5 to 3. If you're at a far distance from him, his shots are less likely to hit you as long as you're moving sideways, and the faster you're moving, the easier it is to avoid getting hit. If you have tendril, walk backwards towards Hornet. If you set off the explosives, the tendril will block the explosions pretty much every time. Shield pack and Artifact B are two items that can each prevent you from getting ragdolled. If you're using the shield pack, make sure you have enough shielding to avoid getting ragdolled. If you're using Artifact B, make sure you have some extra HP or armor. Then there's also Artifact A, which can turn you invisible when attacked by most things. Finally, he can't attack you if you're too close to him.
Have it such that Droney is only carrying two items through that hole. In my case here, I dropped off some weapons onto a nearby shore outside of the lair, and then came back for the other weapons I had enchanted.
@@AgentIllusion73 Want more? Turn on nearsightedness and darkness, maybe even merc, monster and robot + And turn on island curse if you d a r e Mwahaha
The rock across the Bungalows is where you get the drone. You can either use the shortcut I used to get up the rock more quickly or climb the back of the rock to reach the drone the normal way. These should give you an idea of what I'm trying to explain: th-cam.com/video/tzOn8CBZWE8/w-d-xo.html (without shortcut, fast-forward/skip as needed) th-cam.com/video/f2iIiYN1oMo/w-d-xo.html (with shortcut, slightly outdated but still somewhat relevant)
From the giver - answer a question correctly and then choose "I wish for tools to wipe out my enemy" to get it. You can only use one per day. You can use bad bcorp beacons after, of course, but you better hope you were given double health or acquired a vest or shield pack before you do so.
Go into the Lair. You will find a file there for the Parasite armor plans which, once you've clicked it, will allow you to disable any vest at any time in any run without ever having to reread the file.
@@AgentIllusion73 But still, Leech is the best parasite. Unfortunately defective at long range. If the player must fight close range and is stupid enough not to abuse Leech’s worst enemy. The drain. Then he’s really good. However Hornet, easy to take down. Long range is not suggested along with medium range. He’s not effective at close range however. Frog is just useless he’s only useful for spawning frogspawns. Master of close range: Leech! Master of long range: Hornet! Master of medium range: Hornet! Worst Parasite: Frog! Master of Healing: Leech! Master of Melee: Leech! No homo. Best parasite? Leech and Hornet must battle for that decision. However Leech is practically the best parasite in my opinion!
First, look for the message: "The pump is attracting unwanted attention." Then, sometime within a minute or two, you'll hear Leech equip the Tendril. You might hear glass breaking shortly before then.
1. Because I have yet to study how to actually activate all of the pylons. 2. Makes things more interesting. 3. Yeah okay maybe I should have gotten Mantis's help. EDIT: It's not hard at all.
@@AgentIllusion73 Pylons are very simple to activate. Hangar Pylon/Water Pylon: Go underwater near the landform between Docks and Hangar and dive underneath until you find a cave. You'll have to go through a few pipes. If you hold a gun out you won't drown, always take the right path when you reach forks. Eventually you'll be in a room filled with water. Go into the tunnel leading to the Pylon (there's art with white pylon). Afterwards, you'll have to do a puzzle which should be fairly easy to complete. Once you connect all the pieces you won't be able to move them anymore and the pylon will be activated. Mineshaft Pylon: Go into the tunnel with a bunch of minecarts. Afterwards descend down into the next puzzle room. There will be multiple tiles which can be interacted with to be flipped over. The tiles connect to the answers with the green lines. You have to finish the puzzle fast or else you'll be crushed to death. After the puzzle, you can exit through the door, and there will be a small obby you need to complete. You have to watch out, if you fall into the acid you'll die and there are also tripwires that shoot darts which can insta-kill you. After you finish there will be a rusty lever, which you can click on to activate the pylon. Radio Pylon: In order to activate this pylon, you will need the Dragon's assistance. This means you'll need to get Peanuts from The Giver. It also means you need to open the Ape City door by pressing all five buttons around the Isle. Once you have the Peanuts, and Dragon asks you want you need, you need to answer with "Your Powers" instead of "Escape". If you answer "Escape" you'll get the Feathered ending, so you'll need "Your Powers" instead. Afterwards, you'll get a Strange Bell, which once you leave Ape City and go above ground you can ring. Once this happens, Dragon will fly in the air and kill any hostiles in its vicinity, making it very useful. It will then strike the pylon with a bolt of lightning, activating it. Mantis: At the weird stone arches near the impact zone will be where Mantis lands through her alien ship thing. You need to go over there and afterwards wait for Mantis to come out. Interact with her and she'll give you the remote which you can use to summon her. She can help fight you which is very useful since she has very high health and powerful attacks. You won't actually be able to sit back and relax while she fights for you, because if she loses too much health she'll turn on you and kill you fairly quickly. Hope this helps.
