GGXXAC+R Ky Kiske Combo Route Guide

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 15

  • @sblade
    @sblade  4 ปีที่แล้ว +19

    ground strings
    0:18 5P 2S 2D
    >> Simple stuff, oki makes use of jump cancellable sweep
    0:22 5K c.S 6K 2K 2D
    >> Makes use of 6K to 2K link, oki visually covers ky but is crouchable, enemy can slide under
    0:26 5K c.S 6K 236D~4D c.S 6K 236D~4D 2K 2D
    >> Demonstrating how you can go into ex sphere and link out of it and even loop it, be careful that they are pushed away more when standing than when crouching. Can also link from sphere straight to 2D (or stun dipper) if too far for 2K
    0:33 2K c.S 2S 5H 236K
    >> Basic combo into slide, keep an eye on the range it is used here to make sure it doesn't uncombo. Sometimes need to cancel it slightly late out of 5H, really depends. It can also combo from 2S but is even more sensitive on timing and spacing, but still viable
    0:38 5K c.S 6K 2K 5H 236K 222H
    >> Incorporating the link from 6K to 2K to go into 5H and go into slide from there. Also shows how you can lightning strike after slide if you need that extra pixel of damage to kill
    main loops
    0:52 (Airborne Juggle) c.S 2H 623H~H 2P c.S 2H 623H~H 222H~FRC c.S 2H 623H~H
    >> Main loop. Ignoring c.S when you have the time to go straight into 2H will let you combo longer, but with heavy characters you usually need it every time. You can also jump cancel 2H into a short air combo with j.S and j.H before using VT but whether or not this will let you loop again is very dependent on your spot in the stage and the character you're comboing
    1:19 (Airborne Juggle) c.S 2H 623H~S dash 2H 623H~S 6H 6K
    >> Main corner loop. Basically delay S javelin more in your first rep since they are probably higher and you need to be closer to continue the combo, and you can delay it less when you plan to just land-6H. As mentioned in the video you can 6H instead of dashing but you might have to adjust to the wallbounce ender since 6H effectively reduces the time they can be comboed. You CAN fit 3 VT-wallsticks against some characters with some combo starters. Heavy characters you sometimes need c.S 2H every time instead of raw 2H to get them high enough depending on how its going
    1:37 A combination of the two above, this is basically "the easy version" if your dashes aren't coming out clean
    starters
    1:49 2D into 236D~4D, Particularly difficult to land vs robo ky. You can fit in a microdash after the sphere which can help with getting a loop. Also worth mentioning is that ex sphere can hit as an anti-air because it's common for opponents feet to get clipped when trying to get over it. If you are getting regular charge stun edge instead of ex sphere then you are hitting 4D too early
    2:02 6P Da Great Elbow causes a big pushback on counter-hit where you can cancel into 6H which will reach sometimes. Fun stuff with this on the bonus swag
    2:09 5D Impossible Dust, you can google the mechanics of how this works but the quick and dirty is jump to follow the dust normally, then air-jump again and hit j.H. Afterwards they can't recover for quite some time and you can link a lot of different things afterwards including 6H
    2:21 214D Force Break Greed Sever, everythings in the notes in the video
    2:32 236K RC dash 2P, again can cause problems with heavier characters but not so much potemkin since he is so big to compensate. Important to learn the RC-dash-2P timing here since you can go under a lot of different things in some matchups and hit this raw. In the vid I only go for one VT-stick instead of two because there are too many hits pre-slide for a second one to combo, always keep your combo length in mind when going into your VT in case you need to end it early to ensure you get the knockdown
    2:44 Throw FRC, probably the most important one to learn here, not much to add thats not in the video. Against better players your ability to dash up throw and the combos you get off of it is what will keep them trying to mash out of your pressure strings when they think they are dash up throw attempts, which will score you counter hits
    2:54 Charge Drive (236D~4D for FB sphere, then 6D), really easy and useful to learn, usually there is more damage but in the vid I started with an empty jump low to demonstrate a mixup option. Can work with a juggle too not just a standing opponent, in case they tried to jump out and landed on the sphere or something. You can also 6H after the super instead if you don't want to dash. Doing a long blockstring into a delayed EX sphere and continuing from here after they get hit can sometimes do enough damage to win the entire round
    3:07 2D 236236P Good "just throw it out there" meter dump option since you get tons of time to run up to them on hit, and big frame advantage on block, and if they are saving their burst it can't be bursted, and you can position yourself for a burst-safe far-hitting 2H for some advanced use of this one
    3:13 Counter hit GS Seriously stop using this move as a mixup and hop over things instead. The clip says it all
    3:22 j.D If this hits anywhere on the screen as a counterhit you should have enough time to dash up and juggle so be ready for it

    • @ZynsisBeats
      @ZynsisBeats 3 ปีที่แล้ว +1

      you should pin this comment

  • @pavro_w0t719
    @pavro_w0t719 3 ปีที่แล้ว +6

    Absolutely godlike guide, thanks a lot for this one!

  • @someindoguyyoudontneedtokn9007
    @someindoguyyoudontneedtokn9007 3 ปีที่แล้ว +2

    This video should be in dustloop fr

  • @johncy11
    @johncy11 2 ปีที่แล้ว

    Thank you so much for the combos, thumbs up

  • @Yukianesa100
    @Yukianesa100 4 ปีที่แล้ว +6

    Thanks for the video I’m definitely gonna lab this and sub to u

  • @sorrydudebros
    @sorrydudebros 3 ปีที่แล้ว +4

    this is hard but I got no other choice, gj

  • @johnnysalvato9741
    @johnnysalvato9741 4 ปีที่แล้ว +2

    Making me want to play ky

  • @Khadeezy
    @Khadeezy 2 ปีที่แล้ว

    Godlike

  • @kingj521
    @kingj521 3 ปีที่แล้ว +1

    C.D, 236.Hs, RC, 6.HS IAD Dust, jS.
    On pot

  • @zeroranger
    @zeroranger 4 ปีที่แล้ว +1

    Picking ky rn lol

  • @eddeddington1468
    @eddeddington1468 3 ปีที่แล้ว

    re upload ur gg ky streams please

  • @jannalyzer3944
    @jannalyzer3944 2 ปีที่แล้ว

    Great against AI. Don't you just wish your human opponents would just stay still. Stand up and kick them in the shin for a 4-5 second stun effect.