Legit the the rage you felt when you ran into that Broly again was very DBZ esc. The speech you did before sounded like something Goku would say to Freeza on Namek 7:43 😎
Hate the first guy so much. Playing like an absolute braindead with braindead characters and only won cuz he kept stalling till timeout let him win for having 4 characters. Then second match “mommy mommy they beat one of my characters so it doesn’t count” and rage quit. The actual cancer of this game.
Both of those things were all I was encountering. That on top of the issues with the game itself made me just uninstall but it's a shame because outside of online versus its a great game
I believe that timeout is the way it is to give an advantage to people who pick more characters with low DP than many characters with high DP. Your characters don't deal as much damage, but you have more health to compensate. Of course, this leads to players who will try to just survive, rather then fight, which is annoying
It's not even possible. Unless you spent literal days staying up playing for all 24 hours nonstop. Cause the game has been out for about 21 days (24 with the extra 3 days of early access I think it was.) If anyone got 500 hours in that time they need to be put on reverse house arrest or something and be forced to see the sun and touch some grass.
@@elijahwatjen9839 They changed so many little things that made BT3 way more balanced. For example the ki charge doesn't get slower when you use supers or sparking mode. Z-Counter is way easier and perception consumes ki way slower. Skills stock recharging faster and so on... All these changes for no apparent reason. Maybe they wanted to make the game more accessible but they only ended up favoring lame and cheesy players.
It is bs how you give characters literal win conditions: "Here, have this skill that puts you at the most POWERFUL state in the game for the low price of knocking a foe away from you, being given space, or them just not knowing what you have in your list of abilities, THEN, you have unblockable on top of it, so you just skeleton key right into spark, then get your game changing, unblockable ultimate." How/Why does Broly get that? What does he need it for? He gets all that extra health and hard stagger, but he apparently also gets the skeleton key to his huge, fast, unblockable super attack? What's up with that?
The average Z Brolly: Build skill count by mashing super counter to force z vanishes. Dive kick at the end. Go legendary super saiyan. "It's time for a bloodbath!" Super counter and z vanish again. "KAKAROT!" Get somewhat close to the enemy and ult.
Hopefully a nerf incoming for him, I think instant spark needs to be 5-6 skill points and a reduction in skill point buildup in general. Along with other nerfs to all the cheese
I did the math, the day that Sparking Zero officially released (Oct 11th) to the day that ArGin uploaded this video (Oct 31st), is 480 hrs (20days). I can give the 20 remaining hours to the 3 days of early access that players had for pre-ordering the game. Mans has been playing Sparking Zero NONSTOP since it came out 😭😳
They need to change the timeout win condition to damage dealt rather than total health remaining because you’re automatically at disadvantage when the opponent has all the low dp cheese
That'll be abused too 😂 gonna be nothing but master roshi's and broly's everywhere. Couple that with life stealing androids. It'll be worse than it is now
It's such a shame for the community to be given such a beautifully made game full of homage to the series only for it to be abused. No fighting here, just micro managing.the menus, gotta spam Thundaga on the ultimate weapon that is Argin. Granted this is the developer's fault for letting the cheese strats get through, but it's downright disturbing seeing just how many people are willing to abuse this.
They should add a penalty to the skill count gauge like idk, -60% percent to skill gauge recovery after using a skill for 10 seconds, 15 seconds, so you you can't keep spamming full powers and after-images and whatever other thing that's being used to cheese currently Add a win condition that is based on damage dealt rather than remaining characters, otherwise winning against these 5 man cheese teams becomes fucking impossible
There really is no great solution, besides the first one you suggested, then add some sort of limitations of picking one character per dp tier, but that would also ruin a lot of teams and become centralized too
Just nerf KI gain after super attacks or using instant sparking by 70% like bt3 and reduce the skill gauge generation by half. Game is automatically balance this way.
Been watching you for years and 100 percent this game has brought out a whole new you 🤣 I’ve never had a game make me rage like never before and have so much fun at the same time. Will never get tired of watching you ! 🤙🏾
Man i don't play sparking zero or fighting games in general and neither i have any interest to play one in the future, but i have been loving these videos, i watch them while waiting for my heavily modded game is loading (it legit takes up around the same time it takes to finish watching these), so like uh, +1 sub
I think the best way to handle the perfect counters is by going the street fighter way where doing a parry costs some of your drive gauge, but then a succesful parry restores what you just spent. For example, they could make it so that whenever you press up + square (maybe change the input to avoid accidental use of resources) during blockstun or hitstun, it costs 1/4 of your ki gauge, but then a sucessful super counter restores your ki gauge by 1/4 This would make it so, by mashing perfect counter, you'd possibly lose 2 to 3 ki bars before you get the counter, maybe run out of ki before succeding, but then properly timing would still get you out of the combo for free
Definitely agree with the Z counter point @14:00 everyone just mashes it and gets out of everything. They should nerf it being able to get you out of light square hits. Should only work in between rush attacks or vanish wars and such, but mid combo is just dumb.
So the change that they made for Z counter is that they reduced the frames. In this game it’s 12 frames cooldown between Z counters so you can mash and get it. In BT3 it was 25 frames cooldown. So mashing it would almost make it almost impossible to get.
@@JohnSmith-yn9ju Simply making it like BT3 would solve the problem to be honest, the way it is right now makes it ridiculously easy for any donkey to get out of every combo
@@Mister_9 that’s how I know you are new. It was always called Z counter in the BT series. Yeah they changed the name to super counter but it was Z counter for years.
Technically the Sparking Zero player experience is Canon. There is no other game that would make you bet your life on winning. I legit got Goku Freeza in Namek vibes when you ran into the cheeser again😂 7:43
For giants in particular might i interest you in using super saiyan 3 goku or tapion their rush ultimate works against giants. Now goku is better in my opinion because he got instant spark and instant transmission so you can escape giants and go into sparking more safely than tapion but tapion has a slash special which if it works like any other should be unblockable and giants are pretty big targets
🔥🔥 This is what Sparking Zero top gameplay looks like 🔥🔥 * Super Counter into vanish war, Super counter into vanish war, Super Counter into vanish war *
31:30 Honetsly, I feel you, but at the same time FighterZ was bad about picking the same characters as well. It sucks having to constantly fight instant sparkers in ranked, but there was always going to be a cheesy meta. The best thing they can do is make the skill bars for those characters rise slower.
