Little correction, if I know it right. 10:31 - Not Rooms with that icon, but Skills with that icon negate that requirement that the character must move into the room (p.7). For example: the free action: "Reveal Adjacent Unexplored Rooms" does that. On the Dungeon Cards it's simply means, when this Dungeon Card is flipped, and you moved there, you must Check for Danger, and trigger the effect (goblin/minion).
Yeah you’re 100% correct. I noticed that error shortly after publication and placed a correction at the top of the description. Good catch and thanks for watching, Csaba!
Thanks so much! And yeah this is a game that I feel is less complex than the rulebook makes it seems. Another game that was like that was Hadrian’s Wall. The rulebook made it seem incredibly complex. But once you figure out the flow, the game just sings!
Excellent video. Concise and well organized. I especially appreciate the time stamps. If you're stuck at a certain point, whether it's a rule or a game concept, going to that point the video is a big time saver. Well done.
Thanks for this, very useful! I bought it thinking it'd be a fairly simple game to learn and play...! I got that one wrong but determined to get my head around it.
Very good video! I am replaying the game after some months, and this is quite a good explanation of a fun game that at the start can be difficult given the amount of symbols. Thanks!
@21:39 - Using Holy Abundance as an example, does the spell range count diagonally e.g. top right would only be a range of 1? Or would it be 2 as you would have to go up then right (or right then up) from your position? I know it's doesn't have the pathway range so can essentially 'go through walls'.
The compulsory move does not count against your movement. If it did you could have a rules conflict where you use your last remaining movement to reveal a room, the game compels you to move into it, but you have no movement remaining thus creating a rules conflict.
Question, if we do an action that drops the torch down one spot onto an attack space, and then our turn is over, what happens? 1. The monsters attack, and then the track is moved down one again as that players turn is over? 2. As the turn ends, the torch moves one more completely ignoring the spot it was just on. So, does the turn action happen at the start of the turn? Or when the torch lands on it no matter when the torch lands on it?
Both actions will take place. The action will take place the exact moment the torch lands on or even passes over a spot on the tracker. In your example: the torch would move down (let's say by the enemies dice) the effect of tracer (attack) would take place then your turn ends moving the tracker down leading to a second event triggering.
If you move into a room that is unexplored (ie you have to flip it over to step onto it) and it has that symbol (it will also have add goblin or add minion on it), then you take 1 damage if its a goblin or 2 damage if its a minion. (it ambushes you as you step in). This effect only happens if the tile is flipped over by you stepping into the room. If the tile is revealed by another effect it doesn't do damage and it just spawns a monster (it can't ambush you as you're not there). It also doesn't do the damage if you step into the room later on after it has been revealed (you know the monster is there now so it can't ambush you). Stealth effects let you avoid this damage too.
I did not know if you covered it but when the boss attacks is the distance line of sight by tiles or is it just distance by tiles from the boss disregarding line of sight?
Regarding the wizards ability, Magic Arrow : Can this free action be used more than once per turn? Can it be used in addition to a regular heroic action per turn? If you can use this action multiple times during a turn, you could potentially earn endless Magic Arrows by refilling focus with the unused skill check dice and repeating.
Double checking the card in front of me, Magic Arrow is not a free action. It is a Magic Attack, which is designated as a Heroic Action. The blue swirly hand icon indicates Magic Attack. If this were actually a free action you would be able to cast spells infinitely with enough of a focus refund. Which is why Magic Attacks are Heroic Actions.
No, you only lose health the first time a card is revealed. There is an error in the video though. You must go into any room when a card is revealed. So you will always lose health the first time.
Thank you for the clarification. One more question, if I taunt the boss and it gets to my spot, does that end my turn or do I get to attack in the same turn?
@@user-kp2dj2zx6v An enemy moving onto your space does not affect your turn. Moving into a space with an enemy ends your movement, but not the other way around. So you could taunt, move, and taunt again if you really wanted to.
It's not in the rules but when you create the dungeon deck from the 3 mini decks (A + B + C) give each a quarter turn. This way you can tell at a glance whether an unexplored tile might be a minion or might be the lair. It saves trying to count and remember which cards have come out. If using the stories expansion where you have a B1 and B2 deck just give it an extra quarter turn.
So if there's an undefeated minion or goblin in a room and everyone has taken their turn, do the enemies have an attack turn? Or do they not get a turn and can only counter attack?
I bought it exactly because of the fact that it gives you a full dungeon crawler experience in a small box, so I can easily carry it with me during holidays.
Little correction, if I know it right.
10:31 - Not Rooms with that icon, but Skills with that icon negate that requirement that the character must move into the room (p.7). For example: the free action: "Reveal Adjacent Unexplored Rooms" does that.
On the Dungeon Cards it's simply means, when this Dungeon Card is flipped, and you moved there, you must Check for Danger, and trigger the effect (goblin/minion).
Yeah you’re 100% correct. I noticed that error shortly after publication and placed a correction at the top of the description. Good catch and thanks for watching, Csaba!
Bless you for making this video the rules are almost harder to comprehend than Gloomhaven :|
Definitely the most complex of the Tiny Epic series. A ton of rules for such a small box. Thanks for watching!
Is it me, or was the instruction manual a little difficult to learn? Your how to play video was by far the best I seen.
Thanks so much! And yeah this is a game that I feel is less complex than the rulebook makes it seems.
Another game that was like that was Hadrian’s Wall. The rulebook made it seem incredibly complex. But once you figure out the flow, the game just sings!
That's exactly what I thought, after a few playthroughs. The game is far more simple then the rule leads it to be. Thank you.