@@AgentIllusion73 Don’t forget to snag Artifact C if you are doing orbit, (I’ve tried conscripting Mr. X+Mercs for Frogspawn Extermination duty when I snagged this on Hanger but thats a 50/50,) shits helpful to skip powering radio tower and allows you to essentially grab a long ranged weapon, ammunition from the crates and click on the moving blue dots from long enough range to avoid their aggro. I don’t think It works on Hornet but good for the other parasites/Mercs from the few attempts I have done.
@@natanikos4630 Ah, the B-Corp beacons. Answer the Giver's questions correctly, and you won't have to worry about the beacons exploding in your face when you use them.
My tricks for Stan during the Hangar siege: - Light the front of the Hangar. This will make it harder for Stan to attack you while you're awake (you'd have to be outside any lit area to be attacked). - When drowsy, sleep inside the roof of the Hangar. This will prevent Stan from reaching you at all.
@@jxhnnyboi_yt1110 on the roof or in it? If Stan attacked you on the rooftop, I wouldn't be surprised. In the roof of the Hangar, there are some wooden structural beams with lamps attached to them that are lit up when Hangar is powered. If you climb onto one of those beams, Stan shouldn't reach you at all. The only way I could see Stan killing you up there is if you've moved too far into the roof slope - that part is not that thick. If you look at about 8:39 in the video, you can view my sleeping location to get an idea of where to go to be safe from Stan.
@@jxhnnyboi_yt1110 and he still got you eh? Guess all I can recommend then is that you bring something that can repel him quickly in as few shots as possible. An assault shotgun could do the trick for you. Having an automated turret and/or a drone assisting you will also help as long as either has ammunition.
You were really lucky not to get mercenaries there. I tried to do this with my friend but Stan killed alpha team so me and my friend had to face the elites and ofc we died.
I've had to face Elites before on Hangar runs too. Main thing I like to do is get Artifact C, Assistant Drone, or Experimental Vision Goggles and the Stinger. From there, I can click on the Elites through walls and terrain and, blast them to bits from the comfort of my cover at Hangar. It's worth noting that the Mercenaries will always approach from Docks side.
@@AgentIllusion73 thanks for the help. I gave up doing this SOLO because I had a run where the mercenaries (alpha team) were not bothering me but still, even though I had 2 turrets with light machine guns, I lost because they were destroyed while I was killing hornet and Leech. Good video.👍
I assume you're referring to the gates. There's a paper on the right side of the gate consoles that has the solution, but if that doesn't make sense to you, read on. Every number has a color and sound corresponding to it in that puzzle. Play the audio for each number to turn on the consoles that open the gates. The code for each gate is the sum of all the numbers represented by the lights/sounds that play when you play the audio on a gate console. So let's say I have: 0 is red 1 is blue 3 is green If I click to play the audio on the console for gate 1 and hear/see green, blue, green, I perform addition using the numbers they correspond to. 3+1+3=7 Therefore, 7 is my code, and I can open gate 1. Similar idea for the other gates, except I'm adding more numbers together. See how that works?
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The frogspawn card drop is really rare I got one first try in lab once and thought It was a guaranteed spawn
@@vipermisusingequipment2128 yeah, it's pure RNG. One time I got a level 4 card from a frogspawn during a hangar siege.
@@JustHasten Life's a bit too busy for that, sadly.
Best advice I can give if you're doing team hangar: don't oversize the lobby. There are only 4 escape seats and all it takes for a traitor to guarantee their odds of witness is 6 kills. Some will even settle for 4 or 5 kills just for 60% or 80% odds, respectively.
Also: Don't overcomplicate your plans or depend too much on RNG. I've learned in more recent times that if you so much as get a squid scooter and enough air in your diving gear, you can basically get everything you need for any run very quickly if you know how.
20 minute video feels like an entire movie..
The anti cheat killed me. I was ziplining up when the anti cheat tp'd me back to the start of zip line where some hornet shots were waiting for me. 10/10 game
I had Albino Stan kill me similarly in an Island Curse game once.