I dont get how ppl can wait 17 years for another budokai game just to play the same garbage stall comp over and over again. It's gonna get so many casual players to leave and turn a lot of future buyers off of the game if it's not changed soon....
no one is touching ranked until we get infinite timer, penalties for rage quitters, fixed z-counters and generally nerfing most low-dp characters who are over-statted. Game is in a depressingly bad state
@@bryanxo2489 Oh, there are penalties for rage quitters, at least. The servers monitor people, and if they rage quit enough times? Permabanned from ever playing online again.
You should play team Universe 6 Saiyans. Cabba, Caulifla, Kale. Then if they start doing their cheesy shenanigans, you can fuse to Kefla! It's currently been my favorite team to play.
Posting this in a separate comment since I think it's a cool suggestion and don't necessarily want to force people to read through everything else to get to it. Here's how we can fix timeouts: First and foremost, wins are now awarded based on 3 factors, health remaining, Starting DP, and Damage Dealt -Each category awards a number of points out of 100 based on the idividuals performance. Descriptions of the categories are as follows Health remaining: Based on a percentage of total health remaining at the end of combat. 100 points are awarded for full health, 50 points for 50% and 5 points for 5% etc. -------------------------------------------- Starting DP: 10 points are awarded for every DP that one player brought under their opponent. If P1 brings a team of 5 Saibamen totaling 10 DP and they're fighting a team of 15 DP, P1 would start out with a 50 point advantage in event of a timeout. Rewarding players for playing with fewer characters can allow more diverse team comps. This caps out at bringing 5 DP to a match for a maximum of 100 bonus points, but if you manage to time out someone bringing only 5 DP, you deserve to win. ----------------------------------------- Damage Dealt: This is a tricky calculation, but I would argue that the 100 points are shared between both opponents. So you take points based on what percentage of the total damage was dealt by each player. P1 dealt 65,000 and P2 dealt 35,000. In this scenario, P1 gets 65 points and P2 gets 35 points. --------------------------------------- In this case, for the first game that Argin Played, the breakdown would've looked something like this. P1 is Argin, P2 is the Z-Bully, Wheelo player whose name I am not going to waste time looking up. Numbers are hypothetical based on vibes: P1: Starting DP: 15. Bonus Points awarded: 0 Remaining Health: Super Buu: 6%, Kid Buu: 40%, Spopovich: 53%. All characters had equal health bars so you just multiple 33 points by what percentage of health they had left. (since each was 1/3rd of the total health) by how much they had left. So let's say it like this: Super Buu: 2 points, Kid buu: 13.2 points, Spopovich: 17.5 points. Total remaining health points = 32.7 points. Damage Dealt: 60 points Based on the fact that Argin had less overall health than P2 but seemingly brought them down to the last 1/3rd of their overall health. I am going to assume that Argin dealt a bit under twice as much damage. So 60 out of 100 points with 40 going to the opponent is fair if not a little bit of a lowball of Argin's performance. With that said, Argin's point total for the match is 92.7 points. In order for his opponent to win given the 40 points that they got from our assumed damage dealt calculation. They would have had to have retained 52.8 percent of their total overall life to win this Time Out. The goal is not to punish teams that heal. Healing is a valid strategy and should be rewarded. But in this metric, teams that focus on offense also gain ground by beating you up as well as you holding your ground by retaining more overall health at time out. I just came up with this today, so tweaks and suggestions are invited. Would love to see something like this actually implemented in the game. Bandai. Hire me. No experience in game design. Just put me in charge of what gets patched >:(
I swear, I looked at the guy's team u played vs, and I was thinking, looking at his team, he is the type of person who will leave if you start beating him, and surprise surprise I was right.
I almost want to review bomb this game until some of these things are addressed. Here are some more ideas to fix the game balance. 1. Power up to the limit type moves should still cost their blast stocks even if you don't finish charging. -I actually just thought of this like 5 minutes ago. But, essentially once one of these characters gets 3 blast stocks, you either have to kill them, or they put you at risk of losing instantly--because they're gonna keep spamming Sparking. So, make it so that if you interrupt them, they lose those blast stocks AND also make it go on a 35 second cool down. Screw it. If these are gonna be that fast that a single missed z-counter or a super counter can let you get it in, give it some risk. Characters with armor get them so interrupting them is an achievement. Once they finish charging they also get the sparking shockwave to make the plus if you dashed in trying to stop them. I think this is more than fair for the trade off. 2. Super counters need tougher execution. I mentioned in another comment that super counters need to be locked to a different input. I think it needs to be something distinct now like perception plus dash so that the game can institute a lockout window of 10 frames to make you actually time it. If the input was perception plus dash or perception plus attack that would keep super counters from option selecting rush attacks like it currently does. I love the feature and being able to break combos makes the game much more interactive than Gogeta 4 deleting your whole health bar with one back shot, but sometimes people super counter you when they're actually trying to mash. Imagine being plus on ki and in advantage because your opponent beat you to the punch, but super counter misread your braindead mashing as defensive prowess. Smh. 3. Unblockable Supers should have their damage reduced against blocking opponents. Unless it's a grab type super like Z-Bully's rushodwn super, I think the unblockable blasts/projectiles or Galactic donuts can remain unblockable, but guarding them should cut their damage in half or to 1/4th. Like you can still get the knockback, land the attack, but guarding should at least reduce some of the reward. It's actually similar to how Budokai 3 ultimate skills worked. If you hit someone with your ultimate but you lost the guage mini game, the cutscene would show your opponent blocking which reduced the overall damage. What would make these skills still really good is that they can kill through block unlock other blasts or ultimates, but they'd still be interactive and lowkey still incredibly broken since your combo window is dramatically larger seeing as your opponent can only vanish them to get out of a combo. 