Absolutely, its just like learning anything. Some teachers are just better at teaching something. This guy is gold.
we had to stop and swap to doomlings last game night as learning this on the fly was just so dense for no reason XD
@brokkrgames2778 yeah I can’t imagine trying to learn this blind during a game night! How was Doomlings? I’m a big fan of that one.
Excellent video. Concise and well organized. I especially appreciate the time stamps. If you're stuck at a certain point, whether it's a rule or a game concept, going to that point the video is a big time saver. Well done.
Thanks so much, Jeff! Happy you found it helpful!
Thanks for this, very useful! I bought it thinking it'd be a fairly simple game to learn and play...! I got that one wrong but determined to get my head around it.
How's TED treating you these days? Happy you found the video useful!
Best tutorial on youtube. Thank you
So good to hear! Thanks for watching!
Best tutorial ever! Played yesterday for the first time, loving this little epicness! Thanx!
It's a fantastic, puzzley, tense experience!
Thanks for watching, Francis!
Thanks for this amazing how to guide. It's the best one I found that explains TED!
Thanks so much, Mark!
Very good video! I am replaying the game after some months, and this is quite a good explanation of a fun game that at the start can be difficult given the amount of symbols. Thanks!
Thanks, Juan! Happy it was helpful.
This was a great video thank you!
Glad it was helpful, bradley!
Great job, very clear
Thank you, steve!
@21:39 - Using Holy Abundance as an example, does the spell range count diagonally e.g. top right would only be a range of 1? Or would it be 2 as you would have to go up then right (or right then up) from your position? I know it's doesn't have the pathway range so can essentially 'go through walls'.
All spells travel along the dungeon pathways and do not go through walls.
So does revealing a new tile costs 2 movement points? One for revealing and 1 for the mandatory move?
Thanks!
The compulsory move does not count against your movement.
If it did you could have a rules conflict where you use your last remaining movement to reveal a room, the game compels you to move into it, but you have no movement remaining thus creating a rules conflict.
Question, if we do an action that drops the torch down one spot onto an attack space, and then our turn is over, what happens? 1. The monsters attack, and then the track is moved down one again as that players turn is over? 2. As the turn ends, the torch moves one more completely ignoring the spot it was just on.
So, does the turn action happen at the start of the turn? Or when the torch lands on it no matter when the torch lands on it?
Both actions will take place. The action will take place the exact moment the torch lands on or even passes over a spot on the tracker. In your example: the torch would move down (let's say by the enemies dice) the effect of tracer (attack) would take place then your turn ends moving the tracker down leading to a second event triggering.
Can you elaborate on the cost of revealing or moving into a new room? I'm confused by the health cost or when it applies.
If you move into a room that is unexplored (ie you have to flip it over to step onto it) and it has that symbol (it will also have add goblin or add minion on it), then you take 1 damage if its a goblin or 2 damage if its a minion. (it ambushes you as you step in). This effect only happens if the tile is flipped over by you stepping into the room. If the tile is revealed by another effect it doesn't do damage and it just spawns a monster (it can't ambush you as you're not there). It also doesn't do the damage if you step into the room later on after it has been revealed (you know the monster is there now so it can't ambush you). Stealth effects let you avoid this damage too.
Great guide thanks.
You’re welcome, MF! Thanks for watching!
I did not know if you covered it but when the boss attacks is the distance line of sight by tiles or is it just distance by tiles from the boss disregarding line of sight?
Hi, where did you buy the mat?
The mat and the game itself were both provided to the channel at no cost by Gamelyn games in exchange for the creation of this video.
Regarding the wizards ability, Magic Arrow :
Can this free action be used more than once per turn?
Can it be used in addition to a regular heroic action per turn?
If you can use this action multiple times during a turn, you could potentially earn endless Magic Arrows by refilling focus with the unused skill check dice and repeating.
Double checking the card in front of me, Magic Arrow is not a free action. It is a Magic Attack, which is designated as a Heroic Action. The blue swirly hand icon indicates Magic Attack.
If this were actually a free action you would be able to cast spells infinitely with enough of a focus refund. Which is why Magic Attacks are Heroic Actions.
If you move into a room that already has an active goblin, do you still lose 1 health?
No, you only lose health the first time a card is revealed. There is an error in the video though. You must go into any room when a card is revealed. So you will always lose health the first time.
Thank you for the clarification.
One more question, if I taunt the boss and it gets to my spot, does that end my turn or do I get to attack in the same turn?
@@user-kp2dj2zx6v An enemy moving onto your space does not affect your turn. Moving into a space with an enemy ends your movement, but not the other way around. So you could taunt, move, and taunt again if you really wanted to.
thank you !
Welcome!
It's not in the rules but when you create the dungeon deck from the 3 mini decks (A + B + C) give each a quarter turn. This way you can tell at a glance whether an unexplored tile might be a minion or might be the lair. It saves trying to count and remember which cards have come out. If using the stories expansion where you have a B1 and B2 deck just give it an extra quarter turn.
I live for the challenge though.
@@RSN_android 😂 fair enough
So if there's an undefeated minion or goblin in a room and everyone has taken their turn, do the enemies have an attack turn? Or do they not get a turn and can only counter attack?
Enemies take the initiative and attack you directly only on the designated turns on the torch track.
I just want to find the play mat
What skill check is ?
Skill Checks are explained at 13:30
A Tiny game yet as complicated as an "modern" game. Waste of time and money.
Except now you've got a game as complex as a bigger game that you can now easily take with you when you go out of town.
If you want simple play munchkin
I bought it exactly because of the fact that it gives you a full dungeon crawler experience in a small box, so I can easily carry it with me during holidays.
What a weird comment...