Best advice I can really offer for that is to just hope that your ping is low and that the server cooperates, because the anti-cheat seems to be at its worst on laggy players and laggy servers.
Agent illusion to stan in solo runs: *Light sensitive plush toy*
Agent illusion in INDNI missions: *monster that turns you into cheese and forces you into a cheese grater and eats you*
No "grater" threat to humanity.
You’re a pretty good content creator, subbed.
Thanks! Hope you're enjoying my content so far.
Thanks for the quick help! 4 of my friends died and I was the remaining one, I didn't know i had to take out the hose. Thanks for the video.
(We didn't use your strat but i needed to look up a quick video on what im meant to do after the pump is finished)
@@StarWithAPencil It's perfectly fine. Glad you won the run!
So when you summon mantis parasites also spawn, so kill them with mantis help and then start the generator and chill
by the time u do all of that it will be too late and hangar would take too long before day 6
@@yozy-. I imagine that would mainly depend on what goals you set and complete each day.
I haven't tried yet, but I believe it's easily possible to have the pylons active before the end of day 2 - even solo. You might have some trouble getting certain items, such as the drone, but it shouldn't be too difficult to do what's necessary to get Mantis's help in a relatively short matter of time.
Heck, maybe I should give it a try at some point.
@@AgentIllusion73 I know bro I’ve had to do solo orbit before but at the case where u wanna use mantis it is solely rng and I think the easiest way to do a solo hangar run is to limit rng as much as possible which means using routes where you know you will get guns and loot
@@yozy-. I can activate the pylons in two days. No RNG required.
The only places that would require RNG would be getting optimal weapons for Parasites and Mercs, as well as the timing of their arrival during the hangar siege.
You could make the struggle against the Parasites easier by disabling the vests, but I've been able to beat them without doing so. I would mainly focus on getting whatever minimum weapons you needed for the hordes and get the help of the dome turret if needed if you're using a mantis hangar strat in a regular Isle run.
@@AgentIllusion73 how do you do it in 2? my earliest was near the end of day 4.
Great video! It's informative and helpful, it's also quite impressive. I enjoyed the skit at the beginning and concerning the Hornet - and it's awesome to see you helping players in the comments.
Thanks, and I'm glad you enjoyed it! I had fun putting the hornet skits together. xD
@@AgentIllusion73 I'd say that the modulation you did on your 'Hornet' voice makes it easy to hear, but your actual voice (when talking back to it) was a little quiet and low quality. Probably not something you can easily fix, but good to keep in mind.
@@AgentIllusion73 I wanna ask, how did you find all these things like drone Gatling gun and flamethrower so fast?
@@mistereban A matter of practice, familiarity, and luck.
Drone's pretty easy to get early on - just get familiar with the location and learn the best climbing routes. The Gatling gun and the flamethrower I used in this run... those were just lucky drops from a B-Corp beacon and a Level 4 crate, respectively. If you want a Gatling gun, there's a guaranteed spawn in the Bunker, but you'd better know how to hack open doors or have a Level 4 card (or you can kill Specialist, but that would kinda limit your time a little, not to mention being super dangerous). Flamethrower has no guaranteed spawn point on the map, and I don't recommend actively pursuing one. If you get a flamethrower from a beacon or a crate, take it - it demolishes armored frogspawns quickly.
I find B-Corp beacons very useful for a reason, but it does take a little luck sometimes.
Birth of a Legend
Love the Hornet vs Agent Illusion plot
Really good video the storyline is amazing if thats what it is
0:14 a perfect example would be my video lol.
also well done, solo hangar seems incredibly difficult
i could only manage to duo it
I would personally only do it solo if there was any satisfaction to it, as it's quite considerably challenging. Sometimes, it's better just to do it as a team.
If you end up trying it solo, however, main things you'll want are:
- Jack (for escape)
- Drone (particularly for Carry mode)
- Flamethrower/Gatling (or an LMG or a high-power shotgun with high ammo capacity for dealing with the Parasites)
- Grub Gun (or a high ammo capacity gun you can use against the Frogspawns)
- Shield Pack (or 1-2 vests if you're feeling brave enough)
- 2 Line Launchers
- 1 Automated Turret + Gun (try for low arm time, minimum 20 dmg, and high ammo capacity - suppressed rifle works well for this)
You might find a better strategy, though - I've seen successful solo runs that included artifacts + sword, for example.