4. Don't even get me started on timeouts I lowkey don't even think this game needs a timer. I know that people were saying that the timer is necessary so that characters like Yajirobe don't stall you out forever and make the game keep going, but the alternative is that when time ends, they just win the game for stalling you out. Like it's lowkey the same result. Cap out all healing moves at 3 times per battle, and remove the timer on ranked matches. I think Dragonball is the one Franchise above all that has no business having timeout mechanics. AND IF WE MUST HAVE A TIMER, HERE IS A GOATED SUGGESTION FOR HOW TO DECIDE WHO WINS: -First and foremost, wins are awarded based on 3 factors, health remaining, Starting DP, and Damage Dealt -Each category awards a number of points out of 100 based on the idividuals performance. Descriptions of the categories are as follows Health remaining: Based on a percentage of total health remaining at the end of combat. 100 points are awarded for full health, 50 points for 50% and 5 points for 5% etc. Starting DP: 10 points are awarded for every DP that one player brought under their opponent. If P1 brings a team of 5 Saibamen totaling 10 DP and they're fighting a team of 15 DP, P1 would start out with a 50 point advantage in event of a timeout. Rewarding players for playing with fewer characters can allow more diverse team comps. Damage Dealt: This is a tricky calculation, but I would argue that the 100 points are shared between both opponents. So you take points based on what percentage of the total damage was dealt by each player. P1 dealt 65,000 and P2 dealt 35,000. In this scenario, P1 gets 65 points and P2 gets 35 points. In this case, for the first game that Argin Played, the breakdown would've looked something like this. P1 is Argin, P2 is the Z-Bully, Wheelo player whose name I am not going to waste time looking up. Numbers are hypothetical based on vibes: P1: Starting DP: 15. Bonus Points awarded: 0 Remaining Health: Super Buu: 6%, Kid Buu: 40%, Spopovich: 53%. All characters had equal health bars so you just multiple 33 points by what percentage of health they had left. (since each was 1/3rd of the total health) by how much they had left. So let's say it like this: Super Buu: 2 points, Kid buu: 13.2 points, Spopovich: 17.5 points. Total remaining health points = 32.7 points. Damage Dealt: 60 points Based on the fact that Argin had less overall health than P2 but seemingly brought them down to the last 1/3rd of their overall health. I am going to assume that Argin dealt a bit under twice as much damage. So 60 out of 100 points with 40 going to the opponent is fair if not a little bit of a lowball of Argin's performance. With that said, Argin's point total for the match is 92.7 points. In order for his opponent to win given the 40 points that they got from our assumed damage dealt calculation. They would have had to have retained 52.8 percent of their total overall life to win this Time Out. The goal is not to punish teams that heal. Healing is a valid strategy and should be rewarded. But in this metric, teams that focus on offense also gain ground by beating you up as well as you holding your ground by retaining more overall health at time out. Bandai. Hire me. No experience in game design. Just put me in charge of what gets patched >:( 5. The online experience. Rapid fire dump about different issues I have. Rage quits (I hear they're permanently banning people for, but still) should instantly result in a loss. If the game cuts connection, whoever is sent back to reque for the next match should see a victory screen, be awarded points, and have the opportunity to save the reply/report the match. I think being able to report those replays would help expedite kicking some people off of ranked who abuse this to maintain their win rates. It's disgusting and seriously makes me regret this purchase since there is significantly less single player content in this game compared to previous entries. Dropped combos suck. I play base adult gohan, and when I use z-burst dash and hit my opponent, 30% of the time, he just drops the follow-up combo. I don't know why, but it's so irritating that my opponents aren't side-stepping, I hit them, and I lose the game because they just mash perception in the middle of my backshots. That makes no sense, but when the combos drop on their own, there's not a whole lot you can do about it. That is a technical issue that I'm not sure where to direct my frustrations on. It could be a character specific thing, but I've literally never seen it happen to Gogeta 4 who one shot me doing the same thing. The connectivity bars at the bottom right seem really unreliable. I've had games that were completely crisp where both bars were sticking in the red. I've had games that were total ass but I didn't see any report on either side of the quality being bad. Finally (for now), the character rankings, win percentages, etc. seem like they're not right. I am top 5 in adult gohan rankings, but #1, #3 and #4 have like 0% win rates with adult gohan. I have no idea why it doesn't prioritize singles rankings for the list of character specific performance, but I have no idea how a 0 percent win rate makes it out of D5. This game has so much potential, but I'm thinking it's best played only with friends at the moment. A $100 paperweight if you don't have a friend group who is just as into it as you are given the state of the ranked online. This game gets one more try before I go back to FighterZ expeditiously.
14:27 it's harder for 2 reasons, the cooldown is longer, the hit box is bugged, just look on giants in sparking, the reason why it's harder to hit super counter, is because of their hit box
I think this game would be fixed if the winner was decided on who made more damage over all and not who has more health, the meta will change, maybe for the better (or worse, we don't know)
I do actually think super buu is really strong b/c of the regeneration and stuff but i am truly gutted that kid buu is pretty bad. He's my fave character in most every game, so it's sad to see him having a tough time here. I'm also disappointed that majin21 wasn't in the game, even if she's not 'official' or whatever, i would have liked to see her considering how popular of a character she is. She stands head and shoulders above 60% of the characters in this games popularity tbh
I can only say one thing about this, once you reach S5-4 rank, you are gonna feel the pain, every fck one in that rank are using the same and the same teams, kid goku, pan, ginyu, recoome, videl, bardock, roshi, willow, androids, z bully... etc, i manage to reach S rank with ultra instinct and vegeta (super) but i have to change my team and i slowly leaving the game, i also face so many rage quitters with those team, they are playing for the points like their life depend of it, not for fun
Yeah I got to A5 and decided to leave it there cuz I figured past that point most people would only use those types of characters and braindead strategies, and I figured I wouldn’t have fun lol. Now I just do player matches.
