is it just an auto-lose if you dont draw your early game cards with this deck? I feel like I draw poorly a lot of my games, but theres no way im 'unlucky' this often, I'm certain that I'm doing something wrong with the deck as my winrate is under 50%
Pop'gar is realy nice and can swing a lossing game into a winning one in an instant. It's now a fantastic card in the archetype and that was not always the case...But it's not the definitieve card to win all matchups.
Warrior got nuts (0/2 totem and premium 2 mana aoe fucking dk and pala) people dont like beating 100 hp decks with infinite removal. I think its time for trial by fire to go 7 mana again. If they nerf warlock and naga dh i see warrior meta everywhere
You always need luck it's a fricking card game but to maximize your changes of winning you also need to be aware of what your opponent is playing and how to play your own deck with max eficiency.
Not even the best deck list in my opinion. You've to play it as an agro deck to realo go places. Replace tram mechanic by two flame imps, cut furnace fuel and replace it by an elemental geode, cut gloomstone guardian and replace them by fracking. Thank me later!
I dont like 2/1 mechanic after sludge's mana nerf too, but flame imp without self demaging synergy is just worse miracle saleaman with huge downside. 1 atack isn't that great and 2 hp is easy to remove. Later turns without 2/6 healing legendary this card is probably death and always not impactfull enough.
60%+ winrate with over 50k games for the last 3 days from diamond to legend sounds good enough to me, the flame imp variant has same winrate with lower sample size so it's also good though
What's the reasoning for putting trogg on the left @ 13:32
is it just an auto-lose if you dont draw your early game cards with this deck? I feel like I draw poorly a lot of my games, but theres no way im 'unlucky' this often, I'm certain that I'm doing something wrong with the deck as my winrate is under 50%
I know why I never seemed to be successful with Sludge: I don't draw Pop'gar.
Much appreciated.
i got to legends 2 seasons in a row without popgar in deck cuz im poor
Pop'gar is realy nice and can swing a lossing game into a winning one in an instant. It's now a fantastic card in the archetype and that was not always the case...But it's not the definitieve card to win all matchups.
For me the control warrior seems to be much more stable deck than this.
Warrior got nuts (0/2 totem and premium 2 mana aoe fucking dk and pala) people dont like beating 100 hp decks with infinite removal. I think its time for trial by fire to go 7 mana again. If they nerf warlock and naga dh i see warrior meta everywhere
Never get lucky with this deck .
You always need luck it's a fricking card game but to maximize your changes of winning you also need to be aware of what your opponent is playing and how to play your own deck with max eficiency.
You must do something wrong if you blaming luck in the most overtuned and consistant deck in the game. :/
Man you use such language lmao chill dawg
Not even the best deck list in my opinion. You've to play it as an agro deck to realo go places. Replace tram mechanic by two flame imps, cut furnace fuel and replace it by an elemental geode, cut gloomstone guardian and replace them by fracking. Thank me later!
wtf lol you positive lol
I dont like 2/1 mechanic after sludge's mana nerf too, but flame imp without self demaging synergy is just worse miracle saleaman with huge downside. 1 atack isn't that great and 2 hp is easy to remove. Later turns without 2/6 healing legendary this card is probably death and always not impactfull enough.
My sugestion is if you ofen play vs warrior you can add 5 mana symphony of sins.
60%+ winrate with over 50k games for the last 3 days from diamond to legend sounds good enough to me, the flame imp variant has same winrate with lower sample size so it's also good though
@@dailybestbetswithteemoney3432 absolutely bruh this way the deck feels a lot better to me.