@@AgentIllusion73 thank you for that, i will apply those tips to my solo runs
I loved the intro!
Believe all those clips in that intro were from outtakes of my previous runs.
When u entered the lair was really cool
good job, that was really cool
"there are few who dare approach me and survive"
Me with a steel sword: Hehehehaw
You have vermin to kill, clearly.
Great stuff man.
oh finally some good stuff
10/10 content
I know a guy who did the hangar ending with 6 people. two survived.
It do be like that sometimes.
2:35 what is this place and where can i find it?
The house.
You can go left from leaving the impact ship to find the fences that surround it when it appears at 8 PM ingame.
actual insanity good job
Once i was doing hangar with my friend, i disabled armor in facility he disabled lair and sewers armor, then he grabbed the turret placed it on hangar with an Lmg. I was supposed to fight parasites and he frogspawns, we eventually killed the parasites and frogs but as we went to sleep (i was sleeping on the construction beam in hangar) i got a night encounter and i forgot i had tendril and attacked stan and then died.
Ouch. Yeah, I recommend dropping every weapon except whatever weapon you want to use that night. If you have Tony Mode on, make sure you have a gun so you don't use your fists in a night encounter either.
Also, the armor locations are Dome, Lair, and Facility. There is no armor in the sewers.
genuinely didn't know Pig could give you so much loots.
Most people generally don't bother to answer more than a few questions because they're afraid of getting trapped in the mirror.
If you arrived late at the house and didn't have a strange rock to save you (or had a drone you didn't want to lose), yeah, I wouldn't blame you - it'd be a pain to lose so much day 1 progress on something like that. However, if you fall into the hole as the house appears like I did, you easily have plenty of time to answer 7 questions - even 8 or 9 if you feel lucky.
My rule of thumb for the Giver is:
- Calamity
- Ask for rules
- Spam click through the dialogues til you can say Yes
- Know your questions and answers (you risk your gifts blowing up on you for wrong answers, also remember that the house appears at 8 PM)
- Get 5 beacons, a cache note, and double HP
- Say No after getting those items, spam click on the dialogue, and wait until the E appears to turn away from the mirror
- Get out of the basement and use the first beacon you've got
@@AgentIllusion73 i died after answering one question correctly.
@@DoomDwaneCat The Giver hates when you look away at any time during your meeting with him.
Avoid moving your camera AT ALL and avoid having things interfering with your camera view (drone carrying an item, B6 getting ready to punch/snap you, etc.) while speaking to the Giver, or this will happen pretty much every time - even walking around is risky!
(Funny enough, you don't die if you fall asleep while talking to the Giver. You can take advantage of this to answer 1-2 more questions correctly for extra benefits - just make sure you've got a strange rock to get you out of there sometime after you wake up, or this won't work out well for you!)
Heres an interesting thing I found out.
When you answer a question wrong, the giver won't immediately sabotage you, instead he can choose on when to sabotage you.
This means he may sabotage you immediately or later.
So if you answer a question wrong, its still possible to get a normal gift that you would normally get if you answer correctly but also possible that your gift is sabotaged even if you answered correctly.
nice run
if i complete hangar except escape the island with something else like the plane, do i still get the badge?
If I recall right, you can get Fortress and escape another way. However, this will not work if you want the Hangar badge.
Mfw second row of mercenaries ambushes me when I’m at 1140 fuel pump; besides that, good guide for vanguard!
Stinger will generally do heavy damage to any merc squad or outright destroy em.
@@AgentIllusion73 hornet didn’t want to drop his stinger for some reason
Thanks! Me and my friend is gonna try your strat cause we have had so many failed runs
You might not necessarily have my same luck, especially day 1. The giver's gifts (aside from double HP) have some RNG attached to them (location of cache, loot from beacon).
I've been been told that Blue Mantis can carry against the Parasites, so definitely try to activate the pylons and get Mantis's help if you want your run to be much easier.
Finally, remember to disable all 3 vests - I had plenty of time to disable the lair vest and forgot, costing me some time and ammo in my fight against Hornet.
agent had a lot of failed runs that werent recorded lol
@@msterfire So much potential blooper footage missed. xD
I once did a perfect hangar run except when I went to kill frog with a heavy rifle i got the “you feel drowsy” message then I couldn’t get back to safety in time and I woke to a noise and there goes my hangar run😢
Had a couple Hangar runs fail in a similar fashion. Hope you've beaten it now or will beat it eventually assuming you're still going for the badge.
i saw you in a isle lobby on top of one of the little buildings at lobby my name is tornandrew and you had the title island hacker
Name looks familiar.