I love how u complained about the first guy using bardock as "cheese" when yhats the reason you're playing kid buu, buutenks, and spopovich like my guy youre a part of yhr same problem
I get u bro I told myself everyone I played in dbfz I was playing in here and most of them are villains that came from movies that are not completely canon anymore 😂😢
I can understand how ArGin feels, because cheesers cannot his main chees char because they depend on that char to win, bor you´re golden lmao, hopefully God gives you patient to deal with this mfers
It's kind of an arena fighter curse at this point. This kind of stuff happens in traditional fighters as well, but usually it's not as bad or there's more chances to get around the cheesier stuff. Feels like a double-edged sword when giving players this much freedom. I haven't been able to get it yet myself, but I've seen quite a bit of gameplay by now. At this point I'm not surprised when it's Bamco published game. Tends to happen consistently with them. Also gotta factor in ranked pushing a lot of people to go for the easiest way for wins. Maybe it's a hot take, but this game could have done without a ranked mode.... maybe.
"There are so many characters" And they all suck because that's what happens when a fighting game isn't made with an iota of balance Weaker characters aren't even interesting to play anyways because they all play the same but with worse tools/supers/power ups
U quickly realize in this game it’s either u play a certain meta ( characters who have instant spark vanishing movies or deals) or yu just play for fun
Other characters aren’t bad tho 😭😭. You’re just bad . Yes if you use a gogeta ssj4 or ui it’s over for you since they just have high stack power and defense . But ong if yk movements and perfect counters you can pretty much use any character you like .
@@Ryszard281In every video like this with irrefutable evidence there are always people like you who just ignore all of it and say “git gud”. Yes, you are free to use any character you like but at a certain point in ranked you cannot climb without using the busted or cheesy meta characters. In 1v1s the stronger characters are everywhere and the weaker ones are just not even characters. And even if you are that much better than your opponents good luck actually completing a match with the amount of rage quitting because there is no real penalty. This game was not designed to be competitive. Terrible balancing, way too many defensive options that are easy to execute, toxic community, and an online mode that damn near encourages rage quitting will kill this game.
Every day I open TH-cam and I see like 3 videos of “I hate ranked” or “sparking zero is testing my patience” Like legitimately so many people are not having fun in ranked thanks to these horrible braindead people.
Ranked is basically unplayable and very boring at this point, I love the game but people like are taking away the fun from it replaced by pure frustration, I got back to fighterz
I thought i was the only one getting irritated with this game more than usual, idk what it is but the fact that people are so shity and just rage quit with no consequences
Liked, subscribed, hit the bell, have been watching every single upload for a while, in hopes that I can keep ArGin's sanity The madness of Sparking Zero players got hands tho 😓
im slowly descending into madness (obv the title is sarcasm, i played with the most degenerate braindead mfs out there, ofc i lost it)
aunque no hablo ingles amo tus videos
We gonna get NERF videos on sparking zero?
Legit the the rage you felt when you ran into that Broly again was very DBZ esc. The speech you did before sounded like something Goku would say to Freeza on Namek 7:43 😎
Not much more to do when the people you keep running into play like this.
Greek, what a beautiful language :')
Hate the first guy so much. Playing like an absolute braindead with braindead characters and only won cuz he kept stalling till timeout let him win for having 4 characters.
Then second match “mommy mommy they beat one of my characters so it doesn’t count” and rage quit.
The actual cancer of this game.
That made me so angry for him. ESPECIALLY when he rage quit when Broly got defeated. So basically you DEPEND on Broly to win.
@ literally
Both of those things were all I was encountering. That on top of the issues with the game itself made me just uninstall but it's a shame because outside of online versus its a great game
I swear Timeout should be like DB Legend : The winner is the player that deals the most damage during the whole fight
I believe that timeout is the way it is to give an advantage to people who pick more characters with low DP than many characters with high DP.
Your characters don't deal as much damage, but you have more health to compensate.
Of course, this leads to players who will try to just survive, rather then fight, which is annoying
this game sucks, I proved it
Turn time limit off in ranked matches simple
that’s already how it works
@@blackmail2459 Is it ? In that case they should show both players total damage so you can compare (again, like in Legend)
No way someone got 500 hours within a month of the game being released. Y’all are wild!
No life having ah 😂
I have 18 and I thought that was a lot
Thas 16 to 17 hrs a day
It's not even possible. Unless you spent literal days staying up playing for all 24 hours nonstop. Cause the game has been out for about 21 days (24 with the extra 3 days of early access I think it was.) If anyone got 500 hours in that time they need to be put on reverse house arrest or something and be forced to see the sun and touch some grass.
It’s just title lol, it’s not true. A lot of creators do this
You hit the nail with that statement. "I have to outplay them so badly and still it's not sure that I will win" It really is unfair.
this game sucks, I proved it
@@Rejt_Rambles boi ur commens suck. Bros saying the same shit to every single comment in the vid
It's like all the xenoverse players moved on to sparking zero
@@elijahwatjen9839 They changed so many little things that made BT3 way more balanced. For example the ki charge doesn't get slower when you use supers or sparking mode. Z-Counter is way easier and perception consumes ki way slower. Skills stock recharging faster and so on... All these changes for no apparent reason. Maybe they wanted to make the game more accessible but they only ended up favoring lame and cheesy players.
@@Rejt_Rambles😂😂😂😂 go play black ops 😂
the greek cursing are so rare, but its so funny when argins pulls it out. I laugh everytime XD
wdy cursing, he said it was plato
I actually thought he was Japanese
Anyone know what language Argin speaks? I mean apart from English I wil bet its Thai but m not sure.
@@someheaven3322 Its greek
this game sucks, I proved it
Dayum we're learning greek with this one... malaka...
prostagma
7:13 I feel so sorry you lost to that complete BS but this moment cracked me the f up lmaooooo
😂 I’m crying bro but how he lost 😢
this game sucks, I proved it
7:11 bro reverted to factory settings
It is bs how you give characters literal win conditions: "Here, have this skill that puts you at the most POWERFUL state in the game for the low price of knocking a foe away from you, being given space, or them just not knowing what you have in your list of abilities, THEN, you have unblockable on top of it, so you just skeleton key right into spark, then get your game changing, unblockable ultimate."
How/Why does Broly get that? What does he need it for? He gets all that extra health and hard stagger, but he apparently also gets the skeleton key to his huge, fast, unblockable super attack? What's up with that?
The average Z Brolly:
Build skill count by mashing super counter to force z vanishes.
Dive kick at the end.
