1:34 Not sure I've ever seen a Shopkeeper just run straight away from the player and entirely offscreen like that! Idk, he seemed kinda intimidated to me...
yeah jake so basically it was discovered that the door lock layer is treated in the code similar to regular floor tiles, so when olmec crushes the pushblock in that same row the game code deletes all the "floor" tiles in the array that are under him. This way in the vid relies on like a 3 frame window to make it happen, but if you stack pushblocks on top of each other and push them in the lava first you open up the timing window a lot. Check out this xanagear video for more of an explainer th-cam.com/video/eOwtGwDIPrI/w-d-xo.html
2:09 That is the tamest Jungle level I've ever seen. Even generated a 'monkey den' despite being a Restless Dead level. What a seed!
Well, looking at some of the later levels, maybe not such a good seed... You killed it either way!
cool
1:34 Not sure I've ever seen a Shopkeeper just run straight away from the player and entirely offscreen like that! Idk, he seemed kinda intimidated to me...
Nice! How does this glitch work? Does breaking the falling block on top of the door make the game think you uncovered it from behind a wall?
This video is 2 months old but yes that is how
yeah jake so basically it was discovered that the door lock layer is treated in the code similar to regular floor tiles, so when olmec crushes the pushblock in that same row the game code deletes all the "floor" tiles in the array that are under him.
This way in the vid relies on like a 3 frame window to make it happen, but if you stack pushblocks on top of each other and push them in the lava first you open up the timing window a lot. Check out this xanagear video for more of an explainer th-cam.com/video/eOwtGwDIPrI/w-d-xo.html