And yeah, I may appear in the public lobby from time to time.
golden
Very nice video.
engineer gaming
Is it possible to do the day 1 thing without any speed boost?
The whole run is possible without speed boosts. I just used them to make it easier.
never heard of it but good video
Isle is good Roblox game.
Great video! What were the peanuts for, though? I thought they were just for the dragon, but you went out of the way to get them. Is there a speed/health/defense buff or something? Thanks in advance!
When you use the peanuts for yourself, you get a permanent increase in movement speed and jump height for the rest of the run. It might glitch in cases where you use a tool bag or a medical kit and your speed returns to normal, but in a short matter of time (or if you aim to fire at something and/or cancel firing), you get your speed boost back.
Ok, thank you! The wiki didn't state anything about that. Will be helpful!
I can get so close to getting hangar ending BUT HORNET IS SO BROKEN THEY NEED TO NERF HIM
There are plenty of ways to counter him. That, and they've reduced the stinger's volley from 5 to 3.
If you're at a far distance from him, his shots are less likely to hit you as long as you're moving sideways, and the faster you're moving, the easier it is to avoid getting hit.
If you have tendril, walk backwards towards Hornet. If you set off the explosives, the tendril will block the explosions pretty much every time.
Shield pack and Artifact B are two items that can each prevent you from getting ragdolled. If you're using the shield pack, make sure you have enough shielding to avoid getting ragdolled. If you're using Artifact B, make sure you have some extra HP or armor.
Then there's also Artifact A, which can turn you invisible when attacked by most things.
Finally, he can't attack you if you're too close to him.
Wait pressing on aliens armour make theme weaker!?
Yep. You need a certain file first, though, which you can find in the Lair next to Hornet's glass cage.
Bro I was doing orbit and my group I was with killed all parasites and mercs but mantis died to fog spawn so we just did hangar ending
wait.. How do u got out of the lair without wasting ur time on droney having a seizure?
Have it such that Droney is only carrying two items through that hole.
In my case here, I dropped off some weapons onto a nearby shore outside of the lair, and then came back for the other weapons I had enchanted.
I played isle but even I never knew their was these things in the game - but tbh I played the game a long time ago so some stuff might’ve changed
A lot of stuff has changed since Isle 9 came out. You can still play the previous update as a modifier in a private lobby, however.
I kinda need help but..... I didn't get isle vanguard when I completed the ending???
Get the Fortress badge and you'll get Vanguard. To get Fortress, you need to have less than 100 damage dealt to the fuel pump during a Hangar run.
@@AgentIllusion73 oh ok
@@AgentIllusion73 I protekt teh fortress without getting it damaged
3 time i watch this bealtiful alien video 299 likes i liked it so it gone to 300 :)
Good job, but… the Hornet wants its revenge on you. It will come back stronger is isle+. So now you have to so hangar with isle+
-Only Isle+?-
@@AgentIllusion73 Want more? Turn on nearsightedness and darkness, maybe even merc, monster and robot + And turn on island curse if you d a r e Mwahaha
can you show where u got the drone? you cut the walking out and it confused me because i dont know where it is
The rock across the Bungalows is where you get the drone. You can either use the shortcut I used to get up the rock more quickly or climb the back of the rock to reach the drone the normal way.
These should give you an idea of what I'm trying to explain:
th-cam.com/video/tzOn8CBZWE8/w-d-xo.html (without shortcut, fast-forward/skip as needed)
th-cam.com/video/f2iIiYN1oMo/w-d-xo.html (with shortcut, slightly outdated but still somewhat relevant)
How do you see them in red?
Put the drone in Survey mode.
Wait! A b-corp beacon? How do you acquire those?
From the giver - answer a question correctly and then choose "I wish for tools to wipe out my enemy" to get it. You can only use one per day.
You can use bad bcorp beacons after, of course, but you better hope you were given double health or acquired a vest or shield pack before you do so.
how do you disable the vests
i can't seem to disable them
Go into the Lair. You will find a file there for the Parasite armor plans which, once you've clicked it, will allow you to disable any vest at any time in any run without ever having to reread the file.
leech is better hornet, his tendrils are best. when I defeat him, the frogsoawns are gonna stand no chance.