Go legendary super saiyan.
"It's time for a bloodbath!"
Super counter and z vanish again.
"KAKAROT!"
Get somewhat close to the enemy and ult.
Hopefully a nerf incoming for him, I think instant spark needs to be 5-6 skill points and a reduction in skill point buildup in general. Along with other nerfs to all the cheese
7:13 9:03 when you understand greek and just hear argin speak them out of a sudden its the biggest suprise
What did he say?
@@WigglyJigs1 let's just say he wasn't happy at all
this game sucks, I proved it
@@Rejt_Rambles no one knows you
@@WigglyJigs1 said a no name with no money
I did the math, the day that Sparking Zero officially released (Oct 11th) to the day that ArGin uploaded this video (Oct 31st), is 480 hrs (20days). I can give the 20 remaining hours to the 3 days of early access that players had for pre-ordering the game. Mans has been playing Sparking Zero NONSTOP since it came out 😭😳
this game sucks, I proved it
Dang your coping@@Rejt_Rambles
They need to change the timeout win condition to damage dealt rather than total health remaining because you’re automatically at disadvantage when the opponent has all the low dp cheese
That'll be abused too 😂 gonna be nothing but master roshi's and broly's everywhere. Couple that with life stealing androids. It'll be worse than it is now
It's such a shame for the community to be given such a beautifully made game full of homage to the series only for it to be abused.
No fighting here, just micro managing.the menus, gotta spam Thundaga on the ultimate weapon that is Argin.
Granted this is the developer's fault for letting the cheese strats get through, but it's downright disturbing seeing just how many people are willing to abuse this.
...Wrong game? Or I'm missing something like an idiot...
500 hours since the game release? damn! this dude is the nemesis of getting a job
this is his job…
They should add a penalty to the skill count gauge like idk, -60% percent to skill gauge recovery after using a skill for 10 seconds, 15 seconds, so you you can't keep spamming full powers and after-images and whatever other thing that's being used to cheese currently
Add a win condition that is based on damage dealt rather than remaining characters, otherwise winning against these 5 man cheese teams becomes fucking impossible
Then the meta will shift to like single DPs where everyone would run SSJ4 Gogeta and probably Z Brolys base if you go to a damaged base mode
There really is no great solution, besides the first one you suggested, then add some sort of limitations of picking one character per dp tier, but that would also ruin a lot of teams and become centralized too
Just nerf KI gain after super attacks or using instant sparking by 70% like bt3 and reduce the skill gauge generation by half. Game is automatically balance this way.
when ArGin goes FULL GREEK...you know it's getting bad lmao
ArGin speaking his native language has to be the greatest thing ever. Love your vids bro
The counters that Wheelo was doing were indeed Super Counters; when giants do Super Counters in this game it's simply just a counterattack.
Hello hawk tuah
@@championofash9548 Cease & desist, swine.
Folks been wating since Ultimate Tenkichi just to play Dr Wheelo 😂
Dude I know you’re going insane playing these types of ppl but man is it hilarious when you get mad 😂
hearing ArGin speaking his naitive language after hi lost is so funny i'm dying wth
These brain dead players who quit when they start losing should derank one grade. This is just toxic with how people act on this game
Been watching you for years and 100 percent this game has brought out a whole new you 🤣 I’ve never had a game make me rage like never before and have so much fun at the same time. Will never get tired of watching you ! 🤙🏾
Man i don't play sparking zero or fighting games in general and neither i have any interest to play one in the future, but i have been loving these videos, i watch them while waiting for my heavily modded game is loading (it legit takes up around the same time it takes to finish watching these), so like uh, +1 sub
0:21 yes the more fun it gets.
They need to add a burnout mode so people can’t spam sparking
I think the best way to handle the perfect counters is by going the street fighter way where doing a parry costs some of your drive gauge, but then a succesful parry restores what you just spent.
For example, they could make it so that whenever you press up + square (maybe change the input to avoid accidental use of resources) during blockstun or hitstun, it costs 1/4 of your ki gauge, but then a sucessful super counter restores your ki gauge by 1/4
This would make it so, by mashing perfect counter, you'd possibly lose 2 to 3 ki bars before you get the counter, maybe run out of ki before succeding, but then properly timing would still get you out of the combo for free
Definitely agree with the Z counter point @14:00
everyone just mashes it and gets out of everything. They should nerf it being able to get you out of light square hits.
Should only work in between rush attacks or vanish wars and such, but mid combo is just dumb.
So the change that they made for Z counter is that they reduced the frames. In this game it’s 12 frames cooldown between Z counters so you can mash and get it. In BT3 it was 25 frames cooldown. So mashing it would almost make it almost impossible to get.
@@JohnSmith-yn9ju Simply making it like BT3 would solve the problem to be honest, the way it is right now makes it ridiculously easy for any donkey to get out of every combo
It's called a super counter. Z-counter is when you vanish out of a smash or heavy attack.
@@Mister_9 that’s how I know you are new. It was always called Z counter in the BT series. Yeah they changed the name to super counter but it was Z counter for years.
@@AmrK97 literally I’ve played people that don’t know how to vanish consistently and only do auto combos. But they can get the counters😂
Yeah ur better than me😂, deleted the game already and started my gym journey
Man I hope they patch this game up, I only play offline with friends (on the same fucking stage every time) cuz online is unbearable
Technically the Sparking Zero player experience is Canon. There is no other game that would make you bet your life on winning. I legit got Goku Freeza in Namek vibes when you ran into the cheeser again😂 7:43
I never thought I would side Spopovich against Videl
For giants in particular might i interest you in using super saiyan 3 goku or tapion their rush ultimate works against giants. Now goku is better in my opinion because he got instant spark and instant transmission so you can escape giants and go into sparking more safely than tapion but tapion has a slash special which if it works like any other should be unblockable and giants are pretty big targets
🔥🔥 This is what Sparking Zero top gameplay looks like 🔥🔥
* Super Counter into vanish war, Super counter into vanish war, Super Counter into vanish war *
31:30 Honetsly, I feel you, but at the same time FighterZ was bad about picking the same characters as well. It sucks having to constantly fight instant sparkers in ranked, but there was always going to be a cheesy meta. The best thing they can do is make the skill bars for those characters rise slower.
I dont get how ppl can wait 17 years for another budokai game just to play the same garbage stall comp over and over again. It's gonna get so many casual players to leave and turn a lot of future buyers off of the game if it's not changed soon....
Yup. Its gonna be another Storm Series again.
no one is touching ranked until we get infinite timer, penalties for rage quitters, fixed z-counters and generally nerfing most low-dp characters who are over-statted. Game is in a depressingly bad state
@@bryanxo2489 Oh, there are penalties for rage quitters, at least. The servers monitor people, and if they rage quit enough times? Permabanned from ever playing online again.
Hate the game, not the players.
This is all BandaiNamco's fault for not properly balancing the absolutely broken core fighting mechanics in this game.
@@oldsoulbiz3526 Oh, hell naw. Hate the players 100%. They made those choices. Fuck them players.
You should play team Universe 6 Saiyans. Cabba, Caulifla, Kale. Then if they start doing their cheesy shenanigans, you can fuse to Kefla! It's currently been my favorite team to play.
Posting this in a separate comment since I think it's a cool suggestion and don't necessarily want to force people to read through everything else to get to it.
Here's how we can fix timeouts:
First and foremost, wins are now awarded based on 3 factors, health remaining, Starting DP, and Damage Dealt
-Each category awards a number of points out of 100 based on the idividuals performance. Descriptions of the categories are as follows
Health remaining: Based on a percentage of total health remaining at the end of combat. 100 points are awarded for full health, 50 points for 50% and 5 points for 5% etc.
--------------------------------------------
Starting DP: 10 points are awarded for every DP that one player brought under their opponent. If P1 brings a team of 5 Saibamen totaling 10 DP and they're fighting a team of 15 DP, P1 would start out with a 50 point advantage in event of a timeout. Rewarding players for playing with fewer characters can allow more diverse team comps.
This caps out at bringing 5 DP to a match for a maximum of 100 bonus points, but if you manage to time out someone bringing only 5 DP, you deserve to win.
-----------------------------------------
Damage Dealt: This is a tricky calculation, but I would argue that the 100 points are shared between both opponents. So you take points based on what percentage of the total damage was dealt by each player. P1 dealt 65,000 and P2 dealt 35,000. In this scenario, P1 gets 65 points and P2 gets 35 points.
---------------------------------------
In this case, for the first game that Argin Played, the breakdown would've looked something like this. P1 is Argin, P2 is the Z-Bully, Wheelo player whose name I am not going to waste time looking up. Numbers are hypothetical based on vibes:
P1:
Starting DP: 15. Bonus Points awarded: 0
Remaining Health: Super Buu: 6%, Kid Buu: 40%, Spopovich: 53%.
All characters had equal health bars so you just multiple 33 points by what percentage of health they had left. (since each was 1/3rd of the total health) by how much they had left. So let's say it like this:
Super Buu: 2 points, Kid buu: 13.2 points, Spopovich: 17.5 points. Total remaining health points = 32.7 points.
Damage Dealt: 60 points
Based on the fact that Argin had less overall health than P2 but seemingly brought them down to the last 1/3rd of their overall health. I am going to assume that Argin dealt a bit under twice as much damage. So 60 out of 100 points with 40 going to the opponent is fair if not a little bit of a lowball of Argin's performance.
With that said, Argin's point total for the match is 92.7 points.
In order for his opponent to win given the 40 points that they got from our assumed damage dealt calculation. They would have had to have retained 52.8 percent of their total overall life to win this Time Out.
The goal is not to punish teams that heal. Healing is a valid strategy and should be rewarded. But in this metric, teams that focus on offense also gain ground by beating you up as well as you holding your ground by retaining more overall health at time out.
I just came up with this today, so tweaks and suggestions are invited. Would love to see something like this actually implemented in the game.
Bandai. Hire me. No experience in game design. Just put me in charge of what gets patched >:(
He got so angry that he started reciting ancient curses.
I swear, I looked at the guy's team u played vs, and I was thinking, looking at his team, he is the type of person who will leave if you start beating him, and surprise surprise I was right.
Bro, I’m B3 and started cheesing Mr Satan. I’ve never had sooo much fun not worrying about my actually rank.
I almost want to review bomb this game until some of these things are addressed. Here are some more ideas to fix the game balance.
1. Power up to the limit type moves should still cost their blast stocks even if you don't finish charging.
-I actually just thought of this like 5 minutes ago. But, essentially once one of these characters gets 3 blast stocks, you either have to kill them, or they put you at risk of losing instantly--because they're gonna keep spamming Sparking. So, make it so that if you interrupt them, they lose those blast stocks AND also make it go on a 35 second cool down. Screw it. If these are gonna be that fast that a single missed z-counter or a super counter can let you get it in, give it some risk. Characters with armor get them so interrupting them is an achievement. Once they finish charging they also get the sparking shockwave to make the plus if you dashed in trying to stop them. I think this is more than fair for the trade off.
2. Super counters need tougher execution.
I mentioned in another comment that super counters need to be locked to a different input. I think it needs to be something distinct now like perception plus dash so that the game can institute a lockout window of 10 frames to make you actually time it. If the input was perception plus dash or perception plus attack that would keep super counters from option selecting rush attacks like it currently does. I love the feature and being able to break combos makes the game much more interactive than Gogeta 4 deleting your whole health bar with one back shot, but sometimes people super counter you when they're actually trying to mash. Imagine being plus on ki and in advantage because your opponent beat you to the punch, but super counter misread your braindead mashing as defensive prowess. Smh.
3. Unblockable Supers should have their damage reduced against blocking opponents.
Unless it's a grab type super like Z-Bully's rushodwn super, I think the unblockable blasts/projectiles or Galactic donuts can remain unblockable, but guarding them should cut their damage in half or to 1/4th. Like you can still get the knockback, land the attack, but guarding should at least reduce some of the reward. It's actually similar to how Budokai 3 ultimate skills worked. If you hit someone with your ultimate but you lost the guage mini game, the cutscene would show your opponent blocking which reduced the overall damage. What would make these skills still really good is that they can kill through block unlock other blasts or ultimates, but they'd still be interactive and lowkey still incredibly broken since your combo window is dramatically larger seeing as your opponent can only vanish them to get out of a combo.