LEECH: "I like this guy, bro! Like, bro! He's got really good taste, bro!"
HORNET: "You realize they're talking about defeating you, right?"
LEECH: "... BROOOOOO!!!"
@@AgentIllusion73 But still, Leech is the best parasite.
Unfortunately defective at long range. If the player must fight close range and is stupid enough not to abuse Leech’s worst enemy. The drain. Then he’s really good.
However Hornet, easy to take down. Long range is not suggested along with medium range. He’s not effective at close range however. Frog is just useless he’s only useful for spawning frogspawns. Master of close range: Leech! Master of long range: Hornet! Master of medium range: Hornet! Worst Parasite: Frog! Master of Healing: Leech! Master of Melee: Leech! No homo. Best parasite? Leech and Hornet must battle for that decision. However Leech is practically the best parasite in my opinion!
@@AgentIllusion73 Also Leech. Hard to break news to you, I’m the only female agent.
@@AgentIllusion73 Strange? Yes I know Leech.
Hey, I don’t know if anyone will respond but when do you know when Leech is coming?
First, look for the message:
"The pump is attracting unwanted attention."
Then, sometime within a minute or two, you'll hear Leech equip the Tendril. You might hear glass breaking shortly before then.
@@AgentIllusion73 Thanks!
Why don't you summon mantis? I think she can carry an entire run
1. Because I have yet to study how to actually activate all of the pylons.
2. Makes things more interesting.
3. Yeah okay maybe I should have gotten Mantis's help.
EDIT: It's not hard at all.
@@AgentIllusion73 I didn't tried it myself though. Maybe, it's just not efficient? Unless you just go for drone, mantis and a few beacons.
@@AgentIllusion73 Pylons are very simple to activate.
Hangar Pylon/Water Pylon: Go underwater near the landform between Docks and Hangar and dive underneath until you find a cave. You'll have to go through a few pipes. If you hold a gun out you won't drown, always take the right path when you reach forks. Eventually you'll be in a room filled with water. Go into the tunnel leading to the Pylon (there's art with white pylon). Afterwards, you'll have to do a puzzle which should be fairly easy to complete. Once you connect all the pieces you won't be able to move them anymore and the pylon will be activated.
Mineshaft Pylon: Go into the tunnel with a bunch of minecarts. Afterwards descend down into the next puzzle room. There will be multiple tiles which can be interacted with to be flipped over. The tiles connect to the answers with the green lines. You have to finish the puzzle fast or else you'll be crushed to death. After the puzzle, you can exit through the door, and there will be a small obby you need to complete. You have to watch out, if you fall into the acid you'll die and there are also tripwires that shoot darts which can insta-kill you. After you finish there will be a rusty lever, which you can click on to activate the pylon.
Radio Pylon: In order to activate this pylon, you will need the Dragon's assistance. This means you'll need to get Peanuts from The Giver. It also means you need to open the Ape City door by pressing all five buttons around the Isle. Once you have the Peanuts, and Dragon asks you want you need, you need to answer with "Your Powers" instead of "Escape". If you answer "Escape" you'll get the Feathered ending, so you'll need "Your Powers" instead. Afterwards, you'll get a Strange Bell, which once you leave Ape City and go above ground you can ring. Once this happens, Dragon will fly in the air and kill any hostiles in its vicinity, making it very useful. It will then strike the pylon with a bolt of lightning, activating it.
Mantis: At the weird stone arches near the impact zone will be where Mantis lands through her alien ship thing. You need to go over there and afterwards wait for Mantis to come out. Interact with her and she'll give you the remote which you can use to summon her. She can help fight you which is very useful since she has very high health and powerful attacks. You won't actually be able to sit back and relax while she fights for you, because if she loses too much health she'll turn on you and kill you fairly quickly.
Hope this helps.
@@AgentIllusion73 Don’t forget to snag Artifact C if you are doing orbit, (I’ve tried conscripting Mr. X+Mercs for Frogspawn Extermination duty when I snagged this on Hanger but thats a 50/50,) shits helpful to skip powering radio tower and allows you to essentially grab a long ranged weapon, ammunition from the crates and click on the moving blue dots from long enough range to avoid their aggro. I don’t think It works on Hornet but good for the other parasites/Mercs from the few attempts I have done.
john pork not piggy
How to dont die from bcorp???!