4. Don't even get me started on timeouts
I lowkey don't even think this game needs a timer. I know that people were saying that the timer is necessary so that characters like Yajirobe don't stall you out forever and make the game keep going, but the alternative is that when time ends, they just win the game for stalling you out. Like it's lowkey the same result. Cap out all healing moves at 3 times per battle, and remove the timer on ranked matches. I think Dragonball is the one Franchise above all that has no business having timeout mechanics.
AND IF WE MUST HAVE A TIMER, HERE IS A GOATED SUGGESTION FOR HOW TO DECIDE WHO WINS:
-First and foremost, wins are awarded based on 3 factors, health remaining, Starting DP, and Damage Dealt
-Each category awards a number of points out of 100 based on the idividuals performance. Descriptions of the categories are as follows
Health remaining: Based on a percentage of total health remaining at the end of combat. 100 points are awarded for full health, 50 points for 50% and 5 points for 5% etc.
Starting DP: 10 points are awarded for every DP that one player brought under their opponent. If P1 brings a team of 5 Saibamen totaling 10 DP and they're fighting a team of 15 DP, P1 would start out with a 50 point advantage in event of a timeout. Rewarding players for playing with fewer characters can allow more diverse team comps.
Damage Dealt: This is a tricky calculation, but I would argue that the 100 points are shared between both opponents. So you take points based on what percentage of the total damage was dealt by each player. P1 dealt 65,000 and P2 dealt 35,000. In this scenario, P1 gets 65 points and P2 gets 35 points.
In this case, for the first game that Argin Played, the breakdown would've looked something like this. P1 is Argin, P2 is the Z-Bully, Wheelo player whose name I am not going to waste time looking up. Numbers are hypothetical based on vibes:
P1:
Starting DP: 15. Bonus Points awarded: 0
Remaining Health: Super Buu: 6%, Kid Buu: 40%, Spopovich: 53%.
All characters had equal health bars so you just multiple 33 points by what percentage of health they had left. (since each was 1/3rd of the total health) by how much they had left. So let's say it like this:
Super Buu: 2 points, Kid buu: 13.2 points, Spopovich: 17.5 points. Total remaining health points = 32.7 points.
Damage Dealt: 60 points
Based on the fact that Argin had less overall health than P2 but seemingly brought them down to the last 1/3rd of their overall health. I am going to assume that Argin dealt a bit under twice as much damage. So 60 out of 100 points with 40 going to the opponent is fair if not a little bit of a lowball of Argin's performance.
With that said, Argin's point total for the match is 92.7 points.
In order for his opponent to win given the 40 points that they got from our assumed damage dealt calculation. They would have had to have retained 52.8 percent of their total overall life to win this Time Out.
The goal is not to punish teams that heal. Healing is a valid strategy and should be rewarded. But in this metric, teams that focus on offense also gain ground by beating you up as well as you holding your ground by retaining more overall health at time out.
Bandai. Hire me. No experience in game design. Just put me in charge of what gets patched >:(
5. The online experience. Rapid fire dump about different issues I have.
Rage quits (I hear they're permanently banning people for, but still) should instantly result in a loss. If the game cuts connection, whoever is sent back to reque for the next match should see a victory screen, be awarded points, and have the opportunity to save the reply/report the match. I think being able to report those replays would help expedite kicking some people off of ranked who abuse this to maintain their win rates. It's disgusting and seriously makes me regret this purchase since there is significantly less single player content in this game compared to previous entries.
Dropped combos suck. I play base adult gohan, and when I use z-burst dash and hit my opponent, 30% of the time, he just drops the follow-up combo. I don't know why, but it's so irritating that my opponents aren't side-stepping, I hit them, and I lose the game because they just mash perception in the middle of my backshots. That makes no sense, but when the combos drop on their own, there's not a whole lot you can do about it. That is a technical issue that I'm not sure where to direct my frustrations on. It could be a character specific thing, but I've literally never seen it happen to Gogeta 4 who one shot me doing the same thing.
The connectivity bars at the bottom right seem really unreliable. I've had games that were completely crisp where both bars were sticking in the red. I've had games that were total ass but I didn't see any report on either side of the quality being bad.
Finally (for now), the character rankings, win percentages, etc. seem like they're not right. I am top 5 in adult gohan rankings, but #1, #3 and #4 have like 0% win rates with adult gohan. I have no idea why it doesn't prioritize singles rankings for the list of character specific performance, but I have no idea how a 0 percent win rate makes it out of D5.
This game has so much potential, but I'm thinking it's best played only with friends at the moment. A $100 paperweight if you don't have a friend group who is just as into it as you are given the state of the ranked online.
This game gets one more try before I go back to FighterZ expeditiously.
this game released on October 11th. thats 21 days ago, 21 days is 504 hours.
21 days is 504 hours.
+ 3 days if you have premium version
bro raged so much he started να μιλαει ελληνικα
Dude, you're criminally underrated. You should have 10x the viewership, easy! You need to post twice daily, they're too good 🔥
14:27 it's harder for 2 reasons, the cooldown is longer, the hit box is bugged, just look on giants in sparking, the reason why it's harder to hit super counter, is because of their hit box
I think this game would be fixed if the winner was decided on who made more damage over all and not who has more health, the meta will change, maybe for the better (or worse, we don't know)
I do actually think super buu is really strong b/c of the regeneration and stuff but i am truly gutted that kid buu is pretty bad. He's my fave character in most every game, so it's sad to see him having a tough time here.