Mercenaries or beacons?
@@AgentIllusion73 bcorp from pig
@@natanikos4630 Ah, the B-Corp beacons.
Answer the Giver's questions correctly, and you won't have to worry about the beacons exploding in your face when you use them.
@@AgentIllusion73 thank u so much :)))
@@AgentIllusion73 but i can use only 1 bcorp per day?
Same I tried doing hangar and Stan attacked me 3 times in a row.
My tricks for Stan during the Hangar siege:
- Light the front of the Hangar. This will make it harder for Stan to attack you while you're awake (you'd have to be outside any lit area to be attacked).
- When drowsy, sleep inside the roof of the Hangar. This will prevent Stan from reaching you at all.
@@AgentIllusion73 yeah I slept on roof
@@jxhnnyboi_yt1110 on the roof or in it?
If Stan attacked you on the rooftop, I wouldn't be surprised.
In the roof of the Hangar, there are some wooden structural beams with lamps attached to them that are lit up when Hangar is powered. If you climb onto one of those beams, Stan shouldn't reach you at all. The only way I could see Stan killing you up there is if you've moved too far into the roof slope - that part is not that thick.
If you look at about 8:39 in the video, you can view my sleeping location to get an idea of where to go to be safe from Stan.
@@AgentIllusion73 yep exactly where I slept
@@jxhnnyboi_yt1110 and he still got you eh? Guess all I can recommend then is that you bring something that can repel him quickly in as few shots as possible. An assault shotgun could do the trick for you.
Having an automated turret and/or a drone assisting you will also help as long as either has ammunition.
You were really lucky not to get mercenaries there.
I tried to do this with my friend but Stan killed alpha team so me and my friend had to face the elites and ofc we died.
I've had to face Elites before on Hangar runs too. Main thing I like to do is get Artifact C, Assistant Drone, or Experimental Vision Goggles and the Stinger. From there, I can click on the Elites through walls and terrain and, blast them to bits from the comfort of my cover at Hangar.
It's worth noting that the Mercenaries will always approach from Docks side.
@@AgentIllusion73 thanks for the help.
I gave up doing this SOLO because I had a run where the mercenaries (alpha team) were not bothering me but still, even though I had 2 turrets with light machine guns, I lost because they were destroyed while I was killing hornet and Leech.
Good video.👍
@@Breacher99 No problem. Glad this video helped!
I find turrets tend to fall more easily the more ammo they consume at once.
@@AgentIllusion73 I have one question.
How did you disable frog's armor?
I have tried it a few times and it doesn't let me do it.
@@Breacher99 Start by acquiring the lost file from the Lair. Once you've got that, you can sabotage any of the Parasites' armors at any time.
why when i used the b-crop beacon it exploded?
You answered a question incorrectly from the Giver.
What question(s) did you get?
We wer eboutta escape then my wifi got cut ;/
hangar now is so easy because hornet is bugged and the stinger nearly never locks on
I'm sure they'll fix that in a future update.
@@AgentIllusion73 dunno
I almost did it solo but i got killed by stan after killing Frog(
Ouch. Did you have no ammo or did the game select a bad weapon for Stan?
@@AgentIllusion73 i got no ammo in gun and drone, but it was on survey mode
My luck just isnt that good. I'll try to do the hangar again but with my friend
@@Drip_Owl No shame in asking for help. Not everything needs to be done solo.
Best of luck to you and your friend. I know you guys got this. 😎
Hey, I did the hangar with my friend but he died and that sad
how the fuck you solve puzzle in lab?
help
I assume you're referring to the gates.
There's a paper on the right side of the gate consoles that has the solution, but if that doesn't make sense to you, read on.
Every number has a color and sound corresponding to it in that puzzle. Play the audio for each number to turn on the consoles that open the gates. The code for each gate is the sum of all the numbers represented by the lights/sounds that play when you play the audio on a gate console.
So let's say I have:
0 is red
1 is blue
3 is green
If I click to play the audio on the console for gate 1 and hear/see green, blue, green, I perform addition using the numbers they correspond to.
3+1+3=7
Therefore, 7 is my code, and I can open gate 1. Similar idea for the other gates, except I'm adding more numbers together.
See how that works?
i never though roblox game force my braincels to think
but thank you for helping solution this queste
I crashed while playing in a big lobby with u sorry
Don't worry, it happens.
man, hornet sucks
You hear beeping...