I'm also disappointed that majin21 wasn't in the game, even if she's not 'official' or whatever, i would have liked to see her considering how popular of a character she is. She stands head and shoulders above 60% of the characters in this games popularity tbh
500 HOURS???!!!💀 Damn i played like 4 hours and feeled tired when i saw it😂
I didn't know you were greek until you lost, lol
Cought me off guard, lol
Malaka
Argin speaking Greek is the last thing i could imagine 💀
crazy i was crazy once they put me in a room full of rats RATS??!! i hate rats
You know it’s bad when you keep reverting back to your first language 😂
I can only say one thing about this, once you reach S5-4 rank, you are gonna feel the pain, every fck one in that rank are using the same and the same teams, kid goku, pan, ginyu, recoome, videl, bardock, roshi, willow, androids, z bully... etc, i manage to reach S rank with ultra instinct and vegeta (super) but i have to change my team and i slowly leaving the game, i also face so many rage quitters with those team, they are playing for the points like their life depend of it, not for fun
Yeah I got to A5 and decided to leave it there cuz I figured past that point most people would only use those types of characters and braindead strategies, and I figured I wouldn’t have fun lol.
Now I just do player matches.
Never had I seen Argin like at the start of the video lol
“This mf is a whole god damn fondue” cracked me up 🤣
First fight was bullspit😂😂
I love how u complained about the first guy using bardock as "cheese" when yhats the reason you're playing kid buu, buutenks, and spopovich like my guy youre a part of yhr same problem
That first guy who played dr willo is so good at Z countering lol
God the first 9min are just premium Argin
500 hours as A4 is crazy. Show your hours as an intro to eliminate doubt bro
Only time it's okay to rage quit is against dude like the 1st match. Waste their time
Αν έχεις το θεό σου είσαι ότι καλύτερο ! ❤
I get u bro I told myself everyone I played in dbfz I was playing in here and most of them are villains that came from movies that are not completely canon anymore 😂😢
You know its serious when argin starts speaking in a different language
bruh i have 380 hours in elden ring and ive been playing the game for the past 2 years wtf
Bro games I’ve been playing for years I only have 800 hours in😭
Giants don’t have perception so yes, he was indeed super countering 😂
yo ArGin, if you hold block in middle of broly's ult animation (if you close to him) you'll instant vanish the ult
22:50 500 hours in and your still pressing wrong imputs 😂😅😢
I can understand how ArGin feels, because cheesers cannot his main chees char because they depend on that char to win, bor you´re golden lmao, hopefully God gives you patient to deal with this mfers
It's kind of an arena fighter curse at this point. This kind of stuff happens in traditional fighters as well, but usually it's not as bad or there's more chances to get around the cheesier stuff. Feels like a double-edged sword when giving players this much freedom. I haven't been able to get it yet myself, but I've seen quite a bit of gameplay by now. At this point I'm not surprised when it's Bamco published game. Tends to happen consistently with them.
Also gotta factor in ranked pushing a lot of people to go for the easiest way for wins. Maybe it's a hot take, but this game could have done without a ranked mode.... maybe.
Remove Super Counter and allow revenge counter from behind. That's it, problem solved.
Switch a little to the dark side:
Play Super Bu, Roshi, Teen Gohan and Kid Goku (3pd), this is my team
I thought you were spanish with the accent but you were Greek with the ella malaka lmaoo. subbed reh
Honestly what makes ranked unplayable at high ranks is mf disconnecting
Argin was so mad he couldn't finish the word "student"😢
You know he rage when he switched to Greek 😂 but good games bro just found you and i enjoyed it so far!! Keep it up!!
You gotta just chain combo the people that time out. let them win vanish wars and just spam them. or use your sleep ability more
"There are so many characters"
And they all suck because that's what happens when a fighting game isn't made with an iota of balance
Weaker characters aren't even interesting to play anyways because they all play the same but with worse tools/supers/power ups
I mean tien is kinda good for 4 points but the struggle is real at higher ranks😊
U quickly realize in this game it’s either u play a certain meta ( characters who have instant spark vanishing movies or deals) or yu just play for fun
The issue is single OP moves and abilities. Not just the strength, if broly just had his stats, noinstant sparking and no unblockables he'd be fine
Other characters aren’t bad tho 😭😭. You’re just bad . Yes if you use a gogeta ssj4 or ui it’s over for you since they just have high stack power and defense . But ong if yk movements and perfect counters you can pretty much use any character you like .
@@Ryszard281In every video like this with irrefutable evidence there are always people like you who just ignore all of it and say “git gud”. Yes, you are free to use any character you like but at a certain point in ranked you cannot climb without using the busted or cheesy meta characters. In 1v1s the stronger characters are everywhere and the weaker ones are just not even characters. And even if you are that much better than your opponents good luck actually completing a match with the amount of rage quitting because there is no real penalty. This game was not designed to be competitive. Terrible balancing, way too many defensive options that are easy to execute, toxic community, and an online mode that damn near encourages rage quitting will kill this game.
missing fighterz folks? like no joke im seeing so many people not in like honeymoon moment now over sparking zero lol
Yeah i miss fighterz
Every day I open TH-cam and I see like 3 videos of “I hate ranked” or “sparking zero is testing my patience”
Like legitimately so many people are not having fun in ranked thanks to these horrible braindead people.
Next time wify says I am playing too much I'll show her this video
I almost felt sorry for you Argin sama, but this is what comes with not nerfing Zamasu
Ayo ArGin Goku ssj 3 is the giant killer
First guy was disgusting
Ranked is basically unplayable and very boring at this point, I love the game but people like are taking away the fun from it replaced by pure frustration, I got back to fighterz
32:59 you character slows down when the opponent used a revenge counter, but you hit them before it came out
didnt know bro was greek, that crash out was very funny and justified lol
I subscribed right after the Broly player rage quitted #staystrongargin love from Italy
That first fight was infuriating.
Its not about having more hp its about having more characters
I thought i was the only one getting irritated with this game more than usual, idk what it is but the fact that people are so shity and just rage quit with no consequences
9:00 a true coward 😂😂😂😂
Gotta outplay with 500iq to avoid 2 iq strats
32:03 some of that stuff is literally crazy the npcs will be their own downfall 🤞🏾
Liked, subscribed, hit the bell, have been watching every single upload for a while, in hopes that I can keep ArGin's sanity
The madness of Sparking Zero players got hands tho 😓
Damn what was that invocation at the 7:07☠️
i love this video, sorry for how suffering you gaming this is but thank you is so funny, i hope is worthy because i loved it
man I'm just praying for a nerf video on this game.